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I

Dungeon Mastel"s
Guide

The
Castle
Guide

TSR, Inc.
Table of Contents

Introduction .... ... ........ 3 Chapter 6: Unusual Castles .. 69


Chapte r 1: The Feudal Setting .5 Oriental Designs ... _ ...... 69 Designed by Grant Boucher, Troy
Social Classes ............. 6 Thieves' Castles .......... 69 Christe nsen. Arthur Collins, and
Members of the Court ....... 8 Wizards' Keeps ........... 69 Nigel Findley
The Role of the Churc h ..... 10 Priests' Fortresses . .. 70 Additional Design by Tim oth y B.
Politics a nd Ch urc hes ... .. . 13 Paladins' Castles . ........ 70 Brown and William W. Connors
Crimes and Punishmen ts ... 14 Rangers' Forts ........... 71 Edited by William W. Conno rs
Death by Thxes ........... 17 Druids' S hrines ........ ... 71 Black & White Art by Jean
Populating t he Castle ...... 21 Dwarven Citade ls ......... 7 1 Elizabeth Martin
A Day in the Life of a Peasant 23 Elven Sanctuaries ......... 72 Color Art by Jean Elizabeth Mar-
Chapt er 2: In The Days Ha lfllng S trongholds ....... 74 tin, Erik Olson, a nd Ke n Widing
Of Knights ............... 25 Gnomish Castles .......... 74 Graphic Design by Linda Bakk
Knighthood for Non-Warrior s 26 Orc is h Keeps ............. 75 Typography by Gaye O'Keefe
The Road t o Knighthood ... 27 Chapter 7: Warfarel ........ 76 Cartography: Supvr,/ Designer:
The C hivalric Code . ..... . . 29 Offensive Tactics .......... 76 Dave S utherla nd
Falling from Grace ........ 32 Investment .............. 77 Artist: Dave S utherla nd, Frey
Rogue K n igh ts ........... 33 Starvation ....... .. ... . .. 77 Graphics
Heraldry ................ 33 Thirst .......... .. ... .. . 78
Demi-Human Knights ......35 Fantastic Combat ......... 79
ADVANCE D DUNGEONS & DRAGONS.
Chapter 3: The Thurnament .38 Reduc tion ........ . ...... 80 AD&D. BATTLESYSTEM. PRODUCTS OF
Jousting ................39 Escala de . . . . . . . . . . .8 1 YOU R IMAGINATION, SPELWAMMER,
Archer y ................41 Airborne Operations .. 82 FORGOTTEN REAL MS, and t he T SR logo
are lrademarks owned by TSR Inc.
Chapter 4: The Evolution Of Breaching the Walls . ...... 84
Castles .................. 42 S iege Attack Values . ...... 84 Cl I990 T SR Inc. All Rights Reserved
The Castle's Role .... ..... 42 Excavation .............. 86
Printed In the U.S.A.
Types of CasLles ......... .43 Mining .......... .. ... . . 8 7
Chapter 5: Castle Trickery and Corruption .... 89 Distributed to the book t r ade In the Un [tcd
Construction .............. 45 Morale Issues ..... ... .... 89 States by Random House Inc. and In Can·
ada by Random Hou se of Canada. Ltd. D[s·
Acquiring Land .......... 46 Defe nsive Tactics .. . ...... 90 trlbuted to the toy and hobby trade by
The Cons truction Site ... ... 48 Fortifications ............ 90 region al distributors. Distributed [n th e
Climate T ype ........... .48 Sorties .......... . ...... 92 United K[ngdom by TSR Ltd .
Geogra phy ............. .48 . Defe nding the Walls ....... 93 This product Is protected u nder the copy·
Ground Cover ... ...... ... 50 Morale Issues ............ 96 right laws of the Un ited States of A m erica.
Resource Availability ...... 5 1 S urrender ............... 97 Any reproducUon or other unauthOrized
use of the material or artwork contained
The Work Force .......... 5 1 Siege Engines . . . . . . . . .98 herein [s prohlb[ted Wi th out the express
Local Social Structure ..... 5 1 Chapter 8: Quick Resolution written permission ofTSR. Inc.
Worker SkUl ............. 52 Systems .. ............ . . 106
T SR Inc. TSR Ltd.
Worker Morale ...... .. ... 52 Siege Resolution ... . ..... 106 POB 756 120 Church End.
Castle Design ............ 54 Fighting Campaigns ...... 108 Lake Geneva Cherry H [nton
Castle Modules ........... 54 War in the Medieval Age . .. 109 W I 53147 Cambridge, CBI 3LB
U.S.A. United Kingdom
Average Construction War Pla ns .............. III
Time & Cost ............. 59 Battle Resolution .. . ..... 112
Works of Art ............. 59 Campaig n Victory-
Ove rhead Costs .... ...... . 59 Win ning the War ......... 115
Final Calculations. . . . .. . 59 Character Involvement .... 116
The Work Force .......... 60 Chapter 9: Generic Castles . 11 8
Work Seasons ............ 62 Cyclops Thwer .. .. ... ... 11 8
Mon thly Events .......... 63 Bremberthwaite Manor . ... 120
The Castle on the Moors .... 67 Klnnlve r Castle ......... . 122

1
Introduction

Prepare yourself for a voyage the evolution of castles In med i- Using The Castle Guide
bac k In time. eval Europe a nd provides an over- As you can see. there is a great
As you r ead t h is book. you will view o f t hei r advantages a nd deal of inform ali on in this book. Of
be drawn back th rough th e year s disadvan tages. Following that. we course, you can u se as much or as
to an age whe n castles dom inated presen t a modular system for the li ttle of It as you wan t in your
the landscape of Europe. He r e, design a nd cons trucllo n of castles AD&D gam e. If you are using the
am id t h ese mighty ston e halls. you for use by Playe r Cha racters a nd Complete Fighter 's Handbook In
will find kn ights In sh ining armor NPCs alike. With this s imple sys- your campaign. you will find tha t
and great battles (ought by m en te m . the OM can de term ine Ju s t m uc h of the inform ation in this
and w om en with st eel swords and h ow much it will cost a c ha rac ter book works well wi th the cava lie r
iron nerves. to build th e keep of his dreams and a nd swas hbuckler kils especially.
We lcome to the Age of Chivalry. how long th e cons truc tion will However. anyone who runs a cam -
take . Included wi th th is a re rules pa ign tha t has ele m en ts of feuda l
What's in t his book? for the use of m agical ite m s and Europe In it will find something of
The Cas tle Gu ide Is a n out· m onsters in the building process. valu e to them in this book .
growth of th e AD&D® 2nd edition For those of you who a re fond of For those who want to se t their
game rules. In the Dungeon Mas- th e BATTLESYSTEM '" m iniatu res campaign agains t the backdrop of
ter's Guide and Player's Handbook rules, we have Included th e a g rea t war. as was done in
a general rules system was estab- third portion of The Castle Gu ide. lblklen's Lord of the Rings trilogy.
lish ed that allows t h e Dun geon He r e. we ex pand upon th e the quic k resolution systems pre-
Master to run a variety of fantasy BATTLESYST EM rules a nd pro- sented In c hapter 8 will a llow play-
role-play ing sty les. In lhis book. vide rules for resolving long Sieges ers to focus on the role-playi ng
however. we will focus in on a spe- a nd the defense of cas l les. Material aspects of the game. while s tHl be-
c ific sty le of gam e. onc set in a soci- in thiS section addresses the ele- ing able to c hange the cou rse of a
ety s imil a r to t hat of fe ud a l me nt s of a fan tasy world th at ba ttle or turn the tide of an e ntire
Eu rope. and give you the back- make defendingacaslle more than war.
ground InformaUo n you need to j u st a n exercise In historical simu- If you e njoy war ga m es a nd
make It com e to life. lation . In add ition . we look a t the wan t to m esh your AD&D~ game
The first section of this book be- various types of casUes fou nd In campaign more fully with your
gins with a n overv iew of m edieval the AD&O game, Incl ud ing those BATTLESYSTEM gam es, the sec-
society a nd the fe udal system in of the dwarves and elves. tions on warfa re will a lso provide
general. Here. you will come to un - If you aren 't Interested In fight- you wi th lots of information for
dersta nd th e forces that dri ve a ing out indivi dual battles with new scenarios. With the addition
fe udal govern men t a nd th e rela- miniatures, we have taken care to of th e m aterial in this book, role-
Uons h lp between the state a nd Its Incl ude a pair of quick resolution p laying's premier minia tures rules
c hurches. system s. The firs t of t hese can be system reaches ne w heights.
Following thiS, we go on to detail u sed to resolve Individua l s ieges.
the ways In which player c harac- while the second can b e e m ployed Kn ights. mount your horses. The
ters can become knights. the stou l to determine the vic tor in an indi- tim e for battle is at hand !
defenders of the realm . Th e code of vidual ba ttle or a ll-out milita ry
c h ivalry is examined a n d the campaign .
s ta nda rds by whic h a kn ight m ust Lastly. we have Included a trio of
live h is or he r Ufe are a ddressed . In generic castles fo r u se by the
closing the fi rs t section . we ofTer a Dungeon Master in setti ng up h is
guid e to m edieval tournaments. game. If time Is Ught. a nyone of
Here, c haracters get the c ha nce to th ese s truc tures ca n be eas ily
s how off their s kills a nd try for th e adapted to serve as a n NPC's base
hand of th e beautiful princess (or of operatio ns ora sa model ofmedl-
ha ndsom e prince). eval design tech niques.
Our seco nd sec tio n exami n es

3
Merging Fact and Fantasy along th e lines of Thlkien's works the time they have reached ninth
and the s tories of King Arth ur. In leve l. the characters are us ually
Many of us got into role-play ing this book. we will assum e that this fairly well known a nd have ac-
gam es when we m et some friend s is th e norm. Of course, becau se the quired the s ta tus offolk heroes. As
w ho si m ply ask ed u s to "come b y AD&D gam e is your game. no sin- he begins to a ttrac t followers. the
and watch," LillIe did we know gle s tyle of play is conside red to be c haracter cannot he lp but come to
t ha t we had already wa tc h ed correct. If you a nd your players a re the a tte ntion of the local govern-
plen ty of role-play ing gam es in our having fun. then you ' re play ing m e nt.
a ll too s hort lives. In fact. the film s the game pro pe rly. It is a lmost certai n that. given
and novels we've read over t h e As with a ll things in the AD&D tim e. they w ill becom e as we ll
year s hold th at sa m e spark of gam e. your interpretatio n is wha t know n in their hom e lan ds (or the
imagin ation t h a t drew u s in to m atters, so feel free to pic k a nd region in whic h they adven ture) as
these c razy ga m es In th e first c hose. discard a nd exploit. The George Washington , Abraham
place. m ore excited you get a bout you r Lincoln , or the Wrigh t brothers a re
Whe n settin g up a n ew cam - choices. the more your cam paign in th e modern United S tates. Of
paign world , there a re two basic wiJI thri ve a nd grow. Hopefully. co urse. this m ay a lso m ean that
schools of thought: those who feel this information will give you a they are ex pected to unde rtake
the game should be very his tori- wealth of adventure ideas and add tasks whic h seem impossible and
cally accurate a nd those who do life to aU your future gam ing . co nfront uns toppable armies as a
not. Of course. the in troduction of Enjoy. m atter of routine duty to th e ir
magiC in to the hist oric world i s a king. Oh well. that's what they ge t
mainstay of the AD&D®gam e and for giving up the si mple life of a
cannot help but distort an other- Notes on Campaign
blacksmith.
wise h istoric se tting. Politics In a ny case. it Is important to
So, which do you ch oose in your In many campaigns, the prob- note that re la tionships with the lo-
campaign? Is your world going to le m s of na tional polities fall into cal nobili ty (even for those who a re
be classically accurate, as it was th e backgrou nd fo r lower level a pa rt of It) are not a lways cordia l.
seen in the great Roma n and Bibli- c haracters. After aU . the majority Ju s t as the king can be a very valu -
cal epics we've a ll watc hed on TV? of firs t level adven turers a re not ab le fr ie nd , so too can he be a
Or will the world have a n e lem en t ab le to cope with problems like d eadly adversary.
of magiC a nd s upers titio n lurking m aj or wars. thwarting the ulti-
just out of s ight (or even in fu ll m ate evil. or s laying that most hor-
view), like the great epic stories of Feudal Society
r ible of horrors. t!1e dragon . At this
Excalibur a nd Conan t.he Barbar- poin t in their careers. th e c harac- The bas ic e lem en t of fe uda lism
ian? ters are not going to be overly con- is sim ple e nough to understand.
If you c hoose th e latter, you cerned with the ra m ificatio ns of All in a ll, it Is nothing m ore than
must decide how far to take the the king's political a llia nces for the a n agreem en t be tween two men. a
magic, Ve ry popu lar in recen t fan- same reaso n that most of u s a re lord a nd a vassal. to wor k toge ther
tasy literature a re th e "no holds not experts in the deta ils of our for their mu tual betterment.
barred" magical worlds where ev- country's ow n fore ig n re lations: it The lord. who is th e recognized
e ryone a nd the ir brothe r li ves and s imply doesn ' t en ter into our daily owne r of a piece of land-gives it to
breathes magiC. In many ways, lives. the vassal. who will manage and
this is similar to the way in which As they progress in leve ls. how- live on it. In excha nge for such a fa-
the average person sees techn ol- ever. thin gs will begi n to c h a nge. vor. the lord is e n ti tled to certain
ogy today. After a ll . most people At first. th is will be on ly a passing dulles and favors from the vassal.
have no idea how a televis ion set th in g. Perh a ps o ne adve n t u re w hi c h include th e pay m e nt of
works. but they accept it as a com- brings th ei r action s to th e a tten- taxes a nd the requirem e nt that he
mon part of their daily lives. Uon of a local ba ron who, for bette r support the military forces main ·
The average AD&D campaign re- or worse. makes a m en tal n ote to ta ined by the lord .
main s somewhat in the middle. keep an eye on the c harac ters. By In m ost cases . the owne r of the
land Is the kIng and the vassals are Of course. the key to the whole Serfs
his nobility. Of course. one can 't thing is land. Whoever owns the
By the time of the middle ages.
ex pect the nobility to work the land has the power. While th ere
s lavery had gradu ally fall en out of
land themselves. so we come to the are certai n regions which might
favor In feudal e urope. While there
serfs and com mon folk. not belong to the king (a yeoma-
a re certain to be isolated pockets of
The vassal, in a n agree m ent m a n 's farm . for exam ple ) these are
s lave trading in most worlds. the
s imilar to that he which he has insignificant when com paired to
vast majority of a chivalric cam -
with his king. turns the land over the vast stretches of land owned by
paign world should not be a party
to the peasants a nd serfs to farm th e king himself. Even s uch small
to it. While the distinction between
and live on . Like the vassal. they patches of independen t la nd will
a serf a nd a s lave may be obscure
agree to work the land a nd provid e be forced to recogn ize the power of
to m a ny, the m ost importan t thing
their lord with Incom e and food the king. of course, If they a re to
to unders tand is this: the serf had
from it. Of course. the serfs ex- expec t any protection or assis t-
certain rights.
pect to earn e nough money to live an ce from th e crown during ti mes
While he did not own the land
on and to be protected by the lord of war or cala mity.
wh ich he worked and did not have
In times of unrest or military con -
a say in the local governme nt he
flict. The lord knows this, Just as Social Classes was acknowledged to own h im self.
he knows that he can expect the
One importa nt aspect of the feu- Unlike more primitive socie ties.
same from the king, and Is only too
dal system is Its clear a nd almost where m em bers of the lower class
happy to provide It. While this
absolute recogniti on of soc ia l were thought of as anima ls or
doesn't mean that life for the serfs
classes. Anyone born as a serf can property. the poor in a feudal soci-
is wonderful. It does a llow th em to
ex pect to die as a serf. There is no ety a re recognized as having a
live without fear of extreme repres-
provision In such a society for th e right to fair a nd ju s t treatment by
sion or exploitation .
advancement of Ind ividuals from a the nobility a nd society in general.
The feu dal system works well so
lower class In to the higher classes. Most feudal estates have laws to
long as everyone in it recognizes
This is not to say that It is Impos- protect the local serf popula tion
their own responsibilities a nd the
sible. only that it is very difficult. from abuse or mis treatment-even
rights of others. Since they ar e in a
How m ight som eone in a lower by m embers of the nobility. While
position where it is In their own
class make the jum p to a higher these laws may be more or less en-
best interest to do so. they almost
place in society? Usually by doing forced. depending on the disposiUon
always do. Those wh o ig nore thier
a great ser vice to one's lord or of the local lord. the fact that they
duties or seek to take advantage of
church . In some societies. in fac t. ex ist at all is a major turning point
th eir own position are qu ick ly
an y knigh t has the right to bestow in cu ltural evoluUon.
pegged as trouble-ma kers an d
may well be s trongly disciplined the rank and title of kn ighthood on
any Individual who proves himself Yeomen
by the leaders hip of the society.
The reasons for this ar e simple worth on the field of com bat. Of Unlike the serf. who s pent his
enough to understand. While the course, the problem with s uch an days la boring on land ow ned by
King may not care too much about approach is that it often e nds up In his lord . a yeoman was recogn ized
the life of a single serf. he mus t the would-be knight's death at t he as the owner of his own farm . As a
concern himself with their overall h ands of a better trained and bet- rule, it was not a large estate. but it
ha ppiness. Withou t the serfs. his ter equipped warrior. As we said, it was enough to provide for h is
vassals have no power or income. is not easy to improve your place needs (and those of his family). If
Without the power and income of in s uch a system. times were good. it migh t even pro-
the vassals, he himself is impo· In the following section. we will vide a surplus which could be sold
tent. Each block In the pyram id of examine the many levels of society or bartered for a few choice items
power rests very solidly on those w hich characters In an AD&DI!l or luxuries.
below it in t he fe ud a l syste m . game will encounter. In ma ny cases. of course. a yeo·
Without the su pport of the base, m an will swear loyalty to a near-by
the e nUre s tructure will collapse. lord and pay him or h er some trlb·

6
ute each year. This serves two pur· who work with precious materials Nobility
poses. Primarily. it allows th e yeo· (like a gem merch a nt) . This class
The nobility are second in sta tus
m an to keep on good terms with m ay be the most diverse of any be-
on ly to the royal fa mily. In prac-
the lord and provides assurance cause it serves as a buffe r between
tice, they a re perhaps the most
that his la nd will not be taken from the nobility and the com mon folk.
powerfu l of the classes. Me m bers
h im. Secondly, it obligates the lord in modern terms, the g uildsmen
of the nobility. m ost of whom bear
to help protec t the yeoman's land m ig h t be conSide red to be the up·
the title of Count. Duke. Earl. or
in the even t of a disaster or attack. per middle class.
MarquiS. are each e n trusted with a
In s hort. the gesture simply as· As a s ide note. som e gu ildsmen
large section of the king's land.
sures that the two will be "good migh t have m ore actua l power in a
Th ey swear loyalty to the crown .
ne ighbors", region tha n the nobles they serve.
just as the members of the c hival-
Such power is proba bly not open ly
ric class swear loyalty to them . It is
Tradesmen ma nifested , but u sed In s ubt le
the ir responsibi lity to see to it that
ways to he lp the frie nds a nd fa mily
TI-adesmen make up the lower a ffa irs In their lands a re orderly
of the g uildsman. The most impor-
classes of a feudal town. They in· a nd that a ll taxes a nd revenues
tan t m embers of th is c lass m ight
c1ude the common laborers. lesser due to the King are colec ted In a
be cons ide red nobles who just ha-
c raftsme n . a n d small business- timely m an ner.
ven 't been given a title yet.
m e n . As Individuals, they hold lit- Mem bers of the nobility have a
tle power. Becau se of their overall very close relationship with the
Chivalries
importance in soc iety. h owever. roya l fa mily. but they can c la im no
they are treated fairl y well by the The lowest ra nk of the noblltty. direct blood ties to the thro ne. In
lord of the manor. the chivalric class is m a de up of the even t that a great disaster were
As a ru le , tradesmen m ake knights a nd ba rons who have been to decimate the ruling hou se , the
enough m oney to support them - give n agran tof la nd to a dminis ter. s uccessor to the throne would cer·
selves fairly well and to provide a In som e cases. they have earned talnly com e from this class. The
comfortable home for their faml· the la nd themse lves throu g h m eans by whic h such a n individ-
lies. In a modern sense. they might wealth . power. or service. In oth- ua l came to power might be vcry
be described as the middle c lass. e rs. the la nd m ay h ave been controve rsial and a politcal power
awarded to o ne of the ir a ncestors s truggle is sure to erupt wheneve r
Guildsmen and they have Inhe rited the title the throne is left uncaimed .
a nd responsibilities which come
In order to counte r the power
with s uc h a n estate. Royal Family
which a lord m a intains over his
Me mbers of this c lass a re en -
holdings a nd make certai n tha t he At the top of It all Is the royal
dowed by the ir ow n lord (usually a
does no t abuse his status. the m em- fam ily. Me mbers of th is g roup can
duke, count. o r earl) with land of
be rs of many professio ns fo rm trace a di rect family relations h ip
their ow n a nd a m anor house or
guilds. In essence. they fun c tio n to the ruling monarc h . When the
keep in wh ich to dwell. In return .
like the thieves' guild which Is so c urre n t king dies. o ne of them will
of course. th ey s wear loyalty to
much a part of many AD&D'!I game be nex t o n the throne. In a ny feu -
their benefactor and vow to serve
campaigns. Guildsmen . the leaders dal c u lture. m embers of this class
his interests In their dally lives. As
of suc h groups, have much power a re the absolute upper crust. Ev-
s uch, they pay a portion of their
in a town, for they can call on work- eryone. even the m ost powerful
own incom es to him as a measure
ers to s top key activities o r delay members of the nobi lity, swears fc-
of their respect a nd g ra titude. in a
important projects. Likewise, they a lty to the royal fa mily a nd to the
time of cris is. they are expected to
can urge Increased quality or quan- king in particula r.
com e promptly to the aid of their
tity in times of s trtfe. In the even t of a dispute between
superiors.
In add itio n to the importa nt the king a nd a member of the no-
members of the variou s g uilds. bility. either In the form of a politi·
this class of citizens includes un- cal c ha ll enge or a n outright reo
usually gifted a r tisans or th ose bellio n. m e m bers of lower classes

7
a re ex pected to s ide with the king has acquired the power t o hold th is recUy fro m the lord a nd mus t be
a nd roya l fam ily. For e xa mple, if a a llia nce together after th e wa r. a n obeyed without question .
powerful coun t decides to make a e mpire m ay be forged. A number of individuals will re-
gra b fo r the throne. m an y of the T he re will a lways be m en who port to the Lord High Chamberlain .
kn ights a nd barons who serve hi m clai m to ru le e m pires wh ic h exist It is h is job to coordina te reports
may well be forced to turn agai nst on ly in their own m inds. of course. from numerous lesser officials and
h im. Fail ure to s u pport the king in It is not u ncommon fo r a ki ng to re- present his lord with the informa-
an interna l struggle can be disas- fe r to him self as e m pe ror a nd h is tion needed to make wise decis ions.
terous if the king s hou ld prove to lands as a n e mpire. For our pur- The Cham berlain e njoys the abso-
be trium pha nt in the dispute, poses. however. th ese people are lute trust of his monarch and can
As a ru le. the king will be re- no more tha n kings with delus ions act in his behalf on any m a tter. In
placed by h is first born m ale c hild of gra n due r. many cases where an audience has
when he dies or s te ps down _ If been requested with the lord . the
there is no s uc h heir. the n a pre-es - Members of the Court chamberain will be a ble to resolve
tablis hed pecking order exists to ma tters without having to "trouble
decide who has claim to th rone. In Any good noble will su rroun d his royal highness."
the event that no clear s u ccessor h imse lf with a d vis o rs. Eac h of
ex ists. the nobtlity wtl l s te p in to these m e n (or wom e n) will be a n Lord High Chancellor
select whic h member of the royal ex pe rt in a reas whic h the king
fam ily will becom e the ne w King. m ay not be knowledgable a bout. T he Lord High Chancellor is e n-
By consu lting the m wh e n he is trus ted with the day to day opera-
In s uch cases. a great deal of politi-
cal ma nipula tion a nd deal making forced to m a ke a decis io n in som e tions of the governm e n t. He is the
can be cou nted u pon. a rea, the lord can ren der a fair a nd a bsolute head of the cIvil service.
competen t ru ling . a ns we ra ble only to th e lord h im-
Beca use of the m odular na ture self. T h e only exception to th is
The Imperial Family
of fe uda l governme n ts. eac h of would be in cases w h ere h is
In some cases, the re exists a n el- these offices is likely to be re peated actions m ight have to be cleared
emen t of society above the trad i- a t differe nt le vels of th e govern - with th e Lord High Chamberlain .
tional royal family : th e impeiral m en t. For example. the local baron T h e rela tions hip be twee n th ese
family. Where a king is the recog- is certain to have h is own sene- two offi cials is close, if not always
n ized rul er of an ind ividual coun - schal. as does the coun t he re por ts cordia l.
try, an empe ror has u n ited severa l to a nd the king a bove them both . Nearly ever y m em be r of th e
na tions u nder his ow n ba nner. Som e position . s uc h as the Lord lesser bu reaucracy is under the di-
Em pires a re very rare indeed . High Wizard . will not be fou nd in rection of the Lord High Cha ncel-
T he power requ ired to hold one to- m os t estates due to the ex pe nse of lor. His people orga ni ze ta x
ge ther Is alm ost im possible fo r one m a inta in ing s uc h a n advisor. collections. internal political rela·
ma n to a ttain . In m ost cases. a n tlons hips . a nd the pos ting a nd dIs-
e mpire is form ed by co nqu est. Lord High Chamberlain tribution of all royal decrees an d
Whe n one na tion becomes so pow- procla m a tions .
erfu l that it can overr un a n umber Of all the positions in a lord's
of neigh boring s ta tes. its ki ng is el- cour t, none is more trusted or im - Lord High Justi ce
evated to the status of a n e m peror. porta nt to the da tly activ ity of the
T he re are othe r ways in wh ich esta te tha n tha t of the Lord High T h e Lord High J u s tice is in
an em pire m ight be form ed , but Cha mbe rlain. In m odern term s, c harge of a ll aspects of the legal
these a re ra re in the extrem e . Sev- the c ha mbe rlain is the lord 's right· system. It is his respons ibility to
e ral nations with the sam e religion ha nd m an . He con trols all access see to it tha t la ws a re e nforced a nd
might be united in a holy war to the Lord a nd can act on his be- tha t crim inals a re hunted down
wh ich causes the m to select a s in- half in a ny instance. Orders which a n d d etai n ed. He over s ees th e
gle individua l as their leader. If a re issued by the Lord High Cha m - actions of the local j udges. all of
things go we ll a nd the ne w leade r ber lain a re assu med to com e di- wh om a nswer to him . and th e
town militia .

8
Among t he people w h o re port d i- o f n ew militar y tech nologies an d spies almost a n eceSSity. The king
rectly to the Lor d H igh J u stice are stra tegies from oth er kin gdom s. wan ts to know what h is counts and
the High Sheriff (who heads the Because of h is dealings with ad- dukes are up to. so he has men
town watch). the H igh Prosecutor ven turers and mercenaries. it is planted in t h eir courts lO provide
(who handles the prosecu tion of probable t h at the Lord High Mar- him w ith inform a tion . The counts
crim inals), and t h e H igh Forester sh al Is th e first indiv id ual which and du kes. of course. want to know
(who oversees t h e l ord's wood- player c h aracters will come in to w h at the knights and barons who
lands and preven ts poach ing). contact with as th ey rise in levels. serve them are up to. so they send
their own spies to i n vestigate. In
Lord High Marshal Lord High Inquisitor addition. they wan t to know which
o f their own men real ly work for t he
This individ u al is t he head of t h e One o f the more siniste r sound-
king. so they em ploy coun terspies
l or d's militar y fo r ces. He co m - in g offices. t he Lord High Inqu isi -
to r oot out t h e informants. As you
mand s t h e armies and directs t h e tor is in charge wi t h m ain tai nence
can see. t h is tangled web of age n ts
action s of the Ci ty watch in l he of t h e lord's intell igence network.
can become quite complex. I f used
event of an attack. In all matters H e con trols the numerous spies
correctly. though. su c h in trigue
which requir e the use of t h e lord's whic h have bee n placed in t h e
can add a great deal to any c h ivalr ic
troops and knigh ts. the Lord H igh other branches of the cas tl e's
cam paign .
Marshal is i n absol ute ch arge. power struct ure. In addition. he reo
In addition to the lesser militar y cieves reports from h is agents in
Lord High Wizard
personel in t he manor. t he Lord the h oldi ngs of those who ser ve the
High Marshal is In c h arge of t he i n quisitor 's lord and from men sta- One of t he least com monly en-
Royal Armorer an d his armory. t he tio ned in oth er realms. cou n tered. t h e position of Lord
hiring of an y mercen ary troops or The n ature of the feu dal system High Wizard serves two purposes.
adventurer s. an d t h e acquisition makes t he use of spies and cou n ter- F irst and foremost. it allows the

9
Lord to have access to powerful A Note About Magic It is important to note that holy
magical spells. Perhaps more im- orders in a feudal society tend to
portantly. however. it shows the Of course. our ow n medieval per- mirror t he political systems in
wealth and power of the lord. After Iod was not marked by the practice place around them . For example.
all . keeping a wizard on your staff is of magic. although s upersti tion an acolyte who works In a small
an expensive practice. Such advi- was widespread. In th e typical temple located in the poor part of a
sors are known for their ability to fuedal court. magic (either clerical town swears his oath of loyal ty to
drain large amounts of revenue to or wizardly) are both looked upon the priest who is in charge of the re-
fund their experiments. spell cast- with sceptisism. To the average ligious order throughout the town.
ing. and research. Since only the warrior or bureaucrat. m agic is The priest swears his loyalty to the
wealthiest (and therefore most both unimportant and unreliable. curate or canon above him. and SO
powerful) of lords can afford such a The noted cryptic nature of advice forth. In this way, it is easy for us to
burden. any court with a Lord High acquired from such spells as a u- draw a connection between mem-
Wizard is highly respected. gury lend s credence to th eir bers of a church and their counter-
, While the court of a king or em- doubts. parts in the nobility_ Of course. in
peror is certain to have a very pow- In kin gdoms where m agiC is an y society which has a dominant
erful Lord High Wizard. lesser more common . these crafts may be religion , all members of the ch urch.
estates may have only a token spell looked upon with awe by those who be they acolytes or the high priest
caster. Of course. since the average can n ot control t hem. While himself. will be due some respect
non-wizard does not understand knights might recognize the value from any m ember of the nobility.
the importance of various spells. a of a magical or holy weapon. they
flashy spell of minimal power will will consider the use of spells like Lay Brethren
often be perceived by the lord as fireball to be less than honorable
tactics. After all . they reason. a dis- T he lay brethren are not actually
more valuable than a more power-
pute should be settled by fair com- m embers of the religious power
ful spell which is less impressive in
bat with warriors testing th eir structure, bu t they do dese rve
practice.
metal and their skills. Duels be- m ention here. This group Includes
tween wizards are consldiered fair. all those persons who are of an un-
Lord High Chaplin usually pious nature and spend
since both sides are using the same
The Lord High Chaplin is a repre- weapons. Combating a knight with some (or much) of their time work-
sentative of the religious commu- spells (or cutting down an unar- ing with or for the church . Exam-
nity in the lord's territory. In mos t mored wizard) is cons idered a vio- ples might Include those who
cases. the Lord High Chaplin will lation of the Chivalric Code_ sweep the temple out after services
be a member of the most powerfu l or even the cook who makes m eals
church in the kingdom. In cases The Role of The Church for the priests at their homes.
where two faiths of equal power ex- Lay brethren do not expect great
ist. there m ay be two separate of- Although we have touched on he monltary rewards for their efforts,
fices. importance of religion in feudal so- they work for the honor of serving
In manors where the lord is not ciety. we have not taken the time to their ch urch in the only way they
religious. the Lord High Chaplin examine It in any detail. In this sec- can. While it is true that many of
will be in charge of handling rela- tion, we will do that, although we them are paid some token salary
tions between th e lord and the will on ly delve into the matter for their efforts. most do not depend
church. A similar state of affairs ex- briefl y. For those who wish to have upon the church for their living. As
Ists when the lord is religious. but is g reater de ta il on the various is often the case. of cou rse. there
not of the same faith as the major- churches represented in the typical are exceptions to this. A secluded
Ity of his s ubjects. In most cases. AD&D®game, we s uggest that you temple m ight require a fu ll ·time
the lord will. at the very least. pay consult the Complete Priest Hand- groundskeep or a pennanent cook.
lip service to the religion of the Lord book and take the time to research In both cases. the Individual would
High Chaplin. the various holy orders in place be paid a living wage and, probably.
during the middle ages. be provided with room and board in

10
the church 's fac Uities. vows. He is generally older (I n his thirties and has the holy powers of
Because of their great love for late teens or early twenties) and has a fifth or sixth level cleric.
their church. many members of a ttained the third level of experi- Priests a re selected from the
this group tend to adopt a " holier- ence. Upon reaching his new level. ranks of the postulants and as-
than -thou" attitude. While this Is the fo nner acolyte Is expected to signed to serve in areas where the
certainly not a lways the case. It Is take on more responslbilitlcs. church needs to establish a new
easy for a person who has no other In addi tion to ove rsee ing the tem ple or replace a nother priest for
clai m to fam e In a feuda l society to training of the acolytes he has left som e reason. Each priest will over-
focus on the one thing they do beh ind. the postula nt Is now ex- see 1-6 postulants and (by defaultJ
which makes them feel valuable. pected to playa grea ter role In the 1-6 acolytes for each postulant.
This is unders ta ndable. b ut the wors h ip of the diety. In facL. lesser In t he fe uda l socia l pyra mid ,
PCs may not a lways find s uch ag- h oly se rvices m ay actu a ll y be priests are rough ly equal to towns-
gressive followers of a fa ith to be wholly under the s uper vision of men . They are accorded more re-
pleasan t company. th e postulant. spect than the lesser members of
In term s of social level. postu- the fa ith . but are not recogn ized as
Acolytes lants a re generally accep tcd as the true power fi gu res . This is often an
equa ls of yeo m e n . They are unj us t assumption. as a charis-
Acoly tes ar e studen ts of the faith
awarded som e respec t but have m atic priest can have a strong in -
who hope. through great study no real dec ision making power In fiu ence over those who worship a t
a nd devotion . to become active
the chu rch. Sti ll , their devotio n to his ch urch. but it is nonetheless
members of th e church In time. As
th e faith Is noteworthy. and they the case.
a rule. they are young (generally In
are accorded their s hare of soc ia l
their m id -tee ns) and very eager to
prtvalegcs. Curate
s how their devotion to thei r s upe-
A postulan t will usua lly have 1-6
riors in the church . The curate is recognized as the
acolytes assigned to him as stu- head of a ll church activities In a
Acoly tes tend to draw the least
dents. Of course. while they are
Interesting assignmen ts In a given g iven town or c ity. Depending
under the charge of the postu la nt.
temple. They are in charge of copy- u po n th e size of the town , he will
they are expected to fo llow his in -
Ing holy documents and assisting u s ually have 1-6 churches in his
structions In a ll m atters and oflen
in religious services. but they have Jurisdiction.
end up acting as private servants.
no true power In the church . Because the curate is one of th e
Thi s is u s u ally a lright. as it
Acoly tes are assumed to have most powerfu l members of the lo-
teaches the acoly te to be humble
the powers of a firs t level priest. cal religious com m uni ty, he is as-
and show respec t to their be tters
though are us ua lly not as fl.t for s umed to have roughly the samc
in th e churc h . If this power Is
combat or adventuring as a player rights and prlvaleges as an impor-
abused. however. It may resu lt In
character a t first level would be. In tan t guildsm a n . As you might ex-
the Postula nt losi ng h is status or
other words. where m ost player pect. a requ es t for favo rs from
being assigned to a h igh ly undesir-
character clerics represent m em - such a n individual is a lways taken
able aSSignmen t as a disci plinary
bers of holy fi ghting orders. the very se riously by the local nobility.
action . In m a ny cases. a town which
NPC acolyte Is assum ed to be a
non-fighting Indi vidual. StilI. they might otherwise be In u nrest can
Priest be kept In ch eck by the aclions of
have begun to acqu ire certain holy
powers. and are often called u pon The priest is the backbone of any the local curate.
to em ploy thei r heali ng powers on religiou s order. Without them, In addition to their sway with
the faJ thful of the church . there is no church . Each temple Is the local populace. Curates are re-
assumed to be under the guidance s pected for th e powerfu l m agiC
Postulant of one priest, who Is In charge of81l which they can em ploy. In ti mes of
that goes on wi th in the temple he crisis. a local noble who could not
T he postula nt is a n acolytelyte
is associa ted with . A priest Is us u - a fford to m ain tain a powerful Lord
who has proven himself to be true High Chaplai n or a Lord High Wiz-
a lly in his la te twen ties or early
to the church and devoted In his

11
ard will petition the curate to act and the d esire to avoid '·gol ng ou t given kingdom. Becau se, in m any
on his behalL I f the r equest is rea- on a limb ·· ca n often cau se serious cases, a fai th Is popular on ly in a
sonable, ser ves t h e interests o f the proble m s. single ki ngdom . the h igh pries t is
chu rch , and is accompanied by an u sually the absolute ruler of lhe
ind ication o f t h e lord 's devoLion Primate ch urch. In cases where t h e same
(th at is, gold) , then the r eq u est Is diety Is worsh ipped by more t han
The primates of a chu rch ar e
like ly to be granted. Of cou rse. t his on e culture, a schism tends to de-
second in power on ly to the high
also p laces t h e noble in debt to the velop alon g cu lture lines w h ich
priest. They are able to command
chu rch , a si tuation which Is h igh ly causes t h e faith to splin ter in to two
su ch m ighty power and have so
desirable. or more groups. each w i th Its own
much say In m atters of the church
h igh priest. I f lh is is not the case.
t h a t they ar e assumed to be fully
Dean t h en the h igh priest s w ill answer to
as important as any m em ber of the
a pa tria r ch w h o over sees t h e
T h e n ext rung in the ladder o f noble class.
c hurch as a whole (see below).
chu rch a ffai rs is occupied by the Obviou sly. the year s o f devotion
Eac h h igh priest will command
dean. This powerful indlv iduaJ is and study required to a tlaln this
the powers o f a cleric of no less
accorded all the respect and Influ- position m ean s tha t the primate
t h an 13th level. Because of this,
ence due LO a knight or sim ilar w ill tend to be quite old. As a ru le,
t h ey are generalJy treated as if
member of the Chivalric class. In t h e youngest of p r imates will be in
t h ey were mem bers of the royal
his hands is p laced the supervision their fourties. W hile In modern so-
fam ily ilself. Only a king who Is In·
of all ch urch holdings in 1-6 town s. cie t y t his Is no t "ol d·· by any
san e or absol ute in his power w ill
The dean is an important link tn s tretch of t h e Imagination , It repre-
directly ch allen ge the au th ority of
the church structure, for h e often sen t a good portion of a man 's life
t he high priest.
acts as an in terface between t h e In a medieval setting. Of course.
The average high priest is well
ch urch 's highest officials and the the h ealing powers of the fai thful
into his fifties by the time he as-
local representatives of the faith t end to resu lt in ver y long-lived
sumes offices. T he rigors of his life
(in the person of the local cura tes member s of religious gr ou ps.
h ave been such that h e Is respected
and p r iests.) Each primate is entrusted with
as the fi nal authority on all m atters
Deans w ill tend to be in t h ei r the supervision of all church affairs
o f faith. In m any church es, the
mid-th lrLies, h avi ng devoted most In a given region . As a rule, any
word of the h igh priest Is assumed
o f their lives to the service of t h eir k in gdom w ill be spit Into 1-6 r e-
to be divi ne and must be taken as
deity. As a resul t. th ey have ac- gions, each of w h ich w ill be under
the word of the deity himself. No
quired th e sp ell casting abili ties o f the guidance of a singe primate.
m em ber o f tJ1 C church m ay refuse
a nin t h or ten th level cler ic. W ith Prima tes. having the powers an d
to obey the in structions o f his h igh
su c h power and i nn u en ce, th e ablities of an II t h or 12th level
priest with out risking t h e wra th o f
dean is clearly a force to be rec k - cleric. are recogn ized by their noble
the d eity himself. Th be sure, t his Is
oned with in any feudal n ation. peers as being very u sefu l friends.
n ot something that any member of
T h e dea n Is, obviously, en- Conversely, they are also acknowl-
the chur ch should take lightly.
trusted with a great deal of author- ed ged as very dangerous foes. Just
ity. In th e absence o f clear as the primate's favor can be Impor-
Patriarch
direction from his superiors i n the taOl to the operation o f any noble·s
ch urch , the dean is permUted (In- h olding, his wrath can be swift and In the case of an empire, where
deed. expected) to m ake very i m- eternal Few are the nobles who will severa l kingdom s h ave b ee n
portant d ecisions reguardi n g the n ot try to avoid a clash with this forged i n to one governm en tal uni t.
practice of the fai th . As su ch , th ey level of the church. a single ch urc h l eader mu s t
tend to be very con servati ve peo- emer ge to manage the affairs of the
ple who seek to avoid m aki n g any High Priest religion as a whole. Th is person,
decisions which might be viewed se lected from a mong t h e h ig h
At the top of every religious or-
as radical by their leaders. In tim es p r iests of t h e variou s sta tes, Is
der is the high priest. This person
o f crisis, su ch resistan ce to ch ange known as a Patriarch.
Is the absolute ruler of th e faith in a

tl
A Patriarch will also be found in a belief that any king (or e m peror) rate, however, political savvy be-
those rare cases wh ere ch urches of is himself a vassal who holds his g ins to becom e an important part
the same deity exist within several own lands (the kingdom) through of a religious leader's job. In addi-
non-united nations a nd no sch is m the grace of whatever deily he wor- tion to dealing with the local c hl-
has resulted_ In both cases, the pa- s hips. This is genera lly accepted va lri cs a nd n obles. th e c u rate
triarch has clerical powers of at by th e royal fa mily because it be- must manage the affai rs of his own
least 15th level and will assume stows upon th e kin g an d his s taff. many of whom m ay have de-
the role of churc h leader from an y actions a n illusion of divine gU id- signs on his job. On the other
of the high priests_ The existence ance. It is because of this belief hand, he may well have his own
of a patriarch does not reduce the that m any nations have go ne to s ights set on the job of the dean
power of the high priests by very war with the thought that "the above him. If this sounds famil iar,
much_ as the ch urc h is so large gods are on our s ide." Of course. it's proba bly because t he same
that they must all manage the af- who would wan t to fight a war in sort of thing is a regu lar par t of the
fai rs of an entire nation_ which the gods s upported the a ffa irs of the nObility. Beyond a ce r-
A patriarch, who will almost a l- other side? tain point it becomes a lmost im -
ways be at least 70 years old, is ac- By holding a special coronation pOSSible to tell a c hurch official
corded the respect due a member service whenever a new ru le r as- apart from a politician.
of the imperi a l family. As one cends to the throne, the church re-
m ight Im agine, a call for revolu - gonizes him as the righ tfu l leader Conflicting Fa.lths
tion or patience by a person in this ofa nation. The major drawback to
In most kingdoms. th e major
position is so great. that m any em - such an act is that the ch urc h
faith will be determined by the be-
perors will ope nly court the favor must strip a king of this divine
liefs of the king him self. If the King
of a patriarch with gifts and oath s blessing If It s hould become impor-
is a worshipper of the Egyptian
of loyalty to the doctrines of the tant that they oppose him on a ma-
panth eon. then that is likely to be
c hurch. Jor policy issu e. Usually, any king
the state religion. If the King is not
who Is declaired to have faJlen out
religious (seldom the case). he will
Politics And Churches of fa vor with th e most Important
still find it wise to pay lip service to
fa ith In his kingdom will find him-
a popula r faith and a dopt it as the
The Divine Right of Kings self quickly opposed by a powerfu l
state religion. In most cases. a king
nob le who has the backing of the
Because of the awesome power who opposes religiou s practices in
ch urc h. Suc h conflicts can often his rea lm or who actively con-
of c hurc hes in any feudal society, it lead to a civil war a nd are thus
is important to both the govern · fro nts the various religious orders
avoided by both sides whenever
ment and religious leaders that popular among the serfs is going to
possible. find himse lf with a revo-
both recognize eachother 's power.
The government recognizes the lution or a revolt on his h a nds .
Politics Within The Churches In some cases. however, It is dif-
importance of the churches by con-
sulting with them on any important Just as there is a grea t deal of po- ficu lt to say where the line must be
issues and seeking their guidance in litical intrigue a nd acLi vity in the drawn. If the r oya l fami ly has
most social matters. This trust is feudal governm en t itself. so too is strong ties to two religions. th en it
best seen in the appointment of a th e typical church hierarchy a hot- m ay be difficult for a ru ler to main-
Lord High Chaplin to the king's staff bed of power s truggles . While this tain a s table governmen t. In some
of advisors. In addition, many soci- is not as true in the lower ranks of cases. a civ il war or internal power
eties grant the c hurc h certain prive- the c hurc h struc ture. it orten be- s truggle may erupt. with each side
leges (like tax exemptions or free com es th e case at hig he r levels. being supported by a powerful
use of the lord 's land) to further se- This is due mainly to the lack of c hurc h. In s uch cases. it is a lmost
c ure their friendship. true power which lesser offiCials certain that both sides wil l. in the
For their part. churc hes promote have and the fact that many of e nd , turn out far worse for the
a belief in the divine right of kings. them a re not overly a mbitiou s. whole affair.
In s hort. this policy Simply reflects Once one reaches the level of c u- In cases where the fai th s are not
incompatable. it m ay be possible In som e cases. the c h urch will feudal j ustice. For one thing. the
for a n agreement to be reached. As sanction such efforts a nd may penalties for those con victed of se-
a ru le. however, most religions are eve n fund spell research a nd sim i· riou s c rimes a re quite severe. The
prone to dislike and distrust those la r projects on the part of wizards. death penalty is quite comm on, as
with differing beliefs. Even in the This is the case with temples to is branding. whipping. or even dis-
rare case where s upporters of si m i- s uch deities as the Egyptian god- memberm ent. While this is not a
lar. but different. fai ths reach a dess Isis or th e Greek goddess Hec· p leasan t thought. it is the way
concen sus, there is usua lly too ate, both of whom a re the patrons th ings a re. On the other hand. pen -
much suspicion and political rna· of magicians. alt ies are no t ge nerally ove rl y
nuevering to make any lasling a lli - On the other hand . some cruel. Thrture. for exam ple, is al-
ance possible. churches look upon the practice of m ost never employed either to ob-
Of course. no king or high priest magic as an evil thing. In their opin - tain confessions o r puni s h the
(except for a fanati c or a fool) ion. use of magic is orten seen as an con victed.
wan ts a Holy War or a religious dis- attempt by man to s teal the powers The follOWing is a lis t of various
pute to erupt in their kingdom or of the gods a nd a ttain a divine status crimes and the generally admin is-
church. In addition to being ex- for himself. Obviously, they cannot tered punis hments fro those co n·
pensive, it makes them m ore vul- allow such blasphemy to continue victed of them . In som e places. the
nerable to their adversaries. Thus, u nc h ecked . so t hey will often penalties will be mor e sever e.
even in cases where a dispute ex- harrass or even declare a virtual while in others they w ill be more
ists, it is sometim es possible fo r Holy War agains t those who employ m erciful.
those on both s ides to "agree to magic.
disagree" and let things go at that T h is can bean Importa ntcons id - Violent Crimes
for a little while. Su ch compro- e ration. A priest c h aracter who
The c rim es. a ll of which are con-
m ises are. by and la rge. a good worships a deity that cons ide rs all s ide red to be th e m ost vile of acts,
t.hlng for both sides. The major m agicians to be enemies of th e are a ll subject to the death penalty.
problem wi th them. however. is faith. may well find him self a t odds As a rule, any given society will
that they do not tend to survive the with a fe llow party member who is
have a standard m eans of execu-
test of time. an illu sionist. Further. a king or
tion which is used for a ll offenders.
A good assu m ption to make is lesser lord in a nation with suc h a
Typical m easures In clude hang-
that any la rge kingdom which has religion is not gOing to have a high
ing. be heading. an d burning at the
been around for a long lime will wizard on h is staff of ad visors.
stake.
have a s ingle powerful state reli-
gion. Othe r faiths. although they Crimes and Punishments Arson
may be legal. a re not us ua lly popu -
lar. Although it is often al most im- Feudal societies are orten de- This is defined as any setting of a
possible to utterly destroy a faith picted as hav ing ha rsh a nd un fair fi re wh ich causes a loss of life or
which has gotte n a footho ld in a judicial systems in wh ich the de· property. Exception is made for
given sOciety. it is possible to d is- fe ndan t has IiUle or no chance of those fires which are acciden tal.
cred it it a n d drive it underground . justice or mercy. In ac tuality. this but not those wh ich are p urpose·
In such cases, the unified ac tions is seldom th e case. The same full y set and get out of hand.
of the state and its official religion codes of honor, duty. and responsi-
are generally effeclive. bility which pervade the rest of Conspiracy
feuda l cu lture a lso dominate th e
legal profession . Thus. establish - This Includes any attempts to
The Church a.nd Ma.glc make plans agai ns t the king or 10-
ing the truth in a case, either crimi-
An important question w hic h nal or civil . is considered to be a cal lord. It Includes plotting an as-
must be answered when setting up matter of grea t importance. A j us- sassination . m aking ready 1O stage
a campaign world is this: what is tice takes pride in hiS work. a coup . or (in very strict realms)
the church's view of the prac tice of There are a few concepts wh ich eve n m a k ing casu a l remarks
magic? are important to unde rstand about about deposing a m onarch. As you

14
can see, this class of crime Is very
open to the whims of the local lord
and his justices.

Desecration
Most feudal societies hold a great
respect for the dead a nd the places
in which they rest. Thus, desecra-
lion of a tom b or burial area (a pop-
ular pastime with many
adventurers!) Is ranked among the
violent crim es and violators are
subject to the death penalty.

Drawing a Weapon
There are two ways in which this
law is en forced . The fi rst, and
more serious of the two. is Draw-
ing a Weapon on GenUlity. This in-
cludes a ny threatening use of a
weapon against any member of
the chivalric. noble, royal, or impe-
ria l classes.
The second aspect of the law is
intended to protect the common
folk fro m rough treatment a l the
hands of trained warriors. Anyone
who h as been tra ined in fi ghti ng
and threa tens to u se their s kills
agai n s t someone with ou t s u ch
training is breaking a major tenet
of the Chivalric Code. Because it Is
considered very improper to u se
superior weapons agai ns t a fai rly
defenseless serf. this is a lso a death
offense.
In both cases, however, self de-
fen se Is considered to be an excep-
tion to the law.

Espionage
'Thchn ically. th is law applies to
all persons who act In a covert
manner to obtain the secrets of a
realm. However. it is seldom u sed
agaJnst the s pies of one's lord s.
which are an accepted part of fe u-
dallife.

15
However, the laws against espio- eludes any act which causes a loss any c riminal ca n undertake. In
nage a re enrorced when the c rimi- or life. Il can be applied In matters many cases. eve n harde ned c rimi ·
nal is a spy in the pay m en t or a where c riminal intent was involved. nals a re loyal to the c rown a nd will
hostile governme n t or oth er rac- but is also used to prosecute per- turn in tra itors to the local con-
lion. Such persons. when th ey a re sons who have caused a death stabulary. As described previous ly.
captured . are sometimes tried , through extre me carelessness. In treason is th e se lling of one's own
con victed. a nd th en traded bac k to realm s where chivalry is the a bso- nation's secrets to a riva l power. It
their masters ror a ran som. I cases lute rule a nd all citizens (or. a t least, is importan t not to conruse treason
whe re the spy's maste r holds one all warriors) are expected to act in with espionage .
or t he lord 's own m e n. a n ex- defe nse of the weak. this crime can
c hange is orten made. be charged against som eone who Crimes of Theft
It is important to note the dirre r· has failed to act to save another per-
These cri mes are all consid ered
ence be tween espionage and trea· son fro m death . to be of a non-viole nt nature. In
so n . Both c rim es in vo lve t he cases where a crim ina l uses vio-
giving or inrormation to the e ne· rurlury
le nce In his crimes. he is certain to
mies or the realm. but they are As has been stated . the fe udal be tried under one of the violent
very different. Espionage re rers to courts will alm ost always try very c rimes and executed if convic ted .
citizens or ano th er realm who are hard to determine actua l guilt or Unless other wise noted. the fol·
sen t in to a roreign nation as spies. innoce n ce before passin g sen- lowing c rim es have a graduated
Suc h ind ividuals are considered LO tence. One of the ir mos t importa nt scale of punis hment. The first or-
be simply "doing their job" when tools in this qu est for knowledge is fe nse resul ts In 10 to 60 lashes for
they act against a rival power. personal testimony by w itnesses. the crimina l. A second con viction
Treason, on the othe r ha nd . reo Anyone who provides fa lse or mis- results In branding, th e loss of a
rers to citizens or a realm who sell leading evidence is s ubject 1.0 exe- hand. or si milar physical marking
its secrets to a roreign power. Since c ution as a perjuror. In addition . a nd 20 to 120 lashes. A third or·
they are betrayin g the nation or anyone who withhold s evidence fe nse will resu lt In the execution of
their birth , their's is by rar the which is vital to the court can also th e crimina l.
more serious crime. be tried unde r these laws. DisLOr-
lion or the fac ts is a lso considered Burgl&lry
M&llo r Assault to be purjury. Despite Its name, this c r ime does
This group or laws is a sort or not imply the theft of a ny object. A
"catch ·all" ror law breakers who Rebellion
person can be charged with bur-
use rorce in their actions. In s hort. One of the most seriou s cr imes glary sim ply fro breaking into a
maj or assault rerers to a ny u se or in fe udal SOCie ty is tha t or taking home. s hop . or other building
violence in whic h the life of the viC- arm s agaInst one's lord. In a cul- wi th out permiss ion. In modern
tim may have been in Jeopardy. ture wh ic h is built on mutua l trust ter ms. this mig ht be take n as
Further, any attack with a weapon a nd intricate webs of poli tical and brea king and entering.
of any sort (either an actual or im- socialties. suc h a viola tion of trust
provised one) falls into this cata- is very dangerous indeed. In orde r Theft
gory. In short. anyt h in g more to m a ke a n example of th ose who
dramatic than a fist fight is proba- Any ac t which de prives anothe r
take suc h drastic action. the
bly going to be major assault. person of their righ tfu l property is
m eans of execution employed on
o r course, there a re exceptions. cons id ered theft. It can Includ e
co nvic ted rebels is usually very shop lifting or a clever swindle. In
As with m an y or the other laws, u npleasant.
self defe nse is not a crime. addition to the penalties Indicated
above, the crimina l is expected to
Tre.uon
Murder return the s tolen objects or. If that
Th e c rime of treason is re- is n ot possible, r eimburse the
This crime, often considered the guarded as the lowest act whic h owner ror their value.
ultimate violation of the law, In-

16
Minor ASSAult Breach of Contr.c.t falsification of a legal docu ment
Any ac t of violence Is considered Contracts in a feuda l socie ty (including coinage). The greater
to be at least minor assau lt. A fist are far less exacting than they are th e money in volved. the grea ter
In our own world . As a rule. a con- the penalty. Persons who a re con-
fig ht or beating is the most com -
mon offe nse, bu t ph ysica l re- trac t is assu med to in cl ude any victed m ore t ha n once face t he
straint of an individua l during a agreem ent by two parties. whe the r possibility of execu ti on. In a ll
robbery Is also cons ide red to be verbal or wri tten. wh ich can be ver- cases. a c riminal m ust repay the
m oney lost by his victims (if possi-
minor assault. Ified by a t h ird party. In cases
where a third party presents a fa lse ble) in addition to th e rest of h is
In a ny case where a weapon is
used. however, the c rime is ele- accounting of the transaction be- sen tence.
vated to major assault and may fore a justice, he or s he m ay well be
we ll result In the death of the of- tried as a purjuror. Death by Taxes
fender. Only self defense is consid - Once a court rules on a breach of Th e Roya l Exc hequ e r 's Office
e red to a ll ow one to use force contract. the losi ng party is ex- ove rsees th e collection of a ll of th e
against another person. pected to live up to their part in the king's revenues and answers di -
bargain and pay a pen a lty to the rectly to the Lord High Chambe r-
Poaching opposing s ide in the case. This lain . As a rule, the exchequer 's
The crime of poac h ing is defined pena lty will be de te rmi ned by the office assigns Agen ts of the Exche-
as hu nti ng on a nother 'S land with - valu e of the con tract and the mag- quer to each sign ifican t portion of
out permission. As a rule, the se- nitude of the offender 's viola lion of the real m . eithe r a county or s hire.
verity of the punis hm e nt is det- it. They a re respons ible for seeing to
e rmined by the s uccess of the it that the klng's goal of "a copper
poacher. A c riminal who sets a few Excessive Debt for every gold " is collected and
s m a ll s nares might be tr eated Anyone who is unable to pay passed on to the royal coffe rs. Be-
fairly ligh tly, while one who brings their debts to a m erch ant or tax cause it is possible for a ny given
down a deer migh t ex pect to see a coll ector m ay find t he m selves gold piece to be taxed more than
severe sen tence. tried fo r the c rime of indebtedness. once, however. the treasury often
In cases where the land has been A con vic tion In s uc h cases will re- fares far better than this .
set aside for use by the local nobility s ult In the violator bei ng required In som e regions. it is not uncom-
or is deem ed to be the King's Woods. to sell off a ny personal belongings mon for a tax collector 1O take a lit-
the penalty for poaching is death. which they have to pay theirdebts. tle bit extra from the local pop-
If they are unable to raise th e u lace for h im self. So long as he
Business Law money they need. they may be or- does not push the people to the
dered in to serv ice fo r a period of verge of revolt. the king often al-
Crimes of this sort are generally lows s uch " minor abuses" l O cpn-
ti m e. The length of such service
app lied to dishonest m ercha n ts or tinue. However, revolutions like
will be determined by the a mount
traders. As a rule. even dis honest those detailed in the classic tales of
of the debt.
businessm en wi ll not c heat those Robin Hood are born fro m just
who live in their tow n . In a small such "m inor abuses."
Fraud &. Forgery
com munity, on ly outsiders will be T he fo llowing Is a fai rly com -
victi mized because the me rc hant These two c rimes cover a broad plete lis t of the common fees and
knows h e mu st deal with h is range of violalion wh ic h include taxes fo r a fe uda l fantasy ca m -
neighbors on a regular basis. In any attempt to obtain mon ey. fa - paign .
larger town s and cities, the m er- vors, or the like by fa lse represen -
chant may see so many customers tat ions or t ri c ke r y. Poss ibl e
Everyday Taxes
In a single day that he ca n cheat examples include the u se of Inc or-
many of them without concern for reet scales in weigh in g goods, use This section d e tails th e taxes
s uch matters. of low grade m aterials in construc- which are collected whenever they
tion . Inept la bor. or the ou tright are a pplica bl e. Unlike some taxes.

11
which are charged once a m onth normal Con s umption Tax a nd Market Ta x
or once a year, these migh t be col- then th e Luxury Thx on top of it. Every tow n and city ha s a
lected every day. monthly Market Day, when a ll the
Inheritance Ta.x
local citizens com e from far and
Consumption Tax All wealth and property inher· near to see th e latest wares for sale
Th is is a typical sales tax. It is ited by a person is subject to a tax by the oddest assortment of m er·
charged on a ll goods and is com- of 1 s ilver piece for every gold piece chan ts. Every person or beast en ·
mon to most economic systems. It of value, or roughly 10% of the es· teri ng the town or city on Market
is paid to a merchant in addition to tate. This is a one-tim e tax only. Day mus t pay 1 copper piece for
the normal transaction cost. Mer- However. if the sam e property is entran ce. S ince Market Day in
chants are then charged this per- further passed on to a new benefi· tow ns is the common equivalen t to
cen tage of th eir profits separately. ciary, the esta te can be taxed yet the tournaments of the nobili ty,
The standard rate fo r this tax Is again. this small charge is usually worth
5%, or 112 copper piece for every s Uo th e wide variety of entertai n-
Tolls
ver piece spen t. ments.
The toll paid at m ost bridges,
Luxury Tax roads, a nd toll booths is 1 copper Seasonal Taxes
Certain items, like rare furs,jew- piece per person or horse and 2
coppers per veh icle (If a ny ). These taxes are only collected
elry, or ornamental crests, are con - once a year, during a given season.
sidered to be luxuries. Their pur· Monthly Taxes The final payment to the king is
chase is taxed a further 112 copper due on that season's day of high
piece per s liver piece of price. T hese type of taxes are due festival. Often, the tax collec tors
Thus, som eone buying a fi n e fur a bout once a month , as described are busy m any weeks, If not
coat would be required to pay the below. months . in advance .

•8
Spring-Hearth Tax fines of a protective wallis deemed usually the serf himse lf is taxed.
Every dwelling, whether serfs to be "fortified" . However, in richer lands the lord is
hovel or duke's castle Is assessed a taxed instead.
Hearth lax. Naturally, the amount Summer- Nobility Tax Som e less reputable tax collec·
paid varies according to means. Each family that wishes to dis· tors tax both the lord a nd his ser·
playa crest or coat·of·arms within vants (who never know any better
Type of t h e kingdom mu st pay 5 go ld and are ordered never to compla in
Structure Tax pieces per year for the king's gra· about a nything).
Simple dwelling 1/2/6 cp cious n ess . This is part of the rea·
Large dwelling 11216 sp son the king likes creati ng new Catagory Taxlhead
Inn 5sp per room nobles whenever he can, whether Child I cp
Manor I gp or not th ey can afford their own Marketable beast I cp
Castle IOgp castle, or eve n own their own Adult 2 cp
home! Riding h orse I sp
In those entries which have mul·
tlple listings. the first is for a typl· Magic Tax
Fall - The Tithe
cal dwelling, the second Is for a All produce, rents, and profits In realms where m agiC Is rela·
dwelling in an unwalled town, and from th e land s th emselves are tively common . magical items are
the third is for any dwelJing within taxed at a rate of about 1 s ilver consider ed signs of wealth and
a walled town. power. and ther efo re ge t taxed
piece per gold piece earn ed, or
about 10%. This m ostly affects very h eaVily. The owner of a ny
Summer- Land Tax
ric h la ndowners and, therefore, magiC item can ex pect to be taxed
This is a big m oney·maker for the nobility. about 1 gold piece per 100 experi-
the king, and he can always count ence points of value in the AD&D®
on at least a certain amount of in · Income Tax
2nd Edition Dungeon M asters
come from his estates. It s hows Guide. Thus, the owner of ring of
At th e sam e time that the Tithe Invisibility would owe 15 gp whlle
quite clearly why land is su ch a is being collected from the rich,
valuable commodity In the feudal the holder of a vorpal sword would
just about everyone else is paying be taxed 100 gpo
society. an Income Thx m uch like our own
Every acre is assessed a function Note that all magiC from scrolls
system today. Each person's in · to potions and even artifac ts (If
and the legal owner of that acreage
com e is assessed by the local ex· known) is taxable. This is one very
is assessed a rated tax. In general. c hequ er 's office and taxed at a
the more useful or developed the good reason why player characters
m odest rate of about I cp per gold new to an area should keep th eir
land is, the more it is worth, and piece earned, or only 1%.
therefore, the more it is taxed. magical powers qui et. as even
While t his may seem extremely travellers a nd n onresiden ts jus t
fair to our eyes today, the combina· "passing through"' can be taxed If
Land Type Th.xIacre tion of a ll of th e fees and taxes col· the collectors catch up with them.
Barren 1/2 cp
lected over the year, and oth er
Pond or Lake I cp It is therefore possible fo r charac·
manorial charges tend to eat up al· ters versed in world-spanning ad-
Uncultivated I cp
most half of a serfs incom e! ventures to get taxed many times
Woodland I cp
Cultivated 2 cp in th e cou rse of a year. However.
Winter- Poll Tax t hey can only legally be taxed once
Thwn 6 cp
Fortified I sp Every head in the kingdom is in any kingdom, and are given a re-
taxed according to the following ceipt to prove the paymen t.
On the above chart. land which scale. Im portantly, while serfs are
is owned within a non·wa lled city considered s laves by many soci· Sword Tax
is deemed to be In a "town " for tax etles, they are usually considered Every weapon In the kingdom Is
purposes. Lan d w ithin the can· free m en in the feudal SOCiety. So. taxed, both as a m eans of making
money a nd as a means of keeping School license another. The guild leaders hip is
a n eye on the re lative power of Anyone who wants to open a only required to co ntri bute 10 gold
arm s around the kingdom. Peop le school of a ny kind. or keep it ope n . pieces annua lly to mai ntain th eir
in trouble spots buy up weapons at monopoly in a give n a rea. but of-
must pay I gold piece to the state.
an alarming rate and a good tax This money is due on ly once a year ten the pe rso na l gifts and free serv-
collector knows h ow to see t he and can be paid a t any time. For a ices accorded the king by th e guild
warni ng s igns of revolution . one·time fee of 100 gold pieces. (pri vately. of course) us ua lly ac-
Norma l weapons longer th an any school can be granted a Klng's count for a great deal more. How-
daggers a nd knives are taxed a t a License wh ic h lasts indefi nitely. ever. t h e aforementioned pr ice
rate of 1 s il ver piece per weapon. gauging and control over the local
Magic weapons are taxed as their Trade license marke t s till com pensates fo r the
mundane counterparts. but are lost revenue.
a lso subject to the previously m e n - Much like th e Manufacturer's LI-
tioned Magic Th.x. censes a bove. tradesmen who cre- Legal Fees and Duties
ate perisha bl e goods like beer.
wine. bread. e tc" must a lso have a Th bring a sui t to the royal court
Royal licenses costs 10 s ilve r pieces for th e privi-
license to do so. Coi ncide nta lly. the
It is necessary for th e king to fee is the same 2 gold pieces per an- lege. Also. th e loser of a s uit m u Sl
keep a tab on the grow th of indus- num . pay th e king 10% of the am oun t
try. especially if he is to keep his s u ed for. in addition to paying off
pe rson al monopolies in pow er. Monopoly licenses the clai m .
Eve n ffhe can 't s low growth dow n . However. no one gets off that
In coun tries where many guilds eaSily. as the claim money is con-
he can at least make som e money
have been formed. the guild will sidered taxable income. wh ich the
from the expansion .
claim the right to regulate trade in winner of the s uit has to payoff lhe
Beggar's license
its own a rea. As a rule. th e crow n top.
will recognize this rig ht a nd allow Also. a ny legal documents pre-
Believe it or not. begging has a l- the guild to set prices. determi ne pa red by the royaJ court cost 5 sil-
ways bee n a fin e way to make a liv- who is permitted to se ll their goods ver pieces each for the respective
ing. a nd it requires a fair amount of or services. a nd establis h m ini- plain tiffs.
skill a nd work. T he fact that many mum quality standards. Of course .
beggars a re actua lly s pies. or are the king expec ts to be compen- Non-Resident Fees
accomplished thieves. has not es- sated for allowing the g uilds s uc h
caped the a tten tion of th e king's power. Anyone not a nati ve citizen of
tax collectors. This fee varies fr om place to the realm is likely to pay som e
All beggars mus t have a license place and depends on th e goods kind of lax. Some times these are
to beg. otherwise they get thrown and services prov ided . but 5% of know n as "good be havior" fees.
in jail. Th e license costs 1 coppe r th e profi ts is c ustom a ry. Wh il e because th ey allow the local au-
piece a nd must he renewed every seem ingly high. th e guild a lways thorities to monitor ne wcomers to
season. boosts prices muc h higher than an area. In most places. this tax is
norma l a nd guild m em b ers end up 5 gold pieces per level per year.
Manufacturer's license making m ore money than th ey Spe ll cas te r s are noted troubl e
would have without such assist- m akers. a nd a re charged twice the
Any ma nufacturer of goods (i. e. ance. norm a l tax .
ca rpente rs. po tters. e tc .) mu s t In countries where such m onop- All non -h umans a re assessed a
have a lice n se. It costs 2 gold olies are allowed. the king usua lly lax of 8 gold pieces per year per
pieces per year. but does not In- must personall y gran t s uch a mo- level. This is one of the reasons
s ure you of fair compe tition (see nopoly. a nd does so only to a fa - why most non-humans don't like
"Monopoly Licenses" below ). vored frie nd or som eone who has living in human lands If they can
helped the kingdom in o ne way or avoid it. If non -hum a ns do decide
to stay. they can becom e na tural-

20
ized citize n s after 2 year s of resi- " Coming and Going" Tax ways attended b y many well-
dency and n o history of criminal treated serfs and while h e carries
actl vity_ The ch arge for naturaliza- Naturally. an y ship or caravan
little or no power within the ma-
leavi n g the country is also ch arged
tion is 2 gold pieces per level. n or, a person al friendship wi th a
10 silver pieces per veh icle.
Monsters are the m ost nonhu - horse-loving king Is n ot to b e taken
man of them all, and an yone pos- lightly.
sessin g a m on ster or even a large
Moneylenders' Surtax Some kings h ave hunting d ogs
animal must pay a fee of 1 gp per Bankers and other financial in- for ch asi n g faxes in the n earby for-
hit point of the b east every year! sti tutions are taxed about 5% of ests. or falcons for hunting sm all
This is the primary r eason why their p rofits per year. This is on e birds. and these dulies also fall un -
t r avelling carnivals t r avel so circumstan ce where the Royal Ex- der the marshal's supervision or
much, as t h ey are always one step chequer o ften takes a personal lhose of his staff.
ah ead o f t h e tax m an . Also, i t hand i n verif yi ng th e accounting I f the lord h as a special m ount
mak es owning an y sort of rare book s of an instilution. esp ecially like a dragon or a pegasu s. the per·
beast anoth er Significant sign of a rich one. sonal attention su ch a uniqu e
wealth. beast requires calls for t h e hiring
of another Marshal of the Royal
Populating the Castle Steed. who is likely to h ave an in -
Commerc.e Duties
Okay. your castl e Is a lonel y teresting back gr ound to say the
These taxes r elate directly to do- place of stone and wood. You h ave least.
ing business in a feudal society. a few a d v isors. a new brid e or
bride-to-be. and a town is sprin g- Chief Porter
Import Tax ing up n earby. Now w hat?
Well. h ere's a brief list of som e of The Chief Porter and his watch-
A ll good s imported in to a king- m en gu ard the castle during all
the people you ' re goi n g to n eed to
dom are assessed an average tax of h ours of the day and n igh t. As a
make y our castl e run . Without
1 copper piece per 100 pounds of rule, they an sw er to the Lord High
them . you 'd be one busy knight.
cargo. W hile this m ay seem to be a Marshall .
mi nu sc ul e amount. it adds up
when shiploads of cargo are in
Squire
Sworn Executioner
question. Each king or knight has his own
personal squire. Most squires ar e I f a lord is the sworn legal officer
Port Harborage knights-in-training who take car e in an area, most likely a n ew ly con-
of their lord's personal steed . see quered frontier. or h e is the king of
Every ship is charged 1 sil ver a land . h e will have on his staff a
that his armor is repaired and pol-
piece per day for a birth in the pub- C hief Executioner to h andle the
ish ed , sharpen hi s sword a n d
lic h arbor. Priva te marinas often messiest of trials . Suc h a man
lan ce, and otherw ise tend to the
charge much , much more. earns a gr eat deal of respect as it is
lord 's mi scell aneous knightly
needs. Many of the noblest PCs an u gly job he does. and his loyalty
Import Lic.ense to the king is n ever in question .
wlll h ave b een squired to a gr ea t
In h is off-h ours, t h e sworn exe-
Every sh ipm en t of good s n oble or king. Note that m any of
th e wealthi es t l ords have m or e cution er might b e Captain of the
brought into a country must h ave
than a few squires. and tha t such Guards. but h e is also likely to be
a licen se. Norm al good s cost about
p os ition s are rare and prized the Master Thrturer (if perm itted
1 gold piece p er shipm ent to r egis-
within the castle w alls) andlor t h e
ter. while va luable commodities with in the kingdom.
on ly practicing doctor for miles.
like spices and wines often cost
His talen ts a t breaki n g bon es and
twice that amount. or 2 gold pieces Marshal of the Stables
severing limbs gi ve him a lot of
per shipm ent. The Marshal of the Stables is i n knowledge about fix ing t h em as
ch arge of all of the lord's horses. well.
w h ether for war or sh ow. He is aI -

2.
Wa.ltlng Women to hire th e best cra fts m en they can serfs In a feudal society, see "A Day
afford and m any a feud has grown in th e Life of a Peasant" later on in
The lady of the castle is attended
out of the refusal of a lord 's em · this chapter.
by a large number of serv ing girls.
ploym en t offer that s houldn't have
known as her waitin g wom en.
been refused.
They tend to her every need . and Paying for Your Castle or
help s upervise the m any house· Kingdom
Serfs
hold duties and chores under the
lady's command . Of course , even the mig htiest Natura lly, a ll of these ci tizens
lord depends. in the long run . on m ust be paid . In this sec tion we
Chief Steward the s upport of his subjects. These have presen ted a q uick system for
are the "little people" who tend the hand ling the financing of an estate
The s teward oversees the cook· or k ingdom .
farms. work th e mines, a nd serve
Ing s taff and Is busy alm ost a ll of Assume that a typical m anor.
as can non fodder in mil itary cam·
the time. Feeding an entire castle kingdom , or town r ecovers in
paJgns. Althou gh they are ofte n
is not a simple chore! The Chief taxes and levees just e nough to
part of the background in a fe udal
Steward has a lot of personal dis· keep th e estate operating no r·
setting. they are as Importan t as
cretion . but reports to the Castel· m ally. a nd within the bounds of
the unseen timbers which s upport
Ian if a ny problems arise. typical inflation. However, any u n·
the roof of your hom e. Without
them, th e e ntire st ructure col· us ual ex penditures (i.e. a ny thing
Castellan oth er than food. ma norial upkeep.
lapses. For more information on
The Castella n s upervises the ba·
sic cleaning and household m an ·
agem en t of the castle. His duties
are many. and his knowledge of
formal affairs a nd ettlquete Is sec·
ond to none.

Chief Gardener
If the lady has a garden, it must
be tended. Note that these rich gar·
dens are often the personal groves
of ma ny retired druids. a nd a re
also the first training grounds for
m a ny young ones.

Men-at-Arms
These are the soldiers that m an
the castle. protect the lands. and
patrol the countrys ide.

Assorted Craftsmen
La rge castles h ave their own
dedicated carpenters, barbers.
s u rgeons, tinkers. potters, stone
masons, blacksmiths, and so on .
Staff craftsmen take the place of
those in town who often have other
obligations to attend to. Lords tend

2Z
norm a l taxes, a nd wages) mus t be A Day In the Life of a
handled s pecially by the lord in Bribery
question . 1 s lot. Charis ma. 0 m odifier. Peasant
If t he duke wan ts to keep a Okay. so en ough about the rich ,
dragon as a m ount. then a ll of the T his s kill is open to a ll rogue the powerful. and the important.
drago n 's ex penditures m u s t be ch aracters. If the OM agrees. it W hat a b ou t t he li ttle people?
covered som ehow , either by the m ay b e a va ila ble to oth er What do the poor, down trodden ,
p ers on a l fi n a n ces of t h e lord classes on a case-by-case bas is. oppressed masses thin k abou t a ll
(gained either throu gh inheritance Attempts a t bribery a re not re- this feu dalism?
or adventurIng) or th rough a n in- s t ricted to those familiar with Su rprisingly, fo r the most part
crease in taxes on the genera l pop- its intricacies, anyon e may at- th e peasan t und er class is rela-
ulace. Naturally. th e OM s hould tempt to bribe som eon e else. tively well-off in m ost fe udal soci-
refer to the Am erIcan Revolution Those with this s kill will be able eties. They are a lways assured of
for som e ideas a bout the effects of to determine a "fair" price and work, th eir life spans hover around
unfair taxation on the m asses, avoid a potentia l double·cross, forty years or so, a nd they rarely
For PCs and NPCs alike. this sys- Whe n ever a cha rac ter with out go hungry. When th ings get dan-
tem is the easiest to use on a large bribery sk ill attempts to us e gerous in times of war, they us u-
scale. It Is assumed that the various thi s s kill . th ey mus t m a ke a a lly h ave a place to hid e a nd.
exchequers. both royal and noble. Cha risma ch ec k a t -4. Failure despite the myths to the contrary,
are com petent enough and s uffer indicates that th e bribe is the nobility treats most of their
only from a minimum of corruption. refused a nd tha t the cha rac ter servants extrem ely well .
T h is system a ll ows b oth t h e m ay be turn ed over to the But aren 't they s laves. pressed
player a nd OM to concentrate on wa tc h fro his actions, Those in to service by the wealthy aristoc-
the importa n t chan ges m ade to with this s kill will obviou s ly racy? Well . sure th ey are, In a way,
t h e esta te a nd get on wi th th e s uffer no s uch pena lty. It's Im - But the key poin t here is that the
gam e Itself, portant tha t the OM not a llow serfs un derstand the fundame nta l
the u se of bribery skill to r e- principles of fe udalism . and so do
place the Iole-play ing aspects their masters,
Bribery Is Your Friend of such tra nsactions . Players In truth , the majority of the
As one might expect . bribery is a who role-p la y s u ch a tte mp ts ser fs are not s laves. as open s lav-
useful tool in dealing with often cor- well should be given a pos itive ery of on e 's own countrymen is
rupt bureaucracies. tax collectors. modifier to their bribery check frown ed upon in a fe uda l soc iety.
and other petty (and often not so while those who do not should However. they are not comp letely
petty) officials. Someti mes It is s uffer for it. free. In fac t. m os t ser fs are victims
cloaked in semi-legal things like p0- of economic s lavery. While th ey
litical donations or monopoly taxes. As you can see, there is much don 't wear cha ins or find them -
but usually bribery Is in the form of m ore to bribery than jus t saying selves bough t a nd sold on the a uc-
expens ive " birthday" gifts, wed- "r'u offer h im 10 gold pieces to look tion block , they face no prospect
ding presents to the father of the the other way." It's m uch more in- of a better li fe. Like s laves. they
bride (as well as the young couple), t eres ting to negotiate s kill fully wor k a t seeking ou t a n ex istence
or outright purses of gems passed in you rself. with phrases like "Hello. day by day, While t hey are able to
a handshake from briber to bribed . Sir Walter! I' m so ha ppy you could pay their bUls and s u ch , they are
Bribery is a m ost usefu l s klll for attend . I didn 't have tim e to get a u n able to set aside m oney for sav-
charac ters. While a nyon e ca n gift for you r lovely wife, so why ings, Still , that's th e way the sys-
m ake an offer of cash In excha nge don 't you take this sm a ll gem and te m works and m ost a re willing, if
for favors, there is often m ore to pick som ething up fo r her your- not eager, to keep it tha t way.
bribery than tha t. For those of you self?" Fo r exampl e. wh ile t he ser f
who wis h to incorporate bribery as works the land u n der a grant fro m
a non weapon proficiency, the fol- the lord . a ll bu t a little of the pro-
lowing descr iption s hou ld be used . d uce from tha t land goes back to

23
the lord as ren t. Usu ally. a li ttle bi t an d n o place which look s better to from a revo lt o f t h e ser fs. as labor
of U1at food is left o ver to feed th e go to. why s hou ld h e? strik es are not an i n ven tion o f the
serf an d h is family (w h o also work You see. the lord need s his se rfs twe n tie th ce n t u ry.
that sam e lan d ). Som e o f t h at food as much as the ser fs need th eir The serfs can also see tha t th eir
can be sold for m on ey at market. lord. L an d is n o good u n less l abor go es in to s u p por ti n g lh e
or bac k to th e lor d for a fai r price. there's som eone to work it. and no lord'sarmy, w hich in turn protects
b u t t he lord has c harges for ever y- on e is going to work dangerou s th em . As lo ngas war is a comm on
t h in g on his es t ate that a serf land or land owned by a crue l task- dange r. and could com e at an y
migh t need or wan t. m ast er. time. the b c tter p repared t h e arm y.
There are c h arges for using th e Serfs ex pec t protection from en- th e safer th e peasan ts. A fair old
oven s. for usi ng th e tools on loan emies i n times o f wa r . a fa i r lord beats an unknown new one
from the lord. for k egs of salt and am oun t of freedom (Le. trips to an y day.
spices. etc. In short. since t h e ser fs Market Day. some p r ivacy. enough So. w h at's t he d own side? A
can't afford to buy t hese t h ings for foo d . and th e li ke). no uncalled-for ser rs life Is si m p le. d ul l. and unre-
themselves, th ey h ave to pay t h e bea ti ngs or har sh treatment. and ward i ng. Th e average peasa n t has
lord for them . and becau se all of n ot to be taxed to the poi n t of dis- no hope of an im proved sta tu s in
their mo ney goes to the lord. t h ey tress and starva Lion. li fe. Likewise, his c h ildren w ill b e
can never afford these thi n gs for Th e lord . in turn, exp ec l s good born i n to the sa m e lot th at he was,
themselves. As you can see, we workers that w ill insu re the con- an d he can see no bright fu ture for
h ave a viciou s cycle o f l nler- Li n u a tion or growth of his estate. them. Those w ho d o want som e-
dependance. You see. w i thout the m oney earned t h in g better. and ar e w illi ng to risk
The ser f is free to pack up h is from the agricul t u ral products o f everyth i ng for it. tend t o becom e
fam ily an d leave at an y ti m e. But t h e ser fs. t he local manor would adven turers li ke t h e p layer c h ar-
since h e is usu a ll y fairl y we ll collapse q Uick ly from th e lack o f acters. They eith er d ie. or t h ey be-
treated . has n o money o f h is own. reven u e. Man y a castle has fallen come h eroes. Mostly. t h ey die.

2.
Th is ch apter is dedicated to the goals. an d despite thei r ev il cores, His cr es t an d s t an da r d co m ·
film Excalibur, w hich is requir ed often followed th e same princip les m and respect a n d trust (unless the
viewing for anyone wish i ng to as t h ei r good counterp arts. family is an i n fam ou s on e). H is
bring "rea l " knights into a fantasy H owever , i n a gam e w h ere team- word is usu ally taken as law. for
campai gn. H erein. every th ing wor k is more im portant t h an solo knights are r enow n ed for their
abou t bot h h istor ical knights and gallivanting. the singl e h eroic fig- h on esty. integrity. an d honor. In
their fantasy equivalen ts is laid ure can som etim es be lost. This fact . tru t h and h onor are the meat
ou t in an effor t to add n ew layers o f doesn't have to happen. an d d rink of true knigh ts.
depth to you r feu d al cam paign , An air of m yste r y around a Th eir armo r is clean. their
Hopefull y, you ' ll find th is m ate· k n ighted ch aracter he lps keep t h e m ou n t p r ou d and stro n g. A
rial fascinating en ough to mak e campaign ten se . May b e th e pala- kn ight's sword is aJways sh ar p.
the k n ights in your cam paign d in is hunti ng for his missi n g fa- and even t h e thieves give way
more than j u st a few two di m en · ther. or t h e dragon that burned h is w h en a kn igh t comes down l he
sional paladi n ty pes, En tire cou n· village. The cam paign should n o t road.
tries have been conq ue red by j u st revol ve around t his lone q u est. as Sim ply pu t. kn igh ts recei ve all
a few of these noble warriors. for alm ost all knigh ts look for a "sign th e pu blic respect accorded any
better or for wor se , from ab ove" for gui da n ce. This n oble. and all of the private respect
The classic knigh t is t h e holy p lot pain t can be brought u p occa- as well. Kn ights are stro n g de-
warrior i n sear ch of glor y for his sionally. in between adven tures fo- fen ders o f the people. and are see n
god, king, and fam ily. He r epels cu sed on o ther charactcrs. Th is as th e real power b eh i nd the
hordes of invader s, drives the h ea- en h an ces t h e sense of des ti ny t h ron e. Thies of lon e war riors de-
then s back acr oss the water s, and arou nd t h e knight an d adds im- feating barbarian h ordes are al-
recover s stolen h oly artifact s from mensely to the atmospher e o f the ways pop ul ar at Market Day
the m in ion s of ev il . campaIgn . In short. knigh ts are fes tivals. A nd any grea t battle, no
However, h istor y is filled with su pposed to be a speci al. eli te m atter h ow it was fou gh t. or by
variation s on t h e theme, and fan · grou p of warriors. They shou ld b e whom , is al ways a t trib u ted to a
tasy takes t h ings m uch fu r t h er as qu irk y as you r w izard . as de- gr ea t knigh t. w h ether h e deserves
tha n that. History tells u s of t he vou t as your priest. an d as cun - th e credit or n ot.
great german iC ki n g Ch arlemagne n i ng as you r r ogue-b u t i n K nigh ts even get to have th ei r
who was known as m u ch for his d iffere nt ways an d for uniq u ely own castles an d marry beautiful
great heigh t (as tall as a modern ch ivalric reaso ns. princesses. u su ally of their own
m an) as h e was for his skill in bat· ch oosi n g! Ah. to be big and strong
tle, Fan tasy tells us of warrior s lik e Knights of Glory and wear expen sive ar mor .
Per seus. B eowul f. L ancelot, Sig-
As mention ed befor e. k n igh ts
fried , an d EI Cid. These m ythical Nothing Is free
are the eli te o f warrior s. They are
men fought dragon s w i th t h ei r
a l ways con si dered to be nobl e, We ll , w h y isn' t eve r yone a
bare han ds an d wore t he horns as
eve n if they were not born so. as k n ight? T h e answer to that is fairly
trophies, Si nce we are dealing w i th
k n ighth ood is one of t h e few ways simple: Not ever yon e h as, as lh ey
a fantasy game, t h ese are t h e
for a person of common roots to en - say. t he r igh t stu ff.
knights and he roes w h ich b est su it
ter t he nobility. For on e thi ng. k n ighls d ie a lot.
our mold.
For t h is an d o th er reasons, You see. it seems that ch argi ng
Knights ar e ded icated, al most al-
k n ights are accorded t h e h igh est in to d anger isn't t h e safestoccupa·
ways to ex tremes. L ancelot would
measure of respect i n the k ing- tion in th e world. T hus, knigh ts
n ot give way to a k ing's arm y si m -
d om . I f a kni g h t is trave lli ng h ave very sh ort life expectan cies
ply on pr inc iple. wh ile Don Quix-
with in his r ealm or the realm of a (usu ally in the neighborh ood o f
ote stepped over the edge and beat
major ally, h e can stay at any in n one or two ba ttl es) . T h e hon or
u p hel pless w i ndmil ls. The dar k
h e wan ts for free. In t h e friendlier t hi ng also seem s toge t in the way a
k nigh ts of flctlon -Mord red and
of in ns. his entourage can stay as l ot. since a k n ight won' t bac k
th e legendary Black K night-also
well . down from a figh t no matter w h at
were d ri ven to si ngle· m in ded

2S
the odds a re. In suc h cases, a From the cam paign point of Strictl y speaking, a nyone can be
knight eith e r fl ees (and disgraces view, a knight's mount can be a a knigh t as knighthood Is be-
himselO or dies. Because th ey are source of drama a nd personality. stowed by the king upon those
known to be stubborn people, they Remember tha t s uch an a nimal is who have done him and the coun-
ofte n c hoose the latter option. known for his unusual intelligence try a great service worthy ofrecog-
When this happens, their armor is a nd his loyalty to his master. By nitlon. While such occasions are
brought home. fix ed up. and giving the war horse a few interest- extremely comm on for warriors In
passed on to the oldest son. ing traits, the DM can add a great Urnes of war. It is possible for any
Knights m ust be ready to leave deal of color to the knight's life. character to become knighted .
for battle at a moment's notice, Pity the poor thief wh o is cau ght It is also true that a real warrlor-
whether for god, king, or family going through the master's pack knight travelling with the party
honor, and this a lso tends to make by his mount. .. m akes such recognition easie r to
that marriage to the beautiful prin- come by, but it is a lso true that
cess a short-lived a ffair. In Search of High Adventure m a ny deserving party m embers
Taking orders without question have been passed by at times like
High adventure. This Is not the
and following a rigid code of war- this, while the warrior of the group
crude wench-mongering of s uc h
rior ethics tends to make a knight's is accorded full honors as ifhe had
salty warriors as barbarians. No,
job a bit of a roller-coaste r ride. done the e ntire deed alone!
these are noble quests in search of
One minute, you 're riding a white Howe ve r. tha t is rare, Most
palomino to glory, lance in hand , great treasures and the downfall of
knights are warriors raised by the
vast evU powers-where dragons'
a nd the next minute your brave n obility and then sent out on mis-
hordes are s tripped from their evil
warhorse has left you s u rrounded s ion s of conquest or defense.
clutch es in confli cts steeped in
by the great khan and his three Freelance adventuring warriors
b lood, Ore, a nd steel.
hundred angry sons. are always con sid ered to be
Alright. you probably get the
It's a dirty job, but someone's got knights errant, privately working
idea. The AD&D* game lets you
to do it. .. for the king a ll a long.
leave the boredom of real life a nd
All persons knighted get to add
jump right into the very m yths of
Warhorses the prefix "Sir" or "Lady" to their
our past. Note that the classic epic
While we're diSCUSSing som e of he ro has always been a warrior, n ames. Failure to address a
knighted individual In the proper
the good and bad points of knight- s ince wizards never existed, priests
hood, it's time someone men- m anner is an ins ult which has , on
don't cast spell s in reality, and
more than one occasion, led to a
tioned the knight's faithfu l side- thieves only adventure when they
kick, his warhorse. have to. c hallenge. Further, knighthood is
heredi tary. Thus, a knight's heirs
Any knight worth his silver Unfortunately, that leaves some
will claim his title when he dies.
~purs has spe nt a lot ofUme choos- of the other c haracter classes out
ing. raising, training, and pamper- in the cold, but that's okay, they Non -warrior knights are not likely
ing his mount. Whether this Is the to be given castles in s trategic loca-
have their ow n ways of achievi ng
silver dragon given to you by the g lory, wealth, power, and (best of tions in order to defend the king-
dom . Still, they can be granted
elven king, or a real good deal you a ll) knighthood.
found ata farm, a m ou n t is often a control over a town , receive a grant
of land . or even a pOSition of advi-
knight's only method of travel. Knighthood for sor to the court!
Knights are very close to their
moun ts, A well ·trained warhorse
Non-Warriors In campaign terms, knighthood
This brings us to knighthood in is a nice way of taking c haracters
can be counted on to drag a fall en
gene ra l. As most o f you tech· from the position or" low-level wan-
knight to safety, defend his master'S
ni cally-oriented types already dering nobodies" to " name-level
body a fter a staggering blow, or
know, th e te rms "knight " and noble m em bers of society worthy of
even return a s lumped rider to his
manor. A good mount Is not only an "knighth ood " have been rather honor a nd respect." Naturally.
aid to a knight. but a necessity. loosely th rown around here. s uch positions are a lways to the
benefit of the king, and are also

26
likely to indicate that the king is now does it? Also, more impor· fam ily favor. by being chosen by
now ready to watch carefully a ndi tantly. where'S the charac ter de· the High Priest at festival time. or
or utilize his new "resources." velopment? Does the whole story by sheer luck. In a ny case. the
Fealty goes both ways though. ge t made up and wasted In 100 imagin a tion of the OM Is the only
While the characters can expect to words or less on a 3x5 card? lim it. and as we all know, there Is
be the kin g's errand boy every It seems m ore logical to a llow no lim it to that.
once In a while , they also earn the the young cavalier or paladin to
right to contact him when things train until m an hood and then be Questing for Knighthood
are getting ou t of hand a nd they a llowed to make his own m ark
Th e best way (from a campaign
need help. More than likely, the upon the world . Som e knights·ln-
stance) to become a knight is by
king would want to know about training s tay back and train the
completing a quest. Now. trad i·
s uch problems anyway. next group. guard th e fort. or take
tl on a ll y. qu est s have invo lved
Let the knights In your cam· a safe job at home with "Daddy."
thin gs like recovering the Holy
paign "strut th eir stuff' as much Those are the NPC kind of knigh ts.
as t hey want when things a r e Grai l from Mordred and Morgan La
They reac h na m e level at the age of
Fey. or th rowing a cursed ring into
quite. Remember the old saying. 50 a nd get knighted for "meritori-
a big volcano. Howeve r. unl ess
"with great power com es great reo ous service in the name of the
your PC knigh t wants to wait until
s ponslbili ty." Things will turn kin gdom ." which is a fancy way of
20th level to be truly knighted. it
n asty soon enough a nd the wou ld- sayi ng " h e didn't get killed or
might be better to stick to some·
be heroes will find themselves up sc rew up r ea l badly in all his
thing s maller.
to their visors In danger. years."
What kind of quest m ight do it?
But PC kni ghts·in·trai ni ng go
Well . t hat depends a lot on the
The Road to Knighthood out and seek little dragons. As they
campaign. If th ere is a dragon in
years go by, t hey gradua lly allow
Most knigh ts must be s quired to the land who is a real nuisance to
their Increased skills a nd abilities
a noble lord or knight. and the n the kingdom. r emovi n g it is a
to gUide their sigh t's higher and
trained in the arts of war by their p retty big favo r for the king.
higher until they a re con fron ti ng
m asters. One cannot just choose to Maybe tha t dragon Is in a very In ·
world -s hatte ring h orrors and
be a knight and s ign up som e· accessible place and no one knows
stand ing alone agai ns t the great·
where. SUII . there are other ways where the lair is, turning that in ·
est of foes. Training for levels can
to attain the status of knight with- formation over to His Royal High ·
be done on the road. as earned by
ou t this long training process, but ness would certa inly be worthy of
deeds. or by the PC's lord. who gets
they usua lly invol ve great risk to attention. Perhaps som eone im·
to keep tabs on him and contin ues
on e's hea lth a nd a lmos t foolis h portan t was taken by the beast and
his fatherly guidance over those
bravery. the trick is to return the prisoner
years .
. In some campa igns. the OM can safely. In short. the perceived m ag·
It is a lso s uggested that. In a feu-
choose to assign knighthood to a nitude of the deed (i.e. d id it make
dal campaign , the criteria for ob·
character at first level. assuming a really heroic tale afterwards) is
taining a stronghold not be fixed at
that his training as a squire was more Important tha n the experi·
9th level. Bei ng knighted , wh ich
completed on the way to man- ence poin ts earned.
mayor m ay not come at 9 th level.
hood . and now the young warrior Destroy ing a cu rsed object
s hould be the campaign cr iteria for
is ready to step out on his own . migh t in volve nothing more than
s uch a n importa n t event. It m akes
However. depending on the cam· dropping it in a regular old run"'Of·
the gift more logical in s uch a set·
palgn. this may not be the best the-m ill volcano. Of cou rse. that
tlng and gives the charac ter an ob·
way. After a ll , where is the great might still require s ix m on ths of
vlous reward to work fo r in his
deed done in service to god, king. travelling the high seas at co nsid·
travels and ba ttles.
or coun try? Face it. at fi rst level. erable risk.
You can become a squire through
killing an ogre Is a great act of he· In all cases. try and let the player
bribery, by being left on a doorstep.
roism, but it doesn 't rank up there make the quest choice. Give h im
by cooking an unus ually good rab-
on the royal top ten of heroic acts, or her as m a ny s u b tl e hints.
bit for a knight. by calli ng In a n old

27
om e ns. and porten ts as you wan t.
bu t the decision should renect a
p e rson al c h oice of the p layer. not
an en forced requ ire m en t. Accom-
plis hing one's objective fee ls a lot
be tte r whe n it was their idea.
By t h e way, don 't forget to make
th e trip worthw hil e to th e other
playe rs. Inclu de eq ua lly un iq ue
reasons to go a long. if the usua l
q uest [or random experie nce. trea-
sure. an d h igh adve nture doesn't
boil t heir blood. Howe ver. stress
t hat this ti me ou t. i t's th e k n igh t's
c ha nce for glory. Note that a good
OM gives similar chances for the
o ther char ac ters as well, bu t for
reasons that mus t vary from char-
acter to characlCr.

Any Excuse for a Party


H ooray! The d eed is don e. the
beast vanq uished. the accu rsed ar-
tifact destroyed! Now w hat?
Dependin g on trad ition . t h e cer-
emon ies of kn ig h t h ood can eith er
be a solemn. priva te affair or j u st
an oth er exc u se for a really b ig
par ty.
In classic English h istory. kn igh t-
hood was a solem n gift. bestowed
u pon t h e wort h y subject with
much po m p and c irc u mstance.
The church gave its blessin gs. as
did the k ing.
H owever. In lands whe r e t h e
k ing isn 't quite so stuffy. a royal
kn ighthood is o ften a time of grea t
celebra Uon. A good ru ler knows
th e political value of associa ting
hi msel f quickly wi th the doers o f
brave deeds. A lso. t h e oa th o f fe-
alty to t he king from t h e b rave
knigh t ad ds to the king's p restige
im m ensely.
For p ur poses of th e AD&D®
ga m e. the follow ing order of eve n ts
is suggested.
On t h e day o f the ceremony. the

28
capital city and the ca stle grounds concerned are ei ther drun k. broke. EI\'e n r a rtles
h ave a carnival -like a tm osph er e or both . A wise k ing th rows in a
The elves get d ru nk. si n g very
about them. In fact. the m onth ly fair number o f su rprises. like free
well . and chase members of the op-
Market Day may be r u shed or post- chickens at the market grounds. or
pOSi te sex. They take a very ligh t-
poned jus t to take advantage of all a ch ance to visit the royal stab les.
hearted approach to the ceremony.
of the newcom ers attend i ng the I f he own s a mount o f power, like a
as t h ey see su ch spectacles man y
ceremon y. Such an event is adver- dragon or p egasu s. h e undoubt-
ti m es over their long life span s. No
tised at least a m on th in advance ed ly circles t h e castl e and city
di sr es pec t is i ntend ed . In fact.
to get as much o f a t urnout as pos· many ti m es to show o ff.
nothi ng is more resp ec ted t h an an
sible. II is also not uncommon for I n short. m ake it an Interestin g
elven protector.
the king to waive th e Market Tax affair. full of fun and ce lebration,
The weal th spen t on su ch affai rs
and provide a pavilion o f free food but don't forge t the adven tu r in g
is en ormou s. b u t many of the deco-
and drink in order to prom ote a possibilities. Such even ts ar e field
ratio n s have been u sed befo r e.
bigger turnou t. days for thieves and troub le-
Gem -laden strings of mlthrli wrap
At high noon. t h e cerem onies be- makers. and if the party starts
the trunks of trees. and gleami ng
gin with the most powerfu l local trouble. they migh t have to he lp
shirts of mithril arm or com e out of
church presidin g. The service w ill clean it u p after wards.
s torage fo r the occasion . E lven
be hosted by the local curate at the Also. as su c h events are an-
parties last for weeks. and li ttle is
very least , and may even merit t h e n ounced i n advan ce, an opposing
accomplish ed d uring su ch h igh
attention s of a dean or pri mat e. In arm y am assed n earby (that had re-
festivals.
all cases. t h e im portance of the main ed undetected) surely t akes
knight's social status and t h e the c h a n ce to attack th e i ll·
Dwarven rartl es
greatn ess of the d eed w ill de ter - defended capital , hoping to strike a
mine who cond u ct s the a ffair. In single k illing s troke. Such an at- On the other hand . the Dwarves
the case of a multiple knigh ting tack Is certain ly dish onorable In get drunk . sing r ather badly. and
which Involves Individu als from the extreme. so m ake the land and ch ase member s of the opposite
different religions, represen ta ti ves lord In question an In famou s one. sex. Dwarves take su ch signs of
of each faith w ill attend t h e ser v- H ow ever. su ch an attack is likely glor y very. very seriously. The high
ice. Usually. the state religion w ill to be a ran dom. h aphazard affair, ceremony is attended only b y a
assume a leading role. bu t oth er and the players migh t p laya major few and i nvolves a blood-bond i ng
compromises are possible. role in turning back the im petu ous between th e lord and h is new vas-
On ce the b lessings and sacra- invaders. I f they do. then they earn sal. Dwarves know war Is a ser ious
ments h ave bee n perfor med, t h e even more fam e and glory. If not. m atter. and glory attain ed in war is
royal processio n begins. The kin g the townspeople are not goin g to be worth y of the high est h onor.
traditiona ll y taps the kneeling ver y pleased abou t the lack of pro- However. after the solemn cer e-
knight on each sh oulder . u tterin g tection. let alon e any unplan ned- m onies are over. the dwarves go
some standard secular blessin g. It for ch ange i n leadersh i p. cr azy for a few weeks just like the
m ayor may not h ave re ligious con- elves. Visitors trapped in the dwar-
n otation s. depending on t h e na- Deml-Human Celebrations ven caves during these times may
ture o f t h e campaign . be overwhelmed by the wildness of
Okay. so t h e humans get drunk. su ch a n or mally solemn r ace. Still.
The kn igh t Is then expected to
sing a litlie, and ch ase m em bers o f few who have ever lived through a
kiss the sword o f the ki ng as a sym-
t h e opposite sex. but wha t do other dwarven celebration w ilJ ever ex-
b ol of subser vience to h is n ew lord.
races do a t su ch occasions? Wh ile p erien ce any thing li ke it again.
and swear open allegiance and fe-
t h e dwarven and elven versions o f
alty before all present. T h is con-
chivalry an d knighthood are dis-
tinues until all eligible person s are
c u ssed later on . this seem s the
The Chivalric: Code
knight ed.
best p lace to d escribe non-h u m an The ch ivalric code Is the set of
Hip hip hooray! Now the fun re-
celebration s. ideals which all knights are ex-
ally begi ns. The tow n sp eop le cele-
p ected to follow to the letter. H ow-
brate upwards of a week. until all

19
ever. this code of honor and tru th who oppose his cause in battle. spans . Rolling up a new knight
often causes a lot of confli ct for Note that s lay ing your enemy is every level is nobody's idea of fun .
both the kn ight and those he trav- not always the best way to make Here is a modified code whic h
els with. your poin t. Driving off an invader migh t be m ore fu nctional in the
Wh il e th ese gu ideli nes h ave with a great s how of force a llows typical AD&D®game.
been presented In many ways in ta les to be to ld. rumors to be
previous AD&D® ru les books, a n d spread. a n d kee ps som eone a live FAithfulness
they have also been reprised in the to warn aga inst fu rther invas ions . A kn igh t m u st be true to h is god .
AD&D 2nd Ed iti o n Compl ete A knight must choose death be- Any lack of faith is a sign of s pir it-
Fighter's Handboo k , space has fore dis honor. Why live if one must ual weakness a nd im m oral ch arac-
prevented a detailed accounting of live in disgrace? Much li ke b u- ter. In the event of an a rea o f
the reasons that such a code is fol- shldo. the sam urai's code of honor. unce rtainty. t he knight s h ou ld
lowed. and what the many conse- t he knight Is supposed to die be- seek out a priest of h is fai th a nd re-
quences of failur e m ight be . fore s u rrende ring h is c harge. How- qu est guidance. In the case of mi-
Herein. the code of chivalry is de- ever. while a knight who blindly nor tra nsgress ion s, t he k n ight
tailed with an eye to playability in charges the barbarian horde may m ight be assigned a task to s how
a feudal campaign. seem ludicrous, the u ltimate re- his desire to make amends for h is
sult is the same. honor Is served. m isdeeds.
Medieval Code of Chivalry A knight must show respect fo r
a ll peers and equ a ls . honor a ll Loyalty
A kn ight must cheerfu lly per-
those above his station (social A kn ight must be true to his
form any noble service or quest
class or rank). and scorn those who coun try a nd h is ki ng. The e ntire
asked of him . Ifa ny person or item
are lowly and ignoble. A kn igh t kingdom would collapse s hould
is placed in his care. a kn igh t m u s t
does not aid the ilI -man-nered. the the oaths of feal ty be dissolved. Be
defend, to t he death if necessary.
coarse. the crude. Th is applies to loyal to your lord. and your vassals
his c harge. Naturally. any task in-
goods a nd services as we ll. A will learn from your example. Be
comple tely accompli sh~d is a s ign
knigh t does not use eqUi pment disloyal. and beware eve ry time
of physical weakness a n d spiritual
whic h is badly-made or in fe rior, as you turn your back .
faiJu re.
he chooses to figh t on foot before
A knight mus t perform m ilitary
r id in g a nag. Respec:t
service to his lord whenever asked
A knight m u st s how courtesy to
and must s how courage a nd enter- A knight must be true to wom en
a ll ladies (also see "Maid to Fit" ).
prise when obeying bis lord. T h is or those who are less fortu nate than
Women are fra il things to be pro-
is the very heart of th e fe u dal ideal, him self. and honor those who have
tected. T hey are to be cherished
a nd form s the backbone of m edi- achieved greater glory for their god
a nd honored. watched fro m afar
eval military organ ization. and country. Those who lie. cheat.
a nd never handled roughly.
A knight rega rds war as t he and steal are beneath contempt as
"flowering of chivalry" a nd. there- they are honorless cowards.
fore. a noble en terprise. For the A Modern Code of Chivalry
knight. battle is the test of man- Some of the positions held by Honor
hood. and combat Is glorious. A classic knights make It diffic ult to A kn igh t mus t be true to one's
knight's first goal as a war rior, playa fa n tasy kn ight correctly. Af- s elf. Only you r god and you know if
therefore, is the personal achieve- ter a ll . m uch like the sam u rai war- you have been tr uly honorable,
m e nt of glory in battle. Without rior. a true kn igh t would only j u st and lying to one's self can only lead
glorious deeds in times of war, a getou t on h is own before he had al- to the fu rther corru ption of lyin g to
knigh t is considered to be noth ing ready headed off in searc h of the others. All lies. no matter for what
more than a fancy m ercenary, hav- evil high king across the sea. T h is cause they are told. are dishonor-
ing was ted years of h is life train ing makes for very one-sided adven- able. It Is better to not provide a n
for u lUmale fa il ure. tures (an noying the othe r players a nswer at all than it is to deceive
A knight must defeat a li those imme nsely) an d ve ry s hor t li fe

30
anyone for a ny reason . This in-
cludes shading the truth or lies
based on the omission of facts.
Any intent to deceive is considered
a lie.

V~lor

A knight mus t be true to his pro-


fession . A warrior who is a coward
is not a warrior at all , but a worth·
less retch In armor, preaching lies
to all around him . You cannot earn
respect In s uch a manner, a nd you
cannot keep a clear con scious by
retreating from glory. It Is better to
die for your cause than to surre n -
der It. If a cause is not worth nght·
Ing for. then war is to no avail. A
c ha lle n ge . especially to si n gle
combat. Is always the best way to
achieve valor and glory for your
cau se,

Maid to fit
A short note Is needed here to
discuss the role of -women as
knights. Women, especially th ese
days. play In a lot of AD&D* game
campaigns. Now, in a classic m edi-
eval settin g. women got to oversee
th e knitting, or th e temporar y
command of the castle while the
lord was away-hardly a grea t
role-playi ng ex perience. However.
with a little work describing a fe-
male knigh t. we can get an Idea of
some ways a round the rather sex-
Ist codes of chivalry.
Since you are unlikely to be
playing with m ajor cha uvinists In
your gam e, once the fem a le knight
has " prove n herself' In th e eyes of
her fellow warriors things s hould
go rather s m oothly and the prob-
lem is solved . Otherwise, chauvin ·
Ism will be a constan t cam paign
problem.
Instead of seeing all women as
things to be put upon a pedestal

3'
and ad mired, a female knig ht sees ure, and not every transgression is lalion. the knight's liege-lord is
all women as a llies, and has a firm a world-shaking event. In order be- fu lly within h is rights to repeal the
grasp on the real behind-th e- low are some of the punishments oaths or realty sworn rrom such an
scenes working of a kingdom and a com m on in such ci rcum s tances, obviously dishonorable character.
castle. Female knights get to u se and th e level of transgression re- The revoking or lands. the rreezing
cun ning and diplomacy to greater quired to receive said punishment. or assets. and the bitter scorn of
effect in su ch a campaign. the general populace are usually
However, if t here are enough Loss of Personal Honor humbling en ough to the fallen
women to support a gu ild. they A knight who has shown minor knight.
can either have big chips on their cowardice in battle (by avoiding a Some ra llen knights choose to reo
shoulders (as a resu lt of overcom- battle. etc.) or who has offended a pent thei r sins through the per-
ing ou trigh t preJudice) or they lady. has su ffered a loss of personal rormance or some great quest. or
might jus t have earned a fair m ea- honor. He has bee n marked as spir- by enteri n g into a mon aste ry
sure of respect from the general itually impure. a nd the OM is en · where. after serving their god for
populace. Female arc hers are par- cou raged to inform the knight that many yea rs, penance might be
ticularly formidable for they tend he is now displaying tendencies to· gran ted.
to spend more lime perfecting sub- wards neutral or evil. The player Other knights might opt to re-
tle movements than raw physical s hould be inform ed or this change. nounce the sam e titles they have
power. and s uch fa ilures become id le gos- lived by. having had a more perma-
As seen in heroic fantasy, female sip in the kingdom very quickly. nent change of heart. and become
warriors are just as powerful as the Further failings will result in an ac- knights-errant. or rogue knights.
men, but s tress different things tual align m ent change and force
about combat. While a male bar- the knight to deal with a ll th e nega- Loss of Royot;l Honor
barian lord is capable of splitting a tive erfects or s uch transrorma- Now, the knight's crim es are get-
sku ll with his axe. a female knig ht tlons. ling serious by anyone's s tandards.
might prefer removing that head Recovering from s uch a trans- The knight has fled the scene or a
in a m ore surgical fashion, by gression orten involves nothing battle. demoralizing his forces to
passing her blade through the more than a courageou s stand in the point or turning the course or
throat. the next battle. or championing the battle. or the knight has
said lady in the upcom ing tourna- harmed or s la ndered a lady or noble
Falling from Grace ment. While the stain is not per- blrth-a chaste daughter or the
A lot has been madeofthe power manent and alignment can return realm!
of the chivalri c ideal to control to normaL rurther transgressions, Including a ll or the punishments
one's destiny and outlook on life. even ir normally only minor. are detailed under the "Loss or Per-
In fact. it is ex pected that the code now treated with eve n less toler- sona l and Family Honor" sections,
chosen be followed to the letter, ance and might cause the loss or the knight and quite possibly his
even to the point of extremes-like one's family honor (see below). entire ramily line is likely to be
single-handedly charging the an- banished forever rrom the king-
cient red dragon when there is no Loss of Family Honor dom. As enemies orthe real m . and
hope of s uccess. Outright cowardice In the line or to save the face or the ruling lord.
However, as is bound to happen duty that does not result in the loss the knight risks imprisonment or
sometime in a knight's life. he may of the battle or the striking of any execution Ir he returns.
"fall from grace". Even a momen- women. a re the sorts or things that Nothing s h or t or saving th e
tary lapse of will can cost a knight not only incur the penalties stated king's daughter from the clutches
dearly. above under " Loss of Personal of ultimate evil can win back the
It cannot be emphasized how Honor". but also can have long- fallen hero's lands. By default.
much a breach of trust and faith it lasting efrects on the of rending since they no longer have any lord
is to fail to perform honorably. knight's entire ramily line. to serve or lands to represen t. a ll
However. there are degrees of fail- Besides flagrant alignment vio- s u ch knights become rogue

31
knigh ts. This knight 's family cr est when no on e b elieves you ? How grea t art of h eraldry. However, any
becomes a beacon o f distrust tha t ca n you ch allenge th e knigh t w h o n oble ca n bear a coat-of-arm s, and
haunts him the rest of h is life. fram ed y ou if you have al ready any important personality (PC or
been banish ed from th e kingdom ? NPC) ca n h ave thei r own personal
Heinous Cri mes Against The Gods Do you s tart a n ew life. on ly to re- etch ed rune. wizard mark. or Iden -
or The king turn decades latc r to right t h e tifying glyph, and these gUidelines
wrong. or does the kn igh t ge t the can be used by any person Inter-
T his particular category Is t h e
ch ance to ch all enge before the ested In add ingj u sta little bit m ore
most seriou s becau se such Ollngs
king? A nd what If the fram er is of flavor to thei r fantasy person a.
do not occur accidentally. Su ch h el·
much high er l eve l th at of th e
nous crimes are p remedllated and
all t he more despicable, T h is type of
fram ed? I f you die defending you r Standards
h on or, then you ' ll be considered
crime is distinguished by the fact Most no tably. a knigh t's stand -
gUilty. and i f you fail to ch allen ge.
that It must be so awful that lhe ard appears in five places: on his
then you are also assumed to be
knight In question's alignment is arm or. his shield . his lan ce-ba nner
guilty.
now Irrevocably shifted to evil, (wh en leading a ch arge to ball ie or
And what about the problems
Using our progressive examples, sh own at the beginning of a tour-
faced by m en like Sir Robin of
this time the knigh t h as actu ally nament), on a large banner or flag
Loksley (Robin Hood)? His lands
led h is lord's forces in to an am· fl y ing high above h is castle. an d on
were taken by an ev il usurper to
b u sh , turning sides and h el ping to his pri vate Signet ring (which is
the th rone while the t rue kin g was
slau gh ter his own m en , or th e u sed to leave an impression in
h eld capllve across the sea. Which
knigh t has ca ptured , ransom ed, seali ng wax on lctters and legal
king do you serve and wh ich is the
and possib ly even killed t h e k lng's co n trac ts) ,
m ost h onorable road to travel? Do
o wn d au gh tcr. The standard can i nclude any-
you dare fig ht your old comrades?
Now, all of t h e p en alties dis- thing from the favorite nowers of a
As you can see, k ni ghts and
cu ssed above are j u st for start ers, knlght 's lady to the d epiction of the
rogue knights m ake not on ly t h e
T h is h orrible criminal's life is now knlgh t 's most h a ted en emy or hero-
best NPCs. but also add spice to
forfeit. Banish m en t Is -proc laimed, ically van quished foe. In classic
any PC background story. Better
b u t h ardl y necessary, as the cu i· medie va l history. the objects
yet. the DM can th row su ch a curve
prlt Is n o doubt long gon e after th e placed on the standard usually had
into the cam paign as It Is runn ing.
deed. His crest , should h e r em ain no appar en t meaning to those out-
ca u sing a ll so rts o f g r eat rol e-
bold en ou gh to present it. atlracts side t he family. Often that secret
play ing opportun ities.
boun t y hunters and loyal aveng- was no t passed down to the nex t
Ing knigh ts until the scound rcl is gen era Uon o f t he fam il y ei ther,
cau ght and brough t to justice. Heraldry m aking things very confusin g in -
Such a knight is the w or st kind Every knight or n ob le w orth h is deed If a gen ealogy is a ttempted.
of rogu e. a Black Knight. and this castle h as a family crest or banner. However, for our purposes. it re-
is the kind of man great chivalric In fact. once a n ew noble is ally adds very IiLUe to the ga m e if
villains are made of. knighted, a ba nner bearing the suc h standards are u seful for noth ·
family h eraldry must be se n t to ing more than identifyi ng the en -
Rogue Knights the kin g's castle where it is hung em y d uring a foggy battle. For all
proud ly in h is great thron e h all . player s interested in adding some
Now. you ca n u se t h e ab ove
anot h er sign to all visitors of a colo r to th eir cha r acters, som e
guidelines to keep you r kn ights In
k in g's vast wealth an d power . m ore thou ght is required .
ch eck or to build a better history for
While every nob le has a co a t of The royal standard is born on ly
your n oble houses, but there are
arms, this sec tion Is specifically by th e king. his squ ires. and his
oth er ways to ulill ze the rogu e
tailored to warrior knights in par- person al knights. g u ards. and
knight's life.
ticu lar. As their standards are t h e ar m y. However. some kings re-
What if it's a frame-up? H ow do
most colo r fu l a nd m eani n g fu l. quire at least a portion of their
you proclaim yo ur In nocence stan dard t o be includ ed some·
t h ey offer the best examples of t h e

33
where i n the s tanda r ds of an y If the OM is uSing the optio n o f of h is ow n standard a di fficult one.
sworn vassals. noble or knighted. waiting to k n igh t his war riors un t il It is now readily apparen t why
In such cases. the king's symbol is they have become worth y of the t h e Her aldry skill in the Players
something si m ple and easily r ec- honor t h rough gr ea t deeds. t h en Hand book becomes usefu l. With
ogn ized. like a sun. m oon . lion. t h e knigh t- in-train in g m ust bear t h is skill . it is possi b le to deduce
si ngle bar. background color. or t he standard of h is lord un t il he anot her kn igh t's allegiances. fam -
even a dragon . w h ich Is easily In- has earned the chan ce to create his ily h istory. and record o f previou s
corporated in to an y lesser stan d- own noble li n e. Oth erwi se, p layers deeds or cri m es. It also becom es
ard. should detail their family crest an d equa lly apparent w h y t h e OM
Before a campaign is begun. at h istory during the character crea· needs to whip up som e of th is in -
least the klng's s tandard shou ld be tion ph ase and submit this to the formation beforehand ! Use il to
descri bed to t h e ch aracters. as his OM for approval and i nclu sion in to drop h ints abou t an an cient
followers are to be t reated with t h e the cam paign. weapon k nown to be w ielded by a
utmost care at all levels of adven - In par ticu larly large kin gdoms fam ou s. or i n famou s. k n igh t. It
turing. The standards of any or wor lds wher e there is an em· also comes in very han dy durin g a
neighboring a ll ies and enemies peror, it Is possible for a newly tourn ame n t.
and the local noble m anor should k nigh t ed wa r rior to h ave more In an y case. t h e exact nature an d
also be de termined before p l ay than one required symbol in h is m eaning of the standard is left u p
commen ces fully. stan dard. m akin g the customizi ng to the char act er and t h e OM. Below
we prese n t two exam p les. one
from h istor y and on e from fiction ,
to guide the DM in t h is m atter.

Rich ard the L ion-H earted


Rich ar d t he Lio n -Hearted. reo
now n ed kin g of Englan d. bore a
" lion ram pan t" (i.e. attacking lion )
u pon all of h is noble d evices . Th is
symbolized h is stren gth and ag-
gr essiveness in battle. W hile there
is n o realHon i n Rlc hard's past. th e
sym bol of the lion was b ased on his
deeds as a young m an , his large
sta ture, an d h is skill in battle.
While some standards bear li ttle
resemblance to the historical per-
ce ption of some k nigh ts, Richard's
was em inently appropriate. Since
then, many of Eng land's kings
have followed Rich ard's exam p le
and h ave i n corporated lions in to
th eir standards.
In an AD&D® gam e, thou san ds
of animals and m onsters. both
good and ev il. can b e u tilized in a
sim ilar fashion .

L an cel o t Du L ake
Lancelot, as portr ayed in t he
fil m ExcaJibuf. bore an embossed

34
picture of the Holy Gra il on his Howeve r. so m eon e w ho has Elven Knights
chest as a symbol of h is search for s uch funds aVailable usually goes
Elves follow the code of ch ivalry
perfection. It was legend that only to the trouble of embossin g his
the truest knight. perfect In a ll reo to the letter. except when it comes
standard more perm anently. This
to battle. Elven life is too precious
spects, could find the lost Holy includes actua lly denting and
to be squande red n eed lessly
Grai l. Wh ile th e existence of the shaping the a rmor In and around
agains t lost causes. When th ey do
Grail can be doubted. It Is n ot Its the symbol like a bas relief sculp-
sacrifice th emselves. it Is only for
reality th a t is Importa n t. as the ture. This can then be augmented
th e g reatest good of t h e e lve n
Grail was a visi bl e symbol of by gems. precious m etals. or any-
kingdom or in defense of t hei r
something tha t was not visib le to thing else the knight desires. Since
companions. In s hor t. elves as a
the knights: perfectio n . Such this increases th e value of the a r-
peopl e avoid war wh enever possl·
symbolism ca n add greatl y to a m or. and th e expenses to re pair It
ble . T h ey pre fer to de pend on pol!-
PC knlght's coa t-o f·arms. on ce damaged , only t he very
tics to settle disputes. and are fa r
wealthy prepare their ba ttle armor
less aggressive tha n most of the
The King 's Sta.nda.rd in s uch a fas hion . Usua lly. a sec-
other races in an average cam -
ond set of armor. not s ullab le for
As an exam ple of Incorpora ting paign.
combat use Is prepared for specia l
the lord's standard into one's own. Elven knights place a high reo
Imagine that the great overlord's occasions and hig h ceremonies.
gard for the cerem onial aspec t of
like weddings. knlghthoods. a nd
standard is a gold dragon. If a king c hiva lry. as well as respecting their
councils of war.
under h im has a sliver dragon. in· peers and superiors. However.
Even the very arm or Itself can be
tertwinlng the two dragons is a they are qu ick to the point of snob-
m odified s li ght ly, to look more
standard rich In artistry and sym- bery In s howing con tempt of those
rounded or sharp. depending on
bolism for a feudal environment. be neath their station a nd those of
the effect desired. Som e things.
If the king uses the symbol of a Ignoble Ideals. 1b their credit. eI-
however. speak loud er than any
stone tower to remind people his ve n knights place no weigh t on
crest of standard when it concerns
castle has never fallen to siege. the c lass differences In s uc h Judg-
one's armor. Any knight walking
emperor's go ld dragon ca n be ments. Just on personal character
the la nd in a suit of blue-green
spread out behind the tower. Indi- a nd reputation .
m e tal em bossed with ru nes o f
cating that the tower Is protected S ince women are equa ls among
m ystic power Is not to be taken
by a greater power as well. men in elven society. the respect
IightJy.
elven knights s how for wome n is
Altering the Armor Further more courtesy tha n ou tright ado·
Deml-Human Knights ration . Im portan tly. while the ma-
When knights spent more time
Kni ghthood a nd th e Code o f Jo rity of the e lven cava lry is
dressing themselves for war than
Chiva lry are primarily s tates of comprised of male elve n knigh ts.
actually flghtlng. they continued to
m ind and occupations chosen by most elven archer compa n ies con-
alter their armor In decorative ways.
the person In qu estion. In fact. tain a m ajority of wome n.
One of these ways Included modify-
adapting kni gh th ood to o th er Elven knights a lmos t never
ing the helmet to resemble some-
deml-human societies can add a wear plate a rmors. but prefer more
thing In the knight·sstandard. like a
lot of spice to the campaign. a nd a lightweight. flexible armori ng
hawk's beak. the wings of a pega-
great deal of depth to some non - made of fine chaIn. As elves prefer
sus, or the fangs of a va m pire.
huma n societies. Fo llowin g th e battle within forested environ -
Another a lterallon In volved the
gUidelines presented In th e two ex- ments where they can rely on the ir
outer appeara nce of the arm or.
amples below. an a mbitious DM natural ad eptness in s uc h sur-
While It Is cu s tomary to pain t the
can throw all sor ts of curves to his roundings to give them an added
noble s tanda rd on the armor, Itcan
players. edge. they cons ider plate armor
be quite an elaborate affair. Molten
too noisy and bulky fo r such m a-
precious meta ls like s li ver and
neuvering .
gold can be used like pain t at such
It is Important to note that magi-
times.

35
cal elven c h ain m ail is on ly given Dwarven Knights dwarfwill not wear arm o r forged by
asa gift to worthy men and women an y other race. for their pride is
Dwarves take their warri n g very
who have honored t h emse lves in quite strong and thei r codes of
seriously Indeed. and th ei r views
th e defense of el ves a nd elven ho n or very exacting o n such
on war and honor wou ld make any
lands. It is rare. but not unheard poin ts.
visiting samu rai warr ior proud.
of. for non·elves to earn s u c h a gift W hile el ven ar mo rs requ ire con -
Dwar ves. in stark co n trast to the
if t h eir deeds warrant It. Non ·e lves stan t repai r if t h ey are to remain
elves. would rath er die i n glorious
are never taught the secr et of m ak· att r acti ve. dwarves p lace less
battle than any other way. I t is
ing and en chan ting el ven c hain va lu e on appearance a nd more
even said tha t dwarves al ways lai r
mail. value on defense. Dwarven p la te
near a dragon or a large colony of
Magical el ven cha i n can be arm or is treated as plate mail + I.
gia nts j ust to keep a steady sce-
fo und i n treasure hoards, of but is almost 50% heavier than h u -
nario of connic t goin g. 1b thei r
course. but if know ledge esca pes m a n plate. T h is m ea n s that a
c r edit th e dwarves are a l ways
of i ts recovery. elves are sure to dwarve n se t of p late armor {sized
read y for war.
co nverge on the discove rer with for a 4 ' ta ll dwa r O we igh s ju s t
In fact. dur ing the numerou s
offers for the suit's purchase. A abou t as m u ch as a human set of
battl es between elven and dwar·
reasonable price is offered. an d p la te (sized for a 6 ' tall knigh t ).
ven forces, it has al ways been the
any person who does not sell t h eir Un fortunately. dwarves rarely
el ve n k in ship with animal and
prize, is h ounded for man y years m ake th eir armor for hu m an s. and
plant life t hat has k ept them one
until d eath takes the short· lived do not know how to make ei th er
step ahead of their dwarven ene-
mortal. or u n til a bette r price is field or full plate arm ors. Their
m ies. T he el ves al ways seem to
reached. own limbs and joints do not h ave
have enough lim e to get ready for a
The elves will not give up th e t h e mobility n ecessary to m ake a
battle, no matter how w ell t h e
quest. as th ey see t h e common u se functiona l set of those fu ll -body ar-
d warven fo r ces try to conceal
of such a grea t prize te n ds to mors. an d so the dwarves will have
them se lves.
lessen ils overall val u e and slgniH - none of it. Just like the elves.
As m en ti o n ed earlier. the
cance for all others. Alsb, t he elves dwarves don't teac h n on -dwarves
dwarves take the cer emonial as-
do not want untrustworthy armor· their m etallurgy sec rets.
pects of th eir idea of chival ry very
ers t o get a h old of an y elven ch ai n Dwarves dwell extensive ly on
seriously. but keep su ch things
mail. lest they m anage to discover their ow n ve r sio n o f heraldry.
rath er priva te.
its sec rets through magiC or reo based on the personal histories
The "respect for women" no-
search. Such a discovery by out· and fam ily genea logies of the en-
tions ar e preu y much ignored by a
sider s would risk war. tire dwarven race. Dwar ves ar e r e-
rather c hauvin istic male dwarven
Elven k n ights that c h oose to markable at rem embering long list
hierarchy. In a socie ty gear ed for
wear pla te ar mor (ver y rare) al · of names. and s pen d a g rea t dea l o f
war and hard work i n the m ines.
ways make t h em look like they their l i ves memorizing details
there seems to be no glory availa-
were m ade from mith r il. A high ly abou t everyone t h ey ever see.
ble for the little ladies.
polished coating of the sh iny sil ver meet. or h ear about.
Now, thalls not to say th at d war-
metal is applied al m ost like pai n t
ven women ar e m istreated. That is
to t he arm or. and th e suit t h en
far from th e truth. They are give n
g leams and sh in es in even the
equ al rights and protection under
most indirect lightin g. In fact. t h e
all laws. an d dwarve n marriages
greatest of kings or t he richest of
are on es of partnersh ip. not obedi-
knights often take th eir armor to
ence ,
the el ves for such detailing once it
T h e dwarves like to m ake t heir
has been p urchased.
armor h eavy. plated. and black. A l-
mos t w i thout excepti on . all
dwarven -sl zed armor is actually
m ade from dwarven forged iron. A

36
So maybe your player charac- at s uch soul-search ing Urnes. cially if there has been a lack of
ters haven't earned the fame a nd Agricultural h olidays are ce le- war recently. or too m any inCi-
glory which s hould get them a cas- brated by the rich and the poor. dences of coward ice or bumbling.
tle of their own yet. Maybe the a nd there will be both com m on There might even be a regularly
thought of chasing a dragon, even fairs and a royal tournament held sched u led test every other year or
a little one. is stili the s tuff of their to m ark such occasions. Those so. depending on the s ize and na-
dreams. What does the wou ld-be marking the harvest in autumn ture of the campaign.
knight do in such cases? and the end of the planting season
Well, organ ized competitions or in spring usually las t fo r a week at Challenges
tournam ents a re a great way for a time. while a ll others last but a
Whether as a friendly com peti -
the player characters to " m ingle" day.
tion between two rival lords. or as
with the local nobility and s how off Political h olidays are times of
a hosti le cha llenge betwee n two
their s tuff. It m ay be that a good private parties. town parades. a nd
knights In dispute (see " Perso na l
performance in , say. the a rchery local noble tourna m ents. Unless Challenges"). cha llenges make for
con test will earn the character the the political deed had grea t s ign ifi-
th e most In te restin g of tourn a-
righ t to marry the prince or prin - cance to the realm and the king In
m ents.
cess of the realm . Once everyone power. no roya l tou rna m en t is
For example. the royal arc hery
knows how good you are. fam e and likely to be held on this day. In es-
tournamen t depicted in the n1m
glory are only a few steps away l sence. towns hold large Market
The A dvent ures of Robin Hood
Days on these days. s upplanting
was h eld for the sole purpose of
High Holidays the need for the usual monthly
Id entifyi n g a nd trapping Robin
Market Day.
All societies take time ofT for one Hood. well-known as the "finest
reason or another. Usually these of- archer In England."
Private Celebrations
ficial holidays are: religious (if one It Is also a grea t way to lure an
reUglon Is truly dominant In the OccaSionally a lord or king will enemy 's fi nest knights into a m -
areal. agricultural (commonly a t the be particularly blessed during the bush. or a way from somethin g
equinox and solstice). or Political in course of a year. Some examples of they are protecting. However. such
nature. In the latter case. they often such blessings Include a wedding. an evU deed Is most unsportlng
mark the fou nding of the country or birth of a first born heir (or a ny and would only be a ttempted by a
som e great victory of war or revolu- royal prince or princess). major black knigh t.
tion. Usually. one can cou nt on one victory in war, successful truce, or Fortunately for the plotte r. Lh e
offiCially recognized holiday every th e defeating of some a ncient li n- code of chivalry requires that any
other month or so. gering menace to the rea lm . like a charge or challen ge be taken up.
Re ligiou s h olidays rarely In - dragon . Since a tou r nament is anoth er
volve either fairs or tournamen ts. Often this involves only the lord form of combat. a n d combat is
T hese are traditionally times of in qu estion t h rowing a lot of glory. no knight can refuse s uch a
fasting and personal sacrifice to money a nd food around at the next challenge. But tha t doesn't mean
one's church . They a r e a lways Market Day. the knight can not be prepared. I.e.
placed on days significant to the How ever. th e loca l lo rd may bring along som e friends in case of
given religious calendar (i.e. the wish to sponsor a tournam ent or trouble. put his lands on a lert sta-
death of a saint. the resurrection of fair. He mIgh t want to graciou s ly tus. etc. Natura lly. this assumes he
a god. the founding ofa new order). inv ite the n ew a lly or vanqUis h ed knows or suspects that the chal-
Holy knights. like paladins. tithe foe to attend. He might Just want to lenging knight is up to something.
their Incomes to the church during show off his new son . or give a big
cerem onies held on th ese occa- sendoff to his departing heirs. Local Fairs
sions. They also spend a lot of lime
Local fairs are like carnivals and
seeking guidance from both their Tests
circuses are today. All manner of
local priest and their patron detty.
Som etim es a king or lord feels strange and exotic beasts and mon-
Visions of great quests often com e
the need to test his knights. espe- sters are paraded before the mystl-

38
fled public. T here are games of r ules and u se blun ted lances. m igh t boost the betting odds the
chance like the dagger toss. dun k Winni ng such a contest often next time around.
the peasan t. a nd chasing a greased gets the victor a nd his lord muc h Sometimes. for show, the wi n-
pig with prize money tied around prestige. a nd sometimes a better ner of the open Joust com petes
its neck. There are competitions for hom e. Another lord may o ffe r to against the winn e r of the royal
chopping down trees the fastest . " take over the knight's tra ining" jOust. bu t us ua lly th e forme r backs
catch ing the biggest fish . baking for a hefty su m If the win ner is al· down without loss of honor. defer-
the best pie. racing horses, ale guz- ready a knigh t-in-tra ining. Or. the ring to his obvious s uperior. the
zling. and a variety of sporti ng rogu e squire or warrior who wi ns Royal Champion.
even ts. includ ing tossing horse- m ight get an offer of patronage Magic item s of all kinds are per·
shoes a nd medieval versions of soc- from a noble house in terested in m itted at a jOust. bul a n yth ing
cer a nd stickball . traIning knigh ts. In a ny case, the which is dee m ed dishonorable by
reward money is usually e nough the list offic ials cannot be u sed.
Noble Tournaments to e ncou rage the victor to furth er Som e examples wou ld include a ny
competitions in the future, item tha t removes the chance ele-
Noble tour naments are very r ich
wherei n he m igh t j ust make qui te men t to the game (I.e. a lance that
in adventuring op portun ities. Un-
a na m e fo r him se lf. never m isses. or a s h ield that al-
less the tournamen t is private it is
The main joust is also round ways blocks). S uch a n item . if d is-
a lways open to the general public
robin but open on ly to kn ights of covered after the jou st has begun.
as well as th e nobility. However.
the realm. In additio n . each knight causes th e wielder to forfeit auto-
the very types of competition leave
c hooses a lady to cham pion. If he matically. A minor "Loss of Per-
lillie room fo r non professionals to sonal Honor" ensues (see "Falling
wins honorably. the victor bri ngs
earn a ny honors. If they do prevail . from Grace"), as it is the knight's
honor to h is na m e. the lady he has
however. the prize moni es a r e responsibili ty to be fair. So m e
chosen. and the sponsor of the
enormous-often enou gh to a llow
tournament. Disgraci ng the jOust. jousts even go as far as to ban
a serf to retire or buy his way in to
either by kU ling a n una rmed foe , m agiC altogether. provid ing their
the yeoman class.
har m ing or kill ing a moun t. or In own lances a nd s u its of ar mor for
These affairs are a tfe n ded by the
som e other man ner. is considered th e combatan ts to wear.
nobility, first and fore m ost. The
a " Loss of Fa mily Honor" or worse
food is prepared by gourm ets. the
(see "Falling fro m Grace"). Quick J ou stin g Rules
ten ts a re of the fi nest li nens. local 1b run the actual combat of a
Win ni ng a roya l joust often
cavalry troops ride by on parade, joust. each knight should have a
earns the knight the position of
and all of the kn ights a nd nobles bl unted la n ce. a horse , a n d a
Royal Cha m pion . mean ing some·
are try ing to outdo each other. s hield of so m e k ind. Nat ura ll y,
tim es tha t there's going to be a
However. the real com petition Is the riding or horsemans hip non-
new Captain of the Royal Guard,
down on the fie ld . a nd that is wha t
Lord High Cham berlain. o r Lord weapon profi ciency is requ ired in
everybody has come to see. order to safely ride the horse, but
High Marshall in the realm. At the
ve ry least. the knigh t earns the profi cie ncy in th e lance is not a ne-
Jousting
righ t to hold the next royal tourna· ceSSity, although it never hurts.
Squires and wou ld-be knigh ts m e n t at h is caslle. Ifhe decides not Each kn igh t squa res ofT a t oppo·
com pete in their ow n jous ts. These to do so. for whatever reason . there site ends of the fie ld, or on either
con tests are round robin even ts. is no loss of honor. an d the tou rna- side of the list (a long low fence).
with the victors of each con test m en t retu rns to the royal caslle Lances are levelled as the com bat·
m oving on to th e next rou nd. Note the next time. The knigh t retai ns ants charge one a nother. but no
that the com petition is open to rich the title of Royal Champion un til ini tiative is requ ired, as both
and poor allke. Officials inspect a ll the next royal tournamen t. Note lances a re of equal length. A si m·
lances before the com petition and tha t the resul t of lesser jous ts has pie roll to hit is a ll that is requ ired
no contesta n t is allowed to batlle no bear ing on the s ta ndi ng of the and a ny rider so struck m ust make
without a s hield. All such contests Royal Champion. although an um · a s uccessful horse ma nship prof!-
are cond ucted u nde r non leth a l ber of losses to th e sa m e rival

39
40
ciency ch eck or be forcibly dis- and men alike. Depen di ng on t h e A ny natural 20 is a perfect bulls-
moun ted. Whoever is s till up wins d egree of integratio n . t ourna- eye and au tomatically beats any
and gets to m ove on to the next men ts m ay be open to all comers. other arrows that round. no matter
round. If both rider s rem ain viable I f the tournam ents are separated. how high Lhe "to hit"" roll. Any r oll
competitors. they turn an d ch arge half-elv es may compete in either (if that totals 20 or h igher including
again . This contin ues until som e- they are allowed lo compete at all). bonu ses is clustered near the cen·
body falls. I f boLh k n igh ts are dis- Archery con tests are run a little ter. and i f a n atural 20 is rolled at
mou n ted si m ultan eou s ly. both are differen tly. Usually. the royal con- such a ti me. t h e arrow splits th e
removed from the tournament. lest is h eld first. again in rou nd best sh ot (I.e. highest rolled "to
A natural 20 au tom atically dis- robi n fashion. H owever. the last h i t") on the target an d wins.
moun ts an oppon en t. while a natu - 3·5 archers (depend ing on the size
Ho ly Debates
rail strikes the opponent 's mount o f the tournament) do not fini sh
(doing half n ormal damage). This agai n st each other. b u t rather chal- Wh ile priests have little to fi ght
Is a dishonor to the knight and he lenge all comers. noble or poor. about. they do tend to m ake excel·
m ust forfeit the co n test. However. The competition again proceed s lent debaters. as th ey are sup-
since It is obviously acciden tal. no nor maJly. t h is time until a victor is posed t o be wise an d learn ed .
further pu n itive action Is taken chosen. Usuall y. the debates will center
and no sign ifican t loss of personal Note t hat the arch er is not ac- arou n d a specific question. li ke
honor ensues. corded the kind of honors a Royal "why are we h ere?" or "wha t is the
Ch ampion receives. except in t h e true na t ure of good an d ev il?".
Personal Challenges case of the elven kingdoms. where They tend to avoid questions of
the Royal Arc h er an d the Royal polit iCS and never directly con-
In the case of a personal chal- front each other about the ir faiths.
Ch ampion are accorded eq u al sta-
lenge between two knights. the W h ile such ev ents are not well at·
tus (and as m entioned ear lier.
lances are not blunted. an d a fallen tended by t h e uneducated. t hey
migh t well i nc lu de wome n ).
k n igh t is not ou t u n less h e begs for draw more than t h eir share o f
As with t h e j ou st. m agiC Items or
mercy or is knocked unconscious.
spells that render the game unfair sages, l uminaries. and the like.
The knigh t on horseback has the
are grounds for for feiture of the
advantage because of h is h eight W izardry Competitions
competi tion.
above h is oppone n t and the length Wizards enga ge in new s pell
of h is w eapon. T h e fallen k n ight Quick A rch ery Rules competi tions. showin g off the lat·
can on ly use his sword. and an y Eac h of the competitors is al- est c reation s from the laboratory.
roll of a natural I m ean s the h orse lowed to fir e t h ree arrows at me- Spells are compared with in spell
is struck. Unlike the fairness dium ran ge (giv ing everyone a ·3 levels, an d originality is more im-
shown above. this is a serious loss to h it penalty) at a target treated as portant l h an improv ing on an ex·
of personal honor. and m eans the AC 10. Each contestan t is judged i stlng spell. Note that most
loss of t h e challen ge an d possibly only by his best shot (I. e. h is h igh- wizards never se ll the ir spells af·
other repercussions as well . est total rolled "to hit:' including terwards. no matter how many of-
1\vo ch allenging knights taken all bonuses for spec ializatio n . dex- fers they get. as the envy they
to the groun d are p r ovided with terity. and magic). receive is reward enough to a wiz-
m aces or hammers for the con ti n - After all shooters have launc hed ard and his sponsoring lord (i f
uation of the battle. Whoever is up their best ar rows. the arc h er with an y). Those that do se ll their se-
an d alive at the en d wins. and he t h e best s hot of t hem all gets to crets often risk givi ng the competi·
has the ch oice of slayi n g h is foe. or move on t h e next round. In th e lion a big boost for n ext year!
gran ting him m ercy. Usu ally. a case of a tie. t h e targets are moved I n partic ularly powerful ca m ·
knight gran ts mercy. to long range (I.e. -6 to hit) an d paigns. there m ight be royal com-
each co ntestant gets o n e addi- petitio ns for best new magic items.
Archery tional arrow . The firing of single ca tegorized alon g the lines of th e
arrows continues until lhe tie is tables in the AD&D® 2nd Edition
Arc h ery. because of its useful-
broken . Dungeon Masters Guide.
n ess. is practiced by bolh elves

4'
' .. " .. ". ..
' '
"
.' . . ~'. , '

Every character 's dream is to tary needs m ay sound enormous. A castle is a lso more tha n the
find a plot of la nd . in som e area of this aspect of the castle construc- stone towers and wa lls that arise
the realm. and pla n t t he found a· tion is one of the easier tests that from a pic turesque hill or outcrop·
tions of his kingdom by building a will bare itself before the castle is ping of rock. 1b prov ide fo r the lord
castle or keep. But there are a fini s hed . of the castle. his m a ny retinue. and
number of vexing obstacles that for t he s killed artisans em ployed
will need to be hurdled before the The Castle's Role b y h im . a cas tl e must a lso be
dream can com e true. The m ost though t to include the land that is
obvious problem . a nd the one that A castle is m uch more tha n a farm ed by the local peasan ts and
will be pa ramount In the player 's building s urrounded by s tone the large tracts of forests where
m ind , will be acquiring en ou gh walls or wooden palisades. It is deer. wild boar. elk. and other a ni-
revenue to build his cas tle. more th a n a hea dqua r ters fo r m a ls ca n b reed a nd t h e n be
In feuda l Engla nd , cas tles were knights and th eir arm ies during hun ted .
very expe ns ive to build. A s imple battle or a s torehouse for goods In As ide from h avin g fi e lds r ipe
motte a nd ba iley cos t a local ba ron the wilderness. A castle is built for wi th crops a nd copses of trees and
700 English pounds, or m ore tha n a lord and his family. as a cu ltura l s h ru b. a castle serves as a gather-
seven hundred and fifty thousand centerpiece to the coun tryside. ing pl ace for sk ill ed c ra ft s m e n
gold pi eces in ga m e mon e ta ry a nd as a bastion of defense fo r the s uch as blacksm iths. bakers. and
terms. 1b build a large concentric loca l peasantry a nd fa rm ers in ca rpenters. As the castle grows
castle cost m ore than 2000 En· case of war or in vasion : it is the an d takes on new dim ens ions. a
glish pounds or nearly two million heart and m ind of the s u rrou ndi ng village. town or. city m ay a ppear
gold pieces. Although the m one· civili zed la nds. around it. bringing in m ore profes-

42
sional artisans such as a lchemis ts. fications orhis keep. Thch leve ls will T h is basic dere nse system
bankers. a nd cartographers. be la ter used in describing castle proved s trong enough until th e
A casUe serves as the seat of the modules in which the player uses early rourteen th century. But th e
local government and a base for ju- to cons truct his castle. castle design had two major flaws.
dicial administration . A cas tle. the first was in its series or barriers
more than likely. will also have a (the palisades and ditches). whic h
prison or jail . a stoc kade ror lesser Technologica.l Levels could not s u pport each oth er and
orrenders. a n d the guillotine or TL Rem a rks a llowed the attackers to concen -
block ror mu rde rers . h ighway - 1 Early Wooden tra te their rorces agai ns t each bar-
me n . or seriOli S oITe nders or the Construction rierone at a ti me. The second fl aw.
law. 2 Ad vanced Wooden an d one that wou ld soon be reme·
T he casUe will have at leas l one Construction dlcd . was the cons truction or the
c hapel w hi ch sma ll ham le ts or 3 Early Stone Cons truction castle rrom wood . which tended to
tow ns withou t a m o nas ter y or 4 Advanced Stone m ake it easy prey to fi re. Nonethe-
tem ple m ay use ror religious cere- Construction less. castles or m otte and bailey
monies. holidays. a nd restivals. A 5 Early Gatekeeps & Hoard- construction were built and in hab-
castle may also act as a school ror ings ited th roughou t medieval Europe
the loca l gentry. e nabling their 6 Adva nced Gatekeeps & ror several ce nturies.
ch ildren to learn to read and write . Machicola tions The motte a nd bailey design be-
Others. the select rew . will come 7 Grand Gatekee ps ga n to c hange as early as th e
here in hopes or learning the vows 8 Full Concentric Cas ties twelfth cen tury by fi rst replacing
a nd codes which will lead to their the wooden tower on the motte
becoming a knight. w ith a stone tower or building.
The casUe. in s hort. Is the nexus Motte and Bailey castles: The Later the Inner and outer bailey
ror a ll activity and comm erce molle and bailey castle of the elev- was changed over to stone as we ll.
withi n the la nds controlled by the e nth and twelrth ce nturi es con - Subsequen tly. the baileys accrued
lord or king. - sisted ora large mound or earth or a battlem en ts in the rorm of arrow
natu ral hill (the molte) lopped by a s lits. guard towers. and trap doors
Types Of Castles wooden keep or tower surrou nded rro m which roc ks or boiling oil
by a paJisade and ditch . In ma ny could be rained down on Invaders.
T hough the p layer need not rol- cases this was surrou nded by a The castle proper. th e tower on
low anyone casUe diSCipli ne In de- nu m ber or buildings (the bailey) the motte. was replaced by two ba-
s ig ni n g h is kee p . th ere a r c a used asaccom modation s ror g uests sic types or keeps. som etim es re-
nu mber or design types that he or extensions or the ramlly (older rerred to as donjons. The easiest
s hould be aware or. There are son. brother. mother. etc.). servant a nd ch eapest type or donjon was
three basic h uman castle designs. quarters. guard towers or posts. the s hell keep. wh ich was s imply a
which Include the Molle a nd Bai- troop barracks. stables. livestock s tone wall rollowing the line of the
ley. the Curtain Wall Oerense. and pens. or storage buildi ngs. T he motte palisade. with hou sing and
the Concen tric Castle. T he style in whole area was derended by an- other buildings taking the place or
which the OM desires to play his other palisade and dilch. T he pali- the tower. and u s ing the stone pal!-
campa ign . will ultimately deter- sade of the bailey orten continued sade as their outer wall. Wi th s uch
mine exactly which design type or up the motte to connect wit h the a construction a n ope n courtyard
parameters the player will be a ble palisade there. Entrance to the cas- In the ce n ter or th e m o tte ap-
use in building his casUe . tle was through an outer draw- peared . The main advantage to the
There are several distinct phases bridge a nd a gate keep whic h s hell keep was t ha t it co uld be
or technological achievements in normally consisted or two sturdy qu ick ly added to or taken down .
buildi ng castles. The OM may s tip- towers nanking the drawbridge a nd that its weigh t was evenly dis-
ulate from wh ich tech nological with winches within controlli ng t ributed over th e h ill so t hat it
level. as desc ribed below. the the lowering and raising or either a could be constructed on artificial
player can choose the design speCI- wooden or partial metal gate. mou nds or dirt with little chan ce or

4]
the walls crumbling under their nal wooden towers of earlier cen tu- barrier. As time wen t b y, fortifica-
ow n weight. r ies. with a strong cross wa ll so tion d esig n techniqu es from the
The o th er type o f donjon that ap- that. shou ld th e en t ran ce to the east spilled i nto Eu rope. Many new
peared from t h e m otte and bailey donjon be forced. the defend ers fea tu res bega n to be added to t h e
d esign w as th e s ton e tower_These could retire be hind yet an oth er ex isting cast les and many totally
massive bu ildings of s tone were so line of defen se. Th e c ross wall. on new desig n s b egan to appear. The
h eavy that they h a d to be built on t h e firs t and second floor. was well sig nificance began to shift away
natural h i ll s. since con stru cted built and had on ly one d oor j oin ing from the s upposedly im pregnable
mattes tended to shift and crack th e tow er together. As with its donjon to the bailey wall s. for i t
the walls of th e st on e tower. W h en ou ter spiral staircase to the mai n w as wiser to k ee p the attackers
a ston e tower was built. and no d oor of th e keep. all internal stair- f ro m breac hin g t h e ou te r m os t
suitable motte w as available. the cases wou nd clockwise giv ing the wall. then to let h im in to r avage
en g in eers sometim es built th e d e fend ers room t o swin g th eir and plunder t h e m an y buildings
tower on flat ground then buried sw ords free ly, wh ile the a ttackers and storage h ou ses on the inside of
half of th e tower, c reati n g. in es- h ad a tough tim e u si n g th eir t h e outer baUey.
se n ce. an arti fi c i al moUe. T h e swords and shields (assu m ing tha t The main improvem ents to t he
walls of a ston e tower averaged 15 they were right h anded . of cou rse). forti fied w alls were m easu res al-
feet thick and stood as high as 50 Th e greatest w eak n ess of t h e lo wing cover for arc h ers, modified
feet. Su ppor ted by large stone or SLOn e towe r was its squared cor- battlem en ts to w it h s tand Siege en -
heavy wood buttresses, the tower n ers, w h ic h wer e easily brok en by gines an d m ov in g ram parts. an d
widened at t h e base to protect it- Siege weapons and were quite diffi- wide walkways (catwalks) giving
self from the ons laugh t of a ram or c ult to defend (the d efen ders had free move m ent of large n um bers of
pick. An aver age s t on e tower to expose most of their bodies t o troops and knights on th e walls.
would measure approx im a t ely s h oot a t invaders at the base of t h e There sti ll ex is ted t h e m ain prob-
3.600 square feet. or an aver age o f w all). By the begin n i n g o f th e thi r- lem of sapper s (min er s) and Siege
60 feet on a si d e. At t h e lowest teenth cen tury this problem w as weapons at the base of the bailey.
leve ls. ther e woul d be- numer ou s slightly alleviated by rou n ding the The on ly sol ution to k eeping the
windows and sli t s u sed (at first) for corners of t h e bu ilding and con - attack er s away from the b ailey
ve n tila tion an d lig ht. L ater. these struc ti ng a cy lind rical k cep . How- wal l. was not to allow the a ttackers
becam e arrow slits a nd assumed a ever. j u st as thc d esign started to to get close. This was sol ved by t he
vita l role in the keep's defenses. On take h old across Europe. o ther ad- i nven tion and u se of th e m erion,
t he secon d and third fl oors of stone van ces beyond the forti ficaLion of which was a raised portion of a
towers. the air slits enlarged to t h e k eep itsel f. forcver c ha nged the wall. with arrow slits. murd er
about two feet wide and four feet view that the stone tower was the h oles . and mac hi co latio n s en a-
tall , bu t rarely were th ey left open ultimate d efen se of a castle, and b ling full scale bombardment of
(more ofte n t h an not, t h ey were on ly a few rounded s ton e towers warriors at th e base of the forti fica-
, heav ily barred an d s hu ttered). w er e built. tion .
En trances to a stone tower w ere Curtain Wall Defenses: Un til A n o th er way to protec t the wall
ei ther th rough a broad door a t the the mid-thirtee nth ce ntury almost from Siege en gin es like the ram .
bottom level. or t hrough a m ore all the castles of Eu rope w ere buil t pick . or screw was throu gh th e u se
person able entry o n the seco nd with the motte and bailey d esign . a o f braUices and hoardings, a cov-
fl oor. The second fl oor en trances, defen se system based on uncoor - ered wooden platform built on the
however. were accessible onl y by a dinated walls and towers to wear battlements to allow missiles and
narrow stai rwell tha t wound clock- t h e attacker down and per mit the ston es to be dropped through slots
wise to the doorway. In either case. d efend er many opportunities to in th e floor. These si m ple d evices
m any of t h e sLone towers h ad a strike bac k. This rarely worked . had been u sed sin ce the ea rl y
s m all gatek eep constructed to however. and the attacke r more of- twelft h cen tury. but h ad b een over-
guard th e en trances of both doors. t en than not simply tackled eac h looked b ecau se they tended to be
W ith in t h e stone tower th e d esign wall separ ately, r ed ucing it to ru b· easy targets for catapu l t s and
followed qu ite si milar to th e origi- ble and th en m ovi ng on to the next ballista-like weapons. but the u se

44
of t he merion and hoardings to- ers. u su ally quadrangular in plan . A t this ti m e howeve r. the four
geth er proved an effective w ay of su rrounded by another lower wall towers w ere sti ll sq u ared block
k eeping a t tackers at bay. with its own fl an king tow er s. The buildings. Drawing into the m ld-
Th e gr eatest ad va n ce m ent in area between these two walls. u su - t hirteenth cen tury t h ese squared
caslle design an d fortification was ally only a few ten s of feet apart. tow er s evol ved into r ounded or cir-
the u se of the flan k ing l ower, w h ich was divid ed by a number of s h ort cu lar tower s. B y t h e fourteenth
first began to appear i n the late c ross wall s th a t segm en ted t h e century the fou r towers had been
twelfth to earl y t hi rteen th cen t u ry tigh t in ner cou rtyard: thus. if an y connect ed by short h allways al-
in parts of south ern Europe. Before force pen etrated the first wall. they low ing freed om and security of
th is time , square tower s or merlons would be confined to a sm al l spe- troops within the guarded gate-
h ad been set even with the outer c ific area and i mmedia tely con- keep. Now , troo ps were ab le to
bailey, but b y exten ding severa l f r onted with a like secondary m ove freely from one tower to an -
tower s ou tward, away from the rest d efensive wall. The area i n the con- o th er with ou t fear of being struck
of the wall. it allo w ed the d efender s fin ed space becam e known as the by en emy artillery.
to fire from arrow slits on the sides killing groun d. since almost all of W it h t h e invention and u se of a
o f th e towers along the length oflh e the in itial troops into th is s mall guar d ed gatek eep. th ese bu ildings
castle's outer w all. This m ean t tha t area w er e decimated b y arch ers t ook on a m ore important ro le i n
the warrior did not have to expose and fallin g stones from the second fighti ng off invad ers. Since they
his body to attacking arch ers in an wall . stood. literally. a t the doorstep of
a ttempt to shoot invader s nearing By the end of th e fourteenth cen- th e cas tle. t h e defe n d er s insid e
the wall. tury castles were so strongly d e- h ad opportu ni ties to sally for t h
Eac h fl anking tower also pro- fended. that attacking th em was outside the castle. In t h is way. they
vided c ross fire for its n eighbors. n earl y ou t of the question. The engaged th e en emy. ye t co u ld
Wh en th e ou t er wa ll was only option open th en . was a long qu ic kly wi thdraw from the field of
breac h ed, it cornered or con tained and draw n ou t Siege w h er e m a- battle w ith ou t enda n ge rin g t h e
the i n vading arm y intQ distin c t re- c hi nes of war sat idle un til fami ne castle itse l f.
gions. Th e first fl anking towers and pestilence killed all wil h in the As this princi ple of design took
w er e thr ee-sided, w it h t h ei r bac k s massive stone wall s. h old in Eu r ope . add i ti ona l d e-
open to the inner bailey, so th at in Thus. th e castle s lo wly fa d ed fenses. ca lled barbicans. were of-
the even t the tower was captured from the focal poinlofwar and lost ten bu il t to p rotect the gateh ouse.
by the Invadi n g force, they would its w eil know n role as the d efe nder The barb ican ac ted as a mi n ia ture
prove of little wor th. As time w en t of p easan ts and the gen try. bailey. extending walls at righ t an -
b y, the flanking towers became gles from the castle's fortifications.
squar e and protec ted on all sides. The Gatekeep: T h e player Any a ttack to t h e ga teh ou se t h en
T he advancem ents in t h e abi lity should take note of on e v ital aspect had to pass through a very n ar row
to make c ircu lar keeps also cam e of castl e d eSig n - th e gatekeep. cl eft. fr om wh i c h a rtill ery and
to apply to t h e con st ru cti on of During th e eleven th and most of arch er s from w ithi n t he gat ek eep
flanki ng towers, and by t h e close the twelfth cen tu r ies, the gatekeep could rain death dow n upon th e in-
of the thirteen t h cen t ury m ost new (a structure whic h pro tec ted the truders. A s ti m e went by. t hese
fl ankin g towers w ere cylindrical. en t r ance way into th e castle) con - outer ba iley wa lls also too k on
Concentric Castles: T h e great- sisted of two sq u ar e towe r s on s tone towe r s. mottes. ditc h es.
est period in castle development oc- each side of the bailey wa ll. Th- drawbridges . or water filled m oats
curred during t h e last days of the wards the thirteen th century t his to fur th er s tren g then the entrance
thirteen th cen tury and the begi n- was replaced by fou r towers. two way i nto t h e castle proper .
ning of the fourteen t h with the ad - at each end of th e en trance way.
vancem ent of t h e con centric caslle connected by a short stone wall
i n Europe. The castles origin s fol- that p rovided excellen t p ro tection
lows the crusad er s back to the dis- an d bottled up the en em y in th e
tant lands of Syr ia and con sisted o f e vent th at th e gatekeep was
a number of circuit walls and tow- breach ed .

45
Now tha t you have a basic un - Acquiring Land the name of the crown. As a ru le,
ders tanding of the evolution of cas- s uc h c harters are issued fo r land
tle designs during the Middle Ages, Obviously. in order to build a cas- whic h is not within the bounda ries
it's lime to get on with the ac tual tle one must have la nd on which to of th e k in gdom . but which is
construction of a castle of your p lace It. In the ty pica l AD&D® claimed by the throne. As suc h . a
own . gam e. there are ma ny ways to ob- Royal Charte r may give away land
The fi rst s tep in this process Is tain land. Some are a bove board which is als o cla imed by another
fai rly s im ple: u se your imagin - and heroic. others are not. The governm en t. In s uc h cases. open
ation. Take a few moments to vis u - c hoice of tech niques possible in a warfar e or occasional s kirmis hes
ali ze th e castle you wan t to build in cam paign is left up to the DM. wi th are possible,
your mind . Is it going to be a s m a ll the exact method em ployed left in
frontier fort or the major military the hands of the players. Land Grants
stru cture of a mighty e mp ire?
Royal Charters A land grant is issued to cha rac-
What is the area around it like?
ters who h ave done som e great
Are the local serfs going to support One of t he most we ll k now n service to the crown. As a rule.
the castle's construc tion or oppose means of coming in to possession th ey are accom panied with a pat-
it? Once you have an unders tand- of an estate is th rough the a ttain- en t of nobility for th e rewarded in·
ing of the overall natu re of your men t of a Royal Charter. A charter dividual. La nd acqui red in th is
castle a nd its climes. the n you can is a n official document from a k ing fas h ion is s tili assumed to belong
get down to business. or e mperor wh ich gives legal per- to the person issuing the grant, but
mission to an indi vidual or group the vassal is give n free c harge over
to ad mi nister a sec tion of land in a ll that occu rs on i t. Th is is the tra-

46
dilion al means by which feuda l fetching a price upwards of 100 IS possible to " claim Jump ". In
kingdoms a re s plit up into man · times its " true" va lue. s h ort . a force moves in , m a kes
a geable sec tion s. Sin ce a la nd Persons buying land will want to their cla im . a nd establishes a kee p
grant Is norma lly within th e bor· keep in mind that tiley should . as a or village of some ty pe as quickly
ders of th e kingdom . It is seldom rule. buy enough land for the castle as possible. They then a ttempt to
d ispu ted . Hsclf. all the farms required to sup- ho ld th e la nd . often ass ertin g
port It. a s mall vUlage for those who "squa tter 's righ ts" and Oghling off
Conquest of Land work the farms, and woodla nds for a tlempts by others to reclaim their
hunting a nd future development. rightful territory.
On e o f th e more infam ou s As you can see. buying la nd can be· Another possibility is the theft of
m eans of coming into possession come a very ex pens ive problem. la nd . Althoug h it is obvious ly not
ofland on w hic h to build a castle is possib le to actu ally gra b the land
by taking it with force. Examples Claiming: Land a nd run with It. there a re m a ny
of s uch ac tions mig ht Include the dis honest m ean s by which owner·
" libera tio n " of a land whic h is Among ad venturers a nd explor- s hip can be had . For example. a
righ tly th e king's (in his opinion) ers. cla imin g la nd is a favo rite land owner could be forced in to
bu t which has been taken ove r by means of setti ng up housekeeping. betli ng his la nd in a dis honest car d
a nother state and the ta king of If the character or party are recog· gam e. When the last ha nd is dealt.
land held by a nation of oppos ing nized as the Orst Individua ls ever he has lost. Fa ls lOed bills of sale or
alignm ent. As a rule. la nd ta ke n In to ta m e or explore a give n region of wills are a nother possibility. As a
this m a nner will elimin a te a ny the world. then they a re free to rule. on ly those of evil alig nment
chance of popular support for the claim it. If they a re pla nning to es- will us e s uch means to acquire
castle con s tru ction projec t. In tablish th eir own country. the land.
ga m e term s. this m eans th a t cha racters a re free to claim th e
worker m ora le (deOned in the nex t la nd for themselves. Of course. if Leasing:
section) will never be better tha n someone else com es along and
"average". claims it as well (see claim jump- Althou gh not a common prac-
ing). th e n a ba ttle m ay ensue. tice, it Is som etimes possible to
Purchasing: Land Hopefully. the cha rac ters a re pre- lease property from a la nd owner.
pa red for this a nd will be a ble to This is much like buy ing the la nd.
In som e cases. it m ay be possible keep their a ttackers from de feat· bu t assumes that a monthly pay-
to buy land from a king or other In· ing them . ment will be made to the lord-a
dlvidual on which to build your If the players lack the resources s ort of rent.
castle. S in ce m any fe uda l kin g· or the desire to set up their own In return for his paym ents. the
doms do not recognize the right of kingdom . they will wa nt to claim land is und er the complete control
a n individua l (other tha n the king) the la nd in the nam e of the ruler of th e leasing character. Often , a
to own land . this is often not a pos· they serve. By so doing. they are lease will be set up to allow the
sibllity. a lm ost assu red to receive a Royal cha rac ter a cha nce to begin build -
1b determine the purchase price Ch arter or land gra nt which lis ts ing a castle before he has acqu ired
for la nd (whe n It is availa ble) s ta rt th em as the rightful rulers of the the fund s to buy the land outrigh t.
with a base value of tOO go ld a rea . Kings and emperors will al - The price ch arged for a land lease
pieces per acre for undeveloped mos t always look very favorably is hig hl y n egotiable . and OMs
property. Divide the base value by on those wh o work to ex pand their s hould base the monthly payment
the Production ModlHers (see the lands. on the value of the land (as com-
nex t section) for its climate. geog- puted In the section on buying
ra phy. a nd ground cover. Devel- Theft or Claim Jumping: land ) a nd the perceived wealth of
oped land will be more expe nsive. the character.
with property in a town costing In regions wh ich are only p arti-
perha ps 10 limes the computed ally explored or which have been
value a nd la nd in a m ajor city claim ed by a r ival government. it

41
The Const ruction Site going to have to b e supplied with th ei r seats in su ch r egion s.
imported provision s. as t h er e \ 1ill Examples of moderate regions
Now tha t y ou have d eter mined be n o local agr icult u r e possib le. on E arth In clud e m u c h o f t h e
how the c ha rac te r will co me into E xam p les o f ar ctic climat es i n southern Un ited S ta tes an d most
possession of t h e lan d on w hic h h e our own w orld in clude bo th t h e of the region s around t h e Med iter-
w ish es to build . it's t im e t o look a t ar c lic an d an tarc tic. as we ll as t h e r an ean Sea.
the land i tself. T h e d esign er o f the peak s of som e moun tain s.
castle m us t lake in to accoun t the Sub-Tropical ( 1. 25 )
c li ma te in whi c h w o rk w ill b e Sub -Arctic (2 . 50)
done. the terrain whic h workers A lthoug h these r egi on s are
mus t d eal w i t h , t h e v egeta tion on While not as hostile as t h e ar c tic. m arked by an al m ost year -round
the site, and the availa bility of re- su b -ar c tic c limates are harsh and growing season . they ar e gen erally
sou rces. d ifficu lt to work in . While a sh or t too w ar m for op timu m com for t.
gr owi ng season is possible. i t is fol- Win ter s are s hort and , as a rule.
Climate Type low ed by a lon g and d eadly winter . n o t harsh at al l. Man y r egions in
Ca stles in th is ar ea will be v ery t h is clima te w ill never see snowfall
The fi rs t p iece o f i nform a tion sm all i f for ced to d epend on t h eir un less a t h igh er elevations,
tha t mus t be gene rated abou t the own agric u lture. If food can b e im - On Ear th . m uc h o f n orth ern A f-
castle is its Cli ma te T ype. As you ported r egular ly. then a larger cas- rica an d lar ge portions of South
migh t imagi ne. bu ildin g a castle in tle is possible, A m erica w ou ld fall into th is cate·
a tempera te region is fa r easie r Mu c h of A lask a. Can ada . an d gory.
than building one in the frozen Scandinavia fall In to the su b·arClic
north or blis tering heat of the trop- ca tegory. as do portion s o f G reen - Tropical ( 1.50)
ics. lan d . Icelan d. and t h e Soviet Un -
Eac h of the s ix c li mate ty pes The hottest regions in the world .
ion .
lis ted be low Includes a Pro duc tio n the tropics ar e m arked by v er y
ModifierjPM). T h is number r al es h igh temper a tur es and n on ex ist-
Temperate ( 1.25)
the diffic ulty assoc iated with cas- en t w in ter s. The gr owin g season
tle construction in tha t c lim a te. A A r egion ma r k ed b y di s t inc t h as no end . b u t t h ere is no r elief
valu e of " 1.00" is t h e average fr om c h an g es In seaso n . Temper a t e from the h arsh tempera t u res tha t
w hic h all ot h er number s d eviate. zon es h av e sh ort. bu t ad equate. d omin a te su c h areas .
W h en y ou r ecord th e c lima te ty p e. growi n g seasons an d p r o d u ce M u c h of Cen tral A m erica and
also note the PM associat ed w i th it. good h arvest s. Wi n ter s are h arsh . portions of Afr ica fall In to this cate·
PMs will be u sed later to d et ermine but can be w eath er ed by those gor y. as do sections o f southeast
how m u ch It cos ts to b uild y ou r who ar e r ead y for th em. Asia an d the Ind ies.
castle and h ow lon g it will tak e to E xam pies of t em pera te zon es on
com plete. When ever you r ecord a Earth inclu d e New England . por - Geography
PM . r em ember t h a t a lo w number tions o f N orth ern E u ro p e_ and
T h e nex t im por tan t aspect tha t
indicates b etter conditions an d . muc h o f sou th ern Can a da an d th e
must be consider ed ab ou t a poten -
t h er efore. fas ter and c heaper con - Soviet U n ion.
t ial buildi n g site is t h a t of geo-
struction . graphy. In i ts m ost si m ple ter m s.
M o derate ( 1.00)
th is c an b e tho u gh t o f a s t he
Arctic (4 .00) Perhaps t h e best sui ted for hu - rou gh n ess of t h e terrain .
T h is area of t h e w orld is m arked man c iv ili zations. t h ese c lim a tes O n Important distinc tion m u st
by Its frigid t empera t u r es and oth - o ffer fa irl y m ild win t er s, lon g b e mad e h er e. An ar ea's geogr a-
erwi se h o s ti l e co ndi t ion s. Th e gro w ing seasons. and ar e o t h er- p h y r efer s only to t h e earth itself.
ground is mad e u p of sn o w an d ice. wise co m fort ab le to dwell in . an d n o t to what is grow ing on it.
for t h e region seldom gro w s warm Nearly any ty pe of h u m an so c iet y Thus, a barren arc tic plai n and a
enou gh for w a ter to m elt. A cas tle can b e found in a moder a te zone. fl a t field in a tempera te r egion both
buil t in su c h a region is probably with great empires o ften hav in g fall In to t h e pla jns category. Later.

48
when we discuss ground cove r,
you will see t he forestation an d
vegetation of an area com e into
play. For now, th ou gh . think only
about the rocks and soiL
As with climate type, an area's
geography w ill gen erate a PM that
must be recorded for later u se.

High Mountains (4.00)


The most daunting and danger-
ous of geographies. high moun-
tains include only the most lofty of
peaks. Travel to and from such r e-
gions is assum ed to be almost im-
possib le, unless magical m eans
are used to aid the voyager. Even
dwarves tend t o aVOid such rugged
lands. although they greatly ad-
mi re them and their solid con-
struction.
On Earth, the m ountains of Ti-
bet migh t fall into this categor y.

Moderate Mountains (3 .00)


Somewhat less imposing t h an
the high mountains. these r egions
are still overwhelming. Dwarves
and gnomes dearly l ove su c h
places, and will seek th em out
above all oth ers to make their
homes in. Human cultures In su ch
p laces will be few and far between,
but not unknown.
The Swiss Alps and Rocky
Mountains both have areas that
fall into this category.

Low Mountains (2.00)


A lthou gh rough and challeng-
i n g. th ese areas are far more
friendly to human societies than
the other mountain t ypes. Those
cultures tha t do thrive in such r e-
gion s will t end to b e small. for the
difficul ties in h erent In su ch places
make large cities difficult, If not
Impossible. to maintain .

49
On our own world . the White to the vegetation that will be found ground cover with a little effort. In
Mountains in New England and in the region. Forexample. while It addition. th e fl ora and fauna of
portions of the Appalachians might be difficult to buUd a castle such region s are far less danger-
through out the eastern United in a m ountainous region, It be- ous than those of the jungle or
States will fall Into this grouping. comes a lm ost Impossible If we dense forest environments.
cover the mountains with a dense Many sections of North America
Foothills ( 1. 5 0 ) rain forest. and Europe are covered with light
Unlike th e low, rolling hills Each type of ground cover has a woods.
found In many parts of the typical PM associated with It. record this
AD&DiII game world. these regions number when you determine the Scrub ( 1.00)
are noted fo r their rough terraIn type of cover you will be building This type of vegetation grows In
and broke n nature. They are rug- In as it will be used la ter on In the areas where the sallis not very fer·
ged and dangerous. often consid- construction process. tile or cond itions are otherwise too
ered to be mountains by those who h a rs h for larger plants to take
live on or among them. Jungl e ( 3.00)
hold. Scrub terrain is a fairly gen-
Areas s uch as Greece. Thrkey. This is the most difficult type of eral category that is meant to In-
and Italy fall into this category. ground cover to work In. The com- clude any area without large trees
bination of dense undergrowth , that is dominated by bush es.
Roiling Hills ( 1.00) towering trees. and otherwise un- s h rubs. and similar small plants.
A very common type of geogra· suitable conditions m a ke jungle Dangerous animals are rare a nd
phy. roiling hills are very appeal· construction very daunting. Jun · construction in s uch a region is
ing to most human cultu res. They gles are also noted for the danger- fairly easy.
offer the advantages of rou gher ous monsters and a nima ls th at Sc rub regions are co m mon
terrain without the hazards and dwell in them. along the seacoasts of New En-
difficulties associated with moun- Examples of jungles on Earth in- gland and in colder climates of the
taJns and the like . clude th e rain forests of South world like Canada.
Much of the United States and America and the heart of Africa.
Europe Is dominated by rolling Grasslands (0 . 7 5 )
Dense Forest (2.00)
hills. The term "grassla nds" applies
While not as difficult to clear and not on ly to wide regions of savan-
Plains (0 . 75 ) work as areas of Jungle. dense for- nah a nd veldt. but also to areas
Plains are regions of long. fl at ests are still a m ajor challenge to that have been under cultivation.
terrain wi th out major geographi- any castle con struction team. As a rule. the lack of heavy vegeta-
cal la ndmarks. T hey have no natu- They offer resistance In the fonn of tion and absence of dangerous ani-
ra l windbreaks a nd are often large trees, heavy undergrowth . mals makes these regions well
subject to strong breezes and the and fatrly danger ous fl ora and suited for the task of castle con-
like. Despite this . the plains are fauna. struction.
ideal for many occupations if the Regions of the Earth that fal l into Much of the midwestern United
climate Is hospitable. this category Include the rain for- States fa lls into this category. as do
The midwestern United States esls of the nort.hwestern United the farming regions of Canada and
and cen tral Soviet Union are fl ne States. the Soviet Union.
examples of this type of geogra·
phy. Light Forest ( 1.5 0 ) Barren ( 1.50 )
Light forests a re common in Ba rren r egions are noted for
Ground Cover many parts of the average AD&DiII their absolute lack of vegetation.
gam e world . They can be difficult As a rule, however. this m eans that
The third Important feature of
to work In . but most construction they are poorly suited to construc-
the con struction site Is the ground
teams are able to overcome s uch tion because of the condition of the
cover. For the most part. this refers

50
soil. While s uch places are not as Distant and Poor (1 .00) As with the previous section on
difficu lt to work in as deserts. they This category is u sed whenever the cons truction site itself. all of
are ex posed to strong winds and the resources (stone. food. tools. the following characteristics will
make life dlfficult for those forced and so forth) are far from the con- generate a PM that must be reo
to live and work there. struction s ite and of Inferior qual- corded for future reference.
Examples of barren lands on ity. While this is the worst possible
Earth include the prairies of the Local Sodal Structure
case. it is sometimes unavoidable.
United States and the steppes re-
The nature of the local people
glon of the Soviet Union. Distant and Good ( 1.50) and their native culture will have a
In this case, s upplies a nd re- lot of influence on the construction
Desert (2 _00)
sources are of acceptable quality. of the castle. The reason for this Is
1\vo things make construction in but are very far away and must be simple enough. mos t of the actual
the desert difficu lt: the lack of wa- transported to the site. This is a work force will be drawn from
ter or other supplies a nd the un- fairly common occurrence. these people. If they are. for exam-
suitable nature of the soil itself. ple. nomads with no history of
Although it is possible to build in Near and Poor ( 1.15) building large. static structures.
the desert, It is not easy. then it will be difficult to work with
On Earth, the Sahara and Gobi In this Instance. the supplies are them. While they might not di-
deserts fa ll into this category. close at hand. but are of poor qual- rectly oppose construction, they
Ity. While this Is not the best case wi1l not have an understanding of
Swamp (1 .00)
by any means. it is the most com- the techniques to be employed or
mon condition. As a rule. castles the tools that they may be requir ed
Swamps. marshes. and similar will be built with materials from to work with. Careful guidance
wetlands are noted for their hostil· the local area. even if they are not and s upervis ion of such laborers
ity to man and his projects. Dan- the best available. will be time cons uming and expen ·
gerous animals a bound . the land is s ive.
soft and wet. and the climate is Near and Good ( 1.00)
hostile. Few places are more By far the best of conditions. this Nomadic ( 2.50)
daunting to workers and engineers is a rare occurrence. 1b fall into
alike. Nomadic people travel from
this category. a construction site p lace to place throughout their
Examples of swamps on Earth mus t be near a source of high qual-
include the Everglades in North lives. They build no long term
ity supplies. The most com mon In- structures and have no concept of
America and portions of the Ama- stance of such a construction site
zon river basin. enduring projects. As s uch. they
might be the building of a castle to can be difficult to train and tend to
defend a large town whose main think of the work they are doing as
Resource Availability Industry is mining and ston e· foolish and pointless. Why build
working-obviously. not an every- such an immense thing when we
Another important aspect that day thing.
must be considered is that of con- will all move on in a few months?
struction resources and supplies.
If a castle is being built in the arc- The Work force 5eml·Nomadlc (1.15 )
tic. then stone and food must be Now that the physical nature of Although these cultures have
imported from far away. Read the area has been determined and many ofthe same traits as nomadic
through this section and deter- its various production modifiers people, they do build longer lasting
mine which cat egory best de- recorded. the design process can structures that they may return to
scribes the conditions that a move on to its next phase. In this many times. For example. a central
specific castle will be built under. section. we will deal with the peo· temple might be established which
p ie who live in the area where the several different tribes may jour-
castle is going to be buUt. ney to for a brief period each year.

51
Although working wi t h semi- of b etter qua lity. While some this group have a natural affinity
nomadic people is difficult. It is not might argue that it is ch eaper to for stone work. like the average
nearly as frustrating as working use unskil led workers w ho can be dwarf or a skilled human cons truc-
with nomadic societies. paid less. they are not taking into tion worker.
account time and m on ey los t to
Primitive Agricultural ( 1.25 ) training. mistakes. a nd lack of Good (0.75 )
These people have begun to un- worker pride.
Workers in thi s ca tegory a re
derstand the importance of farm - As a note. the followi ng catego- nOled for their talent. productivity.
ing a nd the like. Wh il e less ries assume that work crews will a nd wo rk ethics . They ca n be
advanced c ul tures tend to be vic- be la rge ly un skilled. b ut s uper- counted on to make few (if any )
tims of the environment. these vised by artisans a nd ind ividuals mistakes and to undertake prompt
people have begun to con front a nd with kn ow ledge a nd ex perience. If corrective action when accidents
even change the local ecology to no exper ienced professionals a re occur. An experien ced team of
su it their needs. They have fi xed available. the OM may wis h to re- dwarven s tonewrlgh ts would fall
settlements that they live In all duce the worker skill by one level. in to this category.
year round and understand th e If a wealth of experts is availab le
concept of land owners hip in som e for some reason . the worker skIll Very Good (0 . 50)
basic way_ may be increased by one level.
T hose who fa ll In to this category
Very Poor (3 .00) are the most highly s killed of all
Agricultural ( 1_00)
cons truction teams. They m ake al-
The typical fe udal culture. agri- This category includ es a ll man- most no mistakes. have very few
cultura l societies have organized ner of people who have n o fam iliar- accidents, and are a ble to under-
farms, understand crop rotation ity with buUdlng large structures, take even the most daunting pro-
and sim ilar farming techniques. like dryads. sylphs. or merfolk. In jects without fear of fa ilure. The
a nd have a solid understanding of ad d ition. it Incl udes t h ose w ho dwarven artisans of lege nd fa ll into
la nd owners h ip. T h ey recognize mus t be constantly su pervised or this category. as do stone gian ts
the importance of a large fortifica- are not free-th inking. like the un- a nd si milar races.
tion as a benefit to themselves and dead or characters acti ng under
their own society. some sort of mental domination .
Worker Morale
Poor ( 2.00) Of course. no matter how good
Adnnced Agricultural (0 _75 )
the building s ite or how s killed the
More advanced than the typical This class of wor ker is not famil-
workers. low m orale can spell di-
feuda l society. advanced agricul- iar wi th stone work or s imilar con -
struction projec ts, but does not saster for a project. In fact. h igh ly
tural cultures a lmost demand the s killed workers on a project they
presence of a castle or keep in their find the concept wh olly alien . The
do not s upport can spell doom, as
region as a sign of power. prosper- typical "man-in-the- s treet" would
they a re able to sabotage the pro·
ity. and a bility, They also have s kill fall into this category. In addition .
ject in s ubtle and disastrou s ways.
and knowledge in building tech - some races that are not noted for
niques far in excess of those pos- large scale construction s (like li z-
Very Poor (3 .00)
sessed by lesser cultures. ard men or troglodytes) migh t fa U
into this grouping. Workers in this category can be
counted on to avoid work when-
Worker Skill
Average ( 1.00) ever poss ible. to sabotage the pro-
The next important category Is jec t. and generally to do a very
As a rule. nearly every construc-
that of worker s kill , If the castle is poor job. Constru ction time is
tion project will be able to recruit
being built by people who have a greatly increased and costs are
workers of this calibe r. unless
natural affinity for s tone work and higher due to s upervisory needs
there are unusual circumstances
fo rtress design , like dwarves. then and constant reworking of past er-
work will be quicker. cheaper. a nd that dictate otherwise. Persons In
rors. Slaves a nd prisoners fa ll into

52
this ca tegory, as do those who have Very High (0.50) bu ilt i n temperate climat e (Pro-
no free will (skeletons, zom bies, or T he most motivated work fo rce duc tion M odifier of 1.25) on a n
persons who are under som e form available, very high morale workers area composed p r im arily of rolling
of men tal dom ination ). hi1ls (PM 1. 00). The reg ion around
will put in long hours in bad cond i·
t h e cas tle was dom in a t ed by
tions with only a m inimum of grum -
Poor (2 .00) marsh es and swamp lands (PM
blingand fuss. T hey can be counted
2.00) and the available resources
Wh ile workers In t h is grou p on to take corrective action the mo-
w ere som ewhat distant. bul of
migh tnot gooutoftheirway to un- m ent a problem (or potential prob-
good quality (PM 1.50).
derm ine a project they will cer· lem) is spolled . Their work will be of
In determining the composi t ion
tai nly not go ou t of their way to the highest caliber and they will do
everyth ing they can to further the of the w ork force, we decide that
help it along. Mi nor problems that the local c ulture is a n agric ultural
m ight be caugh t early on and cor- interests of the project.
o n e (PM 1.(0). T h e local folk wh o
rected a re ignored. leading to a po- Exam ples of those in th is cate-
gory include the fan alic fo llowers will be called upon to build the cas-
tential d isaster later on . Loafing is Ue are typical humans. However.
com mon and the pace of work is of a popu lar religious or m ilitar y
because the king has commanded
generally very s low. Poor working leader and th e hench me n of player
that this casUe be built. h e has
con dition s or cru el superv is ion characters.
sent along a team of experts to s u-
can easily d rive a work c rew th a t pervise. The DM consid ers t h e
normally has "average" morale Determine the Final
matter. and decides that thei r in -
into th is category. Production Modifier
flu ence will increas e the worker
Now that all of the major facto rs skill from " poor " to "average",
A\lerage ( 1.00) that will go into determin ing the giving the project a PM of 1.00. Be·
Unless th ere are unus ual co ndi- ease with wh ich the castle can be ca use the local people have been
tions that might ma ke a cons truc- buil t have been defined. it's lime to bo th er ed by in vaders from lhe
tion team m ore or less incl ined to calcu la te the to ta l Prod uction swamps before. they support th e
work on a project. they will fall in to Mod ifier for th e castle. Th do this. construc tion of the cas tle and ar e
this category. Ma inta ini ng this s imply multi ply all of th e PMs that consider ed to be of high morale
leve l of morale is sim ple enou gh if h ave bee n generated so far to- (PM 0.75).
s u perv isors a r e competen t a n d ge th er. H is recom mended that you Putting th e num bers a ll l o-
skilled , cond itions are fairly good, round off you r figu re to two deci· gether. we find that we have the
and the projec t Is not detri m ental mal places when you have com- foJ/o wing modiflers:
to the in terests of th e wor kers. pleted the ca lc ula tion.
Thmperate Climate 1.25
High (0 . 75 ) Castle on the Moors Rolling Hills 1.00
Swamp 2.00
In order to illustrate the d eSign
Wor kers with h igh m orale te nd DisianUGood Resources 1.50
process. we will pa use al th is point
to be in terested in the project for
and present you with a n example A gric ultural Society J.oo
one reason or a nother. For exam- Average Workers 1.00
of castle con struc tion . Those of
ple, they m igh t be th e sold iers who Hig h Mora le 0.75
you wh o are familiar with the first
will be stationed in th e castle or
book in this series. The Campaign
m igh t recognize its need to defend In order to d etermin e the total pro-
Sourcebook and Catacomb Gu ide,
them from a n eighborin g s ta te. For duction modifler. we multiply all
will remember the Castle on the
w ha teve r th e reason . t hey will these num bers together (and round
M oors from that text. For those of
wor k hard and attempt to do what- to two decimal places) giving us a
yo u wh o ar e not fa m iliar with i t.
ever they can to s peed th e projec t PM of2.81. As you can see. the loca-
we have reprinled the m ap and a
along a nd In s ure h igh quality con - tion chosen for the construction is
briefd escription of lhe struct ure at
struction. hardly ideal, despite the workers
the end of t h is ch apter.
The Castle on th e Moors was enthusiasm for the Job.

53
Castle Design Castle Modules Table
At th i s point. it's time to think
about the actual castle itselr. What Module Type Tech Time Gold
features wUl it have? How large Barbican. S ma ll 4 1.665 2B.600
will it be? These and other Impor· Barbican. Medium 5 2.050 35.200
tant aspects must be decided upon Barbican. Large 6 2.BBO 49.500
now.
Castle design is a m od ular proc-
BuUding. Sm a ll Stone 3 64 2.000
ess. For example. a s imple outpost Building. Medium Stone 3 96 3.000
might consist of four round towers Building, Large Stone 3 144 4.500
(each four floors high), linked by a Building. Great Stone 4 300 10.000
solid stone wall (also four floors Building, Grand Stone 4 600 19.000
high). with a basic gatek eep se t in
BuUding, Small Wooden B 40
the center of one wall to allow en-
Building. Medium Wooden 1 12 60
trance to the casUe. FrOm this ba-
Building, Large Wooden 1 18 90
sic description of the structure. we
Building, Great Wooden 2 40 200
can design the entire castle.
Building, Grand Wooden 2 75 375
Castle Modules Ditch 2 10
The foll owing modules can be
used in th e design of a castle. Drawbridge 2 40 550
When you select a module for use.
Gatekeep. Lesser 5 1.950 33.275
however. be sure to take into ac-
Gatekeep. Greater 6 4,625 40,620
coun t the tech level of the area (as
Gatekeep. Grand 7 6.410 110.800
den ned at Lhe start of the design
process).
Moat/Channel 3 6 30
Module Descriptions Motte 2 10
Many of the terms used in the
Palisade 1 5
above tab le may be unclear to
those unfamiliar with m edieval Thwer, Small Round 4 720 12.000
architecture. In addition , the ac· Thwer. Medium Round 5 900 15.000
tual construction of. say. a barbi· Thwer, Large Round 6 1.260 21.000
can may be grea tl y varied in
different kingdoms, Thus, we pro· Thwer. Small Square 3 840 14,000
vide the fo llowing description of Thwer, Medium Square 4 1.0BO 18.000
the castle modules in a n effort to Thwer, Large Square 5 1.440 24.000
fully define them for use in castle
design. Thnnel 4 25 100
Readers s hould note that the di·
mensions given in the descriptions Wall. Stone 3 30 500
of the various modules are internal Wall. Stone & Hoarding 4 36 600
dimensions. Thus. a s mall . square Wall. Stone & Glacis 5 44 720
tower that Is described as 30' by Wall. Stone & Machicolatlon 6 53 864
30' has external dimensions of 50' Wall. Stone & Postern 4 5 100
by 50' because of its 10' thick Wall. Wooden 1 5
walls.

54
Barbl ean S m all buildings are gen erally waJls, usually only a few inches
Barblcans are a form of con- square in shape. The walls average thick. Small buildings are 20' by
struction intended to protect the 2 feet in th ickn ess and stand 15 20'. giving th em 400 square feet of
castle gate from attackers. In this fee t tall. The Interior of the build- floor space. Medium bu ildings are
sense, they are much like the gate- ing has 400 square feet of floor 40' by 20' and have 800 square
keeps that even tua lly evolve from area (us ua lly 20' by 20'). feet of floor space. Large buildings.
them . Barblcans are set into the Medium a nd la r ge buildings which are often fo und as storage
ou ter and curtain walls of a castle. have s lmtlar wall constructions. areas or large shops. are 60' by 30'
Small barblcans are composed bu t have. respectively. 800 square a nd have 1.800 square feet of Ooor
of two small, round towers set feet a nd 1,800 square feet of fl oor space.
some 20 feet apart with a stone a rea . Usually, a m ediu m building Great wooden bu ild ings are two
building linking th eir upper sec- is 40' by 20' and a large building is story affairs that stand 30' tall.
tions together. The space beneath 60' by 30' _ They are 60' long a nd 30' wide.
th e s u spended b uild in g often Great stone buildings are two with 1.800 square feet of surface
houses a gate, but may be found level affa irs. stand ing 30' tall . Like area on each floor.
open from time to lim e, In our the other stone stru ctures. their Gr and wooden buildings are
module. a gate is always assumed walls average 2 feet thick (more at th ree stories (45 ') tall and measure
to be Included. the base, less at th e top). Each of 80' by 40'. Each floor has a surface
Medi um barbicans are com- the great building's two floors has area of 3.200 square feet fo r a total
posed of a brace of m edium. round 1,800 square feet of su rface area, of 9 .600 square feet.
towers that are spaced 20 feet usually with dimensions of 30' by
60'_ Dlteh
apart and connected with a small
stone building. Once agai n , a gate Gra nd ston e buildings are large Ditches are used in castle de-
is assum ed to be Included beneath and im pressive things. They stand fense to make the land which at-
the building. 4 5' tall. having three internal
tackers must cross uneve n and
Large barbicans are also based levels. The building is usually 80' dangerous. While giving their a t-
on two m edium , round towers but lon g by 40' wide. giving each floor ten tion to getting past a ditch or
are spaced 40 feet apart and have a 3.200 square feet of surface area.
other obstacle. a ttackers are far
large linking structure between Other shapes a nd dimensions are more vulnerable to defensive mis-
them. possible. but the Internal surface sile fire.
In all cases. the floors a nd walls area will remain similar. Each ditch section is 10' long.
of the connecting structure have 10' across, a nd 5' deep. Thu s. a
Buildings. Wooden
murd erhol es and embrasures 100' long ditch would require 10
through which attackers can be Like stone buildi ngs. the follow- ditch m odu les. A ditch is not fi n-
assaulted. Further. each tower, Ingstructures are found within the ished and will not hold water like a
whether s m all or medium, Is as- castle walls as out-buildings. In ad- moat. a lt hough water will poo l
sumed to be two stories (30') tall . dition. they make up t he majority there after a storm .
of buildings in a town. village. or
Buildings. Stone other community. The dimensions Drawbridge
Sto ne buildings are genera lly listed for each entry are the most A drawbridge . which is assumed
used in the design of a bailey or common , but builders are by no to include a small structure from
castle compound , and a re not an m eans restricted to them. When which It is operated. Is u sed to al-
actual part of the castle itself. For determining the price and labor low easy passage over ditches.
those who wis h to build th em- time for a nonstandard building. moats. and olher castle defenses.
selves a home. warehouse. s hop, base your estimate on the square Theaverage drawbridge is 20' long
or other structure (either within footage of its nearest eqUivalent a nd 10' wide. Larger examples can
the confines of a castle wall or In a from this listing. be created by combin ing two (or
small village) . these buildings can S m a ll . medium, a n d large more) drawbridge m odu les. The
be u sed. wooden buildings have very thin drawbridge is assumed to be made

55
from ha rd wood a nd Is braced (or ranged in th e same man ner as the availa bl e, m a nmade on es ca n be
eve n s hod) wi th metal to Increase towers in th e grea ter gate keep. crea ted . As a rule, one motte mod·
its stre ngth . a nd can hold off huge numbers of u le represen ts a 10' by 10' square
e nem y forces for ex tended periods area ra ised 5'. Thus. ifan area 400'
Gate keep of time. The two forward towers by 400' (160,000 square feet) were
A major step in the evolution of are set som e 30 feet out from the to be ra ised, 1.600 m oat uni ts
castle and 40 feet apart. A fu lly en- wou ld be required for eac h 5' rise
the castle. a gatekeep permi ts the
closed stone passage runs along in ground level.
defenders of the castle to confron t
altacke rs before they reach the th e upper section of the two fl ank·
m ai n ga tes th e m se lves. In es· ing walls. a llowi ng easy and safe Palisade

sence. a ga tekee p is much like a passage from the towers to the cas- A pa lisade is a fence of wooden
barblca n tha t Is set away from the lie and back again. pos ts (usu a lly about six inches
castle walls a nd connected to them thick) that is set up as a defense
Moat/Channel
via a pair of strong stone walls. agains t enemy cha rges a nd the
Eve n If the outer barriers of the gao As technology Improves, t he like. Palisades ar e often set up
tekeep are breached. the walls act idea of m aking ditches even more along the de fending edge of a ditch
to create a killi ng field that makes effec tive by filling them with water or moat to make th em eve n more
the fi na l assaul t on the gates even naturally arises. Thus. in essence, difficul t 10 bypass. A pal isade mod-
more difficult. a moat is nothi ng m ore tha n a u le ru ns 10' long and stands 5'
A lesser gatekeep consists of two d itch tha t has bee n fi nished so that hig h .
small . round towers and a linking wa ter w ill be co ntai ned by it.
struc ture (essen tially a small bar- Channels are used to link m oa ts Tower, Round
bican) tha t a re set some 20 feet out with th e wa ter ways th at wil l fill Round ed towers prov ide belter a
from the castle's main gate. 1\vo them . In som e cases, it may be bette r defense agains t things like
15 ' high walls run from the na nk- necessary to dam part of a water· screws a nd sa ppers. As a rule. they
ing towe rs to the main gate and se- way to d ivert water into the moat. tend to be som ewhat s m a ller In ter-
cure the structure to the castle. Da ms can be built like s tone walls. na lly than thei r square coun ter·
Gr ea te r gate keeps are so m e- but cost twice as much and take parts. and use less stone. Thus.
what larger and Incorporate four twice as long to complete. th ey cost som ewha t less to build.
m edium. round towers. 'TWo are It is som etimes possible to fill a Th e tec hnology required to build
positioned forwa rd just as they are m oat with dangerolls a nima ls that s uch s tructures. however. may nOl
in a lesser gatekeep, but two more can be used to in crease its e ffec· a lways be ava ila ble to the castle
are built In lo the cas t le wa lls tlveness du ring a n attac k. Exact designer.
around the m a in gate itself. In this de ta ils in s uch cases are left to the S m all towers of th is ty pe have a
way, the rear towers can provid e DM 's Imagination . It is important 30' d iam eter interior s pace ava ila-
beLler fire Into the killing fie lds be- to keep In m ind. however. tha t un-
ble for use and are 40' in diameter
tween the castle a nd outer de- intelligen t moat guardians will at- on t he o utside. A s ing le tower
fenses and can a lso support the tack defender and intruder a like m od ule is assumed to be 2 stor ies
forward towers in holding off at- a nd that intelligent denizens will tall {30'} a nd have wal ls which avo
tackers. Person s in the forwa rd require some reason for accepting erage 10' thick. Of course, this as-
lowers can move a long the top of a position as " moat guard ". s um es th at th e wa lls will be
the walls (w hich provide partia l thinner a t the top and wider at the
cover from e n emy a r ch ers) to Motte
base. Embrasures in the wall a llow
reach the castle towers. In tim es of fres h air in to the tower and permit
combat. th is is dangerous to a t· Jus t as it is so metim es wise to those within to fi re on troops out·
tempt. ring a castle with ditches to defend s ide.
Gra nd ga tekeeps are th e ultl· it. it is a lways better to build on Medium a nd la rge lowers resem-
mate in gate defe nse. Th ey a re high ground. In cases whe re a nat- ble their s m aller cous ins In most
composed of four large towers, a r- ural earth en mound or motte is not ways. Again, they are assumed to

56
be 30' tall and be divided into two constru ct without magical assist- are 40' a nd 60' square r espec-
levels. Medium towers have a 40' ance. tively. Sq u are towers can be
in ternal d iame ter w hile large tow- stacked just as rou nd towers can.
ers ar e 60' across. Tower, Square Furt h er. it is possible to stack a
Larger towers can be built by round tower atop a squar e tower
combining t wo or more tower Al th ough less sturdy and some- so long as size restrictions a re
modules together an d co m bining what m ore expens i ve to make. obeyed.
the costs. I f th e stru cture Is to square towers are easier to bu ild
stand alone, th en the second m od- t h an round ones. Thus. they are Tunnel
ule must be one size sm aller t h an som ewhat more common. Squ are
the tower below it. Thu s, a large towers are found in t h e same basic A tunne l m odule represents an
round tower could act as a base sizes as round on es. and a tower underground c hamber o f 1.000
w ith a medium round tower atop it module is agai n assumed to be 30' c u bic feet. Usua lly. this is a 10'
and a small r ound tow er a top that. tall Wilh two internal leve ls. The long by 10' wide by 10' h igh sec·
I f the structu re is anch ored to a intern al space ava il able in a lion. but th e configura tion may
wall. then two similar towers m ay sq u are tower is somew hat gr ea ter var y based on need and purpose.
stand atop each other. Thus. a six t h an it is i n a round tower o f simi- For examp le. a c hamber tha t is go·
leve l tall an chored tower could be lar size because the chamber is not ing to be 20' by 40' with 10' high
made upoftwo large t owers for the rounded ofr. ceilings has a vol ume of 8.000 cu-
base and one mediu m t ower atop. A s m all tower is 3D' by 30' in- bic feet an d wou ld require 8 tunnel
Exceptions are possible, but are side, with ou ter dimen sions of 50' modu les to complele.
very rare, ex pensive. and hard to by 50'. Medium and large towers

51
Wall, Stone m les a t the castle walls. Advances complex, but s hould Identify all of
A typical sectio n of stone wallis in technology a llow the wall itself the m odules that you wan t to use.
assumed to be 10' long, 10' thick, to be built wi th a stone overhang
a nd 15' high. Walls can be s tacked , that serves the same purpose, but Castle on the Moors
like towers, but mus t follow som e is far less vulnerable to attack. As
In order to h elp yo u better un·
restrictions, For every level that Is with hoardings, m ac hicolations
derstand this phase of the desig n
going to be s tacked above it. an ex· are dotted wi th murder holes for at·
process, we will switch back to our
tra m odule must be added toa wall tacks on those below them . A wall
example of the Cas tle on the
for every 50' (or fraction thereoO in with machicola tions is assumed to
Moors. As you kno w. we have al -
Its length . Thus, If we are planning include a glacis at its base .
rea dy determined the various en·
a 3 level h igh (45' tall) wall that Is Posterns are small gates that al-
vironm ental an d social features
50' long we need to add 2 a ddl · low one or two m en to s lip ou t of
that will dominate the construc-
tlonal modules to the lower level the castle without drawing atten-
tion effort . now we must layout
a nd one additiona l module to th e tion to thems elves . They are not
the cas tle itself
secon d level for bracing. Thus, ou r secret doors, but are not nearly as
Looking at the castle floorplan
three level high. 50' long wall reo obvious when opened as the m ain
that follows this chapter . you wi1J
quires the 15 mod ules that make it gates. The cost for a seclion of wall
see that the k eep is in tended to
up , plus an additional 3 modules with a postern In It Is In addition to
have four s quare towers, each of
for bracing. any cost for things like machicola-
which is four floors high. Beca use
In addition to th e wall Itself. a lions. Thus. a wall section with
a standard tower m odule is only
number of options are availa ble at m a chtco latlons a nd a postern
two floors hig h. eight m odules
h igh er tech levels. In som e cases, would require 58 weeks to build
must be used. Since the towers are
walls are assumed to possess cer- and cost 964 gold pieces.
to be anchored to walls. th e same
tain featu res as described in the size module can be u sed on the top
text tha t fo llows. Wall , Wooden
and bottom of the tower. Th e cas-
Hoardings are wooden s truc- A wooden wa ll sec tion is as- tle is n ot intended as a great for-
tures that are added to the top of a s umed to be 10 feet long, 3 inch es tress. so the designer opts to use
wall. Becau se t hey ex tend ou t· thick, and 15 feet tall. They can be small towers.
ward from th e castle a nd have nu- u sed to set up barriers or in th e as- Next. we move to the walls that
m erou s holes in their unders ides, sembly of larger structures as in· link the to wers together. A dis-
defenders can move about in them ternal walls. For example, the Ooor tance of 11 0' separates each of the
and fire on attackers at the base of area of a large keep can be bought towers, so 44 wall sections wlll be
the wall. Because they are made of as if it was a wooden wall. as can required to com plete th e l ower
wood, however. hoardings are vul- th e roof if it is made of timber. l evel of the walI. However. the wall
nerable to fire and artillery. When using the wooden wall mod- is m eant to be {our floors high. so
A glacis Is a n additiona l section ule in s uch a fashion just note that additional braci ng must be in -
of stone added to the base of a wall it has a surface area of 150 s quare cluded. Since three l evels will be
that angles outward and creates a feet. For an example of wooden added to the lowest level of wall.
s loped or slanted base , In addition wall m odules being used in this three extra wall m odules must be
to m aking the wall more resistant manner. check the Castle on the added per 50 feet or fraction
to screws a nd sappers, a glacis will Moors example that foll ows at the thereof Th us. 26 additional mod-
cause thin gs like boiling oil to end of this section. ules must be added to support the
splatter when the defenders above second l evel. Since the second
pour It on the attackers around the Laying out the Castle l evel must s upport two m ore
glacis. A wall with a glacis Is as- above it. two modules must be
Now that you understand the
sum ed to include hoardings if de- added for every 50 feel of its
various modules and their u ses. go
s ired . l ength. for a total of 18 modules. 1b
ahead and layou t a rough noor
Machicolations replace hoard - support the upper level . 9 modules
plan of the castle you want to
Ings as a means of attacki ng e ne- must be added to the third l evel.
build. It needn 't be very detailed or

58
Note that this does not Include the Average Construction Time "- in. but wUl sun fill its role as a mlli·
additJonal walI that Is set up around Cost tary fortress. Spartan castles cost
the castle gate. This area works out 25% less to build and require 25%
Now that you have laJd out the ba-
to require 55 wall sections. Thus. for less time.
our whole cast/e. we will need 285 slcstructureofth ecasUe.It's time to
wall modules. The lower level of the
determine just how much all this is
O verhead Costs
main wall (which requires 70 mod-
actually going to cost a nd how long
it's going to take to buUd , Because of Overhea d costs are assum ed to
ules) Includes a glacis. but the other
the modular nature of this system , inc lude a great many things that
214 sections are ordinary wall sec-
that's very easy to do. Simply add are not detailed in this system.
tions.
up the cost of all the modu les you Overhead includes the time spent
As you can see, we have already
wish to purchase and add up the recruiting and training workers,
accounted for the vast majority of
time required to build them. obtruning food and housing for the
the castle 's construc tion. Th e de·
Once you have th ese totals, you labor force. and fillin g th e castle
signer wants to have the Inside of
know the basic values that we will with furniture and the like when
the keep roofed over and split Inlo
be working with. The valu es you the project is finished.
3 Internal levels. These floors will
have just calculated are the aver· For the sake of simplicity, over·
be roug hly l20' squares. so each
age time and cost factors for the head is always assumed to add an
one has a surface area of 14 .400
project. 1b determine the actua l ex tra 10% to the castle's cost and
square feet. Th er e are four such
time and cost involved. we must time. Thus. a castle that has a total
surfaces to be cr eated (3 floors. in -
go through a few more steps. cost of 250.()(X) gold pieces would
cluding the bottom one. and the
cosl275.()(X) when overhead is fig -
roof). Tn the interest of simplicity.
Works of Art ured in . The construction time re-
the DM agrees to assume the r oof is
quired Is likewise increased.
a flat surface. despite its ang ular Of course. all of the above values
n ature. Thus . a total of 57.600 have been generated w ith the
Final Calculations
square fe e t of w ooden flooring thought of a typical castle in mind .
mus t be purchased. Since each If you wish to build an ornate com· Once you have established the
section of wooden wall (floor in this plex that Is both a fortress a nd a base cost and the overhead costs,
case) Is 150 square feet. 384 such work of art. you m ay do so by add· you can figure o ut exactly how
modules must be bulll. ing an additional 50% to the cost long it wUJ take to build your castle
The smaller aspects of the castles and time required for your project and how much of your precious
design. like the spiral stairways. in- Such structures as this are rare in gold you are going to have to part
ternal furnishings, and maln stairs the extreme, of course, and are with before its done. 1b do this,
are assumed to be included in the usually reserved for the seat of a si mply total the base and overhead
castle's overhead costs (described great king or mighty empe ror. values that you have calc ulated
later). Since the maln entrance is Lesser structures. lik e the a nd multiply them both by th e
not a grand affair, the DM agrees wooden buildings or free·standlng production modifier (PM) gener·
that It can also be included in the towers. can be made ornate in a ated in the first part of the castle
overhead costs. If the gate were similar fashion . Further, it Is possi · construction procedure.
larger, it would have to be bought as ble to have part of a castle be or-
a barblcan or gatekeep. nate. the main keep is an obvious Castle on the Moors
So, what do we have now? Our c hoice, while the curtaIn walls and Going back to the Castle on the
castle is going to r equire the fol- outer defenses a re more struc- Moors project, we can total up the
lowing: tural. 10 do this, just apply the In- costs and Umes required as fol-
creased cost and time to the lows:
• 8 Small, square towers s pecific module being selected.
• 70 Wall sections with glacis • Eight small. square lower mod-
If desired . a castle can be made
• 214 Standard wall sectio ns ules cost a total of 112.000 gold
very spartan. In such cases it will pieces to build a nd requjr e
• 384 Wooden wall sections (used not be a comfortable place to live
as floors and roofing) 6.720 man/ weeks of work.

59
• Our wall r equires 70 sections which we determined was 2.81 in If the desig ner ca n ra ise enoug h
with a g lacis, which requires the first phase of desig n . money (and find e noug h willing lao
3,080 man/ weeks to build and Our next step is to multiply our borers). to increase his work force
costs 50,400 gold pieces to fi- most recent values for cost and to twice its s tanda rd valu e. con·
nan ce. time by our PM. Wh en we do this. s truc tion will be com ple ted In 75%
• The upper l evels of our wall reo we find that our castle wm actually of the establis hed time . If the wor k
quire 214 standard wall sec· require 51.322 m a n /week s to force is quadrupled . the cons truc-
tlons, for a total of 6.420 bUild. Further. it will cost usa stag· tion ti m e is cut to 50% of its calcu ·
man/ weeks and 107,000 gold gering 838,650 gold pieces. lated value. Larger work forces are
pieces. not pe rmitted .
• The wooden floors and roofing The Work Force Before you calculate th e cost for
will require 384 wooden wall a ll these new m e n , Skip to the sec·
Now that the castle plans have
sections. The total time re- tions on Heroic Charac te rs. Magi-
bee n committed to parc hme nt, it's
quired for this phase of can · cal ite m s, a nd Mo ns te rs. Once you
time to get on with the actua l con-
struction is 384 m an / w eek s h ave d ete rmin ed the e ffects of
s truc tion of your castle . The firs t
and the total cost is J .920 gold th ese section s. re turn here a nd
pOint to cons ider in th is phase is
pieces, As you can see, this is work out the ne w duration of the
your work force. The prices that
cheap when compared to the co nstru c tion project (in wee ks ).
you paid a bove assume that you
rest of the project. Mu ltiply it by the numbe r of ex tra
will be building the castle In one
m e n who will be h ired and then
The castle is not in tended to be year.
overly ornate-after all. it:S in the multiply the total fro m that o pera·
At this point. you s hould take
tion by 10 to dete rmine the total
middle of a swamp, H owever. the th e co ns truc tion tim e that you
cost for the increased work force.
knight who must live here Is not have a nd divid e it b y 52. T he
Add this s um to the cost for the
expected to be un comforta ble. produc t of this calculation is the
castle as a whole and don 't worry
Hence, the cas tle. will n ot be spar- numbe r of m e n that must be hired
about a weekly pay roll .
tan either. Cost and production to comple te the job in one year. It is
time values are unmodified. assumed that the cost of s upport·
Smaller Work Forces
Thus, our total cost for the con · ing a work force of this s ize is in ·
struction of this castle is 271 .320 e luded in the cost of your castle so If money is a fac tor. but tim e is
gold pieces. Wh en we add In the fa r. Thus. if yo u tak e n o other not, the des igner may wish to co n·
overhead charges (which work out action at this tim e, you will be a ble s ider c u tting his work force. For
to be 27.132 gold pieces) we bring to build your castle in 52 weeks. each man rem oved from the la bor
our total up to 298,452- quUe a pool. the cost of the castle w ill be
lot of money. Larger Work Forces reduced by 10 gold pieces per work
As far as con struction time is for th e duration of th e projec t.
In order to inc rease the s peed
con cerned, our base value works If enou g h workers are removed
with which a castle is e rec ted. de-
out as 16.604 man/weeks of Jabor. to reduce the work force to 75% of
Sign e rs m ay wis h to hire a ddl·
When we add our 10 % overhead its s tandard value, the n cons truc·
tio nallaborers. As an average. the
time to tha t. we have a total of tion tim e is doubled . If the work
cost to hire a worker is assumed to
18.264 man/ weeks-quite a Jot of force is cut to half its s ta nda rd
average out at 10 gold pieces a
work. as well. value, then cons truction time is
week for the duration of th e pro-
We're almost through. but n ow q ua d rupled . No red uction be lo w
j ect. While the typical laborer is
we have to remember that these 50% in the work force is poss ib le.
o nly going to receive a salary of I
values assume that we are work· It is poss ible to reduce the work
gold piece per month , they are
ing in perfec tly average condi- fo rce to below its s ta ndard number
s upported by skilled s upervisors
tions. The Castle on the Moors Is without In creasing the ti m e reo
a nd a rtisa ns wh o rece ive far
being built In a region of swamps, q uired so long as the contributions
greater pay. In addition , this cost
far from its base of supplies. All of of heroic c ha racters, magical ob-
assumes that they must be fed ,
these things are part of our PM , j ects. and m on s te rs (as d etailed in
housed , and train ed .

60
th e fo llowing th ree sections ) re- of the construc tion force counts as Thus. the spade ofcolossal excava-
turn the work level to it's standa rd one labore r for each level tha t they tion counts for 5% of 1.000 points
number. For example. if a group of have a ttained . In addi tion. they or 50 me n .
PCs is a ble to do the work of 100 count for one man for each s pell If the item seem s to have some
men. then 100 laborers may becut level tha t th ey can cast in a given possible a pplication . like wand of
from th e work force a nd the money day. Be s ure to include a ny bonus lightning(which could be useful in
normally spent to hire the m saved. spells for wisdo m that a priest clearing land or digging the foun-
Once you have determ ined the might be e ntitled to. dation of th e castl e ), then it is
new duration of the proj ect (in For example. a 5th level wizard worth I % of its associated ex peri-
weeks). m ultiply it by 10 to deter- wou ld be a ble to do the work of 16 e nce point a ward . Thus, the afore-
mine the sav ings that is m ade pe r m e n. He counts as five men be- mentioned wand would count as
c ut labore r. Su btrac t this savi ngs cause of his basic level. In a ddi - 40 m en.
from the cost of the castle now a nd tion. he can throw four 1s t level Ite m s tha t the OM feels a re of no
do n't worry a bout a weekly pay- s pe lls in a day (which counts as partic ular use in the construction
roll. fou r m ore workers ), two 2nd level effort. like a ring ofregeneration or
s pe lls (whic h counts as four m ore elven boots a re not counted to-
Heroic CharActers workers). a nd one 3rd level s pell ward the manpower tota l. If the
(which counts as three worke rs). OM rules an ite m to be useless. the
Both p layer c ha rac te r s a nd
The Importan ce of magiC in cas- owning player s hould be a llowed
higher level NPCs can augm e n t
tle construction s hould not be un - to ex pla in how he feels the Item
the wor k fo rce cons ide rably. This
d e restimated . as a 20t h leve l mi ght be u seful. If t he OM is
is du e pri marily to their greater ex-
perience and worldliness, as well wizard can do the work of over 180 swayed by his or he r case. then the
norma l m e n! While playe r cha rac- decision may be reversed .
as their genera lly higher determi-
nation . After a ll . these specia l peo- ters are free to work on a project.
ple have proven th em s elves to be OMs s hou ld make the recrui tm en t Monsters

far more than just the average c iti- of high leve l NPCs a n expe ns ive It may be poss ible for the charac-
zen, otherwise they wouldn ' t be hireli ng who. m ore than likely. will te r 's to recruit monsters to aid in
heroes! require a n a dventu re to recruit . the building of the castle. Many of
As a rule, a ny non -magiC u sing the mons te rs listed In the various
MAgiCAl Items
c haracter will be a ble to do the monstrous compendiums can be
work of one ma n for every level Som e magical ite m s. like the pressed in to service, though some
that he or s he has attained, For ex- sa wofmig hly cuWngor the spade will be more s uita ble for suc h work
a m ple. a 6 th leve l th ief can do the of colossal excavation h ave an ob- than others.
work of six normal laborers. It is vious value in the construc tion of a If the players have a m eans of ob-
assu m ed tha t th e thief n eed not be castle . In cases where som e ques- tai ning mons trou s laborers. the
an actua l part of the work force. tion arises as to the usefulness of a OM must determine how s uitable
but is ac ting in a supporti ng role pa r ticu la r item, th e OM must they a re for s uc h work. If they
by obtain ing good prices for items m ake a judgem e nt call on whethe r migh t be prone to devouring othe r
and m a kin g s u re that th e loca l or not the ite m will be a Sign ifican t m embe rs of the work force. they
ba nd its and c rime syndica tes do factor. For exam ple. an enc hanted s hould be considered poorly
not in terfere with the project. s hield is not like ly to b e of m uc h s uited. Similarly. if they have little
Characters who a rc able to use help in building a castle. a lthough ta len t or ability in such things (like
magiC can be of trem e ndous help gauntlets of ogre power might be. a unicorn) they might be deem ed
when it com es to building a castle. As a rule. if the item Is we ll useless or poor.
Arter a ll. consider the benefits of a s uited to cons truction work . like If a monster is well s uited to con-
slOn e shape spell or a wish s pe ll the matlOck of the titans. the n it s truc tion work. like a s tone giant.
when construction is in progress. will be worth a number of me n centaur. or bugbear. it is worth 5%
In order to simplify matters, a ny e qua l to 5% of the experi e nce o f the expe rie nce value that a
spell usi ng c harac ter who is a part poin t award for its di scov e ry. player would receive for defeating

61
it in combat. As a rule. most hu- Next, divide 52 (the n umber of The knight who will be lord of
m anoid creatures of lawful . neu- weeks in a year) by the WTM to de- the castle is a 12th l evel paladin .
traL or good alignmen t will fall into termine how m a n y weeks a re As such , h e counts as 18
th is category. available for work in a given year. laborers- 12 beca use of his experi-
If a monster is som e what suit- Note that in some cases you will ence level plus six more because of
able. but has drawbacks, it is have m ore weeks available than his spell casting ability.
worth 1 % of its XP value. Most you have In the year. In this case. it The paladin has four compan-
c haotic or evil humanoids fall into Is assumed tha t the climate Is so ions. 1Wo of them are not spell
this category. as do those who have favorable that your work precedes casters. a 10th l evel thief and an
restrictions to their movement or at a very rapid pace and you are 11 th l evel warrior, who will coun t
dexterity. Dragons. because they ab le to accomp lish muc h more as 21 addition al men be tween
have no m anipulatory limbs. fall than m ight normally be expected. them. The spell casters are a 10th
into this category. l evel wizard (who will do the work
Monsters that are wholly useless Castle on the Moors of 49 men) and a 9th l evel priest
to a construction project. like a with a 17 wisdom (who can do the
• We r eturn now to our fine exam- work of 52 men).
green s lime or s hrieker. will con -
ple of the Castle on the Moors. As
tribu te nothing to the work bei ng Thus. between aI/ the player
you will r ecall. the current calcula-
done . c haracters, the work of 140 men
tions show that the castle will cost
can be done.
us 838.650 gold pieces to build.
Work Seasons In addilion to their own efforts.
T h e entire project. as it now
the party has a number ofmagtcal
Once the construction time and s tands. will take 5 1 .322 man/
objects that they want to use to
cost have been a ltered to re nect weeks of work to finish . Lets con -
help speed construction. The pala·
the efforts of the player c haracters. t.inue with t h e process . going
din has a suit of Plate Mail of Ethe-
their spells and m agic items. and through the steps that we have
r ealness and a holy aven ger
c hanges in the size of the work just ouWned.
sword. but the DM rules that these
force. the DM needs to con sider th e Ou r first step is to determine
will n ot help the project. Similarly.
area's climate again . how large our standard work force
the DM rules that the other mag i -
We now know how long it will will be. 7b do th is, we divide the
cal weapons and armors of the
take to build the castle If the c rew current tim e r equired forconstruc-
p arty member s wilJ be of little
works straigh t through . Of course. t.ion (51.322 man/weeks) by 52.
value.
it is not possible to work every day T h e res ult. 987. is the number of
The priest. however. has ob-
becau se of weather and si milar men that must be hired to com-
tained a pair of gauntlets of ogre
fac tors. For example. a region that p l ete the castle In 52 conUnuous
power. which th e DM rules to be of
has harsh win ters and is m arked weeks. They are assumed to be in -
some use. Thus . the priest can
by severe storms during spring cluded in the cost we h ave already
save the treasury the hiring of 10
a nd a u tumn might restrict the paid for the castle.
additional m en ( 1 % of 1.000 XPs).
construction crew to wor king on ly Since the king and his advisors
The warrior has obtained a lyre
25% of the year! That means that a see the danger In the swamps as a
of building. which the DM agrees
castle might take. on the average. growing probl em . they dec ide
will be of obvious value o ver the
four calendar years to buil d. q uadrup le th e work force and at-
course of the project. Thus. the
In order to determine the actual tempt to complete thecastl e in half
warrior's magiC Item can do the
number of weeks available for work the usual time. Thus. they will
work of (4 .000 x 5 %) 200 m en!
In any given region begin by record- need to hire 2.961 additional men.
All told, we now see that th e
ing Its PM values for clima te type Before we determine the cost of
characters will be abl e to contrib-
a nd ground cover. Multiply these such an increase. we must look at
ute grea tly to the constructi on of
two numbers together to determine t he contributions that wl1l be
the Castle on the Moors. Betw een
the Work Time Modifier (WTM). made by the p layer c ha racters
tJiemselves and t h eir magica l
This value should range between who are in charge of the castle's
items. they can do the work of 350
0.75 and 12 .00 when you are done. construction.
men. Tru ly. these are the folk of

62
whom songs will be sung! Monthly Events Severe Weather
Tn their efforts to furth er speed
Over the cou rse of the castle's Severe weather conditions are
construction, the characters call in
construction. th ings may not al- dangerous indeed. They not on ly
a debt owed to them by a stone gi- halt work fo r the m onth. just as
ways go as planned. Each month .
ant. Th e DM agrees that a stone gi -
the referee should roll Id 100 on bad weather would do. but set the
ant is an excellent ch oi ce for such project back by 2-8 (2d4) weeks. In
the following table to check for un-
works. so h e will be worth 5 % of order to keep things s imple. just
planned hazards a nd even ts. Ref-
his experience point value (8.000).
erees are encouraged to add to this roll 2d4 and a dd that m any weeks
Thus. the stone giant can do the
chart or customize it Lo better fi t to the completion date of the pro-
work of 400 m en all by himseJfl Tn
their own campaign. Ject.
addition. the DM rules tha t two of
the stone giant's sons will join IdlOO Event Monster Attack
their father in working on the cas- 01 - 65 No unus u al even t
tle. Each of them counts for only Some sort of m onster or great
66 - 75 Bad weather
200 men. h owever. as they are bu t beast is stalking the area! The con-
76-81 Severe weather
growing boys. struction crew will lose 2-20 (2d 10)
82 - 83 Monster a ttack
When all is said and done. the laborers to its hunting or evil ma-
84 - 85 Highwaymen
player characters. their magic nipulations. Funeral expenses will
86 - 87 Local unrest
item s, and their monstrous al1ies be 100 gold pieces for each m an.
88-89 Labor dispute
can 1111 the slots of 1.1 SO m en . Once that is out of the way. the
90 - 91 Raid
Returning now to the n eed for player characters must seek out
92 - 93 Call to arms
additional workers . we find that and destroy the beast. The OM
94 - 95 Civil war
the crown stiJJ needs to hire and s hou ld make this a separate ad-
96 - 97 Royal visit
support 1.811 more men. Since venture. No work on the castle can
98 - 99 Bad omens
the construction tim e of tile castle be done until after the beast is
00 Natural disas ter hunted down and destroyed or
will be cut in half by their efforts.
they n eed only be paid for 26 otherwise pacified.
No Unusual hent
w eeks of work. At 10 gold pieces
each this works out to be a total of More often than not. noth ing out Highwaymen
470.860 gold pieces. This figure of the ordinary will occur during A band of thieves and murderers
may seem high . but remember the course of the month . In such has s tarted stalking t he s upply
that the efforts of the player ch ar- cases. a full four weeks of con - routes to the castle. Because of
acters have prevented the n eed for stru ction is comp leted with ou t their pillaging, work is reduced to
an additional 1.150 men an d m ajor acciden ts or mishaps. ha lf speed (that Is. one week of
saved nearly 300.000 more gold work Is done every two weeks) un-
Bad Weather
pieces for the crown. Th e king is til they are dealt with. As with the
s ure to remember their actions! Depending on the area in ques- previous entry. the OM should
With all of that taken care of. we tion. this could be any thing from a make resolving this an adventure
turn our attention to the weather sandstorm to a bad series of thun- of Its own.
and working conditions. Because derstorms or a blizzard. In a ny
the climate around the castle is case. no work Is possible for the e n- Local Unrest
t emperate (PM 1.25) and the tire month . Note that the bad
ground cover is swamp (PM 2.00). weather is not assumed to last the The actions of th e work force or
wehave a WTMof2.50. Thus . only e ntire month, but rathe r that much player c harac ters have s tirred up
21 weeks out of the year will be of the work done during this period the local population and they no
suitable for work on the cas tle. is spent countering the event. For longer support the construction of
Since 26 weeks are required, the example. waiting for the land to dry the castle. In fact. they demand
project will be completed in about after a severe rainfall. removing the that a ll work be stopped and the
14 cal endar months ifall g oes well. sa nd or snow followin g a sand - ex is ling co n structions be torn
storm or blizzard. and so forth. down. Work will stop for Id4

63
weeks. After that tim e. construc- project would require an addi- nation of 33-90% (3D + 3d20) of
lion may conUnue, bur If the prob- tional 90.000 gold pieces in com- the laborers. These heroes died de-
lem is nOl resolved It will be at half pensation. The money ca n be fending their castle and are enti-
speed (one week of work eve ry two spent as a lump·sum at this point tled to a good buria l and pe nsions
weeks). Restoring the public's to avoid ongOing paperwork. for their families. The remaining
faith In the proJecl should be han- portion of their wages is assumed
dled by role-playing and mayor RAid to coun t for this. In addition. new
may not require an outlay of cash workers must be hired at 10 gold
A neighbori ng power, whether
as a "sign of good Inten tions". pieces each per week for the rest of
another kingdom or just a power-
the project. Figure out this cost
ful arc tribe. stages an a ttack o n
labor Dispute right now and pay it in advance to
the castle. Their nu mbe r will be
avoid lo ng term accounting.
The workers are up In arms roughly equ al to th e work force at
about some thing. Perhaps It's the the castle. making It a fair nght.
player ch aracters doing so much There are a number of ways to ull to Arms
work with their magical Items that resolve such a struggle. but the The kingdom is at war! The king
they look bad or maybe It's the one we recommend Is with the calls upon all of his vassals to send
working conditions . Whatever the BATTLESVSTEM'" miniatures him aid in the form of troops or
reasons, their pay must be In- ru les and the supplemental mate- money. The pes can decide that
cr eased or all work will stop for 3- rial presented in this book . If the they will contribute.
18 (3d6) weeks w hile new workers g roup is not Interested In resolving If the pes opt to send gold. they
are recruited . In order to avoid the the connict en masse. then seL H are expected to send gold equal to
shut down. an additional 5 gold up as an adventure. At leasL a por- 5% of the castle's total projected
pieces per week must be paId to lion of the major battle should be cost. Thus. a castle worth
each man on the work force for the fought . however. with the pes 2.500.000 gold coins would re-
remaining duraUon of construc- playing an important role. qui re a donation of 125.000 gold
tion. For instance. a 1.500 man la- If the OM wishes. the event can pieces.
bor pool with 12 weeks to go on a simply be resolved with the climl- I f the pes decide to send forces.
they m ust give u p 25% of their la- with the call to a rm s (above). the Impact. Whatever the case. the
borers fo r the rest of the project. Re- pes will be ex pec ted to appear be- castl e Is in ruins. All work to date is
gard less of t he new n um ber of fore their king (and pOSSibly hi s ri- lost a nd clean-up costs will con-
workers. construction on the castle val) to explain their ac tions a nd s um e the entire budget remaIning
s lows to ha lf speed (one week of give their decislon _ for constru c tion . In short. it's back
work every two weeks) because of to square one.
reductions in supplies and concern Roy.' Visit Because of the severity of this
over the future of the kingdom . event. the OM is encou raged to al-
The king Is com ing to inspect
It is also possible that the pes work on the castle. His visit makes low the c harac ters a c hance to
may refuse th e orde r. although for a n excelle nt role-p lay ing e nvi- thwart th e calamity (or lessen Its
til is is a violation of their oaths La ro nm en t as the pes altempt to effects) with an adventu re. T hei r
the king. If they do this. th ey will prove thei r gra titud e fo r the right quest s hould not be a n easy one. as
branded as rogues and subject to to build this castle in the king's they a re playing for keeps (sorry
anyth ing from a n outr ight allack name and stay on h is good side. abou t the pun).
by the klng's forces to a revolt by However. the royal presence has a
the local populace and labore rs. It negative impact on the work in Castle on the Moors
is doubtful that the king's enem ies progress. as everyo ne must stop Well, construcUon of the cas tle Is
would treat them much better. for working to make the area look as finally under way! The DM r olls for
they have proven themselves to be nice as possible fo r his royal high- an even t for the first four week s of
untrustworthy. ness. A total of 1-4 (I d4) weeks of construc tion . The dice come up a
In any of lhe above cases, the work will be lost. 3 1. so there is no event in the first
pes are expected to trave l to the month. Th e die roJ} for Vl e second
klng's castle a nd in form him of Bad Omens m onth Is a 61. again Indicating
their choice in person . This should "b u siness as us ual". So far. con -
be a n adventure planned out and Perhaps the stars are aligned
poo rly. or a b lack cat has been struction Is right on schedule!
run by the OM. Next month '5 roll is a 78. Indica-
hanging around the cons truction
site. Whatever the case. the pes ting Lhat the wea ther has turned
Civil War
are advised to SLOp a ll work on the sever e. Not only will no work get
One of the king's vassa ls is in re- casLle for I to 6 (I d6) weeks. done this m onth . pushing the
vall! The pes are bound by th ei r If they opt to ignore this warn- completion da te back by 4 weeks}.
oaths offealty to aid th e ki ng in the ing. they must roll on the even t ta- but the DM rolls 2d4 and deter -
war. Th e ir c hoices a re mu ch the ble once per week for t he d uration mines t.hat th e project has been set
sam e as they a re in case of a call to of the crisis. In addl Uon. a ny roll of bac k another 7 weeks! This Is al -
arms. sa ve that they can opt to 100r less is re·rolled while the por- most a disaste r. Beca use of th e
support either the existi ng ru le r or tents are unfavorable. An a ddi- weather, the tim e r em a ining to
the u s urpe r. Ma king th e wrong tiona l ro ll of "bad ome ns complete the project is increased
choice will cost them dearly in the Inc reases the duration of the dan- from 18 weeks to 29 weeks.
e nd . If they s upport the king, a nd ger period a nd requ ires a ll rolls of The fourV) month rolls around.
he Is defeated. then they will be in 20 or less to be re-rolled. Furth er with the PCS and laborers h oping
a bad position to negotiate with the results of "bad omens" Increase tha t It will be better. The dice come
new ru ler. If they support t he th e h azardous ti m e, but do not fur- lip a 94. Indica ting a civil war In
us urper a nd he loses. then th ey are th er modi fy the die rolls. the kingdom. The p es decide to
tra itors to the crown and will prob- support the king. and travel to him
ably be executed or banis hed from Natural Disaster with n ews. While they are there.
the ki ngdom. /Jo wever, they attempt to convince
Adve nture possibilities run ram- Th e m ost horrib le o f even ts. a /JIm to " let t/Jem olTt/Je hook " for
pant here , and the good OM will re- natural disaster might range from donations to his war elTort. They
quire much role-playing before the a n earthquake or volcanic e rup- point out the damage don e to the
civil war draws to a close. Just as tion to a nood. tornado. or meteor castle by l ast mont/J'S sever e

65
weath er an d remind his majesty of work must be hail ed for t.he year. end. The last roll on the even ts ta-
the imporlance of the castle to his At the start of th e next season. ble comes up a 00, indicat.lng a
defense against the m ons t.ers In bad w ea ther delays the project by natural disaster. The DM sets up
the swamps. T h e DM decides that four weeks. While this upsets the an advent u re to give th e player 's a
they have made their case well. PCs. th ey remember the dimcul- c hance at thwarting it. but they
shown theIr loyalty to the crown. ties of the first yea r and consider are unable to do so. Massive floods
and deserve a break after last themselves lucky. r aise the water Jevel in the moors.
month's events. The king agr ees Construction res umes with a ro ll softening the earth . and ca us ing
that their efforts to complete the of 27 for th e next month indica- the k eep to sink into the m orass
casLle are far more imporlant and ting that four more weeks of work forever.
that he can deal with the rebels are done. The end is right around As th e last of the battlem en ts Is
himseJ[ T h e DM absolves the play- the corner! T her e Is only one week fl naJJy consumed by the mud and
ers of their responsibilUies and of work Jefllo do! wa ter. their st.one giant assistant
does not Impose the normal penal - As those of you who own a copy turns to his sons. "That'S why you
ties associated with this event on of the Campaign Sou rcebook and should never build a castle In a
them. Thus. the month 's labor Catacombs Guide know. the Cas- swamp".
goes as planned. l eaving only 25 tle on the Moors Is fated for a bad
more weeks to compleLion of the
casLle.
Next m onth's roll is a 29. allow-
Ing four m ore weeks of good work
to be done. There ar e now 21
weeks of labor left on the castle.
However, 20 weeks have passed
and the season (which is only 2 1
weeks long) Is coming to an end.
The PCS order work stopped for
the year and throw a grand feast to
thank the workers for their efforts
over the past few months.
Wint er passes through th e
moors and work is r eady to begin
again the next year. For the first
four w eeks, h ow ever. the random
event roll is a 98. indicating bad
omens. The pes decide to h alt
work and walt for things lO im -
prove. Five week s pass without in -
cident. and the bad om en s fade
fr om promin en ce. Con stru ction
can begin agaln.
Next m onth's roIJ is a 19. indica·
ling clear sa fling for th e cas tle
cr ew. There now remain only 1 7
weeks of work to do.
The n ext three months also pass
without problem. 1\velve more
weeks of work are added to the pro-
ject. leaving only 5 m ore to go.
Wint er Is closing in. however. and

66
The Castle on the Moors

1 Storage
2 Kitchen
3 Great Hall
4 Day Room
5 Bedrooms
6 Lord's Office
7 Knight's
Bedrooms
8 Work Areas
9 lbwers

67
The castle design system pre- W h en a charac ter co nstructs a m eager looking exter ior for tifica-
sented in the prev ious c h apter has keep. m ore often k now n as a pal · tio n s. suggesti n g to the passerby
been purposefu lly Simplified. The ace or castle. h e must remember to that litlle is held with in. Once in
reason for this is fairly obv ious- build all facets of his estate in hi s domain. however. a thiers keep
by keeping it simple we have made larger than life proportions. That wi ll be ado rn ed w ith preci ous
it easy to use and kept it h ighly is. if he desi res a moat to surrou n d silks. beauti fu l scu l ptu res. and
versatile. In this c h apter we will his keep. m ake it a lar ge m oat. fi n e statues. Gold an d silver p lates
discuss some of t he more unusual measuring hundreds of feet w ide. and eatin g uten sils w il l be set at
types of castles that m ay be found I f h e pla n s on buildin g a wall. the tables and a variety o f servants
in the typica l AD&D® game. In make It two or three limes as thick a n d u n derlin gs w ill se r ve aged
some cases. w h ere it seems an d high as th e stan dard Euro- w i nes an d succulen t food s o f every
needed . we have included notes on pea n wal l. variety. In short. thieves lik e the
the use of the casLie design system . I n oriental kingdoms. land is good life. and they do ten d to pam -
gained eith er by grants from a no- per themselves w h en they can.
Oriental Designs b le lord or in conqu est an d aggres- A stro n ghold w ill o ften start out
sion. Rarely w ill a lord obtains as nothing m ore t h a n a large
T h e or iental em p ires of th e land by Royal Charter. In add i tion. wooden buildi n g. As time goes by.
twel fth. t h i r teenth. and fourtee n th t he practice of o n e lord b u ying i t m ay deve lop into a stone build-
centuries though t in terms of great land from another is un h eard o f. ing if t h e t h ief becom es ve ry su c-
ac hievemen ts and m agnificent Honor is the driving force b eh ind cessfu lla ter in life. As h is for tunes
s tructures. Wh ile feu dal Europe oriental castles. lb create a m igh ty grow. so does h is estate. Unlike
lac ked the popu la ti on and re- for tress is to gain hon or. lb make it warr iors. who often setout to build
sources to build anyth ing mo re also a work o f art. is to p rove one- a m ighty fortress. t h ieves find tha t
than a motte an d bailey. or in t h eir self a wise an d t hough tfu l lord. By t h eir keeps j u st evo l ve ar ou n d
greatest ach ievem en t. con struc t a com bining these eleme n ts. an orl- them .
concentr ic castle. the orienta l em- ental lor d may pr ove h imself to his The inter ior and t h e basemen ts
pires engaged in m assive develop- peers and h is beloved an cestors. beneath su c h a b uildi ng w ill be a
ments. T h ei r work s were beyo n d maze of rooms and corridors. some
anyth in g i m aginable by med ieval laced w ith leth al t r aps for any fool-
Europeans.
Thieves' Castles
ish invader . The former character-
The palace of Shi H uangdi. for Thieves' cas tles. or strongholds. istic i s often the result of the
examp le. requ ired the effor ts of are al most always buil t c lose r to castle's growth . wh ile the latte r is
700.000 slave laborers working for major ce n ters of civi lizatio n than an in tentional safegu ard. In gen -
more than two years. By the tim e typical warrior holdin gs. T h ieves eral. sin ce the th ler s stron ghold is
the palace was fin is h ed it cou ld rarely seek lan d t;:harters or g rants. so close to a town or city. an d
h ou se and en terta i n 10.000 and on ly in a ver y few insta nces within the boundaries of an o th er
gu est s. w ill they take lan d by force. More lord's estate. he rare ly wo r ries
Oriental emp ires are obsessed common ly. th e th ief si m ply buys a abou t large scale invasion . Rath er.
with size and grandeu r. T hey do small parcel o f land. usually near the t h ief m ust contend with his
n ot thin k twice ab ou t b uildi ng gi- or wi thi n a town or great City. I f ow n kind. who are fond of slipping
gan tic statues that stand a h un- need be . and the situation p resents i n and stealin g a bau b le or two.
dred feet tall. or co n struc ti ng itsel f. a thiefw ill also lease t h e land
3.000 t erra-cotta sta tues o f foot he requires to feed and care for his
soldiers to be placed i n a tomb. retainers. Unlike most adventur-
Wizards' Keeps
W h en an oriental palace or castle in g t h ieves. the com m on bu rglar W i zards. in gene r al. are a
is b u ilt. it is looked on as a place of or h ighway m en cares li ttle for the haug h ty lot. Th ey prefer a se-
exqu isite beau ty. Thu s. all orien tal dangers an d u n k n own s of virgin cluded tower in some rem Ol e land
castl es ar e required to be built coun t ryside. besides t h ere is noth - to a mi ghty keep in a civil i zed
with t h e price and time i n cre - i ng to steal i n the wild lands. coun trysid e. A wizard is also far
m ents for "orna te" stru c tures. A thief will l en d to go in for ve ry mo r e interested in the esoteric

69
realms of m agic. than in m a in tain - tress is not m ade or brok e n by the statues. a nd foun ta ins. Suc h con ·
ing a la rge assemblage of servants . tith ing or by lar ge trac ts of land. s t ruc tion s are ass u m ed to be
reta ine rs. a nd farm ers. They will bu t by t h e a bili ty of th e loca l present in any orna te cathedral.
rarely seek to becom e a lord and c hurc h to touc h upon the peas- A religious fortress. unless lo-
th us be forced to deal with the day an ts' hearts a nd souls . Th rough cated in la nds fra ught with da nger.
to day activ ities of som e pe tty fief. th is uniq ue a bility. the re ligion will will ra rely cons tru ct la rge defe n·
Wizards. with their c un ning in- be s tronger tha n a ny barony or s ive walls or battlem e n ts. Som e reo
telligence and resourcefulness wil l fiefdom coul d ever hope to be- ligious temples may co n ta in a
alm ost always seek to gain a lan d com e. nu m be r of unde rground con s tr ue·
c harter or gran t from the preva il- In m ost real ms it is as bad to tlons su ch as la rge wine cellars. se·
ing gove rnm e nt. So m e w izar ds ha ve no religion as it Is to have no cre t a bbeys, long tw is ting tun nels.
may a ttempt to take la nd by force laws. Any decent and re ligiou s or a n u mbe r o f un d e rg rou nd
bu t. as wizards are not known fo r lord will be all but required to con- c h a mbe rs used for var ious pu r·
their ba ttle prowess . they usu ally s truc t a te m ple or c h urc h firs t on poses.
leave that m ethod to the warriors or near the s ite of h is own castle. A priest will m ore tha n likely be
and knights. Thus, a priest 's fortress can . a nd give n a land gra n t from the head of
Wizards' keeps are always con - man y of tim es will b e. fo u n d his religious ins ti tution . In som e
s tructed of s tone and m ore ofte n with in the boundar ies of a nothe r cases, howeve r, la n d m ay be ac·
than not con tain a m oa t with some lord's ba rony. q uired by Royal Charte r. On ra re
terrifying beast to keep the m a ny In certa in ra re occ a s ion s. a occasions. priests m a y com e into
distractions a t bay. As one migh t priest m a y go off in to t he wilde r· possession of the land they desire
im agine. the use of magic in the ness to construct his own fo rtress. afte r a fi e rce c rusade agains t a n
construction of a wizard 's towe r of· bu t in s uch cases the priest's goa l opposing faith. In s uc h cases. the
ten overs hadows the comm on folk is seclus ion . As a rule. hi s reti nue m ora le of the local wor k force is
who migh t be caJled u pon to bu ild a nd a mbitions will te nd to be far likely to be poor. a t best.
it. ThIes m ay be told for ge ne ra- s m a ll e r than those of h is city Priests. de pe nding on their doc-
tions to com e of the grea t m agicia n dwelling bre th re n. tr ines, moralities. a n d a lign m en t.
who buil t his home with a brillia n t A priest's fortress will always be will eithe r favor s la ve ry an d the
dis play of fire and m agic - a n d a made of s trong s tone, unless the use of fear and pain as induce·
little help from the towns fo lk. s urrounding la nd a nd people a re m e n ts. or will re vile agains t the
too dimin utive to support s uc h a use of s uch horrors a nd hire their
Priests' Fortresses cons tru ction or his fa ith forbids its local wor kers with gold a nd divine
u se. T h e fort ress w ill ac t a s a offerings of assis tance (bleSSings .
In m ost fa n tasy en vironme nts s hield agains t ou ts ide Infl uences worki ng of wonde rs. curi ng. heal-
religion will be an enorm ous ins ti- as much as the cas tle's walls do. ing. salva tion . e tc. ).
tution . covetin g la rge tracts ofl a nd In a ny e ve n t; the fortress will
a nd hoarding la rge coffe rs of trea - us ually be opu len t in every aspect
s ure a nd tribute . Pr ies ts' te m ples Paladins' Castles
of its design . Where pOSSible. roofs
will vary in s ize a nd s hape cons id- of bu ildings will be worked m e ta l T h e paladin c ha rac te r will con ·
e ra bly. depending on the type of s uc h as coppe r. and pla ted with s il- s truc t a cas t le that is s im ilar to the
cli mate. the lay of th e land . and the ve r. gold , or ot he r luxu r iou s ge nera l outli nes presen ted in the
people of the area . m etals . Un less the te ne ts of the bas ic construc tion syste m . How-
Once a priest b uilds h is for tress. fai th fo rbid it. a priest 's fortress ever. they will also ha ve a num ber
th e cha rac te r will ofte n receive fi· s hould always be ornate. of design ele m e nts that are s imila r
na ncia l s u pport from th e commu· The cen te rpiece of th e priest's to those of a priest's castle. After
nity in the form of tithes . in th eory fo r tres s is th e large cath ed ra l all . a paladin is a m ixtu re of war-
equa l to a ten th of the loca l tow n 's s truc tu re a t its heart. Th is portion rior eth ics an d d ivine m ora li ty.
worth . This. on more tha n one oc· of the keep con tains th e greatest In tru th , the palad in has th e bes t
casion . has cau sed rifts between a m oun t of adorn m en ts including of both worlds. From the very be·
lord and religion. The pries t's for· fri ezes. facad es, co lonn a des, gin n ing . the pa ladin 's castle will

70
be looked on with e n vy by the Rangers will also demand less in composed of large. se m i-dressed
warrior lord and peasantry a like. tracts of la nd . fo r they will hold the Slone blocks.
The paladin 's castle will be con- vie w that the land is not for them Around the keep itse lf will be
structed In t he form of a typical alone. A ranger c haracter will ask gardens and paths. In fact. hall ·
keep. ullll zing the best technologi- for very little la nd if offe red a Roya l ways a nd rooms built from living
cal achievem en ts possi ble for the Charter or la nd grant. Un like a sh rubs and trees are not uncom·
area, At the heart of h is cas lie. typical warrior or pala din . a ranger ma n . Druids will u se their magiC to
however. will be his te mple or the ra rely has h igh Ideas of co ntrol ling affect the ra te of growth of these
c hurch to h is de ity. vast tracts of la nd a nd people. A room s. co nstru ct ing the m in a
The paladin c harac ter will ofte n ranger wi ll work best with n o· frac llon of the lim e that might be
gain th e land for his kee p through m a dic or se m i· noma dic people. required if they were m olded na tu ·
his or he r crusades aga ins t infi dels since his idealogy would ma tch ra lly.
or ev il c reatu res a n d em pires. those types of cullures. In su ch Along with the garde ns a nd nat·
While any pa ladin of note Is a lmost cases. a ranger Ignores the us ua l ural room s. druids will cons truct a
assured La receive a Royal Charte r Prod u c ti on Modifier associated numbe r or de ns. both of s tone and
or land gran t in Lime. th ey prefer with such peoples. In h is case. t he wood. for woodland creatures s uc h
the more direc t m et hod of acqulr· PM is assum ed to be 1.00 for bot h as wolves. bears. and other s uc h
ing la nd by conquest. societies. beasts. These a nim als will act as
A Paladin wil l ne ver use s laves guards and sen tries. e nabling the
or use inducem e nts of fear and Druids' Shrines druid a n d his close retainers to
pain to acquire worke rs for th e concentrate on m ore pressing mat-
construction of his keep. Rather. A dru id c ha rac te r will cons truct ters.
the anoi nted knight wUl use pay· a castle somewhe re between tha t Rarely will druids use or ask for
mentsof gold and his d ivine gifts of of a ranger and that of an elf. Utill z, help In cons lrUc ting their esta tes
healing to a id the local peasan try. ing the styles of both with grace fr om the local peasa ntry. Th e
Since a paladin is a lmost certainly and splendor. d ruid would rather take his retain·
a great hero who is beloved by the A druid obta ins hi s land almost e rs. followers. a n d special h ire·
masses. recruillng workers is sel· exclusively through the use of a lings a nd carve ou t his s hrine at a
dom a problem. Royal Cha rte r. though m ay u se the more leisurely pace. Druids will
othe r methods in certain ra re occa· never use s lave labor. nor use a ni ·
s ions. A druid will ask s peciOcally mals of a ny nature abus ively. As a
Rangers' Forts for areas that a re heavily wooded rule. thou gh . the work force of a
The ranger c haracte r will con· and that a re r oug h a nd ofte n druid will consist of a great varie ty
s truct a kee p that is m odest and mountainous. of sy lvan beings. incl udi ng cen·
pracllcal. All castles built by s uc h Once a tract of la nd has been taurs and similar crea tures.
c h aracte rs are co nsidered to be fo und . the druid wi ll se t a bout Druids rarely con ce rn th e m -
spartan in design a nd lac k a ny clearing very s m all portions of th e selves with political endeavors or
trace of orna m e n taUon . Every ef· land. with a conservative eye to· conquest. but have th ei r own in -
fort is m ade to maintain the in teg' wards destroying anything of na t· te rests that occupy their time.
rity of the local land. The result of ural beauty. Druids. wUJ be m ore than happy to
this te nde ncy is that a ra nge r will A typical druid shrine will be live within the confines of a nother
rarely le ve l or clear the land . but comprised of a loose fi tti ng s tone lord 's estate and become his loyal
will try to live off the la nd as best wall. looking m ore like a picke t vassal.
he can . With his insights and a bil- fence that will a lso serve as a n as·
ity to commune with nature. his tronomical aid or in divina tion of
lands will a lways have ple ntiful spirits. In the heart of the s tone Dwarven Citadels
game a nd food. In addition . the wal l. which may be circ ular or The dwarve n style of livi ng and
ranger will keep the s wamps a nd s quare . will rest a s tou t wooden their c ul ture radically diffe rs from
th ic k brus h in his la nds as a na tu · keep . In some ra re instances. the that of humans. Their unus ual at·
ral defense. lower leve l of the keep may be tl tud es a nd tastes have resulted in

7t
t h e con stru ction of castl es and face t hat s h ie lds th e keep from air- m en. In the sides of t h e pit. they
keeps th at are very strange to hu - borne attacks. open up w ide and taU tu n nels that
man eyes. From t his p la teau the dwarves radiate upward s at a sligh t angle,
As a rule. an y castle that Is built d ig a single thi n road or path lead- usually no m ore than fifteen de-
by h uma ns under the gU idance of ing to th e outside world. Along its grees. These hallways lead i n turn
dwarves will be assu m ed to h ave length th ey m ay build on e or more to the room s and great halls of th e
workers of "average" skill or be t- barb icans or gatekeeps. k eep.
ter . Any structure built prim arily Along the plateau. the dwarves At the far end of each tu n nel is a
b y dwarves will have workers of ingeniously quarry stone from the wide cistern h old ing water. From
"good" skill. Th e morale of a pri- rear o f the cave a nd construct. t h ese great cha m bers. t h e dwarves
marily dwarve n c r ew is never with c hisel and ham m er. both nat draw their drinking and bath wa-
worse than poor. because they en- faced and curved ston e walls. W i th ter. Further. they employ this re-
joy working in stone more than the prec ision of fin e craftsm en. the source to powcr various w inches
anything else. dwarves snap these broad blocks o r m ec h a n ica l devices. Wasted
Dwarves tend to dwell under- of stone together with wood and and unused watcr. runs down the
gr ound. At the very least. t h ey like s teel pins. The resul t Is a forti fied sloping corr idors where it falls into
to h ave a rocky shelf c loakin g castle of unequ alled migh t. Pew the pit. Thus. th e bottom of the pit
them from the rays of the sun and kiva c itadels have ever fallen into will gradually fi ll with water and
stars. They have three basic castle enemy hands. and those that have be used to maintain a school offish
types that Include the Kiva design. were taken on ly after a major loss similar to those raised i n the kiva
the Pit and Cis tern design. and the of life to t h e attackers. citadels.
Spoked Well design. Withi n th e kiva c itad el. t h e
Dwarves hate slavery and w ill dwarves will have built c isterns of Spoked Well Design
never u se s laves. or constru ct their water both for drinking and for use
In this d esign. which is an off-
citadels with the u se of whips or as tanks for t h e breedi n g o f blind
shoot of the pit and c istern citadel.
through fear and Intimidation of catfish and lake trout. With such
t h e emphasis is placed on numer -
workers. On the other ha n d. provisio n s. the castle ca n with-
ous small pits. called wells. that
dwarves have the ability to o ffer s tand a prolonged Siege.
rare ly exceed fifty feet in depth.
great am ounts of go ld . silver.
From eac h well . a n umber o f tu n -
gems. and worked iron i n the form Fit and Cistern Design n els radial e outward.
of weapons and arm ors as indu ce-
Unlike the kiva c itadel. this de- In a n umber of cases. a pit and
me n ts in the recruiting of laborers.
sign type Is built completely un- cistern design h as been co n verted
It should be noted. however. that
derground a nd normally on ly over to a spok ed well layou t. wi th
dwarves in general are qu ite
constructed in areas with large out the ce ntral and older sha ft still
g reed y and will not o ffer suc h
outcropplngs of r ock or d ense clay u sed as a reservoir for unused wa-
goods unless th e labor is superior
soi l. ter and as a "farm" for various
or in great deman d. As a ru le.
In con struc tion of this type of fi sh es.
dwarves will not hire oth er r aces to
cas tle. t h e dwar ves fir st find a
do their wor k for them. Rather.
large suitable cave. If that is n ot Elven Sanctuaries
th ey prefer to labor at their own
available, th ey will build u nder the
steady pace. Elves ar e very si milar to humans
shelter o f an expansive sh el f of
hard stone. From there they dig in their p h ysical appearan ces and
Kiva Design can easily walk among men with-
straight down. cr eating a vast pit
The most radical design of the with a diam eter ranging anyw h ere out drawing too much attention.
t h ree is th e Kiva c itadel. It Is built from thirty to one hu ndred feet. Despi te their physical si milarities.
on a ledge or p lateau of rock along From th e walls o f the p it. th e however. elves are very d i fferen t
a sheer mountain face. Usually. dwar ves con struct a spiral stair- mentally. with their concepts of
thou gh not always. the s tructure is case . wide and stou t enough to material weal th and time being
capped with an ext endi ng stone hold mu les. ponies. h orses, and radically divergent from those of

72
humans. This is no more sharply ever feel cold. h ungry, or isolated of better times and more plentiful
observed than in the con stru c tion in its living embrace. harvests in the area. Most human s
of their caslles. I t should be noted. In designing his sanct uary. an el- and demi-hum an s. i f t h ey h ave
h owever. that the gen era lly pacific ven c haracter w ill rarely. if ever. any sense, w ill q u ickly agree to
n atur e of the el vish people leads enlist non -e leven races in Its con- hel p th e elf. These workers will no
th em to call t h ei r keeps "sanc tu- struc tion, nor is it necessary to doubt laugh beh ind t h e elfs back
aries". The thought of a castle as a claim a large tract of land to build a t such und ertakings sin ce to
primarily militar y structur e is a su c h a san c tuary on . In actuality. them the sanctu ary will look very
human invention . elves do not claim ter ritory as t.he muc h t h e same w h en t h e workers
The largest and most prominen t younger races do. An el f will never are you ng as it does w hen they are
difference in the design of a sanc- close th e door to his keep. so to old and feeb le.
tuary is the amou nt ofUme an elf is speak. since he does n ot believe he Elves rarely clear land as hu-
willing to put into it. In human owns ei th er th e trees or th e ground mans or other d emi ·hu m ans
terms the con s truc tion of a castle it is on; he is simply USing it. It is might. but will clear the gr ound of
is measured in years. Elves. on the worth noting. however. that elves debris su eh as rotting logs. danger-
other hand measure the ir con- w ill die to protect their forest cas- ou s fen s and marshes (where m on-
struction times in decades. Time tles from hostile In truders. ster may prowl). rocky pitfalls. and
means noth ing to an elf. at least Elves also do not be lieve in slav- such. Elves tend t o a ttain their
time as seen by humans. As th ey ery and will n ever u se force or pai n land th rou gh Royal Ch arters given
view it, t h ere is little need to scurr y as inducem en ts. Elves also rarely to them by el ven courts. though
around like excited child ren build- offer gold or other mone ta r y some impatien t elves w ill see k out
ing a s nowman . awa r ds as inducem en ts. but lan d grants from human or half-
The construc tion of an el vish rather t he promise. a spoken con - ling courts.
sanctuary starts with a basic idea, tract tha t has never b ee n brok en . The h istory of elven sanc tuaries
much as an y castle con structio n
does. F r om t h is starting point.
however. the elf spends his time
meticulously adding to his idea
nearly branch for branch. leaf for
leaf. A ll of these details he will
keep secret. for it is the love of t h e
elven people to hold sec rets great
and sm all.
As one might expect. elves build
their sanc tuaries from livin g
things. 1b an el f. a hom e made
from cut and hewn wood is like liv-
ing in a mausoleum; the el ves
barely put up with it from the
'younger' races. bu t the sigh t does
revile the m . Cut stone is used In el-
ven sanctuaries. but it must never
cloak the sk y or cast large sha-
dows. Thus. stone is used as more
of an ornament t h an as a fortifica-
tion or dwelling.
Light and warm th are sma ll con-
ce rn s in el ven sanctuaries and
with a touch of magic and the gen-
erosity of el ves. few visitors will

13
extends so far back th at eve n the ate var ious sized gr een cou rt· The second concern for halfl lng
nea rly Im morta l elves do not re- yards. The trees tha t make up the holds Is tha t of storage space. A
mem ber the or igins of thei r de· ri ng will be worked and m olded by ha lO ing keep m u st have enough
sign. There are two gen eral sty les delica te and tender hands into dry SlOrerooms to outlive any but
of elven sanctu aries. the Gree n rooms to be u sed as s torage areas. the m ost prolonged of Sieges. In
Labyrint h design a n d the Blu e livi ng quarters. d ining areas. li· addition. the food kept here Is not
Ring design . brarles. or w hatever else is deemed salted meat or meager grains. but
necessary by the individ ual. fi nely preserved foods and good
Green Labyrinth wines. Hal fl ings will not sacrifice
Halfllng Strongholds their com fort over som eth ing as
The featu res of this type of sane·
minor as an enemy attack. After
tuary are best und erstood If on e Although not well docume nted. a ll . A h ungry halOing is even more
imagines that he is fly ing above these s ma ll fo lk do on occasion un happy than a cold one .
the keep and looki ng down on it build stro ngholds a nd sizable cas· Ha ln lngs In general will not use
with magical vision that can pierce ties. Of course. m os t halntngs s laves or use pain and fear as an In·
the tops of the den se trees tha t would be content with a com fo rt· ducemen t to work. it's just too
make up It's roof. In this way. one able a nd clean hole in a boring lit· messy and disruptive. Strangely
could see that the green labyrin th tle valley far from adventure and enough. however. halflings always
Is nothing more than a co m p li · In trigue. have a litter of s m all gold a nd s ll ·
cated maze of greenery. Whe n a halfl ing sets out to build ver Items lay ing about tha t they
The design of s uch a sanctuary a fortificatio n . It will a lmost a lways may te mpt workers wi th. Even
will take anywhere fro m several be of a s impler motte a nd bailey more stra n ge. is that a ft er t he
years If poplar and other fas t grow· design . After a ll. reaso ns the half- work is a ll done. they seem to have
Ing trees are used . to cen turies If li ng. there Is li ttle point In clu tter· regai ned a ll of their pretty th ings.
oak. maple. or spruce a re u sed to ing u p the coun tryside with a great Halnl ngs d islike swampy
create the walls of the maze. In a ny mass of stone and timber. A lesser ground and w ill shy away from It,
case. the entire maze is choked keep can do the Job Just as well a nd rather building in moderate and
with snares. b rambles. and sim ilar still provide fo r a com fo rtable a nd temperate a r eas fu ll of sma ll
natural hazards. happy home. As one migh t expect. copses and shrubs w ith creeks
Within the labyrinth the elve n the dwarves fi nd halfling keeps to fi lled with trout and tasty frogs.
lord can create room s. cham bers. be. a t best. am us ing. Elves. on the
chapels. anyth ing desired. With other ha nd . can see a nd respect.
the carefu l plann ing In herent to el· the halfl lng's love of nature and its Gnomish Castles
ven sanctuaries. an area of the for· good ness as it is reflec ted in the T he gnom e Is a n anc ient brother
est can be grown In s uch a manner more basic castle. of the dwarf. wi th many s im ilari-
as to offer entwined branches that The main difference betwee n a ties to the short but muscled m en
act as a secu re roof. or create beau· ha lfling keep of this type and those of the dee p. Despite their s imilari-
tifu l cou rts and Hving halls. built by h u mans Is one of percep- ties . gnomes are very different
tions. In a halfllng mOlle a nd bai- from dwarves and build their own
Blue Circle ley. the tower on the motte is on ly sty les of castles.
T hi s design obtai n s its name the tip of the Iceberg. Nestled be- Gnomes seem to be the rarest of
from the circles of blue sky tha t neath it is a m aze of housing. de m i-h umans. bu t that's not be-
dom e th e ring of trees that make rooms. a nd nooks. cau se t.hey have a low popu la tion .
up the sanctuary. This design ty pe Above all oth er concerns a half· Li ke the d warves. gnomes have a
is far less co mplicated. thoug h not ling stronghold m ust be com fort· very lopsided sexu al im ba lance .
n ecessarily a n y q u icker to de- able. In genera l a ll of Its rooms wil l with far more males than fe m a les.
velop. be plu s h and very well kept. and if Communities of gnomes are far
The elven lord grows h is "cas· possi ble each will have its own fire- more recl usive. and prefer living in
tle" In prede termined sized rings place or stove-a cold halfling is an huge underground environmen ts.
that. upon developme n t. will cre· unhappy halfling. Rarely do gnomes venture to the

14
surface and seek lives under the and can withstand the ha rs hest
open s ky. Th e typical gnome e n- wea th er for hundreds of years.
joys a close knil relatio ns hi p with Gnomes pre fer to go through
other gnomes and in community their own kind to secure land
affai rs: they find very little need for grants and Royal Charters. but on
venturing In th e s trange lands of certain occasions, they may make
the surface world. a quick journey to a nearby dwar-
The gnom e doesn't have the pre- ven or even human court to ask for
occupation . like the dwarves, In the right of settlemen t.
taming nature under the hammer
and anvil. Nor is the gnome as pre· Orclsh Keeps
occupied with the preserva tion of
nature as the elves. The gnome. If Orcish keeps tend to be primitive
like a ny race, is m ore akin to the and can be constructed just about
halflings who enjoy a good drink anywhere. They arc typically built
and a warm bit of food over adven- exclUSively by slave laborers. and
ture or intrigue. use excessive inducem ent by the
Gnomes have one of the longest use of the whip and hot poker. As
life expecta ncies of any demlhu- such . the morale of their workers is
man race-only the elves will out· almost always '"very poor'" and orc
live them . With this in mind the task masters are forever bemoaning
gnomes have a very laid back atti- their fate a t having to work with
tude In castle construction, very such '" lazy'" servants.
often workin g on Individual con- Th eir forts are simply con·
structions by themselves or with struc ted by building a woode n pa l·
close friends and family. isade surrounded by a fie ld strew n
Gnomes will never use s laves or with boulders and s harp rock to
eve n offer inducements for th ose prevent any organized charge by
who don't openly offer their servo Infantry or ca lvary. This design
ices. In the g nom e's mind, some· makes moving Siege weapons
one being paid to perform work is close almost Impossible without a
In reali ty a slave to the gold coi n , great dea l of man ua l labor under
and will have the wrong frame of the crucl eye of the orc is h archers.
mind in construction. Suc h work· On the Inside of the wooden pali-
ers will do Inferior work. sade, the bailey is nat except for a
As for the act ual design, a s harp angled motte topped by a sim·
gnome prefers the spoked wheel pie stone fan nonnally consisting of
designs of the dwarves. With the the great hal) on the ground noor,
only difference in the two designs elite troop and the lord's living ac·
being that the gnomish castle will commodatlons on Ule second and
be topped with a stone tower of possibly third noors. and with any
som e nature. usually rounded a nd upper stories delegated lO simple
with full battlem ents. T he gnome defense. These noors will bristle
will a lso build the kiva design base with battlements and arrow slits.
as well . When they do. they select Orcs obtain land in but one way.
areas with large out outcropping of by force. An ore hasn't the pa·
rock. using much stronger rock tience to wait for a Royal Charter
sheets to fo rm the kiva butldings. and rarely stands out from his
In this way, the buildings are al· peers enough 10 meril the gift of a
most Impervious to outside attack land grant.

7S
comfo rt a ble posillo n -a s om e- would be muc h beu er a ll a ro und If
Note: This ch apter r efers to what less uncomfo rta ble one , tear IJe just did n 't come back. Gr alnor
r ul es a nd con ce pts u sed i n had seen what was left of the last
it. Here h e was, a ba ltle·scarred
T SR's BATTLESYSTEM '" m i n - fleld comma nder to disappoint the
v eteran wifh som e two·score
iatures rules. Since siege w ar-
heads /.0 his p er sona l credit, and so War Chieftain . As an o reis h wa r -
fare Is, by Its very· n ature, an
fa r in this campa ig n th e only op- rior, Gralnor was no stranger LO
acliv ity invol ving scores, hun - physical ai.r ocities .. . but even so
portunity he had to s how his true
dred s or eve n tho u sands o f
m ettle was to suffer stOi cally a bad h e'd been i mpressed,
troops, B ATTLESYSTEM " Is
case of saddle-so res. Much more of A s to the fort ahead . Gener a l
the sy stem of ch oice. Of cou rse,
this and h e'd be as soft as a hu- Gralnor would much rath er ju st
this doesn ' t m ean th a t sm all
m an , bottle it up-totally inf erdlc l a ll
segm en ts of a siege can 't be role-
Still. he kn c w t.ha t wou ld cha nge supply routes a nd communica lion
played to grea t effect u sin g infO an d oul of Vl e place, and then
soon cnoug h . Befo r e the day was
s tandard AD& D® rules.
out. h e'd h a ,' e m or e weighty wait , Th ere couldn 't be m or e tha n
things to worry abou l tha n th e three weeks worth of food within
condition of his hindquarter s. the wal ls, four at the outside. Th eil
Offensive Tactics The orc ish gen eral 's mission the garrison would r esort to eating
Gen er al Gralnor muttered an , had been made clcar to h i m - quite (.heir war dogs and their horses,
o th er c u rse to Gruum sh the AIl- painfully clear- by the War Chicf- maybe even each other, G ralnor
Seeing. god of the o r cs-in whom l a in. Reduce the elven forI tha l lay was n ', s ure a bout th aI las l
h e d idn 't quite believe. He s hifted a h ea d. If d idn 't ma tter h ow, j u st thoug ht: his o nly r eal kn owledge of
on his saddle unLil he fo und a m or e d o H. An d if h e did n ', su cceed . it el ves was ho w to kill them. Another

76
three weeks after that and his army me nt was laid. Interdic ting lines of Siege. Its effectiven ess d e pe nd s
could scale the walls confident that communication ens ures tha t the la rgely on the castle's level of s up·
they'd meet no m eaningful resisl· garrison can ' t ca ll for help, a nd ply whe n the Investme nt was laid.
a nce from those with in . must stand or fall on its own abili- Most castles are built around a well
Elsewhere that would be a valid ties. of some kind: un less the attackers
lacUc; it even looked so here. ifyo u are able to poison or oth erwise
exam ined the fort in iso/aUon . But MedIeval Tactics eliminate this well. thirst s hould
eight weeks was a long Ume. more During th e true Medieval period. not be a problem for the defenders.
than enough for r einfor cements to
investm e n t was the o nly via ble On the other hand . food soon will
be caJled by magical m eans. And
m e thod for deali ng with a fortiO ca· become a problem.
Gralnor had no desjr e to parUcipate tlon of any s ize. Without gun pow- The leve l of su pply varied widely
in the classical military slt.uation of
de r (and without magic. of course). fo r his torical castles. Forts on the
double encirclement. a rmies had no practical m eans of border be tween England a nd Wales
No, the walls would have to com e we re t rad itionally stocked with
breaching walls any s tronger than
down . And the sooner the better . .. log palisades. TI-ue, s iege engines e nough food fo r two months; Krak
des Chevaliers, a Crusader castle in
s uc h as catapults and ba lJlstae had
The general ofa force planning to been used by the Roma n s. but even what is now Syria. was provisioned
attack a caslle has a number of op- these weren't overly effec tive for a full year. Other castles . partic-
tions from whic h to c hoose. The against the s tone c urta in wa ll of a ularly those whose garrisons didn 't
right choice depends on a number castle. Also. investments of the me- ex pec t imm ine nt attack. mig ht
of factors Including the s ize of the dieval period were usually undc r- have had conSiderably lowe r levels
target. the expected resistance. the take n by s malle r-and freque ntly of supply.
preSJ!nce or absence of heroes (on less-organized-groups tha n were
both sidesJ. the presence or ab- later Sieges. Such groups wou ld Starvation
sences of fantastic beasts, the mag· rarely have b rought Siege e ngines 1b si mplify what would other-
ical capabilities of both forces. the a long with them. hav e access to wise be a rather complex discus·
c hance of counterattack or reller. s lon , let's start with a fe w
them after they reached the target.
s upply co nst ra ints. te r rain and or know how to build the m . assumptions. First. when a castle is
weather conditions. More impor- The usuaJly s ma ller s ize of medi- said to have a certain level of provi-
tant than these, however. are three eval Siege a rm ies had a nothe r can· s ion (for example. "the garrison
othe r fac tors: the stze of the attack- seq u e nce: t here we re s imp ly has two weeks' worth offood"), this
ing force, the general's estim ation InsuffiCient troops to set up a com - amount represen ts a daily ration
of his or her army's morale. and the ple te cord on arou nd th e fortif- just ba rely s ufficient for u nim -
length ofUme wi th in whic h the cas- ication. Ins tead. the a ttacker would paired fun ctioning (the assumption
tle must fall . typically just block off a ll gates and is that a norma lly-func tion ing cas·
In general. th ere a re two distinct other porta ls Into a castle. concen· tie will have a constan t influx of
techniques for defeating a fortlfica· tra tlng its forces a t these key fresh food). Cu tting the rations a ny
tion : investment, and reduc tion . points. A sensible gen eral would furth e r would lead to malnutrition .
place a pic ket line of soldiers to with effects similar to those of out-
Investment keep watch on Ule rest of the build- a nd -out starva tion . Seco ndly.
ing. Even so. it would us ually be Lroops can remain totally out of
In its simplesl tenus. investment s upply for five days without s how-
is wha t most people think of when possible for someone In side the cas·
tie to escape at night-either over ing a ny physical symptoms of s ta r-
they hear the word "stege": c utting
the wall or through a concealed vation.
off access to and escape from a forU -
passage and flee the area to s um· In BATTLESVSTEM"" ga m e
fi cation . Interdic ting lines of supply te rm s. progr ess ive starvation
e ns ures that no food s hlpmentscan ma n help.
T he attacker's purpose, of throu gh lac k of supply ca n be
make It Into the castle: the garrison viewed as a form of attack. It a lso
is thus limited to the supplies on course. is to prevent resupply a nd
reinforceme nt to the castle under has effects on moraJe. These effects
hand a t the mome nt the invest-
fall Into th ree categories:

77
Morale decrease s maller-su ffer less of an effect
On a regular basis. the morale fro m attri tion . This is because the Day Effect
base for each unit am ong the garri- nasty stuff tha t star Ving soldiers I Decrease m orale by 1
son decreases by 1. These d e- grub up during a Siege isn't too far 6 Automatic morale ch eck
creases a re c umulative. a nd out of line from thei r regular diet. (no option for retreat)
remain in effect until the fortifica- These troops roll for attrit ion us ing 7 Attrition occ urs
tion is relieved, or until it falls. In ei- Id4. but th e total number of hits Il Decrease mora le by 1
ther case, the morale of survivin g from these rolls is decreased by 14 Attrition occurs; automatic
troops returns to nonna l as soon as 25% (round fractions up). Thus. m orale ch eck
they are once more In com plete the attrition dice rolled for gObli- 2 1 Decrease mora le by 1: attri-
s upply. nold troops and th e resuiling hits tion occurs
are kept separate from those rolled 22 Automatic morale check
Morale checks for other troops in the garrison. 28 Attrition occurs
Regular morale checks reflect the The total n um ber of hits (after the 30 Automatic morale check
debilitating effect of being ou t of 25% reduction) is stil l su mmed. 3 1 Decrease m orale by 1
supply. Eventually. units will be- however. and the defending com- 35 Attrition occurs
come s h a ke n . and comm anders m ander can decide how best to al· 38 Automatic morale check
must make an elTort to rally them if locate those h its. This pa rtia l 41 Decrease m orale by I
they wish to make sorties against amelioration of attrition effects 42 Attrition occurs
the inves ting forces. can be ex tended to other troop
types. a t the OM's option. On Day 45, any units still In good
AUrWon Fig ures representtng individ - order automattca ll y become
Tt)is fepresen ts actual death or uals of size M or even size L never s haken , and s haken units can no
incapacitation due to starvation . s uffer attrition ("one person can al- lo nger be ra llied. Attrition con-
Each time a ttrition is scheduled to ways find enou gh to eat"). Figures tinues to occur every seven days
occur, the defender must roll Id4 rep resen tin g creat ures of sizes (on Days 49. 56. 63. 70. etc.) unti l
for each figure In the total garr i- grea ter than L (dragons, for exam - th e garrison s urrenders or is to-
son. The result of each roUls taken ple) are a differen t case. however. tally eliminated.
individually: t he r olls are not Since th ese hu ge creatu res will In terms of gam e mec ha n ics. as-
su mmed. Using the Combat Re- genera ll y be ha ndl ed throu gh s ume that mora le effects and attri-
sults l able. co mpute th e total AD&D® rules anyway. attrition is tion occu r a t sundown on the day
numbe r of hi ts that th ese rolls handled through saving th rows in question.
have cau sed. Now the defe nder and hit pOints. Each li me the garri-
must distribu te these hits as he or son is scheduled to undergo a ttri-
she sees fit against the garrison . tion. each h uge creature mus t save
Note that Ar mor Ratings have no versus staves with a - 5 pena lty or
effect on attrition . Giving the de- lose a number of hit pOlnts equal to
fender a choice as to where to ap- 25% of Its hit paint total when a t
ply these hits represents a de- fu ll strength.
fending general's ability to a llot Undead a nd elemen ta l creatu res
what little food is available to the are not affected by hunger. and so
most importan t troops. are immu ne to attrition.
Larger creatu res (s ize Lan d The followin g cha rt o utlin es
greater) need proportiona tely more when eac h of the above effects
food than smaller ones. When cal· takes place. Consider " day 1" to be
cula ting hits from attrition . use Id6 the nrst day that the garrison is to·
for each figure of s ize L or larger tally out of supplies.
creatures. rather than I d4.
Goblinoid and gian t-class crea-
tures-but on ly those of s ize M or

18
Thirst creatures are not affected by thirst, s ma ll force encamped directly out-
Lack of water has a much swifter and so are immu ne to attrlUon . side the gate.
effect than lack of food . Morale ef- Complete enc irclement made it
fects are the sam e as with s tarva- Later Periods mu ch m ore difficult for the de-
lion ; whe n a ttrition occu rs. roll During la ter periods. particularly fe nders to send word of their pre·
Id4 for each figure In the defend- in Western Europe. the n ature of in- dlcam en t to al lies who could come
ing garrison . For the following ta- vestme n t changed co nsiderab ly. a nd relieve them. Finally. shou ld
ble. Day l is again the first day that Rather than concentrating entirely relief finally corne to the besieged
the garrison has run ou t of water. on closing the gates. the attacker fo rtifica tion , the attackers would
would often go to great efforts to to- be dee ply entren ch ed . equ a ll y
ta lly e nclose th e cas tle within ready to re pel a sortie from withi n
Day Effect or a n attack from withou t.
I Decrease mora le by 2 s iegeworks, often elaborate enough
3 Automallc m orale ch eck to b e considered s tro ng ho lds In
(no opllon for retreat) their own right. S uch an enclosure Fantastical Combat
4 Attrilion occurs often comprised two dis tinct sys-
temsofwallsand trench es: linesof When magiC. non -human troops
S Decrease mora le by I
"circumvallaUon" (faCing the coun - and the occasional mon ster are
6 Automatic morale ch eck
try) and "coun tervallalion " (faCing thrown into the mix, investm ent
7 Attrition occurs
the besieged fortress). These siege- ta kes on a totally new aspect. Sor-
S Decrease morale by I
works first appeared as tentative ti es can be considerably more ef-
9 Attrition occurs: automatic
experim ents around Milan in IS22 fecti ve if led by a gian t or two. the
m orale check
and grew into the elaborate con- attac kers must concern t he m -
10 Decrease morale by I
s tructions besieging Grave in 1602. selves with possible air-lifts. and
II . Attrition occu rs: a utomatic
The principle of complete end r- s upply takes on a new significance
mora le check
clem ent had a num ber of be nefi ts si nce hungry mons ters are less
in a gunpowder -free ca mpaign likely to fo llow battle plans ...
On day 12. a ll units sti li In good (and ma ny more wh en Siege can- The options for the attacker are
order a utom aticall y beco m e non were available). T h e firs t was many. Magical s pells like wizard
shaken . and ca n no longer be ral · defense for the a ttackers. Rath er lock o r pe rhaps ho ly sy mbo ls
lied . Attrition occurs eve ry second tha n taki ng up pos itions to guard might be used to deny the use of
day (o n days 13. I S. 17. 19, etc. ) the ga tes-often near er to th e the castle's ga tes to its own garri-
until the garrison s urre nd ers or Is walls tha n was comforta ble- and so n . The potential uses for power-
lOtallyelimlnated . ha ving to suffer with eri ng fi re ful batt le m agiC like finger of dea th
In terms of game m echa nics, as· fro m the battleme nts. th e a lLack- s pells are obvious. and the effects
sume that m orale effects a nd a ttrl- ers could s heller behind rampa rts of s uch dweom ers a re covered in
lion occur a t sundow n on the day and breast works. the BATTLESYSTEM'" miniatures
in question . The slegeworks a lso provided rul es. Even if the attacker prefers
Certain creatures a re more af- defen se In depth . 1b break out of keeping up the investment to fo rc-
fected by wa ter loss (liza rd men , for th e e nCirclem ent. a sorli e would Ing entry. there's no reason why a
exam ple). For troops of this type. have to leave th e casUe , cross th e m aglcally·endowed cha racter or
roll I d6 per figure for a ttritio n . " no- ma n 's-Iand" between It a nd group of characters couldn 't enter
rather than Id4. Truly amphibian the siegeworks-a prim e killi ng the castle (via a pass wall spell , for
creatures such as bullywu gs or ground . s hou ld th e attacking force example). a nd engage in a little
grung are affected even more; roll have a ny number of ar c hers or may hem or assassination .
IdS per figu r e fo r th ese troop mus keteers at a ll-th en fig ht its The attacker m u st also be on
types. way over or lhrough th e a ttackers' guard agaInst the many options
For desert--dwellIng creatures. de· own fortincations. This would ty p- open to the defender. For example.
crease all hits from thirst attrition ically prove much m ore difficu lt the attacking troops must be ready
by 2S %. Undead and elem ental than bursting Lhrough a rela tively to re pel sort ies led by fantasti c

7.
"shock troops" that m ightor m ight sum mon help, h arass t h e attack- heroes. or a so rce rou s d u el be·
n ot be illusory. It is usually a good ing troops, or eve n ferry in su p· twee n spe ll cas ters . Of cou r se.
idea to hav e mages sta tion ed pli es. The attac king com m and er there's no guar an tee that the los·
around the per imeter to analyze must be prepared. with ar chers or ing s ide in such an exer cise would
and perhaps counter these threats. wizards ready to engage from the follow through with their side of
Magic makes it muc h easier for gr ound. or flyi ng creatu res to dog- the b ar gain , but th is is an age of
the defenders to send troops over fi ght with the enemy. chival ry and honor.
the wall wi thout being observed. Cer tai n thin gs become i mpos-
These troops might simply be on a sible for the a ttacker. Th ere's noth- Reduction
mission to su mmon hel p. or might ing th e m ost skilful gen era l can do
In a tru e m ed i eva l se t ting.
be c harged w i th destroyi ng t h e be· to preven t a spe llcaster wiUlin the
reduction-that is. forc ing en try
siegers' su pply dump or assassi- castle from teleporting elsewhere
into a cas tle by stormin g the wa lls
n a ting t h e attacking command er. to recruit h elp, Si milarly, a power-
or ga tes-was si mply not a viable
Skirmish er s stationed arou nd the ful enou gh mage can s ummon or
optio n in m ost cases. The tec hnol-
perimeter, or regu lar p atrols. be· ga te i n reinforcemen ts. d espit e the
ogy just didn't ex ist to break down
come m ore Important. If a break· tightest encircleme nt.
a well -built stone wa ll . and th e
ou t in force occurs, cavalry s h ould Historically, d u els betwee n sin ·
gr eatl y s uperior position of th e
be available to run t h e en emy to gl e c hampion s or s m all groups
garri son-sh i el ded by battle-
ground and mop up. were so m etimes used to decide
ments. towers and bastions-
The d efen ders ca n u se n y in g vicLOry i n a battle. Similar circu m -
made i t possible for a handful of
creatu res. or mages equipped with stan ces could arise in a Siege: sin -
troops LO h old off an ar my many
appropriate spe lls or items. to g le co mbat bel\veen oppOsing
tim es super ior in numbers.

8.
This is not to say that armies In a ny case, the a ttacki ng gen- hits per 1" (10 feet in scale) of
didn't try. of course. The value of a eral has a n umber of options w he n h eight- m akes sense as an aver-
castle was just too great for an in- it comes ti me to force en try into a age, the actual number of hits can
vading army to ignore. While th ey fortificatio n . The fo llowing exam - range from 6 hits per I " of he igh t
cou ld certainly bottle up the garri- ples a re certai nly the mos t com - to as high as 15 hils pe r 1" for sin ·
son and prevent them from having mon ly u sed . gula rly ela borate towers.
any say in curre nt even ts. the cas- Siege towers are vulnerab le to
tle continued to be a threat. As Escalade fi re a ttacks, as described on page
long as a castle and its garrison reo 86 of th e BATTLESVSTE M r ules .
Why both er to break down th e
mained untake n , the defende r s Troops within an ign ited siege
walls of a castle when you can sim -
could harass the invaders' lines of tower s uffe r casualties as if they
ply go over them? In renaissance
supp ly or communi ca tion and. were the ta rget of an AD 8 a ltack
ti m es, the task of ge tting troops
whe n th e attacki ng forc e with- on each turn they remain In the
over th e walls into the fortification
drew. emerge from th ei r refuge burning s truc ture. If they don't
was som etim es called "escalade".
and regain control of the coun try- immediate ly leave t h e bu rnin g
Methods for scaling walls include
side. tower. th ey must also make a Mo-
ladd ers, grapples a nd Siege towers.
T his c hanged with the in troduc- rale Check. at a-I pe nal ty. a t the
T he standard BAITLESVSTEM'"
tion of gunpowder. Ifleft to its own begi nning of the second turn.
mi n iatures rules (page 80) cover
devices. a well -equipped attacki ng The weigh t of Siege towers
force skilled in the lise of cannon the u se of ladde rs and grapples.
makes It very difficu lt to move
and the co nsequences of trying to
co uld eve ntu a ll y r ed u ce the th em. The BATTLESVSTEM
strongest fortifica tion to rubb le_ scale a defended wall. More details
rules state (page 84) that th ey can
The bravery of th e garriso n's are n ecessa ry on Siege towers.
however. be moved up only the gentlest of
tro~ps ' or th e skill o f Its com - s lopes. and at that on ly If propelled
mander com e to mean little when by tw ice the us ual number of fig-
Siege Towers
unopposed cannon systematically ures. S hould it be necessary to
T hese massive. c umberso m e
pound the walls into gravel. If the move the Siege tower downhill - in
c reations ranged from simple scaf-
Siege was co nducted correctly, the th e rare case of a castle set in a de·
folds of hastily-felled trees. some-
attacker could be almost certain of pression or dell or surrounded by
times with little or nothing to
eve ntual s u ccess. Of course , earth ramparts-the same rule ap-
protect those within . to elaborate
"even tual " Is definitel y the key plies: the tower can negotiate a
e nclosed s lructures with su ch re-
word . The attacking general must s lope no steeper than 1" rise or fa ll
fin e m e nts as hinged shutters and
be ready to commil a lot of effort for ever y 12" of horizonlal dis-
even s m a ll draw -brid ges to
and tim e. and to s pe nd a lot of tance. and eve n then only if twice
stream lin e access to the tops of the
m e n. in orde r to su cceed. Some the normal nu m ber of figu res pro-
castle's walls. Siege towers often
his torian s s tate that. with th e pel it. Note that additional m otive
provide thei r occu pa nts with some
widespread introduc tion of th e force won't m ake It possible for the
bon us to AR against missile weap-
cannon . th e day of the castle be- tower to negotiate s teeper grades.
ons. Depending on the particular
gan to come to an e nd . S heer mass is n 't the only problem:
tower's construc tion . this bonus
The situatio n c h anges eve n havi ng a s ma ll base a nd h igh cen-
can ra nge from - 2 (for target fi g-
more In a fantasy enviro nme nt. In ter of gravity. towers a re typica lly
fact, it can be a rgued that tradi- ures protec ted by a n open door-
way or wi ndow) to -4 (for target rather unstable, a nd wou ld topple
tional caslles make no sense in a on a steeper s lope regard less of
figu res be hind loopholes or arrow
magic-rich fantasy cam paign. Is it moUve force.
s lits).
logical to invest years of labor and Intelligent opponents would rec-
This varia lion in construction
m any thousands of gold p ieces in a ognize tha t wrecking the w heels of
a lso a ffects t he s turdin ess a nd
castle wh e n a low-l eve l mage an ap proaching Siege tower will
"survivability" of a Siege tower. Al-
could - theore tica ll y, at least- render it use less. and would proba-
though the figure for h its given in
approach the gate invisibly and bly concen trate their a ttac ks on
th e BATTLESVSTEM ruies-IO
open it with a knock s pell? these targets. Assume tha t a Siege

s,
tower that has s us tained 25% of Its Airborne Operations a ttacking unit must have e noug h
total numbe r of hits has been im - In a fa n tasy world. it's easy to room to dive to the attack. a nd to
mobilized . Re pa irs can be made. imagine m any other tec hniques pu ll out safely a fter the attack is
but require the participation of at fo r ge tting troops over a castle complete .
leas t 20 troops (two fi g ures ) wa ll. The BATTLESYSTEM"" rules Diving causes a fl ying un it to ac·
equipped with tools and materials. (page 72) covers s uc h tactics as cele rate (this is represen ted by the
and take 2-6 hou rs . During this pass-by attacks a nd vertical envel- bonus of I " to forward moveme nt
tim e. these troops a re ex posed to opmen t. but th ese rules mus t be for each 3" dived), and this addi-
missile fi re. so m ew hat mod ified (or a t leas t tiona l s pee d mig h t be difficult to
clarified ) to take into accoun t th e "bleed off '. As a rule of thumb, a
Other Climbing Techniques close q ua rters of a fortified e nvi- divin g unit mus t ex pe n d 1/4
Thieves can use their climbing ronm en t. (rounded down) of its total move-
skills to help them scale a wall . in Ground a ttac k-w her e a flyi ng men t a llowance for each 3" (or por-
the a bsence of ladde rs or g rapples. unit lan ds an d then attac ks a tion thereon it dives.
Although very unlike ly. It's possi- g round unit-Is viable. but o nly if For example, a fl yin g unit (ma-
ble that a unit of on e or m ore fig- there's enough space for the e n tire ne u verability class C) has a base
ures migh t be deSign a te d as fl ying uni t w hen it lands. This be- move m e nt a llowance of 12" ,and it
having th ief skills. This ra re even t com es a significa nt issu e in close dives 6". For the turn in whic h it
m ight occur s hould one thieves' quarte rs. s uc h as in the courtyard dives, its actua l m ovem en t allow-
guild be trying to force en try into of a castle. If walls or outbuildings a nce is 14" (l2 " plus 2 " bon us for
the stronghold of a n o ther such m ake it impossible fo r the e ntire diving). During the dive it picks up
guild . for example. S ince s u c h attacking un it to land. those fi g- so m uc h speed that it must use 1/2
trooRs c::ou ld theoretically assist ures fo r w hich the re is no space a re of Its total m ovemen taJlowance, or
each other. It becom es easier to as- re moved fro m play. They a re as- 7". Som e of this required move-
s ume that a ll of the m will complete s um ed to have com e to grief by m e nt a llowance can , of course, be
th e asce n t unl ess they a r e op- s lamming in to walls or buildings . used u p by c limbing again after a
posed. If they are opposed . how- While a n attacking commander pass-by a ttack .
ever. they su ffer the sam e effects mig h t som et,imes co nsider s u c h The real ris k fo r a uni t conduct-
as troops scaling the walls o n g rap- losses to be worth th e poten tia l in g a pass-by attac k in close quar-
ples. and must make th e sam e Mo- benefi ts of the attack. it 's probably ter s is in the pull -up after th e
raJe Check whe n they reach the more likely that the attacker will attack (rem ember that c reatures of
top to determine If they can attack . r eali ze that the s pace is inade - maneu vera b ility class C, 0 , or E
It's m uch mo re like ly that only quate o nly after moving a few of m ust m ove forward I " for each 1"
o ne or at mos t a handful of attack- the fig ures in th e a ttacking u nit. In they climb in a lti tude).
ers a r e trained thi eves . In this this case, th e move m e n t can ' t be As a n exam ple, take the unit dis-
case. th e ir ascent o f the walls a borted . The unit must co m ple te c ussed a bove. H is c urre ntly at an
should be h a ndle d u s in g t h e its actio n . even if it means the loss a ltitude of 6". and it is I " away
standard AD&D®game rules. of figures. The justlflcation fo r this from a unit in a castle courtyard .
Th e same is true fo r m ages usi ng is that flying troops will theore ti- First. it dives 6" a nd m oves 1" for-
spells like spider climb. thoug h it's cally be holding (at least loose) for· wa rd , to conduct a pass-by a ttack.
a lmost unthinkable that a unit of mation on leade rs or wi ng- m en . Afte r the combat. the rule above
wizards should be throw n agai ns t They are too busy conce ntrati ng requires that it use at least a nother
the wall of a castle as th ere are on thei r formatio n to realize their 6" of its movement a llowance. At
surely better ways of uSin g their danger un ti l it's too latc. Th is s ilu · its s teepest ra te of c limb, it can as-
ta len ts. Assaults on the walls by ation has caused the deaths of sev- cend 3", but it mus t a lso move for-
one or a few s pe llcaste rs should e ra l members of aeroba tic team s wa rd by 3" (see th e BATTLE·
a lso be hand led u s ing role-playing in the real world . SYSTEM rules, page 72). If a n ob-
rules. Walls a nd othe r obstacles a lso s tacle s uch as a wall is less than 3 "
represen t real risks to flyin g troops a way from th e unit, and 3" (30
conduc ting pass-by a ttacks, The feet) or more in he ig h t. the flyin g

82
unit can ' t avoid cras hing Imo the Som e preny far-out situations Gi ant s
wa ll. Figures forced to fiy [mo ob- might arise in a m agic-h eavy cam - G ian t humanoids pose a spec ial
stacles by this rule are removed paign world .1)'oopsequipped with case when it co m es to sca lin g
from p lay. sufficie n t m agical i tems or spells wa lls. Theoretically, a unit of gi-
After a vertical en velopm ent at- migh t be ab le to m ake a ki nd of an ts could be equipped Wllh lad-
tack (BATT L ESYSTEM'" rules. "paratroop" au ack . For exam ple. de r s or g r app les of a scale
page 73). on e or other of the units lake a unil of human cavalry rid· appropria te to the creatures' size.
must be dislodged from its place ing flying mou n ts. eac h ofw horn is (Obv ious ly. normal grapples or
on t h e battlefield . Obstacles migh t eq uipped wi th a rlngoffeaLher fa ll- lad ders would be u seless to giants;
m ake this Impossib le, how ever jng. At any time i n th ei r move- conversely. such eqUipment for gi-
(agai n. a caslle courtya rd is an ex- m en t. th ese r id ers m ay " di s- an ts cou ld not be u sed by norma l-
am ple). I f t h e combat result re- m oun t" and use their rings to de- si zed troop s.) Gia nts can climb
quires a unit to withdra w . but Il is scend safely to the ground . A n a t- appropriately-si zed r opes or lad ·
unable to do so because of wa lls or tac k from above like this would be ders at twice the ra te for o th er
buil d in gs, the unit Is re m oved a special form of ver tical en velop- troo p s: in other words, 2~ of
from the battlefield. ment. Alth ough eve n ts like t his m oveme n t allowance to climb 2~
Note that flying units can make would probably be very rar e. even (20' scale) for ladders. and 3" of
pass-by attacks again st units atop a the possibility sho uld put d e- m ove m ent allowan ce to cli mb 2~
castle wall or tower. In such a case, fe nders on th ei r guard. A unit of for grapples.
the defending unit gai ns no benefit en emy " para troopers" sk y di vi ng Gia nts are ab le to scale walls
from batUements or cr enellation s i n to a castle c ourtyard m ight 1.25 ti m es their heig ht wi th out us-
since t he a ttack is from above. prove disastrous. ing any equ ipm ent. (Th e h eigh t of

83
different ty pes of gia nts ca n be The figu res give n for walls refer creatures of gar gan tuan si ze have
found i n t h e AD&D® Monstrous to sec ti ons 3 ~ (3 0 ' scale) long. AD 12.
Compendjums. A wall less t h an Wh en t h e section is reduced to Certain creatures h ave signifi -
one-half the h eight of a gian t q u ali - zero hits. a breach 1 ff wide appears ca n t effec ts against fortifications
fies as an obstacle (wi t h the appro- i n th e m iddle of t h e 3" section. for r easons other t han sh eer mass.
p r iate m ovem ent cost to cross). This isn' t an Instantaneous mat- For exam ple. becau se of their kin-
Climbing a w all betw een on e- ter. of cou rse. and if two breac h es ship with the stone. earth elem en -
half and 1.25 limes t h e g iant's are created I " or less apart. the tals can do grea t damage. Treants.
heigh t takes one complete t urn. wa ll between th e breaches co l- too, can tear down wall s by insinu -
Like troops using gr apples. gian ts lapses as well. ating thei r root-like limbs between
climbing su ch a wall mus t suc- W h en an object su ch as a gate or the stones and tearing them aparl.
cessfu lly m ak e a Mor ale Ch eck to a waH is redu ced LO zero hits. il Detai ls on this are given i n a subse·
b e able to attack when t h ey r eac h doesn 't si mply disa ppear: wreck- quen t section .
the top. age or rubb le is i nevi tably left be-
hin d . In the case of doors or gates. Magic
Breaching the Walls the w reckage is consid ered to b e In addition to u seful spells like
an obst acl e (i.e .. it costs 4 " of kll ock and passwall. there are sev-
Som eti m es an attacker h as no
movem en t to cross i t). Troops re- eral dweomers that do significant
options b u t to breac h the castle's
ceive a -I m odifier t o th eir A R amounts of damage to fortifica tion s.
walls. In m ed ieval tim es, this was
agai n st miss il e fire t hat passes These are listed in the next section .
attempted u sing a wide var ie ty of
through su ch an obstacle. Note that most of these spells don't
siege engin es-catapults, ram s,
W h en a wall is breach ed , it col- ap pear in t h e BATTLESVSTEM
an d the like-w hich are discussed
lapses into ru bble. This p ile o f rules spell list. Player s engaged in a
i n m ore detail in a la ter section .
sh attered rock is con sidered as BATTL ESYSTEM b allle or cam ·
Gene rall y speakin g, these siege
rough/rocky ter rain for movement paign might agree to include t hem.
engi n es had minimal effect o n a
an d com b a t purposes . TI-oops u sing castin g times and su ch as
we ll -b u il t and stout ly-de fen ded
" hold ing th e breach " w ill almost given in the A D&D game rules. If
castle.
al ways be at a highe r eleva tion BA1iL ESYSTEM rules are bein g
In the ear ly Ren aissance period,
than troops attac k i n g in to the u sed to d ecide a siege in an AD&D
h owever, m atters ch anged, Can·
breach. A b reac h is nobody's "fa- game, the OM shou ld probably al-
non appeared on th e battlefield,
vored ter rain ". low t hese spells to be used.
and t h e days of t h e castle were
Note: This me thod is quite d if-
n u m bered. Most A D&D game cam-
fer ent from th e system descr ibed Siege Attack Values
paign s l ake p lace in worlds where
on page 76 of the A D&D® 2nd Edi- The table on page 85 lists the AD
gunpowder ei ther doesn't explode
ti on Dungeon Mas ter 's G u ide. values associated w ith va ri ou s
or h asn't b een discover ed . The
While the latter method is useful for ms of attack. 1radition al Siege
BATTLESVSTEM'" rules bring in
for " quick an d dirty" situ a tions engines are described i n more de-
arquebusiers, however . an d thus
where the OM has to decide the reo tail In a later section.
open the door for o ther firearms . . .
su Its ofa PC's or NPC's aclions. t h e
incl u ding cannon, used b y both
system descr ibed above and in t h e The Course of a Siege
defender and a ttacker. Details on
BATTLESYSTEM r ules is a more During t he Si xteen th Ce n tu ry.
siege guns are give n in a later sec-
th oro u gh a n d consistent treat· Siege warfare was refin ed into a
tion .
m ent o f the subject. sc i en ce. Com m and er s q u ick ly
T h e BATTLESYSTE M rules
learned the m ost effective m eth -
(page 82) list the numberofhitscer-
Fantastic Creatures ods for r edu cin g a forti fication,
tain bui.lding fea tures can take be-
By their very m ass. large cr ea· and th ose meth ods becam e an al-
fore being destroyed. Wh il e the
tu res like d ragons can b e very ef- m ost standardized. ste p -b y-step
information provided there is fi ne
fective agai nst fortifica ti on s. procedure. A ty pical Siege in the
for m ost minia tures games, it must
Creatures of huge size have AD 10 age of gunpowder w ould proceed
be expanded upon for use here.
against bu il d in g fea tures, wh ile like this;

84
Siege Attack Values Damage to agai ns t missile attack s, pr ov ided
Soft Stone Hard Sto n e t h e fi gu res w i t hi n ar e d oin g no th-
Mea n s of Attack Earth
Bigby's clenched fist 4" ing. This bon u s d ecreases to - 2 if
Dig 3d1 2 the troop s in the tren ch are m ov-
Disintegrate 2dl Z 2dl 2 2d l 2 2d 12 in g or involved i n comba t.
Earth elem ental 2dl Z' 4 d12 ' 2d l Z' 3ctS'
The firs t t ren c h w ould t h en be
Earthq uake 10· 100" 5·50" 10- 100" 5-50 "
6'" ex t ended tow ards t h e for tresses
Fireball
Giant (clou d . s lone, or by mean s o f s m a ller t r en c h es
s lann) 3dS' 2dlO' 6" ca ll ed ·saps· . O ve r firm . c lear
Giant (firc o r fras O 2d l Z' 2dlO' 6" grou nd , the sap w ould zig-zag to -
Giant [hill) 2d l O' 6" 4"
w ards t he fortress. each " arm " of
G iant- hurled bou ld er s
t h e tren c h being b etw een 3 50 and
cloud. flrc . or fros t 3d 10 2dlZ 3d6
ston e or storm 3d l Z 3 d 10 2d l 2 500 feet long . and t h e su ccessive
Calem (iron) 3dS' 2d l O' 2d l Z' 2ct lO' arms d im in ish in g as th e approach
Calem (stone) 3dS' 2d lO" 2d l O' 6" n eared the ou t wor k s. If th e t err ai n
H orn of blasting 6·36" 2 · 12" 3· IS'· 1- IZ"
was so tight as to prev en t Zig-zags.
Lightn ing boll 6'"
th e sap s w ou ld ru n directly to -
Move earth
7teant 4dJ2' 2d 12' 3d6' w ards th e for tress. Timber covers
a n d oth er p ro t ecti v e m eas u r es
Notes
• Per rou nd o f attack .
w ould h ave to b e u sed in these
•• These fi gures are not a ttack dice. Instead. t hey represenllhe total number cases to m inimize the m urderous
of hils do n e to s truc tures within their area o f effect. Obv iou s ly. s pell s like effec ts of en fil ade fir e from the
these are devastatingly powerfu l. For instance. an earlllquak e spell can in· w alls.
... stantly breach a wall of soft stone.
Damage Is increased by I h it for each 3 levels the spellcaslcr possesses.
This also assu mes fire damage. If a wooden target Is protected by green
A ll t h e wh ile, t h e garrison w ou ld
fi gh t bac k with cannon and mus-
hides. is wet. etc" reduce dam age by 50%. k etry. They w ould also launc h sor-
ties. w h ic h w ould often be b r u tally
effective again st t h e wor k ers in the
First t h e besieging arm y w ou ld arranged in a line rou ghly parallel
n ar row saps. In fantry an d cavalry
surround t h e fo r tress w it h a to t h e w al ls. Compan ies of i n fan try
would r epea tedly su rge from th e
st rong h ol d of it s own . A s m en · w ou ld b e sent ou t ah ea d. and
outworks. n o t o nly k i llin g t h e
tion ed earli er , thi s s t r on g h o ld wou ld lie n a t on the gr ou n d in
w orkers. bu t also wrecki ng and
w ould comprise lines of ci rc u m val· r eadiness to ward o ff sorties . The
fi lli n g the tren c h es. The coun ter -
lation [faci n g t h e cou n try, to d e- sold ier s in the li n e would star t t h e
vallation wou ld u su ally be too far
fend against t h e attack of r eliev ing ea rth w orks b y eac h di ggin g a
a w ay t o lend effective suppor t to
troops) and cou n ter valla tion (fac- trenc h t h r ee feet w ide and t h ree
t h e worker s. a nd th e beSi eger s
ing t h e fortress i tsel f) . fee t d eep . and t h rowi ng the ear t h
wou ld oft en h e forced to con vert
The a ttac k er w ould t h en se lect towards th e fortress so as to m ake
the ac t ual ap proach es i nto d efen -
the p oint of attack. and bu ild on e a parapet th ree feet h i gh . Over t h e
sive posi tion s. Thu s th e t ren c h es
or more square red oubts t o act as n ex t few n igh ts . th e t r en c h es
would oft en be studded every 300
b ases for t h e operation . These re- w ould b e w id en ed to a b read th of
to 6 00 feet with square r ed ou b ts.
d ou b ts w er e retreats for the wor k · si x to t w el ve feet. or m ore i f i t was
eac h a min ia ture for tress. Cavalry
er s. should t h e d efen d ers m ak e a in te nd ed to draw carts and cannon
w ould often b e sta tion ed n ear by in
sa lly. In t h e red ou bts, t h ey could through t h em . Some ti mes t h ese
hollow s i n t he gr ou n d or beh in d
h old o ff t h e d efen d er s un til the t ren c h es wou ld b e so d eep tha t t h e
breastwor k s. to com e oul of h idi ng
sally was thro wn bac k . side fac in g t h e fortress h ad to b e
w h enever t h e d efen d ers' ca valry
Som e t wo to five hundr ed sol- rec essed in to a fi r ing s tep to en able
m ade a sortie,
dier s w o uld t h en b e led [a f ter t h e musketeers to level t h eir w eap -
The h ead s of th e sa p s- p ar-
n igh t fall) to within m usket-r an ge ons over th e parapet. 1fench es lik e
ticu larl y as they dr ew n earer to the
o f t h e outworks of the for t r ess. and t h ese provid e an A R bon u s o f - 4
fortress- h ad to b e protec ted rrom

.5
fire. or at least shielded from vie w m ounted opposi te the bastion lO tota l time wi ll be decreased by
(such cover wou ld provide a -2 breach It, while s u pp le m e ntary 25%.
bonus to AR agai ns t missile fire). batteries would be placed on eith er The above fig ures are based on
The sap attack would us ually end s ide in orde r to k noc k out the e n - human , half·orc, o r ha lf-e lven
100 feet from t h e outw orks . e m y cannon ,in th e flan ks of the ad- troops. For other troop types. mul-
Tre nc hes wou ld now be dug to Jacent bas tions. tiply the amoun t of time laken by
right and left. with the earth being The next s tep would be to cross the following factors:
heaped up to form a mus ke try po· the ditc h or moa t. jf the castle had
s ition and a n assembly area for the o ne. Hi s torically. t he technique Elf 1.1
com ing assau lt. used varied from covered cause- Dwarf 0 .9
It is importa n t to note that. by ways of earth. to covered bridges Halfling 0.85
this point in the proceedings. as floating on barrels. (By this time In Gnome 0.9
many as two- thirds of the worke rs a we ll -man aged s iege, t he de- O'e 0.9
would have been killed by the gar- fenders' can non had been s ilenced . Goblin 1.0
rison's missile fire a nd sorties. Ob- dim inishing the vulnera bility of the Kobold 1.2
viously. th is kind of warfare was attackers). Gnoll 0.95
extreme ly expensive in terms of If th e ca n non hadn't ye t Bugbear 0. 85
personnel. breach ed th e wa ll , the attacker
The progress o f the trenc h es would us ually resort to mining Thus. one fi gure re presenting
would be suppon ed by artillery (disc ussed in a subseque nt sec- dwarf troops will dig a tre nc h 10'
fire. often from a Battarie Royale. a tion). Once a breac h was ope ned. it deep by 20' wide a nd 300' long in
monster battery of up to 30 a rtil - would be a ssaulted b y in fa n try. 27 days . while a n equa l number of
le ry pieces pe rhaps a quarter-mile still su pported by artillery. kobolds would take 36 days to dig
from the fortress . Th ese guns In our world . by the early Seven- th e sam e ditc h . (N ote that t he
wou ld continue to fire throughout teenth Centu ry. the techniques for trenc h could ta ke other dime n -
the investment. varying ta rgets as reducing a fortress had so evolved s ions. as long as the lotal volume
requ ired. Later deve lopments in- as to make the outcome a lmost a of ea rth moved - 60.000 c u b ic
vol ved splitting th e s ingle large foregone conclusion. It wasn 't un - feet-remained the same . Thus.
battery into three: a centra l ba t- common fo r fortified towns unde r the trench could be 20' deep by 30'
tery. plus two s m a ller fl anking bat- Siege to s urrender as soon as the at- wide a nd on ly 100' long with a
teries. which cou ld bring cross· fire tackers had completed their lines of rampart 24 ' high .)
to bear upon a breach . circumvallation and countervalla- For troop types not listed above,
As walls got better. the cannons lion, the rationale being that their u se this rule of thu mb based on
ha d to be brou ght in closer. In walls would fa ll e ven tually. a nd s ize:
some late r sieges. s om e pieces thus that it made little sense to pro-
were brough t down the saps a nd long the unpleasantness. SizeS 1.2
se t up on a "counterscarp" (rein- SizeM 1.0
forced earthwork) as near as 100 Excavation Size L 0.8
feet to the castle's outerworks. Asa gene ra l rule. on e figure (re p- Larger tha n L 0 .6
Conve ntional wis dom held that rese ntin g 10 troops) ca n dig a
it made more sense to attack the trench 10' deep by 20' wide a nd Theoretica lly. any infantry unit
"salien t"" (point) of a bas tion. or to 300' long in 30 days , assumi ng or unilS can dig trenches. In prac-
attac k a tower, tha n to concenlrate normal soil. This will include a tice, however. the troops involved
on th e c urtain wa ll between bas- rampart of about 8' height. s ince can wear no armor (h eavy digging
tions or towers. Even though the the earth has to go som e whe re. Ex- is n 't possible while wearing c hain
walls would be a much easie r tar- tre m ely wet. s wampy soil or heavy mail) . Thus. wh ile a heavy infan-
get. this tactic would expose the at- clay will doub le thi s tim e. If the try unit might be assigned to dig-
tac kers to murde rous c ross-fir e workers are s upe rvised by gnomes ging tre n c h es. while they're
from the bastions . Four or more or dwarves (races known for their actua lly diggi ng their AR drops to
heavy can n on would o ften be prodigious s kill at excava tion), the 9 (representing no armor) . These

.6
Soft Ha rd they mus t rest ano ther eight inte r-
Race of Mine r Earth S ton e S t on e rupted hours before they can re-
Gnoll , haJfling, or h uma n 150 100 50 s um e d igging. The re's no reason
Gnome o r kobold 160 120 60 w hy troops can' t work in s hifts, of
Go bli n or are 170 130 60 course,
Dwa rf or ho bgoblin 180 140 70
Colla psing the Mine
Og re 300 200 100
Once the gallery has been exca-
Hill glan l 500 300 150
vate d. the nex t s te p is to burn ou t
Fire or frost gia nt 600 400 200
the woode n s upports so that th e
S tone gia nt 1.000 700 350 roof-and t heore tically th e wa ll
abo ve-coll apses. Us ually th e
troops ca n s top digging at any tim e ties won ' t be bu il l on sand). wooden s upports are s plash e d
a nd re-arm o r th e m se lves: h o w- T heore tically, as w ith digging w ith oil . and flammab le m a teria ls
e ve r, donnin g a rmor ta kes one trenc hes . any infantry uni t can as- a re packe d a round the m. One fi g-
complete turn _ During this turn, s is t in excavation . In p ractice, how· ure equi p ped w ith to rc hes can ig-
they retain an AR of 9 a nd are un - ever. the troops in vo lved can wear nite the s upports : a lte rnaLive ly.
a ble to a ttac k (e ither in m elee com - no armor (heavy digging Is n ' t pos- s pe lls like fir eba ll can be used . Th e
ba t o r w ith missile weapons )_ If s ible while weari ng a nnor) a nd can s upports w ill ta ke I d 3 tu rns to
they opt not to don their armor, of carry weapons no la rger tha n short bu rn away.
course, they can a tta c k with the ir swords. Th us. wh ile a heavy infan - Mine rs can also use gu npowder to
normal AD; their AR rem ai ns 9 . try u nit m ig ht be assig ned to m in - assist the burni ng of the supports
ing d uty. wh il e they' re actu a lly (historically. the S paniards used this
MIning' d igging the ir AR drops to 9 . a nd tec hniq ue ). Unless g u n powder is
the ir AD to 6 (representing no a r- confined, it doesn 't explode, Even
If canno n or o ther m e thods a re so, however, bags of g un powde r
una ble to brea ch a castle's wa ll , mo r a nd only persona.l weapons ).
The speed of excavatio n depends piled around the s u pports bum very
the attackers ha ve a t lea s t o ne rapidly and im prove the chances of
both on the nature of the ground
o the r option : min ing . In si m ples t collaps ing the gaJlery.
and o n the race of min ers involved .
term s, th is involves d igging u nde r Wh ethe r o r no t gunpowde r is
T his is s hown in the fo llowing table
t he walls of the castle a nd excavat- used. m ining is never o ne h und red
which lists the volume of earth (in
ing a "ga llery " . the roof of wh ic h is pe rcen t s ure . This is re fl ected in
cu bic feet) which ca n be mined in a n
shored u p with pos ts a nd woode n the rollowing ta ble. W hen the a t-
eight hour s hifl.
supports. Whe n the galle ry is la rge ta cker a tte mpts to co lla pse the gal-
eno ugh . the m ine rs bu rn out the In ge ne ra l. on ly one fi gure can
work in a tunne!: more ca n work in le ry, ro ll Id 10:
s u pports - or blow the m up , using
a la rge ga lle ry. li m ite d by th e a c- Die
g un powder - wh ic h (hopefull y)
tua l s pace ta ke n up b y the fi g ures Roll Result
ca uses th e ga lle ry, a nd the wa ll
and bases. Thus. th ree fi g ures of 1-2 S u p ports fail to burn away;
abo ve it. to co llapse. The practical·
ity of this techn iqu e depe nds heav- dwarve n workers (re presenting 30 no effect
dwarves) d igging a la r ge galle ry in 3 S u pports bu rn bul gallery
ily on th e ty pe of g ro u nd th e ca s tle
hard roc k could e xca vate a volu m e fa ils to collapse; no effect
is bu ilt o n . Soft s to ne or earth a re
abou t eig ht fee t h igh by fiv e feet 4-5 Ga llery collapses, bu t wi th
id ea l. s ince t h ey' re (re latively )
w ide by fiv e fee t lon g in e ig h t no damage to s truc tu res
easy to exca vate a nd solid e nou g h
hours. Obv io us ly. m in ing is a s low a bove; no effec t
that the ga llery won ' t colla pse pre -
process, made eve n s lower by the 6-10 Ga ll ery co lla pses fu ll effect
matu rely. Hard rock is a prob le m .
necessity of s hor ing up the ce iling o n s truc tures a bove
s imply beca u se e xcavation will be
wi th wooden s upports.
so tim e-consuming. Sand is per- Note : Add + 1 bon us to d ie roll if
Excava tio n is g ru e ll ing work .
haps the wo rst of a ll , s ince It's a l- g un powder is used .
TI-oops can work no lo nger tha n
m ost imposs ib le to di g o u t a
eig ht consecutive hours. After that.
galle ry a t a ll (of course, mos t ca s -

81
I f a m i n e fails to collap se. lhe plod ed spec tacularl y. b lo wi n g are made to cau se the gun powder
miners must enlarge the ga. llery by much o f the wall i n to the air. and LO exp lode. not simply burn .
25 % o f its current volum e before k illing th e castle's gover nor and
try ing agai n . h is council w h o w ere a t d ebate in Battles in the Thnnels
th e chapel above th e galler y. I f th e d efend er s know th at min -
Mi ni ng Dam age Th e am ount o f d amage d one b y ing Is going on . th er e's no reason
The am ount of d am age Inflic ted g unpowd er d ep end s o n t h e why they h ave to simply sit still
on s truc tures above by a collaps- amount u sed . T he base dam age w hile the allack er s go about their
i ng m i ne depends on t h e volume of d on e to struc tures above the gal- busin ess. Histor icall y. counter·
th e ga ller y a nd th e t err a in o n lery is shown in the following ta- mining was not an un common taco
w hiCh the castle stan d s. A collaps- b l e. Th e figures r eprese n t the tic.
ing gallery Inflic t s t h e follo win g number o f hi ts Inflic ted for each On ce th e gar rison has estab-
number of h its for each 1.000 cu - 100 pounds of gunpowder u sed : lished the loca tion of the en em y
bic fee t o f ga ller y volum e: mi n e (by obser vation . listening. or
Earth 1d 6 m agical m ean s). they might begin
Ear t h 2d8 Soft Stone I d4 excava tion s of their own . The gar -
Soft Ear t h I d8 Hard Ston e I d3 rison w ou ld d ig a tunnel tha t m et
Hard Ston e Id6 up with lhe en em y's galler y. t h en
Th ese hi ts ar e in a ddition to send t roops down it LO kill t h e at-
For exam ple. a castle is built on th ose in flic ted b y t h e collapse of tacking m iners. The w eapon and
soft ston e. T h e a ttack ers h ave ex- th e galler y (see th e table in the sec- arm or restric tions on miners ap -
cavated a galler y 20 fee t wide by tion on " Mining Da m age") . plies to bot h sides ... a t least while
30 feet long b y to feet hig h (6.000 Getti ng gunpowder to ex p lode is exca va tion is ac tually goi ng on .
cub ic fee t) b en eath one o f t h e a lways proble m a tical. This is re- Once tunnels ar e complete. how-
w alls. I f th e galler y is su ccessfull y n ec t ed in t h e follo win g t ab le. eve r. fu lly-armed troops ca n be
collapsed . it w ill inflict 6d8 h i ts on When the gunpowder Is touch ed sent down them . limited on ly by
lhe wall above. off. roll I d6. the space in t h e exca vation s.
Coun ter -m in in g was raised to an
Explosive G unpo wder M i nes Die art b y the Muscov ites w h en Mos-
Som eti m es conditions can be ar- Roll Resu lt cow was b esieged by t h e boyars In
r anged so t hat th e g unpo wder 1-2 G u npowder bu rn s. but 1606. The Musco vite miner s h ad
u sed in a mine actually explodes. does not explode. Use th e prepar ed sec ret galleries und er th e
Per haps the gunpowder Is pack ed table In th e section " Co)- wa lls. and from th ere. they d u g un -
tlghLly in ear t h enware con tainers lapsin g t he Ga ll er y". d er th e fou n da tions and out. They
or something similar. 3-4 G u npowd er " n a r es up " 10caLed the a ttacking mines and
The most spectacular u se of a (minor explosio n). Gallery ga ll eries. broke into th em and
gun powder mine was at the fall o f collapses. and the ex plo- killed t h e en em y miners. In som e
th e Fr en ch castle o f Uov o . n ear Na- sion d oes on e-h alf d am age cases. Lh ey even exca vated under
p les. In 1503. The castle w as situ - (in addi tion to the d am age the a ttacking galleries and b lew
a ted on a narrow peninsula sep - inflict ed b y the collapse of them up with gunpowder.
ara t ed from th e mainland b y a th e galler y). Rul es for m or ale and movem en t
d eep ditch . and cannon alone w er e 5-6 Gunpowder ex plodes. col- in tunnels are Identical to those re-
powerless to reduce the p lace. Th e lapsing th e gallery and do- fer ring to bu ildi ngs. with th e fol-
a ttacking Span iard s had an exper t ing an d doi ng full d am age lo wing exceptions. Missile comba t
am on g th em - Pedro Na varro- (i n addition to th e damage (except for spells such as m agiC
who had perfected the gunpowd er inflic ted b y the collapse o f missile) is forbidden : t h ere is sim-
mine. After spending t hree w eeks t h e galler y). ply not enough space to u se such
d iggi n g a lar ge en ou g h ga ll er y. weapons effective ly. I f figures rep -
Navarro pac k ed It w ith gunpow der Note t h a t t h e above tables are rese n ti ng unarm ored an d lightly-
and touch ed It off. The powder ex- u sed only if sullable preparation s armed m i n er s are m et by full y-

ss
armed troops. a ll Morale Checks rapid spread and terrible conse- mulative (except where common
made by the mi ners are at - 2. quences of the Black Death migh t sense dictates otherwise). and are
For movement purposes. tun- imply that this tactic was some- app lied to ever y Morale Ch eck
nels are cons idered as rough/rocky w hat m ore erfective than ori gi- made by a ny attacking un it while
terrai n. Troops in tunnels and gal- nally bargained for ... the cond itions of the modlfier(s)
leries can be ordered to " hold the In a fa n tasy milieu. the viable are in effect.
breach". options are wider. Unscru pu lous
attacke rs could taint a garrison's - I Derenders have cannon while
Trickery and Corruption water or food s upply with material the attackers do not.
carry ing pathogens from Virtually - 1 Defenders have used magic,
T h e vast majority of fortin- while attackers have no spell-
cations-typically fortified towns- any form of disease. Of course. get-
ling hold of these pathogens might casters.
that fell during the Middle Ages and - I S iege is tak ing place in
early Modern period did so to tac- be difficult. Alternatively,
animals-or people-Infected with wi nter.
tics othe r than standard siege war- - 1 Weather is storm y (whether
fare. In fact. almost as man y lycanthropy or the wasting disease
carried by m ummies might be in - na tura l or m agical in nature).
European citadels were taken by - 1 Relief troops allied with th e
bribing the castellan or suborning troduced into the castle. The con -
sequences for the garrison-and defender are expected to ar·
the governor as by a n y oth er rive within 24 hours.
means. ror a nyone taking possession of
the castle la ter-would depend on -2 Relief troops allied with th e
Ifbribe ry was ineffective or inap- defender are s urrounding or
propriate. there were many other the actua l disease or infectious
agen t u sed. challe n ging the attackers'
options still open. The m ost fa- position (includes double en·
mous stratagem in history Is the Because of its generally unpleas-
ant nature. initiating bio]ogicaJ war- ci rclem ent) .
Trojan horse. but there were other +1 Attackers have cannon while
tricks a lmost as audacious. A good fare is an inherently evil act. Races
of evil alignme nt may use it. if prac- defenders do not.
example might be the city ofYpres +1 Attackers have spellcasters
falling to the Dutch in 1578 after a tical or desired; any other com -
mand er w ho orders its use while defenders have (as yet)
wagon co ntainin g an unusua lly used no magiC.
hairy "bride" a nd party of "brides- immediately becom es evil , with all
the consequences of this change. +1 At least one wall or gate of
maids" broke down by a rrange- th e ror tifica li on has b ee n
m en t at the Messines Gate. The change can be reversed by s uch
magiCS as atonement. however. breached.
Magic-speciBcally ill us ion - +2 Derenders have offered to
orrers m a ny possibili ties. Few gar- su rrend e r (whe th er or not
rison s would fa il to open their Morale Issues
th is ofrer has been accepted
castles' gates when they saw a Siege warrare Is a long. drawn by the attackers).
well-arm ed column of "allies" ap- out process. Much of the time, the
proaching to re inforce them . attacking army is in volved in s im - In addition to the rac tors above,
More unpleasant tac tics were ply waiti ng for something to hap- the le ngth or the Siege carries with
sometimes use.d. Some historians pen or in digging ditches-neithe r it its own modifiers. The following
clai m (!.hough others deny it) that of which carries much of th e ex- table shows how the length of the
a nasty version or biological war· citement and gla mour often de- Siege (in days) affects the morale of
rare was used during the Midd le scribed by military recru iter s. th e attackers:
Ages. Certain factio ns introduced Even if the Siege is going well. a nd
material that th ey knew to be in- Length Morale
th e opposing fortincatlon wi ll modifier
fected with bubonic plague (the of siege
eventually fall. th e a u ackers have 0-20 days o
Black Death) in to enem y cities. or a potential morale problem. 21-60 days -1
so the story goes. believi ng that The fo llowing tab le lis ts morale
soon the ci ty would rail to them 61-80 days -2
modifiers that apply to the besieg-
without a shot being fired. The 8 1 + days -3
Ing army. These modifiers are cu-

89
,.,......
As s ta ted before, a ll of th ese lad's father. Although he sfXJke no garrison's own ar tille r y. These
modifiers are c umulative. spell. wove no dweomercrafter's (sometimes conflicting) goals broke
For example, a n arm y of orcs- web about himself. sUll his power down a long the following lines.
without benefi t of s pellcasters or was evident-whether in his man- Firs t, a rampart that was spa-
can non - have been lay ing siege to ner and bearing. or in something cious and low·lying enough to pro·
an elven fortress for 50 days in the more mysterious. Every warrloron vid e a s tab le platform fo r arti lle ry
depth of winter. The elves have no the walls could feel his determina- had to be built.
can n on , but their mages have tion. determination burning so Second. the wa lls had to ma in -
been raking the a rc is h troops wi th strong that even his daughter tain a low e nough profil e lO make it
fireba lls. As if that weren't bad feared to approach him. Gllgalad diffic ult fo r the enem y to hit. while
e nough . rumors are circ ula ti ng Mooncrow was preparing to kW. s till being s trong enough to resist
among the orcish ranks that a host Preparing to sell his life as dearly as the blows of the enem y s hot. Fur-
of elve n cavalry will arrive before h e could. ther. a wall and ditch arrangem en t
nightfall to relieve the casLie. The Yes- Th e castle was doomed, had to be formida ble e nough to de-
orcish com mander has a se rious Thlgilgalad and her comrades-in· te r attempts at escalade.
proble m ; eac h Morale Ch eck anns knew that. and accepted Il to Las tly, a trace had to be so ar -
m ade by one of his units s u ffers a the core of their being. Within one ra n ged that it le ft no " d ead
pe na lty of -4. moon-two at the outside-the ground" through wh ic h an enem y
orcs would foul the marble court· migh t reac h the rampart wi thout
Defensive Tactics yards and despoil the gold·chased coming unde r the defe nsive fire of
floors of the Councl/room. Cer- the keep 's wea pons.
Acting Legate Thlgllgalad tainly, surrender was possible: Sa ti sfyi n g more th an one of
shielded her eyes from the sun, and even orcs accepted surrender these req uire m e nts was not a n
strained her elven vision to the ut (sometimes). IL was possible, but It easy task for the m edieval a rch i·
most. Yes. that was dust on the ho· was never an option. The elves teeL
rizon. Again. the sharp eyes of her would fight. and they would die , Probably the most s ignifican t ad-
commanding offlcer had picked out but they would take a legion of. vance in fortification archi tecture
the approaching force before she orcs with them. was the developm e nt of th e "bas-
was aware of It. It was shameful.
When hope Is gone. all that re- tion" in the la te Fifteenth and early
she thought. for she was more than mains Is duty. S ixtee nth , and its ascenda ncy over
300 years his junior. But. she ad· the round tower so typical of the
mltted to herself. experience-not
Fortifications Medieval period. Bastions were pro-
I
lust sensory acuity-played a part.
j ec tion s s haped like a n ace of
He knew where the orcs would be' Historians and m ilitary stra te-
s pa des. pos iti oned wh e re older
attacking from. Or, at least. where gists have sai d that defensive tac-
forts would place round towers .
he would attack from. were he an tics s tart with th e building pla ns.
Certainly, the defend ers' options They were us ually no higher tha n
arc. the walls fro m which they sprung.
Thlgllgalad looked right and left are a ffec ted by the " trace" (ground
a nd had battlemen ts a nd c renella·
along the battlements. The prepa· p lan). and a well laid ·ou t cas tle is
tions running around their tops.
raLions were made. Vats of oil were easier to defend than one with de-
Basti ons we re so m e times hun -
readied to raJn fire on the attack- s ign fl a ws.
dreds of feet across.
ers, engines (called bombards by As it had a ltered s trategy fo r the
The bas tion nea tly m et most of
the dwarves) were positioned to attacker. the introduction of gu n·
the require m e nts d iscussed above.
duel with any orcish Siege guns. powder made the job ofth e military
Bastions had wide fl a nks . making
cold·eyed archers tested bow- architect conSiderably more diffi·
it possible for the garrison to con ·
strings or used whetstones to cult. In addition to withs tanding
ce ntrate withe ring c ross-fire on
touch up already razor-edged the assaults of a besieging army-
troops try ing to a pproach the wall.
broadheads. a n d th e pou nding of Siege
Tho, the angular salie n t- the meet-
And there. standing at the salient batteries-the fortification 's trace
ing of the two faces of the bas tion-
of the east bastion. stood 7WJ!illta· had to m aximize the effect of the
e limin ated th e patch of dead

90
ground wh ic h had ex is ted in fron t ted a nd u nre inforced ea rthen The Pisans cam e up wllh an im-
of th e circ ula r m edieva l tower. walls a re treated the same with re- prove me n t to th e standa rd ra m -
Fields of fl rc were opened for the gard to th e tablc in th e sec tion on part du ring their con nicLwUh the
na nks of neighboring bastions. "Siege Attack Va lues". French In 1500. Th ey preferred an
which mean t that ind ividua l LOw- earth en in teri or rampart that
ers no longer were on their own Interior Ramparts wasn 't in contact with the walls.
when It cam e to close-range de- Wh en a fortress was auacked. but was se parated from it by a
rense_ Fi nally, th e derenders cou ld w ide ditch . This added no s trength
the de fe n ders wou ld often pile
mount considerably more cannon earth high against the inside of the to the outcr wall (and applied no
on the walls of a bastion than they wall . making an interior rampart outward pressure). of course, but
cou ld on a circ ula r tower of equal (or "rampi re", in Medieval par- whe n a breach was form ed. the a t-
size (and cost) . la nce). Th is had the dual advan- tac ke rs would have to e nter the
tages of r ei nforc ing t he wa ll breac h (rough/roc ky te rrain).
Other Forms of Construction
against im pact. and of formi ng a n c ross the interior ditch (an obsta-
When we think of "castles". weal- additiona l ditc h withi n the castle cle. costing 4 to 6 " of moveme nt
H

most always imagine imposing edi · that the attac kers wou ld have to a ll owance, depe ndin g on Its
fices of rock and stone. His torically, c ross (the earth fo r the rampart depth). a nd then assault th e ra m -
however. many fortresses- had to com e from somewhere, af- part. During a ll this. the auackers
particularly semi-pennanent or im- te r all). The d isadvan tage-and a wou ld probab ly be taking fi re from
provised ones-were built of earth, Significant one, at tha t-was that de fend ers on the r ampart and
braced wi th Umber. and trans- this earth applied Sig nifica nt out- maybe eve n o n the s urviving
versed with beam s for ex tra ward pressu re aga in s t th e wall. s tre tc hes of ou ter wal l. Th is Inte-
strength . Fortresses like these were When the wall was weakened . th is r ior ram part. usually throw n up in
c heaper a nd much faster to build, pressure would ofte n cause it to haste, would probably not be reo
and had one great advantage: im- colla pse outward . The earth would vetted a nd c ross-beam ed (al·
pacting cannon balls didn't knock then pou r out through the breach , though in some cases it might) .
ofT s plinters or shrapnel of rock. mixing with the rubble a nd m ak- and therefore would be able to s ur·
which ofte n caused more casualties ing a hill which was easy for the at- vlve 40 hits per 30 ' section.
than the actual enemy cannon shot tackers to walk over. This tec hnique becam e known
the mselves did (this effect is dis- In ga m e te rm s, a n inte ri or as the " re tirata " or "double Pisan
c ussed In a later section). Perhaps earthen rampart adds 10 hils to ram part", and was very s uccess-
s urpris ingly, fortresses of this kind the section of wall against which ful. evcn in improvised form. For
we re quite resilient. In three succes- It's bU ilt. When th e wa H-plu s- exa m p le. in 1573 th e S pa n is h
s ive days of Siege in 1555. a rampart is reduced to 20 hits re- were besiegi ng th e Dutch town of
revetted-earth fortress In Piedmont maining (I.e .. w hen thc wa ll is Haarle m . While the Span is h were
absorbed 3,500, 1.600 a nd 1.200 signifi ca ntly weakened). t he po u nding down th e wa ll s. th e
rounds of Spanish cannon fire, and weigh t of the earth starts innicling Dutc h demolished a number of
e merged unscathed. damage in additio n to a ny done by houses inside the walls and e n-
In gam e te rms. a well-revelled the attackers. Eac h turn after the tre nc hed the town with ramparts
earthe n wall with properly ·placed section of wall reaches th is weak· a nd a large ditc h . This made the
c ross-bea m s can withstand as e ned s tate, roll an AD of 6. T he reo old wall of the town (what little was
m a ny hits as can a s tone wall of s uiting hits a re a pplied to th e waH. left of it by th at tim e) a counters-
simila r th ic kn ess. (Th e fig ure Wh e n a breac h is form cd (th at is, carp to their new forti fi cation. A
given for earthen walls on page 82 whe n the sec tion of wall is reduced Span is h cap tai n was recorded as
of the BATTLESYSTEM'" ru les re- LO zero hi ts), the earth -an d-rubble exclaiming. "Who would believe
fers to wa ll s without revetments m ixture fi ll ing th e breach is tha t we a re no fu rt her forw a rd
and c ross-beams-perhaps a ram- treated as norm al terrain (instead than on the first day of the sieger'
part throw n up in haste to close a o f rough /rocky. as with norm al
breac h .) Note, however, that reve t- breach es).

91
Sorties tum. By the ti me the gate is fully hungry. As an example. take a un it
open. one quarter of the turn has o f wolf-riding gob li ns who are
Although many advantages lie
ela psed, which m eans that th e making a sortie against besieging
with the attackers in a s iege. they
uni t can only expend th ree quar- elves. Neither goblins nor wolves
a lso labor under a sign ificant dis-
advantage . While they're waiting te rs of its move me nt allowance. In have had anything to eat for ten
for the garrison to hurry up and other words, this tum the cavalry days. Is illikely tha t the wolves are
starve. or while they' re digging an unit has an effective movement al- going to obey the orders of their
lowa nce ofB". riders when they're s urrounded by
extensive network of trenches a nd
A ga te ca n 't b e opened a nd food (I.e .. elves)? Not really.
saps. the attac ke rs a r e pre tty
much out in the open , and can'tre- closed on the sam e tum. For ex- Th represent th is, there is a
ample, if a heavy ga te is opened chance that crea tures with intelli-
ally go a nywhere. The defenders-
during Thrn 4. it won't be com - gence of "low" or less. which have
al though they can 't go anywhere
plete ly closed a nd secure until u ndergone at least one attrition
either-are under cover of wa lls
and roofs, a nd can pick th eir mo- half-way through the defender's roll as a result of starvation . will
ment to sally forth and wreak movement phase of 1"llrn 5. This c ha rge uncontrollably whenever
means that opening a ga te to a llow they're in volved in a sortie. The
havoc on the besieging forces. A
a sortie can be a grave risk. The at- base chance is 10% per turn {non-
well-timed sortie can have cata-
tackers will have one movemen t c umula ti ve }. with the fo llowi ng
stroph ic effe cts on lightly-armored
phase during wh ich they can pass modifiers:
troops digging trenches. destroy
throu g h th e gate or attack its
inadequately-guarded batteries or
guardians. Remember. too, that +5% Crea tures have been out of
Siege e ngines , or eve n punch
t he gate has to be opened again to s u pply for 15 or more days
lhrough the encircle m ent and go
for heip .. a llow the troops back Into the cas- +5% Creatures have an imal in -
tle ... telligence
Sorties can be staged through
breaches in the waH, but will more
Units must s tart a sortie with a + 10% Creatures a re non -in tel-
often issue through gates, w hich frontage s ma ll enough to let them ligent
take time to open and close (parllc- pass t h rou gh the gate. O nce -5 % Cr eat ures a re ac ti ng as
ularly s ince they are often barred through. they a re free to change mounts for more intelli-
and latched) . Opening or closing a their fro n tage (standard costs ap- gent troops
ply. of cou rse). Units can ch ar ge
large gate (s ingle or double, larger
th rough a gate: however. their to- Thus, there is a 10% c hance
than 20' across and 10' high) takes
tal mov eme nt allowan ce is de- each tu rn tha t th e wolf unit de-
one-half of a tum: opening or clos-
ing a small gate or a door takes creased by one· ha lf or one-quarter scribed above will c harge uncon-
to re presen t the time taken to open trollably (that is. 10% base cha nce
one-quarter turn. Obviously. there
the ga te. Rules for minimum + 5% for animal Intelligence -5%
must be at least one figure adja-
c harge distance a re still in effec t. for acting as mounts for intelligent
cen t to the gate to open or close it.
This duration equates directly to a If a unit engaged in a sor t ie is troops).
portion of a unit's movem e nt a l- forced to re trea t. it can retrea t An "uncon trolled charge" roll is
th rough a n open gate back into a made a t the beginning of each turn
lowance. Note that addillonal de-
castle. If the gate is n't open at lhe for every eligib le unit. If the roll in -
fensive measu res-like a portcullis
beginning of the unit's re treat. d icates tha t the unit becomes un-
or drawbridge-doesn 't add to the
however. the unit is eliminated. con trolled . it imm edia tely charges
ti me required, since m echanisms
ex is t to open both gate and port- d irectly towards the nearest "edi-
cu llis Simultaneous ly.}
Uncontrolled Charge ble" unit .. . whether enem y or
Assume that a cavalry unit (MV Sometimes creatu res with intel- all y. ("Edible" is a key word: noth-
12") is with in a castle, adjacen t to ligence of "Jow" or less forget th ei r ing will consider s ton e gole m s or
orders a n d act in an uncontrolled trolls as edible.) No c harge initia-
a s ma ll gate. and wishes to make a
sortie. The unit begins to open the m a nne r. This is particularly true tion morale c h eck is necessary.
ga te at the star t of th e defenders' when carn ivorou s crea tu res are The charging unit wUl e ngage the
target unit in melee com bat, and

92
attempt to maintai n co ntact by u s ing grapples a nd ladders. other rive to deal with them properly, for
a ny means. than wailing for them to reach the exam ple.
At t he end of each turn. the top then meleei ng with them. In Ladde rs a re a noth er m atter.
player can try to regai n control of fact. troops atop the wall that are Rather than concen trating on slay-
an unco ntrolled unit. The base not engaged in other aclivl lies- ing the troops on the ladders, the
chance to regain con trol is 50%, such as missile com bat-s hou ld defenders above can try to pus h
with the following mod ifiers: have several options. th e ladd ers over or otherwise
Wall top units ca n drop missiles wreck them. The chance of over-
+5% Cr eatures a r e acting as on enem ies at the foot o f th e wall ar lh rowing or wrecking a ladder is
mou nts for more in te lli - on figures attempting to scale the 7% per wall top figure lhat is adja-
gen t troops wall . as mentioned on page 83 cen t to the top of the ladder. Fig-
+ 10% Un it has su ffe red 25% or of th e BATT LESYSTEM '· rul es. ures tryin g to over th row a ladder
more casualties since it These rules state that the targets can do noth ing else in tha l turn . If
began its un contro ll ed of th ese a ttacks gain their stand - th e dice roll indica tes s u ccess.
charge a rd AR agai nst s ma ll p rojectiles or each fig ure on the ladder s u ffe rs
-5% Creatures have been out of regula r weapons, but are allowed Id6- l hits (faJli ng damagel . Th ere
s upply for 15 or more days no armor checks against large pro- is a lso a 50% cha nce lhat the lad·
-5% Creatures have animal in - jectiles or hot and cOHosive s ub- der is no longer usable.
tel ligence s tances. 1b reflect the vu lnerabl e T he BATTLESYSTEM'" rules
-10% Creatures are non -in tel- nature of troops on ladders or sca l- state on page 82 t hat. in melee
ligen t ing the walls usi ng gr a pples. this com bat b etwee n wa ll top de-
rule s hou ld be exte nded. Against fenders and units that have
If , an uncontrolled unit fails a s ma ll projecti les or regular weap- climbed ladders a nd grapples. th e
morale c heck , it a utomatically re- ons. scali ng troops receive armor defenders receive the AR benefit
turns to con trol; th is Is in addition checks. bu t with a pena lty of - 1 to (- 21 of being protected by a wall.
to any other consequences of the their AR. Against large projectiles. T h is is tru e only dur ing th e fi rst
failed morale check. or hot a nd corrosive substances. turn of m elee between these un its.
they receive no a rm or c hecks. On the seco nd a n d s ubsequ ent
Defending the Walls In addition to dropping heavy ob- turns. the a ttacking unit is con sid-
jects or unpleasant materials on a t- ered to have attained the same
Troop Tactics
tackers, wall top defende rs can positi on-i.e .. the wa lk way or
Defendin g troo ps atop a wal l. sever grapple lines and wreck lad- turreHop-as the d efenders. In
protected by c re nellations a nd bat- ders. A defending unit atop a wall the case of a narrow walkway, the
tlem e nts. are in a n admirable posi- being climbed by a grapple- rules for "Fighting in Narrow Pas-
tion. They can fire on or s imply equipped unit can forego all other sages" (page 8 1) come into play.
drop Objects on to en em ies outside actions in order to deal with the Being at the foot of a wall. or at-
the walls while still enjoyi ng the grapples. This action has the same tem pting to scale it, wh ile the wall
protection of th e s urrou ndi n g effect as an attack with AD 4 (no ar- top Is defended Is a te n se situation.
sto nework . Once the attacker s mor c heck allowed. since this dam- to say the least. This is even more
have establis hed a "beachhead" age represents troops falling when tru e when death in particularly
on t he wall s. however, th e de- their grapple lines are c utl. In addi- nasty forms is raining down upon
fenders' position is no longer a tion , It increases the movement cost you . 1b reOect this. a unit in su ch a
com fortable one . Thus. it's impor- for scaling the wall to 5~ per figure pos iti on must m a ke a m ora le
tant for the defenders to make scal- moving up 10 feet. Although the at- c heck on each turn that it loses a
ing th e walls as diffic ult as possible tack component is unlikely to inflic t figure from a partic ularly terrible
for the a ttackers. as many casualties as other fonns of attack lau nc h ed by th e tr oops
Th e curren t BATTLESYSTEM'· attack, this might sometimes be an above. Suc h "ter ror" attacks in-
rules see m to Imply that the de- appropriate tactic-when an attack- clude fire (it's definitely demoraliz-
fenders on the battlements have in g unit must be delayed u ntil Ing to see comrades burn ing to
little recou rse again st attackers e nough defender reinfo rcements ar- death around you), corrosive ma-

93
terials, a nd magical spell s that are very effective In closing a breach , posed of somewh ere, and pilcs of
"visually spectacu la r" . F'ireball. Slightly less effective, but s UIi use- s uc h debris a re a dead give-away.
Jjghining bolt and meteor swarm ful. is the wall of thorns. particu- The second , however, can be more
spells would fa ll into this category larly since the caster doesn 't have difficul t.
while a magic missile, cone ofcold, to maintai n c·o ncentration. In a fu ll To be success fu l In co unter-
or creeping doom spell does not. AD&D®game campaign, the list of mi ning. th e d efenders have to
NOle that this morale check is in useful spells is grea tly en larged , to know where along the line of the
add ition to checks required for Include more wall spells, glyphs. wall the attackers are digging, and
other reasons (su c h as laking 4 or symbols. a nd many others. illu - how deep their galleries are driven.
more hits in one step). sions might also do the trick. if the Otherw ise. there's little chance lhal
attackers can be made to believe the defenders' tu nnels will inter-
Holding the Breach that there's another wall behind sect (or undermine. If thc garrison
Once a breach has been opened the one they've just breached ... wishes to emu late the Muscovites)
in a wall. or once a gate has bee n or that they haven't really the attackers' d iggings.
bashed down, the garrison must breached the wall at al l. Excavation can't be totally silent,
find som e way to defend the gap . Given enough lime, the garrison and the impact of metal tools on
There are other methods in addi- could repair the breached wall (or stone can carry quite well under-
tion to packing it with troops or- at least construct a s ma ller wall in ground, depending on conditions.
dered LO "hold the breach". its place), Use the con s tru c tion Defendcrs in the cellars or
First, assuming they have the ru les earlier in this book to calcu- dungeons of a castle might be able
lime, the defenders can throw up la te time and reqUirements for this to localize Ule attackers' excavation
an earth rampart (assuming they work. Note that, during a Siege. it's and gauge their progress. Alterna-
haven't ·done so earlier). This is very unlikely that the garrison will tively. the defenders could drtve nar-
basically the same activity as dig- be given the lim e to do any real row test s hafts unde r the wal l.
ging trenches. and follows the construction as defined in the sec- hoping to find the a ttackers' gal-
ru les described under "Offensive tion on castle cons truction, so a ll leries that way. The disadvantage of
Thclics". For example, 10 figures of th e figures given here are as- th is method is that it will often warn
representing human troops could s umed to be for makeshift struc- the attacke rs' tilat tileir m ines are in
raise an earth rampart 16' high tures. peril. A third option is to dig tunnels
a nd 50' long in one day. and cham bers ahead of where the
If manpower or time were In Counter-mining attackers are expected to be, and
short supply, the garrison could Although cou nter-min ing was then wait for them to "run into" the
try to block the breach with rub· discussed in the section on "Offen- defenders' excavations. The advan-
ble. empty barrels, broke n wagons sive Thctlcs", there are some add i- tage of this technique is that well-
... literally anything they cou ld tiona l issues important to the armed and·armored warriors can
lay their hands on. While not as ef· defender. wait in the defenders' chamber,
fective as an earth en ra m part, 0bviously, before the garrison ready to wreak havoc on the unar·
blockades like this would qualify can begi n cou n ter -mining, t hcy mored and lightly-armed attacking
as "obstacles", cosling 4" of move- have to know both that mi ning is miners.
ment a llowa nce to cross. and lend- underway a nd exac tly where the Magic can be Inva luab le. In
ingdefendersa -lor -2 benefit to enemy mines a n d galleries are. an AD&D game campaign, clair-
AR. Blockades of this type wou ld The first is relalively easy: observ- voyance, cla iraudience and
typically be able to w ithstand 10 ers on the walls can pr obably see other scryi n g spe ll s and items
hits. where the attackers begin to dig. can tell the defender exactly
Magic can a lso be invaluable. Even if they can't (If the a ttac kers where enemy excavations arc. In
The wizard spell wall of fire will re- have roofed the whole area before th e BATTLESYSTEM'" rules. ho-
main in effect as long as the caster the wall over with logs, fo r exam- wever,th e r e are no spells that
maintains concen tration -and es- ple). the large volum es of rock and would prove of any use.
capes being hit in combat-and is earth being excavated must be dis- Note that a ll these means of de-

94
tection work both ways . While th e end of the anteroom . Set in to the difficult to co ncentrate on defend ·
d efend ers mus t kn ow wh ere the walls of th e passage w erc man y ar · in g yoursel f when y ou 're trying
a ttackers ar e digging in order to r ow sli t s or loopholes. throu g h not to fall over). Th is penalty is in
counterac t th em , t h e attackers whic h the defenders. totally pro- addition to any oth er penal ties (for
them selves would b e quite in ter· tected, could shoot down upon th e exam ple, due to lower elevation).
ested to know the exact progr ess of Inva ders. The attacke rs cou ld ei · T h e vas t majo rit y of spira l
the defenders' counter -mines in ther turn tai l. or try to breach th e s ta ircases-even tod ay-fo rm a
order to avoid them. second gate while all the while suf· co un terclockw ise heli x (that is,
Defenders should con sider car e· fer in g with ering crossfire. 1b rep- someone c limbing the stai rs turns
fully the consequen ces of counter· resen t the close quarter s, limited left or counterclockwise). In fac t.
mining. While a su ccessful ba ttl e m obility an d h orror of a killing this convention is so per vasi ve
in th e tunne ls can slay numerous passage. troops try ing to operate that. when people u se one of the
en emy troops and prevent the cas- in su c h an ar ea suffer a + I pen alty few s taircases th a t turn s "t h e
tl e walls from being brea c h cd. to their AR against missile attack s wron g w ay". they get the feeling
th ere is a risk . If it tu rns out to be from the wall slits. and suffer a that "so m ethin g's stran ge" abo u t
the attacking miners who ar e vic- penalty of - 1 to mora le w hile in the stai rcase, even thou gh they
torious. the counter ·mi n e gi ves th e k illing zon e. ca n 't pu t th ei r fi nger on the differ-
them a passage In to t h e castle inte- Even su c h simple t hlngsas s tair- en ce.
rior .. unless . of course . the d e- cases could be turned into obsta- This con ven tion developed from
fenders have guarded or blocked cles for the attacker and advan- a con sc ious d esig n d ec ision of cas-
off th eir end of the tunnel. tages for the d efend er. Psychologi- tle architects. They kn ew tha t
cally, people expect t h at the r iser most warr iors were righ t -handed:
Spe~la.1 "Terrain" and of each step in a flight o f stairs w ill th ey also knew t h at most invaders
Obstacles b e of about the sam e height. If on e would have to fight their way u p a
riser is s ig nifi ca ntl y lower or s taircase. That's why a coun ter-
Castles ar e designed so as to
hig h er than th e others. th e c loc kwi se spiral makes sense:
m ak e It as dlmc uit as possible for
c h ances are good that so m eone right-handed w arriors will fi n d
in vaders to m ove. fight. and sur- who doesn ' t know abou t this "trip t h eir sword swings hampered by
vive within their walls. Militar y ar-
s tep " will s tumb le or fall wh en walls of the spira l. D efe nd ers
c hitect s. particularl y in t h e Middle
t h ey reac h it. H istorical ly, this was above have no such hindrance. 1b
A ges proved to have fertile {and
a ve r y common t rick. and trip refl ec t t h is in game term s. units
rather nasty) imaginations in t his
s teps can be fou nd in m an y castles equi pped with slashing or bludg-
regard. A mon g their t riumphs
s till standing i n Engla nd (u su ally eoning weapon s (particularly long-
w er e such things as "killing pas-
painted while or otherwise or broadswords, m aces or ham-
sages". spiraJ stai rcases. spikes.
marked so t ou r ists won't break me rs) who are fightin g their way
and trip steps.
t h ei r n ecks) . up a s piral staircase suffer a pen-
Most castles have arrow slits and
In game terms. a unit must pay a alty: from eac h AD the un i t rolls,
loopholes on the outside. Many.
movement penal ty of 2" the fi rst subtract l. Un its u si n g pier c ing
however, also h ad th em on the in-
ti m e it u ses a stair case tha t in - weapons su c h as shor t swords su f-
side. A common d esign-and one
cludes a trip step. For each subse- fer no su c h penal ty.
seen in m ore mod ern co n struc-
quent time that the sam e unit u ses
tion s, up to and including Alca traz
tha t s tai rway. th ere is no move- Other Obstacles
Penitentiary-was the double gat e
men t penal ty, D efending units-
or "killing passage". Once attac k- In add i tion to fea tures of castJe
who th eoretically know about t h e
ers h ad broken down a door or d esign, the ga rrison ca n use a
trip s tep- pay no such movem ent num ber o f unpleasan t pieces of
gate, th ey found them selves i n a
pena lty. In addi ti on . any unit-
high ·walled passage or an teroom. equ ipm en t to mak e life diffic ult for
invader or garrison -forced to me-
The only exits were th e gate by invader s.
lee while on a sta ircase that
which they'd just entered, and an A commonly employed objec t is
includes a trip step suffers a + I
equally reinforced gate at th e far the ca ltrop. w hi ch looks so m e-
penalty to AR (becau se It's more

.,
thing li ke a fo ur-li mbed s piked eties: in fa ntry a nd ca valry. In fa n- th rough the s piked a rea a t a cost of
jack from the child's ga m e of "ball try caltra ps a re s ma ll e r. a nd do 6 " fo r each I " moved ; m ou n ted
a nd jacks" . T hese ra nge in s ize more da m age agains t fOOL units. cavalry can not clear away s p ikes.
from a n Inc h or so across to th ree S uc h devices have a n AD of 4. Cav- Alte rnatively. in fant ry uni ts can
inches or m ore. The four- li mbed alry caltrops are la rge r. a nd do se- c hoose to m ove through a s pi ked
a rra ngem e nt makes s u re th at. no rious damage to cava lry or un its a rea wi th ou t clearing the s pikes at
m atter how the caltrop lands , one composed of s ize L or larger crea· a cost of 3" for each I " moved .
s pike is always poin ted u p . De- tures (AD =6), These caltrops are Eac h in fan try figu re of size M or
fe nders can lay caltrops a long the s o la rge tha t it's easy for M or smalle r m ov ing into a s piked area
approach es to the cas tle. sca tter s ma ll er s ized in fa n try to s te p against the area's direc tion of fac·
th e m from th e wa ll s, o r s tre w around the m . T his negates da m · ing s u ffers a n attack of AD 6 ; no
the m ac ross the cou rtyard whe n age to the infa ntry un its, but they da m age Is done If the unit e nters
the wa ll is breac hed . In each case. s till m ust pay the m ove me n t pe n· from a non-fa cing di rec tion. a l-
the purpose is the sam e: to cause alty disc ussed a bove. though the movem e n t cost s till a p·
a ttacking units to s low down wh ile Ca ltrops take n o s id es: a ny plies. For example. ta ke a n area
they sweep away the caltrops (as- unit. a ttac ke r or defe nder. s uffers with s pi kes a ll facing north . A u n it
s uming they notice t he m ) or press the sa m e conseque nces from e n· m ov ing south into the a rea s uffers
on th rou g h t h e a rea. s u ffe ri ng tering a caltrop·sown area. damage. If the u nit had e nte red the
da m age a ll th e while. Anoth er effec tive tac tic is to set a rea headin g west, h owe ve r. it
Any unit equipped wi th caltrops s pikes in the ear th . eit her in the wou ld ha ve s uffered no damage.
can "sow " th em as th ey m ove bottom of trenc hes . or along the Areas of s pi kes fa cing in a ll direc-
throu gh a n a rea . T he area sown is a pproach es to the casUe. Like ca l· tion s ca nnot be e n te red safely. re-
equa) to. the size of the unit in its traps. a s piked a rea s lows down gardless of direction of a pproach .
curre nt formation . plus 1/2" on m ove m en t a nd has th e pote ntia l to Routi ng in fa n try u n its, or un its reo
each s ide. Whe n thrown from atop in fli c t da m age. An infa ntry un it (or treating for m ora le rea sons, wh ic h
a wall . the caltrops cover a n a rea dis m ounted cava lry unit) eq ui p· pass th rough a s piked a rea ca n not
as wide as the fron tage of the u n it ped with s pikes can pla n t the m as el ect to c lea r away t he s p ikes .
doin g the sowin g, plus 112" on they m ove through an area. T he Cha rging units who e nte r a s piked
eac h side. a nd 1" deep (i.e .. away a rea so s piked Is equ al to the s ize of a rea in a direction opposite to its
from the wa ll). the un it In its c u rre n t formation. fac ing cannot elec t to clear a way
Infa n try or dis mounted cavalry Setting s pikes cos ts 4 " of move· the s pikes . a nd s u ffe r double da m -
ca n clear away caltrops , by mov- m e n t a llowance. age fro m the devices.
ing th rough the sown area at a cos t Unlike caltrops. a placemen t of Mounted cavalry a nd c reatures
of 5~ for each 1" moved : m ou n ted spikes can have a defin ite facin g. of s ize L or la rger can not e nter an
cavalry can n ot clea r away ca l· T his is because the s pikes are set at a rea set wi th s pikes. un less they
traps . Alt e rnative ly. units can a n angle so their points are aimed in pay the m ovement cos t to clea r the
c hoose to m ove th rough a sown a certain direction . T he u nit settin g a rea. Figu res of th is ty pe th at rou t
a rea without clearing the caltrops. the s pikes can select a n y facing or lnla a s piked area are elim inated .
T h e unit pays 2 " for eac h 1" combina tion of fac ings for the
moved , a nd s uffers damage based spikes (i.e .. the s pikes can a ll point Morale Issues
on the type of caltrop (discu ssed north, half can point n orth while
While mora le effec ts on th e a t-
la ter). Rou tin g un its, or u n its re- half point south . or the s pikes can
tac ker during a long Siege ca n be
treating for m orale rea sons, which point in all directions like s pines on
severe, they a re muc h m ore pro-
pass through a sown area can not a sea urchin). T his facin g m us t be
fo und a re on th e d efe nd er. T he
elect to clear away the caltrops. m arked some how when the s pikes
conseque nces to mora le of being
Cha rging units who pass t hrough a re origina ll y set. a nd can 't be
ou t of su pply have been d iscussed
a sown area ca nnot elect to clear c ha nged u n less the s pikes are
in a n earl ie r s ec tion. The re a re
a way the cal trops, and s uffer dou · cleared (see below) the n re·set.
m a ny other fac tors that come Into
ble da m age from the devices. Infa n try or dismoun ted cava lry play, however.
Cal traps com e in two m a in vari· can clear a way s pikes by moving

96
T h e followi ng table lists morale it its own modifiers. The follow ing capi tulate against h is or her w ill.
modifiers t h at app ly to t h e be- tab le shows how th e len gth of the An NPC commander. however. will
sieged garrison. These modifiers Siege (in days) affects the mora le of offic ially surrender at the first op·
are cu mulative (except where the d efenders: portun i ty whenever the average
common se nse dictates other- morale (Including m odifiers) of all
wise). and are applied to every Mo- Length Morale surviving garrison troops drops to
rale Check made by any defending of Siege modifier 4. or is 10 or m ore poin ts less t h an
unit while t h e conditions of t h e 0-30 days o t h e aver age m orale of all a ttacking
modifier (s) are i n effect. 31-80 days -1 units.
8 1- 100 days -2 The above r ule refers to official
- I Auackers have cannon w hile 101 + days -3 surrender . where t h e com mander
defenders do n ot. ca p itu lates in th e nam e o f all
- I A ttackers have used magic. As stated before. a ll of these troops under his or her command .
while de fen ders h ave no modifier s ar c cum ulaUve. Som eti mes th e d ecision is take n
spellcasters. For example. an el ven garrison out of t h e h and s of t h e co m ·
- I Siege is tak i ng p l ace i n has been en circled by an orcish mander. o f course. If t he condition
winter . force for 45 days. T h e o rcs have no arises w h ere all defen din g units
- I Attackers have flyi ng troops s pellcasters am ong t h ei r n umber. are s haken. t h e troops w ill look for
(w heth er or not defenders do while the el ves h ave a handful of the firs t available c han ce to offer
also). mages. Unfort u nately. t he orcs su rrender. Any friendly unit tha t is
- 1 Defe n ders have tried to break h ave a nu mber of cannon. an d with in 1" of an en emy un i t but is
encir clement wi t h a sor t ie, h a ve been r ei n for ced by a unit of not en gaged in melee combat must
, but failed . ev il band its mounted on griffons. make a special Morale Ch eck . If
- I At least one sortie has suf- A n el ven sortie. i n an abortive at- the uni t fails. it immediately o ffers
fered 50% casualties. tempt to b reak th e enc irclem ent. surren der to a n y enemy unil
- 3 The a ttack ers ar e known (or In flicted casu alties on t he orcs. b u t with in I ". Th quali fy. en emy un its
believed) t o have performed suffered grievous harm itse lf: only mu st be on the same level (a u n i t
"atrocities" 0 11 prisoners in one in ten of the elven troops r e- a top a wa ll isn ' t going to o ffer sur-
th e past. turned. On th e brigh t s ide. a small r ender to a unit 40' be low on the
+ I Relief troops all ied w ith the force o f el ven cavalry has arrived ground).
defender are expec ted to ar- from elsewh ere. and is h ar ry ing Th e en em y unit now h as a
rive withi n 24 h our s. the or cs' su pply lines. T h e elves' c h oice: accept su rren der and take
+ I Defenders h ave cannon wh ile morale is suffering. bu t n ot m uch: lhe friendly un it p r isoner. or refuse
attackers do not. each Morale Ch eck made by an el- t he offer an d a ttac k the su rrender·
+ I Defenders h ave spe llcasters ven unit suffers a penalt y of -2. ing unit.
w h ile attackers have (as yet)
used no magic. Surrender Prisoners of War
+ I At least on e sortie has in- I f an enemy uni t accepts su r ren-
Good commanders know when
flic t ed casualties on the a t ·
it's time to c u t their losses and sur- der. th e figures of the su rren dered
tacker s without suffe ring
r ender an un win nabl e si tuation. unit are i n terspersed with those of
more than 10% casualties it-
Even If the commander doesn't ac- the unit taking them prison er. T he
se lf.
ce pt th e n ecessity of surren de r. the prisoner figures are m oved by the
+2 Relief troops allied with the
troops will ofte n take the i n itia ti ve. p layer w h o ow n s th e ca pturing
defender ar e surrounding or
I f {i n AD&D® game terms) the unit. The combined unit has the
c h all en g i ng the attackers'
com mander of a besieged fortifica- move m ent allowance of the slower
position (inc ludes double en-
tion is a Player Ch aracter. the d eci - of the two types of figu res (I.e .. a
Circlem en t).
sion of w hether or n o t to officially cava lry unit with in fantr y pr is·
In addition to the fac tors above . surren der Is up to him or h er. oners moves at th e same rate as
th e length o f the Siege carries with There is n o rule to force a player to the in fantry unit). In addition. it

97
suffers a movement allowance RefUSAl of Surrender Thrgets of artillery attacks are not al-
penalty of 2". A unit with pris- Traditionally, ev il armies aren't lowed to make armor checks: every
oners must always be In irregular a lways keen abou t accepting sur- hit does damage.
formation. and cannot Initiate me· render. They'd much rather not be A bombardm ent engine only in·
lee combat (it can Initiate missile hindered by prIsoners. fllcts half the actual hits it rolls
combat. however) . If a unit decides to refuse surren- (rounded up) when fir ing at a unit
If a unit with prisoners is the vic- der. it immediately attacks the s ur- in s kirmish formati on. If 7 hits
tim of missile fire. half of the at- rendering unit In m elee combat. were indicated. for example, a skir·
tacking figures (rounded d own) The unit offering surrender cannot mish unit would on ly suffer 4.
a re considered to be attacking the attack that turn (i.e .. the enemy Hits is the number of hits re-
prisoner figures. while the remain- unit gets a free attack), and for that quired to disable the machine.
der a re considered to be attacking turn it receives no roll for AR. lIthe "D isabl e" has different defi ni -
to the captors. su rrend ering unit su rvives. its tions. depending on the engine in
For example. an orcish unit with condition is routed (but it can be question.
a n AR of 8 has taken prisoner a rallied normally).
unit of peasants (AR 9). The com · Range is given in minimum and
bined unit Is attacked by 7 figures maximum distances. There are no
of longbow men (AD 6). By the rule Siege Engines s hort . medium and long range cat·
above, the components of the com · Siege engines break down into egories for these weapons, and
bined unit suffer damage as two main classes. These are born · they don't receive a range bonus
though it's the vic lim of two dis· bardment engines which are de· for elevation .
linct attacks: the peasants suffer s igned to hurl large missiles. often Crew is the number of figures reo
an attack by 3 figures of longbow· with little or no accuracy, but do· qulred to operate the weapon at full
m en (half of 7, rounded d own). ing a great deal of damage if they effectiveness. The weapon can oper·
while the orcs suffer an attack by 4 hit. This category also includes ate with less than a full crew, but its
fi gures (the remainder). cannon and mortars, which might rate of fire Is slowed to half speed. A
If a unit with prisoners Is at· not be allowed in all campaigns. weapon cannot fire or be loaded if its
tacked in m elee combat. the prls· The other category, crushing en · crew has been reduced to less than
oners instantly break free and gines, includes all non·missile de· half the number given here.
move 4" in the direction of the vices designed to breach gates or Crew m embers can defend them-
" friendly" side of the table. At the walls through Impact or other selves against a melee attack. but
end of this movement, they are methods. they cannot fire missile weapons or
routed (but can be ralli ed nor·
make a melee attack. If they do ei·
mally). For the first step of combat. Bombardment Engines ther, they are considered not to be
the captor figures s uffer a penalty
All bombardment engines make crewing the weapon during the tum
of + 1 to their AR.
u se of th e same concepts and In which the attack Is made.
As ca n be seen. taking (and
keeping) prisoners isn 't the easiest terms. These are listed be low: Rate of fire is the number of
matter. In some cases. however- AD is the s ize (and number) of at- turns required for the weapon to
and in some scenarios-there tack dice rolled when the device is be reloaded .
s hould be some s ignificant bene· fired. Attacks can be rolled against Move is the distance the weapon
fits to taking prisoners. Perhaps specific target units or reasonably can travel in one turn over clear.
they can give the attackers valu· large building features: to be eligible flat terrain. A bombardment en-
able information a bout the castle's as targets, building features must gine is treated as cavalry for pur-
defenses, or s hould the Siege fail, be at least 3" along one dimension. poses of determining what types of
maybe they could be ransom ed Apart from the ballista (diSCUssed special terrain it can negotiate ,
back for a handsome profit. below), no bombardment engine a nd h ow quickly it can move
can fire at a single figure, whether through s pecial terrai n -ha lf
that figure Is a hero or part ofa unit. speed through li ght woods or

98
when ascending a slope. and one- Ing the table that describes th is that look like oversized spears. Al-
thir d speed through s ha llow water weapon . we find that the shot though not as effective as cata-
or brush/scrub. m isses its mark by Id3 inches. pults or trebuchets. ball istae could
A weapon can only be m oved If the s hot Is aim ed at a vertical infl ict Impressive dam age against
when it has a fu ll crew. An ar tillery surface. the scatter diagram is s UlI bu ild ings {th e projectiles a ren't as
weapon can not m ove and fi re in u sed to determi n e the im pact heavy as trebuchet missiles. b ut
the sam e tu rn. thou gh it can be point. A roll of I . for example. indi- their m o m ent of in ertia-and
moved fully loaded. ready to fire cates that the s hot fe ll short of its he nce th eir "stoppi ng power" - is
the turn after it m oves. m ark. If th is is the case. but the very high ).
A turn in wh iCh a bom bard me n t roun d still reached the target. then Ballistae were used by the Ro-
en gine moves does not counl for t he point of Impact was lower than m ans. both as land weapons and
reloading or for pu rposes of deter- intended. If a roll indicates that a as s h ipboar d dev ices for fir ing
m ining rate of fi re. Su ch a weapon scattered s hot wen l h igh and the grapples at enemy vessels to pull
can change fac ing du ring a tu rn tar get is too low to be struck. then them alongside for board ing.
when it is bei ng re loaded. the m issile will continue past the T he poten tial energy stored in a
target and strike the ground be- bent and cocked ballista is consid -
Scatte r is a concept common to erable. m aking the loaded weapon
yond it. T hus. a s hot fired at the
all m issile weapons. When a pro- som ewhat frag ile. As the old say-
top of a wall or fla n king tower still
jectile misses its target. the con- ing goes. "A be nt bow is seven-
has a chance of doing damage to
cept of scatter determines exactly the keep Inside the walls even if it eigh ths broken". If the ballista has
where the projectile does hit. suffered serious structural dam-
m isses Its mark.
T he odds that a given s hot will
Dun geon masters w ho are run- age {that is. if it has been red uced
scatter vary from weapon to
n ing a n AD&D\!I game campaign. to 2 hits). there is a 20% chance
weapon. and a re given in the indi-
not just a skirm ish foug ht with the each time th e weapon Is reloaded
vidual descriptions. as are the pos- that it will misfire, destroying the
BATTLESYSTEM" rules. migh t
sible distances that s hots m ight be weapon. If a ballista m isfires. it
consider adding the "artille rist"
01T the mark . In a ll cases. however.
wea pon profic iency: fires as soon as reloading is com-
the method for determi n ing direc- p lete. wheth er or not the c rew
tion of scatter Is the sam e. wan ts It to. T he s hot is very inac-
If a shot scatters. roll Id IO and Artille rist
T hose with th is s kill a r e c u rate. however: it a u tomatically
consul t the fo llowing chart: scatters. a nd the scatter dista nce
t rai ned in th e u se of various
Sutler Diagram Siege e ngines. In addition to pre- is twice norm al. Each figure with in
ven ting the drawbac ks of non- I" of the device su ffe rs Id3- 1 hits
<81 profiCient weapon u se. if a (no arm or check ) as the ballista
shatters. Of course. th e device is
~,®\
ch aracter with th is skill com -
m a nds the crew of a bombard- use less fro m then on.
® A ball ista shot hasa 15% chance
m e nt e ngi ne {I.e .. is w ithin 1" of

®~ the weapon whe n it fi res). the


c hance of a shot scattering is
of scattering: scatter distance is
Id3 half tha t (rounded up) if the
N

range is 13" or less.


halved. Warriors may s pecialize
@I- - - - - " f , ; ' = - - - - - - -
,, in thi s skill . but t h ere is n o A ballis ta with full crew can fi re
, IN'[lND£D T.UG(l
c hange to the weapon 's rate of at a single large-sized individual
fir e for experience levels or spe- figu re (a dragon or the leader of a
cia lization . troop of giants. for example).
For example. a heavy catapu lt
Bomb....rd
s hot at an en em y un it scatters. 8 .... 1115t....
The IdIO roll is 7. which means Over th e ce ntu ries. weapon-
Also referred to as a mangonel or sm iths developed a staggering va-
that th e s hot is long and s lightly to scorpio n . a balllsta looks li ke a
the right. Ch ecki ng th e text fo llow- riety of diffe rent gunpowder-fired
huge c rossbow. It fi res projectiles

99
d evices- m a n y o f wh ich were Bombardment Engine Statistics
more d a ngero us to the ir c rew than
Eng ine Type AD Hits Ra n g e Crew Ra t e Move
to their targe l. Th e m ost vis ua lly
Ballista 12 8 1" /27 " 3 1 6"
im p ressive o f t hese were d efin itely
Bombard 3d 12 10 18 "/40" 2 3 2"
the bom bard s.
Can no n . lig h t 2dl2 8 1" /36 " 1 1 6"
T h e m ed ieva l bombard was a
Can no n . heavy 2 dl 2 10 1" /36" 2 2 6"
m assive pipe con s tru c ted of
Catapul t. ligh t 2d 10 10 15" 130" 4 2 4'
w ro u g h t-iro n rod s or b ro nze.
Catapul t. heavy 2d 12 15 18 '/36" 6 3 3'
w h ich fi red a very la rge- but rela-
Ca ta p ult, a rrow 2d6 8 6"/18" 3 3 4"
tive ly lig ht- ba ll of s to ne.
Tre buc he t 3 d 12 20 2 4 "/48" 8 4 Nil
Th e barre l o f a bomba rd was
us ua lly set in to a so lid b loc k o f
w ood, w h ic h wo u ld ho ld th e
lery. w h ic h m ig h t o therw ise com e d e r. In gam e te rms . lesser-trained
w ea po n stead y a nd a b sorb t he
to do mi na te the ga m e. cavalry- those un its wi th a mora le
consid e ra b le reca ll. T h is d esig n
Each li mea bom bard fires. the re e qua l to or less than 10 -are s us-
was far fro m easy to m ove. how-
is a 10 % c ha nce o f a m isfi re. If the ce ptible to m o rale effects. T he s us-
ever. For tra ns port. the bomba rd
weapo n itself h as suffe re d any ceptib ility of othe r troop types Is
had to be lifted bodily o nto a heavy
hils. any rolls o n the m isfire ta ble left up to the players. or to the OM .
wagon , 1b s u pport the weig ht o f
belo w s u ffe r a + I m od ifie r. If the Eac h tu rn in w hic h a susceptible
the g un , the cart us ually ra n o n
weapon m isfi res. ro ll 2d4 a nd can· u n it Is w ithi n 4 N of a bom ba rd-
disc-like wheels w h ic h , w he never
s u it the fo llowing ta ble: frie ndly or e ne m y - tha t fi res on
the cart was canted over to one
tha t turn . the u nit must m a ke a
s ide . . th reatened to colla pse and Die
mora le ch eck w ith a bonus o f + 2
du mp th e contra p tio n to th e Ro ll Result
to the ro ll (bomba rd s are frig h ten -
grou nd again. In gam e terms, wag· 2 -3 Weapo n " ha ngs fi r c"
ing. bu t no t tha l fri g hte ning ). S us-
ons carrying bo mba rds a re limited 4·6 Powde r burn s irregu la r ly;
ceptib le tro ops will not ro ut
to na t. clear terra in. Th ey can be autom atic scatter
toward s a firin g bom bard .
m oved up o r d own h ill o nly on 7·9 Wea pon ex plodes
T he impact of a bombard s hot
we ll-paved road s . a nd th e n only if
A resu ll of " ha ngs fire" mea ns was so great that it would smash
the hill has a r ise (or fa ll) o f less
t ha t the gunpowde r has s im ply s plinters from any hard s urface it
tha n I " for ea c h 24 " horizonta ll y.
fa iled to ig nite. or has fa iled for o ne hit. This "s h rapnel"' was so le thal
His torica lly, bo m ba rds cam e In
rea s on o r a noth er to ex p lode prop· that it rreq ue n tly ca used as m any or
virtua lly a ll s hapes a nd s izes. Th e
e rly (pe r ha ps it j us t Oa red up . more casua lties than the actual s hot
s tatis tics g ive n he re re fe r to a n
without e noug h fo rce to expc l the ilself. 1b represent this. each time a
"average" bom ba rd . If players
ball ). Th e we apo n m u s t be reo bom bard s hot s trikes rock o r s tone
a nd /or re fe rees agree . larger o r
load ed . (eilhe r a wall a r a horizontal s to ne
smaller bomba rds m ay be used .
A bomba rd tha t explodes Is de- s urface like a pa ved courtyard ).
The burn ing p roperlies o f the
s troyed. An y fi gu re wi thin I ~ of each fi gure wi th in I ~ of the im pac t
gu n powder used In ear ly can non
the weapon s u ffe rs Id4 hits with point su ffers an a ttack of AD 10. Ob-
was incons is te nt a t best (qua lity
no a rmor c heck a llowed . vio us ly. to be affected the unit mus t
con trol wasn 't partic ula rly s tric t),
The na m e. s m oke a nd no ise as- be on the same s ide of a wa ll as the
leading to a Sig nificant c ha nce of
s oc ia ted wi th a bo m bard fre- impact point. Firing a shot agains t
m isfires. Europea n artille rists
que ntly pan icked pac k an ima ls. the ex terio r of a keep will do no
soon learned the ir lessons, a nd
a nd even m oun ts tha t ha dn 't been splinter damage against o n troops
g un s became muc h m o re d e pe nd-
tra ined to ha ndle t he c haos of wa r. within tha l keep.
a ble. For game p u rposes. ho wever.
In a fa n tasy world . th is wou ld a lso A bo mba rd s h o t h a s a 4 5%
the ris k of m isfir e s hould be qui te
be true for troops com posed o f c ha nce o f scattering: sca tte r dis-
hig h . Thi s w ill lesse n th e d e -
" pri m itive " races o r c reatures who la nce is Id4 ". half that (round ed
Sira bili ty - a nd h e n ce th e sign -
would normally fear fi re an d thu n- up) if the ra nge Is 12 Nor less.
ificance-of g u npowder-fired arlll-

100
Cannon Th e c h a n ce of a misfi r e was fee t by t h e Roman s an d later
lowe r for ca nnon th an for the less for ces.
A s wit h b o mbard s. c annon
standardi zed bombards. but t h e A l thou g h t h e ac tual source o f
came in many d es igns. Th ese
chan ce sti ll did ex ist. Each Lim e a th e weapon's m otive force ranged
r an ged fro m " poc ket ca nn on "
cannon fir es, th er e Is a 5% chance from n ex ibl e b eams of wood
with barrel len g ths of little m ore
of a misfir e. If the weapon m isfires. (sh ades of t h e ben t tree) to tor-
than on e foot. t o m on sters that
r oll 2d4 and con su lt the !.able be- sion ed ropes, the device depended
fi red shot weighin g 100 pounds. Of
low. If the weapon itself has suf- o n leverage to propel p roj ectiles.
these b izar re guns. the most ap -
fer ed an y hits. a ll r o ll s o n t h e Th e very n ature of the device
propria te for siege warfare were
the 48-pounder full cannon (our m isfire table su ffer a + I modifier. m ade It som ewhat difficu lt to ad-
h eavy can non) and t h e 24 - just elevation . On smaller devices.
Die
t h e rear of the frame or base could
pounder demi-cannon (our lig h t Roll Result
cannon) . be raised or lowered. but on larger
2-3 Weapon " han gs fire"
In troduced in the late Flflee n t h examples t his was impossible. The
4-7 Powder burn s Irregularly;
only meth od of alter i n g th e r ange
Century, the full canno n was a autom alic sca tter
o f t h e sh o t was t o c h a n ge th e
highly effec live w eapo n . devasta t- 8-9 Weapon explodes
ing again st ston ework and leth al amoun t of torsion or modify the
A "han g fire" resu lt is the same weigh t of th e projectile. Neith er of
against "soft" Lar gets like troops.
for ca nnon as It is for a bombard. t h ese we re particularl y precise.
A lth ough the fu ll can non neve r
Si milarl y. canno n have the sam e mak ing t h e catapu lt a nOlorlou sly
disappeared. th e demi -ca nn on
ch ance to panic anima ls and prim- Inaccura te weapon.
sw iftly beca me th e prefer red
iti ve troops th a t bo m bard s d o . The construc tion of t h e catapult
wea pon for u se in siege batteries.
Ca nnon round s whi ch strik e a also con strained its role. In most
Round for round i t performed al-
ston e or wooden surface cr eate cases, It could only b e used as an
most as effectively as i ts larger sib-
large sprays of shrapnel. just as ind i rect nre d ev ice , similar to a
ling, w hil e w eighi n g lill ie m ore
than h alfas much . consum ing half bombards do . Be sure to read t h e modern h owitzer ; the sh ot would
section on bombards if you are fir- arc h igh , and then fall on the tar·
the charge of powder . taki ng up
less space In t h e batteries and be- i ng on e or more batteries of can- get. T h e on ly exception to this was
n on in the battle. w h en t h e catapult w as so close to a
i n g much quick er t o load.
A can n on tha t exp lodes is de· wall or bu ild in g that the missile
Both w ere smooth-bore muzzle-
s troyed. A ny figu re within I ~ of st r u ck its target before It reached
load ers. with homogenou s bronze
the weapon suffer s I d4 hits in the th e apex of its trajec tory.
barrels no more than eigh t fee t
case of a fu ll cannon or Id 3 hits for A lthough they wer e u su ally u sed
long. They could be tra nsp orted
a d em i-cannon (no armor ch eck al- to hurl r ocks or oth er h eavy proj ec-
and loaded with r elative ease, and
low ed) . tiles, ther e w ere no praclical r e-
t h ey fired wrought-Iron ca nnon
A cannon sh ot (either kind) has a striction s on w h at could be fired
balls, Fren ch gunsm iths improved
10% chance of scattering; scatter from catapults. The m ost common
the basic design by casting t w o
distan ce is Id2". half t hat (rou nded "alternative" loads were quantities
trunnions, or prongs. into th e bar-
up) if the range is 15" o r less. of small stones. gravel. and even
rel Ju st forward of the ce nter of
len gths o f chain . Th is m ed ieval
graVity, These prongs rested al-
Co1.to1.pult shra pnel was n ext to u se less
most directly over the ax le of a
aga ins t " hard " targets su ch as
t wo-w h ee led gun ca rriage. Th e Catapults o f var ious ki nds h ave
w alls and the like. but it was bru-
barrel of t h e gun could b e eaSil y el- been i n li se for millenn ia. From
tally effective against "soft"' targets
evated or depressed around th e simple, h as til y- Improvised d e-
li k e t roops. In game term s, a
fulcrum formed b y the trunnions. vices-smail trees that cou ld be
ca tapult-light or h eavy- loaded
For traversing. th e trai ling end of b en t th en re leased to cast
with this kind of shot does n o dam -
the gun carriage was lifted from projectiles-the catapult evolved
age agal nstslruc tures. but all dam-
the ground and swung to r ight or into m ech anicall y sop histicated
left. age against units is multiplied by
w h eeled d ev ices u sed to great ef-
1.5. T hus t his k i nd o f load is u sefu l

'0'
'02
for "sweeping the battlem ents" of of the cata pult's m ax imum range. d eSign ers-a nd unlu c kil y fo r
defenders before an assault. th e chances for scatter drop to those on th e receiving end - th ere
Ca tapults can also cast flamin g 15% for light and 25% for hea vy, was a nother force that could be
m issil es, or even canis ters of a nd th e scatter dis tan ce is Id2". u sed : gra vity. Whil e gravity
Greek fire. T ypically. these projec· doesn 't work quite the sam e in the
Catapult • .urow
tiles a re much lighter than th e AD&D" game universe as It does in
u s ual loads used (It's hard to set Ma ny weaponm ake rs through- our own (see the S PELW AMM ERN
flre to a rock , after all). but cons id- out the ages experimented with boxed set for details ). the tre bu-
erably m ore s usceptible lO cross- la rge weapons tha t fired multiple ch eL s tili functions in the same
winds : thus the effective ra nge Is arrows or s pears with great force way.
ha lved . a nd the chance of scatter Is (a nd us ua lly a bysm a l accuracy). Whil e s tandard cata pults d e-
doubled (although the scatter dis- Thes e wer e m os tly Ine ffec tive pended on the potenti al e n ergy
tance is ha lved as well) . Flaming agains t s tructures (those fe w that tied up in b ent or oth erwi se
loads do no damage to s tru ctures were u seful in such a role have s tressed material s. tre bu c he ts
from their Impact. althoug h they been s ubs um ed und er the cate- u sed th e potential e n ergy can·
have normal chances of Igniting gory of ballista) but qui te lethal talned In a heavy weight. On one
fl amm able m aterials. Rules for ig- agains t m assed troops. in gam e end of th e tre buchet's long arm
niting targets are covered on page terms. a ll engines of this type do was a s ling or basket to contai n the
86 of the BATTLESYSTEM rules. N
no damage agai nst structures. load . On th e other. across a ful -
Agains t units, however, fl aming One design tha t actu a lly seem ed crum . was a mass of metal or roc k.
loads do inflict damage from their to work comprised a rack holding To load th e weapon , th e c rew
Impac t alone. This equates to an four or so large arrows perhaps the pu lled th e basket end down , which
AD p f2d6 for both light and heavy s ize of javelins . Behind this rack ra ised th e countermass off t he
catapults. was a s heet of fl exible wood that ground . When they released the
Enterpris ing comma nders can could be bent backwa rds. Wh en arm . th e coun termass fe ll . acceler·
u se their catapults with m ore un · this s heet of wood was released . ating th e bas ket a nd load .
pleasant loads. of course. During the upper portion would s na p for- Som e very large tre buchets were
the Siege of Minas Tirith In J . R. R. wa rd a nd "sla p " the butt ends of built a nd used . Theoretically. th e
Thlkie n 's Lord of the Rings. the orcs the arrows. firin g them forward . only limi ts to their s ize a nd power
fired the heads of s lain defe nders The actual numbe r of arrows were the strength of the m a teria l
Into the City. These exam ples of shot from one of these devices var· used a nd the amount of m ass tha t
nastiness are devastating to the led from two or three to as high as a could be lifted by the crew.
m orale of the e nemy. and mus t be doze n. The s ta tis tics given are for Since they were such simple ma-
dealt with on an individual basis. a n "average " device. s hooting four chines, tre buch ets were usua lly
The cha nce of scatter Is 40 % for or fiv e projectiles. (Weapons doing buill on-site. This meant that th ey
a li gh t catapult and 50% for a more or less dam age can be used if were difficult if not Impossible to
heavy catapult. The cha nces drop players a nd DM agree .) m ove. and thus to aim . In gam e
to 25% a nd 35% respectively If th e A shot from an a rrow catapult terms. once a tre buchet is posl·
ca tap ult Is loaded w ith s m a ll has a 60 % cha nce of scattering. tloned . it can only fi re dir ectly fo r·
stones or the like. The reason for Scatter distance is I d3 " . ward , or within 5 degrees to ellher
this is s imply that you don 't have Trebuchet
s ide of Its center line. Ra nge could
to be as exact with a scattering be varied by changing th e m ass of
round as you do with a solid one. As they built large r and larger the load . th e weight of lhe counter-
J u st as you don 't have to be as pre- ca tapu lts to fire ever-Increas in g m ass. or th e distance th at th e arm
cise with a modern s hotgun as loa ds . military sc ie ntists soon was pulled down.
with you do with a rifle to hit your reac hed the limits of standard cat· As with other cata pults. trebu·
target. Scatter dis tance is Id3 " . If apult technology. T here was just chets could be loaded with man y
the cata pult Is being used against a so much force that could be gener· s m a ll s tones for use against "son "
wallar building (direct fi re) a nd ated from bent wood or lOrqued targets like troops. In gam e terms.
the ra nge Is less than one qua rter rope. Lu ckily fo r t h e weapon a trebuchet loaded with this kind

10 3
x
of load does no damage against to move a crush ing e n gine a t its ou t the protection of a fram ework .
struc tures. but a ll damage against full speed of 3~ per lurn . Four to These wou ld have a si ngle "h its"
units is multiplied by 1.5 (rounded seven ngures can move it 2" . a nd number. representing the device
down). two or three can move It 1". Crush- Itself. Troops operating the de vice
Trebuc hets ca n also cast naming ing e ng ines can on ly be moved ar e unprotec ted .
miss iles. o r e ven ca nisters of over clear. na t terrain (including
Greek fire. Typically. these projec- road s . but not trail s). l\vl ce as AD columns s how the s ize of at-
tiles are mu c h lig hter than the many figu res ar e required to move tack die (4-sided. 6 -sid ed or 8-
u su al load s u sed , bUl conslderably a c rushin g engine up e ven a gen tle sided) used whe n the engine is a t·
more su scepLible to crosswinds: s lope ( 1" rise for every 12 ~ of hori- tacking a certa in ty pe of materia l.
thus the e rrec llvc ra nge is halved. zo ntal distance). and m ove me n t The numbe r of auack d ice rolled is
and th e chance of sca lter Is dou- up a s teeper inclin e is impOSSible. de te rmined by th e numbe r of fig -
bled (alth ou g h th e scatter distance A crush ing e ngine ge ls two ai- ures o perating the device. as de-
is halved as well). Flami ng loads tack d ice of the a ppropriate size for scribed above .
do no damage to struc tures from each fig ure he lping to operate the
t heir Impact, althoug h Lh ey have device. At least two ngu res must
CrUShing Engine St.-tlstlcs
norm al c h an ces o f Ign itin g nam - be available to ope rate it. and no
m ab ie materials. Rules for igniting more than fou r can co ntribute to
targets arc covered o n page 86 of th e c rush in g e ng in e's attac k Engine
the BATTLESYSTEM '" rul es.) strength . The e ngine must be Type Hits Stone Metal WOO(
Agai nst units. however. flaming touc h in g the s urface to be at- Ram 61 18 468
loads do Inflict damage from their tacked before it can cau se damage . Bore 12/ 18 8 6 6
impact a lone. This equates to an All crus hing eng ines make u se
AD of2d8. of the sam e terms a nd concepts.
The c ha nce of scatter for a tre bu -
c hetis 55% (their lack of accuracy
whic h are de fi ned below : "m
In this context . a ram is a long
was balanced by the impressive Hits is a two-numbe r e n try be- wheeled gallery. Slung from the roof
damage they Inflic ted when they cause. in most cases. a cru s hing beam by c hains is a large log. This
did hit) . Th e c ha n ce of sca tle r e ngine is enc losed withi n a struc- log is fr equently capped w it h a
drops to 40% if the trebuc he t is ture (generally a heavy wooden heavy metal end-piece to increase
loaded with s ma ll s to nes or the roof supported by a fram e work of Its impact and da m age. His torically.
like. Sca tter dis ta nce Is I d6" . Um bers) tha t provides pro tec tion this end-piece was often shaped like
for th e device as well as for the fig - the horned head of a ram. hence the
Crushing Engines ures (maximum of four) tha t are device 's na m e. Under cover of the
ope rating it. The first num be r re p- pro tective roof. troops could swing
As th ei r name Im plies. crus hi ng
resents the number of hits that th e the log to strike with g reat force
engines trans mit a nd concentrate
e ngine itself can w iths ta nd before again s t a wallar gate.
the e fforts of the troops using them
bei ng destroyed : the second is th e T his design of ram . w here the log
aga inst stru c tures with w h ic h
numbe r of hits tha t th e protecUve is suspended by c hains. is muc h
the dev ices a re in direct co ntact.
framewo rk and roof can wit h - more efficient than the "standard "
For example. the small baltering
stand. This fram ework must be de- troop-carr1ed batterin g ram impro-
rams described on page 82 of the
stroyed before th e device inside vised from a large log. For o ne thing.
BATTLESYSTEM'" rul es a re
can su ffer damage. Troops u nde r the troops had to expend no e nergy
c ru s hin g engi nes. Th ei r larger
this framework a re tota lly pro- s imply ho ld ing the ram off t he
brethren are mo re m assive. m ore
tec ted again s t a ttacks from di- g round . and could concentrate all of
deslru c Uve. a nd often co mprise
rectly above. and gai n a -2 bonus their mig ht on swinging the heavy
mobile canopies or oth er struc-
to AR against mi ss ile a ttacks thing; thus heavier rams could be
tures to protec t the troops us ing
la unc hed from g ro und level. used . Also. once the ram had been
them . Th ey are u sua lly whee led.
In certa in cases. pla yers m ight s wung back. simply releasing it to
At least eig ht ng ures are needed
use crushing eng in es that do wlth-

10 4
swing forward would cause cons id- Bore way of doing things. although it
erable impact: if the troops added Bores (also ca lled "sows" ) re- eve ntually gets the job done.
their strength to the forward swing sembled rams in construction: a The second design has the same
of the ram. the impac t could be stag· long. wheeled gallery protecting log suspended in s li ngs, with the
gering. This increased effiCiency is the ce ntral mechan is m . which is sam e screw-bit headpiece. Here.
reflected in the s tatistics listed s u spended from roof beams. T h is however. the log has stakes of
above. T his kind of ram a pplies one central mec ha nis m is usually a wood or me tal driven into it a long
AD for each figure operating the de- log. s uspended in s lings so it can its length to act as handles . In th is
vice. In comparison. lroop-carried turn abou t its long ax is . Th e metal design, the log isn't swu ng: u sing
rams apply one AD for each two fig· headpiece Is a large screw bit. de- th e handles. troops push the bit
ures involved. s igned to chew through stone. against the wall and turn the log so
The gall eries protec ting the that th e bit even tually bites. T h is
Th ese e ngi nes were designed to
rams were often elaborate enough be used in one of two ways. In is more like using a screwdriver.
to qualify as s mall buildings in some, the log was pulled back a nd T h e ga lle ri es protecting th e
their own rig hts. As such. their swung agains t th e target like a bores were often ela bora te enough
destru clion can inflict da m age ram. Because of the twist to the LO qualify as small bu ildings in
on the troops operating the rams. screw bit. the log would turn a li t- their own rights. As such , their
as discussed on page 85 of t he tle on impact. Eventually. the bit destruction can innict damage on
BATTLESYSTEM'" rules. would bite into the wall a nd do the troops operating the rams. as
some damage. This is similar to discussed on page 85 of th e
driving a screw by hitting it with a BATTLESYSTEM'" rules .
hammer: not the most efficient

lOS
For people who don't have the can pretty well control the pace of ter what their com mander has to
time (or desire) to play out a long activity. If he or she wants to wait a say about It) to "Garrison surren-
siege with the BATTLESVSTEM'" few days before the next m ajor as- ders". Most results, however, are
rules, we present the foll owing sau lt. the garrison generally has of the form "5% Defender/ 15% At-
quick resolution systems. The first little say in the matter. This issue tacker" . These figures refer to the
Is Imended for use in resolving of timing changes the whole tenor percentage of the current point
sieges and the second for deter- of Sieges. of course. In an all-out at- count for the army that were lost
mining the outcome of entire mili- tack, where the beSiegers know during the phase (point costs are
tary campaigns_ Either of these they have the advan tage In man- discussed in Appendix III of the
settings can serve as an Interest- power. or where time Is of the es- BATTLESVSTEM'" rules).
ing backdrop to a traditional sence. one wave of assaul t will For example, the attacking force
AD&D* game campaign . follow close on the hee ls of the last. currently has a total point value of
Where the attackers don't have so 150. The results of the current
Siege Resolution great an advantage. or have the phase state" 10% Attacker". The
luxury to let the garrison starve a attacking p layer must remove
Although sieges lasting months bit. the same number of waves can from play figures (or equip ment)
or even years are realistic. they're be spread out over weeks or worth at least 15 pOints. The
not much fun to play out in their months_ choice of the figures actually re-
entirety. This section describes a For this reason, the quick resolu- moved Is completely up to the at-
system by which the results of tion system refers to "phases" tacking player. This description
Sieges can be quickly deter- rather than days. weeks or other and the section that follows as-
mined: whether the garrison sur- absolute measures of time. Each s um es that miniatures are being
renders or is overrun, whether the phase represents one wave of as- used for at least part of th e Siege. If
attackers abandon the Invest- sault. and the attacker (usu a lly) not-that Is. if the whole thing Is
ment, and how many troops on can decide how frequently phases taking place "offscreen"- the two
both sides are s lain . occur. For example, the auacklng forces can be viewed as "point
This system Is obviously very general can start the next phase as pools". analogous to a character 's
superficial-how else could an 18- soon as the last Is complete. or can hit poims in an AD&D game.
month Investment be reduced to a wait a week or two while the garri- Results also frequently Include
dozen or so die rolls?-and thus son's morale drops further. penalties or bonuses to morale,
not particularly satisfying em o- such as "Defenders morale - 1".
tionally. It is strongly recom- Quick Resolutlon System These are applied immediate ly
m ended that the OM running the an d remain in effect until the Siege
campaign use these results as a ba- De pending on current co ndi -
is fully resolved.
sis on which to build more tex- tions, one player-attacker or In addition to the two finaJ reo
tured descriptions of events. defender-has the initiative to de-
suits that can com e from the
The system doesn't have to be termine exactly when a phase is
SRT-"Attackers revolt" and
used throughout the Siege. Quick going to start. That player (the
"Garrlson surrenders "-there are
resolution co uld be used until "phasing" player) rolls percentile
other victory conditions as well.
things start getting Interesting. dice. The roll is modified depend- mostly morale-related. Should any
and then the players could resort ing on current conditions (see
of these conditions come about.
to standard BATTLESVSTEM'" or "Modifiers" following), then the re-
the Siege is immediately over ...
AD&D,z game rules to resolve the s ult Is referenced on the siege reso-
one way or the other. This is why
"good bits" . lution table (SRT) in th e next
It's Important that morale penal·
section . ties or bonuses be applied Immedi-
Phases This table can retu rn variou s reo
ately.
s uits . ranging from "Attackers re-
By their very nature, Sieges al- volt" (the attacking troops have
most never consist of continuous had enough of this nonsense and
action. The attacking commander give upthe Investment ... no mat-

106
- 10% Attacking force has a pai n t ti m e spen t in th is engagem en t and
Siege Resolution Table
va lue which Is not m ore its associated m odifier.
Die than 150% of the de·
Roll Result fenders. 00 to 20 days Nil
0- Attackers revolt -05% Attacking force has a paint 21 to 40 days + 5%
01- 15 0 % Defendersll5% At· value whic h Is not m ore 41 to 60 days +10 %
tackers; Attacke r morale than twice that of the de· 61 to 80 days + 15%
- 2, Defende r morale + 1 fend ing force. Over 80 days +20 %
16·250% Defenders/IO% At- +05% Attacking force has a poi nt
tackers: Attacker morale value which Is not more Supply Conditions
- I , Defe nder morale + 1 than th rice that of th e de- Units which have begun to run
26-400% Defe nd ers/5% At· fender's forces. short of food a nd water will begin
tacke rs: Attacker m orale + 10% Attacking force has a point to see the "advantages" ofsurren-
- 1 value wh ich is greater than der. Likewise. those who are well
4 1-65 5% Defenders/20% At· thrice that of the defending s upplied will tend to hold ou t until
tackers force. things get worse.
66-805% Defenders/ 15% At·
tackers; Attacker mora le Special Forces & Equipment + 10% Defender Is out of supplies.
+ 1, Defender mora le - 1 Th e weapons employed by one a nd h as s uffe r ed troop
8 1·90 5% Defenders/1O% At- s ide or another. as well as the s pe- losses due to attrition.
tackers; Attacker morale cia l skills and abi lities of the force, +05% The defende r is out of s up-
+ 1, Defender morale -2 can make a big d iffere nce in the plies. but has not yet s u f-
9~·9Q 5% Defe nde rs/5% At- outcome of a ba ttle. fe red any losses from
tackers, Attacker mora le attrition.
+ 1, Defender morale - 2 + 10% Attackers h ave cannon -05% Attacker is out of s upplies
100+ Garrison s u rrenders a nd defenders do not. and has b ee n forced to
+ 10% Attackers have s pell cast- scavenge for food .
Siege Resolution Table Modifiers ers a nd defenders do not. - 10% Attacker is out of s upplies
+05 % Attacking fo rce in clud es a nd is In an area w here
Modifiers to rolls on th e SRT fall undead . high ly magical. or scave nging for supplies is
into several categories. Each of otherw ise awe Inspiring eith er diffic u lt or impos-
these groups is detailed below. creatures. s ible.
+05% Attacking force has fl y ing
Force Size un its and defenders do not. Morale
The relative s izes of the two -05% Defenders have cannon The base morale value for an en-
for ces (as ex pressed in their and attackers do not. Ure force is the average of the mo-
BATTLESYSTEM rules point val-
N
-05 % Defending force includes rales for all the units m a king up
ues) is very important. As you can undead. highly magical. or that force, adjusted for any modi-
see by examining the S RT, the at· other awe inspiring man· fi ers applied due to the SRT. The
tacker will tend to lose many more sters. fo ll owing c hart g ives the SRT
troops tha n the defe nder. This reo - 10% Defenders have s pell cast· modifiers based on the current mo-
fleets the fact that the defe nder has ing units and attackers do rale of the various s ides. When ap-
had time to "d ig In' ' a nd that a cas- not plying the morale modifier to the
tie is very difficu lt to take by force. SRT roll . add the bonus for the at·
Length of Siege tacker 's morale and s ubtract the
-15 % Attacking force has a total The total duration of the Siege bonus for the defender's m ora le.
poi nt value equal to or less has a significant effect on m orale, For example, if the mora le of the
than that of the defending and hence on th e outcome of any attackers is "steady" a pply a + 5%
force. particu lar wave. Consult the tab le m odifier to the roll. If th e de·
below to determine the effect of the fe nder's morale Is "elite". a pply a

107
-10% m od ifier to the roll . not true, however. If the modified profit. wh er e vic tory or defeat was
Note tha t the values for " unrelia- m orale of the defend ing force is l ess Imporlant than conduc ting
ble" or " unsteady" troops do not fol- highe r than tha t of th e a ttacki ng on eself in a professional m a nner,
low the above logic. ModiOers for force by a t least 2 poi nts, or If th e to som etJ)ing that mattered. and
s uch units are reversed . Thus. ·'un- a ttacker's modlHed morale drops m attered d eeply? 1b som ething
s teady" a llackers s u btract 10 be low 9. th e defe nd e r deci des that might determine the cou rse of
points from the SRT roll a nd " unre- when phases will be Initiated. h isto ry for generations to come?
liable" defenders a dd 20 poin ts to It. H e s/lifted his dagger aside,
Victory Condi tions whic h had been serving to indicate
Unreliable (4 or less) 20% In addition to the ·'Garrlson s ur- his best g uess as to th e en emy's
Unsteady (5 to 7) 10% ren ders·' a nd ·'A ttackers revol l"" major axis of movement. for a
Average (8 to 10) Nil
resul ts on the com ba t results table closer look at the map- m or e pre·
Steady ( I I to 12) 5% a bove, there a re other co nd itions clsely, at one small village.
Elite (1 3 to 141 10% that bring a Siege to an e nd . Alexia . It was caJled. Not.h/ng
Champion (1 5 to 16) 15% If the average mora le (modified ) more than a handful of farm
Fanatic (17 to 18) 20% of a ll s urviving defe ndi ng units houses. r ea lly. B ut m assing
Fearless (19 or higher) 25% drops to 3 or less, or is ] 0 poi nts or around this tilly croft were armies
the likes of which hadn·t been seen
m ore less than the average mora le
Command of all a ttacki ng units, th e garrison In this Age. Cerlainly. other armies
The competence of the individ- imm ediately s urre nd er s. we re clashing elsewh ere- good
ual commanders will have a huge Co nversely, if the average mo· men were dy ing. and Aelfred
effec t on the outcom e of any Siege rale of a Ua ttacking units drops to 6 Silverho rn could do na ug ht abou t
or battle. For this quic k resolution or less, or Is 8 poin ts or more less it-but trained instinc ts told the
system. the level of the com- than the average m orale of a ll de- aging warrior i hat it was her e, at
mande r wUl be the key factor In de· fendin g units. the attackers give Alexia. t.ha t mailers would be de-
ciding his or he r a bili ty. up the Siege. c ided .
To determine th e command Fina lly, if the a ttacki ng force Is He grinn ed, but ther e was n o
modifier. s ubtract the level of th e ever reduced to 25 % or less of Its mirth in it. Ho w w ould they take it ,
less ex pe rie nced commande r from o ri gin a l size (d e te rmin ed by h e wondered . the spirits of tJlOse
the leve l of the m ore ex pe rie nced points ), the attackers abandon th e troops that had died elsewhere-
one. For every two leve ls of differ· Siege. died a/. his (albeit indirect) com -
ence, a pply a 5% m odifie r In favor mand? How would they take It
o f th e more ex pe rienced co m - s hould h e tell them that their ef-
ma nde r (that Is, a m inus to the roll Fighting Campaigns forts a nd sacrifices were lillie m ore
If the defe nder Is more experienced Aelfred Silverhorn Sighed as he tha n a s ide-show, a m ere baga telle,
a nd a n addition to It If the a ttacke r stared at lh e map. Running c ompared with the batt l e that
has s uperiority). scarred fingers through his close· would bejoined on the morrow?
Thus, If a n arm y of orcs headed cropped hair. he wondered - for In the nam es of all the gods.
by an 8 th level commander Is a t- the tho usandlh time-how h e'd what had happened to war?
tacking a fortress held by a 12th com e to find himself In t.h/s posi-
leve l elven ki n g, t he e lve n d e- tion . He was a warrior, yes. A good In m a ny cam paigns. the individ-
fe nde rs have a 10% bonus wh ic h Is warrior. by Lhegods, in sing le com · ual battles and actual day-to·day
refl ected by a - 10% to rol ls on the bat or leading his m er cenary com · eve nts th a t make up a long.
SRT. pany, the Bla ck Guard. But drawn·out connic t a ren·t impor·
Commander in C hief? Com - tant except as a bac kdrop agai nst
rhase Initiative manding-and thu s r esponsible wh ic h Player Characters pe rform
Normally, the a ttacke r controls for-not one company buL sever al h e roic ac tions. This section de·
th e ti m ing of phases. The re are armies? Wh en had war turned sc ri bes a sys te m to (rela tiv ely)
two conditions under whic h this Is (rom som ething waged stricLly for quic kly de termine th e outcom e of
a fu ll-scale war that com prises a

'08
number of battles. As with th e between countries. This is true in holders in add ition to other serv-
quick resolution system for sieges. the typical AO&D®game worlds as ices and payments.
detail and depth have been sacri- well. Take a look at the map of the While accepting a benefice usu-
ficed for convenience and s peed. Il FORGOTTEN REALMS'· cam- ally e n tailed some form of military
is strongly recommended that the paign setting. for an example. Si m - service. sometimes the causality
OM running t he campaign use the ilarly. there were no fi rm fri end ly was reversed . For example,
results generated by this system or e nem y lines. Armies met when- around 730 A.O .. C harles Mar tel
as a basis on which to bu ild more ever a nd wh erever their com- needed troops, a nd so began re-
textured descriptions of th e manders wished-a nd cou ld cru iti n g able warriors. If these
even ts. e ngineer it-and fought there. A warriors would swear absolute fi-
The syste m that fo llows breaks a war In medieval ti mes comprised a de lity to hi m a nd become his vas-
full-scale war down into ind ividual numbe r of disconnected ba ttles. sal. Charles wou ld grant them a
battles, and then resolves the out- few rising above the category of benefice. This land would be held
com e of these battles. This has a skirmishes. Wars of dom ina tion or by the warr iors a nd their family so
number of advantages. First. il s ubjuga ti on we re rare indeed. long as lhey served Charles well in
gives the OM m ore mater ial to Most campaigns had very limited a mili tary capacity. Wh ile th is
work from when describing ongo- s trategiC goals, and e nded when seem ed like th e id eal solution.
ing events. one or other of the com batants was there was a problem: the numbe r
For example, after determ ining unable to co nti nue or lost interes t. of troops that could be acquired by
the results of a battle, the OM tells Wars rarely ended with an arm i- this m ethod was limited by th e
his players that "after som e initial stice or peace treaty: instead. they a m oun t of land available for dis-
success based on tactica l bril- just trailed off. frequen tly to brew pe rsal.
liance, Furyondy's forces were up again in a couple of years or Oth er trad itions arose that pro-
beaten back by the sheer numbers decades. vided the state-in the person of
of the gnoll army. Th e h u man the k ing or queen -wilh troops.
forces fought courageously. but Manpower For example. each free household
were finally overru n . and s la u gh- When a com mander in chief in the Frankish state owed the
tered almost to a man. Thus e nded wants to fig ht a war or defend the serv ice of one man with com plete
the Battle of High Horn ". co untry. th ere's o ne Importa n t a rms and equipment. Other cou n-
Seco nd. it makes It easier for question that m ust be answered: tries recognized t his as a good
both the OM a nd the players to fig- where are th e troops going to come idea. a nd made it their own. Mili-
ure out how and when th e PCs can tary ob ligation became hered itary.
fro m? In feudal Eu rope. a number
get involved in the con nlct a nd of different sou rces were tried. providing the crown with a mass
how they ca n make a difference to In the early feuda l period. pow- levy of free m en In time of need.
th e ou tcome. er fu l people or institutions. like the These free men would be obligated
crow n . nobles and the church , to serve their lord for tours of duty
War In the Medieval A.ge who owned large amoun ts of land ranging from Sixty d ays to six
would " lease" a llotmen ts of this mon ths ou t of a year. depe nd ing
lbday when we thi nk of war. we on the country and the period.
probably pictu re maps of World land to othe rs In return for pay-
ment or service. This prac tice was There was a problem. of course.
War I or II. s howing unbroken Complete arm s and equipment.
friend ly and ene m y lines with "no- called "benefice". In itially. those
granted benefice had to work the even for a n in fan tryman. didn't
man's- land" in betwee n them. Al-
land a nd hand over to th e land- com e cheap. In the case of cavalry.
though the ideas of a fro nt line. acquiring a horse. lance. sword.
defe nce in depth. break th roughs. owner a portion of a n ything pro-
du ced on that land. In 730. shield a nd armor was well beyond
etc. a re we ll ingrain ed in us thanks the capabilities of a com mon free
to wa r mov ies. these concepts however. du ring the admi nistra-
tion o f t he Frankish state by la ndholder. Also. th e skills needed
were unknown to com ba tants in to fight from horsebac k didn 't
the medieval period. Charles Martel. mi litary service
began to be required of benefi ce com e easy. and required m ore time
There were no firm boundaries
to m ast er th a n a farmer or

t 09
c rafts m a n -no matter h ow fielded by kings comprised main ly Differences In a Fantasy Unl\'erse
dedicated-cou ld devote. If the contingents of vassals com manded Of course . there's nothing tha t
state wanted a fo rce of well- by powerful nobles. says coun tries in a fan tasy milieu
equipped, s kllled cavalry, it would In Anglo-Saxon En glan d, th e must use a ny of th e above tech-
have to find som e way of providing king used a noth er source of man - niqu es for rais ing troops: en ter-
them with equipment a nd remov- power. "Thegns" made up th e per- prising and creative com mande rs
ing from them the obligatio n of sonal e ntourage of ki ngs. or of can , no doubt. devise oth er ways of
working for a living . powerful landed magnates (w ho acquiring the !:TOOpS they need. In
Thu s emerged th e knig hts. were called "eorls" ). These thegns. campaign s based a round massive
Knights were quite different from whether they owned la nd or not. warfare and eternal con fli cts-ore
the mass levy. They we re elite war- owed their lords m ilitary service. hordes attacki ng a n elven forest.
riors, m aintained by the kings a nd This obligatio n arose from their fo r exam ple, or humans wis hing to
great m agnates, a nd they became position In SOCie ty, not from their exterm inate a colony of gnolls In
the nucleus of the aristocracy in s ta tus as landowne rs . and so was the nearby hills-th ere m ight be
many European lands. In addlLion different from the ob ligations no n eed to persuade able-bodied
to serving in th e field, they did owed due to be nefice. wa rriors to join the fr ay; th ey
duty as castle gu a rds, In time of Kin gs and lo rd s co uld-a nd m igh t willingly volun teer to do so.
peace as well as war. did-also h ire mercenar ies (in En- The same is true in '"defe nse of the
The system under wh ich land- gland , th ese professional merce- realm " situations. No m a tter what
holders owed the crown military n a r y warriors were ca ll ed the circ umstances, however, the
service evo lved furth e r unde r " huscarles"). These m erce naries questions that com manders must
Charlemagne. Every able-bod ied were paid wages. and were often a nswe r a re si milar: where do I get
m a n who possessed twelve m a ns l a ll owed to sup pl ement this in - the troops, how do I equip the m .
(a rather vague measure of land) com e throu gh looti ng. a nd how can I trai n them to work
had to own a m a ll shirl a nd , when By the twelfth century. knights together?
called upon for active duty, must and others who owed military serv- Warfare in a magic-sparse cam -
bring ra tions for three months and ice were looking for ways to get out paign world populated predomi-
clothes for s ix. of it. Thusarose the practice of "scu- nately by huma ns would probably
At least one major problem was tage": paying th e liege lord a n resemble his torical feudal warfare.
never satisfa ctorily s olved-th e amount of money to avoid military In a m agic-ric h environmen t with
problem of training. Pressing la- service. This payment was theoreti- m any fanta s tical c reatures, how-
borers in to military service and cally enough to hire a mercenary for ever, things would be quite differ·
giving them swords didn 't make the length of time the payer would e nt. William of Normandy didn 't
them warriors . They just didn 't have had to serve. By the reign of have a squ adron of griffon riders
have the s kills and instincts that Henry II. the role of the paid soldier under his command. and the Bat-
co uld only be ga ined throug h grew more important than that of LIe of Has tings would have looked
months or years of ex perien ce. the feudal tenant, as more and m ore d iffe re nt if he had.
Thus these peasant "soldie rs" people paid scutage. Medieval comma nders labored
were frequ e ntly little m ore than Knights paid scutage to escape under the '"fog of war" muc h m ore
"can non-fodder" wh en faced by castle duty. as well. These ob liga- than did later generals . Communi-
tough, cy nical. and co mpe te nt tions ranged from thirty to ninety cation was sketchy at the best of
mercenary troops. days pe r year. Castle duty was times, a nd totally unrelia ble dur-
It wasn't only kings who could more incon ven ien t th an dan ger- ing a c risis: it was also limited to
raise armies through the gran ting ous, and rates of scutage were of- the speed of a raCing dispa tc h
of benefice. of course. During the te n accepted that were muc h r ide r. One can imagine a m essen-
ninth and tenth centuries in Eu- lower tha n th e cost o f hiring re- ge r a rriving with an order to cancel
rope. many wealthy and powerful placemen ts. Thus many castles- th e plan ned advance, just too late
lords-both lay and ecclesiastlcal- even In militarily sensi ti ve to s top the unit from c harging into
raised and mailltained their own areas-were left with sk eleton gar- th e jaws of death. Tho. m edieval
private armies. Soon , the armies risons in peacetime.

110
genera ls didn't always bother with War rlan5 rreemptlve
reconnaissance or scouts, so their In fear that a neigh bor is prepar-
Why do cou nlrles go to war?
In tell igence about enemy strength ing to attack, a country attacks
There are probably as m any an·
and position was often som ew hat fi rst.
lacking, swers as there are countries, if not
more, Some examples of reasonable
In a fan tasy campaign, m any of Defensive
"causes" are mentioned below :
these burden s are lifted , Spellcast- Som eone else is attacking the
ers can provide instantaneou s cou ntry and forcing the crown to
Territorial
commu nication -eith er th rou gh defend itself.
A country needs more land, or
spells like m essage or by teleport-
b eli eves-for one reason or
Ing directly to the recipien t-as These reasons aren 't mutua lly
ano th er- that a certai n ar ea of
can m agical Items. Scrylng spells exclu sive, of course: th ere's no
land should be with in Its bounda·
and devices can give the genera l reason that a soldier on a " m ission
ries. (For example, a counlry be·
Information about the foe a lmost from god" can 't make some extra
lieves that is "divinely destined "
down to the num ber of arrows in gold pieces along the way by loot-
to possess a cer tain territory.)
each archer's quiver. Plus, fl y ing ing, and once a n Invader has been
creatures make exceptional fo r- drive n out, it seems only r ight that
Cultural/ Racial
ward observers. the fight should be taken into the
There Is antipathy, based on cui·
Conversely, magic can add Its en em y's hom eland jus t to teach
tural or racia l grounds, between
own burd ens, If you know tha t him a lesson . There migh t be other
two natio ns. (For exam ple, orcs
your foe has a high -level illusion ist reasons that don't fit into these
might attack a neigh boring elven
on the payroll , you 're less likely to categories, also. For example, a
homeland "just because".)
welcome un ex pected rei nforce- military dictatorship might engi-
men ts into you r formation without neer occasional border skirmish es
Religious
some k ind of confirmation fi rst. with a neighbor just to toughen up
A neighboring land worships a
Also, you r advance m igh t be its troops .
s lowed s ligh tly If you 're never s u re god totally anti thetical to a coun-
It's im portant to know the real
try's dom inant religion . (For ex-
whether each copse of trees is ac· cause behi nd a ny conflict because
am ple. a country launches a " holy
tually a un it of h eavy crossbow- It affects the stra tegiC goals and
war" to s wee p th e " hea thens"
men under a m assm orph spe ll , ta rgets that each combatan t goes
from the face of the earth.)
Hallucinatory terra in adds yet an- after. For exam ple. if a country
other level of doubt: Is that roll ing goes to war because its leade r
Just Cause
m eadow over there actually Dark- wants to regain a valuable deep-
This Includes "wars of liberation"
ling Swamp, , , or is the m ap jus t water port that was captured by
(where a foreign government is be-
wrong? It's obvious that magiC the ene m y, t he attacking army
lieved to be oppressing Its people),
simply re places one form of " fog of probably won 't split its forces by
alignment-based conflicts (a coun-
war" with a nother, launch ing a raid on the enemy's
try that is predominantly Lawful
Fantas tic creatures a lso m ake a inland ca pital. If. on th e other
Good invades a neighbor that is pre-
big differ e n ce, His torical com- hand , the war is religious ly moli -
dominately Neutral Evil), or cases of
m anders never had 1O worry about vated , destroying the cen tral tem -
"evening the score" (a country a t-
attacks from the sky or from un· p le in the en emy's capital city
derground , and n ever had to face tacks another in retribution for
would probably be a key goal. In
some real or imagined Insult or In-
the fire a nd terror of a rampaging jury in the past). . both cases, the centra l s trategiC
dragon. goal of the country being attacked
intelligenl com manders will would be to repel the invaders.
Mercenary
consider a ll these com plexities as StrategiC goals might be sym-
A neighbori n g co untry is
serious dangers to be watched out m etrical. Thke, for example, two
wealth y- pe rh aps it has many
fo r, but also as potential tools to be coun tries who have been vying po-
natura l resources-and is seen as
used In their own cam paigns. litically and economically for dec-
"ripe for the pickIng".
ades. Finally, they both decide to

111
settle the matter once and for all. gressor has managed to avoid giv- manders. by luck. and by such
Armies mass on either s ide of the ing away Its intentions. things as divi ne inte rve ntion. In
river tha t divides the two lands. Now the OM mus t determine th e general. however. the large r army
an d the war is on. In s uch a case. strategic goals that each side will will win the battle. As the saying
each cou ntry has as a strategic pursue_ In th e example cen tered goes. "The battle is n't always to
goal to inflict as much damage- around the " libe ration " of the cap- the s trong ... but that's the way to
a nd hopefully humillalion-on the tured deep-water port. the attack- bet", This is reflected in the fo llow-
other as possible. ing coun try will send at least one ingsystem ,
army to destroy or rout the e ne m y
Setting the Sc.ene troops h old ing the port. w hile Battle Results
Before a OM can start to deter- oth er troops are given t he missio n Th is quic k resolutio n system is
min e the outcome of a war. he or of c u tting lines of communication based on "bal tl e tu rns", Li ke
she must decide exactly what the and s upply. and intercepting rein- "phases" in Siege de te rmination,
war is about. and what th e s tra te- forcem e nts. In con trast. the coun- these are variable units ofUme: it's
gic goals on each side a re. The OM try being in vaded wou ld so impossible to s ta te ca tegorically
must then figure oul the number position its troops as to protect or tha t "one battle turn is equal to 90
of troops that each side can com- rei nforce the port town's garrison. minutes". Depending on the
mit to th e s truggle. how quickly A s mart defender might also send course of the battle, a battle turn
they can be mobilized. and what a s mall force to fl an k the advanc- might represen t a ny where from
their leve l of s kUI a nd equi pm e nt ing a ttackers and play havoc with fifteen minutes to several hou rs.
is. This is why the information their s upply lines. In any case. l b u se thi s sys tem. th e OM
above about levies. scutage. mer- wherever oppos ing armies mee t. must rou ghl y determine . using
ce narieS, etc. is significant. Th e there will probably be a battle . Re- the BATTLESYSTEM '" rules. th e
cou ntry or race involved and the m e mbe r th at s impl y inflic ting poin t value of the forces involved
geographical s ituation might ne- damage on the e nemy is a valid (this will depend on the issues dis-
cessitate a certa in ba la n ce of strategic goal. so a force might be c ussed in "Setting the Sce ne"),
troops. For example, a nalion of dispatch ed to a mbus h an oppos- The poi nt value doesn't have to be
sylvan elves wou ld probably favor ing force while on route. exacl. One force is the n labelled as
horse arc hers m ore than would a Once the OM has determined the Force A, the oth er as Force B, Each
colony of dwarves. Otherwise, th e general course of the war. and baltle tu rn. the OM rolls perce ntile
OM must dec ide on a reasonable what each s ide's operatio na l objec- dice, The result is m odified de-
balance of forces. lives will be. the ne xt step is to re- pending on curren t conditions (see
Recent history, political a mbi - so lve the outcom e of eac h in - "Battle Modifiers"), then the resu lt
tions, relations between the two div id ual battle. is referenced on the Ballie Results
combatants. and the cause of the Thble (BRT) table below,
war would have a great effect on the Battle Resolution This table returns resu lts in the
initial disposition of the opposed Many people talk of "the ebb a nd form "Force A 5 poin ts, mora le
forces. For exam ple, if the tension flow of battle" . In fa c t. of course. + 1: Force B 10 pOints", These re-
between two militaristically aggres- this is n't a true pic ture. As Cla use- s ults refer to the casua lties in-
sive countries has been running witz exp lained in On War. a battle ni c ted upon eac h sid e. The
high for some time. both states will is more like a steady movement number of poin ts speCified In the
probably have annies m assed near away from equilibrium . In ge neral. result is s ubtrac ted from the total
their frontiers (or at least have made the balance of battle will favor the point valu e of the corresponding
sure that their border towers or cas- s trongest a rm y, a nd will s lowly a rmy. Note tha t tile system doesn't
tles are well garrisoned and sup- move from equilibrium in favo r of specify where or how those points
plied). On the other hand. on e the s trongest force. This move- a re lost. The force is viewed si m ply
country might be totally or partially ment can be influe nced by stra te- as a "pOin t value pool", This is
unprepared for war. due to its own g ic and tactica l brilliance ex- a na logou s to h it points in a n
pacifistic policies or because the ag- hibited by individu al com- AO&D®gam e.

112
A result also might s pecify m o- always determines the outcome of Morale
rale effects. Before the battle, the the battle. The base m orale value for an en -
OM mus t determine the base level tire force Is the average of the rna-
of morale for eac h force. Any mo- - 20% Force a Is at least twice the rales for all the units m aking up
rale modifiers are added to or sub- size o f force A (in paint that force, adju s ted for a ny modi·
tracted from the base morale. value). fie rs applied due to the BRT. The
- 10% Force B Is half again the fo ll ow ing c ha rt giv es the aRT
s ize of fo rce A (In point m odifiers based on th e curren t mo-
aattle Results Table value). rale of the various sides. When ap-
+ 10% Force A is ha lf again the plying the mora le modifier to the
Die
Result s ize of force B (in point BRT roll . add the bonu s for force
roll
0- Force A 25 points, m o- value). A's m orale and s ubtract the bon us
rale - 2 : Force B 0 + 20% Force A Is a tleasltwlce the for force 8's mora le.
points, mora le + 1 size of force B (i n point For example, if th e m orale of
value). force A Is "steady" a pply a +5%
01-10 Force A 20 points, mo-
rale - I : Force B 0 m od ifier to the roll . If the m orale of
points, morale + 1 Special Forces & Equipment force B Is "elite", apply a - 10%
I 1-20 Force A 15 points: Force J u st as it is In Siege warfare. the m odifi er to the roll .
com pos ition of a force Is very im · Note that the values for " unrelia-
B 5 points
porta nt in battle resoluLion . Modi- ble" or " uns teady" troops do not
21-30 Force A 10 poin ts: Force
B 5 points fiers taken rrom th is table for force follow the above logiC. Modifiers
A are applied as positive m odifiers for s uch units a re reversed . Th u s,
31-70 Force A 5 points: Force a
to the die roll , those for force Bare If fo rce A Is "un steady", subtract
5 points
negative modifiers. 10 points from the SRT roll.
71 -80 Force A 5 points: Force a
10 points
+ /-5 Force Includes spell casters Unreliable (4 or less) 20%
8 1-90 Force A 5 points: Force B
of some type. Uns teady (5 to 7) 10%
15 points
9 1-99 Force A 0 poin ts, mora le + /·5 Force Includes highly magi· Average (8 to 10) Nil
cal or undead cr eatures. Steady (II to 12) 5%
+ I : Force B 20 points,
mora le -} + /·5 Force has bombardment Elite (1 3 to 14) 10%
en gines of som e ty pe. Cham pion {l 5 to 16} 15%
100+ Force A 0 polots, m orale
+ /·5 Force has fl yin g crea tures Fanattc(I7to I8} 20%
+ 1; Force B 25 pOints,
or a irborne units of som e Fearless {l9 or higher} 25%
mora le -2
type.
Command
BRT Modifiers Supply Conditions Th e competence of the Individ -
Modifiers fall Iota severa l catego· A unit which doesn't know ual com ma nders will have a hu ge
ries. Before cons ulting the BRT, to· where iLS next meal is coming from effect on the outcome of any Siege
ta l up a ll the applicable m od· will tend to be less eITecLive in com- or batlie. For this quick resolution
ifiers-posltive and nega· bat. On the other hand, a force system . th e level of th e com·
tive-for both forces and apply which has a solid base of s upplies m ander will be the key factor In de-
them to the die roll. on which to draw will be in better cidi ng his or her ability.
condition to fight. To determin e th e comm a nd
Force Size m odifier, s ubtrac t the level of the
The rela Live s ize of the forces in- - 10 Force A has been cut off less experienced comma nder from
volved in a com bat Is, by far, the from its supply lines. the level of the more experienced
m ost Importan t fa ctor In any bat· + 10 Force B h as been cut off one . For every {wo levels of dllTer·
tie . While having a larger force from its s upply lines. ence, apply a 5% modifier In favor
does not ensu re vielDry. it a lmost of th e mo re experien ced com-
mander (that Is, a minus to the roll

113
if force B's commander Is more ex- In con trast, morale bonu ses ap- options. It can let th e enemy leave,
perie nced and a n addition to It if plied through combat results re- in whic h case the two a rmies sepa-
th e lead er of force A has superIor- m aIn in effect for the day of the rate w ith no further hos tilities.
ity ). battle only. The next morning. th e This does n 't mean that they can 't
Thus, If an army of orcs headed force's morale is a t its n ormal fi g ht each other agai n when
by an 8th level com mander (force level. they've been reinforced . of cou rse .
A) is attacking a legion of elves un - It could instead pursue th e flee ing
der the comma nd of a 12th level et- Quitting the Field force and try to erad icate it once
ven king (force B) , th e elven Wh e n an arm y is reduced to a nd fo r a ll. A force tha t is attacked
d efend e rs have a 10 % bonus 40% or less of its original p oi nt while it is tryi ng to quite the fie ld
which is reflected by a - 10% to value, and at the beginning of each s u ffers a 35 point modifier to the
rolls on the BRT. s ubsequent turn , it must make a next die roll on the BRT. If the quit-
c heck agains t its curre nt m orale ting s id e is force A. this is a nega-
Morale Issues on Id20. If the roll Is equal to or tive m odifier. o therwise it is a
Morale penalties a pplied through lower than the force's current m o- positive one.
combat results can rem ain In effect rale, the force stays in the fi gh t. If. Each t urn , t h e fleeing force
for a number of days. The force's however, the roll Is greater tha n m akes a ch ec k agains t its cu rrent
morale increases by 1 point per day, th e force's current morale, th e mora le on Id20. If the die roll is
until it reaches its normal level. force tries to quit the fie ld . Also, if equal to or less than its c urre n t
Thus, it can take quite some time at a n y ti me a force's m orale drops m orale, the e nti re force rallies, a nd
for a totally demoralized army to re- below 7 , It tries to quit the fi e ld . the 35 point pe nalty is li fted; if the
gain its wiU to fi ght. die roll exceeds its c urre n t morale.
Th e opposing force now has two

114
the fo rce con tinues to s uffer under Not m a ny wars proceed to total + 10 Predomi nant alignme nt is
the 35 point penalty. Victory. of course. One side or the Lawful
Note tha t ir s possible for both othe r usuall y runs o u t of re- +5 Predomina nt alignment is
forces to quit the fie ld s imultane- sources. or Is so badly roughed up Evil
ously. In such a case, both forces that it s ues for peace. + 5 For eac h major str ategiC
have one single die roll on which to goal that has been achieved
rally. If neither does so. the battle Is Suing: for Pe.-c.e -05 Seat of government is sur·
at an end; if one does. it has the Dungeon Masters can u se a die rounded or under siege
choice of pursuing the enemy or - 10 Predominant a lignm ent is
roll to decide when a particular
not. s ide loses the will or ability to figh t Chaotic
A force can quit the fi eld volun- -10 Country is ruled by an auto-
on . There are several conditions
tarily a t any time. that will trigge r this die roll : c rat, di ctator, or other
"strong man", not by popu-
Campaign Victory-Winning lar government
• 50 % or more of troops In the
-20 Country is ruled as above,
the War fie ld have been eliminated.
but ruler has been killed
During the feudal period, m any during the combat
• Capital or seat of govern men t is
cou ntries were at war for extended
s urrounded or beSieged.
periods of time, They we ren't When a country sues for peace,
fighting continuous ly, to be sure, • 10% of civ ilia n popu lace has it tries to negotiate the best terms
but neither were rela tio ns good . been s lain . possible with the enemy. Depend-
For one reason or another, o ne ing on the relative strengths a nd
country would la unch a cam paign • Civilia n populace Is undergo-
Ing severe ha rdship (terror tac- positions of the two com batants,
agai'nst the oth er- fr equ e ntl y this can range from an equitable
without any officia l declaration of lics, s tarva tio n . a nd so
forth ... J compromise ("We' ll both go back
war. The campaign. often com· to ou r original borders a nd call the
posed of apparen tly unrelated bat· whole thing quits") to humiliating
tles, would continue until one side If the OM decides that one or
m ore of lh ese cond itio ns applies, oppr ession (" Each able·bodled
or the other had achieved its stra· adult must work a term in our
teglc objectives, or no longer had the die roll Is made. S hould the
country pass the die ro ll . Its forces mines, you are forbidd en a s ta nd-
the stom ac h-or the resources- ing army, a nd your ruler must re-
for the confliCt. Then cond itions fight on: the roll Is re peated each
s ubsequent week, however. If the ceive a pproval from ou r kin g
would settle back to their normal before m aking any major policy
level of distrust and tens ion . This country fails the roll. It su es for
chan ges"). The OM mus t dec ide
latter s ituation was more common peace.
Roll IdlOO. and modify the roll what the outcome will be, de pend-
than out-and-out Victory. ing on the personalities, political
In gam e terms, one side "w ins depending on the current condi-
tions (see " ModiOers" fo llowing). If systems, a nd s uch involved .
the war" when it has achieved all Note that it's possible for both
or most of its strategiC goals. This. the modified die roll exceeds 50,
the country's forces fi gh t on: oth- com batants to s ue for peace s imul-
of course. Is up to the OM to deter- ta neous ly. In s uch a case, a n eqUi-
mine, and depends on what those erwise, the country s ues for peace.
tabl e comprom ise Is the most
strategiC goals are. Using a pre- likely outcome.
vious example, once the attacker Modifiers
The followin g m odifiers are a p - The above system Is included for
h as r etake n its captured port completeness only. Full-scale war-
tow n. it has achieved its s trategiC plied to the die roll whenever a
country considers s u ing for peace. fare has too significant a n effect on
objective a nd has no reason to can · a campa ign for the results to be left
tlnue fighting. A sensible com- totally up to a die roll . OMs wUl
mander won't push h is or her luck, + 15 More than 50% of the en-
emy troops in th e field have probably have som e dramatic pur-
and will stand fast. reinforcing the pose In mind for the war, or they
town to prevent Its reconquest. been elimina ted
wouldn't have started It (or, more

115
precisely, th ey wouldn't have weak nesses in th e e n emy's de- around individuals. A c harismatic
given m ajor NPCs th e m otiva tion ployment. leader might be able to persuade a
a nd opportu nity to s tart it). This In a fa n tasy world. t he options counlry to enter In to a war that
dramatic purpose will probab ly are even wider. A s ingle c haracter would otherwise be unpopula r (or
carryover into the eventual out- can cause grea t chan ges by si mply a dictator might force the popu lace
come. destroy ing or capturing a powerful in to it) . Dec reasing that leader's in-
For example. if the DM wants to m agiC item. A well ·tim ed illusion fluence wou ld s ign ificantly lessen
embroil the PCs in an u nder- or s uggestion cou ld goad a n e n · the cou n try's will to fig hl. This de-
grou n d resistance moveme n t. em y commander into making a c r ease in in Ou e nce cou ld take
with all the opportunities for hero- rash decision. or at least hesitating ma ny forms, ranging from assassi-
ism and intrigue that entails. th en before making a move. na tion or capture to public dis-
the PCs' country s hould lose the In any battle or ca mpaign. there c r ed it and humi li atio n. Alter-
war. no matte r what the dice may are ce rtain turning paints. the native ly, a leader of consc ien ce
say. A good DM wB I u se the s iege pOints that a re hashed over so of- might be per s u aded-either by
an d battl e resol uti on syste m s ten in the h istory books. It's at word or m agic- tha t th e whole
above to help flesh out a story line, these c rucia l "what-if' poinlS tha t war is a bad idea. A ha nd fu l of cre·
not to replace it. individual PCs can have a sign ifi· ative PCs would be the best fo rce to
cant effect. under take tasks like these.
Character Involvement In an individual batLie or siege, Espionage a nd in trigue offe r
these turning pOin ts most ofte n grea t opportun ities for player in-
Wars, by definition . are con flicts volvement. Wheth er it involves a
come down to timing. (" If the at·
between s ta tes a nd political sys· couple of th ieves sneak ing in to a n
tack is la unched immediately, the
terns. clash es between multipl e e nemy com m a nd post a t night to
defenders' ranks will s ti li be In dis·
arm ies liwolving thousands to mil · "liberate" th e battle plans for the
array a fter repelli ng tha t last
lions of troops. How can individ · morrow, or a handful of disguised
c harge: if the a ttack is delayed by
uals affect the outcome of a war? warriors try ing to enlist wi th the
only a few minu tes. the defenders
In many ways. In the real world , bandit horde to overhear th ei r ba t-
will have time to regroup." '' If a
an individual preci pitated World tle plans. espionage can be tense
handful of troops can defeat the
War I with a s ingle pis tol s hot. by
garrison members trying to close a nd exc iting.
s layi ng Arc hduke Ferd ina n d in that gate, the army can gain entry On the operational level. too-
Sarajevo In 19 14 . A s m a ll body of to the castle.") Here pes can a lter which is between the scope of bat-
disaffected German gene rals could the course of the battie, by distract- tle a n d war-PCs could have a
possibly have hasten ed the end of s ign ifican t effect. A handful of mo-
ing the comm a nder-with magiC or
World War II if their assassination tivated warriors could destroy im-
persona] combat-or by perfo rm ·
plot agains t Hi tler ha d succeeded. ing acts of individual heroism. porta n t s upply depots or cen te rs of
In the same era-admlltedly in a Battles a lso often revolve arou nd com m u n ica tion . p lay ing hav oc
work of fic tion (Th e Eagl e Has with th e e ne m y's ability to wage
Individuals and personaltti~s. A
Landed}-Lleute nam Kurt Steiner
C haotic army held togeth er solely war.
could have altered th e cou rse of As OMs plot out the drama tic
by the indomi table will of Its com -
the war had he s ucceeded in his a t- m ander wlll hesitate and pOSSibly story line th at " drives" the war,
te m pt to kidnap or assassinate co llapse s hould tha t com mander th ey s hould a lso plot ou ta number
Win ston Churchill . be elimina ted. A prideful. arrogant of s ig n ificant turn in g points.
On a sm a ller scale, acts of indi- These can the n be injected (su btly)
officer m igh t be goaded into doing
vidua l herois m can have grea t ef- in to descriptions when the players
som ething foolis h by the japing of
fects on the fi e ld of battl e. want to kn ow how th e war is go·
a ba rd. A commander might hesl·
Com m ando raids can sabotage ing. S m art players wiII pick up on
tate ove rlong before mak ing the fi-
equ ipment or destroy s upply de- na l c harge if he sees what looks th ese turning poin ts, and t heir
pots. Spies can gathe r in tell igence charac ters will get involved . per-
like a loved one among the ene-
that will warn their superiors of m y's lines. haps a lter ing the course of history
the e n emy's pla n s. or discover for decades to come.
Full -scale wars, too. can revolve

116
In The Campaig n Sourcebook Second. Cyclops cou ld be the only Basement
and Catacomb Guide. we pre- building built on the site. funds
2. Armory. This room pro·
sented the reader with a number of having run out, and the owners
vldes storage for weaponry, as well
generic dungeons. Each of these making do on a permanent basis
as a place to repair it. Three arrow
was presented in a manner that with what's there. Third. the
loops guard the en tryway. A door
made it easy to take one of the larger castle cou ld have been de-
to th e Cenual Well of the keep is
maps straight from the book and stroyed by assault or fire, a nd not
here (see 6. below).
flesh it out for use in an AD&D$ immediately rebuilt. Later occu -
game. pants (a wizard. a t hief. a
3. Barracks. Five sets of triple·
In the foll owing section. we will knight ... ) migh t restore the shell
s tacked bunks provide sleeping
do much the same thing. Each of keep only. as s ufficient for their
space for 15 men·at·arms. A fire -
the gen eric castles that follows can needs.
place provides warmth. A window
serve as a n exam pie of castle de- This keep would begin as a
sign techniques for the novice ar- looks out into t he Cen tral Well.
m otte and bailey sort of arrange·
chitect or as a ready- m ade keep to ment, the dirt from the wet moa l
4. Soldiers' Dayroom. A gen-
house a n Important NPC. Simi- being u sed to raise the mound
eral s itting area, with a table and
larly, an y of these structures could (motte) around th e base of the
som e chairs. etc.
readily be converted in to a dun · keep. It is placeable alm ost any-
geon setting with the application where. There Is only one door to
5. Undesignated. Th is a rea
of a little Im agination and som e the keep and a balcony overhead
cou ld be m ade over to provide fur-
dark magical spells. The informa- h elps to defend It. Once through
ther living quarters, m ore storage,
tion given with each of the generic the door. a machlcolaUon (m urder
or even a prison . T h ere is no fi re-
castle m aps is fairly basic, they are hole) from above, a nd arrow loops
place. so heat would come from
In tei-tded to be customized to fit from within. hinder further prog-
braziers. T here is a window to 6.
into your AD&D game campaign. ress. The entrance way immedi-
but th is cou ld be removed or
a tely turns left and goes up a stair
barred.
Cyclops Tower buUt into the tower wall . Note a lso
the midden , with its hatch. This
Cyclops Thwer is a "shell keep." 6. Central Well . This gloomy
cesspit must be cleaned out occa-
In the strict sense. this term de· area Is open to the s ky. and lets
s ionally. and so egress Is provided .
scribes a large tower, of which the some light from above seep down
This Is not mere offensive detail.
ou ter wall (the sh ell) is of thick ma- into the keep. Windows surround
The castle of Chateau Gaillard was
sonry. while the inner walls are of its walls. The on ly door Is fro m the
reputed to be un takable. The king
wood or light masonry. Cyclops is Arm ory. The fl oor is dirt (I t's too
of France besieged it, and fin ally
a stone s hell with wooden inner gloom y to grow grass) over the m a-
took it by excavating its midden s.
parts. If destroyed by fire. only the sonry of the central pillar of the
"shell " of the tower would remain. Cellar.
Foundation
One would en counter a building
like Cyclops under three different 1. Cellar. A sp ira l staircase First Story
circumstances. First. it could be leads to the upper floors and a well 7. Hall. T h is area Is the entry
the first building planned on a site. here provides water. The ceiling is
from the outside door. It is also the
Castles were often buUt in stages. composed wooden planks over
place where people meet and eat. It
som etim es over generations (the joists. and is also the basemen t
is h eated by two firepla ces. A
Thwer of London Is a good exam - fl oor. A stone pillar in the center of
s lan ted window sh aft (barred on
ple). Cyclops Thwer would the n be the cellar branches out to form
the outer end) provides som e ligh t.
followed by the inner baJley with four supporting archways. T his
as do the two windows giving out
its curtain wall and buildings, and area would be used for storage of
onto the Cen tra l Well. OfT to one
fin ally the outer bailey. A charac- t he m any items the inhabita nts of
end is an alcove, with a m u rder
ter with limited fund s could thus the keep wou ld need. hole directly above the doorway.
build on a pay-as-you-go basis. Flanking the murder hole are (on

"8
A Shell Keep

Scale: 1 square;;; 5 feet

~m!~~~====== ______
First Story
- - - - - - - Dungeon and Building Mapping Symbols-------

~ Door
~ Spiral S tairs Ba ttlem en ts

~ Locked Door .-.


~ L adder Arrow S lit

~" ~
:;:: Double Door o:J
~ Table Barred Window

,,' , ,
",
S : Secret Door Fireplace Windo w with
Window Seats

G Doorway
in Roof
[[=:J Bed Window w ith
Glass Pan es

~ Stairs ••• •• • Portc ullis

119
one s ide) a portcu llis, whic h can be 1 5. Roof. A tra p door gives ac· has gone on to grea te r th ings) the
d ropped d ow n t hro u gh a s ide cess to the roof. S la te covers the keep could be left in th e ch arge of a
ope ning to ba r the e n tryway, be- m asonry. wh ile the woode n inner steward or even sold . Likely new
low, a nd (on the other s ide) the building Is covered wi th a circ ular owne rs m igh t be a Master Th ief
winc h wh ic h operates the portcu l- s lop ing roof of tha tch . Crenella ted loo king to move up t he soc ia l
lis. In case of overc rowding. ser· ba ttlem e n ts circle the r oof. scale. a m age looking for a sec ure
vants or soldiers would s leep in the hom e that doesn 't require a huge
ha ll. Bremberthwalte Manor s taff. or even a pries t-the m a nor
house could be made ove r in to a
8. Ante r oom . This room is a Bre mber thwa ite is a s m all forti- hou se of wors hip or s ma ll m onas-
place of waiting (for the haIl) , an d fi ed house. As s uc h . It has only te ry w ith little effort. at least until
a lso a trans it area between the hall room for one famil y. if we think in be tter things we re afforda ble.
a nd t he spiral s tair. Cabin ets to terms of a mode rn fa mily's use of For its s ize. Brembe rthwalte is a
hold c h ina or line ns would be here, s pace. secure little keep . The one door is
as well as the odd bookcase or tro- However. m edieval people li ved well secured . a nd the roofs of the
phy, A side door leads to a garde- unde r muc h m ore c rowded condi- hall . tower. a nd stair turret a re bat-
robe. tion s . This m a nor house wou ld t1 em e n ted . In a pin c h . a mu c h
s helter the family ofa knight or mi- la rger population (i.e .. tha t of the
9. Kitch e n . The kitche n has a nor lord . several house serva nts. w hole esta te) cou ld withdra w into
single large fi rep lace for cooking , and a re ti nue o f m ay be ha lf a the hou se for protection .
and a ba rred s lop ing window s haft doze n m e n a t arm s. w ho could also The great window of the hall a nd
for ligh t. help out on the estate w he n not e n- the first s tory window-seats pose
gaged In warfare. problem s. as they a re very near
16. Balcon y. As well as being a As s uc h . the Maste r of Bre m - t h e grou n d . T h e g reat w ind ow
pleasan t place to s it on a s unny berth waite wou ld be seen as at the could be broken : the window-seats
day. this balcony aids in the de- bottom of the pyramid of s ubin fe u- could be climbed in to. However. a ll
fe nse of the oute r door. da tion . T h is was the process of the window-seats can be s huttered
greate r lords gra nting s ma ller es- a nd ba rred . One could design s hut-
1 1. Wom en 's Sola r. A nu rse ry. tates to lesser lord s ou t of their te rs for th e grea t wi ndow . but this
sewing, or s pinning room , An a l- la nd s, in exc hange for milita ry is unnecessary trouble. Position -
cove allows access by ladde r to a ser vice whe n called upon . ing the window-e nd of the House
tra p door in the ceiling . T he House itself is not all the re is by a slope makes It ha rder to e n ler
to the manor. Th e re wou ld be th rou g h a br oke n wi n dow (al -
1 2. Bedroom . Possib ly th e fi elds associa ted with the house. thou gh m issiles could still e nter
master bedroom . a canopy bed a nd pe rha ps a Villa ge. Various tha t way).
would be here fo r the Mas ter a nd woode n fa rm buildings (in som e of Built into the wa lls a re a m idde n
Mistress . with c h ildre n a nd ser- wh ic h serfs s le pt with the a n imals (basem e nt level) a nd a cis tern (2nd
vants s lee ping on t rundle beds they te nded) would be around the story). The midde n Is a m edieval
(beds s tored du ring the day unde r estate . The re would ce rta in ly be a cesspit. lOla which the two gard e·
the big bed) or m attresses in the we ll or s pri n g for w ater ver y robes (m ed ieva l privies) empty.
sam e room. nearby. A diligent owne r wou ld e n- It is e n te red by a n e xte rior
circl e t he Manor Hou se wit h a ha tc h . a nd m u s t be clea ned out
13. Me n's Sola r . An offi ce. wall : a woode n palisade. pe rhaps. e ver y couple of years, at m ini -
study. or the like. A wi ndow seat is or eve n a stone hedge: thus a s mall mum . T he cis tern is a wa te r tank
he re, as well as sta irs down a nd a castle wou ld com e into being with collecting rain wa ter t hrough a
garderobe. the e nclos ure of the ba iley. screened dra in on the tower roof.
On the other hand . we could a lso In case of em ergency. this is the
14. Second Bedroom . Th is see Bre mbe rthwa ite as a house tower 's on ly in te rior wate r s upply.
room is very muc h like 12 , a bove. ta ke n ove r by a non-wa rrior. As a Figurin g its s ize a t roughly 3 '
but is not as well furnis hed . s m a ll estate left by its lord (who wide . 12' long. a nd 9 ' h igh . its vol-

120
ume is 324 c ubic feet. or about 2. Kitchen. A la rge fire place Is 5 . Balcony. This is the sitllng
2.424 gallons. In the case of s ud- in the e nd wall . flank ed by s helves room of the manor house. There Is
den allack and Siege. assume that for cooking gear. A round table and a window seat here. as well as a
there are (ldI 2+ 12)1'100 gallons couple of c hairs is in the center of fire place with two c h airs and a
on hand. On strict raUonlng. each th e roo m (he re th e cook ho ld s bearskin rug in front of it. A desk
person will use I gallon of water court). A work table s tands oppo- and c ha ir face the outs ide wall.
per day fo r a ll pu rposes. site. Built into the tower wall by next to a hanging tapestry on the
The door has a s mall portcullis th e door Is a stone s ink . with pip- tower wall . A candle sconce is by
h inde ring access to the woode n ing coming down from the cistern the door. A table and chairs are in
door. which can be barred . The above. A valve turns the water on the cente r.
basement towe r windows a re a nd off. If left ope n, the e nUre cis- One can stand by the balcony
s mall, high up openings. with per- te rn wou ld drain into the kitch en rail . and look down into the ha ll.
m a ne nt m etal grills set In the ma- (quite a m ess). A three-legged stool
sonry. Th ey are at the top of sits by the hearth. Various dry ing 6 . Winch. This s mall balcony
s loping window s hafts that bring herbs and vegetables hang from leads to the winch , which ope ra tes
ligh t into th e towe r. the rafters. whic h s upport a ceiling the portc ulliS.
about 15 ' above th e fl oor. In a
Map Key pinc h . kitc h e n ser va nts would 7 . Upper Hall. The ha ll Is two
s leep in the kitc he n , leaving room stories high. and this area is open
1. Lowe r Hall. As one enters the
4 (see below) available for m ore im- alr. showing what hangs above the
hall. there is a candle sconce by the h eads of those standing in 1. be-
portant fo lks.
door on one's left next to a wooden
low.
wall. Pegs for hanging clothin g are 1\vo large c handeliers give light
3. Storage. The base me n t of
along that wall. and a mirror (metal to the area. An elk head is dis·
the towe r has a fir e place . a nd
or glass) ha ngs by the open doorway
could be used for many things. played over one fireplace. s hield
at the e nd of the wall. a nd ban ners over the other. A 15'
However. som e place has to be set
Opposite th e doorway Is a hang- diam ete r round window pi erces
aside to put everythi ng : c rates.
ing tapestry. atte mpting to c u t the e nd wall at this level. Th is Is
boxes. kegs, sacks. The spiral s tair
down on the dra flln ess of all m edi-
begins he re. A secre t door Is built th e only g lass window in th e
eval buildings. Immediately to the
into the ha ll going to the stair. lead· house. a nd it is quite a s howpiece.
righ t of the doorway Is an ingle-
ing bac k into a s m all passage way. m ade of stained glass.
n ook : a n e nc losed be n c h . with
A locked door there closes off a
ru gs and c u s h ions within. de- 8 , Bedroom. This is the master
room labelled "V", for Vault.
signed to ca tch the warmth fro m
bedroom of the house. A canopy bed
the fireplace. a nd keep it from be- 4. Ser vants. Th e firs t s tory for the master and mistress is he re.
ing dissi pa ted .
towe r room Is a pleasant. well lit with dotted lines showing tha t be-
There are two la rge fire places
room . There a re two window seats , neath the bed could be a large c hest
fl a nking th e ha ll . Also facing the a fireplace, and a garde robe: a cur- for treasure. or a trundle bed for
firep lace on the door-ward side is a chUdren . The walls are hung with
tain hangs before the ha ll to the
la rge a rmc hair. Beh ind it on the tapestries. There is a garderobe. two
stair. A couple of three-legged
outside wall is a cabine t (hutc h)
stools and a wooden couch are by window·seats. and a firep lace. A
h olding various costly t h ings la rge rug Is in the center of the
th e fire.
(such as the lord 's drinking horn).
Clothes presses a re by the oppo· room. 'TWo chairs. a small table. and
In from of the other fireplace Is a
s ite wall . Four beds (s leeping up to a footstool stand before the fire-
long table with benches a long the
8 servants without being cons id- place. 1\vo clothes presses and a
sid es . a nd two wooden upright desk and chair set complete the fur-
ered crowded) a re her e. with night
c ha irs atei th er e nd . For further de-
tables be twee n th e m . A sma ll nis hings.
tails see room 7 . It would not be
round table with a couple of c hairs
unus ual for t he m e n at a rms to
com ple tes the furniture.
s leep in the Ha ll.

12 .
A Fortified Manor House

Tower Roof

Scale: 1 square"" 5 feet

9. Roof. A pItched timber roof 12. Thrret Roof. This conical m any years for Kinniver to reach
covers the hall. A battlemented roof covers the staircase top. Its present state of completion . A
walk surrounds th e edge. with cor· first donJon and palisade would be
ner bastions buUt out upon cor· Klnnlver Castle erected on th e highest point of the
bels. island when the capita l was
The largest and m ost complex of young. and further works would
10. Tower Roof. A conical lim· the castles presented In lhls book. be added as th e city {and the royal
ber roof covers the tower. A battle· Klnniver looms over the ap- power} grew.
men ted walk surrounds the edge. proaches to a greal c ity: a royal As we find it now. Kinniver
Note that opposite the chim neypot capital. perhaps. Certainly only sprawls over most of a large island
on one side is the collector-pipe for the greatest of lords could afford to situated slightly off·center In a
the cistern on the other side. build and maintain the place. As it large river. The main channe l of
Is. KJnniver is the sort of castle the river Is fairly shallow. and has
11. 'nlrret . The spira l stair· which would be the prime seat of some dangerous rocks. making
case e nds in a turret. As designed. some mighty governmen t. Other the deeper. narrower side channel
there is no door. In a normal medl· government buildings would exist the better bet for navigation. That
eval building. the re would be no tn the city. including military In- s ide channel is spanned by a forti-
need. However. in a fantasy sel· stallation s. How ever. Kinniver fied bridge. which arches over th e
ting, wher e fli ght is possible. this Is would be the hom e of the royaJ cen ter of the flow. a llowing small
a weak point In the defenses. The family and the base for the king's s hips to pass underneath. The city
battlements are built ou t upon cor- elite guards. is surrounded by a wall. though
bels. Most probably. it would take the population {especially along

122
the riverside) Is spreading out be- 3. Downs tream Tower. A 2- first story over that. and a battle-
yond the wall 's protecUon . story tower (Base ment, First S tory, m ented roof with lo ng. pitched
The basic design is of three bai- and Con ical Roof with batt le· timber roofs.
leys, arranged in line. In addiUon, m e n ts). Ladders and trap doors a l-
the s lope of th e island allows each low movem ent up a nd down. 8. Wharf Ga t eh o use. Similar
set of fortifications to guard and re- to 7 . but smalle r. There is no cellar.
inforce those below it. 4, Tavern . A typical grog s hop.
The Wharf area sits outside the if so m ewha t s mal l. A p lace for 9. Breakwa t er 1bwer. Similar
castle proper. T he Lower Bailey is m erchants a nd boatm en wa ILIng to 3, above.
the main entry point from the city. on th e custo ms ofrtcia ls a nd
The Middle Bailey provides an- guardsme n off-du ty to loiter. 10 . S t a ble. One a nd a half s to-
other ga te for m akin g sorlies, as ries high . Horses and a coach are
well as a further staging area In the 5 . Dock Authorities, A toll · ke pt on th e groun d fl oor (base·
event the Lower Bailey Is taken, h ouse. The Harbormaster (for both m ent) : a half loft above stores fod-
The Upper BaUey aids in the de- sides of the river) would have his der and sleeps ostlers.
fense of both Lower and Middle offices here.
Baileys. The Citadel is a moated 11. Lavabo. A one-story stone
keep at the highest point of the is- 6. Lower Bailey. This area Is buildin g. with sinks to was h In a nd
land . The Watergate is a fortified generally cluttered with Siege ma- a clu s ter of garderobes.
postern. c hin ery. wagons, li vestoc k, and
It should be noted tha t using a what-have·you. Most locals never 1 2. Ba rn . A two·story barn.
design this complex in actual gam- get fur ther in, so they conduct T he upper level is for storing sacks
ing is difficu lt. One cannot show a ll their busin ess here. Most equip· of food . hay, etc.
the ' rooms of the castle. on ly the m e n t used in warfa re is needed be·
buildIngs. In addlUon, because of yond the castle, so the re is no point 13. Barrack s. About 80 sol-
the h illiness. not a ll floors are on in taking it higher up the is land . die rs cou ld be acco m modated
the same level. 10 help with read- The walls are one story hig h , as here , plus their cook . etc. T here is
ing the map, a genera li zed eleva- per the w harf. Be hind buildings 12 a cellar underneath the building.
tion, show ing ce rtain main & 13 is a line, which represents where the company mess and star·
buildings. together with water line ground too stee p to build upon . age wou ld be; the basement and
a nd ground leve l. is given. Similar li nes s how In othe r a reas of first s tory are living quarters.
the castle, a nd s ta nd for th e same
1, Wha r f. These are the gov- thing. Using contour li nes (as on a 14. Wo r k s hops . Simple one-
ernment docks. Most trade on the topographical m ap) was cons ld · s tory wooden bu ildings. these are
r ive r ties up at th e c ity doc ks ered, but makes the fina l castle de· for the master craftsmen of the
across the river, but policing the sign too clu ttered . castle like the smith, arm orer, ma-
traffic is the functio n of the local son . and carpenter.
authorities. The wa ll betwee n 3 & 7 . Bridge Gateh ous e. A formi-
23 Is one story ta ll (15' to the wall dable obstacle. 7a and b a re the 15. Upstream TOwer. As 3.
walk plus baltlem e nts) . two U·shaped towers, with 7c the
passageway between them (note 16. Post ern 1bwer. As 3.
2. J e tties. These two Jetties that there a re also two portcu l·
fun ction as breakwaters, to s helter IIses. two gates. and two m urder 17 . Post ern Door. This tight
the wharf. They are stone path- holes). 7d is the drawbridge con- door a llows egress from the castle,
way s with low pa ra pe ts . 2a is necti n g the gate house to th e but Is too s mall for assault. It is
reached via the Breakwater Thwer bridge across the channel. 7e. The a lso placed in a very narrow, high
(9); 2b is reac hed via steps su r- passage way through th e ga te- place.
rou nding the Downstream Thwer house slopes up. 1l'ap doors lead
(3) . down into a dank ce llar. The base· 18. Wat ergate Pa th . This na r·
m en t is at bridge level. There Is a row path wi nds down to the Wa-

.23
terga te, whe re a boat is u s ua lly 25. Downstream Gatehouse . 35. Annex. Living quarters for
ke pt. As 8, but with 3 s tories (a base· servan ts. kitchen help . and su c h.
m e nt plus fi rst a nd second s tories As a rule, as man y as 34 persons
19. Middle Bailey, Note that (wall walk)) and roof. migh t be s lept here. There is a eel·
wa lls of the Midd le Ba il ey a re lar. basemen t. and firs t s tory.
higher than the lower walls. These 26. Storage. One s tory build-
are two s tories h igh (30' to the wall ing for keeping s upplies and tools. 36. Chapel. A large U-shaped
walk. plus battlements). The mid- tower. typical of m edieval ti mes.
d le of the bai ley is kept clear for ex- 27. Bastion. A U-shaped Bas· The cellar is the Crypt. wh ere the
ercise for both man a nd beast. A tion and non-e nclosed U-shaped royal tombs a re. The basement
tilting path cou ld be put h ere. Mili - tower. Ground level is two stories level is the Chapel proper. while
tary drill is held here. A parade high . Wall wa lk level is covered t he first story has a balcony in
ground could a lso be made of it. with a noor. A catapult is m oun ted bac k , with ga lle ries above th e
h e re. to co m mand th e down - a is les . T h e second story h as a
20. Gate. A si mple gate. but stream a pproaches . s m a ll ba lcony in the rear. with a
nanked by strong towers. Please cle restory walk a long the s ides (a
28. Living Quarters. As 24.
no te that 42 cannot be ente red narrow walk alon g the ta ll glass
from the Middle Bailey. Control of 29 . Whitewate r Tower. So windows). The clerestory allows
th e gale is th erefore th e duty of ca lled for its view of th e roc ky access to the baUey wall. The roof
troops in 21. T he re is a wall walk m a in channel. This towe r has a is a long . pitc h ed timber affaIr.
on th e fi rst story, above the gate. ce llar. basem en t. first story. sec- with rounded e nds , s u rrounded by
ond story, and roof. baulemen ts It ca n be reac hed by
21. Middlegate Tower. Given the spiral staircase runn ing from
over 'mostly to storage and guard- 30. Storehouse. A one a nd a crypt to roof.
ing the gate. this tower has a cellar. half story buildin g. with stu ff
a baseme nt (ga te level). a firs t s tacked a ll th e way up the s ides. 37 . Warden's Thwer. Thechief
s tory. a second story, a nd a con ical a nd In th e middle . ups tream -looking tower. this also
timber roof with battlem e nts. governs the Watergate approach.
3 1. Upper Bailey. Wall s two It is set very deep In the earth . The
22. Ba rracks. Similar to 13. s tories high . as in the Middle Bai- lowest Ooor. known as th e Pit. is a
except that In add ition to cellar. ley. The grass is tended well here. dungeon. a nd above that is the
basement. and first stor y. t hi s nowers border th e walks. This is s ub-cellar (guardroom). Further
building has a na t roof. w hich can the S tate House part of the castle. up is the cella r. the n t he basement
be used for exercise and sword - (at ground level), a nd first & sec-
play. 32. Upper Gatehouse. Lar gest ond stories. Th e roof is na t, and
of th e gatehouses. but s imilar to hosts a rtillery to command the up-
23. Guardhouse Tower, Thi s them a ll . This s truc ture contains a s tream approac hes.
tower would constitu te the head - cella r. basemen t (gate level) , firs t
quarters for the guards, a nd a lso story. second story. a nd roof. 38. Forebuilding. This build -
the prison for offend ers amon g th e in g a llows access to one of the
sold iery. It has ce ll ar (l ock u p), 33. Well . This area serves as a drawbridges which leads to the cit-
basem en t (office), firs t & second water s upply if access to the river adel. It contains stairs and small
stories (HQl. a nd conical roof with Is c ut off. offices ror royal clerks. A cellar.
battlements. basem en t. a nd first story (bridge
34. State Apa rtments. Living level) m a ke up this stru cture
24. Living Quarters, This two quarters for the royal fam ily a nd which is topped off by a pitched
story building has a basement a nd sta le guests. T his building has a roof su rrou nded by battlem e nts.
first noor (but no cella r) and pro- cellar, basem ent. first s tory. a nd
vides living quarters fo r m a ny of second story. The roof Is pitched
th e castle'S residen ts . a nd made of s late.

124
39. La va bo. T his was h room dra wbridges, wh ic h alone s upply
a nd garderobe a rea has two s to- access to the tower. The bu ilding
ries. a basem e nt and a firs t noar. cons is ts of a s u b-cella r (with a n
plus a nat roof. allowing access be- a u xilia ry well), cellar, basem en t.
tween 38 a nd 40 on aJl levels . Mid- as well as fir s t. second. an d third
d e n s a re carved in to th e roc k. s tories. The building is cove red by
below . a n d access Is fr om th e a co nical roof wi th battl em en ts
Lowe r Bailey for clean ing. (reach ed by ladder via a trap door) .
S tairs are interna l with no su pple·
4 0. Great Hall. Th e cellar be- m e ntary towe r. Note that the Cita-
low th is ar ea is for food s torage. d el h as t h e mos t fl oo rs above
The basem e n t le vel has the ma in ground ; it also s its on th e highest
d ining area ; cou rt is a lso held here le vel of the is lan d .
(note the da is he re). Dashed lines
re present the fi rs t story. a ba lcony, 4 6. Wa t e r gat e Post e rn . The
with gallery ru n ning a ll a rou nd basem e nt le vel is the gate. The
t he ha ll. The roof is pitc hed . with firs t s tory Is a na t. ba ttlem e n led
ba ttle m e nts . Access to t he roof roof for defen se.
battlem e nts is fro m Ba iley Wall.
47 . Ra mp. This is a lo ng a nd
4 1. Entry. Th is is a on e-story ba ttlem en ted wa lk .
high e ntry ha ll.
4 8. Wa t e r gat e Tow e r. This
4 2 . Kitc h en Towe r. This a rea s quare towe r is the on ly m eans of
is used for food storage. bre wing. direct access to 47 .
living qua rte rs, e tc. it has a s ub-
cellar. cella r, basem e nt. fi rst story. 4 9. Wa t e r ga te Pool. T h is
second s tory, a nd a con ical roof S m a ll doc k ser ves as a land ing
with battlem e n ts. area for one or two boa ts . Pas t m es-
se nger boats or roya l p leasu re
4 3. Kitche n . T h is area has c raft are ke pt here. Th is a lso pro-
on ly two levels. a cella r a nd a base- vides a m ea ns of h us tling danger-
m en t. T he roof s lopes down from ou s pri so n e rs into c u s tod y:
the wall . persons who m us t be tra ns ported
with out ruc ku s can b e brough t
44. Kitc h e n Annex . Th e cella r in to th e castle this way withou t
is used for storage. the basem en t is landing. or going through c rowds.
both an office and living q uarters
fo r the m aster cook .
The roof s lopes down from the
wa ll.

4 5 . Citad el. Thi s s truc ture is


the c h ief stronghold for a ny a t-
tempt at a las t-ga s p defense. S ta te
prisoners a re som e times ke pt h ere
in stead of in th e Warde n 'S 1bwer.
The re is a n armory. a n d severa l
state apartm en ts. A pier be tween
45 a nd 38 s upports the e nds of two

12 5
127
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