Professional Documents
Culture Documents
● Goals
○ Specific outcome that players will work to achieve.
■ A sense of purpose.
● Rules
○ Limitations on how players can achieve the goal.
○ Removing or limiting obvious ways of getting to the goal.
■ Unleash creativity and foster strategic thinking.
● Feedback System
○ Points, levels, score, progress bar that informs the player how close they are to their goal.
○ When the game is over.
■ A promise that a goal is achievable and gives motivation.
● Voluntary Participation
○ The willingness to accept the goals, rules, and feedback.
■ Establishes common ground for multiple players. Intentional stressful and challenging
work
Reality Fix #1
Unnecessary Obstacles
Reality is ‘too easy’
Bernard Suits
● “Playing a game is the voluntary attempt to overcome unnecessary obstacles.”
-Born in 1934
-Most known for his “theory of flow”
-Pursued positive psychology
Flow
“The satisfying, exhilarating feeling of creative accomplishment and
heightened functioning.”
Flow Activities
-Performed for only enjoyment. Not for status, money or obligation.
● High stakes
● Exploratory
● Busywork
● Teamwork
High Stakes
Exploratory
Busywork
Teamwork
Games and Time
● Wow players have collectively clocked in over 6 million years of
game time.