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REFERENCE

TERRAIN EFFECT MODIFIERS Movement Class


Terrain Type Foot Wheeled Tracked Hover Grav Walker Air
Open 1 1 1 1 1 1 1
Road/Paved +1 MV +1 MV +1 MV 1 1 +1 MV 1
Rough/Broken 2 4 2 1 1 2 1
Rubble 2 NA 2 NA 1 2 1
Light Woods 1 4 2 4 3 2 1
Heavy Woods 1 NA 3 NA 4 3 1
Swamp/Marsh 3 NA NA 1 1 4 1
Water 1 NA NA NA 1 1 2 1
Water 2 NA NA NA 1 1 NA 1
Structure 1 NA 2 NA NA 2 1
Elevation 1 1 1 1 1 1 1 NA
Elevation 2 NA NA NA NA NA NA NA

COMBAT DAMAGE TABLE CRITICAL DAMAGE TABLE


MoS Result Roll (2D6) Result
0 One damage point to defending model. (RA) 2 Breeder destroyed. (Model State: Disabled)
0 One damage point to both models & move back (1”). (CCA) 3 Breeder damaged. (-1 AP)
1 One damage point to defending model. 4 Leg/Drive system crippled. (½ MV)
2 One damage point to defending model. 5 Leg/Drive system damaged. (-1 MV)
3 One damage point to defending model. (6) 6 Model State: Knockdown and Stunned.
4 One damage point to defending model. (6) 7 Model State: Knockdown and Stunned.
5 Two damage points to defending model. (6) 8 Model State: Knockdown and Stunned.
6 Two damage points to defending model. (7) & Suppressed. 9 Weapon systems damaged. (-1 to Combat Roll)
7 Two damage points to defending model. (7) & Suppressed. 10 Weapon systems crippled. (-2 to Combat Roll)
8 Two damage points to defending model. (7) & Suppressed. 11 Targeting systems destroyed. (No Combat Action)
9 Two damage points to defending model. (8) & Stunned. 12 Cockpit destroyed and pilot/crew killed.
10+ Three damage points to defending model & Critical Hit.

STRUCTURE DAMAGE TABLE STRUCTURE CRITICAL DAMAGE TABLE


MoS Result Roll (1D6) Result
0 One damage point to structure. 1 Structure Section Burning, (+1) damage point per turn
1 One damage point to structure. - & All models receive Model State: Burning.
2 One damage point to structure. 2 Reduced Structural Integrity. AV (-1).
3 Two damage points to structure. 3 Reduced Structural Integrity. AV (-1).
4 Two damage points to structure. 4 Reduced Structural Integrity. AV (-1).
5 Three damage points to structure. 5 Reduced Structural Integrity. AV (-1).
6 Three damage points to structure. 6 Structure Section Implodes, reduced to Rubble
7 Four damage points to structure. & Non-PA infantry are removed from play & all other
8 Four damage points to structure. models, one damage point.
9 Five damage points to structure.
10+ Five damage points to structure & Critical Hit.

04.26.20
PERMISSION TO PHOTOCOPY FOR PERSONAL USE
REFERENCE
DIRECT-FIRE TARGET POINTS ACTION LIST
ROLL 2D6 Repeatable Actions Non-Repeatable Actions
EXTREME Move Mount/Dismount Target-Lock
9 Break Combat Repair
Regroup Special
LONG
8
MEDIUM STRIKE-POINT SITUATION MODIFIERS
7
Value Strike-Point Roll Situation Modifier
SHORT
6 -1 Medium Range Band
-2 Long Range Band
-3 Extreme Range Band
-1 Run ‘N Gun (per weapon system)
-1 Multiple Targets (per additional target)
INDIRECT-FIRE TARGET POINT -2
-1
Model State: Burning, Hacked, or Suppressed
Weapon Systems Damaged
ROLL 2D6
6 -2 Weapon Systems Crippled

+1/+2 SA: Adv Targeting Computer 1/2 (requires target-lock)


FIRING ARCS +1/+2 SA: FCS (2/3 models)
+1 SA: Wizzo
+1 LoS (declared strike-point)
+1 Consecutive Attempt (same strike-point, no move)
+1 Upgrade: Semi-Guided (requires SA: TAG)
CAV VEHICLE AIRCRAFT INFANTRY
FRONT FRONT FRONT (360 Degrees)

INDIRECT-FIRE SITUATION MODIFIERS


(Non-Quad) (Quad-CAV)

DIRECT-FIRE SITUATION MODIFIERS Value


-1
Combat Roll Situation Modifier
Light Cover
Value Combat Roll Situation Modifier -2 Heavy Cover
-1 Light Cover -2 SA: Double-Time (defending model)
-2 Heavy Cover
-1 SA: CHAMELEON (range 18”+) +1 Salvo Fire Strike (per additional weapon system)
-2 Defensive Fire +2 Model State: Disabled, Immobile, or Prone (target)
-1 Run ‘N Gun (per weapon system) +1 Model State: Stationary (target)
-1 Multiple Targets (per additional target)
-2 Model State: Burning, Hacked, or Suppressed
-1
-2
Weapon Systems Damaged
Weapon Systems Crippled
CLOSE-COMBAT SITUATION MODIFIERS ROLL 2D6

Value Combat Roll Situation Modifier


+1 Back Firing Arc (vs non-infantry models only) -1 Weapon Systems Damaged
+1 Point Blank (3” or less) -2 Weapon Systems Crippled
+1/+2 SA: Active Phase Array 1/2 -2 Model State: Burning, Hacked, or Suppressed
+1/+2 SA: Adv Targeting Computer 1/2 (requires target-lock)
+1/+2 SA: Anti-Aircraft 1/2 (vs aircraft or cruise missiles only) +1 Back Firing Arc (vs non-infantry models only)
+1 SA: Large Sensor Profile (target) +1 Multiple Attackers (per additional infantry model)
+1 SA: Wizzo +1 SA: AEGIS (defending model only)
ROLL 2D6

+1 Salvo Fire Strike (per additional weapon system) +1 SA: Anti-Infantry (vs infantry models)
+2 Model State: Disabled, Immobile, or Prone (target) +1 SA: Grenadier
+1 Model State: Stationary (target) +1 SA: Blitz
+1 Battlefield Upgrade: Marksman +2 Battlefield Upgrade: Ace Pilot
+2 Battlefield Upgrade: Sharpshooter +1 Battlefield Upgrade: Veteran Pilot

PERMISSION TO PHOTOCOPY FOR PERSONAL USE

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