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Mass Effect's, Supercrip, and The Normate Body - Amanda Joyal
Mass Effect's, Supercrip, and The Normate Body - Amanda Joyal
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Mass Effect's, Supercrip, and the
Normate Body / Amanda Joyal
Abstract: This essay examines Joker through the lens
of the “supercrip,” a term disability theorists use
to discuss disabled characters who because of, or in
spite of, their disability, are perceived as
possessing extraordinary talent. In the case of Mass
Effect, the player and Commander Shepard are seen as
normates, defined in opposition to Joker and the
supercrip. The supercrip character allows the able-
bodied to view disability as something other than
physical suffering. This essay argues that Joker is a
character designed for the able-bodied player; he
compensates for his disability through humor and his
unmatched ability to fly the Normandy. The Normandy
acts as Joker’s prosthesis. As a supercrip character,
his prosthesis is a sign of empowerment and super-
ability, rather than a reminder of his disability.
However, the beings that inhabit the Mass Effect
universe are all deeply reliant upon new technology,
redefining the normate body as one that includes
prosthesis, even while it defines Joker as Other. In
Mass Effect 2, Joker’s disability is all but cured.
This paper examines how a cure for his disability
allows Joker to take on the more traditional role of
the hero figure that would not be possible for a
disabled character.
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<2> The focus of this paper is on the first and
second Mass Effect games and Jeff “Joker” Moreau, the
pilot of the Normandy and self-proclaimed “best damn
helmsman in the Alliance fleet.” Joker is also a
disabled figure; Vrolik’s syndrome, or brittle bone
disease, has made walking very difficult for Joker.
As a disabled character, Joker must manage his
relationship with Shepard and the player in a way
that makes them comfortable with his disability. His
interactions with Commander Shepard are between
someone with a disability and the “normate body,” a
term Rosemarie Garland Thomson coins in her book,
Extraordinary Bodies: Figuring Physical Disability in
American Culture and Literature. The normate body is
the body that exists in contrast to the disabled body
—they define each other through their differences.
The normate body is a theoretical ideal that does not
exist but still operates as a useful term that
describes those that are considered “normal.” Unlike
Joker, Shepard and the player can be defined as
normates. Because of his abilities as a pilot and his
disability caused by Vrolik’s syndrome, Joker falls
into the category of the “supercrip,” a term common
in disability theory. Supercrip refers to a person
with a disability who is seen as possessing amazing
and inspiring ability that allows them to “overcome”
their disability. Supercrips allow people without
disabilities to see disabled people as locations of
super ability. People with disabilities become
inspirational figures and this allows people without
disabilities to view them without guilt or
discomfort. As a supercrip figure, Joker is a
disabled character designed for an able-bodied
player; his character encourages a representation of
disability that treats and defines both Shepard and
the player as normates. By including the character of
Joker, Mass Effect becomes a game about the player
defining themselves as normal, in contrast to the
disabled body. The relationship between the normate
and the supercrip come together to form a
representation of disability that privileges ability
over disability even as the technology of the game
unsettles the stereotype of disability.
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it makes sense that Shepard already inhabits the
player’s ideal “bodily configurations” and as a
fictional being, Shepard probably comes fairly close
to being the normate body that cannot be achieved in
reality.
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disability. Thomson asserts that in order “to be
granted fully human status by normates, disabled
people must learn to manage relationships from the
beginning” (13). Joker seems determined to manage the
player’s perception of him from the start. In that
first conversation, it is why he very combatively
says, “I am the best damn helmsman in the alliance
fleet…All those commendations in my file? I earned
every single one. Those weren’t given to me as
charity for my disease” (Mass Effect). Since Joker
also mentions that he told all of this to the
previous Normandy commander, it is obvious that Joker
is used to managing his relationship with able-bodied
individuals. Because he has a disability he must
“striv[e] to create [a] valued representation of
[him]self in [his] relations with the nondisabled
majority” (Thomson 13). By making sure the commander
of the Normandy knows that he is the best pilot
around, he ensures that his contribution will be
respected despite his disability. He has clearly
learned that he has to do this every time command of
the Normandy changes. If certain dialogue options are
selected, Shepard will ask Joker is he is able to fly
the ship even with his disability and Joker
sarcastically responds that he does not fly the
Normandy with his feet. Since Shepard has been on the
ship for quite some time and presumably knows that
Joker has been flying just fine the whole time, this
line of questioning seems to confirm Joker’s fears.
He seems to recognize that “to the non-disabled,
people with disabilities…symbolize, among other
things, imperfection, failure to control the body,
and everyone’s vulnerability to weakness, pain, and
death” (Wendell 60). These feelings towards people
with disabilities are what cause them to be the
“Other” that defines the normate body. Joker
understands this instinct and reacts defensively
against it. He must confidently establish his
abilities in order to convince the new commander that
he is able despite being disabled. His exuberant
confidence in his abilities waylays misgivings about
his disability. He knows he is an excellent pilot and
his file confirms it. By doing so, he finds himself
promoting an image of disability that the able-bodied
prefer. Joker “proves capable of overcoming a
physical or mental limitation through extraordinary
feats…[that] remain among our most glorified disabled
role models, lavishly lauded in the press and on
television” (Shapiro 16). He may have a disability,
but he has made himself into the best pilot in the
fleet through determination, the same determination
that makes him want to be recognized for his earned
achievements. The able-bodied player can then see an
inspirational figure of disability rather than a
disabled figure deserving of pity at the expense of
the player’s comfort.
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of the spectator…[which] confirm[s] the spectator’s
status and identity” (Thomson 62). People tend to not
want to be considered abnormal so they like to be
assured of their normalcy. When the player sees a
character like Joker, they reinforce their normalcy.
That normalcy grants them a normate body which causes
them to identify with Shepard, the in-game normate
body and the person with power and authority. The
game reinforces this powerful identity.
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Shepard needs to get to an area with the Mako (an
infantry fighting vehicle). Since Shepard has been
exploring planets using the Mako the entire game, at
first this does not seem to be a problem. Joker
usually just brings the Normandy close to the ground
and drops the Mako down with Shepard inside it.
However, the Normandy’s crew insists that the Mako
requires at least a hundred meters of open ground in
order to be dropped successfully. At the end of the
game, a vital mission requires the Mako to be dropped
with only twenty meters of open ground. Even while
the crew says it is suicide to even attempt it, Joker
twice says “I can do it” in a very determined and
confident tone of voice. The he performs the drop
with seemingly little trouble. If overcoming
disability “demand[s] that you be plucky and
resolute, and not let the obstacles get in your way,”
(Linton 165) then Joker is the epitome of this idea.
Overcoming disability is about mental determination
defeating physical limitations. Not only does he
manage to successfully drop the Mako with less than a
hundred meters of open ground, he drops the Mako with
only twenty meters of open ground. This is more than
just talent as a pilot. The difference in the two
numbers, eighty meters, is absurd—this is the super
ability of the supercrip.
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game that Joker has any kind of disability. Joker
does not wish people to know about his disability and
the Normandy masks his disability. As the pilot, he
is never expected to stand or walk around; he is in
charge of keeping the Normandy in motion and does not
have to be in motion himself. In “The Vulnerable
Articulate,” Marquard Smith discusses the prosthesis
as the device that makes a body able-bodied. He
asserts that “the success story of prosthesis…is in
fact determined by hiding the truth, making invisible
the body’s ‘disability’ and the very thing that makes
it ‘able-bodied’ again” (Smith 312). In these terms,
the Normandy makes a very successful prosthesis.
Despite the assumption that Shepard has been on the
Normandy’s crew for some time, Shepard is apparently
clueless about Joker’s disease. The invisibility of
Joker’s disability and prosthesis “allows the
prosthetic wearer to carry out a so-called normal
life safe in the knowledge that the rest of the world
is unaware of their disability” (Smith 312). Joker
can pass for able-bodied because the movement of the
Normandy itself compensates for his inability to move
his body. Disability scholars acknowledge that
although many people with disabilities try to pass as
“normal,” this has some negative effects. Thomson
states that if “disabled people pursue normalization
too much, they risk denying limitations and pain for
the comfort of others and may edge into the self-
betrayal associated with ‘passing’” (Thomson 13).
Joker must be as normalized as possible “for the
comfort of others,” meaning the normates. As Joker’s
prosthesis, the Normandy alleviates the discomfort of
the player by making him seem like any other crew
member. Joker cannot move his body but he can move
the entire crew between planets; despite Joker’s
words, this makes his physical limitations seem less
serious.
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too little space, Joker performs the maneuver
successfully even while technology tells him it is
impossible. These feats are what turn him into a
stereotype of disability, but they are also what
place him outside it. In a way, he is less dependent
on technology and prosthesis than other characters.
At the same time, science tells him that his body is
inferior and that is what other characters, including
Shepard are reacting to within the game [4]. His
disability still defines him as a character.
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any serious damage to his bones. However, one would
think that crawling down a ladder and inside narrow
metal ducts, on your knees, when you have brittle
bone disease would cause some problems. Furthermore,
when the computer sends the ship into hyperdrive,
Joker falls really hard, backwards onto metal grates.
He picks himself up with some groaning, but not the
serious damage that one would expect in someone who
has trouble getting up to use the bathroom. Still,
the game offers no explanation for why, in the first
Mass Effect, Joker claims to be disabled in a way
that prevents him from performing tasks the able-
bodied would deem simple, but in Mass Effect 2, can
suddenly move in ways that some able-bodied
individuals could find challenging. His disability
seems magically cured and his difficulties alleviated
as soon as the game developers need him to take
action.
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<20> Joker has to become more able-bodied in order to
become a heroic figure. According to Rosemarie
Garland Thomson, disabled characters “usually remain
on the margins of fiction…[and] main characters
almost never have physical disabilities” (Thomson 9).
In order to take on the role of a main character in
Mass Effect 2, Joker’s disability needs to become
less noticeable. Otherwise, he would be unable to
function as game developers need him to. In addition,
if the player had to control a character who more
noticeably limped, moved slowly, and/or was obviously
in pain as a result of his disease, the game would
have been drawing attention to a feature of Joker
that would potentially make the player uncomfortable
and cause them to get less enjoyment from the game.
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Vrolik’s syndrome and not much in the way of
treatment of therapy. This seems to be somewhat
ridiculous and makes very little sense. Yes, the Mass
Effect universe is a rather fantastical work of
fiction; however, it still must abide by its own
logic and rules. If the technology exists to rebuild
a body, then there should be better therapy for
brittle bone disease. Therefore, it seems as if the
writers for Mass Effect are depending on Joker and
his disability as a narrative plot device and method
of characterization. In Narrative Prosthesis:
Disability and the Dependencies of Discourse David T.
Mitchell and Sharon L. Snyder discuss the ways in
which narrative seems to lean on disability, judging
from the amount of literature that contains disabled
figures of some kind. When writers try to make a
“different character, they often rely upon anomalous
identities such as disability. This tendency to use
“disability as a device of narrative characterization
demonstrates the importance of disability to
storytelling itself” because storytelling often
“borrows the potency of the lure of difference that a
socially stigmatized condition provides” (Mitchell
and Snyder 55). Joker is strongly characterized by
his disability in the first game; his disability is
almost the only thing Shepard can question him about.
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While prodigious achievement is
praiseworthy in anyone, disabled or not, it
does not reflect the day-to-day reality of
most disabled people, who struggle
constantly with smaller challenges, such as
finding a bus with a wheelchair lift to go
downtown or fighting beliefs that people
with disabilities cannot work, be educated,
or enjoy life as well as anyone else.
(Shapiro 17)
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player into a normate—a figure of power that is
defined by Joker and his disability.
Works Cited
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Smith, Marquard. “The Vulnerable Articulate.” The
Disability Studies Reader. Ed. Lennard J.
Davis. New York: Routledge, 2006. 309-319.
Print.
Notes
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