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Animation Resources

Reference Pack #021


Preston Blair’s
ADVANCED ANIMATION
First Edition
Animation Resources Inc. is a 501(c)(3) non-profit educational or-
ganization dedicated to serving animation professionals, cartoon-
ists, designers, illustrators, students and researchers. For more
information, see...

http://animationresources.org
PLEASE NOTE: This material may be protected by copyright and
is provided to supporters of Animation Resources under Fair Use
provisions for critical analysis, educational and reference purpos-
es only. Permission to copy and print is granted for personal use
only and this file is not to be distributed or shared with others. All
rights reserved.
ABOUT THIS BOOK
“I began making animated films while I was a student at Santa Barbara
Junior High School many, many years ago. The only text book I had was
Preston Blair’s animation book. Honestly, it was all I needed to get start-
ed. I can’t remember how many copies of this book I’ve purchased over
the years to give to young kids with an interest in animation. The book
is pure gold.” —Floyd Norman

Preston Blair’s Animation (Book 1) is the best “how to” book on cartoon
animation ever published. When Blair put the book together in 1947, he
used the characters he had animated at Disney and MGM to illustrate
the various basic principles of animation. Apparently, the rights to use
some of the characters were revoked after the book was already in the
stores. Publication was halted for a time, and he was forced to redraw
most of the MGM characters, replacing them with generic characters of
his own design. The revised edition went on to become a classic, and
the first edition was forgotten.

This book is being provided to the supporters of Animation Resources


as part of an online drawing course. If youi would like to learn the fun-
damental principles of drawing for animation, see...

https://animationresources.org/instruction/

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About the Collection
The archive database of Animation Resources consists
of biographical information, images and filmographic
data culled from from a variety of sources. In a remark-
ably short span of time, the collection grew to contain
over 6,000 digitized animated films and over 125,000
high-resolution images. These assets are searchable by
keywords, and all of the data is cross-linked within the
database structure.

This means that it is possible to search for an artist’s

Building A Foundation For The Future Of Animation


name and find his biography and filmography, then
click through to watch a digitized movie file of a film
he worked on. One more click reveals animation draw-
The Genesis of the Project ings by that artist from that particular film. “It’s a way
of organizing information that’s never been attempted
In 1982, Stephen Worth was a student at UCLA study- Almost overnight, Worth established a world class facil- before,” says Worth. At this point, the database is not
ing design. He attended an event hosted by The Inter- ity for self-study and research into the art of animation. available on the internet, but plans are in the works to
national Animated Film Society: ASIFA-Hollywood and Housed in a storefront in Burbank, the ASIFA-Holly- build the infrastructure required to share the entire col-
had the opportunity to speak with the organization’s wood Animation Archive provided information, digitized lection online with the world. Animation Resources’s archive database contains in-
President, the legendary cartoon Producer, Story Man animated films, assembled biographical information formation on influential women animators like Lotte
and Voice Artist, Bill Scott. Scott shared with Worth an and prepared high resolution scans of artwork for use Reiniger, the creator of the oldest surviving animated
idea he was nurturing. He described his plans to create by countless animators, educators, art students and feature.
an “Animateque”– a research facility for animation pro- researchers. The facility became world famous through
fessionals and students. its exhaustive website “The purpose of Animation Resources is to be an ar-
Steve never forgot that and extensive collec- chive FOR animators, not just an archive OF animation.”
meeting. “The resources tion of mateterial from Worth explains. “Because of this, the collection doesn’t
weren’t there to pull it the personal files of just include animated films and related artwork, but art
off during Bill’s tenure as legendary animators instructional material and a wide range of items dealing
President of ASIFA-Hol- like Grim Natwick, Les with the history of cartooning and illustration as well.”
lywood. But a few years Clark, Michael Lah, Herb The collection is basically the world’s largest artist’s “clip
ago, I remembered Bill’s Klynn and John Kricfa- file”- children’s book illustrations by Rackham and Du-
idea and realized that lusi. A dedicated group lac, magazine cartoons by Virgil Partch and Erich Sokol,
computers had made of volunteers worked superhero comics by Jack Kirby and Jack Cole, newspa-
organizing educational tirelessly digitizing and per comics by Cliff Sterrett and Milton Caniff, drawing
material much easier. cataloguing the material, instruction by Preston Blair and Willy Pogany… a whole
The concept of a “digi- guaranteeing that future world of inspiration for artists and cartoonists.
tal Animateque” excited generations will be able
me. I guess you could to benefit from the valu- The animation related material in the collection includes
say that when Bill passed able information. storyboards, animation drawings, production correspon-
away, his passion for the dence, exposure sheets, publicity materials, production
idea was transferred to In January of 2011, ASI- photos, model sheets, pencil tests, background paint-
me.” FA-Hollywood informed ings, and more.
Worth that regrettably
After 20 years as an ani- Cartoonists refer to Animation Resources’ extensive col- they were no longer able Digitized films in the collection include rare cartoons by
mation Producer, Stephen lection of digitized images, animated films and artists’ to sponsor his project. the Fleischers, Terry-Toons, Iwerks, Lantz and Colum-
Worth decided it was biographies. The database is available to the public by ap- Worth wasn’t willing to bia studios. “These are primarily films that have never
time to give back to the pointment without charge. let Bill Scott’s dream end been released to home video. Many of them haven’t
muse. He went to work there, so he scrambled to been broadcast on television since the 50s or 60s. We’re
full time at ASIFA-Hollywood to try to build support for create a permanent organizational umbrella for the col- specializing in the studios that don’t currently have ex-
Bill’s concept of the Animateque. “The animation busi- lection. He established Animation Resources, a 501(c) tensive commercial distribution.” says Worth. Animation
ness is in dire need of inspiration and new ideas,” Worth (3) California non-profit organization dedicated to sup- historians like John Canemaker, Leonard Maltin, Jerry
explains. “I kept reading in the trades that traditional porting and encouraging animation education. The core Beck and Mark Kausler have been supporting the proj-
animation techniques were dead and artists would soon of Animation Resources’ offerings is Stephen Worth’s ect as well by sharing valuable research and helping to
be replaced by technology. But I know from working valuable research and curation efforts and the generous In the “golden age” of animation, production designers acquire rare animated films for digitization.
with innovative filmmakers like Ralph Bakshi and John efforts of the dozens of dedicated volunteers who dedi- didn’t look to other cartoons for inspiration on how their
Kricfalusi that the principles that created Pinocchio and cated their time and energy to creating this resource. films should look… they looked to classic illustration, The scope of the material in this collection is unique.
Bugs Bunny are the same ones that will lead new tech- Animation Resources is making great strides towards like that of Gustaf Tenggren. Animation Resources’s ar- Animation Resources has collected over a century of lost
nologies to the same heights reached in the ‘golden age’ its stated goal of “building a foundation for the future of chive database includes hundreds of illustrated children cartoons, comics, children’s books, and classic illustra-
of animation. The technology is just a tool. The artist is animation. books, each one bursting at the seams with new ideas tion and made them available to cartoonists, illustra-
the one who creates. We need to invest in artists.” for how animated films can look. tors and fans all over the world. This interdisciplinary
approach has revealed links between art forms that analyzing and imitating the work of great artists.” Worth mulated knowledge of decades of experience were retir-
formal art training and trade school approaches often set out to fully integrate an educational mission into the ing without passing along their techniques to the next
miss. Animation Resources makes it easy to trace styles (Below) Ralph Bakshi, the animator who was respon- structure of Animation Resources. Educational material generation. By the mid 1970s, it looked as if animation
across studios, across different media and back through sible for bringing about the modern age of animation is accompanied by contextual information to help a stu- was a dying artform in the United States. A few anima-
time to see where artists got their influences and how has written several inspiring articles for the Animation dent fully understand and absorb it and is accompanied tors, most notably Eric Larson, Ralph Bakshi and Rich-
whole schools of styles evolved. This has made the col- Resources blog and has contributed material to the col- by real-world examples of the principles in use. Through ard Williams refused to let the artform die, and acted as
lection useful to more than just animators and cartoon- lection. The storyboard section above is from Bakshi’s self-study, a student learns to recognize principles a bridge across the gap, instituting training programs at
ists, but to academics and social historians as well. “Cool World” and was drawn by Louise Zingarelli. among the art in the vast collection and, with practice the studios where they worked. Most successful anima-
and determination, begins to master the techniques for tors today who got their start in the early 1980s have
themselves. one of these three men to thank for their careers.

In the 21st century animation business, the employ-


ment of an animator only lasts the life of the project,
and the ladder of upward mobility is either weak or
non-existent. Art schools have largely shifted towards
a “trade school” approach, focusing on technical skills
like proficiency in Flash and Maya instead of classical art
training. This leaves young animators without a means
of developing their craft and growing as an artist. Ani-
mation Resources steps into the breech, acting as an
adjunct to animation schools and training programs,
encouraging students to begin an organized program
of creative self-study early on so they will be prepared
when the time comes to find a job in the industry.

“Everything an animator needs to know is in those old


films and sketches.” Worth explains. “The great ani-
mators of the past may no longer be with us, but that
doesn’t mean that we can’t still learn from them. It
A Non-Traditional Approach Supplementing Animation Education doesn’t matter if artists animate using a pencil or a
computer. The fundamental principles are the same. All
Traditionally, libraries and archives have limited ac- Animation Resources is intended to serve creative pro- a student of animation today needs is access to the ma-
cess to their collections in the interest of preservation. fessionals and students of the artform who are looking terial, a mind for analyzing what makes a scene work,
Delicate paper and film stock requires special handling to develop the necessary skill set to become an accom- and lots and lots of practice.” Animation Resources is
and cannot stand up to the rigors of general circulation plished animator. These artists have a tough road to trying to help fill the gap by providing a facility for art-
among artists and students. In most archives, collec- haul. They are facing an industry where the quest for ists to study core art skills and encouraging them to
tions are donated unsorted by the boxload. An archivist technical knowledge has often times eclipsed the need carry the art form forward.
must go through piece by piece inventorying, stabiliz- to develop artistic proficiency. Schools and universi-
ing and storing the items before they can begin to be ties don’t have the time and resources to provide their
utilized. This process typically takes several years. Once students with all of the experience required to be a The family of legendary animator, Carlo Vinci has been
the collection has been inventoried and shelved, a cura- professional animator. So they focus on the most imme- sharing artwork from Vinci’s fifty year career in anima-
tor is brought in to examine the holdings and determine diate and practical elements and expect the students to tion. The collection includes a number of class assign-
a contextual format- a book, an exhibit, an article- that acquire the creative and artistic aspects of their educa- ments from his studies at the prestigious National Acad-
will make the public aware of the collection and its im- tion on their own. emy of Design, documenting the education of a golden
portance. Curation can take another year or longer, and age animator.
by this time five or six years may pass before the public In tough economic times, the studios cut budgets for
is even aware that the collection exists. in-house training, so the young artists aren’t able to The animators who created the classic cartoons of the
pick up the fundamentals on the job either. It’s a dif- 1930s and 40s did not attend animation schools. They
In the era of YouTube and Google, this is beginning to ficult situation, and many students of animation aren’t studied fine art- life drawing, sculpting, and paint-
change. Digital technology removes the problems as- even aware of the vital need for self-study until after ing- and learned the nuts and bolts of animation after
sociated with storage and preservation of vintage arti- they have graduated and joined the ranks of job hunt- graduation on the job. In those days, animators were
facts. Once digitized, a film or piece of artwork can effi- ers. By that time, it may be too late for them to pick up trained as a part of apprenticeship systems. An expe-
ciently and inexpensively be backed up and distributed, the creative skills they need to be a productive employ- rienced animator would take fledgling artists under his
making open access a possibility. Without physical ob- ee in animation. wing and train them to assist his scenes as they worked
jects to catalog and store, archivists are able to shorten their way up the ladder of production. A young artist Students at the National Academy of Design in the early
the time it takes to prepare a group of items for public Joseph Baptista, a student intern on the project who would start as an assistant, then graduate to anima- 1920s. Traditional art studies from the past form the
access. This allows the collection to be curated as it is now a professional animator comments, “Doing an tor, and perhaps eventually to director, learning as he foundation for artists of the future.
is assembled. The curator isn’t limited by the pool of exercise for a class at school, you’re not really sure how worked.
material that he has to work with. He is free to actively it fits in functionally and how those principles apply to Future Plans
solicit outside sources for material that fills in gaps in a real world job. You just do it for a letter grade and However, changes in the business environment in ani-
the rest of the collection and relates to the concepts he you move on. But if you are trying to learn to animate, mation in the 1960s and 70s stopped this system in its You might wonder where the funding to accomplish all
is trying to put across. Most collectors are more than the best way is to first learn about the principle, and tracks. Studios were downsizing and sending work over- of the things Animation Resources is doing is coming
happy to share a digital copy of their items. then to try to understand how it was applied through seas. Experienced “old timers” who possessed the accu- from. “We’re very much flying by the seat of our pants.”
Worth admits. “Thankfully, there are a lot of great “The next step for us is to establish a steady stream of This pro-access and pro-digital approach is refresh-
people who believe in this idea who are willing to sup- revenue to fund the sustained growth of the project,” ing. Animation Resources is clearly designed by and for
port it through individual donations. The student volun- says Worth. “I see in my head a full brick and mortar animators. These specialized artists not only need to
teers are enthusiastic too and are willing to roll up their museum dedicated to animation with satellite facilities understand the basic elements of form, design, and nu-
sleeves and make it happen. Everything is on an achiev- all over the world. I’m willing to do whatever I can to ances of character performance, but how to rigorously
able level and momentum is building to allow us to take make this a reality. There are a lot of other people here time and structure the creation of their art down to
on even more in the future.” who love animation and are happy to help. I don’t think 1/24th of a second. It’s a big challenge and it requires a
it’s an unattainable goal.” good education.
The full collection is not
yet able to be shared Certainly the professional world contains a scattered
online, but a wonderful
Conclusion sampling of people as committed to their medium as
selection of images and Stephen Worth and his group of dedicated volunteers,
Part of what makes
information are avail- but it’s extremely rare to find such a concentrated few
Animation Resources so
able on the Animation in any one place. Their passion and co-operation are
unique is that they are
Resources blog, which achieving great things. Archivists and librarians might
so progressive and yet
can be found at www. have a lot to learn from these animators. Animation Re-
so willfully different from
animationresources.org. sources is rapidly becoming the model of what the “21st
other archives. Their
The website contains century archive” must become.
unique vision is encap-
thousands of images and
sulated in a remark from
streaming videos, along Most importantly however is the impact Animation Re-
Worth, “I’m not a library
with biographical articles sources is having on the artform. By making the in-
science person, I’m an
and information on the credible work of artists and cartoonists from the past
animated film-maker, so
progress of the proj- available to young artists, it will inspire them to set
I don’t know what normal
ect itself. According to their standards of quality higher. It can also show them
is for a facility like this. I
Stephen Worth, the blog that animation is capable of being more than just “kid-
do know what animators
serves over a quarter of die cartoons”. This could help spawn a new renaissance
need and how they need
a million articles a month in cartooning and make the artform an even more vital
it organized so they can
to over 1.5 million unique Story artist Eddie Fitzgerald offers storyboarding tips to part of culture as it was in the past.
volunteers Michael Fallik, Max Ward and Art Fuentes. use it.”
visitors. “Our web traffic
comes from around the Worth expands upon this point, “What point is there
world. We’ve heard from artists as far away as Japan, pickling the past in formaldehyde and setting it up in
Kazakhstan and Italy who follow our progress on the bottles on a dusty shelf? The past should be put to
internet every day.” work informing the present and helping to improve the Animation Resources hosts an online drawing course
future.” It’s clear that the people behind Animation Re- based on Preston Blair’s book, “Advanced Animation”.
There are also plans to syndicate the database to sources don’t think small. See... https://animationresources.org/instruction/
schools and universities around the world. Worth says,
“Animation Resources’s collection should be available to Animation Resources depends on the
as many people as possible. I’d love to work out a way support of the people who benefit
to put our entire archive database on university serv- from it. If you feel that this website
ers, so students could access it through their school is of value to you, we encourage you
intranet. That wouldn’t be too difficult to do, and I could to contribute, volunteer and sup-
see that it would help broaden the students’ horizons port the project. Every other month,
considerably.” Animation Resources shares a new
Reference Pack with its members.
They consist of an e-book packed
with high resolution scans and two
Do You Know This Man? video downloads set up for still
frame study. You can join Animation
Though few would recognize his name, and Resources by visiting...
even fewer his face, nearly every person on
earth knows of this man’s work. This is Ub https://animationresources.org/
Iwerks, the man who created Mickey Mouse. membersonly/

This self portrait from 1931 was found in a With your help, Animation Resources
trash can at a local TV cartoon studio. No one can grow. Together, we can take the
knows how the drawing got there and no one project forward and build the foun-
at the studio could identify him. At a reunion of dation for the future of animation.
animators from the most successful animated
feature of recent times, this sketch was shown
to a hall full of employees from the studio this
man made famous- not a single person recog-
nized him. (Left) A rough animation drawing by
the legendary Milt Kahl. The anima-
tion of the past is being put back to
work, educating and inspiring the
animators of the future.
This document is set up to be printed on
double sided 11 by 17 inch paper with room for
binding. The images are optimized further for
display on iPads with Retina Screens.

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