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Three Card Monte eBook © Copyright 2004. All rights reserved.
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Three Card Monte eBook

TABLE OF CONTENTS

INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

SECTION I – Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

SECTION II – Basic Handling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

SECTION III – The Deal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

SECTION IV – Finishing Big . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

SECTION V – Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

SECTION VI – Utility Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

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Introduction

Along with the Three Shell Game, the Three Card Monte is one of the world’s best known
street cons. A “game” you are just as likely to see played today on the streets of Europe’s
capitals as those of America’s inner cities. As a result, this swindle provides fertile ground for
any commercially-minded magical entertainer. Audiences are always fascinated by gambling
and condence game themes. And so, any performance that offers a risk-free glimpse into the
mysterious world of the grifter is a sure winner. Even people who dislike card tricks are likely
to enjoy this one.

This eBook was written to rst take you step-by-step through the basic sleight of hand moves
involved and then to help you construct a complete routine with a strong nish. We hope you nd
the result a refreshingly straightforward approach to teaching the “Art of Tossing the Broads.”

It is generally believed that this im-am rst appeared in New Orleans in the early nineteenth
century, having come from Mexico by way of Texas. It later appeared on the Mississippi
riverboats and from there traveled westward with the railroads. In those early days, mobs of
three to six men, would run the games and often rake in serious money from rich travelers
and merchants. It was not entirely uncommon for a skilled mob to score as much as $10,000
from a single “mark.”

The success of the “game” and traveling grifters eventually took it to the four corners of the
world. Amazingly enough, even with today’s advanced technology, the basic moves and pitch
remain virtually unchanged well over a century later. Nowadays, the monte man might be found
in the doorway of a closed storefront, an alleyway, or a racetrack parking lot. His “table”
becomes whatever at surface is available to him at the time – be it a packing crate, car hood,
or even an overcoat on the ground. This modern day monte thrower is also likely to have at least
one shill working the crowd. And while the stakes may not be as high as they once were, human
nature ensures a steady ow of victims willing to try their “luck.”

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SECTION I – Getting Started

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Photo 1

Types of Cards to Use

Before we get started, let’s discuss the proper type of cards to use. While you’ll nd descriptions
and images in print of the Three Card Monte using all manner of card faces and backs, it’s
best to start out using two identical red aces (either diamonds or hearts) and the Ace of Clubs,
and a brand that offers a borderless back design. See Photo 1. This will make your handling
more deceptive, while minimizing your chances of ashing the true value of a card when it is
over-thrown or “hiped.”

If you’re wondering why not use the Ace of Spades instead of the Ace of Clubs, the reason is
that the former card usually has more prominent markings and so, is more likely to be ashed
if your technique is less than perfect. The Ace of Clubs offers a wider margin for error and as a
result, for success. As your skill progresses, you can eventually substitute the Ace of Clubs for
a Queen and play, “Find the Lady.”

Good borderless card brand choices include Steamboats, Bee or Gemaco (used by most casinos).
Many writers on this subject recommend using narrower bridge-size versus standard, poker-size
cards when learning the Three Card Monte. However, most magicians will not experience a
problem learning and performing the Three Card Monte with poker-size cards.

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Of the three types of cards mentioned, “Bee” brand is the most readily available through
mainstream (non-magic) stores. In fact, you should be able to nd them in just about any retail
establishment that sells playing cards – from pharmacies to liquor stores. All three of the brands
mentioned – Steamboats, Bee or Gemaco – are readily available from Kardwell International, a
playing card supply specialist. Kardwell also sells used “casino decks” with their logos on the
back (such as Harrah’s, Trump, etc.). Casino cards can add a nice commercial gambling touch to
your presentation. Remember to buy at least two decks, since you’ll need two identical red aces.
If you would like to contact Kardwell, here are their details:

Kardwell International, Inc.


P.O. Box 33
Mattituck, NY 11952

TOLL FREE: (800) 233-0828


PHONE: (631) 298-0005
FAX: (631) 298-1517

WEB: http://www.kardwell.com/

E-MAIL: gaming@kardwell.com

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Preparing the Cards

You’ll also want to place a 1⁄4” high length-wise crimp or buckle into
the cards. This is done simply by exing the cards upward as shown
in Photo 2. Align all three cards and pull them upward. Now, put the
top card on the bottom and repeat this process. Finally, put the top card
on the bottom again and repeat. This will ensure the buckle is uniform
across all three cards. In case you’re wondering, the length-wise crimp
makes it easy to pick up the cards and position them correctly in your
Photo 2
ngers.

One of the best learning aids is to number the cards by putting a small “removable” label or
“sticker” on the back of each card. Number the black ace as “1” and the two red aces as “2” and
“3.” Photo 3 shows your practice cards numbered and crimped. This makes it easy to follow the
ow of the cards as you perform various moves and patterns.

Photo 3

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Later on, when you’re ready to practice the bent or


crimped corner dodge, you can soften the corners of the
cards, so it’s easier to put in and remove a crimp. This is
done by placing the corner of the card with the pip over
the edge of a table or counter top with a hard edge. Photo
4 shows the correct angle. Now holding down the card Photo 4

with one hand, lightly press down on the extended edge


with the ball of your thumb. Work it a few times and then Table Edge
turn the card over and do this to the other side of the same
corner. Repeat this process with the opposite index corner.
Prepare all three cards in this manner. The idea is just to
soften the corner – not to crack the surface of the paper.
So take care when doing this.

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SECTION II – Basic Handling

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Before we get started working on the actual moves, it’s important for you to know that Three
Card Monte work hinges on two basic actions. These are:

THE UNDER-THROW
This is when two cards are held for dealing monte in the right hand and the lower card, the one
the spectator sees and believes he is following, is actually thrown. The under-throw is used when
you want the audience to be able to actually follow the card. In a real game of monte, the worker
begins by hustling the mark and that means letting him follow the money card while his shill
wins a few hands. Once the mark becomes convinced the Three Card Monte is easy money and
gets into the game himself, the grifter switches to the over-throw described next.

THE OVER-THROW
This action looks identical to the under-throw, except that the upper card is thrown or “hiped”
instead. A card is over-thrown when you want to deceive the spectator into thinking he is
following a card, such as the black ace (or money card), when he is not. The word, “hipe,” with
an “i” not a “y” as it often appears, means to “cheat” in grifter’s parlance. In monte work, it has
evolved into a verb for the over-throw of a card.

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Photo 5 Photo 6

The Pick-up Move

Both of the under-throw and over-throw share the same


pick-up and positioning of the cards in the right hand.
Start with the three cards in front of you on the table
in the following order: 2, 1, 3. The black ace is in the
middle and there is a red ace on each end. Pick up 3
at the raised, crimped corners, thumb at inner end, rst
nger at outer end. See Photo 5. Place 3 over 1 – the
lower left corners of both cards are almost aligned –
as you pick up 1 between the thumb and second nger
of the right hand. See Photo 6. Rotate your right wrist
to show the two cards. You should ONLY be able to Photo 7
identify the bottom card. In this case, the
Ace of Clubs. As you can see, when the two cards are
held correctly, the bottom card is angled just slightly.
See Photo 7.

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The Throw

PRACTICING THE UNDER-THROW


You’re now ready to practice the throw. We’ll begin
with the under-throw. Remember, the under-throw is used
when you want a spectator to be able to follow the move-
ment of the cards. Begin with the cards, facedown, in the
order shown in Photo 3: 2, 1, 3. The middle card, No. 1, is
the black ace or “money card.” Pick up 3 and then 1 using
the Pick-up Move just described on page 13. Turn your
wrist over and show the two cards. See Photo 7. Your Photo 8
hand should be about three to four inches above the table.
Your right wrist is now going to turn back over with a short downward sweep to the right motion,
release the lower card – No. 1 – facedown onto the table. See Photo 8. A few important points,
here. Don’t force the card, just let go of it with your second nger. Also, the arm motion described
should be “compact” – using only the minimum of effort required to accomplish the move. The
throw should never be performed as a broad, sweeping gesture. From the spectator’s perspective,
you’ve simply shown a card and tossed it onto the table. Nothing else has happened. So don’t add
weight to its importance in the spectator’s mind.

Try the under-throw a few more times before we move on. At the completion of the under-throw
action, you’ll note card 3 is retained between your rst nger and thumb, and your second nger
is away from the cards. This is an important point to keep in mind when we perform the over-
throw, since you’ll want to nish with your ngers in the same position – right thumb and rst
nger holding the remaining card, second nger away.

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PRACTICING THE OVER-THROW


We’re now ready to progress to the over-throw. As
discussed earlier, this action is used when you want
to deceive the spectator into believing the card he is
following is somewhere it’s not. This throw should
look identical to the under-throw just covered. Let’s
try it. Place the cards in the same order as before:
2, 1, 3. Pick up 3 and 1 as before. Turn over your
wrist and display the two cards. Once again turn your Photo 9
wrist back down. This time however, with the same
downward throw and sweep to the right action, you
release or hipe 3 from between right rst nger and
thumb. See Photo 9. The card drops to the table. It will
look to the spectator as if you’ve just thrown card 1
(the black ace) onto the table when in actuality, you’ve
thrown No. 3 (a red ace). Remember to bring your rst
nger to No. 1 (the lower card), after throwing 3. See
Photo 10. This completes the effect that the lower card
has been thrown. Photo 10

These two throwing actions – “under” and “over” –


along with the Pick-up Move explained on page 13
form the foundation of Three Card Monte work. You
should completely master all three before progressing
to the next section.

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SECTION III – The Deal

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We’ll assume at this point, you’ve invested some time mastering the fundamentals covered in
Section II. In this section, we’ll discuss the movement of all three cards as part of set dealing
patterns. These sequences are the building blocks of a Three Card Monte Routine. Practice them
individually until you’re comfortable with each set of actions. You can then string them together
into a cohesive routine.

In a real Three Card Monte game, there is an unhurried and deliberate rhythm to the grifter’s
movements, which you should seek to duplicate. Speed is not the goal, since the grifter wants
the mark to buy into the hipe. If he goes too fast, he knows he’ll just confuse the mark and he’ll
either guess or not play at all. The grifter knows if the mark guesses, he might be right! Contrary
to popular belief, a real grifter never lets the mark win. If someone does win in a game of Three
Card Monte, it’s almost always a shill from the grifter’s own mob. In other words, the money is
always kept within the mob. When a mark does pick the right card, the grifter signals his shill
to touch a wrong one. Since only one person can “play” at a time, the shill “loses” and pays
the grifter with the mob’s own money. In the same way, when a new mark comes along, the
grifter will let a shill win a few hands to entice the newcomer into the game to make what
looks like some easy money.

In a magic presentation, you should always start off with the under-throw and make it easy for
the spectator to follow the money card the rst time around, and then use the hipe for your
subsequent throws. If you like, you can point the card out yourself the rst time, saying “See
here it is.” The spectator will think to himself, hey I knew the location of the winning card, too.
As a result, he’ll now think he can pick the winner every time. In a real game of Three Card
Monte, it’s called the “come-on.”

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Photo 11

Let’s move on to the rst sequence. This is the


set of moves every grifter masters rst. Start
with the cards in the 2, 1, 3 order – except,
this time, begin with them face up as shown
in Photo 11. Turn the cards facedown. Now
the correct movement for the three cards is as
follows: 3 is picked up with the right hand and
shown. See Photo 12. Finger positions are as
already explained and covered in detail. Now, Photo 12
pick up 2 with the left hand and show. See
Photo 13. Retaining 3 in the right hand, pick up
1 using the Pick-up Move. See Photo 14. After
the two cards are shown, turn them facedown
and hipe 3 (over-throw) to the center, your
left hand then throws 2 to the right and your
right throws 1 to the left. To the spectator, it
looks like you have thrown the black ace in the
middle and a red ace on each end. In reality, the Photo 13
black ace is on the left side with the red aces in
the middle and right position.

Photo 14

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Practice this series of movements over and over until it becomes automatic. You should become
procient performing this pattern using both the over-throw and under-throw. And regardless
of which action you are using, the moves should look identical to the onlooker. Your rhythm
or pacing should also be exactly the same whether you toss a card legitimately or hipe it. If
you hesitate when you hipe a card, you will tip off the spectator that something different has
happened.

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Photo 15

Mixing the Cards

Every time the cards are thrown down, it is followed up with a simple “mixing” of the cards. This
should be deliberate and easy for the spectator to follow. For example, lift up the left card with
your left hand and the middle card with your right, cross your hands and exchange the position
of those two cards. See Photo 15. Next, pick up the middle card with your left hand and the
right card with your right hand and do the same. As far as the spectator is concerned the initial
throw down is simply to show the starting position of the cards on the table and the mix is done
apparently to confuse him. As you know, just the opposite is true. The cards are switched as they
are put (thrown) on the table and the mixing means nothing. You must, of course, always know
the true position of the black ace. That way, if the spectator does guess right, you can do a switch
and still prove him wrong. See the Mexican Turnover on page 32.

AN IMPORTANT POINT
When the spectator picks the wrong card, never show him where the black ace actually is. Simply
gather the cards faces toward you, mix them and then lay them back down in the regular starting
order. In other words, do not give the spectator too much information!

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Additional Practice Sequences

HIPING LEFT
You will also want to practice hiping 1 to the left. In that case, the three cards are handled as
follows. Set up the cards in the standard 2, 1, 3 order. Pick up 3 with the right hand and show.
Pick up 2 with the left hand and show. Retaining 3 in the right hand, pick up 1 using the Pick-up
Move. After the two cards are shown, turn them facedown and hipe 3 (over-throw) to the left,
your left hand then throws 2 to the center and your right throws 1 to the right. The spectator
thinks the black ace is on the left end, when it’s actually of the right. Mix the cards. Note: The
beginner should nd this action even easier than hiping to the center position.

DOUBLE HIPING
You can also use the hipe or over-throw twice on the same throw down. Here’s how it works.
With the cards facedown in 2, 1, 3 order, show the black ace is in the center and place it
facedown again. Now, pick up 3 in your right hand, lay it over 1 (Pick-up Move), and show
the cards. Hipe 3 to the center. Retaining 1 in your right hand, lay it over 2 (Pick-up Move),
and show the cards. Hipe 1 to the left and drop 2 to the right. Mix the cards. The net result
of this sequence is that while it looks to the spectator like the black ace is in the center, it’s
actually on the left end.

HIPING WITH YOUR LEFT HAND


While this publication describes the standard hiping technique with the right hand, some monte
workers can do the hype with either hand. While this ability is certainly not necessary to perform
a great Three Card Monte routine, you should be aware that it is possible.

ROUTINING TIPS
As previously discussed, you should start off your Three Card Monte presentation with an honest
throw and let the spectator easily follow the movements of the black ace. Then, follow-up it
up with at least two or three more sequences using one or two hipes. Structure your routine so
that you vary where the black ace ends up each time. Once you’ve nished your standard monte
series, it’s time for your big nish. We’ll look at some ways to do that in the next section.

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SECTION IV – Finishing Big!

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As a magician, you’ll want to give your Three Card Monte routine a strong nish or at least
one with a unique twist. This doesn’t have to involve a difcult move. In fact, you should never
over-reach when choosing material for any routine, however your ending should stand out and
add an exclamation point to your performance. Here are some possibilities:

GOING HORIZONTAL
After you complete your standard Three Card Monte
sequences, take out the crimp and place the black ace on
the bottom. See Photo 16. Perform The Glide, see page
33, and apparently place the black ace down horizon-
tally in the middle. Now, without showing the remaining
two cards, place one on each side vertically. See Photo
17. Say, since the spectator is having a hard time keep-
Photo 16
ing track of the money card, this should make it a bit
easier. Slowly, mix the cards by sliding them – making sure to keep their horizontal or vertical
relationships intact. Photo 18 shows an example of this after the cards are mixed. When the
spectator picks the horizontal card, say “No, remember the black ace is the money card!”

Photo 17

Photo 18

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MONTE SLIDE
This one can be used as an ending by itself or as a prelude to it. It’s a very deceptive move
and it doesn’t involve a throw down. Perform the Monte Slide as described on page 34 and
after a simple mixing of the cards, ask a spectator to pick the black ace. He is, of course,
wrong once again.

NO THROW MONTE
This one is as bold as it gets, but after all you’re a magician – you’re expected to do the
impossible. Start with the cards in the usual arrangement: 2, 1, 3. Pick up 2 with the left hand
and 3 with the right. Show the faces of each red ace and place them back on the table, but don’t
show the black ace in the middle. See Photo 19. Say, “I’m going to make it impossible for you to
miss this time!” Now, simply “mix” 2 and 3 – exchanging one for the other. Do it just once and
do not touch the middle card. Ask the spectator to touch the black ace. Make sure he doesn’t lift
up the card. When he points to the center card, pick up 2 (now on your right) and do a Mexican
Turnover, see page 32 – showing that it’s a red ace! After ipping it over, use the black ace you
are now holding to do another Mexican Turnover of card 3 (on your left) to show the black ace
was “really” there. Say with a wink, “I guess the hand really is quicker than the eye!”

Photo 19

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THE TORN CORNER


Jay Ose, the rst house magician at the famed Magic Castle, was Photo 20
well known for this one. The audience impact is just as strong as the
classic bent or crimped corner bit which follows, except this one is
a lot easier to perform. Before your presentation, tear off the index
corner of a matching black ace. This piece can easily be stolen when
you’re ready for it from a cigarette pack, card box, your pocket, etc.
and concealed at the base of the left second and third ngers – face
out. See Photo 20.

Pick up one of the red aces with your right hand. Take care
not to ash its face. Place the back of your left hand with
the extra piece against the back of the card, as shown in
Photo 21. Now, tear off the corner of the red ace, but drop
the extra corner from the black ace face up on the table
– retaining the corner from the red ace. This piece can be
disposed of by dropping it behind your table, in your pocket
(while reaching in for something else, etc.). Try and make
Photo 21
the piece torn from the card match the extra piece as closely
as possible. Place the card with the missing corner facedown in the center position. Everyone will
assume it’s the black ace. Now pick up the actual, facedown black ace from the table and lay it
over the remaining red ace. See Photo 22. Rotate your wrist and show the two cards (only the red
card shows). Hype the black ace to the left, show the remaining card in your right hand (the same
red ace), Photo 23, and drop it on the right. To all appearances, you have torn a corner off the
black ace and shown and fairly placed both red aces on each end. Do a simple mix and watch the
incredible reaction when the card with the torn corner turns out to be a red ace!

Photo 22 Photo 23

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Photo 24

THE BENT OR CRIMPED CORNER


We’ve saved the most difcult bit for last. The “crimped corner” dodge is the classic nish to a
Three Card Monte routine and it is also probably the reason more magicians don’t perform this
effect or give up while learning it! While it is a wonderful way to climax your routine, it is by no
means essential to a strong and entertaining presentation. My point here is, don’t get so wrapped
up on mastering this very difcult series of moves, that you lose sight of the overall routine. Use
one of the alternate nishes just given and rene your core routine in front of real people until
you’re ready to add in this dodge later, if you choose to.

In order to perform the crimped corner dodge, you’ll need a shill or confederate in the audience.
The cards are face up on the table in the usual order. Now, while your attention is momentarily
diverted – lighting a cigarette, cleaning up a drink spill, or talking or arguing with someone –
your partner in crime, slightly bends back the upper index corner of the black ace. See Photo 24.
The shill makes sure that the spectator sees him do this. When you’re ready to start the game
again, you pretend not to notice the marked card. You proceed with a simple throw down and
mixing of the cards. You ask the spectator to pick the money card and he, of course, picks the
card with the bent corner. You turn it over and it’s a red ace!

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Photo 25

The secret as you might have guessed is that you


must take out the crimp from the black ace and put
one into the corner of one of the red ones. This
feat is made a little easier if you soften the corners
beforehand. This process is described on page 9.
Here’s the basic handling. Turn both 2 and 1 face
down. Flip both over horizontally, so the crimped
corner of 1 stays at the top. With your right hand,
now turn 3 (on the right), face down and pick it up.
This time, use your second nger and thumb – the
Photo 26
second nger is positioned to the left of the crimp,
as shown in Photo 25. You’re now going to put a crimp in
the right index corner by bending your third nger above
it and pulling up with your little nger. See Photo 26.
This action only takes a moment but must be done with
suitable misdirection, such as directing attention toward
the facedown black ace with your free right rst nger.
After putting the crimp in, re-position the card in your
right hand with your right rst nger and thumb for
the regular Pick-up Move. Your second and third ngers
temporarily conceal the crimp in the red ace. Now, lay 3
over 1 and pick it up. As you lift up, you bend the right Photo 27
index corner of 1 down by pushing on it with your third nger – your second nger gripping the
card at the crimp. See Photo 27. Now, lift up 2 with the left hand, show its face and then turn it
face down. Show the cards in your right hand and Hipe 3 to the left, drop 2 on the right and 1 in
the center. Give the cards a simple mix and ask where the money card is.

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SECTION V – Presentation

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There are several different presentational approaches you can take when performing the Three
Card Monte for your audiences. You can offer it as a lesson in the “game,” use it to tell a story
about a grifter you once saw or who bamboozled you, or you can even present yourself as a
self-styled, magical im-am man “a la” Harry Anderson. Whatever approach you take, make
sure to script out your entire routine. Your patter will be key in setting the mood and tempo of
your monte performance piece.

The following is a sample of the standard pitch used by grifters or “broad tossers.” The basic
premise of this script has changed little in well over one hundred years. We offer it here as
a starting off point in developing the patter for your own routine – a presentation that is in
keeping with the spirit of a genuine Three Card Monte game. Your words should of course
always match your actions.

“Step right up gentlemen to play our little game. It’s easy. Just pick the Ace of Clubs and you
win! Watch closely as I shufe the cards. Here it is, now here, now here. Just point it out the rst
time and you win, but if you miss – you lose. See, here it is. See it’s easy. Now watch again. This
is the Ace of Clubs. We call it the money card. Just place a bet, point to it and you win the money.
I take no bets from paupers, widows or orphaned children. The Ace of Clubs is the one to watch.
Are my hands quicker than your eyes? Play and see for yourself. I always have two chances to
your one. If your sight is quick enough, you beat me and I pay. If not, I beat you and you pay. The
Ace of Clubs. Who will bet me $20. It is a very simple and plain game, but you can’t always tell.
Here it is gentlemen, the Ace and the Ace. Who will go $20?”

© Copyright 2004 by Trickshop.com Inc. All rights reserved.


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SWINDLED!
SECTION VI – Utility Moves

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SWINDLED! Three Card Monte eBook

The following moves can be used strategically as part of your regular Three Card Monte series
or to help climax your routine. All appear to make it easier for the spectator nd the black ace,
but in the end, leave him more bafed than ever. Bear in mind, they are most effective when
they are used with restraint.

THE MEXICAN TURNOVER


This is a great utility card move and one which is particu-
larly well suited to Three Card Monte presentations. Most
magicians will already be familiar with it. However, if
you’re not, here’s how you do it.

Pick up the red facedown ace on your right at the lower


right corner between your thumb and rst nger. Slide it
under the middle card, so it extends about 1⁄2” above the top
edge. Keep your second nger next to your rst. See Photo Photo 28
28. When the lower card is about 1⁄4” from the left edge
of the upper card – your right second nger will come in
contact with the upper card. At this point, transfer your
thumb’s grip to the upper card. The upper card is now
gripped between the thumb and second nger, while the
right rst nger maintains it position below the lower card.
Now lift your right hand straight up – taking care to not
ash the card. Your right thumb and second nger holding
the upper card still facedown, while rst nger ips the
lower card face up. See Photo 29. To the spectator, it will Photo 29
look like you simply used the right card to ip the center one over. In reality, you have switched
the right card (a red ace) for the center one (the black
ace). This sleight is best performed on a mat, rug or
other non-slip surface. If you must perform it on a
slippery table, try bracing the left edge of the middle
card with your left forenger when you slide the card
in from the other side. See Photo 30. This move can be
used as part of your nish or held in reserve as an “out”
in the event a spectator guesses the correct location of
Photo 30 the black ace.

© Copyright 2004 by Trickshop.com Inc. All rights reserved.


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SWINDLED! Three Card Monte eBook

THE GLIDE
This is another versatile magic sleight, which is ideal
for use with the Three Card Monte. It is very easy
to do, yet extremely deceptive. Take the buckle or
crimp out of the cards (important) and hold the cards
facedown on the long edges between the left thumb
and your rst, second and third ngers. Your left little
nger is behind. The Ace of Clubs is on the bottom
with the two red aces above it. Turn your left wrist
over and show the Ace of Clubs. See Photo 31.
Photo 31
Then, turn it back down. Your left third nger (only)
now draws the bottom card backward about 1⁄2”, as
your right second and third ngers draw out the next
card (a red ace) and place it facedown on the table.
Photo 32 shows an exposed view. Only a very light
touch is needed to execute this sleight. To the audi-
ence, it looks as though you’ve simply shown the
black ace and placed it on the table, when you’ve
actually switched it out. Now, place the other two
cards (the second of which, is the black ace) without
showing them, facedown on the table. Mix the cards.
Photo 32

© Copyright 2004 by Trickshop.com Inc. All rights reserved.


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SWINDLED! Three Card Monte eBook

MONTE SLIDE
This is an old John Scarne move. And while
many variations of it have appeared over the
years, none are more deceptive. Try it for an
audience and see for yourself. Take the crimp
out of the cards and display them face up in
a small fan with your right hand – ngers at
top, thumb underneath. The Ace of Clubs is
between the two red aces. Hold all three cards
down against the table surface. See Photo 33. Photo 33
This may feel a bit awkward at rst, however it
will become quite natural with a little practice.
Lift the cards off the table and snap the outer
red ace between your left thumb and ngers
as you say “Ace of Diamonds.” See Photo 34.
Turn your hand and the cards face down. Now,
snap the same card face down and again say,
“Ace of Diamonds”. See Photo 35. Remove it
from the spread without showing its face and
place it on the table.
Photo 34

Photo 35

© Copyright 2004 by Trickshop.com Inc. All rights reserved.


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SWINDLED! Three Card Monte eBook

Photo 36

Turn your left hand and the two cards face up as before. Your left thumb and ngers now snap
the next card, the Ace of Clubs as you call out its name. See Photo 36. Turn your left wrist over
again. However this time, your left thumb slides the red ace to the right – switching positions
with the black one. Your right thumb and ngers once again come over and snap the edge of
the card, as you say “Ace of Clubs”. See Photo 37. Lay the card on top of the other tabled card
without showing it. For the last facedown card in your left hand, which the audience believes is
another red ace, but is actually the black one – you simply snap it and say “Ace of Diamonds.”
See Photo 38. Place it on top of the other two cards without ever showing its face. You can now
do a simple mix and fool the spectators.

Photo 38

Photo 37

© Copyright 2004 by Trickshop.com Inc. All rights reserved.


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O T H E R T R I C K S H O P. C O M P U B L I C A T I O N S A N D E F F E C T S

COLD READING TRADECRAFT


Imagine meeting someone for the very first time and being able to reveal
not only some of their innermost thoughts, but details of personal events yet
to come. It appears to be nothing less than a genuine demonstration of extra-
sensory perception, ESP. This is the power of cold reading – a process used by
professional psychics, mind readers, fortunetellers, intuitive counselors and
guides, and mentalists. In “Tradecraft,” you’ll learn how to harness this power
to entertain your clients. Our concise “how-to” manual takes you step-by-step
through the process of developing YOUR OWN cold reading abilities - from
gaining a solid grasp of the underlying scientific principles at work to the
practical application of specific methods and techniques. Plus, you’ll even
learn how to correctly answer the most difficult questions readers face. Rated
five stars by MagicWeek.com. 52pp.

MASTERING HYPNOSIS

If you’re interested in mastering the art and science of stage hypnosis,


we’re confident you’ll find no better guide available today. This insightful,
how-to guide will teach you everything you need to know – from how to
hypnotize both individuals and groups to the closely-guarded professional
techniques used to deepen hypnosis and maximize the power of hypnotic
suggestions.What’s more, thoughtfully designed practice sessions will help
you become proficient in performing many of the same classic tests and
entertaining stage hypnosis routines used by top professionals worldwide.
Plus, get in-depth advice on putting together and marketing your own stage
hypnotism show. Rated five stars by MagicWeek.com. 98pp.

EXTREME MAGIC

Interested in strong, visual, “in-your-face” magic you can perform at school, on


the street or in the clubs? Extreme Magic brings you over a dozen of today’s
most powerful street magic effects. Tricks you’ll be ready to do anytime,
anywhere, to amaze old friends and new. While a few of the effects and
techniques do require some practice to master, you’ll be able to perform
most right away. Spiral bound booklet with easy-to-follow photographs and
concise, clearly-written text. Learn many of the best tricks from David Blaine’s
Street Magic TV Special, including The Marlo Snap Change, Twisting Arm
Illusion, Balducci Levitation, Ash on Hand, Two Card Monte, Spoon Bending,
and much more. 25pp.

MATRIX VISUAL COIN ASSEMBLY

Four coins (US or Canadian quarters, UK 10-pence coins, etc.), placed in a


square layout on your close-up pad and each covered with a playing card,
assemble one at a time under the same card. The flight of each coin is
amazing - the spectators actually see the coin vanish from one card and
reappear under the other as you snap the cards. No gimmicks or extra coins
are required. At the end, you are left completely clean and all may be exam-
ined. Our clearly written instructions with over two dozen large, clear photos
make learning this professional sleight of hand routine a breeze. In fact,
you’ll probably pick it up with just a few hours practice. Rated five stars by
MagicWeek.com. 12pp.
O T H E R T R I C K S H O P. C O M P U B L I C A T I O N S A N D E F F E C T S

SI STEBBINS UNPLUGGED
While most magicians and mentalists are familiar with the Si Stebbins
System, very few ever tap its true potential. In Si Stebbins Unplugged, you’ll
learn how to transform any deck into one of the most powerful trick decks
ever devised. Best of all, it will be a deck that you can use not just for one
trick, but for an entire performance of entertaining, commercial card magic
effects. What’s more, when you’re done, the deck can be fully examined!
Clearly-written explanations and over 50 photographs detail every aspect
of the system – from basic handling to innovative concepts and techniques
designed to elevate your work into the miracle class. A must-have resource
for every magician and mentalist who performs with a deck of cards. Plus,
16 entertaining effects. If you work for real people, this is absolutely killer
material. Rated five stars by MagicWeek.com. 52pp.

PREMONITION MENTAL CARD MIRACLE

Eddie Joseph’s Premonition is considered by many to be one of the most


amazing feats of Card Mentalism ever conceived. Here’s the effect. ANYONE in
the audience is asked to name ANY card. The person naming the card is asked
to come forward and pick up the deck of cards on your table. This person now
removes the deck from its case and deals out every card in the pack but fails
to find the one he named. He is now told to count the cards and finds only
51. ONE CARD IS MISSING AND THE MISSING CARD IS THE ONE JUST NAMED
ALOUD. The magician reaches into his pocket and without the slightest delay
brings out the very card named by the spectator. 13 pp.

PAUL FOX MIRACLE GIMMICK

Perform absolute mind reading miracles with a deck of cards. For years, this
was Paul Fox’s best kept secret. A small gimmick that allowed him to ascertain
the identity of cards merely thought of by one or more spectators. Please
note, nothing, except the deck, is ever seen by the spectators. The deck may
be handled with perfect freedom – nothing is concealed on the fingers or in
the hands. There are no duplicate cards, no false shuffling and no memory
system or mathematical formulas employed. The gimmick does everything
except whisper the names of the chosen cards in your ear. Fits any bridge
or poker-size deck. Use your own deck. We supply the gimmick with our
new updated, illustrated instructions that make learning how to use it a
breeze! Plus, four mind boggling routines from the master himself. 10pp plus
gimmick.

TWO-WAY MARKED BICYCLE DECK SYSTEM

Learn how to mark your own Bicycle deck using the same professional
system used by magic shops. No messy inks or colors to match. A simple,
inexpensive tool available at any office supply or art or craft store is all you
need. Our illustrated instructions show you step-by-step how to mark all suits
and values. Two-way system works with both red and blue backed decks,
and enables cards to be read from the top or bottom. Instructions sold for
entertainment purposes only. 16pp.
O T H E R T R I C K S H O P. C O M P U B L I C A T I O N S A N D E F F E C T S

SEALED VISION
The performance of the X-Ray Eye Act always leaves a profound impression
upon an audience. You begin by talking about “second sight” and how you
have developed your own abilities in this area. To preclude the possibility of
subterfuge, you now allow members of the audience to place heavy cotton
wads against your eyes and then seal them with surgical tape. To make it
even more conclusive, a dark heavy blindfold is placed around your head.
However, despite your vision has been completely sealed off, you are able
to walk into the audience and read money, credit and business cards, pick
colors, name objects, etc. This definitive treatise by Will Dexter covers over
a dozen types of blindfolds, numerous techniques and subtleties, as well as
program ideas and publicity stunts such as the famous “Blindfold Drive.”
73pp.

HOW MANY? ROUTINE

The “TWO IN THE HAND, ONE IN THE POCKET” trick is a classic of magic. And
like all classics - the plot is simple, direct and magical. Three balls are shown.
Two of these are placed into your left hand and the third one goes in your
pocket. Magically, the third ball travels from your pocket to join the other two
in your left hand. This effect is repeated a second time. Finally, just when the
audience thinks they are catching on and believe you have three balls - you
slowly open your hands to reveal you have none! Over two dozen photos
take you step-by-step through this easy-to-master routine. Just two simple
moves accomplish everything and there are no gimmicks whatsoever. Best of
all, you are left completely clean at the conclusion of the effect and reset for
your next group of spectators. Ideal for walkaround, trade shows, etc. 9pp.

PICKPOCKETING FOR MAGICIANS

New online edition of Eddie Joseph’s classic book, “How to Pick Pockets,”
Pickpocketing for Magicians is a terrific introduction to the art. The tech-
niques outlined in this concise guide are based upon the basic principles of
misdirection and diversion. See how virtually anything carried in a person’s
pocket can be secretly removed - even while a thousand eyes are watching
you! You will also learn how to remove wristwatches and articles of clothing
without being detected. Many excellent effects that will add a unique blend
of comedy and mystery to any magic act. With this guide, anyone can learn to
pick pockets. Imagine the reaction you’ll get when you remove a spectator’s
shirt or boxer shorts! It’s all explained. Plus, you’ll even learn how to practice
your pickpocketing skills at home. A fun and informative read. 24pp. 648 K,
zipped PDF file. Available by download only.

CLASSIC ACES

This is the classic card effect, where four aces are each removed from the
deck and covered with three indifferent cards. One by one, three of the aces
magically vanish from their respective piles and assemble with the fourth
ace. You’ll master this classic in record time thanks to our new streamlined
handling, which virtually eliminates all difficult sleights. Supplied complete
with our own clearly written, photo-illustrated routine and top quality Bicycle
poker-size gaffs. Use any regular Bicycle poker-size deck.
O T H E R T R I C K S H O P. C O M P U B L I C A T I O N S A N D E F F E C T S

OUTBACK
Tom Dobrowolski’s Outback offers non-stop magic and a climax that never
fails to deliver a knockout punch! The “twisting” premise is simple and direct.
Under seemingly impossible conditions, four cards (all the same value) magi-
cally turn over one at a time. Next the backs change from red to blue. Sound
good? It is, but wait there’s more. For a mind-numbing climax, you now visu-
ally transform the backs into FOUR COMPLETELY DIFFERENT BACK DESIGNS.
At this point, you have the option of instantly resetting the cards for table-
hopping or dropping them on a tabled deck to leave yourself clean - since
the four cards that do all the magic are ungaffed. Two very simple moves do
all the work and both are fully explained in the instructions with crystal clear,
large photos. Supplied complete with four pages of instructions, including an
entertaining Australian patter story, and poker-size playing cards.

FLASH BILLS

Magicians are suddenly rediscovering this classic Fred Kaps’ effect. Here’s the
effect. You remove a handful of blank strips of white paper about the size of
paper money from your wallet and slowly count them out - showing both the
fronts and backs. They’re just what they appear to be - blank pieces of paper.
Next, you fold them, give your wrist a snap and suddenly, you’re holding real
bills of whatever denomination you choose. Instead of blank pieces of paper,
you can change ones into tens, fives into fifties, tens into hundreds, etc.! You
get the idea. Best of all, this trick is easy as it is visual thanks to the special
gimmick. you can easily make up additional gimmicks. We supply illustrated
instructions with strips of coated enamel paper cut to size and a special
practice gimmick made up with fake George “Dubya” Bush $200 bills. You’ll
be doing this one minutes after getting it!

WILD CARD PRO


One of the most popular packet card tricks of all time. Nine cards are shown.
Eight of the cards are all the same, for example - the “Jack of Spades.” The
ninth card is different, let’s say it’s the Ten of Hearts. (Note, the actual cards
in your set may be different than this example.) You explain that in magic,
the “Ten of Hearts” is considered a Wild Card and any card that touches it will
also become one. To illustrate your point, you proceed to slowly transform
each Jack into a Ten - until all nine cards are shown to be the Ten of Hearts.
You’ll get credit for amazing sleight of hand, even though our routine is actu-
ally very easy to do. Comes complete with our own clearly written, photo-
illustrated instructions and a set of top quality Bicycle poker-size gaffs.

HINDU THREAD TRICK

The “Hindu” or “Gypsy” Thread Trick as it is also known, is one of the most
beautiful and visual close-up tricks in magic. It is also so baffling, many magi-
cians have paid huge sums of money to learn its secret. A two-foot length of
thread, unravelled from a spool, is broken into a number of smaller pieces.
Without any false moves, these pieces are bundled up and placed on the
remaining piece of string. The two ends are pulled apart and the string is
magically restored into one continuous piece of thread. Anyone who saw
David Blaine perform this effect on his “Street Magic” special can attest to its
effectiveness. Comes complete with the “proper type” thread along with easy-
to-follow, illustrated instructions teaching the “real work.” No difficult moves.
You’ll learn this classic in less than a half hour. Please note, we supply enough
thread to last you over 500 performances!
O T H E R T R I C K S H O P. C O M P U B L I C A T I O N S A N D E F F E C T S

UNCANNY CIGARETTE

The Uncanny Cigarette gimmick lets you perform amazing cigarette produc-
tions, vanishes, and manipulations without sleight of hand. Works with any
unlit cigarette. For example, push a cigarette into your hand and it vanishes
in an instant. A moment later you can pull the same cigarette from your
mouth, ear or even nose! And then, you can push it back in and vanish it
from the same spot! What’s more, this versatile little gimmick even doubles
as a cigarette producer, so you can produce a seemingly endless supply of
cigarettes from thin air. Show you hand empty, reach out, and a cigarette
magically materializes at your fingertips. Toss it into a hat or paper bag and
then produce another, and another. How many is up to you! Constructed
using durable, high impact plastic. One size fits all. Supplied with illustrated
instructions. You’ll be having fun using it just minutes after getting it!

EPICARD TRIPLE PREDICTION


At last, a mental effect that offers you all the impact of Hen Fetsch’s Mental
Epic without the out-of-date slate! You begin by introducing a set of three
numbered, two-piece cards. On one part of the perforated card you write
your prediction, which is put in an envelope and then placed in full view
in a wine or other glass for all to see. Next, a spectator is asked to name
any famous person living or dead. The spectator’s choice is written down
and placed next to your prediction. This procedure is repeated three times
- until the spectators have selected a famous person, a city and a playing
card. Without any false moves, the cards are removed from the glasses and
handed to one or more spectators. One by one, your predictions are shown
to match the choices made by the spectators! ALL may now be examined.
If you like, you can even let the spectators keep the business card-size cards
as a souvenir. These can also bear your advertising imprint! We supply you
with everything you need, including practice materials and enough EpiCards
for six live performances (additional refills are available or you can make your
own EpiCards using the camera-ready artwork provided). Use any glasses.
As with the classic Mental Epic, you can predict almost any item, including
numbers, colors, dates, etc. There are absolutely no sleights, no carbons or
image transfers, no gaffed envelopes, no mirrors, no palming, no extra cards,
no gimmicked pens or markers, and you end COMPLETELY CLEAN. Plus, Epi-
Card fits in your pocket, so you’ll be ready to perform this mental miracle
any time any place. It’s perfect for private parties, banquets, comedy clubs,
meetings, etc.

To order these and other fine Trickshop.com


products, please visit our web site at:

http://www.trickshop.com/

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