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NATE NBA Module 3 - Week9
NATE NBA Module 3 - Week9
Understood Principles of Instruction Design including Merrill’s Five First Principles of Learning and
Gagne’s Nine Events of Instruction.
M3 U1 Outcomes
Direct Instruction
Several models for Direct Instruction have been proposed in the literature.
One general attribute of these models is that essential content is taught to students via an active
presentation by the teacher.
Another common feature is that the teacher is in control of the entire process of instruction,
though they do take the preferences of students into account.
We present a model of direct instruction that is based on Merrill’s five first principles in this unit
and another model of direct instruction, called “Transactional Model”, in the next unit.
Recall that Merrill’s principles are not in and of themselves a model or method of instruction.
A Direct Instruction model that implements all the five first principles of learning as identified by
Merrill is presented now:
Course Outcome (CO) / Competency
All the four phases of instruction occur in the context of one specific CO/ Competency.
Learning is focussed around this CO / Competency and the task(s) students are expected to solve
reflect this.
This feature is based on Merrill’s Task-Centred principle of learning.
o Attention of students can be gained through motivational stories, examples, case studies and
simulations.
o Allows students to understand the relevance of the CO/Competency.
Activation (Merrill):
o Students need to be able to link their new learning to something they already know.
o An appropriate mental model is required to be recalled.
o The prior learning and the required mental model are “activated”.
Demonstration
Apply/Engage
reflect
discuss with peers
relate them to their existing mental model
Instructional Components:
Class discussions
Group discussions
Quiz
Summarization ……..
CO5 Design circuits that perform analog linear signal processing functions including amplification,
summing, differentiation and integration, and non-linear signal processing functions
including log and anti-log amplification, current sensing, rectification and dc voltage
regulation using passive and active devices.
Exercise
Develop an Instruction Unit, using Merrill’s principles, for a chosen CO / Competency from the
course you taught or are familiar with.
Thank you for sharing the results of the exercise at nate.iiscta@gmail.com
M3 U2
Understood the principles of Direct Instruction and a model of direct instruction that is based on
Merrill’s five first principles of learning.
M3 U2: Outcome
Phase A: Presentation
Phase B: Practice
It is widely established that providing learners with a very large number of opportunities to
practice the competencies being acquired is a crucial element of quality learning.
Practice phase of Direct Instruction model has:
1. Guided Practice
2. Independent Practice
3. Periodic Review
1. Guided Practice:
Students practice the application of the newly acquired knowledge and skills under the direct
supervision of the teacher.
Students could work independently or in groups.
Most important: Teacher must monitor the student activity and provide feedback immediately to
help the students in their practice.
Possible less often in regular classroom sessions; can be more extensive in tutorial sessions
2. Independent Practice:
Students independently practice the application of the newly acquired knowledge and skills.
Can occur in the classroom but more often happens outside.
Take-home assignments are generally used.
Primary purpose is to gather data that can be evaluated to deicide if any mid-course corrections
to instruction / additional instructional sessions are required to improve learning.
Data from probing and responding, observations during practice, and periodic review as
discussed in the previous phases of Presentation and Practice can be used for this purpose.
Additionally and often data from specific formative assessments like quizzes administered during
the course are also used.
The most important point is that all assessment must be aligned to COs!
Includes two instructional activities that should occur as often as required throughout instruction:
1. Cues and Prompts
2. Corrective Feedback & Reinforcement
1. Cues and Prompts:
Used when previous material is being reviewed, questions are being asked by the instructor, or
students are engaged in guided practice.
Provided to students when they are “almost there” but are unable to proceed further!
If repeated cues and prompts fail to get the students complete the task, it is likely that further
instruction is required!
2. Corrective Feedback and Reinforcement:
Instructor must provide corrective feedback and reinforcement after every assessment of
student learning (formative as well as summative) during the instruction. (We can not do so in
the case of Semester End Examination!)
The delay between the assessment and feedback must be as small as possible to make it really
effective.
Found to be generally correlated most strongly to student achievement (compared to other
The Transactional Model of Direct Instruction presented here has 12 instructional activities
spread over 4 phases.
We discussed Merrill’s five first principles of learning and Gagne’s Nine events of instruction in an
earlier unit.
Though the terminology and organization of instructional activities in this transactional model of
Direct Instruction is somewhat different from those of Merrill and Gagne, it is easy to see that
there is good correspondence among them!
Meta Pointer
William G. Huitt, David M. Monetti, John H. Hummel: Direct Approach to Instruction. Instructional
Design Theories and Models, Volume III, (Eds) Charles M. Reigeluth, Alison A. Carr-Chellman
Routledge, 2009
Exercise
Describe the instructional activities and their sequence that you used when you taught a course
based on Direct Instruction.
Thank you for sharing the results of the exercise at nate.iiscta@gmail.com
M3 U3
M3 U3: Outcome
“Project based approach” is being used in several broad senses these days.
A project in the final year of Engineering programs, a common feature in most of the institutes,
does not, by itself, constitute Project based approach to instruction!
This approach means that Project work plays significant role throughout the program and results
in Project based learning.
Implementation details vary across institutes.
1. Learning by doing
2. Real-world problems
3. Realistic solution
4. Instructor as a guide / mentor
5. Interdisciplinary nature of work
6. Collaboration and group work
The idea that “doing is central to learning” was advocated very strongly by the American
philosopher, psychologist, and educational reformer John Dewey way back in early part of the
last century.
Any approach to instruction does have “doing by students” as an important component!
However, Project Based Approach is different in that it accords a central role to “learning by
doing” and the scope of “doing” is quite substantial.
“Practice” beyond the final year project work and laboratory work is the focus of the Project based
approach.
This approach incorporates project work throughout the program.
Real-world Problems
The central position of praxis in the Project based approach is linked to “doing” being centered on
real world problems.
The real-world problems capture students’ interest and attention.
The problems are generally expected to be complex and open-ended in order to permit a range of
possible solutions and also to help students with the problem formulation skills.
Problems may be specified by the instructor / department with or without the scope for choice by
the students.
Department in collaboration with industry may select the problems; students may have choice in
selecting one from the list or they may be assigned a specific problem.
In all cases, the problem must be complex and open-ended.
Another issue:
Can we use simulated problems or the problems must be real ones? Both seem to work well!
Realistic Solution
Project-based approach attaches significant importance to the final solution resulting from the
project.
It must be a “product” of good quality providing realistic solution to the original problem.
The “product” can be an artifact, a software package, a professional-quality technical report, or
anything else as decided upfront by the department (and students if possible).
It must be assessed appropriately.
Assessment, both formative and summative, is a critical activity in Education system, and is
particularly important and complex in the case of project work.
At the end of project, students typically submit a written report, demonstrate the solution, and
make a presentation.
Assessing all the above outputs from the project teams requires considerable planning by
instructors up front.
Group as well as individuals need to be assessed.
Process as well as product need to be assessed.
Appropriate rubrics need to be developed and shared with students before the start of the project
work.
Students may need to be trained in activities like maintaining reflective journals.
Experiences across the institutes vary.
No unique way! Institutes need to evolve assessment methods best suited for them!!
While the implementation of a final year project is a well understood process for both students
Group Work:
Not too severe for final-year students probably but significant for students in the earlier years.
Free-riding by some group members.
Lack of experience in group work and handling conflicts.
Prior culture of competitive attitude while trying for admission in to top-ranking institutes and
consequent lack of appreciation of the benefits of group work.
Adapting to Project-based learning:
Difficulty in adapting to the new approach of Project-based instruction where students need to
make many choices which have implications for their grades later and reluctance to assume
responsibility for their learning.
Coping with relatively unstructured learning environment early in their program.
Concerns regarding evaluation.
Fear that the load would be “overwhelming”.
Used to the role of mentor for final-year students but may face challenges in accepting the same
role for very young and untrained students.
Difficulty in finding resources for “heavy” project components in the curriculum.
Overload.
Ensuring focus on the process also.
Managing student conflicts and expectations.
Implementation Guidelines
There are many choices at every step of the process, right from forming student teams to the
final step of summative evaluation.
The choices depend on many specific situational factors.
Meta Pointer
Exercise
Describe your experience in mentoring students in project work (final year project or project work
in earlier years). The description may include the challenges faced, the solutions that worked,
and the advantages. (Less than 300 words)
Thank you for sharing the results of the exercises at nate.iiscta@gmail.com
M3 U4
M3 U4: Outcomes
The term, “Problem Based Approach” is being used in several broad senses these days.
Sometimes the term is used interchangeably with terms like Inquiry Based Approach, Active
Learning Approach, Experiential Approach and so on.
Further, Problem Based Learning (PBL) is the more common term in the literature. We use
Problem Based Instruction (PBI) in the sense that it is the approach to instruction that results in
PBL.
It is generally perceived that PBI values effectiveness over efficiency.
Historically, PBI was developed in the context of Medical Education (1969, McMaster University,
Canada).
One good definition: “a progressive active learning and learner-centered approach where
unstructured problems are used as the starting point and anchor for the learning process” (Tan,
O.S. (2003) – Problem-based Learning Innovation: Using Problems to Power Learning in the 21st
Century).
It is quite popular in medical education and allied areas but is being used more and more in
several other domains also.
1. Formulate and provide authentic problems to learners. Problems must be compatible with the
intended outcomes (COs) and encourage cross-discipline thinking.
2. Teacher plays the role of a tutor supporting the development of learner’s metacognitive skills
and her problem-solving abilities.
3. Assessments that validate the outcomes must be used.
4. Thorough debriefing to consolidate the key concepts gained from the learning experience.
Authentic Problems
The problems should reflect the cognitive demands that are consistent with the environment for
which the learners are being prepared.
The problems should be ill-structured (Learners must able to deal with the kind of problems that
they will actually encounter in their profession!).
The problems should be complex enough to challenge the learners individually and as a team.
Problems must be contemporary and be able to “excite” the students.
The domain as well as the problems in that domain are selected by the instructor in accordance
with the intended outcomes and are then assigned to students.
PBI is designed to support higher order thinking and is not appropriate for teaching basic skills.
The learners must be having some knowledge to start the process of engaging with the problem.
Instructor’s Role
Assessment
Assessment, both formative and summative, is a critical activity in Education System, and is
particularly important and complex in the case of PBI.
Assessment must be aligned to the intended outcomes.
To be assessed:
Summative assessment of the final solution presented by the student teams (in whatever format
specified) may require Expert(s) and appropriate rubrics.
Students may need to be trained in activities like maintaining reflective journals.
Experiences across the institutes vary.
No unique way! Institutes need to evolve assessment methods best suited for them!!
Debriefing
Key features of PBI make it a powerful approach for enabling the students attain PO2
PO2 - Problem Analysis: Identify, formulate, research literature, and analyze complex
engineering problems reaching substantiated conclusions using first principles of mathematics,
natural sciences, and engineering sciences.
PBI has its origin in Medical education (1969, McMaster University, Canada) and it continues to be
used quite extensively in that and related fields.
Its use in Engineering programs does not seem to be that extensive though we have some
significant studies reported in the literature.
Engineering educators generally seem to prefer Project Based Approach to Problem Based one.
Both approaches are “experience” oriented and share several features; yet, they are distinct
approaches.
Project Management Principles: These are considered important knowledge and skills to be
acquired and demonstrated by students in PrBI. This is not a feature of PBI.
Process: PBI uses a Cycle of asking questions, information gathering, refining the solution,
discussion, revisiting the problem and so on. PrBI focus: Completion of project in a phased
manner resulting in a product.
PBI: Focus is acquiring knowledge to solve the problem. PrBI: Focus is enabling learners to apply
knowledge and skills to create an artifact that satisfies user needs.
End Result:
o In PrBI, though different choices are indeed possible for the student teams in building a
solution, it must be validated by demonstrating that it satisfies the requirements decided
upfront!
o PBI insists only that the student teams must solve the problem satisfactorily; no other
requirements are stated upfront! There is significant difference between these two
requirements!!
Entire programs in medical profession have been designed using PBI in some institutes; however
such an approach is quite rare in engineering programs.
PBI in engineering programs is often limited to a small number of courses.
Large sets of problems which can be used in PBI are not yet available in engineering domain.
Institutes need to experiment and decide on the extent to which they wish to incorporate PBI into
their programs.
Exercise
Discuss the feasibility and desirability of PBI in the courses that you are teaching.
Thank you for sharing the results of the exercises at nate.iiscta@gmail.com
M3 U5
M3 U5: Outcome
Engineering Design
Design, in a major sense, is the essence of engineering; it begins with the identification of a need
and ends with a product or system in the hands of a user. It is primarily concerned with synthesis
rather than the analysis which is central to engineering. (Hancock, 1986, National Science
Foundation Workshop).
Design defines engineering. It's an engineer's job to create new things to improve society. It's the
University's obligation to give students fundamental education in design. (William Durfee,
Nov/Dec 1994).
Engineering design is a systematic, intelligent process in which designers generate, evaluate, and
specify “concepts” for devices, systems, or processes whose form and function achieve clients’
objectives or users’ needs while satisfying a specified set of constraints. (Clive M Dym et al, 2015)
(The word “concept” in the above context means specifying the functionality or the use to which
the device or system is to be put. This meaning is different from the way we use it in Bloom’s
taxonomy!)
Design problems reflect the fact that the designer has a client (or customer) who, in turn, has in
mind a set of users (or customers) for whose benefit the designed artifact is being developed.
The design process is itself a complex cognitive process.
Design Thinking
Design is generally considered difficult to learn and more universally considered difficult to teach!
Design thinking reflects the complex cognitive processes of inquiry and learning that designers
engage in while developing solutions.
The term ‘Design Thinking’ was first introduced by Peter G. Rowe in his book titled “Design
Thinking”, which was published in 1987. The focus of Rowe’s book is design thinking in
architecture and urban planning! (Similar to the origin of “patterns in design”!)
Design thinking in the specific context of Engineering Design is now accepted as an integral and
necessary component of engineering curricula.
CDIO (Conceive-Design-Implement-Operate) initiative of MIT is one often - quoted example.
Several Program Outcomes (POs) specified by NBA refer to competencies that are directly related
to Engineering Design.
Engineering designers perform in a systems context, making decisions as they proceed, working
collaboratively as teams in a social process, and “speaking” several languages with each other.
Instruction to facilitate these competencies is itself a complex design activity!
Generative Questions
Traditional engineering courses invite deep reasoning questions and the answers must converge
to “true” answers in the relevant knowledge domain.
By contrast, questions that arise during design thinking are exploratory in nature and their
objectives are not “true answers” but “additional ideas and intents of customers” useful for
framing the solution space.
Generally these two types of thinking are called Convergent thinking and Divergent thinking
respectively.
Teaching divergent inquiry in design thinking is generally not addressed in Engineering curricula!
Case study based group discussions may help students in learning to ask generative questions.
Interactions with real clients, where possible, and subsequent guidance from instructors would be
of great help.
Role play / simulation games also would help.
Institutes must consciously plan for such activities.
Systems Thinking
Engineering systems are increasingly becoming more ambitious and more complex.
Further, POs of NBA require designers to consider issues related to environment, sustainability,
society etc
Students must be trained to:
o anticipate the possibly unintended consequences emerging from interactions among the
multiple parts of a system and interactions between the system and the environment.
o deal with incomplete information, ambiguous goals, and approximate models;
o handle uncertainty; think statistically!
o make rough estimates of physical quantities in a given context (both for sanity checks and for
figuring out the parameters that can be ignored safely).
o design suitable experiments when required (to get data, to validate a design idea,…).
Possible Approaches:
As discussed in earlier units, the most popular approach for Design Thinking in engineering
curricula was and continues to be PrBI.
Traditionally, Engineering program curricula included a major project work (called capstone
project in USA) in the final-year / final semester and this was the first and only opportunity
provided to the students to engage with Engineering Design activity!
Some programs (most notably Mechanical Engineering and Civil Engineering Programs) do
include a core course (often a theory-only course) on Design in earlier semesters.
The main project in final year is really valuable; but appears too late in the scheme!
More favoured approach currently is to provide design experience to the students in the first year
itself!
An independent “Design Thinking” or “Engineering Design” course (0:0:1 or 0:0:2) is introduced
in the first year using PrBI Approach. (called “cornerstone project” in USA)
Instructor must provide considerable didactic instruction to address the issues discussed already.
Challenges (present even in final-year project but are more severe with first-year project):
Initial problem statement; final formulation of the problem.
Multidisciplinary team formation.
Competencies (Concepts, Tools, Attitude).
Design process to be used.
Load on faculty.
Assessment: Finished work and compliance to the process; individual contribution and the team
work.
Usual Approach:
Exercise
Develop one engineering design problem for first year students and develop an instructional
strategy for it.
Describe the instructional approaches implemented in your department for facilitating design
learning by your students.
Thank you for sharing the results of the exercises at nate.iiscta@gmail.com
M3 U6 Outcome