TINYFORMING MARS
SETUP
1: Center the chosen Mars Map between the players
2, Take the two cities & the Standard Project Cube that match
the color you are playing (White/Black). White goes first in all
‘odd-numbered Generations. (Sulisirv Youre Wht layer),
3. Take 5 Credits. (Soltsire You restricted to thraghat the game)
4. Place the Parameter Cubes (Red/Green/Blue) and the four
Resource Tokens offto the side to create a general supply.
5. Shuffle the Project cards and place them near the map to
create a draw pile.
GENERATIONS (GAMEPLAY)
Each Generation (round) the following phases happen in this
order: Research Phase, Action Phase, and Income Phase.
1. RESEARCH PHASE: Players will draw the Project cards that
they will have access to that Generation, as done during Setup
(9), staring with that Generation’s start player. When the draw
pile is empty, reshutfle discards into a new draw pile.
2. ACTION PHASE: The Generation’ start player will either
complete one Project card (See “Project Cards"), complete a
Standard Project*, or Pass. Each player takes turns lke this until
‘one player passes, Once you pass you can no longer take any
actions during that Generation, The other player can continue
taking actions until he/she passes. (Scltie: beck anys passes ené
rever guns r places Cubes/Credts)
*You may activate 1 Standard Project per Generation. When
done, place your Standard Project Cube there as a reminder.
When both players have Passed: all Credits on Projects are
returned to the supply. The Project cards are discarded,
3. INCOMEPHASE: Start player: collect 1 Credit for each of your
cities on Mats. lso collect 1 Credit for each Water Cube adjacent
to each of your cities (a Water Cube touching both of your cities
counts for each of those cites). Return to the supply all Credits
above 5. The second player now collects income following the
same rules.
Check for End Game:|f the supply of Parameter Cubes has been
exhausted from at least 2 of the 3 types OR if there are no
‘unoccupied hexes on the map, proceed to scoring. Otherwise,
start the next Generation. (Sle Youhave 2 Generations ta complete the
alot exousting al types of Parameter bes)
MARS MAP
@ Bors Hex Ay Cab na exe hs counts as having
cone of that Tag for that player.
Empty Hex: There are nine Empty Hexes that offer no
additional benefit
WO aerate stot ne bactarund Some grant
Resource Tokens. There are 5 Water Hexes,
PARAMETER ACTIONS
Gaining Heat: Take a Red Cube from the general supply and add
it to your personal supply.
Place Greenery: Take a Green Cube from the general supply and
add it to an unoccupied Empty Hex or Bonus Hex. Ifyou place
Greenery on a Bonus Hex, you do not get the bonus.
by Michael Bovilacqua
QUICK REFERENCE SHEET
6 First Research Phase: White—draw 1st Project card and
determine which side faces you. Black—draw 2nd Project card
‘and determines which side faces you. White—draw 3rd Project,
‘card and determine which side faces you. Lay them by the Map.
7, Black—place one City Cube. Cities cannot be adjacent to any
‘other city, nor can they be on Water Hexes. White—now do the
same. (oltre: Draw ecard Ofte 2 Projest costs shawn ae the lower cost
and siping tar Hews, court that runbar f paces frm the tap kta ex,
Leto rght tpt oto lace Blk Cube in that hex. The, wth th higher cost
athe same starting rom the bottom ghost hex. These are the dary olay’
isan wi never mave, Oscar the wed card}
Place Water: Take a Blue Cube from the general supply and add
it to an unoccupied Water Hex. Ifthe hex has a Resource Token
icon, gain the matching token to your supply, if available. f the
Water Cube is placed adjacent to other Water Cubes, player
gains 1 Credit for each adjacent Water Cube.
PROJECT CARDS
ifyou meet ll requirements ofone ofthe
cards facing you, you may activate that
Project fonce per Generation). When
spending credits to pay fra Project, put
tne onthe card a reminder and return
the esttothe supply That credits not avaiable toplayers gain
unt ext Generation
(8) Costin Credits Resources needed the Costhasan* after
the number the cost ean be reduced (described in effec tet
Each Project requires that you have access to a certain
numbertype of Tag. Tags can come from any combination of
Your Projet Cards (ee) Tags" below), your bonus hexes ee
"Mars Map) and fom spending (scarce) Resoute Tokens
Some Projects also have Parameter Requirements. A Heat
Fequirement refers tothe combined Red Cubes in both players
persona! supplies plus any onthe map. A Greenery of Water
Fequirement refers to Green/Bive Cubes onthe Map
(0) Effect Icons and Effect Text: Projects gain you Cubes /
Credits Tokens ort youplace Parameter Cubes I there are not
enough in the supply, that Project cant be activated If there
arent enough Creits take what you can and the restate fst,
(0) Tags: Each Project card affords you two
Resource Tegs that can be used to meet requre- DOO
ments of any of your Project cards or ofa Standard @) @
Project You do not have to complete the Project to
Gain the Taos, they ave automaticaly yours, you have them as
son 35 the car re choven during the Research Phase.
‘SCORING
Each City scores 1 point for every Greenery Cube adjacent tit
Score-1 point for every Heat Cube adjacent 0
Greenery & Water Cubes each score 1 Point forthe owner ofa
iy adjacent to tits ony aicen fo one ofthe players ies,
not both
1 point foreach Heat cube in you persona supply.
If playerstie, compare inthis order Points from 1. Cities,2. Greenery,
3. Water, 4. Heat Cubes.