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Exarch ae a ad When the player character causes an enemy tobe Killed the player can immediately cast one of their chosen Divine Spells. The Spell cannot exceed a casting cost of 6. os oe pack Standard actions ‘Attack Action: Will generate one attack dice to be used with current load out to be used fn any creature in range, than add any bonus attack dice ‘cast Major Spell: Cast any Major Spel they ‘wish. This action can also be used to cast a Minor Spel {Use Exploration Skill The Creature can use ‘Thy Exploration Skill they wish toas a Standard action Generic: A Generic action is when a player oF Creature attempts something which ‘seems to fall outside of the descriptions of the other selections. Some kind oF unorthodox attack or action for the GM. to decide on how to resolve. peter Ub Tsar) ‘The Turn Undendabilty canbe activated by using 2 Utlity action. Turn Undead affects every Creature ‘within 5 inches of the player character with the Undead keyword. Each Exarch Temple causes @ ferent effect when using the Turn Undead power. “The effects of each Exarch Temple areas follows Fre Trp Dicharges. Targeted reatures must pai Constuton tt Yes or cer amagein hair gt Wound (Fen Ths Damage cannot besved agaist. nna ta Yer cero fence Oe mod! {art empl: charge 5. Tageed Creatures mut pasta ‘onsttaton tat Testor they become Prone. Lite Temple Dicharge Targeted restures mus ps2 endo thi nest rn oe = foe Leet Utility Action Cast minor spell: Cast one minor spel ‘Swap equipment: Can swap between load outs Use item: Can use of pick up any tem on their persons with in of you. Use skill Some class features and skills can be st, Move Action ‘Walle The Creature moves theirbase MOV value Run - Move « Standard: Double M value +1D6. Charge - Move + Standard: Double Move ina straight line towards target enemy. Attacks at “Ht damage, must attack creature immediately. \stagd: If knocked prone can stand up. Digengage: Pass modified dexterity test, if passed can make a walk action out of combat. Hf you fall you take a graze from each creature in lockin combat with. Shift: Pass a modified Dexterity test, can shift to the rear of acreature currently ackachh combat with ‘Mount: Can mount or dismount a suitable creature. Pivot - Free Action: Can change facing as many times as they ike, the Advantage Whenever the player character causes an ‘opponent to be Killed, they may either take an additional Standard Action or gain. an additional Defence Dice until the beginning of the next turn. os oe Standard actions ‘Attack Action: Will generate one attack dice to be used with current load out to be used fn any creature in range, than add any bonus attack dice ‘cast Major Spell: Cast any Major Spel they ‘wish. This action can also be used to cast a Minor Spel {Use Exploration Skill The Creature can use ‘Thy Exploration Skill they wish toas a Standard action Generic: A Generic action is when a player oF Creature attempts something which ‘seems to fall outside of the descriptions of the other selections. Some kind oF unorthodox attack or action for the GM. to decide on how to resolve. Neeinte neat ltns (nce per turn the player may Reroll one Roll to Hit. Also, while the player character] is equipped with a weapon of any kind, creatures defending against the fighter ‘must modify rolled defence dice By}. os fend Utility Action Cast minor spell: Cast one minor spel ‘Swap equipment: Can swap between load outs Use item: Can use of pick up any tem on their persons with in of you. Use skill Some class features and skills can be st, Move Action ‘Walle The Creature moves theirbase MOV value Run - Move « Standard: Double M value +1D6. Charge - Move + Standard: Double Move ina straight line towards target enemy. Attacks at “Ht damage, must attack creature immediately. \stagd: If knocked prone can stand up. Digengage: Pass modified dexterity test, if passed can make a walk action out of combat. Hf you fall you take a graze from each creature in lockin combat with. Shift: Pass a modified Dexterity test, can shift to the rear of acreature currently ackachh combat with ‘Mount: Can mount or dismount a suitable creature. Pivot - Free Action: Can change facing as many times as they ike, Ultimate Powe When the player character causes an enemy tobe Killed the player gains a free ‘Magic Dice. This Magic Dice can be used immediately to cast any Major or Minor Spell without having to use an action: os oe Standard actions ‘Attack Action: Will generate one attack dice to be used with current load out to be used fn any creature in range, than add any bonus attack dice ‘cast Major Spell: Cast any Major Spel they ‘wish. This action can also be used to cast a Minor Spel {Use Exploration Skill The Creature can use ‘Thy Exploration Skill they wish toas a Standard action Generic: A Generic action is when a player oF Creature attempts something which ‘seems to fall outside of the descriptions of the other selections. Some kind oF unorthodox attack or action for the GM. to decide on how to resolve. Arcane Accuracy ‘Whenever amage casts spell from their chosen arcane element they receive a +3 modifier to their Shooting Skill. cl fed Utility Action ‘cast minor spell: Cast one minor spell ‘Swap equipment: Can swap between load outs Use item: Can use of pick up any tem on their persons with in of you. Use skill Some class features and skills can be st, Move Action ‘Walle The Creature moves theirbase MOV value Run - Move « Standard: Double M value +1D6. Charge - Move + Standard: Double Move ina straight line towards target enemy. Attacks at “Ht damage, must attack creature immediately. \stagd: If knocked prone can stand up. Digengage: Pass modified dexterity test, if passed can make a walk action out of combat. Hf you fall you take a graze from each creature in lockin combat with. Shift: Pass a modified Dexterity test, can shift to the rear of acreature currently ackachh combat with ‘Mount: Can mount or dismount a suitable creature. Pivot - Free Action: Can change facing as many times as they ike, Ranger ‘When the player character causes an ‘enemy tobe Killed the player can choose toimmediately swap the characters ‘currently active load out. If they do this the player may perform an free attack targeting any Creature within range. This can be either a melee or ranged attack. If this additional Roll to Hit succeeds, the player may make another additional Roll to Hit with a-1 modifier. The player may continue to make additional Rolls to Hit after each successful Roll to Hit, until they fail to ‘successfully perform a Roll to Hit. Each Rollto Hit incurs an additional -1 modifier. cts ce Standard actions ‘Attack Action: Will generate one attack dice to be used with current load out to be used fn any creature in range, than add any bonus attack dice ‘cast Major Spell: Cast any Major Spel they ‘wish. This action can also be used to cast a Minor Spel {Use Exploration Skill The Creature can use ‘Thy Exploration Skill they wish toas a Standard action Generic: A Generic action is when a player oF Creature attempts something which ‘seems to fall outside of the descriptions of the other selections. Some kind oF unorthodox attack or action for the GM. to decide on how to resolve. Headhunter ‘Once per tun the player can Reroll one Roll to Hit that did not hit a Critical area. The second roll must be kept. os fend Utility Action ‘cast minor spell: Cast one minor spell ‘Swap equipment: Can swap between load outs Use item: Can use of pick up any tem on their persons with in of you. Use skill Some class features and skills can be st, Move Action ‘Walle The Creature moves theirbase MOV value Run - Move « Standard: Double M value +1D6. Charge - Move + Standard: Double Move ina straight line towards target enemy. Attacks at “Ht damage, must attack creature immediately. \stagd: If knocked prone can stand up. Digengage: Pass modified dexterity test, if passed can make a walk action out of combat. Hf you fall you take a graze from each creature in lockin combat with. Shift: Pass a modified Dexterity test, can shift to the rear of acreature currently ackachh combat with ‘Mount: Can mount or dismount a suitable creature. Pivot - Free Action: Can change facing as many times as they ike, Rogue Dance of death The player character can perform a free Tumble Follow-up or Shift Movement ‘Action. While performing the move, if they come base-to-base with any enemy Creatures they may make a free attack with the auto hit special rule. This attack is at +1 Damage and is affected by the Bleeding special rule. The player may modify a single hit by this attack Save roll by 1 per creature. os oe Standard actions ‘Attack Action: Will generate one attack dice to be used with current load out to be used (on any creature in range, than add any bonus attack dice ‘cast Major Spell: Cast any Major Spel they ‘wish. This action can also be used to cast a Minor Spel {Use Exploration Skill The Creature can use ‘Thy Exploration Skill they wish toas a Standard action Generic: A Generic action is when a player oF Creature attempts something which ‘seems to fall outside of the descriptions of the other selections. Some kind oF unorthodox attack or action for the GM. to decide on how to resolve. Backstab When the player character attacks an ‘opponent who is Flanked they gain +1 Damage to all successful Rolls to Hi Also, all successful Rolls to Hit are affected by the Bleeding special rulé. While using Backstab the player may modify one of this Creatures Defence Save rolls by 4. cy pan Utility Action Cast minor spell: Cast one minor spel, Swap equipment: Can swap between load outs. Use item: Can use of pick up any item on their persons with in of you, Use sill: Some class features and skills can be ea, Move Action ‘Walle The Creature moves theirbase MOV value Run - Move « Standard: Double M value +1D6. Charge - Move + Standard: Double Move ina straight line towards target enemy. Attacks at “Ht damage, must attack creature immediately. \stagd: If knocked prone can stand up. Digengage: Pass modified dexterity test, if passed can make a walk action out of combat. Hf you fall you take a graze from each creature in lockin combat with. Shift: Pass a modified Dexterity test, can shift to the rear of acreature currently ackachh combat with ‘Mount: Can mount or dismount a suitable creature. Pivot - Free Action: Can change facing as many times as they ike, Warlord TRI Discharge 10. When the player character causes an enemy to be Killed the player ‘may activate Surge of Steel. Every ally in range may either gain +1 Attack Dice until the end of their next turn, or they may immediately remove 1D3 Damage from any Hitbox area. os oe Standard actions ‘Attack Action: Will generate one attack dice to be used with current load out to be used fn any creature in range, than add any bonus attack dice ‘cast Major Spell: Cast any Major Spel they ‘wish. This action can also be used to cast a Minor Spel {Use Exploration Skill The Creature can use ‘Thy Exploration Skill they wish toas a Standard action Generic: A Generic action is when a player oF Creature attempts something which ‘seems to fall outside of the descriptions of the other selections. Some kind oF unorthodox attack or action for the GM. to decide on how to resolve. Warlord The Hammer Drops Whenever the player successfully Rolls to Hit on an enemy, the next aly that targets the same Creature can either Reroll one Roll to Hit, or add +1 Damage toa successful Roll to Hit. fend Utility Action Cast minor spell: Cast one minor spel, Swap equipment: Can swap between load outs. Use item: Can use of pick up any item on their persons with in of you, Use sill: Some class features and skills can be ea, Warlord Move Action ‘Walle The Creature moves theirbase MOV value Run - Move « Standard: Double M value +1D6. Charge - Move + Standard: Double Move ina straight line towards target enemy. Attacks at “Ht damage, must attack creature immediately. \stagd: If knocked prone can stand up. Digengage: Pass modified dexterity test, if passed can make a walk action out of combat. Hf you fall you take a graze from each creature in lockin combat with. Shift: Pass a modified Dexterity test, can shift to the rear of acreature currently ackachh combat with ‘Mount: Can mount or dismount a suitable creature. Pivot - Free Action: Can change facing as many times as they ike,

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