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Equipement lié à la réalité

 Workbench :Drawing table" type device consisting of 1 or 2 screens allowing a simple and scale 1

design work for virtual prototypes smaller than 1 m3, with a high performance immersion. Generally

with a vertical screen, another horizontally about 1 m from the ground, and composed of a tracking

system with two or more cameras.

 Spherical or cubic immersive room (CAVE, Icube, SASCube, consisting of stereoscopic and

synchronized retro projection or projection screens). The user is immersed in a room where walls, floor

and / or ceiling are projected images that constitute a geometrically coherent environment. By a visitor's

position capture system, the perspective is recalculated in real time to respect its point of view

 Stereoscopic screen, with or without the hunted head of the observer: the user sees the virtual scene in

stereoscopic vision, the two points of the two stereoscopic images must correspond to the viewpoints of

the observer's eyes. If the head of the observer is tracked, the images are recalculated in real time to

match or not to his point of view. The user is equipped with stereoscopic glasses, for example, which

alternately hide the vision of one eye and then the other, the computer taking care of displaying the

corresponding image synchronously

 Virtual reality headsets are user-worn systems and provide two main features29, namely:

The location of the user's head (in orientation only for older models and in orientation and translation on

newer models);

The stimulation of the visual system by a visiocasque (whatever the technology used)

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