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Ship Details
Small armory
Harpers Quay
Harpers Quay is a small pirate haven at the end of a long river that cuts through semi
thick jungle. The island is temperate like the swamp islands near it, being humid and teeming with small
animals. The Town itself is relatively small. As you enter into a thicker part of the river you take note of
two tall guard towers with men standing in the top. When your ship enters they lift a torch into the air.
As you enter the city you see a portly man standing on the dock. He’s dressed is worn clothes, that seem
like they were once extremely nice. On his hip is a thick short sword and a pistol. He wears a wide
brimmed pirate hat. He stands with several other individuals, watching your ship as it drives into port.
“Aye, who are ye and what do ya want? Arriving in the Quay without sending word first isn’t the
friendliest thing to do, so make it short and sweet”.
Cedric Duststone is a 50 year old. He has short, curled, auburn hair and green eyes.
He has rough, sunburned, chocolate skin.
He stands 177cm (5'9") tall and has a round build.
He has a round face.
Plot Hooks
Torok’s posting
In Orcish "Kinsmen, brothers, tribless and exiled, I call upon you. Your time for honor,
glory and redemption comes. We will bathe in blood and feast on the flesh of the weak.
Gruumsh will guide you to me. And Shargaas will guide our path." Along the bottom there's an
emblem crudely drawn. A skull with a crescent moon through it.
Blackwater is a large port city. The coast is lined with docks and each dock is either unloading or loading
new ships apart from two docks. The city is spread along the coast, covering a fairly large size. There are
people bustling about, and a vibrant fish market right off of the docks. You know blackwater to be the
hub of two large mercantile families, along as the supposed base of a pirate gang “The Continuum”
These ruins are covered in old long rotten bones and chests. Most of the houses and towers that would
have been a fairly large city is now long rotten. You see signs that a group of individuals may have been
camped here, however they are no longer around. There are several crates and chests lying around
what seem to have been their generalized common space.
Spell scrolls – 5
Last session the party found themselves being hired by the merchant’s guild in blackwater, to defeat a
young red dragon that had been harassing their ships for the healthy reward of the dragon’s horde and
ten thousand gold pieces. After finding what seemed to be an abandoned, or otherwise destroyed Drow
encampment based in island ruins, the party anchored their ship and sat forth to defeat their quarry.
After defeating a stone troll and experiencing firsthand how annoying the regeneration ability can be
you ascended the mountain that the dragon had made its home. After a lack of breath weapons and
interesting uses of bard spells, you defeated the dragon and set out with its horde in tow. You now find
yourselves standing at the entrance to what was a dragon’s cave at the top of the mountain. What
would you like to do?
On the way back from defeating the dragon, you encounter a turbulent storm. As the sun begins to set
the warm orange glow on the horizon slowly darkens as familiar clouds settle. A few moments after the
sky is forced into grayness, the pattering of heavy rain begins to splatter Thebus.
>Make a perception check to bait them into thinking it’s the Kraken
>Illsaveyll is gone
>She isn’t on the boat and no one has seen her
>After an hour or so of extremely heavy rain, you see standing at the bow of your ship a cloaked figure
looking out onto the ocean.
>Upon inspection, it’s an older Illsaveyll, seemingly 16, or 17 years of age – given she’s elven so this is
magnified-
She thanks them for saving her from the scourge, explains that she doesn’t know exactly what
happened to her when she was still a child. All the she knows is that she was captured from the feywild
and forced into captivity by the Drow. She realizes now that they took something from her, but she isn’t
sure what it is in order to obtain an ancient spellbook called “Vecna’s Arcana” Doesn’t understand most
of the spells inside, but it’s giving her more spells.
A dark black cloak, with a lush dark purple interior. You swear you can feel the faintest bit of energy
when you touch the inside.
Wonderous Item,
Dormant State
When the wearer is targeted by an enemy’s spell, they can use their
reaction to have the cloak swallow part of the spell. The cloak gains a number of charges equal to the
spell level of the triggering spell. The wearer is still subject to whatever effects the spell would normally
inflict on them, but any damage to be taken is halved. The ability cannot be used again until they finish a
short or long rest
When the wearer hits with an attack, they can choose to expend any
number of charges from the cloak, dealing an additional 1d6 lightning damage per charge expended,
which is inflicted on the target of that attack. If the attack strikes multiple targets, the wearer must
choose one target from the group to be subject to this damage.
Dormant State
Three times per day, you can use your bonus action to make an offhand
punch. This punch does 1d8 + STR, and the target must make a DC 13 Con save, or be rooted until the
end of their next turn
Greg item>Utility/Combat>Whisper
Wonderous Item, Attunable
Dormant State
Dormant State
A black metal band that holds a single dull red stone in the center. If
gazed into for too long you fear that something is looking back out at
you.
Once per day, if within 120 feet of a casted spell, you can open the third
eye. The spells target forcibly swaps to you. If it is a damaging spell, you
take half damage and make no saving throw. If it is a Charm, Fear, or
stun you are unaffected. The spell is absorbed by the eye and charged.
Once charged, you can expend the charge to cast the spell at it’s lowest
castable level. If you don’t expend the charge for seven days, you can
add the spell to your list of known spells using a diamond worth 500
gold pieces.
Awakened State
Exalted state
Charges increase to 5