You are on page 1of 1

=> Satyrs have the following characteristics:

* Ability Score Increase: Your Dexterity score increases by 2, and your


Constitution score increases by 1.

* Age: Satyrs mature quickly, reaching adulthood by their early teens. They can
live for several centuries.

* Alignment: Most satyrs are chaotic neutral. They live for pleasure, sensual
experience, and excitement. There are some satyrs who have developed empathy for
others and tend toward good. Other satyrs have grown cruel and enjoy causing
painful emotions.

* Size: Size. Satyrs range from 4 to 5 feet in height. They weigh between 100 and
150 pounds. Your size is Medium.

* Speed: Your base walking speed is 30 feet.

* Languages: You can speak, read, and write Common (Helenic) and Sylvan.

* Stout Resilience: You have advantage on saves against poison and toxins
(including alcohool and drugs) and resistance to poison damage.

* Fey Ancestry: You have advantage on saving throws against being charmed, and
magic can’t put you to sleep.

* Memory for Music: You have proficiency with one instrument of your choice. You
have advantage on Performance checks made with the selected instrument. You can
also memorize and perform any song after hearing it only once.

* Enchanting Music: You can cast the Tasha's Hideous Laughter spell once with this
trait and regain the ability to do so when you finish a short or long rest. When
you reach 3rd level, you can also cast the Sleep spell once with this trait and
regain the ability to do so when you finish a short or long rest. Aditionally, when
you reach 5h level, you can also cast the Suggestion spell with this trait and
regain the ability to do so when you finish a short or long rest. Casting these
spells requires access to an instrument that you are proficient with. Charisma is
your spellcasting ability for these spells.

You might also like