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Instructional Software

Lesson Idea Name: Addition Practice


Content Area: Mathematics
Grade Level(s): 1st Grade

Content Standard Addressed: MGSE1.NBT.4 Add within 100, including adding a two-digit number and a
one-digit number and adding a two-digit number and a multiple of ten (e.g., 24 + 9, 13 + 10, 27 + 40), using
concrete models or drawings and strategies based on place value, properties of operations, and/or
relationship between addition and subtraction; relate the strategy to a written method and explain the
reasoning used.

ISTE Technology Standard Addressed: 1. Empowered Learner

Selected Technology Tool: Prodigy

URL(s) to support the lesson (if applicable): www.prodigygame.com

Type of Instructional Software


☐ Drill and Practice ☐ Tutorial ☐ Simulation ☒ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


☒ Assessment Monitoring/Reporting
☒ Allows teacher to create customized lessons for students
☒ Multi-user or collaborative functions with others in the class
☒ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☐ Accessible via mobile devices
☐ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):


☒ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration:


☒ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.

☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.

Universal Design for Learning (UDL):


This activity will give students a friendly game option that will offer a variety of engagement options for
students. A student that might not enjoy math will likely enjoy playing this game, and it will help them learn

SBooker, 2020
Instructional Software
and practice math skills on their level. They have many options, and the teacher can choose what the
students focus on or they can get a variety of questions.
Lesson idea implementation:
I will go in and select dates that I want them to work on this lesson by going in and selecting the standard we
are focusing on. While we learn addition, I will have them spend about 20-30 minutes every day on Prodigy so
they can practice their math skills with this fun game. I will begin on the first day by showing them the
gameplay and showing them the tools the game questions offer, have them join my class, and then let them
out on their own.
Prodigy starts every student with an assessment, and I can add in my own assessments and assignments
based on what I want them to work on. It will automatically give me each student’s statistics, like how many
questions each one got right and wrong for what type of question. Students can choose to play together or on
their own once they pass the tutorial, which gives them even more playing options for how they want to be
engaged. Once they master a lesson, the questions get harder, which will gradually move them up to a higher
learning level. After the game time is up, I will gather them all back, and we will discuss what they practiced
and if they enjoyed the game. As a class, we will do a few practice problems like the ones in the games, and
then move on to the next lesson. After each lesson, I can provide each student with their own individualized
report, and if I see something they need to practice, I can assign them that specific area and help them out.
Reflective Practice:
I hope these game activities will help the students enjoy learning math, since they will be playing a game
where they make choices along the way and have the option to play with their friends, all while practicing
math. This activity will be more of a practice tool while learning the unit, so I feel it is something I can use
daily during math lessons. They can also have the option during free time to get on Prodigy to practice math. I
could maybe further the lessons with competitions through Prodigy to get them even more engaged.

SBooker, 2020

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