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Now, I don't know about you, but this never worked for
me. Everybody always asked and I always hear people
asking at conferences and things like that, how many
users do I need to talk to? I hear lots of answers, and I
don't know what the answer is, four or five more than
you you'll ever be given time to talk to, or a lot more
than you have to talk to.
You try and skip all of this stuff and skip what you
think the right thing is, learn the hard way, and after
skipping the wrong thing a lost time, we're ending up
what I'm going to call a temporary design process. It
works a little bit like this. It starts with the same kind of
framing. You kind of have to know what kind of
problems you have to solve, who they are for. There's
some kind of demand to change the product. And it
starts with this thing is that we've been doing pretty
well for a long time, and that's guessing.
If I would ask you when the last big release for Netflix
was or for eBay, it doesn't quite make sense. They
make lots of continuous changes and add things and
bull things back. Digital product management works a
bit different. If you were a product manager working
with Marty, he would tell you, well, you're responsible
for the success of this product. The product success
or what the right product is, is an intersection of
these well, if we draw a diagram, and if you'll see this
is slightly different than the one that gets drawn a lot.
The right product is an intersection of what is valuable
and by valuable we mean valuable to our organization.
It is worth paying for. It is worth investing in. We will
get return on your investment as a product company.
He puts usable here. I see variations of models of
desirable here. But look if we can come up with cool
feature ideas but people can't incorporate them in the
way they work, for Marty, when we're talking about
things from a user or customer perspective, it is the
intersection of valuable and usable that makes things
desirable.
Now, I've drew that dual track thing for you and I
wanted to make it scary. But now I want to make it
little scarier. I have to draw something that I don't
quite know how to draw. I'm going to refer to that's
juggling. One of the things I thought of Belinda and
multiple times at Hightower is they're super good at
juggling.
Now, let's see if I can hit the last couple. We've got a
lot of basics down here that make this stuff work, and
I want to pull this back together. This guy's name is
Shariff. I've known him for a lot of years. And he does
work at this company Adlacian. Now, they make GERA
and confluence and a lot of tools that are used in Agile
teams and it is always both insightful and troubling to
see how they do not use their tools the way anybody
else does. When I walk around, their walls are
absolutely covered with the odd the evidence of their
product work. And I don't have a cool slide for, this but
I've asked Shariff, another, I called him last week in
preparation for this, I have lifted a few quotes from
him. For most people working with Agile
development actually let me hit his quotes. Nine years
ago I was prioritizing every single bug in the backlog,
spent a lot of time in GERA, but look, that just didn't
scale. I don't drag and drop stories up and down the
backlog anymore, the engineer does that. For some of
the teams I work with, I haven't seen a GERA board for
some of the teams. The teams will figure out how to
break stories down. The team will work with
acceptance criteria. And the all of this discover work,
all of this work we're done doing to plan interviews do,
interviews, create prototypes, things like that, now I
don't create GERA tickets for that or stories for that.
Jeff: No.
[ Laughter ]
[ Laughter ]
Audience Member:Yes.