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TINYFORMING MARS SETUP 1: Center the chosen Mars Map between the players 2, Take the two cities & the Standard Project Cube that match the color you are playing (White/Black). White goes first in all ‘odd-numbered Generations. (Sulisirv Youre Wht layer), 3. Take 5 Credits. (Soltsire You restricted to thraghat the game) 4. Place the Parameter Cubes (Red/Green/Blue) and the four Resource Tokens offto the side to create a general supply. 5. Shuffle the Project cards and place them near the map to create a draw pile. GENERATIONS (GAMEPLAY) Each Generation (round) the following phases happen in this order: Research Phase, Action Phase, and Income Phase. 1. RESEARCH PHASE: Players will draw the Project cards that they will have access to that Generation, as done during Setup (9), staring with that Generation’s start player. When the draw pile is empty, reshutfle discards into a new draw pile. 2. ACTION PHASE: The Generation’ start player will either complete one Project card (See “Project Cards"), complete a Standard Project*, or Pass. Each player takes turns lke this until ‘one player passes, Once you pass you can no longer take any actions during that Generation, The other player can continue taking actions until he/she passes. (Scltie: beck anys passes ené rever guns r places Cubes/Credts) *You may activate 1 Standard Project per Generation. When done, place your Standard Project Cube there as a reminder. When both players have Passed: all Credits on Projects are returned to the supply. The Project cards are discarded, 3. INCOMEPHASE: Start player: collect 1 Credit for each of your cities on Mats. lso collect 1 Credit for each Water Cube adjacent to each of your cities (a Water Cube touching both of your cities counts for each of those cites). Return to the supply all Credits above 5. The second player now collects income following the same rules. Check for End Game:|f the supply of Parameter Cubes has been exhausted from at least 2 of the 3 types OR if there are no ‘unoccupied hexes on the map, proceed to scoring. Otherwise, start the next Generation. (Sle Youhave 2 Generations ta complete the alot exousting al types of Parameter bes) MARS MAP @ Bors Hex Ay Cab na exe hs counts as having cone of that Tag for that player. Empty Hex: There are nine Empty Hexes that offer no additional benefit WO aerate stot ne bactarund Some grant Resource Tokens. There are 5 Water Hexes, PARAMETER ACTIONS Gaining Heat: Take a Red Cube from the general supply and add it to your personal supply. Place Greenery: Take a Green Cube from the general supply and add it to an unoccupied Empty Hex or Bonus Hex. Ifyou place Greenery on a Bonus Hex, you do not get the bonus. by Michael Bovilacqua QUICK REFERENCE SHEET 6 First Research Phase: White—draw 1st Project card and determine which side faces you. Black—draw 2nd Project card ‘and determines which side faces you. White—draw 3rd Project, ‘card and determine which side faces you. Lay them by the Map. 7, Black—place one City Cube. Cities cannot be adjacent to any ‘other city, nor can they be on Water Hexes. White—now do the same. (oltre: Draw ecard Ofte 2 Projest costs shawn ae the lower cost and siping tar Hews, court that runbar f paces frm the tap kta ex, Leto rght tpt oto lace Blk Cube in that hex. The, wth th higher cost athe same starting rom the bottom ghost hex. These are the dary olay’ isan wi never mave, Oscar the wed card} Place Water: Take a Blue Cube from the general supply and add it to an unoccupied Water Hex. Ifthe hex has a Resource Token icon, gain the matching token to your supply, if available. f the Water Cube is placed adjacent to other Water Cubes, player gains 1 Credit for each adjacent Water Cube. PROJECT CARDS ifyou meet ll requirements ofone ofthe cards facing you, you may activate that Project fonce per Generation). When spending credits to pay fra Project, put tne onthe card a reminder and return the esttothe supply That credits not avaiable toplayers gain unt ext Generation (8) Costin Credits Resources needed the Costhasan* after the number the cost ean be reduced (described in effec tet Each Project requires that you have access to a certain numbertype of Tag. Tags can come from any combination of Your Projet Cards (ee) Tags" below), your bonus hexes ee "Mars Map) and fom spending (scarce) Resoute Tokens Some Projects also have Parameter Requirements. A Heat Fequirement refers tothe combined Red Cubes in both players persona! supplies plus any onthe map. A Greenery of Water Fequirement refers to Green/Bive Cubes onthe Map (0) Effect Icons and Effect Text: Projects gain you Cubes / Credits Tokens ort youplace Parameter Cubes I there are not enough in the supply, that Project cant be activated If there arent enough Creits take what you can and the restate fst, (0) Tags: Each Project card affords you two Resource Tegs that can be used to meet requre- DOO ments of any of your Project cards or ofa Standard @) @ Project You do not have to complete the Project to Gain the Taos, they ave automaticaly yours, you have them as son 35 the car re choven during the Research Phase. ‘SCORING Each City scores 1 point for every Greenery Cube adjacent tit Score-1 point for every Heat Cube adjacent 0 Greenery & Water Cubes each score 1 Point forthe owner ofa iy adjacent to tits ony aicen fo one ofthe players ies, not both 1 point foreach Heat cube in you persona supply. If playerstie, compare inthis order Points from 1. Cities,2. Greenery, 3. Water, 4. Heat Cubes.

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