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Derense Wins CHAMPIONSHIPS RERMIAN OFFENSE swap_counr - “Dow, Go, Number, Hut, Hut, ....- _ pall can be snapped on command down, Go, or the first = secoad, or third Hut. = Quarterback must be taught to vary the snap count. Te can be done! 00 NOT get locked in on one snap count. ALIGNMENTS - All S$ interior lineman will come to the line of scrimmage and assume a pre-shift stance (arms on thighs, right fist in left palm, head up and tail down.) . - Tf the B or F are aligned in any wide-out position, their outside foot should be back in a sprinters two-point stance. T£ the F Back is aligned in a Wing set, his inside foot snould be back. Qéfensive Line Tecminoiogy continued, page 3) us. LB. 45 degree step with eyes on near number of dgfensive downman. Ah B ede MA Pe ET 5 0°70 POPS S058 SOS b. Uncovered = ¢. Hard Combo - Technique of area blocking on LBer or downman. ByB Ae ° @O2O 2. Slip ~ Combination block between C & G's (even defense) or G's and T's (odd defense) ~ M B T N T o00o°. oo oO DBooo ~ center's technique of blocking onside by filing are2 for pulling guard. océgboo 3. Reach (Hook) 4. Inside of Down Block - Aggressive angle block drivicd eyes ehrsagh the near number. Used to seal 1-0-S- and stop penetration BROT cod@ doo 5. nackside - Aggressive angle block driving eves through 2 Aggrcnonber. Used to seat &-0.5. and stov penetration. (Center's block) q; oo@wooo 6. Gate - Backside blocking technique for sprint ouf pase actio oc,0,0F O° AL offensive Line Terminology (continued, Page 5) ia 12. Buen gut ~ Block Ist govnman {com nose out. Bue S Loos 14. Fold - Exchange of O aigraent between C and G (Backside) t ooo oa — 1s. "Fred* (Call) - Block between G & T \eprate sout ;:@gcklesundeck. EEE Res es 16. "David" (ann) - pieek petweea G & T (Tackle first, Guard azov ote bbo odbedbo used by SG to block LB used on plays ) that_are slow develoging. LT. Read "David" - Techaig - “WM - TH OT OS wOOCO la. “Charlie” (Call) ~ Block used by C & G- were ookt$ooe 19, Read Block - Blocking schene used for 4 slanting $ Defense Wo aM 1 ood Oo oO 20. Veer Block - Offensive tackle hocking, wen on LBer. wW M ET rE ie; ooo oO oo & @ oO ~ 21. veer Bump ~ Tackle aiding guacd while e: 2roaching uper. M sobotvo (Odd Front offset (Continued, Page §) 3 22. Slow Black - Oelayed blocking technique used by ST on defensive tackle, or B on cornerback. ST could alse use ghis technique vs. LBer. oT ooo & oo 23. Qouble Team (D.T. WW oo ge oo 24, Pinch (D.T.) t odBoo 25. Log - Short trapping technique used by the girapeing guard. oo dm oo oooeduw » IIT. LOCKING CALLS AND TERNS: £5 pore inside. 1. “Gaps” Call ™, ~ a a 2. "Fire" Call - Alerts ail lineman for LBer blitz weM TL Er OCOTWMWO909O . end 3. Single - Rule which Lets A know that he has the de by himself. good \ 4. "solid" Call - call made by G's on Bootleg, waggle, or 236 when the playside guard is covered and cannot pull. vy B BE o@edhd 288se00 So Uiieioave wane secre ee (continued, Page 7) > sceoss" - Lineman call to exchange assiynments between two pptaiacent Lineman. xT. er » Ent DQO0 Exemple: 33 Lead 6. "that's Me" ~ Call made by the Lineman who is going to pull ond trap. oO & AS oo Example: 30 Trap "+ Double Team Call. Sba00 ~All Lineman make this call after the pass is thrown in ordex, to get dgunfield and block for the receiver nw IV. TRA? BLOCKS ’ 1. Short - Techaique of offensive guard blocking HLBer area end ~ Gajusting to the play of the defensive 2 techsique. — TP 2 teghaique crosses the guard‘s fate, he will Log him dowminside. I£ guard can get off cleanly, he wi block MLB. > —_ x Mb ee M, 2 bo Beh “S ght S Long - Guard releases outside to influence a 2 ox 3 Technique a. Influence Trap - Can be a run or pass type of influen Offensive Line Terminology (continued, page 9) 3. 60 ~ Even defense with a G-man front. 7°G6 6 TE ooeao0o0 4. 65 - Goalline Defense s M ey G 6 TE oo@gooo §. 80 - Even defense with either a 4 or 6-man front a 8 Be ot 7 6 8 20e000 OFFENSIVE BACK DRILLS AND TECHNTQUES aunwrng ROPES - Carry a foorhall during each one of these drills and change arms halfway through. a. One foot in each hole vb. cross-over ©. Diagonal Bunny Hop (Checkerboard) 4. Two feet in each hole e. Lateral Run : 2. STANCE AND STARTS a. Good stance - toes straight ahead, back flat, with eyes up b. Start — straight ahead for 5 yds. c. Lateral Start - right and left (Like taking a pitch) CUT-OFF (Pair up 5 yds. apart) a. Carry bali in the outside arm b. Ball carrier should aprint toward the defender and make a head fake (steo wita weight over knee on the balls of the feet with shoulders over) and make a cut in the opposite direction off of the defender. Accelerate! c. Be sure and make cuts right and left. DER ROLL (Pair up S yds. apart) a. Run toward the defender and make contact with him with your shoulder. (Right shoulder and spin left; Lege Shouldec and sgin right) Keep shoulders over on coatact. Keep knees high on spin, and accelerate 15 yds- b, Defender must deliver a good bléw with his Flieger. ST Be sure and.ga.both directions. uM a. Get two defendars with dummies placed 1 yd. apart. Ball carriers should line up 3 yds. from the dummizs. Ball carrier sprints toward the dummies and splits them with his shoulders over and both hands on the football. Stress body lean and good leg drive. b. Ball carrier can*also take a handoff from 2 QB before splitting the dummies. c. Can also do the @rill without dummies. Defenders delive @ gooé blow on the ball carrier in order to make 2 more game like condition GRaa~uM a. Two defenders stand side by side. The ball carrier runs toward the defenders and makes a 360 degree spin while the defenders try and grab the ball. Caa also maka a gauntler with two parallel lines of defends Have the ball carriers run through the defenders while they grab at the football. Ball carrier should carcy the football in their right arm going one way, and the teft erm going tre othec OgFENSIVE BACK DRILLS (Continued Page 2) 2 7. a. Straight ahead blocking (last phase of progression blocking) Br Ragle Block - form two Lines with the Tailbacks in one Line and the Fullbacks in the other. Tailbacks ati work on the chop block (29), 39 gi). and the Fullbacks will work on Pee eee block (18 Pitch) vee ¢. Can use stand up type dummies or live defenders. G. Work all blocks both directions. 8. STAYING IN BOUNDS (Sideline Drill) a. Three defenders will position themselves 5 yds. apart gna 3 yds. from the sideline, They need to have a shile dunr b. Ball carrier will turn the corner and head down the sideline and try and stay inbounds while the defenders attempt bump the ball carrier out of bounds. c. Bali cacrier should carry the ball in the outside arm, tse good body lean, ané attack each defender with their Yaside arm. Keep forward momentum; don't loose speed. 9. BLOCKING ASSIGNMENT REVIEW a. Vs. different defenses b. Review all checks and automatics Tton EACH OF THESE RTL! THE FOOTBALL PROPERLY STRESS GOOD WORK HABITS AND CARRYING CARRYING THE FOOTBALL There should be no excuse for fumbling the football once it Hes been Locked away, The ball should always be carried in the outside best tech tha eatire hand-over the point of the football. The back aint of the Football should be cradled under the armpit, aad th Chow should be exerting pressure on the outside of the ball. akbow ShOlow backs €6 become careless and carry the football loosely Peep possible, beth hands should be put on the football before contact Te Point ¢ Pressyr" when carrying football: “Al. Hand Over the front point of football. a2. Back point of football securely under the armpit 3¥3. Flbow exerting pressure on the outside of the foorball OFFENSIVE FORMATIONS eye g gfe en e S&85bd, OOO@MOO s 8 ° 2 ° 2 2 fe “oan el B A 3 co@o0d Eg S500@00 ¢ O° © O° 2 ° o O° RIGHT PRO LEFT PRO 7h a A A & , oCo@oosd BOC@OO ¢ ° °o ° of ° ° e aicat TwiNs test lus 7 @& 2 5 oco@oob, A&0o0@oco c Oo OL oO —O < --_ B * F — _ o= © oo RIGHT STRONG Lest STRONG a A ° 20e@005 i SO0@OO € °o oO OQ “ we 2 oO oO — BIGHT STRONG PRO LEET STRONG PRO j 4 eo@mo00d SOO@CO ° ° oa - £ oO LEFT STRONG TWINS do0@o00 ° an © Dep er rh aad S0t A c 2O0@000 QQO@BOO € a ° oO § So FP Po 8 RIGHT T LELT a a &00e00d S00e@0086 ° 2 ° e PO o § AICHE TIGHT Leet c1cHr, 2 R A 008008 5008009 ° ° fo F P o & ercat tT TiGeT Leer 2 ercin q RK A ) goo@ood _ S00@009 ° co o -# oa o P 2 9, wen ee src SP reat Le ap & A 5 ao0e@008 500800 ¢ 8 ° oF ° 8B ¥ - ° ° RIGHT PRO OSEN LEfT PRO OPEN 3 A a 3 CO0@000 Goo@eoo, é 2 ° 3 6 3m © o —_ RIGHT SWITCH LEFT SWITCH . A @ CODOOCO © eg. 3) A wmoOoODOOO S00@00n7 Ore Oe: esO TS LEFT SPECIAL TW st TT Te CSSA OCWO®oOooO oO oO Oo F oO oO o oO oO ° ° RIGHT THIN: OPEN LEFT TWINS OPEN soc TA A TGC sG/ST TT O@QOOr oOO8 OQ ° ° & ° 2 BQ Ore g 8 RIGHT SPECIAL Lert SeectAL. 7 stT\so ¢ TS A A TGC SG ST TT SBE eS 5 S&8@5EO0 -& O° ° ° e roamaTion sureTs RIGHE SOUTRH FLIP gO 280 O08 30 5 20 aD £0 O08 yo BO Ca RIGHT SQUTPM FLIP “B" OVER <0 0 +60 Of 5 O8 a0 uO £0 9 g BO Oxe a 50 a0 o a Og IQ ELIP <0 £0 80 9 8 e b a0 uO a <0 & 5 £0 RIGHT TIGHT BUMP 9 0 0 8 0 0 "B" will bump ot motion to desir position. “PLERY °o Orn Or a 7a (cont'a. eg. 3t A A F wOEO@ooo So00@o0onm Fr Bo o O° oO o 9° ° ° RIGHT THINS OPEN LEFT_TWINS OPEN. 3 scg IGA a m6 Sout 3 GBDEoEd: b55a559 O° ° & ° ° & On Qk RIGHT SPECIAE LEeT_SPECrAL 7 A mT ¢ SG ST TT , GSHESES S5EeESES -¢ ° Oo ° ° W& Ore ro 8 RIGHT SPECIAL THINS ~~ A sc ¢ TG Tr ST B st Tri ¢ AN y QOe000 ° SO0G590 ° ° ° Oo 6 oe = a RIGHT B & T OVER LEFT_B & T OVER PERMIAN THO MINUTE OFFENSE our two minute offense is called “Mayday”. When the Quarterback yells "Mayday" we will immediately go into a Pusrycup style of offense. Normally this type of offense willbe used before the half with time running out, or before the end of the game with time running out. ghe word "Mayday" will be followed by one of three terms: "Red", “Green*, or "Clutch". These three terms: will be three different plays for us. We will not huddle tp; we will come to the line of scrimmage and snap the beia’on the command "Down", and run the play that corresponds with the term the Quarterback yelled. The formation (Right Se Left set) will be determined by the previous formation. The Quarterback will also give everyone a “Right” or “Left” tall after the "Mayday" command in order to help gat everyone on station. mayday Red - This is a play designed to stop the clock qhe F Back neads to be aligned in a Pro set. The Quartecoack is going to get the ball from the center and throw it out of bounds to the near sideline. The snap count is on “Down” 30 everyone needs to get set quick. Lineman - will be in a pre-shift position. We will Block the play Like 61 Pass. Mayday Green - 29 Power Pass "B" Squizrel. Snap count will beton “Down” with the offensive lineman in a pre-shift position. The Backs-and Receivers nsed to be aligned in Pro Open. Whether we are set Right or Left with the Offensive Line will be determined by the formation used on the previous play. mayday Clutch - Left Rip Tight 16 Lead. “Mayday Clutch” ‘will always be the same focmation (Lett) The formetion of the previous olay has nothing to do with Ckutch. It will always be Left Rip Tignt 16 Lead. The snap couat will be on “Down”. seiLineman - Must gat dowa in a stance because this de a power type of play where we azz coming off the ling of scrimmage hard. 8G st O83 FB TB 6 Sweep tnside, LBar, Turn out vs. 7 Teck. Inside pull and kickout defensive end aackside or Combo . pull and read TG's trap block combo Inside Backside Corner Fake 39 Trap and handoff to T3. Fake Bootleg Fake 30 Teep. Block playside Leer pall Carrier. Take ball going slightly downhill. Cut off sG's block Influence defensive end and block out on the corner aA > "Bea? BO 8 Sweep Double or Base. Inside on 7 technique. Inside or over. Pull and kick out contain. Backside. Combo vs. 1 technique strong. + 30 Pull and read TG's block. Look up playside LBer. Tight combo inside. Hard combo vs. 3 technique (80) Backside corner, Tight combo inside if tite. Fake 30 trap; hand to TB and continue on bootleg. Fake 30 trap; block Split- 1 gap to safety. Ball caréier. Get on $.G.'s hip. Double/ “Solid™ call- block 8 technique/Block corner vs. pro 8 Sweep (also 8 Sweep Combo} = Inside or Base = Inside or Over ~ Pull and kick out on contain (vs. 65 Goalline block solid) ~ Backside or Combo = Pull and read TG's block = Combo inside = Backside corner = fake 30 Trap; hand to TB and continue on bootleg = fake 30 Trap; block onside inebacker = Ball carrier, get on $G's hip = Inside or Double oO an option — seal inside running lace = Combo = Combo = 50 - Combo 40 - Slig - 50 - sli 40 - Slip - 50 ~ Slip 49 - Combo = Cat a good split and fence off Corner - prop step with near foot and attack the Def. ends outside Shoulder (Downhill). Pitch the ball early. Never be Surprised by the gut. [7 the end gets ep the Field take the obvious keep. = Pitch man. Expect the pitch early. . teke an arc path reading the Oef. end. Work to g2t outside levarage on him. [£ he guts go to the next level. - Backside corner. ” | s R | | ~ 50 | a0 $s c c f a 8 \. s M m E\ Ss ET »O TE EME. c ° oC OR OOS , —D a oO Q "se ee@7 4H o wg > 10 Tackle Trap - Are release & block rover vs. 40. Coop vs. 50, our vs. cheat = Inside co 2nd level vs. 40 and Cheat(Coop w/TG) vs. 50, coop u/ T.E. (base to Mike) Inside to 2nd level vs. Cheat (Coop w/ TT); vs. 50 Coop w/ center = Backside, Coop w/ TG vs. 30 Pull-& teap or log defensive end. Pull and trap or log Sam vs. 40; Mike vs. Cheat & 50 Backside corner 37 action, inside hand-off to TB. Fill for ST. - Ball carrier, jab step @ end with outside foot; plant and take an inside handoff from QB. Gut off ST - Block corner block 7G a | i V ” 10 Tackle Trap_ _ 40 - Seal running lane. 50-block inside Leer. Seal running lane on quick. “even - Block inside Leer (Mike) Odd - influence and out; Cver.on quick; Laer vs. Eagle — Even - Influence and out Odd - Inside; Co-Op with center; LBer on quick call Evea - Backside (You-Me call with SG) Odd - Co-Op with TG; Backside on Quick Call ~ Even - Out (You-Me Call odd - 21 L.0.8. = pull and trag lst color. Trap nose on guick call. Backside Corner = 37 Action. Inside handogé to TS - Fill for st bk outside foot; plant 2 Cut off St's trap block - Rip 12 Lead A - Over, inside TT - Over, inside 1G - Over, inside € - Over, L8er SG - Combo st =. Combo B - Seal inside running lane QB - Reverse out, get ball deep ta TB. Fake 16 Keep FB ~ Look for Ist inside Ler TB - Jab step, take hand-off, run FB*s block F ~ Read Tight Tackles block and lead at hole s Cc c Wy ISS 80 65 R M Cc Th E di Ss Rip Li tead - A - Seat inside running lane TT - Combo TG ~ Combo c - Over, Ber 8G - Over, Inside ST - Over, Inside, (Ber 8 - Over QB - Reverse out, mesh'with TB deep, ride, and carry out 13 opt. fake Read § tech. vs. 65. Block LBer a Jab step for width. Take hand-off and run FB block 3 Sprint to get in option relationship a Ss R Cc B c & AAS Ke) 50 Nee” **#same blocking scheme for o lineman as T Tite 33 lead against 6-5 G.L. 16 56 st a8 8 B Rip 13 Option Combe inside conbe ‘Combo: combo: Reach Combo; “Oavid* vs. 3 Tech. combo; “David” vs. 3 Tech. Load Stock defensive end (Hook) Fake 13 Lead; option on corner’ area Read ST's block on 13 Lead; secure 5 gap Fake 13 Lead; secure 3 gap gun pitch relationship to QB; stay outside CB 5 Ww eX _ 4 Pikep Deag——-—an A - Inside. Mike vS- 40. Turn out vs. 7 Tech. aT - Inside Gq - Shoct c - Backside gq - Pull and trap EBer \ | | \ gt - vs. 40 - Chace WiTLiS Fire; aackside on 9 Tech. ve, 50 ~ Combo 5 Tech. packside Corner ga - Pitch to TB: CATFY out 18 pitch action pg - Kickout defensive end gp - all Carrier. Cut off of sGts trap block. ¢ - Influence 9 Tech. and plock out oa tne Cocner. VS corner teab - turn out quickly oF staboer + Rip 16 Lead » : A - Inside, Wer Tr - over (double); inside 1G ~ over, -instde ¢ - Gver, UBer, Reach 3G - Conbo ST - Combo Bb - Seal inside running Tone eB - reverse pivot, get ball deep to TB, fake keep FB - Lead through Role yp - Ball carrter f = tead at hole and kick out Rip 16 Keep A - Inside, LBer Tr --Over (Double), Inside 1G - over, Inside Cc - Over, LBer SG - Combo ST - Combo 8 - Seal inside running lane Q8 - Fake 16 Lead, and read FB's block FB - Take two steps up and lead outside 1B - Fake 16 lead F - Lead at hole and hook defensive end 65 1T- Tc- sc- ST- Qe . Bs TB- 18 Pitch - COACHING POINTS Take shoce jab step with outside toot into 9 Tech.~ Puc Face inte numbers and take the accicude that I will block him & myself. | “Get on him and stay on him!" Listen for a "puli® call from the TT. Will have gut scunc by yourself. Combo path should be at the inside foot of 9 Tech. in order to Pick up the gyt stunt. Vs. gut, 18 ends up ina double team with TC and A. (a) Make a “pull” cail cto lec the A know he has the gut by himself. (b) Call "pull" on Plays other chan 18 picch. 2.5 tech.- tight combo; if you feel any pressuce from 5 tech., stay an him. If covered by LBer, TT has the option to pull around double team to block LBer. (Be sure to check Sam Fire before pulling around.) $8; .cven front, slip with center, 2. vs. 50-combo looking for 3 tech. to pinch. “If 5 techn. does not pinch, concinue for LBer. 3, Combo 3 tech. vs. cheat i. vs. even, slip with Tight guard (make sure head is in froat of 2 Tech.) 2. vs. 50 ~ combo. Hard combo. Hard combo, but this is still the philosophy of pull & seal on TS 28. Get depth vs. 3 technique or eagle adjustuenc. Reverse out as far as possible and pitch ball to TB ia one smooth metion, Path after pitch should be shallow, nearly shoulder to shoulder with SB. Pass double team area and look for Rover. Block him @ his knees. First step should be @ the outside hip of the A. Block inside/ou- on force man ~ run through block and get feet out of the hole. If corner comes in low - FB should block him low. If cornet comes in high - Block him high. Take pitch and look ball in. Run through FB stance. Try to make the secondary think vide. 8e under control until biocks occur and then accelerate through the hole. Sell TB on getting 4 yards everytime! Inside step - aim helmet for outside hip of 9 technique. Try to work 9 upfield, fuse hips & shoulders with the A. If 9 dis- appears on the gut, go to 2nd level and block LBer. 18 Pitch (Also 18 Pitch Whiclygig) ~ Over, base, double - “Solid”, Block 7 tech. or det end > Combo or pull vs, 40; Slip vs. 50; Poss. veer bump to cheat pec + Cambo/slip vs 5 vs. 50) = Combo-slip vs. 40 or 50 : Combo Cheat Slip vs. 40 ; Combo cheat; (Poss. pul. - Hard combo Hard Combo - Backside corner if split, hard combo if cite ~ reverse pivot, pitch, lead looking for Rover ~ Block Ist color outside F's block. A's block if in pro. Ball carrier "SB a8? 4 go g ge Double inside, over. "Solid" call, block 8 technique. 18 Pitch (Tackle Pull Over, double, inside. ~ Pull and kick out corner support. - 40 = slip. 50 - Combo. = 40 - slip. “50 ~ Combo. - Hard combo. + Backside Corner. - 18 Piceh. ~ Take path to pick up the scrape Lier. Vs. 40 may have to check Sam fir. i A T Kc c & ST - Pull and seal - Hard combo. 8 BS iB B- Just like 18 picch. F - Double. Pro ox twins- block corner. 2. A - Overs double, inside TT = Conbo, Pull, Possible geps (Possible Slip vs. 50) 16 - Combo vs. 59, Slip vs. even (Possible Slip vs. 50) © = Combo vs. 59, Slip vs. even SG - Pull and lead, seal inside (Combo on gaps) pr2es sank ST - Pull and seal (Combo on gaps) g - Backside corner if split, Seal inside running lane if tight Qh - Reverse pivot, pitch, lead looking outside for Rover FB - Block Ist color outside F's block 1g - Ball carrier F = Double inside, over Cc e a 1G 3G gs FB 8 18 Pitch Gaps - good vs. 4-4 stack, 1 Pitch - COACHING POINTS Take short jab step with outside foot into 9 Tech. - put face into numbers and take the attitude that I will block him by myself. Oo not allow penetration, If Ler is over TT - fisten for ‘pull" call. Step with inside foot. Will have gut stunt by yourself. = Combo path should be at the inside foot of 9 Tech. in order to pick up the gut stunt. Vs. gut 18 ends up in a double team with TT and A. vs. 5 Tech. ~ tight combo; if you feel any pressure from 5 Tech. stay ‘on him. If covered by LBer TT has option to pull around double team to block LBer. Be sure to check Sam fire before pulling around. = vs. even slip with center. Vs, 59 combo looking for § Tech. to pinch. If 5 Tech. does not pinch continue for Leer. vs. even slip with Tight guard (make sure head is in froat of 2 Tech.) vs. add - combo. = After pulling around double team make sure you look and seal inside Maxe sure you get depth as you pull. If Eagle adjustment - run by 3 Tech. to block nose guard. Reverse out as far as possible and pitch ball to TB in one smacth motion Path after pitch should be shallow ~ nearly stoulder to shoulder with SG Pass double team area and look for Rover. Block him at the knees. First step should be at the outside hip of A. Stuck inside/out on contain man ~ runthrough block and get feet out of tne hole. Tf corner comes in low - FB should block him low. If corner comes in high - FB should block him high. = Take pitch and Took ball ia. Run through FS stance. Try to meke the secondary think wide. 6e under control until blocks occur and thea accelerate through the hole. Sell 18 on getting 4 yds. everytime! - Inside step - aim halmet for outside hip of 9 Tech. Try to work 9 Tech. up the fiald. Vs. 9 Tech. gut - seal inside on LBer. 5-3 stack, etc, Must be in a Wing set. 5G can combo or pull. Will pull ualess he feels UBer will Fire or U8er is running through late aad ST cannot block him, 18 Pitch < Make defense stop 18 Pitch _ Wi) have better success the 2nd half normally Tight Tackle has the option to pull around double team to get Sam Tight ToeRiving a hard time trying to combo Rim. He must check Zin fire before he pulls. Don't want to do At every, time because sam eee have any help on gut stuat. TT weeds to make & “pull ? wei" to alert A that he has the gut stunt by himself. : q Schemes to Attack a Hard Charging Corner 1. 1g Pitch Solid - F Back blocks on Cornerback trying to take 8 Pitch Solid im outside. tf Cornerback takes an inside = apath cave him inside. Ful beck cleans uP bn the A's block or the F's black. Additional Block 1a pull - vs. even man front. Tight tackle pulls ute de oe Whoerback. | Fullback fills for TT looking For San Fire. No fire; lead eround double team. a" ver 1-Pitch - To get a soft coraer. Should force secondary 7B" Over 18 Fite nto invert. Makes Rover responsible For run Suaeare. Enables FS to kickout Rover who is not used to taking on blocks uw 4. 1@ pitch Release - vs. man coverage in secondary 5. V5.8 man front - 18 Pitch from stot. Effort te widen 8 Tech. Am for FB kickout block. n trom Pro - May Force secondary to invert and puts the Rover responsible for run support. = can atso use Fly and crack defensive end, LSer, oe Rover. SLUP_BLOCK = TG - make the 2 Tech. think base plock. Aiming point eae eeede Dreastplate. Hak2 good contact. éyebsli tiie, when you fee) pressure from Ceater slip on NG’ CHIL probably have to throw your body to get nim). C= Step Flat for outside knez of 2 Tech. Don’t give uP orth in. V5. slant away (strong) work up on MIKE. 1 1G 56 ST Qs FB Te 18 Pitch Tackle Pull = Inside. Base vs. 80 = Pull and kick out corner supgort. = 50-' Combo. 40 - Slip 150 - Combo. 40 = Stip = Pull 98, Seal inside after passing up the end pile = Pull and Seal Backside Corner 18 Pitch Taka path to pick up the scrape Ber. Vs. 40 may have to check Sam fire. ~ Just like 18 Pitch - Single block on the Defensive end Rip 18 Pitch A - Over, Double, Inside, 411 TT = Comba TG = Combo € - Over, reach 36 - Combo ST - Combo 8 - Seal inside running Tane Q8 - Left FB clear, pitch, lead and Took outside FB - Block Ist color outside F's block. (Cross over step) 1B - Delay, run 18 Pitch F - Clean up on “A* block c ofp 65 19 Quick Pitch Seal inside runciag lane; downfield oa Rover. wv TT - Combo Reach TG - Combo Reach © = Combo Reach SG - Pull and Lead ca Contain Area ST - Pull aad Log enc (#2 LOS) 8 - Crack LBer on 2d level (don't split more than 8 yds.) QB - Reverse out ané quick pitch to TB. £8 - fake 31 Trap; 5:99 at backside foot of center and find someone to block. Ste teterally :o solitside, receive pitch, foliow quard Backside Corner Ss c WoAh QD > 3 Tailback 28 - desianed to be run wide A Inside, Ber, fill to TT nose TT ~ Inside, (Ber, Fill TG - Pull in tandem with the FB on Support C - Over, Reach to TG nose SG - Pull to TT and seal inside. May have to seat like 18 P ST ~ Pull and seat 8 - Backside corner F - Inside, UBer, F117 TB - Ball carrier. Have 2 good. one on one relationship with the FB FS - Tandem black with the TG on Sugsort. Read Corner. Go to hook him If ha crosses your face kick him out. 08 ~ Open up to 18 and hand-off. Carry out bootleg fake. Tight Guard - pull ané de ree ty fer Corner. If he crosses your face let i go and continue on for Rover. If he doesn’t cross your face hook hin! p back outst? Tattbace -£7 £3 has to Kick Gut Cornar go insida and then 29 Run ' - Hard combo > Hard combo - Hard combo - Slip 40 & Cheat . Hard combo a 50. = Slip-40:& Cheat w/ center. Combo 50 w/ ST. Combo 40 & Cheat. Slip vs. 50. = Read coverage, vs. Roll- run through Cer's shoulder & fence, vs. invert, crack. - Ball carrier - Stay parallel to L.0.S. until you pass the end pile. Clean up T.B.‘s block to safety. i - Chop Def. end aiming point is 11/2 yd. outside his aligoment. Backside corner. "7" bt SBF 4k oa a * aa FB Seal inside running Lane Pull and seal Pull @ 9 reading the TR's block on Def. end. IE TB end chopped down, move around the end and seal inside. If the Def. end widens, turn up inside and seal. 50 ~ Combo 40 - Slip $0 - Slip 40 - Slip 50 - Slip 40 = Combo Read Coverage ~ Roll~ Fence Safety. Vs. Invert ~ Crack Ball Carrier Stay parallel to 1.0.5. until you pass the end pile. blocker. his Chop Def. end. Aiming point is 14 yds. outs. Backside corn gets the Lead alignnent. ? ww Jailback - Fullpack - COACHING POCNTS Have eyes up while in stance. Ist step is at a point ty yards outside where the 9 Tech. Ifnes up. Go to hook the 9 Tech. - read his reaction oa the run. If the 9 quts, adjust your path and block him inside. If 9 Tech. Skates, stay up and try to get head up the field on the 9's outside knee. If you cennot get your head up the id stay up and run with him. If 9 Tech. charges up the field kick him out. Go parallel through the TB's stance. Read TB's block - Gf the 9 Tech. is getting off the TSs block you must Clean up on him. [f TB has the 9 Tech, blocked continue outside and go to hook the secandary supoort Quarterdack - you must raad the blocking patterns of the backs and ‘be ready ta go inside or outside. & "8 Ba? 9 Bo g qo Over, (wall off gut), out vs. cheat, srorm Tight Combo inside vs. short, out vs. cheat, First LBer inside vs. long Short vs, 40. Uncoverd, inside, coop vs. 50 Backside. Coop vs. 50 Pull & trap or log Tight Combo inside Backside corner Hand off ball deep to F.B, fake 8s & Bootleg Ball carrier. Run straight @ crack of Q.B.(Muse know type of trap being run) Fake 8s, responsible for fake Block corner Block defensive end Ae TT - Ist UBer inside on Jong trap. Over, LBer on short trap TG - Over (Short or long trap). Uncovered - inside C - Backside 5G - Pull and trap or 10g ST - Combo inside 8 - Backside corner Q8 - Handoff ball deep to FB, Fake Solit 18, and Bootleg £3 - Ball Carrier. Qua straight at crack of QB. Must know the iype of trap being run F ~ Block Corner - 3 R Ss R cd a ef ~ c4uw mf S c yy i e\~ E E ET N . > 5 3 OS OS g ° f i - ok Og 30. 40 i = 7 C4 2s c ? R an M3 Ss M R J & ET GG TE 3° O0@000 ‘ a one 80 6 ° : vO S 30 Trag Black ys. 80 - TT down on 3 fee 5 % C, £ 30 Trap Snort vs. even - better the 2T ° om & jee the bateer the pl Q > Remember Aaarilio trap vs. 2v27 30 Trap Black ————— 31 TRAP enn = Seal inside running lane; downfield on Rover w TT - Combo Inside TG - Pull and Trap on Log Cc - Backside SG - Inside (Short) ST - L8er if uncovered; inside if over. B - Bleck Corner . QB = Hand ball deep to FB; fake 19 Quick Pitch FB - Ball Carrier; run at Gff hip of QB; make break split side. 18 - Fake 19 Q.P. - Can block def. end vs $9 $ 80. - Block Corner * alse dee 0 Tee Bot: ce fs ta / ale os f ____33 tailback Reverse _. Over or Inside 50 ~ Combo or Inside 40 - Combo or Inside 50 - Combo or Inside 40 ~ Combo or Inside 50 ~ Combo or Backside 40 - Backside Pull @ @ and kickout corner support Pull @ 8 and seal outside of A Backside corner Reverse out, make a quick 33 lead fake to FB, and make dn outside handoff to the TB Fake 33 Lead and €ill off ST's tail Take two steps at the Def. end (inside foot, plant on outsid> foot), take an § Sweep handoff from QB. If in Wing set - Single block Def. end. I€ in Pro or Twins - Slow block the Rover. T 16 ST 8 FB 18 39 Fullback Revérse ~ Over or Inside = 50 = Combo or Inside. 40 ~ Inside = 50 - Conbo or Inside. 40 - m8 = 5G - Combo or Backside. 40 ~ Backside = Pull @ 8 and kick out corner support = Pull and seal outside A - Backside Corner , = Reverse out like 33 lead, hand off to fullback = Take two-steps toward 3 gep; plant on outside foot, take handofr. Block split sida. Fill for Split tackle Slow block corner or Rover if in Pro or Twins. If in wing we may block single on the Defensive end. "8887 4 wo g ge 33 Lead Hard combo. Hard combo. Hard combo. Double coop vs. 40 & Cheat; hard combo vs. 50 Double coop vs. 40 & Cheat (41 L.0.5.);poss. cross, out vs, 50) #21.0.S., Hook if keep Slow block corner reverse out, handoff deep to FB & ride, Carry out fake Ball carrier. Follow TB's block on LBer. i Lead block on LBer, Block him @ che knee. Get feet out of hole. Backside corner 33 Lead 5 Good from Special ' SFiso “out block” va, S37 | - also 33 Keep t | i A ~ Seal inside running lane, Combo Herd. wr - combo Hard re - combo Hafd © - over, Leer SG - Vs. 40 #1 L.0.S. Cross or Inside (Cross vs. a 3 Tech.) ST - Vs. 40 $2 L-0.S. Cross or Turn out (Cross vs. @ 3 Tey L B ~ Slow Block Corner Reverse out, handoff deep to F8 and ride into L.0.S- Carry out Keep fake. ‘ ap FB - Ball Carcier. Follow TB‘s block on LBac- 8 — Lead block on LBer. Block him at the kneas. Get feet our of hole. F - Backside corner. > "B88 °7 Yeo g 2ip gate; out vs. cheat, storm Show pass,block over LBer Show pass, block over, LBer Over- LBer, Show pass Num. -1 L-0.S tum. 2 1.0.8 Slow block corner 3 step hand off- Always open to T.E. Set up - Ball carrier. Vs. odd- read ‘mame Vs. even read split guard's block Onside Lber. Vs. even- read 2 tech. Vs. Qdd- read Nose Drive and stalk 33 Draw - Seal inside running lane > TT - Show pass, block over, L8er TG - Over-Comba, Show pass, LBer © = Over-L8ar, Show pass #1 1.0.5. st - #2 1.0.8. B - Route QB - 3 step hand off £3 — Sat uo - Bat! carrier. V3. odd - read nose. vs. even - read 56 block Fa — Onside LBer. Ys. Even - read 2 Tech. Vs. Odd - read nose 1 S R ET GG T Oo oO er a eo eee 35 Draw Zip gate, out vs. Cheat Show pass, over, Lber Show pass, over, Lber Show pass, over, Lber Over, LBer, Read David vs. 40 and 80. Over; possible David vs. 40 and 80. Drive and stalk Sprint out and hand off to FB. Lead step crossover-square up and receive ball Run inside out and set up passively, unless you see gut Drive and stalk ______ 35 Draw = Goos from Twins or Fly A - Slam release, block Rover TT - Show pass. Over, LBer TG - Show Pass. Over, LBer C- Show Pass. vs. even - MLB. vs. odd - Cherlie with SG SG. - Over - Qavid. vs. odd - Charlie. v3. 80 - read Oavid ST - #1 L.0.5. vs. 6-1 - Over. David vs. 49 or 80 8 - Drive cornervack off, stalk block QB -Sprint out and hand off the FB £3 - Laad steo crossovar - square up ~ ball carrier TB - Run to hook defensive end, at last second . [ ” TT - Combo TS - Combo C - Comto ” sG - Conte (Possible Fold vs. 50) ST - Combo (Scrape vs. 80) (Possible Fold vs. 50) 8 - Backside corner 8 - Reverse out, mesh(desp)and ride FB on handoff. Carry out fake, “FB - Ball Carrier anglt step 2 tenet op Te - Faxe 38 Option F - Block corner Cc je °° © RoynM 4 Cc Ss M RY fe ihe | ~ oe BS S - 6s | cA > 16 36 a8 Fo Not good if 9 Tech. Inside, UBer. Inside, LBer. Pull and G block Combo, Possible Charlie vs. 29. Combo Combo Backside corner Reverse out, mesh deep and ride FB. Ball carrier Influence, block corner. May hl) 9 Tech, or a wida penetrating 9 Tech Can rua 32 vs. 59 - FS read nos guard. S = R 33h 1 is ¢ G Cc} E Z rn 4 us Co-op vs. even with Center Co-op with TT vs. even Carry out Fake. at 5 R IY cups a One is tight and not letting A off inside. Good vs. wide xX 63 QO 36_G - COACHING POINTS A~Vs. even froat - If playing against a tight 9 Tech. brace step thea go get Ber. May 2150 want to use a head fake then block L8er. Vs. 39 Tech. - inside step to cut aff penetration and then adjust to block 5 Tech. [f 5 Tech. slants inside pick up iBer. Brace step vs. 5 Tech. ~ then run to cut off or block Leer. Ws. 2 Tech, - inside step to cut off 2 Tech. If 2 Tech. slants inside try to adjust and block MLB. (Almost impossible) 4 TG - G block inside/out on 9 Tech. - use hands to avoid contact from tackle. "Hug Butts" - get feet out of hole by “hitting and climbing". Combo takes care of everything vs. 59 defenses. Vs. even defenses - combo and co-op with Tight tackle. Could Charlie - Tackle down on 2 Tech., and center around for Mike. 98 - Pivot off playside Foot. Mesh up with fullback on 2nd step. 3rd step will be the ride step with football in fullbacks belly. Pull ball and run downhill faking 38 option. FB - Ist step is between a 45 degree and a lateral step - then cross over and run Tight tackles tail - reading Tight guards block. F . Make 2 good influence on 9 Tech. Block corner - may want to block strong safety. Also a™BOssibility vs. 59 -taams of coming around and blocking ‘Ber. This would.mean a double teem on 5 Tech. with Tight tackle and A if they néVer fired their Mike L8er. If they have a tendency to fire Mike, TT would taye to brace.siep and pick up the stunt. **Good play vs. wide 9 Tech. attempting to take away 19 Pitch. A- TT - 1S - c- SG ~" st - B- 08 - Fe - Te - F- 36 READ (vs. slant $9 teams) Over Gver, inside, LBer Over, read Combo ‘over, Read Over, seal inside Backside corner reverse pivot, mesh deep and ride FS. Carry out fake. Ball carrier : Fake 38 option Black corner 36 F- Reverse - (can run 32 F -reverse vs: 50) od a> "ad 38° 2 over if covered - Out if uncovered Pull @ split 9; hook or kick Combo- Slow block - Coop with center vs. 40 Combo- Slow block- Coop wich T& vs. 40 Gombo- Slow block, poss. David vs. 3 tech. Combo- Slow block, possible David vs. 3 technique Slow block corner; crack vs. invert Reverse out, quick ride to FB, outside handoff to F Fake 36, €ill for A - Sam vs. 40 - 9 vs. 50 Fake 18 pitch Delay (time out the play), take outside handoff from QB TS s¢ st 8 FB Te 46 "F" Reverse - not good 1s. a balanced 8 man 7 front. = can run 32 “F" Reverse vs. $9 pull @ 9 over, UBer (Possible turn ut on 9 Tech. vs. teams that gut alot) over, Uber over, MLB Over, LBer, Read David vs. 3 Tech. Slow block vs. over OF tBer; David vs. 3 Tech. Slow block corner. If inverted on split side - crack. Reverse out, quick ride to FB, outside handoff to F fake 36, Fill for A Fake 18 pitch petey (tine out the play), take outside handoff fron 38 ev wey SG - st - a8 - FB - 36_“f" Reverse - COACHING POINTS play vs. fast pursuing defenses. Pull @ 9. Get some depth and pick up defensive end. Try to hook im if possible. [f 9 Tech. gets up the field kick him out. If ‘read Oavid" - brace 3 Tech, while looking at Leer. If Lear fires 1 gap block him. If LBer flows Fast go block him. If LBer squats go behind ST's block and black Ler. “Slow block" means vs. 2.5 Tech. to put head inside ~ let 5 Tech. see the flow of the backs (take the bait}. When § Tech. recognizes reverse Stay with 9 Tech. and block hin. Vs. a (Ber - first step is to cut off LBer inside (false key) then position step to cut off er to the outside. Don't be in too big of a hurry - execute a good fake to FB thea hand off the F back. Outside handoff. Hust be ready to fill for A - if 9 Tech. guts do the best job you can to block him. Arc into off teckle hole and thea cut outside to fill for A. Must delay at least 2 counts... Orop step and take hand-off from QB. Read A’s blac’ on defensive end. Try to get outside if at all possible. 37 or 17 Slide - good paired play vs. overshift A - Seal inside running lane TT - Combo TS - Combo C - Combo, Slip vs. even ‘SG - Comba, David vs. 3 gap. Slip vs. even. Possible Slip vs. 50 440 ST - Combo, David vs. 3 gap. Possible slip vs. 50 & - Slow block corner. Crack vs. invert QB - Reverse pivot. Hand ball to FB deep as possible. FB - Ball carrier. Threaten off-tackle hole and bounce outside Read T8's block. 7B - Block Defensive end F - Backside corner Ss S R Cc B 37 Slide Hard combo Hard combo Hard combo Slip 40 & Cheat. Hard combo vs. 50 Slip 40 & Cheat w/ center. Combo slip 50 w/ ST. Combo 40 & Cheat. Ship vs. 50, Block corner. Crack vs. invert, in twins- push, push Reverse pivot. Hand ball to FB as deep as possible & bounce outside. Ball carrier. Threaten off tackle hole, read TB's blk. Block defensive end, Set him up for the H-block and chop his outside leg. Kick him if he skates upfield, Backside corner, in twins- push, push 37 or 17 Slide - good paired play vs. overshife Seal inside runing lane A- TT - Combo TS - Combo © + Combo, Slip vs. even SG = Combo, David vs. 3 gap. ST = Combo, David vs. 3 gap. & - Slow block corner. 98 - FB - Ball carrier. Read TB's block. TB - Block Defensive end F - Backside corner Slip vs. even. Crack vs. invert Possible Slip vs. 50 Possible slip vs. 50 Reverse pivot. Hand ball to FB deep as possible. Threaten off-tackle hole and bounce outside. S R 5 et a 3 SSS 9 oF z VY Tailback ~ 37 or 17 Stide ~ COACHING POINTS on 37 slide run directly at the 9 Tech. At the last second slip head to the outside and hook end. The fullback is going to threaten the 3 gap, so that should cause the 9 Tech. to tighten slightly ~ which will set up the TB's block. If 9 Tech. comes up the field kick him out. (Same coaching points for Fullback on 17 stice} on 37 slide F8 must threaten the off-tackle fale - then read [8's block. Try to get outside if at all possible. Once outside turn up the field an¢ get all the yardage you can. (Same coaching points for 1B on 17 Slide) 37 or 17 Slide ~ good paired play vs. overshire A+ Seal inside running lane TT = Combo TG ~ Combo C= Combo, Slip vs. even SG - Conbo, David vs. 3 gap. ST - Combo, David vs. 3 gap. B - Slow block corner. Crack vs. Slip vs. even. Rossible Slip vs. 50 Possible slip vs, “0 invert QB - Reverse pivot. Hand ball to FB deep as possible. FB - Ball carrier. Read T8's block. TB - Block Defensive end F - Backside corner Threaten off-tackle hole and bounce outside. F pd my go” i 8 O77 5 S R Wi M c Sela lsi Q a 40 Ss M R ET 6G TE ao0e@000 ° 65 oO Y Tailback - Fuliback - 37_or 17 Slide ~ COACHING POINTS on 37 slide run directly at the 9 Tech. At the last second stip head to the outside and hook end. The fullback is going to threaten the 3 gap, so nat should cause the 9 Tech. to tighten slightly ~ which will set uo the TB's block. If 9 Tech. comes up the field kick him out. {Sama coaching paints for Fullback on 17 slice) on 37 slide F8 must threaten the off-tackle role - then read TB's block. Try to get outside if at all possible. Once outside turn up the field an¢ get all the yardage you can. (Same coaching points for TB on 17 Slide) Y acy 3¢ st QB 8 1B Double team @ Tech. unless inside eal (salid Took) #1 L.0.5. pull @ 8 on Rover - Path will be wider than diagramed. Combo vs. odd; co-op with TT vs. even Combo Combo Backside corner averse out, Mesh deep with FB and make a good ride, carry tall downs 11 and option off cornerback. Fake 36, block outside LBer Pitch man - keep good pitch relationshio. Spriatte get tn Front double team with A uniess inside call (solid Took) 38 Cation - COACHING POINTS X\ >» Lineman - Inside call is made when both the TG and TT are covered by a down Tinesan (solid look) 7G - with an inside call you may have to help F back; may have to block User if he scrapes and is in the pulling lane. Adjust to strong safety's path - mst likely outside. QB - always pre-read corners alignment - if he is tight anticipate corner stab - be ready to pitch quick. Reverse pivot - sesh up with fullback on 2nd step and give @ geod ride fake - run downhiit and option corner. Meke the corner do something. if he skates tuck inside and get 5 yds. (Ff corner tekas you execute a quod pitch to tailback. Fa - same steps as 363 - look for onside L8er. After fake block Léer TR - May cheat a litt’: playside. Anticipate pitch at any time. If CB turns ua, you turn up and continua pitch relationship, Make sur on first step yor go through the F8 stance and maintain a 5 yd pitch relatiogsh's. F - with an inside czH.ba ready to single block 9 Tech. Cut off pecetration. On gouste team - if 9 guts inside be ready to bounce off for LBer Ws. Loose Aligament - Call Single. Aon 9 Tech. and F and LBer. e. A w © ¢ & st a B B B F Hard combo Hard combo lard combo Slip 40 & Cheat. Hard combo vs. 50. Slip 40 & Cheat w/ center, Combo slip 50 with ST. Combo 40 & Cheat. Slip 50. Block corner, crack an invert. Twins- push, push Reverse out, pitch, lead locking outside for safety~ block corner vs. invert. Ball carrier. Read TB's block on the Def. end Chop the Defensive end. Take a path 11/2 outside. T£ end widens, kick him out. Backside corner d 39 Pitch Has been a good Goalline plz - Tite w Fly ~ Special ~ also w Fly A - Seal inside running lane Ti ~ Pull end seal TG - Pull @ 9 reading the T3's block on the Def. end, If TB gets the end chopped dawn, wove around the end and seal inside. If the Oef. end widens, tura up inside and seal, C= 50.- Combo, 40 = Slip SG - S0- Slip, 40 - Slip ST - 50 - Slip. 40 ~ Combo Stow block corner if split, Ii Tight block over. Reverse cut, p Ist looking outside for safety. TS - Chop the Gefensive end, Take a peth kyds. eutsi If end widens kick his FB - Gall carrier, Rerd TS's block on the ev. end. If end widens ture up inside. Ep Aacisite Canase. — ~ S R ihe NSC Sigs \ Oo 46° a qe "8 3 8° 43 Counter even- read 2 tech., vs. odd- read nos: Pull & lead. Vs. Oveg vs. 50; Out vs. 40 Coop w/ center vs. 40. Check DT on way to Mike vs. 50 Over, LBer. Coop w/ TG vs. 40 #1 1.0.8. Gate # 2L.0.S.. Step a little more inside. Block corner Same path as 24 Throwback -inside hand of€ Fill for A. Sam vs. 40. 9 Tech. vs. 50. Rum seam route & block safety (Key block) Run full spee Ball carrier. Drop step & time out che mesh. Take inside hand-off & read A's blocks. 43 Counter A - pull and Teed. Vs. even - read 2 Tech. vs. odd - read nose TT - Over; Check Gut vs. 40 . TG + Over, LBer ¢ - Over, Gate, LBer. Co-op vs. even (For Mike X) SG - Gatefl 1.0.8. ST - Gate #2.L.0.5. 8 - 24 Throwback pattera - black corner 8 - Same path as 24 Throwback - inside hand-off. = Fill for & 73 - Run seam route and block Safety (Key block) Run full speed F = Gall carrier. Orop step and time out the mesh. Take inside handoff and run A's block be i Oj OH0 on so 40 > A Pull and lead. Vs. even - read 2 Tech. vs. odd - read nose Over; Check Gut vs. 40 . Over, LBer over, Gate, LBer. Co-op vs. even (For Mike X) ‘Gatesl L.0.5 Gate #2 0.0.5. 24 Throwback pattera - block corner Same path as 24 Throwback - inside hand-off. - Fill far & Run seam route and block Safety (Key block) Rua full speed Gall carrier. Drop step and time out the mesh. Take inside hendoff and run A'S block oie i @ a? ° B80 6 Oo ow Y 16 SG st 8 Fa 3 45 Counter Trap - good vs. 40 Pull and lead Base Pull and Trap Backside Inside Inside vs. even; influence and out vs. odd Slow block corner Revarsa pivot, inside handoff to F Fill for A Fake 18 pitcn Stay low, pivot, a: fun Ats block. ad take insid2 handoff from Q8. Go behind FB. 40 B Ss R wo M Sc a7 E Keo 2. ee F We 65 E z Ss R TOG T oOo ° Dim G oO 0 08 aeyz by xOEND = 32019 s,gy Uo dn veal> *yoztd BL xed - BL yoeg 4 404 YOO, pur apis 34649 [104 “UIs BL BPS ~ AV 350g - 8 ayeg d1z - 4S aaeg AZ ~ BS. aqeg 037 t4900 - 3 uewauy, pasargoun t49A9 - OL upwaus, pasoaozun £4209 ~ LL JRAD = ¥ Pent oad os — : (mgrod 962) . pene TEPC = SBT TET du WITT BL 18 Pitch Pass A - Over’ TT - Overs uncovered Tinenan TG - over; uncovered lineman € - over; Zip Gate 5G = Zip Gate . ST - Zip Gate B - Post; Zip Gate vs. 65 when in tight . 96 - 18 Pitch to TB, curl back and block def. end area FB = Block First to show outside A's block TB - Take pitch from 08, tuck ball under arm, gain depth behind TT for pass F - Invert flag 218 Pass >. A Post . TT - 2 Step gate TG - Pull 99, keep 9 Tech. wide. Don't let nim beat you to the inside. C = Over, backside : SG - dver, uncovered st - Over, uncovered B - 15S yd. curt ~ read L8er 08 - 1g Pitch, take handback from 1B,set up at 7 yds. and throw from 6 yds. Fa - FIN) for Tight Guard 7B - 18 Pitch, handback to QB, set up and block Def. end. ~F - Throwback Can run 218 “A" Cross, “A* Hook, "6" Post etc. e@- 18 Pitch Pass A Over TT - Over; uncovered lineman 16 - Over; uncovered lineman c - Over: Zip Gate 5G = Zip Gate ST - Zip Gate 8 - Posts Zip Gate vs. 65 when in tight . QB - 18 Pitch to TB, cur] back and block def. end area FR - Block first to show outside A's block TB - Take pitch from Q8, tuck bal] under arm, gain depth behind TT for pass F - Invert flag , . A ~ Post route TT - 2 Step gate. kick out on secondary support TG - Pull @ 9 C - Over, Backside. 3 count screen and block Sam , SG - Over, uncovered _ ST ~ Over, uncovered B - Go route 0B - 218, Set up @ 6 yds., retreat with pressure, Throw to TB £8 - Fill for Tight Guard. Slip outside and pick backside .1B - 218 Pass. Block Def. end to the outside. Set up 3 yds. outside A mn Throwback route Quarterbacks - Mever take a toss on a Screen pass. Throw it away before being sacked. 236 Pass — Release inside - Pattern A- TT - Over, inside 1G - pull and hook end; if T6 and TT are covered block Over (Solid 100k) C - Lip Gate . . SG - Zip Gate ST - Zip Gate g- brag - 7 - 9 yds. deep getting deeper the farther you go 8 - Fake 36, get 6 yds.-depth, Pass/Run option. rsMust put football in Fullt Belly to make a great fake that will hold tBers. Fo - Fake 36, must make a great fake. Fill_in TT area 48 ~ Sprint hard and chop Oef. end. Vs. Solid call - you will) have the Def. end by yourself F - Pattern S R° c ie M Sere T Is £ os 40 Cc iC E & 236 “AY Under - Change-up(Selid) e_ 236 ROUTES. 1? y, . ‘8 15 yas. 5-7 yds. oeoego 236 Pass - Good play action pass from Wing! Stam fate the 9 Pach then (alease QetsHe A - Inside release vs- 9 Tech. Outside release vs- 7 Tech. Run a flat route 5-7 yds. deep : r~ Rea Flat.-: Rum slightly inside to a point 7 yds- deep- <7 Re*Ghat point break to the Flag looking over your outs Broulder, IE you have the Rover beat deep continue on shetelag route. If the Rover has you covered, break your route off at 17 yds. and run a gomeback youre, £2 15 yds. + = Drag route 8-10 yas. deep “getting depth the farther you go- np - 18 Pitch path. After you cross the Fullhack's position begin dorking downhill on the Defensive end. Get him chopped. Soil have Tight Guard help on the end unless he calls “Solid”. You will then have the end by yourself. FB - Make a great 36 fake and become a blocker. =e QB - Must put the football in the Fullbacks belly and make Great fake in order to hold the linebackers. Tf one of Greet eceivers gets open early you may set your feet and throw it early. If no one is opensearly, get 6 yds. depth nd threaten the corner (Pass/Run option). READS }.) Deep, 2.) Flat, 3-) Drag. 7 va le 15 yds. 5-7 yas. Flat - good pass vs. hard corner. This pass is the same as 236 with the F Back and K exchanging routes. Good pass to keep the cornerback playing honest and staying at home. Very good pass on the Goal Line. 236 Routes (Cont'd. Pg- 2) 2 - 236 "A" Dunk - Best from Pro set : [A - Arc Release. Run Seam route looking over you inside Shoulder. ££ you are open you should get the ball 12 ch. te 14 yds. deep. ***May bend route over middle vs. Cover 51 F - Vs. Roll - Lob route vs. Invert - 7 yd. out B - Post route - try and hold the Safety QB - Be ready to throw immediately after the fake to the FB. ¥ ePo@ojo 236 * * Under A ~ Inside release. Orag route 8-10 yds. deep. F - Throwback route 8 - Post or Be route 2) vd cowl Qn ~ Set up behind the Tight Tackle after the fake. *** Good pass against 50 teams that do not drop their backside ends on flow away, and against active bBers that do not get into the backside curl zone on flow away. It has also been a good pass against Cover 4. @& Have also run 236 "F" Curl out of Pro. FP Back runs a 15 yd. curl reading the Laers drop. A runs a flat route. 36 Reverse Pass A - Pull @ 9. Give ground and hook Def. end. TT - Zip Gate TG - Co-Op vs. 40. Over; Gate vs. 50 - co-op vs. 40. Over vs. 50. ip split 1 gap vs. 80 sG_~ Over - Uncovered. Co-Op vs. 80 Fire ST - Over - Uncovered a -.Slow block corner ~ lean outside on Go route QB - 36 “F™ Reverse handoff to F Back FB - Fake 36 at LBer bubble TB - 18 Pitch path. Block backside P - Take 36 "EF" reverse handoff from QB. Tuck ball under arm and give ground. Get feet set and throw to B. POSSIBLE CHECK VS. STORM?? Ss R - B 8 “oe Ed N TE SéESd0 : ~ 50 S Cc R 686 E TZ € 5 80 Bootleg @ 5 - Run on Down A. ~ Drag or Throkback - Delay cnet TT - Pull and pick back . Te-pune9 C - Overs Backside + sq~ Pull e 9 * ST = Overs Inside B - Squirrel or fade QB ~ Fake Split 18. Gootleg 99 threatening the corner. Read Flat, deep, or drag. . FB ~ Run at bubble and slip’ into flat 5 to 6 yds. deep. TB -fake 8 Sweep set up and block the T9 F - Throwback or drag. po we A OQ 0 + 50 4 Vs ° ° ° ~ Soro” Paws tleq @ 9 Outside release. Seam route > ' Tr --2 step gate TG - Overs Uncovered ¢ ~ over; uncovered SG ~ Over; Uncovered ST - Over; Uncovered” B --Fade Post vs. Roll. Flag Post vs. 3 Deep QB - Fake BL @ 9. Set up 6 yds. behind SG area. FB - Set up split side and block Def. end TB - Fake 8 Sweep, set up and block Def. end FP ~ Throwback route ob ~ 50 | 40 sl ale A- or - 1 c- sc - Bootleg @ 9 Screen - Run on Down! Drive off {outside release) Stalk Rover 1 step gate; 2 counts tightside screen; responsible for 1st threat. Over uncovered; coop w/center; 2 counts tightside screen: responsible for 2nd threat- . over uncovered; coop;-2 counts tightside screen; pickback. over. uncovered; coop tightside; 3 counts splitside screen; responsible for 2nd threat... over uncovered; coop. tightside; 3 counts splitside screen: responsible for 1st. threat Drive corner off accep? block when cB recognizes screen. Fake split 18; set up behind SG; retreat with pressure. Set up splitside and block S9 3 counts; release outside for screen Make $9 go outside of you. Pake Split 18; Set up and block T? 2 counts; Make sure the 79 qoes outside of you on the rush. Throwback route; stalk whoever is covering you. _ . 10 Bootleg @ 9 { * A - Drag ° TT - Pull and pick back 7G - Pull @ 9 c - Over; Backside sG - Pull @9- st - Over; Inside Bo Fade or Squirrel ++ gg - Fake 10 Tackle Trap, take ball behind back, threaten corner FB - Plat route 5-6 yds. deep TB - Fake 10 Tackle trap. Be sure and avoid contact with TG! = F - Throwback @- waggle at 8 - A Flag TT = over, inside TG - pute 8 C - Over, backside SG - Pull @ 8 ST ~ Pull and pick back 8 ~ Drag - & ~ 10 yds. deep Qh - Fake 49 Sweep, Bootleg FB - Run at bubble, slip into flat 5 yds. deep ‘TB - Throwback route F - Fake 49 Sweep, set up and block Def. end Can also run Waggle @ 8 from Strong Pro or Squirm. Also from Peel SG st OB FB 73 @ waggle #8 - also @ Wag. @ 6 “P* Flat insidé Release; Flat route over; Inside pull @@ over; Backside pull @ 8 pull and Pick Back Drag - 8-10 yds. deep Fake 8 Sweep; Follow Tailback around and Threaten corner. Fake 30 Trap and look to block Mike Fire Fake 8 Sweep; clean up on Guards blocks Read Flag TT 1 sc sv QB FB TB 45 Waggle @ @ Read Flag Over; Inside Pull @ 8 over; Backside . . Pull @ 8 Pull and Pick back Drag - 8-10 yds. deep Fake 45 Co. Trap, take ball behind back, threaten corner Flat route 5-6 yds. deep 18 Pitch path; clean up on Guards blocks. Fake 45 Co. Trap. Be sure and avoid contact with SG. Fill Split side 1 gap. > “A T 16 c 56 st 8 8 FB TB 43 Haggle @ 8 _~ Run on Down! = Flag route = 50 - Aggressive gate. 40 - Inside - Pull @8 + Over; Backside - Pull @8 ~ Pull and Pick back ~ Drag 8 ~ 10 yds. deep ~ Fake 43 counter; Waggle @ & = Run at Tight end; stip- into flat 5 yds. deep - Throwback route = Fake 43 Counter, fill split side.1 gap waggle @ 8 Screen - A+ Flag TT Over, Inside. 3 count tight side screen TG - Pull and log @ 8 C - Over, Backside. 2 count split side screen SG - Pull @ 8. 3 count tight side screen ST - Over, LBer. 2 count split side screen B - Orag* QB < Fake 49 Sweep, Bootleg and pull up behind TT, retreat with pressure FB - Block 3 counts on Def. end. Set up in screen area 1B - Throwback route F - Fake 49 Sweep, Block Def. end 2 counts, set up in screen area 2¢ Pass A - outside Release. av? - over; Lber TG - Over; LBer over: Zip Gate SG - Zip Gate ST - tip Gate B ~ Post route QB - Pre-read secondary throw quick. FB - Stay parallel to L.0.S- chop bef. end a hoa TB - Throwback F - Read coverage. Fade vs- Get 6 yds. depth behind TT. Roll. Run straight to the Cornerback. Be ready to for 3 steps; then work downhill to Squirrel vs. 3 Deep. s " sO R 8 8 G WoM_ Se eT WN € —€ Tt ¥Y E | 97S 3 ka df i © 59 | 3 oo . ic . c if ®e Poa 8 Ne Re : T g BE [| "08008 ‘ o 80 65 ° 2@ ‘Power Pass “E* Squirrel @ Read Coverage - Idle Down vs. Roll. Seam vs. Invert. > aT - Over; LBer 1G - Over; LBer © - Over; Zip Gate SG - Zip Gate St - Zip Gate Post route Pre-read secondary. Get 6 yds. depth behind TT. Stay parallel to L.O.S. for 3 steps: then work downhill to chop Def. end. Throwback oO 3 8 c ' 1 F - Squirrel route ; 5 . 1 i S “aM, Sy ' - ® ' 40 3 - _ a ® ck 5 Mo Te T T 7 ds o §g0@006 ° 80 65 ° ‘cB FB TB 29 Power pass zip Gate; Route - Zip Gate zip Gate tip and Show Pass vs. 50. Zip Gate vs. 40; Sink behind T¢-71 Over; Uncovered Show Pass; Check Mike X vs. 40 Over; Uncovered Show Pass; Check Willie to Mike to Tackle ve squirrel route - Go or round off out -@15 yds- Gat § yas. depth on Sprint out readiag the coverage Stay parallel to L.0.S.-reading TB‘s block on Def. end. Clean up TB's block or continue for 2nd contain. Chop Def. end. Aiming point is lh yas. outside his alignment Route 29 Power Passes 1s yds. ooeaoo°o -!vhe term *Power™ tells the Tailback he is blocking the Defensive End and is not involved im the pass route. Quarterback “- kick out step at approximately 60 degrees. Needs : to get to a depth of 6 yds. behind the ST. His ~ eyes should be downfield reading the coverage ° during the entire sprint out. Must threaten the corner with the pass/run option. QB should begin getting his shoulders squared up after he has gone to his proper depth, and begin attacking the L.0.5~ If QB decides to run he needs to holler “Go". - Wis assignment is to block the defensive end. His aiming point is ly yds. outside where the defensive end lined up. He should execute a chop block, trying to get his head upfield. #¢ should throw his inside axm across the outside knee of the Def. nd and get him off of his feet. It is very important not to throw too early! Fullback - Stay parallel to the L.0.S. until you have passed where ‘the TB lined up. “If the TB does not get the Def. end blocked you must clean up on him. If the Def. end is blocked, continue around looking for th defenses 2nd contain. Listen for the QB's "GO command. If the defense is bringing two people fro the outside, the Tailback will block the first man, and the Fullback will block the second man. (Storm Look) Our basic route on 29 Power Pass is the Squirrel Route. B will run upfield 2 - 3 yds. and then lean outside attempting to avoid contact with the Cornerback. He will try and beat the coverage deep with a Go route if he can. I£ the coverage has him covered deep, break the route off at 15 yds. deep. We want to execute a speed cut (round off break) at 15 yds. deep which should put us at 17 yds. deep. This is referred to as the out part of the Squirrel. Note: Diagram above. B shoald always know how much yardage is needed for the first dow Right Twins 29 Power Pass "p" Squirrel (Vs. R011) ‘the.ae, B, and F must pre-read the secondary coverage. If the the OBjry is aligned in a roll look we are going ( be thinking seconae nck on the [dle down. Read the Rover? Tf he flies to the outside third on the snap of the football the QB should throw quick to the F Back in the Tale down area (4-5 yds~ deep). The on time. ball gust be thrown ™R Ss c 7 oe [ OORO00 rel (Vs- Invert) Right Twins 25 Power Pass “B" 5: the 0B , B, and F should again pre-read the secondary Sovrtast: Key the Rover! If the Rover flies outside to get under the out route, hangs in th route and occupy the Safety (SPRINT) Eprint out looking for the B on the Squiri of the Squirrel). he seam with the F Back, the F Back should run a sham The QB will continue his 08 - Never throw to ‘+ the F Back down the Seam! thenever we throw 29 poder Pass "B” Squirrel from Twing the QB, peeneg B must pre-read the secondary coverage. (ROLT. Level, Invert ke) the Rover is our key! His rotation or movement will allow ee ene wine the routes used by B & F and also who the OP will throw to. Té the gover and Cornerback are aligned in a Level type of alignme ie essa be Cover d-or it could be a Cover 2 disguise (Roll or Thvent}. his should be the hardest type of coverage £0 read. Again, the Rover should give you a quick read as to the type cover the defense is using. . The B will, always run the same_route, (he F pack and the Quarterback are the ones that and read the coverage properly- regardless of the coverage! have to be sure ee ack should stop in the Idle down ares. | If the Rover rel, route (Go or Out part | C5 Swap (AUTOMATIC). 29 Power Pass "B" S If we have 29 PP "B" Sq- called and the defense lines up in Cover 5 Swap we will automatic to 29 PP “P* Squirrel. The B will lean outside and run a hard Go route, and the F Back will Yun a seam route for about 12 yds. When he gets to a depth of 12 yds. he needs to round off and sprint to the sideline. 29 PP "F* Squirrel is-also a good route vs. Cover 1.’ It can also be called out in the field as one of our Power Pass Change-ups - NOTE DIAGRAM BELOW: Qo@oo0o ydi qt They s 8 the Sqt read t depend’ yds. oo 2008 Right Twins 29 Power Pass “B" Curl he Q8 must enunciate clearly the terms Curl and Squirrel. ound very similar if they are not spoken clearly. should run the early part of the curl route exactly like uirrel route. He should come under control at 1S yds. and fhe Leer for curl (either hook up or hook and slide inside ing on the LBers drop). Must come back toward the L.0.S. and meet the football when it is throw. fe his ow up on Back should run to the flat 5 - 6 yds. deep looking over tside shoulder. [f the ball is not thrown quick, turn it ‘a Bench route, “Be sure and get at least 8 yds. width from the B on the Bench route. 08 - Pre-read secondary coverage. Should read the man responsible for th vs inal throw Corner’ @ flat. 5. Roll Coverage - QB can forget about throwing to the F Back Srobability because of the alignment of the Cornerback. Only to the F back if they are disguising their coverage and the back backpeddies on the snap of the football. If F Back is Covered then read the 8's curl route off the UBers drop. If LBer takes takes route not. re: ‘a3 deep drop the B will hook up at 15 yds. If the Laer a wide drop the B will curl inside of the LBer. The Bench will be called from the sideline if we see the opponent is Specting it. (Example: 29 @P "8" Curl - Hit the Bench route) Vs. Invert Coverage - if Rover does not jump on the flat route. the QB should throw quickly to the F Back in the flat. If Rover jumps on the drop. flat route, the Q8 should read the curl route off of the LBers eo gooe ight Twins 29 Pass Double Curl The term “Pass” tells the Tailback he is going to be involved in the pass route. 29 Pass Oouble Curl is a Flood pass to the split side. It has been a good goal line pass in past years: Tailback - avoid contact of the defensive end and run to the flat 3 yds- deep looking over your outside shoulder. You are the primary receiver. Must get out quickly and not get held up at the 1.0.5. Fullback - Since the tailback is favolved ia the pass route the FB must now block the defensive end. Go parallel through the Stance of the TB and work upfield to chop the end. Work head upfield dnd throw your inside drm across the outside knee of the defensive end and roll him up. Do Not Throw Too Early! 8 = same route as 29 PP "6" Curl (15 yd. - 13 yd. curl reading LBer) back to 12 yds. reading the F ~ run a seam and curl up at 13 yds. inside LBers drop. ~ Threaten the corner. Pass/run option. Be ready to throw quick. Read the flat First, then the curl routes outside in. aS / + Right 29 Pass “8" Curl B - same as 29 PP “8” Curt (15-13 yd. curl) = Throwback route In TB - same as 29 Pass Oouble Curl (5-6 yd. Flat route) £3 - same as 29 Pass Double Curl (Block Defensive end) F and 8 - Curl and Bench routes. Q8 - 5 step drop. Just like 25 Throwback. ive end and try to beat the cornerback deep on the flag route. If A cannot beat the corner deap he sreead break the route off at 17 yds. and comeback t0 55 213. A - release inside the defens: can also rua 29 PP "A" Screen from Twins or Fly to Twins® sc st OB EB 29 Pass Gate zip Gate Zip Gate over; Zip Gate over; LBex over; Goer Read Coverage (Fade vs. Roll, Squirrel vs. 3 Deep) Read Coverage. “Sprint to point 6 yds. deep hehind st. Take parallel path through TB's stance- Hook defensive end. Read Coverage (Flat route vs. Roll, Seam route vs. 3 Deep) Pattern o SG st ae FB TB 25 "BY Post. Outside release; Occupy Rover (20 ¥d. Curl) Gate #2 L.O-S- Gate #1 L.O.8- over; Gate over; LBer over; LBer Fade Post vs. Roll. Flag Post vs. 3 Deep 5 step drop behind SG/ST area. Step weak 3 steps; work tightside and block LBer Block #3 splitside Throwback » ee A or TG Cc SG st = 12 yd. Hook - Read Sam Ler zip Gate Zip Gate Zip Gate over; Uncovered over; Uncovered Go Route S Step drop splitside. Read Sam LBers drop Block splitside outside of Tailback. Vs. Storm - take outside Block 43 splitside Throwback aigced 7, saxgacd) sO 40 s al!” _— R B68 SoM R- € fs ET GG TE Skaqe °o 2O@O000 SZ 5 65 ° FB 1B - Gate; Release for Screen - 1 step Gate for two counts; Screen - 1 step Gate for two counts; screen - l-step Gate for two counts; Screen ~ Overs Uncovered - over; Uncovered - Route oe ~ 5 step drop behind SC/ST area- Retreat with pressure. screer to A. If covered throw it away! Step 3 steps splitside; work back to tightside and set up middle screen. - #3 splitside = Route ST ‘0B EB 24. Throwback "B Curl (NEW) over; Uncovered ‘over; Uncovered over; Uncovered over; Gate Gate Fl b.0.S- Gate #2 1.0.8. 1s ya. Curl route - Read Lers Drop (Get width on release) 5 step drop behind. TG/TT area. Reads: TB, By, FB check Willie Fire; No fire’- set up in WB grea and face QB Sprint to where B was aligned - set up and face QB Align in pro set - 12 yd. square in A - Over, Uncovered lineman TT - Over, Uncovered lineman TG - Over, Uncovered lineman Cc - Qver, gate “gg - Gate #1 1.0.5. ST = Gate #2 1.0.5. = Curl! rolite (15 yds. to 13 yds.) Read LBer = § step drop looking strong; -Read LBer for curl. Any pressure - backside « FB - Pick up most dangerous defender. (Hike X) Set up behind TT. Ta - Check Willie Fire; No fire - throwback route F ~ Throwback m a Ww o ez Q, 0 Oat f Om 2 No “ey m W Fu aa z Ow Om u Dim oq nV 6 3 A - Orive Rover to outside third TT - 3 Count screen TG - 3 Count screen 2 Count split side screen (Look back inside) SG - 2'Countsplit side screen ST - 2 Count split side screen (Look outside) B - Orive Corner off deep Q6 - Set up like 24 TBs retreat with pressure; throw to open receiver FB - Block defensive end 2 counts; make him rush QB to the outside. Tight side screen. 7B - Check Willie fire; no Fire - Seam F - Set up on Split side screen R 80 Quarterbacks ~ Never take a loss om a Screen pass. Throw it out of bounds before taking a loss. 24 Throwback “F" Under A - Outside release. Hook route 14-12 Yd. TT = Over; uncovered *- 1G - Over . C= Over; Gate; Sink down-2ip oo oo ' SG ~ Gate #1 1.0.5. - : ST - Gate £2 L.0.5. B - Drive off hard. Run curl route 20 yds.” back to 17-yds- QB - 24 Throwback action. Read Safety. -Take backside seam on run. “EB ~ Attack L0.S. Tight side,” Set-up and-block between TT and A. 1B - Check Willie fire: no fire run a seam route looking over inside shoulde F = Oelay: run behind A's pattern. Ocag at depth of 8-9 yds. over ST gertt depth as you go. . » ~ A - Over a a» S R oo. F Ba .B c LLL le Doo eh : tstaiy « 24 Throwback Taflback Seam - Wing or Pro or Open TT - Over; uncovered ’. TG = Over; uncovered ” - Over; Gate; Sink-Zip a SG - Gate #1 L.0.S. ST - Gate #2 1.0.8. 8 - Curl route: - 17-15 yd. 06 - 24 Throwback action: Read Safety for TB ar 8. Backside seam on run. FB - Block. split side. Check Willie fires,no Fire - help out, mo ~ Seam route - avoid contact on L.0.5. Sprint looking over inside shoulde: F ~ Curl route - 17-15 yd. OC ¢ - oS : | : R nM Se SoM RL : T a ET Go TE 5 oogo00°0 | wae * Seg 80 65 A - Vs, Roll ~ Idle Down va, Invert - Seam Route “Vs, 8 Man Front ~ Block & Tech. ‘**LISTEN FOR $0 CALL!! 12 6.0.5. (Nateracker) 1 - #1 L.0.S. (Mereracker c- over; MBer. Splitside 1 gap vs- 80 3 SG - #1 L.0.S. (Hutezaeker ST - $2. L.0.S. (Nateracker) B - 4 Step out route. Vs. Cover 5 or Press. ~ Lob. op ~ Pre-read secondary coverage. 3 Step Drop Fa - Attack tightside LBer : To - Attack splitside Leer = _ F -'§ step out route. vs. Cover 5 or Press ~ Lob i Ss R y ~ +3 8 . c s |r E a ! - 50 40 : 5 _ c c ar £ 3S 5, Mo Te oo bal oc o féc@o006 t ° ! so | 65 9 62 Pass - Both B & F run a 3 Step Slant Route. Break route inside flat enough to get separation from the Corner. > 6h sses From Twins 61 Pass - QB, Fy and B must pre-read the secondary coverage. If the secondary inverts to our Twins set, we can throw 61 Pass to the B. If they align in'a Roll type of coverage (2 or 5) we will hit the P Back in the hole about 3-4 yds. deep. QB will take a 1 step drop when throwing this route to the F Back. Note Diagram Below: 2 2 §1 Hitch ~ QB, F, and B need to pre-read the secondary coverage. If the secondary inverts to our Twins set, we will run the Hitch to the B. If they align in a type of Roll coverage (2 or 5) we will throw the Hitch route to the F Back. The receiver not receiving the ball needs to become a blocker. c R dh + c0@c000 Toe -2 2 oo R 4 mH OODBOO re o_o Vs. Man Coverage we can also run 61 Pick! Rip 216 Pass Read Flag. Inside release vs. 9 Tech, Outside vs. 7 Tech. over; uncovered over; uncovered ip Gate; Backside 1 Tech. vs. 65 Goalline zip Gate; Gate vs. 65 Goalline (3 gap) zip Gate; Gate vs. 65 Goalline (5 gap) zip Gate. May be called into route (216 "B" Flag) Fake 16 Lead. Pass/Run Option Attack Def. End and get him chopped down. fense Fake 16 Lead. Must make a great fake and sell 16 Lead to De Run at Def, end but avoid any contact and slip into flat. Rip 213 Pass nip Gate; (route if called) zip Gate; Gate vs. 65 Goalline (5 gap) nip Gate; Gate vs. 65 Goalline (3 gap) zip Gate; Backside 1 tech vs. 65 goalline over; uncovered Over; uncovered Corner route Fake 13 Lead; Bun/Pass Option Read ST's block; secure 5 gap Fake 13 Leed; secure 3 gap Fake 13 Option; block defensive end. i | 1 SG ST op Fa 7B Rip 216 Pass pead Flag. Inside release vs. 9 Tech. Outside vs. 7 Tech. over; uncovered over; uncovered . zip Gate; Backside 1 Tech. vs. 65 Goalline zip Gate; Gate vs. 65 Goalline (3 gap) zip Gate; Gate vs. 65 Goalline (5 gap) Zip Gate. May be called into route (216 "B" Flag) Fake 16 Lead. Pass/Run Option Attack Def. End and get him chopped down. Fake 16 Lead, Must make a great fake and sell 16 Lead to Defense Run at Def. end but avoid any contact and slip into flat.

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