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Client Log

The document contains log output from starting up Don't Starve Together. It records system and memory information, then details the initialization process. An error occurs when trying to load the main Lua script, causing initialization to fail. The game then cancels downloads and shuts down.

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Alexandre Silva
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© © All Rights Reserved
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0% found this document useful (0 votes)
60 views3 pages

Client Log

The document contains log output from starting up Don't Starve Together. It records system and memory information, then details the initialization process. An error occurs when trying to load the main Lua script, causing initialization to fail. The game then cancels downloads and shuts down.

Uploaded by

Alexandre Silva
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

[00:00:00]:

System Memory:
Memory Load: 53%
Available Physical Memory: 1418m/3036m
Available Page File: 2436m/4572m
Available Virtual Memory: 3968m/4095m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 13m
Working Set Size: 12m
Quota Peak Page Pool Usage: 224k
Quota Page Pool Usage: 221k
Quota Peak Non Paged Pool Usage:18k
Quota Non Paged Pool Usage: 17k
Page File Usage: 4m
Peak Page File Usage: 4m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 214437
[00:00:00]: Current time: Sun May 19 13:43:32 2019

[00:00:00]: Don't Starve Together: 214437 WIN32_STEAM


[00:00:00]: Build Date: 1911
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 911
[00:00:00]: Steam BetaName(Branch): [public]
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4312)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.89
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application E:\Games\Dont Starve Together A New
Reign\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: THREAD - started 'ConsoleInput' (3940)
[00:00:01]: Offline user ID: OU_76561197960267366
[00:00:01]: SteamID: 76561197960267366
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: CreateWindow: Requesting 1280,1024 - 5/6/5 - -1/-1/-1 - 0
[00:00:01]: CreateEGLContext: 16 configs found
[00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0
[00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0
[00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0
[00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0
[00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0
[00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0
[00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0
[00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0
[00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0
[00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0
[00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0
[00:00:01]: WindowManager::SetFullscreen(0, 1280, 1024, 60)
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (Intel(R) G41 Express Chipset (Microsoft Corporation
- WDDM 1.1))
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: OpenGL extensions (17, 17):
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: THREAD - started 'WindowsInputManager' (6640)
[00:00:01]: GL_MAX_TEXTURE_SIZE = 4096
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 4096
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 4096, 4096
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:02]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: DoLuaFile Error: [string "scripts/util.lua"]:470: Could not find an
asset matching data\scripts\languages\portuguese-br.po in any of the search paths.
LUA ERROR stack traceback:
=[C] in function 'assert'
scripts/util.lua(470,1) in function 'resolvefilepath'
scripts/translator.lua(70,1) in function 'LoadPOFile'
scripts/languages/language.lua(11,1) in main chunk
=[C] in function 'require'
scripts/main.lua(110,1) in main chunk
[00:00:02]: [string "scripts/util.lua"]:470: Could not find an asset matching
data\scripts\languages\portuguese-br.po in any of the search paths.
LUA ERROR stack traceback:
=[C] in function 'assert'
scripts/util.lua(470,1) in function 'resolvefilepath'
scripts/translator.lua(70,1) in function 'LoadPOFile'
scripts/languages/language.lua(11,1) in main chunk
=[C] in function 'require'
scripts/main.lua(110,1) in main chunk
[00:00:02]: Error loading main.lua
[00:00:02]: Failed mSimulation->Reset()
[00:00:02]: Error during game initialization!
[00:00:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:02]: Collecting garbage...
[00:00:02]: lua_gc took 0.00 seconds
[00:00:02]: ~ShardLuaProxy()
[00:00:02]: ~ItemServerLuaProxy()
[00:00:02]: ~InventoryLuaProxy()
[00:00:02]: ~NetworkLuaProxy()
[00:00:02]: ~SimLuaProxy()
[00:00:02]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:02]: lua_close took 0.00 seconds
[00:00:03]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:03]: Manager - ORPHANED UNKNOWN RESOURCES:
[00:00:03]: shaders/ui_yuv.ksh - 1
[00:00:03]: CurlRequestManager::ClientThread::Main() complete
[00:00:03]: HttpClient2 discarded 0 callbacks.
[00:00:03]: Shutting down

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