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CHAPTER 2
2.1 OVERVIEW
2.2 CHARACTERISTICS
VANETs are a special case of MANETs, with their own unique set
of characteristics. Some common characteristics VANETs share with MANETs
are limited bandwidth, multi-hop communications between mobile nodes and
self-organization of the mobile nodes. When compared to MANETs in general,
VANETs have higher mobility, maybe upto 400 kmph, that result in rapid
change of topology. Vehicular nodes in VANETs have a constrained movement
which can be predictable, since movement of vehicles is normally restricted to
roads. One major advantage of VANETs over MANETs is that the vehicles
provide continuous power to their computing devices, unlike the nodes of
MANETs, where mechanisms to conserve battery life are required.
4. Speed Limit: The speed of the vehicle decides how quickly or how
slowly the vehicles position changes, which in turn determines how
quickly the network topology changes. Thus speed limit on a road
directly affects how often the existing routes are broken or new routes
are established.
2.4 APPLICATIONS
half a second prior to the collision. There are three major scenarios
in which safety applications could be very useful:-
1. how to obtain the information, i.e., make local observations that form
a data basis for the application;
2.6 ROUTING
Although several studies have shown that location based protocols are
well suited to mobile environments, providing location services, so that
a source node can obtain the location of the destination node, is a hard
challenge in VANETs (Jaap et al. 2005). Protocols Geographical Source
Routing (GSR) (Lochert et al. 2003), Greedy Perimeter State Routing (GPSR)
(Karp and Kung 2000), Multi-hop Routing Protocol for Urban Vehicular Ad
hoc Networks (MURU) (Mo et al. 2006), Anchor-based Street and traffic
Aware Routing (A-STAR) (Seet et al. 2004), Connectivity-Aware Routing
(CAR) (Musolesi and Mascolo 2009), Passive Geographic Routing (PGR)
(Xue et al. 2008) and Movement-Based Routing Algorithm for Vehicle Ad Hoc
Networks (MORA) (Boato and Granelli 2004) are some examples.
GSR (Lochert et al. 2003) uses a map of the urban area. Using a
static street map and location information about each node, GSR computes a
route to a destination by forwarding messages along the streets. The sender of
a message computes a sequence of intersections that must be traversed in order
to reach the destination. GSR is an apriori algorithm for position based VANET
unicast routing.
A-STAR (Seet et al. 2004) uses the street map to compute the
sequence of junctions (anchors) through which a packet must pass to reach its
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destination. A-STAR differs from GSR and GPSR in two important aspects.
Firstly, it incorporates traffic awareness by using statically rated maps (counting
the number of city bus routes on each street to identify anchor paths of maximum
connectivity) or dynamically rated maps (dynamically monitoring the latest
traffic condition to identify the best anchor paths) to identify an anchor path with
high connectivity for packet delivery. Secondly, A-STAR employs a new local
recovery strategy for packets routed to a local minimum that is more suitable for
a city environment than the greedy approach of GSR and the perimeter-mode of
GPSR.
MURU (Mo et al. 2006) uses a new metric called the ”Expected
Disconnection Degree” (EDD), which estimates the quality of a route based on
factors such as vehicle position, speed and trajectory. MURU requires each
vehicle to know its own position and to have an external static street map
available. The presence of an efficient location service is also assumed. To
find a route to a destination, the source node calculates the shortest trajectory to
the destination, based on their locations and the static street map. It then initiates
a RREQ message, broadcasting it in a broadcast area that encloses the nearest
trajectory and is bounded by the positions of the source and destination. The
shortest trajectory is stored in the packet and is used as a directional guideline
for the RREQ message. Nodes outside of the ”broadcast area” will drop the
packet.
proactive and reactive routing methods are employed then such protocols are
termed hybrid routing protocols.
sent by the destination accumulates all the nodes through which the route reply
propagates. When the route reply reaches the source, it gets the source route
to the destination from the reply. DSR has low overhead and is suitable for
networks in which not all nodes need a route to every other node in the network
and the user traffic is low.
failure or not. RREQ packet size remains constant along the route until reaching
the destination. When receiving a RREQ packet, an intermediate node updates
its routing table only if the corresponding new route is more stable than the
one saved in its local routing table. The algorithm was simulated for urban
scenario with a moderate density of vehicles and it was shown that the new
MOPR version decreases the probability of transmission link failures without
increasing the data size of the control packets in the networks.
To get faithful and correct results in a simulation study, the mobility model
should be as realistic as possible. The earlier models used in MANETs, such as
the Random WayPoint (RWP), are unsuitable for the VANET application, where
the movements cannot take place freely in an open area. Instead, vehicles move
only within existing routes, constrained by many parameters such as roadway
conditions, route intersections, stop and traffic light signals, the presence of
other vehicles in front of the vehicle, etc.
many lanes. No urban routes, thus no intersections are considered in this model.
At the beginning of the simulation, the nodes are randomly placed in the lanes,
and move using history-based speeds. A security distance should be maintained
between two subsequent vehicles in a lane. If the distance between two vehicles
is less than this required minimal distance, the second one decelerates (a(t) is
forced to be less than 0) and lets the forward vehicle move away. Change of
lanes is not allowed in this model. The vehicle moves in the lane it is placed
in until reaching the simulation area limit, then it is placed again randomly in
another position, and the process is repeated.
Stop Sign Model (SSM) (Potnis et al. 2006) is the first model that
integrates a traffic control mechanism. At each crossroad a stop signal is put,
which obliges vehicles to slow down and make a pause there. This model is
based on real maps of the TIGER/Lines database, but all roads are assigned
a single lane in each direction. A vehicle should never overtake its successor
(like in all the models presented before), and should tune its speed to keep the
security distance. If many vehicles arrive at an intersection at the same time they
make a queue, then each one waits for its successor to traverse the crossroads.
This results in gathering of nodes, and hugely affects the network connectivity
as well as the vehicle mobility (average speeds).
In the Traffic Sign Model (TSM) (Potnis et al. 2006), the stop signals
are replaced by traffic lights. A vehicle stops at a crossroad when it encounters
a red stoplight, otherwise it continues its movement. When the first vehicle
reaches the intersection, the light is randomly turned red with probability p (thus
turned green with probability 1-p). If it turns red it remains so for a random
delay (pause-time), forcing the vehicle as well as the ones behind it to stop.
After the delay, it turns green and the nodes traverse the crossroads one after the
other until the queue is empty.
2.10 SUMMARY