Exarch
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When the player character causes an
enemy tobe Killed the player can
immediately cast one of their chosen
Divine Spells. The Spell cannot exceed a
casting cost of 6.
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Standard actions
‘Attack Action: Will generate one attack dice
to be used with current load out to be used
fn any creature in range, than add any bonus
attack dice
‘cast Major Spell: Cast any Major Spel they
‘wish. This action can also be used to cast a
Minor Spel
{Use Exploration Skill The Creature can use
‘Thy Exploration Skill they wish toas a
Standard action
Generic: A Generic action is when a player
oF Creature attempts something which
‘seems to fall outside of the descriptions
of the other selections. Some kind oF
unorthodox attack or action for the GM.
to decide on how to resolve.
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‘The Turn Undendabilty canbe activated by using 2
Utlity action. Turn Undead affects every Creature
‘within 5 inches of the player character with the
Undead keyword. Each Exarch Temple causes @
ferent effect when using the Turn Undead power.
“The effects of each Exarch Temple areas follows
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Utility Action
Cast minor spell: Cast one minor spel
‘Swap equipment: Can swap between load outs
Use item: Can use of pick up any tem on their
persons with in of you.
Use skill Some class features and skills can be
st,
Move Action
‘Walle The Creature moves theirbase MOV
value
Run - Move « Standard: Double M value +1D6.
Charge - Move + Standard: Double Move ina
straight line towards target enemy. Attacks at
“Ht damage, must attack creature immediately.
\stagd: If knocked prone can stand up.
Digengage: Pass modified dexterity test, if
passed can make a walk action out of combat.
Hf you fall you take a graze from each creature
in lockin combat with.
Shift: Pass a modified Dexterity test, can shift
to the rear of acreature currently ackachh
combat with
‘Mount: Can mount or dismount a suitable
creature.
Pivot - Free Action: Can change facing as many
times as they ike,the Advantage
Whenever the player character causes an
‘opponent to be Killed, they may either
take an additional Standard Action or gain.
an additional Defence Dice until the
beginning of the next turn.
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Standard actions
‘Attack Action: Will generate one attack dice
to be used with current load out to be used
fn any creature in range, than add any bonus
attack dice
‘cast Major Spell: Cast any Major Spel they
‘wish. This action can also be used to cast a
Minor Spel
{Use Exploration Skill The Creature can use
‘Thy Exploration Skill they wish toas a
Standard action
Generic: A Generic action is when a player
oF Creature attempts something which
‘seems to fall outside of the descriptions
of the other selections. Some kind oF
unorthodox attack or action for the GM.
to decide on how to resolve.
Neeinte neat ltns
(nce per turn the player may Reroll one
Roll to Hit. Also, while the player character]
is equipped with a weapon of any kind,
creatures defending against the fighter
‘must modify rolled defence dice By}.
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Utility Action
Cast minor spell: Cast one minor spel
‘Swap equipment: Can swap between load outs
Use item: Can use of pick up any tem on their
persons with in of you.
Use skill Some class features and skills can be
st,
Move Action
‘Walle The Creature moves theirbase MOV
value
Run - Move « Standard: Double M value +1D6.
Charge - Move + Standard: Double Move ina
straight line towards target enemy. Attacks at
“Ht damage, must attack creature immediately.
\stagd: If knocked prone can stand up.
Digengage: Pass modified dexterity test, if
passed can make a walk action out of combat.
Hf you fall you take a graze from each creature
in lockin combat with.
Shift: Pass a modified Dexterity test, can shift
to the rear of acreature currently ackachh
combat with
‘Mount: Can mount or dismount a suitable
creature.
Pivot - Free Action: Can change facing as many
times as they ike,Ultimate Powe
When the player character causes an
enemy tobe Killed the player gains a free
‘Magic Dice. This Magic Dice can be used
immediately to cast any Major or Minor
Spell without having to use an action:
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Standard actions
‘Attack Action: Will generate one attack dice
to be used with current load out to be used
fn any creature in range, than add any bonus
attack dice
‘cast Major Spell: Cast any Major Spel they
‘wish. This action can also be used to cast a
Minor Spel
{Use Exploration Skill The Creature can use
‘Thy Exploration Skill they wish toas a
Standard action
Generic: A Generic action is when a player
oF Creature attempts something which
‘seems to fall outside of the descriptions
of the other selections. Some kind oF
unorthodox attack or action for the GM.
to decide on how to resolve.
Arcane Accuracy
‘Whenever amage casts spell from
their chosen arcane element they receive
a +3 modifier to their Shooting Skill.
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Utility Action
‘cast minor spell: Cast one minor spell
‘Swap equipment: Can swap between load outs
Use item: Can use of pick up any tem on their
persons with in of you.
Use skill Some class features and skills can be
st,
Move Action
‘Walle The Creature moves theirbase MOV
value
Run - Move « Standard: Double M value +1D6.
Charge - Move + Standard: Double Move ina
straight line towards target enemy. Attacks at
“Ht damage, must attack creature immediately.
\stagd: If knocked prone can stand up.
Digengage: Pass modified dexterity test, if
passed can make a walk action out of combat.
Hf you fall you take a graze from each creature
in lockin combat with.
Shift: Pass a modified Dexterity test, can shift
to the rear of acreature currently ackachh
combat with
‘Mount: Can mount or dismount a suitable
creature.
Pivot - Free Action: Can change facing as many
times as they ike,Ranger
‘When the player character causes an
‘enemy tobe Killed the player can choose
toimmediately swap the characters
‘currently active load out. If they do this
the player may perform an free attack
targeting any Creature within range.
This can be either a melee or ranged
attack. If this additional Roll to Hit
succeeds, the player may make another
additional Roll to Hit with a-1 modifier.
The player may continue to make
additional Rolls to Hit after each
successful Roll to Hit, until they fail to
‘successfully perform a Roll to Hit. Each
Rollto Hit incurs an additional -1 modifier.
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Standard actions
‘Attack Action: Will generate one attack dice
to be used with current load out to be used
fn any creature in range, than add any bonus
attack dice
‘cast Major Spell: Cast any Major Spel they
‘wish. This action can also be used to cast a
Minor Spel
{Use Exploration Skill The Creature can use
‘Thy Exploration Skill they wish toas a
Standard action
Generic: A Generic action is when a player
oF Creature attempts something which
‘seems to fall outside of the descriptions
of the other selections. Some kind oF
unorthodox attack or action for the GM.
to decide on how to resolve.
Headhunter
‘Once per tun the player can Reroll one
Roll to Hit that did not hit a Critical area.
The second roll must be kept.
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Utility Action
‘cast minor spell: Cast one minor spell
‘Swap equipment: Can swap between load outs
Use item: Can use of pick up any tem on their
persons with in of you.
Use skill Some class features and skills can be
st,
Move Action
‘Walle The Creature moves theirbase MOV
value
Run - Move « Standard: Double M value +1D6.
Charge - Move + Standard: Double Move ina
straight line towards target enemy. Attacks at
“Ht damage, must attack creature immediately.
\stagd: If knocked prone can stand up.
Digengage: Pass modified dexterity test, if
passed can make a walk action out of combat.
Hf you fall you take a graze from each creature
in lockin combat with.
Shift: Pass a modified Dexterity test, can shift
to the rear of acreature currently ackachh
combat with
‘Mount: Can mount or dismount a suitable
creature.
Pivot - Free Action: Can change facing as many
times as they ike,Rogue
Dance of death
The player character can perform a free
Tumble Follow-up or Shift Movement
‘Action. While performing the move, if
they come base-to-base with any enemy
Creatures they may make a free attack
with the auto hit special rule. This attack
is at +1 Damage and is affected by the
Bleeding special rule. The player may
modify a single hit by this attack Save
roll by 1 per creature.
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Standard actions
‘Attack Action: Will generate one attack dice
to be used with current load out to be used
(on any creature in range, than add any bonus
attack dice
‘cast Major Spell: Cast any Major Spel they
‘wish. This action can also be used to cast a
Minor Spel
{Use Exploration Skill The Creature can use
‘Thy Exploration Skill they wish toas a
Standard action
Generic: A Generic action is when a player
oF Creature attempts something which
‘seems to fall outside of the descriptions
of the other selections. Some kind oF
unorthodox attack or action for the GM.
to decide on how to resolve.
Backstab
When the player character attacks an
‘opponent who is Flanked they gain +1
Damage to all successful Rolls to Hi
Also, all successful Rolls to Hit are
affected by the Bleeding special rulé.
While using Backstab the player may
modify one of this Creatures Defence
Save rolls by 4.
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Utility Action
Cast minor spell: Cast one minor spel,
Swap equipment: Can swap between load outs.
Use item: Can use of pick up any item on their
persons with in of you,
Use sill: Some class features and skills can be
ea,
Move Action
‘Walle The Creature moves theirbase MOV
value
Run - Move « Standard: Double M value +1D6.
Charge - Move + Standard: Double Move ina
straight line towards target enemy. Attacks at
“Ht damage, must attack creature immediately.
\stagd: If knocked prone can stand up.
Digengage: Pass modified dexterity test, if
passed can make a walk action out of combat.
Hf you fall you take a graze from each creature
in lockin combat with.
Shift: Pass a modified Dexterity test, can shift
to the rear of acreature currently ackachh
combat with
‘Mount: Can mount or dismount a suitable
creature.
Pivot - Free Action: Can change facing as many
times as they ike,Warlord
TRI
Discharge 10. When the player character
causes an enemy to be Killed the player
‘may activate Surge of Steel. Every ally in
range may either gain +1 Attack Dice until
the end of their next turn, or they may
immediately remove 1D3 Damage from
any Hitbox area.
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Standard actions
‘Attack Action: Will generate one attack dice
to be used with current load out to be used
fn any creature in range, than add any bonus
attack dice
‘cast Major Spell: Cast any Major Spel they
‘wish. This action can also be used to cast a
Minor Spel
{Use Exploration Skill The Creature can use
‘Thy Exploration Skill they wish toas a
Standard action
Generic: A Generic action is when a player
oF Creature attempts something which
‘seems to fall outside of the descriptions
of the other selections. Some kind oF
unorthodox attack or action for the GM.
to decide on how to resolve.
Warlord
The Hammer Drops
Whenever the player successfully Rolls to
Hit on an enemy, the next aly that targets
the same Creature can either Reroll one
Roll to Hit, or add +1 Damage toa
successful Roll to Hit.
fend
Utility Action
Cast minor spell: Cast one minor spel,
Swap equipment: Can swap between load outs.
Use item: Can use of pick up any item on their
persons with in of you,
Use sill: Some class features and skills can be
ea,
Warlord
Move Action
‘Walle The Creature moves theirbase MOV
value
Run - Move « Standard: Double M value +1D6.
Charge - Move + Standard: Double Move ina
straight line towards target enemy. Attacks at
“Ht damage, must attack creature immediately.
\stagd: If knocked prone can stand up.
Digengage: Pass modified dexterity test, if
passed can make a walk action out of combat.
Hf you fall you take a graze from each creature
in lockin combat with.
Shift: Pass a modified Dexterity test, can shift
to the rear of acreature currently ackachh
combat with
‘Mount: Can mount or dismount a suitable
creature.
Pivot - Free Action: Can change facing as many
times as they ike,