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"GameInfo"

{
game "Titanfall 2"
title "Titanfall 2"
GameData "..\r2.fgd"
gamelogo 1

SupportsDX8 0
SupportsXbox360 0

FileSystem
{
SteamAppId 620 // This will mount all the
GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie:
source SDK caches) to get things like materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
<dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front
of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a
c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called
"MOD".
// 4. For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where
hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are
in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//

SearchPaths
{
Game |all_source_engine_paths|r2
Game |all_source_engine_paths|r2_doNotShip
Game |all_source_engine_paths|r1_doNotShip
}
}
}

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