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Sent: Monday, January 08, 2001 2:18 AM
To: erisrvn@bellsouth.net
Subject: Roleplaying Tips Weekly #56: 5 Tips On Using Bureaucracy In
Your Game World
#56
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SENT BY SUBSCRIPTION ONLY With Compliments
From: Johnn Four, http://www.roleplayingtips.com
mailto:feedback@roleplayingtips.com
CONTENTS:
--> A Brief Word From Johnn
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A BRIEF WORD FROM JOHNN
I also frequently peruse all the tips and feedback you send
in for topic ideas and improvement ideas. If you don't see
your tip published in the ezine or in a supplemental issue,
please understand that it is still valuable to me and all
the subscribers because it's helping me publish a better
newsletter.
Cheers,
Johnn Four
mailto:johnn@roleplayingtips.com
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Examples of pacing:
* Travel permits (local and foreign) restrict travel plans
* Treasure Tax (it will take time for officials to count all
that loot, detect for magic and curses and record
everything--the PCs may be without their treasure for
awhile)
* Passes and visas (i.e. libraries, city districts)
* Building permits slows those castle plans down
* Party and special event permits
* Magic item and foreign technology quarantine
And:
* Processing time
* Delays
* Mistakes
* Lost files
* Prying questions
* Application forms
* Audits
* Unjust decisions
* Bribes
* Inflexible rules
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READERS' TIPS OF THE WEEK
3. Finding Inspiration
From: Roberta Barnhart
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Shake the cobwebs loose from your brain by reading a
sourcebook from a completely different game. Even if you
never plan on PLAYING the game, just thinking in a different
genre might be enough to trigger an adventure idea or two.
For instance, if you normally play D&D, reading the Vampire:
The Masquerade or Werewolf: The Apocolypse might shake some
ideas loose (how about a SYMPATHETIC vampire or werewolf
pack?).
In this land, the moon only cycles once per year. At the
dead of winter the days are very short and there is no moon
at all for roughly two weeks. This time is hell on earth.
The evil powers plan all year for the destruction and
domination that will occur during the days of darkness.
Many of the evil organizations based out of the northern
wilderness have prizes for the best trophies their members
can bring back from the "civilized lands".
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That's it for this week's issue.
Johnn Four
mailto:johnn@roleplayingtips.com
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