You are on page 1of 2

<root version="0.

2">
<textures>
<texture id="0" file="0.png" />
<texture id="1" file="1.png" />
<texture id="2" file="2.png" />
</textures>
<materials>
<material id="0" shader="texture" texture_id="0" mask_id="-1" offset="0,0"
scale="1,1" color="1,1,1,1" mask_offset="0,0" mask_scale="1,1" />
<material id="1" shader="texture" texture_id="1" mask_id="-1" offset="0,0"
scale="1,1" color="1,1,1,1" mask_offset="0,0" mask_scale="1,1" />
<material id="2" shader="texture" texture_id="-100" mask_id="-1"
offset="0,0.22" scale="1,0.56" color="1,1,1,1" mask_offset="0,0"
mask_scale="1,1" />
<material id="3" shader="texture" texture_id="2" mask_id="-1"
offset="0.8019531,0.1686198" scale="0.1960938,0.1627604" color="1,1,1,1"
mask_offset="0,0" mask_scale="1,1" />
</materials>
<scene duration="4" frame_rate="30" play_mode="1">
<screens>
<screen name="" aspect="1.00">
<projection_matrix>0.2,0,0,0,0,0.2,0,0,0,0,-0.0020006,-
1.0006,0,0,0,1</projection_matrix>
<view_matrix>1,0,0,0,0,1,0,0,0,0,-1,-10,0,0,0,1</view_matrix>
<object name="zi-2" type="mesh" mesh_id="0" id="0" material_id="0">
<transform position="-0.768,-4.401,-1"
scale="3.02201,0.2590294,0.8634315" rotation="0,0,0,1" />
</object>
<object name="zi-1" type="mesh" mesh_id="0" id="1" material_id="1">
<transform position="0.83,-3.97,-1" scale="6.366671,0.6882888,1"
rotation="0,0,0,1" />
</object>
<object name="t1" type="mesh" mesh_id="0" id="2" material_id="2">
<transform position="0,0,1" scale="10,10,1" rotation="0,0,0,1" />
</object>
<object name="5-6" type="mesh" mesh_id="0" id="3" material_id="3">
<transform position="0,-3.9,0" scale="10,3.5,1" rotation="0,0,0,1" />
<mceobject SubU="5" SubV="6" />
<animations>
<curve
name="sprite_pos">0.3973333,0.3973333,0.3973333,0.6456667,0.894,1.142333,1.390667,1
.639,1.887333,2.135667,2.384,2.632333,2.880666,3.129,3.377333,3.625666,3.874,4.1223
34,4.370667,4.619,4.867334,5.115667,5.364001,5.612335,5.860668,6.109002,6.357335,6.
605669,6.854002,7.102336,7.350669,7.599002,7.847335,8.095668,8.344001,8.592334,8.84
0667,9.089001,9.337334,9.585667,9.834,10.08233,10.33067,10.579,10.82733,11.07566,11
.324,11.57233,11.82066,12.069,12.31733,12.56566,12.814,13.06233,13.31066,13.559,13.
80733,14.05566,14.304,14.55233,14.80066,15.049,15.29733,15.54566,15.79399,16.04233,
16.29066,16.53899,16.78733,17.03566,17.28399,17.53233,17.78066,18.02899,18.27732,18
.52566,18.77399,19.02232,19.27066,19.51899,19.76732,20.01566,20.26399,20.51232,20.7
6066,21.00899,21.25732,21.50566,21.75399,22.00232,22.25065,22.49899,22.74732,22.995
65,23.24398,23.49232,23.74065,23.98898,24.23732,24.48565,24.73398,24.98232,25.23065
,25.47898,25.72732,25.97565,26.22398,26.47231,26.72065,26.96898,27.21731,27.46565,2
7.71398,27.96231,28.21065,28.45898,28.70731,28.95564,29.20398,29.45231,29.70064,0.1
489821</curve>
</animations>
</object>
</screen>
</screens>
</scene>
<meshes>
<mesh id="0" vertex_count="4" triangle_count="2">
<vertices>-0.5,-0.5,-3.061617E-17,0.5,0.5,3.061617E-17,0.5,-0.5,-3.061617E-
17,-0.5,0.5,3.061617E-17</vertices>
<uv>0,0,1,1,1,0,0,1</uv>
<triangles>0,1,2,1,0,3</triangles>
</mesh>
</meshes>
</root>

You might also like