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Te nae Pusan yeaa eget Say aNd ng Vee ea Tomes ere ema ee Baris metinas ete ar . The Nows ‘The sylvan alias ofthe Wood Elves revealed! Plus details onthe new Warhammer Word Citadel Miniatures Hall The White Dwarf team (GAMES WORKSHOP) ‘The White Dwar tam have been busy tis month, Hear them weep New Releases More minztres of the highest quality, a oe First and Only \Wiiter Dan Abnet, creator of Gaunt's Ghosts and Ravenor, talks ecusively to White Dwar about his upcoming novels, he death of } Gaunt and how you to coud become a writer. hapa gas wershop.couk Dok Butcha 5 cal in George Delapna has made some new Daemons. Read his modeling a tps, Inctuding how fo use slate on your made’ bass. “Eavy Metal Showcase Head of the "Eayy Metal Team and ardent gamer Keith Roberson gts his spot of glory this month Tre2tle2209al> NARHAMIMER 4 Product Code: 60249999506 They Came from Outer Space TSSW: 0265-8712 06 ‘The new Tyran are her! Run fr your ives! Lethal Engineoring How to gene-splice your new Tyranid models inorder to subdue prey ‘worlds quicky and ecient IN THIS ISSUE yt Cae Pee oe ee ee STUY se Sh Les PeTn on Chapter Approved: Death Watch Undated rues forthe Chamber Mian ofthe Ordo Xenos Battle Report: Kluctmeir’s Last Stand ‘Owen Rees batlas Phi Kel in this Tyranids versus Imperial Guard bloodbath Index Astartes: Purge the Alien Utramarine veterans ofthe Tyannic War. Warhammer Chronicles: Zombie Pirates ‘Avast! Ruls fora fll army of rotting seamen, lus modeling tips plenty, Aree! ‘The Waylarer’s Companion: The Temple City of Itza The fist in anew series of atls dtaing the exotic destinations available to adventurers wih @ god crown or two to spare ‘Tale of Four Gamers ‘The gamers clash over Lust’ treasure n Middle-earth Confl Ihre at ast! Al the information you need to take part inthis massive, oni campaign. Battle Report: Ride to Ruin Greg, Nick, Rudgie and Chistian take thir Batle Companies into the Wider field of apc confit. Sea Raiders How to convert the Black Corsairs, and mode thir dread ships — st inte for our Corsaitnemed roadshow! Evonts Diary Evens, Glbs, Tournament, Warhammer World and more! Games Workshop Direct A our mercenaries, be they Dogs of War or Kslevtes, have been repackaged, Get them here! Store Finder Find your nearest Hobby Centr. Gaming Rooms Fancy a battle on some cool terrain? Want new opponents? Here's ‘where to find them, Hobby Suppl Top ts on basing your modes using a varity ffcks, pants and clever lite tricks. Fuel for the Furnaco Huge The Lord of The Rings displays, panting alors, and Elysian Drop Troops discussed Subscriptions and Next Month Take us up on our top subscriptions deal, and lean what awaits you in WO307 ‘www.games-workshop.co.uk/whitedwarf 1 THE TREES ARE ALIVE! There ae far more than Eves living inthe depths of the Loren Forest. Sweling the arboreal ranks ofthe Wood Elf host are the dark and dangerous Treekin “Thay are the physical embodiment ofthe spit creatures dweling in Athol Loren,” says Mat Ward, who co-authored the fortheoming Wood Elves army book with Anthony Reynolds, Tho Treokin bear some resemblance to Treemen but are much smaller, and thelr differences do not stop at ther size, as Mat explains, “The “reekn and Treemen are essentially the group consciousness ofthe forest. The Treekin are spits that inhabit dead branches and can enter and jeave them at wi.” This is unlike Treemen, wo have possessed living trees and are bound to them forever. uke you'd expecta creature made of solid wood to be, Treekin are tough ina fight. "They'e a combet unit,” Mat tls us, “ter Ward Save and bark Armour Save makes them very durable. They're one of those types of units that can take damage and hit back” NAMCO FORGES = othe par approaching. All our White Dwar subsoribers can beat the WARHAMMER DEAL Games Workshop and videogames arcade and console classics such publisher Namco Hometek Inc. as Pac-Man and Tekken. "Namco Fecently put pen to paper ina deal has created some of the greatest to develop games based upon the videogame franchises of al time,” ‘Warhammer word, and the says Jon Gilard, Games renowned Japanese publisher is Workshop's Business Development already ining up a Warhammer ‘Manager. “We are confident they'll tile to spearhead a woridwide ‘make some incredible games set in Call Direct on 0115 914 0000 you're a subscriber and you can order your ticket and the spocial Games Day made! too! assault on the PC gaming market. Warhammer's rch and engaging MORE FROM THE ONLINE STORE {you've fogged onto the Games Workshop online store recently you'll have noticed through a few changes, The site has undergone a redesign in keeping with the style set by the web team, to ‘make the store look congruent with the main website. But ‘more importantly than the aesthetic overhaul Is thatthe Online store is now much faster than ever before and organised to make a hobbyist’ visita pleasant one with user-riendly ‘and logical menus. ‘These changes mean that more than ever the Online store is the best way to order all of your ‘hobby products from miniatures ‘o:modelting tools. Advanced ‘order models, classics and ‘components are all just a ‘mouse click away. ‘www. games-workshop.c0.uk ‘store Matanmersonsinnéarom SELL-SWORDS FOR SALE ‘the greatest fantasy gaming brands These new PC games will pave the There's never been a better time to hire some Dogs of War for your In the word," says Grantley Day, way for Warhammer ties ‘Warhammer armies, As of 6th June hobbyists wil be able to order Director of PC Development for appearing on console and Regiments of Renavmn from GW Direct as boxed sets with ful command. ‘Namco Hometek Inc. "We plan to handheld platforms too. But for “This wil efectivly replace the separate components, which wil no longer extend its rich characters, ‘ow, those of you itching for dark be availble excopt inthe case ofthe unit captains. ‘environments and fre tothe and bloody adventure within a videogame arena, with some digital Warhammer word willhave You wll be abe to get separate bister packs to bolster your mercenary blockbuster tiles forthe PC." ta wait as Namco remains tight- units, This means that complete regiments are much more affordable than lipped about game specifics. they were previously so youl be able to use them in your army without the The move into PC games is a reed for your own personal Paymaster! smalor step for Namco, whose ‘Well bring you more detalis as videogame heritage encompasses soon as they emerge you want to order any of the regiments, log onto: New Warammer 4. ‘ames wil jin the ranks of ‘other Namco classes such as Tekken and Soul Calibur > 2. THE NEWS \www.games-workshop.co.uk/store WELCOME TO THE CITADEL New Warhammer World exhibition opens! For many years now, Games ‘Workshop has been in possession ‘of one of the finest colections of paintod miniatures in the world. Despite being extensively phiotogrephed, and often appearing inthis magazine or the various codexes and Warhammer army books, the ful collation has remained hidden away inthe Design Studio, inacessible to all but a fow lucky vistors. But that is al set to change. In Apr this year, work commenced (on the creation ofa new gallery at Notingham’s Warhammer World, edicated soley to displays ofthe finest painted Citadel miniatures on the planet, Robin Dews, who Is in charge ofthe projet to create the new Citadel Miniatures Hall, explains. *For many years now we've had an ambition to create a dedicated exhibition area where we coud aisplay some ofthe thousands of beautifully painted ‘miniatures creatd by the "Eavy Metal team. Our aim is for this to be ‘a permanent public exibition that celebrates and showeases the art of the painted miniature, "The visitor centre at Warhammer World attracts thousands of people year, including many Toumament players, casual gamers club ‘members and of cours their friends and familes. Our goal has always been to constantly Improve the facies onthe sit. We'd had the present exhibition set-up for quite 2 while now and so it rally was time fora change.” The space above the store where the new Miniatures Hall has been created was actually quite a gloomy space with no natural light. In order ta house the new collection the oom has been stripped bare and the walls on three sides of th room have been covered wth iluninate, mirror-backed cabinets. 1 wanted the whole effect to be sumptuous,” enthuses Robin. “The feol | was aftr was that of a galery, were you go to look at exquisite pieces of art. The impact of 36 ‘metres of mirrr-backed cabinets has been to create a shimmering palace of light!" {in addition tothe work ofthe "Eavy Mota team, the new display will also showcase models from former Golden Demon winners and highly Individual painters, modallers and artists such as Jahn Blanche. This wil nally give al vistors the ‘opportunity to view new and historical miniatures and models they would simply never otherwise see, Robin continues: “In essence the whole idea is elaganty simple 1 see this as our crown jewels display an exhibition of the finest painted miniatures inthe world, on show in a gallery setting and presented with gravitas, history, purpose, place and respec. ‘The now Gitadel Miniatures Hall is due to open in early June and wil be ‘ree to visitors during normal ‘Warhammer World opening times. ‘Well see you there. Aight: Robin's early concept of ‘how he envisaged the exhibition Fobin loves mating models andit was 30 coo we jst had to show you it. But don't worry, ther'l be 1a real vampires waiting for you when you look around ADVANCE NOTICE ‘On Ah July, Games Workshop wll be changing its prices across is Northern European regions We have listed the major ebanges blow: Warhammer plastic regiment sets wl be changing tram price band J 1K. Warhammer 40,000 plastic bate squad bored sels wil be changing trom pice band Jt ‘The Lord of The Rings plastic bored ses wil be changing from price and tn The Neteriands, Belgium and Finland Individual pant pots wil ese to 25kr in Donmak ‘Arange of smaller price adjustments wil alo take plage on this date, Fora fl listing please go to our website at: ne. games-workshop.com Pcs uct a fort od by ‘ames Worsop troup sow te. ‘atu or wet napa sok ae pono demining ht con ‘A graphical representation ofthe Citadel Minkatures hal with numerous cabinets ‘and leather benches. ‘www.games-workshop.co.uk/news 3 FANATIC WEBSITE OVERHAULED Games WORKSHOP ONLINE ‘The Fanatic team have been busily characteristic ofthe armies on one working away on tei ist new side and the rules and scenarios THE WAR OF THE RING™ month we revea! wallpaper ‘major section ofthe website ~The respectively on the other. HAS BEGUN! number to. Battle of Five Armies. “Tis is really The war has begun and people «preview of what we will be doing The new material also includes ‘rom all across the country are Wuw.games-workshop.co.uk in the future" Andy Hall, Fanatic expanded scenarios that wll already posting thelr reuits! You ‘whitedwart Editor says. compliment the extended range and | can stl register i you want to ‘full Battle Repor, including maps, | joinin. ll our Hobby Centres. «52 WEEKS OF THE YEAR ‘The new site is the template of how by Rick Presto. ‘throughout the UK, not to The Web Team always make sure the overall Fanatic website wil ook. ‘mention the clubs and there's something new onine for “The site is devoted to total obby Check outthe Battle of Five Armies | Independent Stockists, willbe hobbyist, with weekly updates suppor,” Andy ells us, “and for this website now at running The War of The Ring™ of News, Hobby Artices, Sneak reason we've combined the Battle of ‘vents. Find out more on the Peeks, Events and the infamous Five Armies store wit the web ‘wuw.thebattlzatfivearmies.com | website or se page 90. Poll of The Week. To get al this content." In an unobtrusive sidebar and more sent to your inbox sign ypou'l find the game and the ww.thewarofthering.co.uk up to the Inquisitor Newsletter! miniatures, One lick and you can order them as you're browsing the WHITE DWARF ‘won. games-workshop.c0.uk sito, "You're going to get lots of ane an WALLPAPERS: news content too," Andy assures us. Another month and we reveal the You'l find loads of articles that can sacond wallpaper in our mighty wu. games-workshop.co.uk be downloaded at a glance as PDFS batch of 131 The fact that these Finquisitornewstet with an overview and preview Theres also some new stuff in the form of two Batle of Five Armies reference shoes, detain the WINTER WAR HOTS UP In ast month's news we revealed the expansion to Dawn of War ~ Winter Assault. This addition to the game Is set onthe ice worlds ofthe 41st ‘millennium and includes the Imperial Guard as a new fully playable race! feature Skaven and there are 13, of them is no coincidence (Check out page 143 for (honest govnor! ~ Owen). This from the UK Web Team. latest You'll be able to command just about every regiment you can find in Coulex: Imperial Guard, like Sentinels and Enginseers. Here are screenshots from the new game expansion, featuring some ofthese regiments, to whet your appetite. It wil be out by the end ofthis ye 4 THE NEWS: ORD SPRINGS, WIN A REPLICA OF THE HELM OF SAURON! In conjunction with Battle Orders, White Dwarf is offering you the chance to ‘win an awesonie replica of Sauron’s helmet, worn by the Dark Lord inthe Fellowship ofthe Ring flm when be was vanquished by Isildu. ‘This collectors piece isthe frst in the Dark Lord Sauron line and is ‘manufactured from the original movie prop mould. It is meticulously detailed With an intaglio-tched surface and corroded metal colouring. The helmet stands 31° tall and is made from stee-reinforced fibre glass resin with a ‘genuine leather-lined interior. Limited to only 3,000 pieces worldwide, itis fully functional and comes with a wooden display stand bearing “The One ‘Ring’ inscription. Each piece is individually serialized on a solid brass plate ‘mounted on the inside ofthe helmet and comes witha parchment certificate of authenticity To win, all you have to dois enter and answer the following question: ‘+ What is the name of the Dark Lord Sauron's fortress in Mordor? Also, answer the tebreaker below in no more than 12 words. Inthe event of tie the judges will decide th ultimate winner on the basis ofthe best answer, + Lwill have The Helm of Sauron as my own because... 5 tr tt on TST Pa et cere {rey he Ronn wc an wa elo Paes eh 7. eh tera le nr at of Stet ot rene ly ie cae ti IMPORTANT SAFETY NOTICE: THE HELM OF SAURON IS AN ADULT COLLECTOR'S ITEM AND NOTA TOY. Guy: Released this month is the most deadly creature in the galaxy: The ‘yranids. | say creature because each Guy Haley beast is but one call ofa vast organism, driven on by ‘the implacable vl ofthe Hive Mind, Invading worlds and stripping them bare, ‘Anyway, you can ead that kindof thing inthe excallent codex (ts ching stuf nthe real word, we can be thankful of he joy of a great few army, and not worry about being rendered down fr our ganetc codes. 've been fortunate enough to get hid of one of the stunning new Cafes, which | spent one very happy evering puting together fora future isue of White Dart ve | honesty not been so exited by @ model for years, (hough obviously varius stains of grenskin have | come pat close). Not sioe | stuck together one of my fst rel modes, a plastic Tyrannosaurus Rex kt, 20 6 THE NEWS years ago have | been so overcome by hobby love. It was so much fun that | had to grab Jes Goodwin, the sculptor ofthe monster, and congratulate him on doing such a top job I's one ofthe best Kis wo've ever made BASES Tonight sees me take tothe field as a goneral in one ofa soris of lnragular maga-games. 2,000 points ‘of Goblins require a lot of big ‘movement trays, so Ive been tating up some of my old card ones so as not to embarrass mysell.On page 4138 you'll be able to find a whole load of tps on basing your models, but you can also apply these tothe edges of your movement trays. Applying flock and sand to them makes your models look even better, and gives a good gro, very important when you are shitting units of metal miniatures by the power of your fingertips alone! Lucky for you, we've recentystartad making pre-textured movement ‘rays. These save you afar bi of bother, as they only need painting, ‘and have plenty of nice touches modelled onto them. These are availabe in Hobby Contes now. ‘Anyway, balow you can see one of my movement irays befor tinkering and one after ~ spendia! GAMES Speaking of playing games, its been a blessedly big feature over the last ‘manth, (once we got past W304). {ve played five games, losing just two, and only one of those due to the infamous Haley luck. Against Steve Gumiskey’s Tomb Kings, | failed nearly every single Animosity test. That includes three successive fallure for my big unit of Boar Boyz, wn, paralysed by internal bickering, were surrounded, roundly trounced and sent scurying off the board. ‘don't ike having a Black Ore leading them —itdoesn' fin with my army background. They will be taking The Bashi’ Fag of Borkin every game from now on though. There never was a wiser spend of tan points, My other loss was against George Dellapina's Ravenwring Army ~ 12 LLandspeeders and six bikes! That was nasty, and, for my poor Orks, pretty much unbeatable, | am ‘ashamed to say | got rather grumpy about it... Stil, more wins than Fosses this month Keep on gaming, Guy Haley Ector ‘tor Rudie: This ‘month ses the final part in the Battles Companies saga and what a finale is sotto be, with both Paul Rudge mysef and Christian fielding a combined force of Evll against Greg and Nick's Good. To my joy the points totals have jumped fo 500 a player, allowing me to finaly deploy the dreaded MOmak, As thre area considerable amount af rule for the ‘MGmak, | thought it wise to play a few test games and one of the highlights of doing this was in a game against Christian's Isengard horde in which Saruman was reduced toa red stain below the ‘Momak’s foot, So! quess the (question is, will my unbeaten un continue unabated? You can find that out later (on page 98). Battle Companies may have finished but the army isnot A | stil want to be able to fleld a 500 points force ‘that does not include the giant grey steamroller. ve been busy painting an allied contingent of Easterns, For colour scheme | am using the ‘same one as | did for my Harad in an attempt to make them look more ke an eit nit in this fore, rather than a completely separate unit, Top Tip: A tow Easterns can go a long way! The weakness in a Harad army is the lack of armour and shields. However, rather than painting an Easterting army with an allied Wak, | use a few well laced Easterling warirs to shield ‘my weaker Harad spearmen, who in tur add to the fighting abies of my Easterling warriors. A Harad-Eastetng shield wal, thsi: Nk Hoty : toepaea mow is lot of me ‘month has been Mamma ee ‘oon ns sory. hd moa, 90 Dati rani « Be Som as ‘ait 0 : ie aa Metre ta of Fst Christian Byrne gf models to ‘stop on the war gaming express was ty Back Logon. Fst ea ae ie ove aa an the gare et aps fgg Cana ha tn ass the saat ade ah ctr oe eft a ven by tee vig news) an manic mony new Chaos Lord (seen opposite), Whos as were carnal um YtanterGhaoschanpin fought wo mere opponents his my fed Cos Campin fom tmnt staging wih Sly Whats. ot ngan ay of sulted for The Lod of The Rng. Wars oro Chas Unde. Cares and seamed sare to Sofr\ have cmled nee" Ypu ny fat ner ects an icnrje Delp scuted pat Waris ané ve Cnn, Thunder rn sr) goto nat ated some eta ly orm th gamble pai of : Meh, sth ase athe AS for Watamma lam eing__Aer ow poe oleh ord Ieeon hs sou’ and cast. AS the al puss oy hans ode and ny erruns soppe gig forte plningthecocrs and, anamy' ope ote ston fom betes hos, eas lcnere sped by aan Caf La week Ieongioga”” roving wnt so muchas ‘Smiths depiction of Horus from the Chaos Warrior unit, an Ogre unt, a mutated pinky. Huzzah! My next i iH Cover ofthe Horus Heresy ar book. Chaos Giant and a second unit of challenge was the greenskin mob of (Chaos Hounds. My Chariot Chris Lane. This proved to be a This month ve also completed my conversion is entering th last ‘tougher contest (owing tothe fact | i i ruil army, soto celebrate | stages of painting, which leaves one wasn't as fukey with my missile fre i have started a Dwart army, because more unit of Hounds, some Furies ~ booool) The Dwarfs scraped @ they are hard as nails and tne and some Marauder Horsemen left victory onoe more though, due to ‘madels are some of the nicest to do, Its going to bea busy month, the surprising heroes ofa unit of Crossbowmen duffing up some \ Lar ; Black Ores! I's thas wins ou of tha so ar. Guyot =m i . tying nat to ge to exe : i 4 The main vent though tis month vas Te Lord of The Rings Bate i Report. Greg ana | pooled our forss together to fit against the mig oF Rudi nd Christian In ,000 Christian's Dwarts~ there's plenty mare onthe way Points monster game. You can read i all about tin our The Lord of The vain Rings section ~ isa humdinger. Grog: I's been to deliver knockout blow to ieetnas ap nnaetio wets | Lemay atone Wit Dat Sane era a ee ee SOM iataisr Saiceneystantotnens | ‘auscomsneeconay Se fermas myernctcra: | Sacer, ss eC es | dar ern pereoeten | Greg MacGregor Kyme-ster took another five Knights of Dol As a bit of a footnote, I've not been Ee ET ee eter ae one Saray ae BS as Sse eee aa] (eine nee ae myself and Kyme easily won our with my Battle Company, I've also specialy-talored scenario. Prince been painting a new Viper for my | Imrahil and his Swan Knight dr. 've decided to re-do the A | cohorts smashed thelr way runes on some of my skimimers, | through Rudgie's cavalry before to better reflect their Uthwéan | ‘getting stuck into Christian's heritage. i Uruk and helping us to secure the vital game-winning objective. Next up, our Batle Companies hit the road fo take on all-comers as Nick's Boromic held up the wo visit afew Hobby Centres. Mumak splendidly, before my Watch this space t find out how | King ofthe Dead sauntered over we got on Nick’ latest Sisto of Bate, www.games-workshop.co.uk 7 NEW RELEASES FEAR THE GREAT DEVOURER CODEX: TYRANIDS ‘The Tyanids are the most rapidly evolving race in the galaxy, super-predators destined y fcc oles eames ae gare ayy enc ioe SA avis feed. Each Tyranid is a living weapon, perfectly adapted to its designated function, but PRU T ARMY LIST ‘The complete Tyran army list, which allows you to choose your forces fora tabletop battle, Also included are comprehensive ists of biomorphs and weapon enhancements with ‘which to equip these murderous alien broods, giving you enough options to constantly evolve your army to better destroy your opponents. BACKGROUND ‘The history ofthe invasions, from frst contact tothe galaxy-spanning war that threatens to consume the Imperium of Man. HOBBY SECTION ‘Tyranids showcased, with guidance on the colour schemes ofeach ofthe malor hive ets and how to paint their constituent warriors (CODEX: RANIDS anne 81200 Denmark kr 125.00 ie 150.00 Euro "4780 Norway 150.00 TYRANID HIVE TYRANT ‘The Hive Tyrant isa large and massively powerful Tyranid creature, the closest thing toa leader ofa balletield swarm yet seen. Like many Tyranids they seem able to mutate rapidly, and several diferent physical characteristics have been reported. All Hive Tyrant are highly psychic and their relationship to the Hive Mind is closer than even that of Tyranid Warriors. The Hive Tyrants embody the Hive Mind completly, but their destruction does nat diminish it in any way. ad This mutt-part boxed set contains 1 Tyranid Hive Tyrant, sculpted by Jes Goodwin, This mel equ essen. TYRANID HIVE TYRANT 0.00 Denmark kr 250.00" Sweden kr 800.00 Biro "38.00 Norway Kr 300.00 INDEX ASTARTES 4 The Index Astartes series focuses on the finest warriors of th Imperium, the Adeptus Astartes, delving into the backgrounds, doctrines and tactics ofthe various chapters. ‘This volume includes the Raven Guard, Salamanders, Crimson Fists and many more, Also covered are former loyalist chapters, now the Word Bearers, Black Legion and Alpha Legion, There is ao a section on Renegade chapters and the Space Marine Predator. INDEX ASTARTES 4 £10.00, Denmark ir 12500" Sweden kr 150.00 Euro © "1780 Norway kr 180.00 Pots rae purposes an Pad cotans may ary Posts line ad nasser. Cera Clade rads mayb danger Ps caret ‘8 NEW RELEASES a ie of going to press, pes contact us fr caren avasbiy and prices, Prcesqvoled are for products so Dy Games Wertshop tg is wn saves. calogue or webs inpand rls ae repose Sey eeu ps. GENESTEALERS ‘The Imperium fist encountered Genestealers on the moons of Ymgarl long before they were alerted to the approach ofthe hive lets. Only with time has it been learned that Genestealers are vanguard ‘organisms forthe hive, created to seek out and undermine potential prey-worlds by inflation. Genestealers are legendary ferocious close combat opponents, with ightning fast reflexes and deadly claws capable of ripping through the thickest armour. This multipart boxed set contains 8 Tyranid Genestealers, sculpted by Mark Harison and Jes Goodwin, hace modes equi assem. GGENESTEALERS 15.00 Denmark kr 20000” Sweden kr 250.00 Euro “B70 Norway kr 250.00 TYRANID BATTLEFORCE cod ‘The Tyranid menace is much feared throughout the Imperium. Entire planets have been consumed by this alien race, powerless against the numberess, ravenous hordes. Ony the most determined resistance can hope to stand against them, and even then the chance of victory is slim. This boxed set contains 8 Genestealers, 3 Tyran Warriors, 8 Hormagauns, 8 Termagants and 1 Carnitex, sculpted by Mark Harrison and Jes Goodwin. These models req assert. TYRANID BATILEFORE Denmark ir 650.00” Sweden kr 750.00 Bure "80.00 Norway kr 780.00 850.00 eu fr trae presto, Prose! ats ma ay. Padus Sl ups an ans, Cra lad pacts my be canoes i set ‘mores Ps ert fine a goss ps ont eae aby ad pee. rn gut af pare aby Gas Worse aug som secu or wb Idedet reals espns order a0 ‘worn games-workshop.co.uk/sore. 9 NEW RELEASES TYRANID TYRANT GUARD Tyrant Guard are tvng shields, whose resistance to injury i amazing. Blind and ‘ultimately controlled by the Synapse creatures they protec, these hal-sentent but ferocious beasts appear to have been bio-engineered specifically to counter ant-Tyranid doctrine ‘This blister pack contains 1 Tyranid Tyrant Guard, sculpted by Mark Harrison Ts model requis aszonby TYRANID TYRANT GUARD nnn £10.00 Denmark ir 115.00 ” Sweden kr 140.00 Euro © "1800 Norway 140.00 SPACE MARINE COMBAT SQUAD (Once a warrior has proven his courage inthe Scout Company, he i elevated to the rank of battle brother in one ofthe chapter's Battle Companies. ‘This muit-part boxed sat contains § Space Marines, sculpted by Jes Goodwin, ‘Mark Harrison and Dave Thomas. ‘These mado requ asomb ‘SPACE MARINE COMBAT SQUAD nnn £9.00 Denmark kr 15.00 Sweden kr 140.00 Bue © 1600 Norway kr 140.00 PLAGUE LORD NURGLITCH Hugh was the rst of the gue Lod of Can Pests, tnd was espns nt ol forte asenion 88 clan and th seat onthe Coun of Tien, bt as othe Corraption tat gras hbo and marks tt Us This blister pack contains 1 Plague Lord Nurgitch model, sculpted by Colin Grayson. ec This model requires assembly PLAGUE LORD NURGLTCH nna £15.00 ZOMBIE PIRATES OF THE VAMPIRE COAST Bio 72reo Rowway fe 380.00 “The dread Zombie Prats ravage th cass of Lust, alakng the ship of jxplrers and intrudes making fandal nthe land. They can often be seen mateilsing from the watery depths of @ pool or river, wreathed in ethereal mist This model is avallable for a Foes witnessing this dire manifestation must use al their courage or flee from it. limited period in Hobby Centres, after which you will only beable || This mutt-par plastic conversion kt contains 3 Empire Miia and 2 Zombie sprues to order It from GW Direct Which when combined can be used to make 20 Zombie Pirates. This kt s only avalabe fora limited period. Thess meds equ asst, ZTOMBIE PIRATES OFTHE VAMPIRE COAST..£15.00 Denmark kr 200.00 Sweden kr 250.00 Euro 2780 Norway KF 250.00 ses fr sae puree an; Pat contants may van, Potts lf unin and anes, Cran Gat adc my edger sed nares Pe at 0 NEW RELEASES. rie of cing t pres, pitase conc us for cura avis) and pres. Pree ced are foxpro oi by Games Workshop aug sown sores, tau or webs. independent eaters ae respon for eaaraning foam piss. SKAVEN PLAGUE MONKS Plague Monks form the bulk of Can Pestiens’s troops. They wear robes and bandages to hide their horribly bloated, sore-covered bodies. So used are they to living with constant pain that they are impervious to it and must iterally be chopped to pieoas before they stop fighting with their characteristic fanatical zeal. The putrid stench and swarms of fes that always surround them area feared sign ofthe presence ofthese acolytes of pestilence on te bated This plastic multipart boxed set contains 20, Prague Monks, sculpted by Colin Grayson. These model requeassanbly SHAVEN PLAGUE MONKS nnn nnn £18.00 Denmark kr 225.00” Sweden” kr 270.00 Euro © 2000 Norway kr 27000 SKAVEN RAT OGRES AND GIANT RATS Rat Ogres are the masterpiece of Clan Moulder's mad research. They are massive hulking monsters, created from a mic of ciffrent creatures. Those that survive to maturity become a mass of sinewy muscles and razor-sharp claws, driven by a strong instinct to kil but uttery dependent on a Packmaster’s guidance. Clan Moulder has also grown lant rats to the size of wolves. A seething mass of stinking fur and sharp fangs, they can overwhelm even the hardest of enemies, This box contains 2 Rat Ogres, 6 lant Rats and 3 Pack Mastrs, sculpted by Golin Grayson and Martin Foti. ‘These models equte assem. SHAVEN RAT OGRES AND GIANT RATS...£18.00 Denmark kr 225.00 Sweden kr 270.00 Euro € 90.00 Norway r270.00 creo Nate pos on: Pre cs mya Psi ol iret nd tse Cen Ct yb es sed ‘ey Ps oct py ope es et ny pes Pe uo poco Ger Hap WAMgameseworkshop.coustore 11 eee ee ee a ora nae aL enn ek un pie NEW RELEASES LIZARDMEN BATTALION ‘The Lizardmen are an ancient race, created by the god-Tke beings known as the Old Ones tobe the guardians ofthe Warhammer worl. Their age-old civilisation is based deep within the steaming jungles of Lustria and the Southlands, ‘where their mighty temple-its rise from the ancient trees and cloying swamps. This boxed set contains 24 Lizardmen Saurus, 24 Lizardmen Skink and 8 Lizrdmen Saurus on Cold One, Sculpted by Colin Grayson, Aly Morrison, Tish Morison and Martin Foot LUZARDMEN BATTALION. Denmark kr 650.00" Swe Euro © “30.00 Nonvay AQUILA ARMY CASE Three times the carrying capacity ofa standard Games Workshop figure case, this new army case with Imperial Eagle symbol can transport an entire horde. One half has enough roam for 128 models, we the other contains foam that can be easily adapted to safely contain the largest tanks or monsters. With a hard-sided canvas shel the Aquila is especially hard-wearing, ensuring your models gt tothe tabletop in one piece. Aguila Army Case is only avaliable for a linia period. AQUILAARINY CASE 0.00 Denmark kr 900.00" Sweden ‘kr 1000.00 Euro 12000 Norway. kr 1000.00 DWARF COLLECTORS’ GUIDE This vital tome for any hard-core Dwar player contain the entre range of available Dwarf ‘miniatures including current, classic and ‘olector’s models. There are great modes ke High King Thorgrim Grudgebearer, the Goblobber and even Bugman's Beer cart. The book also contains a background section examining the Dwar! Realms and a showcase featuring collectors’ armies Aa and models. DWARF COLLECTOR'S GUID £500 Denmark i 6000 Sweden” kr70.00 Eu € "8.00 Norway kr7000 MONSTERS AND MERCENARIES COLLECTORS’ GUIDE This collectors’ guide Isa collection of ll the available Dogs of War, Kislev and Ogre Kingdoms models inthe current range, Within its pages you'l in te likes of Borgo the Besioger,Kislev Winged Lancers, Ogre Maneaters and more Included is a detailed background section for all ofthe above raves as wel as a showcase of collectors’ armies and modes, ‘ORSTES AND MERCENARIES COLLECTORS UIDE£5.00, Denmark kr 60.00 Sweden kr 70.00 Euro © "800 Nowway kr7000 Poe sae proses any: Pott cnet may van, Pots alt ans a 2) eg ase ec Preece! 2 NEW RELEASES sino oning oes sae conte! us fo eure avast a pros Pree fr pass ay Game Worse sn te, cog se independ efatersoe espns fr dermis oon pes ‘kinks are smal, agile inteligent creatures bred by the Old Ones trom the giant amphibious creatures that have inhabited the Lustrlan swamps since the dawn of time In times of war, Sinks often take up their weapons ta fight alongside Saurus, yet they are not born warriors and their sktish nature wil often see them fee trom strong resistance. Despite thi, they are stealthy and swift creatures, and can be deadly when using their favoured weapons. This blister pack contains 2 random Skink Wearche(s, sculpted by Juan Diaz This model eqs assent SKIN WARCHIES nen 6.00 Denmark kr 7500” Sweden Kr 85.00 Euro © {O00 Norway €° 85.00 TEHENHAUIN, PROPHET OF SOTEK Tehenhauin leads the faithful of Sotek in thelr ceaseless wars against the vile Skaven of Cian Postion. He isa lving manifestation ofthe vengeance of his kind, and his destiny is to bring about the incarnation ofthe Serpent God himself. Tehenhauin leads his kn, the Red Crested Skis, n bate ater ate agast he Saven tang apes whe he ca, adoring tem up as sacs to Seek. Though te Sam AVAILABLE FOR A LIMITED Mage sts may no yet hav read Teanhaun egrets hope a the Chen of he Ol Ones, ors ale in omtating the TIME ONLY! bispemous and util aspen spt the Ol Ones plans forte wor This blister pack contains 1 Tehenhauin model, sculpted by Juan Diaz ‘Te model aque azar. “TEHENHAUIN, PROPHET OF SOTEK cn 87.00, Denmark kr 90.00 Sweden kr 100.00 Euo. € 11.00 Noway kr 100.00 Gimli on dead —— (GIMUIONIDEADIURUNEHATEEZI00) | Uruk-hai | ‘This blister pack contains 1 Gimli on dead Uruk-ai i Sculpted by Michael Perry, { ‘This model is only available from Games Workshop Hobby Centres or Independent Retailers participating in The Wrath of Umbar Roadshow (for full details of venues and dates see ‘page 117), and will only be on sale in those stores the day the roadshow visits. Its also available from GW Direct from 15th July to 31st August (See page 126 for contact details). This mode! is availble for a limited period in stores, after hich you will only beable to order it from GW Direct a Pyes tsa pupse ny Potent mayan. Pcs sal pate an nessa Ci Cel ras may be ges es Incr, Pes creche ging topes plese conta for cuenta and prs, Psqutd ar for rots soy Games Workshop Wiww.games-workshopco.uk/store 13 ‘rouge om tes et arts Inspotet mas reponse deeming Da om pes Prong evo cieco lea ted Library author and Ghostmaker Dan Abnett, talks to White Dwarf about Gaunt, Warhammer 40,000 and the craft of writing. pea Doe See ae eee an illustrious career for Dan who, afer CE ee ee aa in comics as an editor for Marvel in Oe ee ‘working on such diverse titles as the PUG iaNiee sant ee een ey ‘Thomas the Tank Engine. Eventually, Dan discovered that he preferred the Reser seer reas drawing board behind. “It was a great ean te a ond this experience with him to work eoneeererren tenet ae Ty eRe eaten nt eee es ea ee eae See ent eas ee ree pee Sean ee eae Pearse rene Soe ee teeters Conan and somebody said to them, “You Ree eee eR Creare arent ‘who recommended Dan, whom fans of eae teed eer eRe ety Porrseent erento eed Po ete ed books to novelist had begun. “Comics and short stories just led up to the idea See a eee ed eg ees ead De ce oad 61 used to write and draw avidly. At a fairly early PTR UCR POI Bun ic Re) mica Omer Ry iTony someone showed me a comic — I thought, ‘Wait a minute, I can do both of these things at once and rol MS Cele at rae tt aed CeCe ee ee EU ees Cg ua ey Se ere ae Peete ead eee tay See nt td fificen years, so I'm pretty well-practised att,” he tells us. “I actually enjoy the process of sitting down at a word Processor and writing, which some eet ae ee anes Ee ee a ee ere ag cee een under pressure. “I'd rather have slightly Ponte en ae he says. pe eee about eating take-out, playing computer games and penning the odd story here eee eee eet ee ens Eee ee ae utilising a method of his own. devised as he worked on more and more novels. Pea oncaeid Stn ee en Sere tg g00d day I might write four, five or even ey Dey Oe ang ed tetera Ty Dene ee eer See creat immediacy he gets with writing fiction. ese? script, you're one step removed from the audience, from the actual words,” he Se ena) actually getting in there and writing eee Ce ess a Car eet ‘Dan's material is tremendously diverse, Pe eee a teat Re erat eee eet ty nee ney ee ee ee ee ey eee este eee ee eee eta eg ers ereoe cee et junk food, though there might be a ee Egg eee tee my ere as because I can't believe how bad it ist” Dan finds ideas coming out of the See eee train of thought seemingly incongruous Srna ests “I might read a report about a new piece eee eo nT Se eee ees with the final story, but something clicks.” PES een CM Ream oem mae CRS teste space, but the honest answer is I looked at the vast Clr mO Recto) (ere cd ey entre TR CoCr en eT Cel eres ame) Ban merye MRM cereaec teat eT e because I understand how they tick.’?? i Ce es ‘This is something that comes across in Ca ea en eee despite the eclectic material that an ge et ee ee en eens ee erent rs ers Sort cea SRR aa? ar ee hs ere ern Pee ened a oer Preeti pees et ea aire inn enmerneeinennt mF wa ee rs ee the adventures of Imperial Thunderbolt pilots, takes this notion and develops it futher. "I make no bones about the fact ores parenrei enthusiasm for the eee eT y pores BOLTERS ON THE BEACH If you're goi why not take a Black Library novel you to while away the lazy days with a ‘x of Warhammer, Warhammer 40,000 and Necromunda action! The Black Library has a vast range of litles to choose from by great authors like Dan Abnett, Andy Chambers, Graham McNeill, William King and ‘many more besides, ng on holiday this summer th - wublacklibrarycom 15 ww a novels and helps achieve a kind of pseudo-realism. “Moulding Thunderbolt pilots to be like Spitfire pilots, who have the same concerns, do the same activities and have the same long periods of stress, is very useful.” This injection of realism that Dan puts in all of his books is something that is afforded to him by the way the Warhammer 40,000 universe works. It is part of the appeal in exploring and. expanding upon it with his novels. “There's something in particular about ‘Warhammer £0,000 that I enjoy - the mix of the gothic and science fiction, he explains. “t's not just what the next book is going to be about, what they 's about where we haven't seen before, can push it next ‘This is quite different from Dan's ‘experiences at 2000AD, Britain's well- known and award-winning science ibrar iction Forum 16 FIRST AND ONLY fiction comic. Dan has written and continues to write some of their wei biggest strips, inciding Judge Dredd, and is responsibic for czeating some of 2000AD's bestloved characters, like Sinister Dexter. “2000AD is a forum for wild and sometimes wacky explorations of what comes into the parameters of science fiction,” Dan says. “Warhammer 40,000 hhas a flavour all its own. It's not so ‘much a case of finding new things as finding new ways of describing an already well-defined universe.” One series of novels written by Dan that does just that is the Eisenhorn trilogy. “It was less about the Imperium at war and more about societies and cities,” Dan tells us. ‘The stories typified by Gaunt’s Ghosts essentially dramatise the games fought on the tabletop, but itis the environment away from the battlefield that offers more ‘opportunity to develop the 44st millennium, as Dan describes. “Ifyou take things to a city, you can pretty much mirror anything in modern society. It's the stuff people know in their hearts has been there all the time, they'd just,never heard anyone describe it belore.” An example can be found in the follow-up to Eisenhorn ~ Ravenor, in which one of the main characters is a street kid, living in a hive city. Not something you'd ever encounter in the game. Characters are at the heart of Dat novels, and this is certainly the case in latest book in the Gaunt’s Ghost series, ‘Traitor General. “The plot is hurled forward by simple character choices and decisions. It all eame out of the characters,” Dan says, Traitor General begins a new sequence of events called “The Lost’, which are further developed in the next three books. These happenings are also part of the Sabbat Worlds campaign story arc. The second book of ‘The Lost’ is His Last Command. “This book will answer all the questions set-up in Traitor General, some of the answers to which are going to be quite surprising,” Dan tells us. “It’s also the second most ‘ominous title of the four books.” a f | Gaunt’s Ghosts at Gam | His Last Command, the follow-up to ‘Traitor General and the next in the | Gaunt’s Ghosts series, will be released at Games Day. Also released. will be the Sabbat Worlds Crusade background book. Charting the first | ten years of the conflict, this book will be accompanied by a huge bbat Worlds campaign map. It's iso rammed with extra background detail and cool new artwork visualising lots of stuff not seen before, like some of the alien races, Stalk Tanks, Saint Sabbat, Warmaster Slaydo and more! And the most ominous? That would be the final instalment, Only in Death, ‘which opens with ~ brace yourselves dear readers - the death of Gaunt! Before this, Dan is heading out to the ‘open sea with another novel. Fell Cargo is based, in part, upon the Inferno! short stories of the same name and tells of the adventures of swashbuckling pirates in the Warhammer world, 1 really enjoyed it,” Dan says. “I set out to put in every single pirate cliché that 1 could possibly imagine.” Everything is there, either cunningly veiled, or as a ‘Warhammer equivalent. “The only one 1 didn’t put in is women dressed as men. With this whole raft of new books following in the wake of numerous others, there seems to be no stopping an. Ifyou've got aspirations to follow in his footsteps then he offers this advice. “Read and absorb stuff and see ‘what ideas you get, but most importantly, just write. I firmly believe that with writing you just do it. Exercise your writing muscles so you can do it ‘more easily, with more fluidity” he says, “70 per cent of writing is stamina and, the ability to keep at it” vith guidelines and modera =@ ‘ ‘eee i oad CMa ecg ee en eee Coe CRS TEC SCH SRO) BUC ene een Ics aay ace See ee ry —THEY OUT The greatest threat to From the cold void of space, ‘Mankind’s doom approaches. The Tyranids — an utterly alien race intent upon nothing less than the consumption of every living thing in the galaxy ~ are back. Andy Hoare talks to Phil Kelly, the author of the new Codex: Tyranids; Jes Goodwin, leading miniatures designer; and Roberto Cirrilo, Games Workshop's newest artist extraordinaire. herrlease of the new Codex: yranids this month provides us with ‘more than just the opportunity to ‘A manstus, used Garner rasa 18 TYRANIDS DESIGNER'S NOTES the galaxys bring the army in tine with the updated edition of Warhammer 40,000. The new book has @ number of significant alterations, ‘making the Tyranids even more hortifially allen and dangerous than they were before: Tyranids have been with Warhammer 40,000 in one form or another since the first edition ‘of the game, but it wash untl-the thitd edition of Warhamier 40,000 that they became the customisable force they are ‘oday. Games Developer Phil took aver the reins of the Tyranids project from Andy ‘Chambers, to become broodfather ofthe Tyranids as we know them now. As Phil is a hhuge'fan ofthe race this was a golden ‘opportunity for him, ph on the ceased worl of Jngrile Prime F PACE ack, and this time it’s even spikier ROM=— “Tyranids are the ultimate bad guys" says Phil enthusiastically. He explains that this is vey they were chosen for their appearance in The Battle for Macragge. “You don't need to ‘explain who or what they are, which makes them the ideal adversary," the exact opposite of the noble Space Marines against which they are pitched in the boxed game. “We wanted a bit of change of pace, asthe Space Marines had just had thelr big release It was definitely time to switch the limelight to the gribbly side of things.” And gribbly the new codex mast certainly is. “Tyranids have been beaten on for too long ~ now i's time they beat back!” How they are going to do is down to a ite bit of clever tinkering, “The main point about the army lst was that because Andy ‘Chambers had done such a good job last time round withthe biomorph system, it didn't need reverting from seratch, Most of the changes.are cosmetic,” says Phil. He @ ‘Tyran player himself, and has had many Jong conversations with other Hive Minds, bulldiig up a picture of what players felt needed working on. One major effect of these” iscussions fs that Custom Hive Flets have ‘become a fully integrated feature of the codex. Due to the enthusiasm of Tyranid’ players for that element ofthe army, the amy is more customisable than ever. ALIEN EVOLUTION ‘With the Custom Hive lest section gone, the the customisation rules are now built into the army lst entry for each brood type. This ‘means that players no longer need to flick between different sections of the book, something no doubt you'l all appreciate! The ‘emphasis ofthe customisation has also shifted from mutants within broods to broods of mutants. "When we sat down and thought about it, we came to the conclusion thatthe Hive Mind, consisting as it does of a gestalt consciousness of billions upon billions of component brains, spread out over countless light years, is unlikely to experiment atthe level of the individual creature, or follow the * ‘progress of single beasts as they make thelr lo, lead concept artist on Codex: Tyranids, reveals pencilled oe become alien nightmares. ‘oberto joined Games s Another concept Roberto produced was the ;Wershop in 2004, and Sodus ge anatomic js. a wealth of freedom,” says Roberto, “but its mercial design experience with | important thatnew designs maintain the ‘him, hee worked in the look and fest of te race. They Fe aliseuinines indus for have to fi the existing range.” almost 13 years. ‘As well as collaborating “An true:Design Studio style, Roberto was, withhues /Roberto worked “Ahrownstraight nat the deepend, being closely with Phil during ""thainedinto his art cubicle fo begin workon the conceptual design ‘the new Tyranids book the moment he process. “It was walked in the door, Many artists working in’. important hat! didn't ‘the wider industry might have trouble fully come up with something engaging with the very specific and.refined that similyWoul ee in imagery ofthe Warhammer and Warhammer < the gate, bitatthesame tine, 40.000 vives bt Roberta ook toate mai th ce straight avay,“Iveavays followed the up eoal new designs. ‘eleases of new Warhammer 40,000 : pilates with inteest and extent. fs herto. “Even wher havent had vee \ < to engage ip te hobby \ ae = alee eS ist task was towork alongside = Len % “les Goodwin on thedesign forte newHve—— * es ce “Tyrant, sitstrted wit ses talking me. through some of his oninal desions and 5 : Tiers We clscsced at vs esertilt a EN et sour eet exploring,” Iwas this expansion on ae x ‘wel-realisd resign that enthised Seen *justiove all the thay so sooty integrate themselves gifto the rest ofthe ving creature, I a makes for opé big. wean alien!” ‘Robe ent sm Piso te ea te het of ail ina ‘are no bolt » compounds of any __siin oan compounds of any type,” Roberto explains.’ pure, se-sustained, uns: 7 ober conepts r= « tte Brood (above) Canine Tate. 20 TYRANIDS DESIGNER'S NOTES way inthe big, bad galaxy," sys Phi.” “Instead, we thought it far more appropriate that the experimentation takes place at a laiger level” This philosophy éxtends 10 another aspect ofthe army, in that thére are no Special Characters in the codex. Phil really wanted to concentrate on the ‘horde’ aspect of the race, and so stripped out any indications of such un-Tyrania individuality ‘Another area that has received alot of attention is that of Instinctive Behaviour. As existing Tyranid players know, the Instinctive Behaviour rules were intended to reflect the nature ofthe Hive Mind's control over the broods ifthe control was weakened by the destruction of certain ‘Hive Node creatures, the lesser broods were wont to behave ina far less controllable fashion. Since these last rules were writen, they have. generated a ‘number of quostions that have needed attention in extensive FAQs. Phil set out to adiress this, and soon found that a new fle was required rather than a fc ofthe old one The new Instinctive Behaviour rues are simple and tid tothe existng Morale system, 80 players no longer have to refer to a table mid-tame. fa Tyran brood outside Synapse range wishes to mave, t:must pass “a Leadership test ~ if it passes it may move, if tals it falls back ‘And whet comes tothe rles for Synapse Creates, Pils been a bit ota clever swine “One ofthe problems that developed with the oldcodex was the vulnerability ofthe middle ‘weight beasties. This ld to Warriors and Raveners dropping out of players armies, which was a shame as they were cool ‘modes.” Weve al seen what happens wher you introduce a'good old krak missile toa “Tyran Warrior, 0 perhaps this wasn’t * suprising! “To alleviate this problem, we've revten the Synapse rues so that creatures. within range of the Hive Node re immune to the eects of he Instant Death rule. This 4 simulats th Hive Ming invigorating the reature despite it sufering horrific injury, ind gets around an undesirable weakness in the ist bonus!” ALL CREATURES, GREAT AND.SMALL ‘WithTyranid Wartiors etal made viable: choloes: Phil turd his attentions to ensuring * that a numberof ary configurations became _Ateal possibilty. “Early in he project, 1 identified several aimictypas Lwanted our “playtesters to concentrate on,” Phils us “these are thar’ army (ots of ite ys), the ‘Godzil! army (lots of-big guys) * atd-of course the falanced!army containing a feainy nica bh Asi tured ot th balanced army proved he ost tea SHINY.AND NEW © ‘Thetis ting payers wil nodice-upon ‘pening the nelv-codex is'that there's a ‘wealth of background material to get stuck info.“ don want to giv too mychaway, but tackle was the Lictor. “Marking the Lictor's, position.on a map drawn before the game AN Pa ati the ids ‘are getting big and soary thfolugh eating ther greens,” Phil hints: The background section makes doom-laden reading. You really got the feeling thatthe game is pretty ‘much up for the Eastern Rim, and the rest ofthe galaxy doesn't have. too much to look forward to oither. Though he took great carte bring the backoround Up to'date, the bullcof Phils stork was'the development ofthe army list Heel "We've changod the-way Spore Mines ' ~ ‘work, says Pil, "as we found tat too'many in play at once coud bog things down iq what we came to cal the ‘Spore Mine phase!" Spore Mines can now be deployadin broods \which Deep Strike onto the table causing all sorts 6f havoc forthe anemy. You can sill ‘oy them the old way of course, via the Biovores, but this new option opens up all manner of possibilties” eich Litor allowing You t,reroll one 4 Reserves ral This neatly cemimunicates the characte ofthe erate, emphasising + the fact that is role isto range ahead atthe anid horde, scouting ut fay tatets is ole really helps the army whet the ‘Escalation Scenario special ul is in pla," expla Phil, “ds you need your first waves of ifanty 16 onthe board, moving foward ght from the early game.” “The Broodlord makes the all-Genestealer army viable: His introduction makes it possible to field a new type of army entirely — the horde of little guys” You can also say hello to the Broodlord. This new HQ choice is @ super-Genestealer ~ the timate leader forthe ulimate predators: “The Broodiord makes the allGenestealer army viable," says Phil, "something we've wanted to do-for a while, He'salso the first ‘Tyranid HO choice who isn't a Monstrous Creature, so is introduction makes it LENDING SUPPORT . Despite al of this going on in the Codes, Pil also plans to explore kay elements ofthe “Tyran within the pages ofthis very publication, For instance, Phil wil be putting “Tyran Kil-teams in the spotight, expanding the options open to the Tyranid player and Introducing all manner of gribly fun, possible told anew typeof ary =a Horde of ite guys", ‘And thé her are the now.tys fo the beau To use "Weve aed atl buen of biomorphs, including reintroducing the ood old Bonesword ~ it looked so good on the original Hive Tyrant, plu the new Acid Maw, Feeder Tends; Suttle, Toxic Mlasma and mare.” ‘THERE'S SOMETHING IN THE TREES. Another part ofthe army list Phil was keen to “We've also'got a series on a Tyranid invasion" says Phil, “describing the stages of 2 hive fleet corisuming a world and using this 6 inspiration for terran building projects, scenarios and campaigns. was too much ofa departure rom the ‘ormat vain which the game gia,” explain Phil Ihook a gk af playtestng fo et the Lictor sight, but we'fe really pleased Sth its new fle.” The Lictor Dep Strikes into any pice of train when te time cames - simple, i: vith the game and uarantoed to play pain the batt. The fact that it can assault on thetur it arrves ante eerie psy eee was Keep watching’ the skies Anathr esl hing about the Lior its Pheromone Tal This is a.gimple ul, with wow.games-worshop.co.uk/tyranids 21 ¢ Goodwin hes Jbeen the man \_ “behind many of the designs for the Tyranid race over the years, and was atthe * forefront of the “ vented therange to have 4 y the appearance ot having. =I E Es ‘ evolve, rather than having. et Y ‘he rina Ygor “> 77 ben redesigned, in keeping wth thee rate i oe ‘Podckground) says des. "We wanted players co a ‘0 be abio to field models from any of He Genesteaer with feser _-Fanges that have been produced aver the < fetal A el ars sigeby sae! |S —— na Dotto gonad sea cat a as ns ote do this, Jes went backto the ele ‘hat originally, ‘Tyranids were last veri dex. “Obviolisly, each \ = nid, as they appearedin the ‘conodived more as(tianidinosaurs!-"Even creature hasefkinbs,” explains Jes. . ‘Warharamer 40,000.°A\ “othe fa offers a clue~-Tyran-doesn't just “Whether these ate arms, legs; wings, iSconception that Nas grown uplaralind’ | relafetothe-banet arewhich the rago was weapons or Wwhafever. Eaoh creature also has ®> g ‘Tyranids is that. theyare insects” ‘explaingy—~ first encountered, it is also meantto conjure five plates on its forehedd, claws that bond: es Threat ata itSiusta very) mental images of beasts suchas the with, rather tha hold, weapons, anda elena: fpreting the fact that théy joranoseuus Re.” % ‘number of spiracles — small breathing holes. lmbs-Pedpe even rete to., ff ° eo the head a a” ck higesAMen nics tye If = Partr hs procs wa nk ha he ot Van imperial Guardsman's point ff many and-varied creatures in the army had a= tat these isa his go beyond leering to something hes" consistent anatomy, a task begur withthe © the. gale ages, ei Tyan ® ilar he “Pow ‘old yersion et) 22 TYRANIDS DESIGNER'S NOTES ‘ bs ‘together, The new Genéstealers, for example, -* ~- Ter i have been Uhslnedt tangas fal COLOUR SCHEMI NCS VO 4 miniatures, yet 0 lobkikp-e natural. | Wha new code es an Eavy Metal army. The new Tyanid | « evolution. “Geriestealers utilise humnami DNA." designed to rep af Hive Fleet Leviathan, and pu tsa ean the aearumber ok) | dio Chr at Hanae iis vir ; ‘lues to this on the miniatures.” Hooves” » ‘used too much in other armies, By ddding white a “then; Jes explains, indicate mammalian DNA... * | Phitrefers to as, “a very ek’ colour scheme”, one that perfectly communicate ‘whilst the detailing around the face, ~ «| nature of the Tyranid race Js," sys Pail, “its extremely arlulay the sub-dermal plates, ofactory” | aga prety much al the train wahatee™| 77 ‘organs and the melded laws indicate to those wit an eye Tor detall that the GGenestealeys may be allen, but they're 00 “amir i-paoes. Having sad that, one ofthe heads available ‘on the sprue has a gob ul of tentacles. What all that about? “That does two ‘things.” explains Jes. Firstly, it provid ‘sual and a gehetc link to theiotor. ©» Secondyit harks tack to the ofa "Ymgat Stealer iy Rogue, Trader. basically genetic halfway use betveat- ‘the two,” flow thats tention 30 deta it consideration ft Was to make it as its, alter al, an -facmy.come ‘ “.* indiwidyal that ¥ the; nee of the Bonesword and lash, ‘Cm -whip(’th new miniature narks bagito thes» | © original-bive Tyran. “The old og abot of.tlaraoter.says Jés, “and the fhtention is. > ~ “thaf-toth:can stand sidevby sidejand neither, = {ook out oFplace.” % ge ¥ y Bes If that weren't enough to get'your ‘gi © dipping then ters new pasa x ee ‘Carnie, “We'd aways wondered just what Opa oper to B8 “othe Tyranid equivalent of a'tank was. Jn the. erydiferent you can configure * paswe've tried allmmannor of beasis/mainiy “ — the te ani op 0 esambe } aH the Epic Warhammer 40,000 ratige—>—a = cs ‘te ogi Sra Ker (oto wnw.games-worshop.co.uk/tyranids 23 LETHAL ENGINEERING “The Tyranids are such a diverse race that they can be a modeller’s dream. With so many plastic kits and | interchangeable weapons, the sky's the limit for converting a Tyranid army. This workshop covers a few simple tips it more personalised, from action poses fo drooling ichor, by Phil Kelly. for making your own Tyranids a GAUNTS unt, the most numerous of all Tyranids, have a new lease of life now te new codex has been released. Not only are they lower in points cost, but they have more options — you can upgrade them to be scouts, oF to recycle when their squad is wiped out, for example. Furthermore, thelr leshborers ‘ow benefit from lving ammunition as } thelr flesh-beetles seek outa nice soft spot on the enemy to burraw int. I ‘With this in mind, many Tyranid players. may wish to dust oftheir old Termagant ‘models or put together some brand new nes. The trick to getting the most out of your Termagants is to pose them in a dynamic way, and here we show:you a ‘ew ways in which to achieve this fi oe. “positioning TP ba : Glue the arm hiding the flesh orer——- ont, the aunt body first ofl, to find. - the pose you are ate. You might find” “the Sed arm does quite match up ae ‘the socket oh the fleshborer, but a simple alterations to the par wil ow You fo reposition so thats. To lngihen the festa, simply beh jtgutwad a fraction withyour fingers = gently But irmiy=unb it fits, and, tien glue in place, To shorten th ye als Pa V shane out of ein te Pflece a bob of pyrene temeia the gap. ane id the arms oe y closed again. Ft itn the ala Dien arm Whilst the gives Mile wet and you should have a to) nice’fit. Once the gun is in place, positon the head, 24 LETHAL ENGINEERING HUNTING Termagants often scuttle into the enemy lines hunting for targets for their fleshborers to devour. Simply by ‘dropping the leshborer and the feed arm you can make your Termagant look like itis searching for new prey ~ a whole brood tike this ean look really menacing. v HISSING ‘To create the impression that a Termagant is communicating with its fellows, ‘imply point the head in the opposite direction to the fleshborer. AIMING MW you want your Termagant to look like is firing its fleshborer atthe enemy, bring the gun arm and the feed arm up close to the neck joint (but not So close that the hhead will not fit on). Then align the head so that it is facing in the same way as the barrel - bingo, you have a Termagant _ Termagans patrol ahead ofthe Tyran swarm, TOXINGAUNTS: ° "> Termaganits can be équipped wiirtoxin seccibth new Aeshivoers are fired at $5 ~with Corapace: [Tals sme aug andi obviois om 2; But it also the site fr the adrenal Glands biomorph. Snoud you wish to field 4 really souped-up Gaunt, bear that Toxin asta ion e "espa ld put the torn sao ort «and lower sections of the feed arm DYNAMICALLY POSED SPINEGAUNTS ‘In Codex: Tyranids, Spinegaunts are merely Gaunts armed with spinetists. They are ‘cheaper than even the humble Guardsman, ‘and.can be expended by the truckload without so much as a twinge of angst. Their signature weapon has roughly the same ‘amount of puich as a staple gun — this ‘makes them perfect ‘cannon fodder’ troops, ‘and Tyranids do so like cannon fodder. | Furthermore, the separate arms on the Gaunt sprue allow for far more dynamic poses than the Termagants, +: You might ike to use the Hormagaunt bodies supplied inthe Gaunts boxed set for your Spinegaunts as, with abit of clever posing, it can make them lookfike they are 7) firing.on the moye an pegging along at a "tot pace. Yu ean evenonare hs look by gently (and we do mean gently) Basie mae et thy ts ove to oes, his is a tricky process ats genealy a ‘bad idea'to bend the model at the point ., where the model meets the base unless you -are-really careful ~there's.no better way to break a Hormagaunt hody than by-doing this hestiy, A light bend aleg or knee J int (not ake can achieve the same") effet, Then attach the Gus in an action” ose. These often look.col I they are Painted in he same rection ‘A Spnegaunt ang to one site, spines bd in running pose This Spingaontis posed to look ke he sing ofa shot. The ‘sorining alist Médeby lacing the arms ‘na eumning positon. ox Fring onthe move or The John Woo'- not the head ‘oining inthe same detonate spine, ‘wwrw.games-workshop.co.uk/tyranids 25 ie oe Hidde ca ariie 6 Inia tis f sharp awe, Homagauis avert the Word Bearers. dae LEAPING HORMAGAUNTS ==te=—=<———— The special rule Leaping allows Hormagaunts to mave lke quiksilver and attack hel foes from further away. You may want your broods to look like they are bounding along in great leans, and descending on the enemy in a flury of stabbing talons. By attaching the body of a Gargoyle to.a normal round base by its tal, rather than a fying base, i's easy.enough to have a Hormagaunt leaping up and aver his foes. This looks great wher! your Gaunts all pile in against the enemy, giving the effect thatthe foe is drowning under a cascade of stabbing, slashing Tyranids. neec-one Gargoyle and a Hormagaunt fits into the groove, Glue itn place. You'll the Gargoyle are slighty atrophied rather than sprue. find that i unbalances pretty easily at this the powerful lags Hormagaunts use for their z point,so you'll need to bend the Gargoyles bounding teas, but these conversions look ~ ae ist) and ans te Garp’ pital © Asa payers may wor hat hears of Ee : ¥ Its easiét to select a Gargoyle with a tall ‘tal n such a way thet the main body of the so dyamic that you, can getaway with using {at curls under it. You can use the miniature sits above the base, not avay from these slighty leaner limbs. : Gargoyle wit the wavy tall but youl need it. Then place clippings of metal under the to bend the tall right underneath I; this base (described in the box-out fr right). This Put a coupl’of these leaping Hormagaunts in takes quit abit of doing but the final will balance the Gargoyle each brood and when you swamp an enamy _-o-fesult is worth tin the end, unit they'l relly 1ook tke they'ein trouble { Nt, clip the smaller set of limbs from the i é ‘Then, cut a small shaped gap into the--_Hormagaunt sprue and glue them into the } base you intend to use (one without a slot middle section ofthe Gargoyle 5 Once the glue is dry, fil in the gaps with Green Stuf Finally, attach scything talons to the sockets for Be the front legs ~ the soything talons that reach forward look the best You might like to clip off a litle ofthe ball joint atthe < ee .R shoulder fora better ft. ee 3 4 26 LETHAL ENGINEERING SLIME AND ICHOR i The gente of alien horror is quite big'on slime ad ichoraad adding a ile drool can real set off the larger gribbles in a Tyran force There are a number f ways to achieve this, One ofthe quickest and best isto use an epoxy resin Ths is technically a glue, but it's. a thick one~ catch it whilst it sets with a cocldal stick and you can string it out into long thick strands of drool. This isan ideal finishing touch to your big critters, ‘good way to practice, if you've investedin a Carifex boxed se, isto take one of the heads that you're not planning to use and try out afew strings of drool. Mix up the epoxy as.instructed on the tube, but adda tiny ‘amount of paint into the mix witha cocktail stick ~ Scorpion Green is a good choice, Then, when the epoxy starts to resist the, mixing process, quickly apply ito the regions that you wislrto'cover alien ichor As it dies, it wil beoome'stringy. You-need to tease it out with the end of the cocktall stick nti it forme thin strands that you can attach either to the other jaw, of the Tyranie’s mouth, * or dangle {rom its chin or tongue: Once Yyou've had a g9 and got the fee of the-epoxy, ‘ty on the finished, model ‘Another Great use ofthis tethniqup'is on the Tyranid bio-weapons, Simply mix.the epoxy poi resin makes cexclnt stringy toot ona camnoxs ‘eth Nog up as described above, and then attach itn long strings of gloop from your deatispitters. and devourers. Yousmight keto try this > technique out on some spare wieapon parts first of al x There is a golden rule here, és with many aspects of the hobby ~ DON'T OVERDO IT! Countess great madels have been spoilt by the application of too much fake slime’ or blood ~ you don't want your Hive Tyrant to look lke he's being sick, just as If Nes really hungty Tora nourishing repast of slaughtered Space Marines, Even though the Tyranids are commonly used as a swarm army, you can add an extra level of detail by taking the time to alter the modelling of the anits. By doing this you can theme your squads sa they enact specific functions, such as ‘gunslinging or leaping Gaunts, or troops ‘that are scanning an area. By continuing ‘tis with the bigger creatures, you will create a stuining-looking Tyranid force. - x aS 40,000 Nan Ten cg een Romer POAC who hasn't had his Hormagaunts, po one Momo This can be Da Pao Crea Bec ear GR en When a model is unbalanced, simply glue Pet cg yea ey Te ae Caro Ronen ere Pe ened cee et Hormagaunt bodies, or indeed a De ge bs Neg = CNN cy ayers like Put together a Ravener as normal, but ne a ey set of rending claws from the Genestealer Run ces cc curry Pe eto Dein ‘wurw.games-workshop.co.uk/tyranids 27 AAT FFTEE GAV THORPE ieee no Pa Peat aay Da reecencay Aer aT aed eo ence Neeser) Roese WWW.BLACKLIBRARY.COM Toru cet aru dwarf honour and the quest to short and brutal, as one new regain it. But battles are swift and recruit discovers when he realises cruel and few live long enough to his life expectancy at this battlezone is just fifteen hours! Ce COE cen aur arg ua cd Cay ee Ochiai eek infamous Hellbrandt Grimm in this great Send eee eae Cae) ees etter tat! eae eer CUNO ac RC A AAUnSaAaeeooamal ec At last, the full, terrifying secrets of Chaos have finally been laid bare! Liber Chaotica Complete is a monstrous ee Sa ee a ia ges eed ke ee ea ee & Tzeentch. Also included is Liber Chaotica: Undivided, containing never-before-seen material on this aspect of Oar i ee ae ae Background book * £30.00 THE BLack LIBRARY Ua N(R TUK) BY GRAHAM McNEILL PE Lee ago Geen Poem con en a ee on ac) eee eo Teer eto een) a er er a) Pee ee Pree ed Sry eT Pn ert ne to send indvidval replies. Cn Cy ‘Willow Réad, Lenton my Dre ag Eee cea) The Deathwatch are a highly elite force. Spe countering the 9 incursions of aliens that threaten the freedoms and lives of Mankind, they aare equipped with unique weaponry to neutral xenos predators. Graham McNeill presents rules for using these alien-hunters in your games. eathwatch members are primarily volunteers from Space Marine chapters that rigidly adhere tothe Codex Astartes. Because of battle brothers from se of the Imperium, t at Talasa Prime has recruited, trained and equipped Kill-teams from the Ultramarines, Soythes ofthe Emperor and Lamenters Chapters for soivice against the Tyranids. sof the thwatch can be incorporated into normal Warhammer 40, The frst use an entire team of De Marines. Up to one Kil in any Imperium arm right for army list entry) Imperium arm army picked using only Codex Space Marines*, any Imperial Guard army (including Inquisitorial army (Daemonhunters, Witch Hunters or Alin Hunters) {As an alternative to fielding jou may upgrade fe members of any Space Marine army using only Codex Space Marines* to members of Deathwatch. As a reward forthe ser provided to the Deathwatch, the rare ‘ammunition types th tire Kil-teams, allale in limited numbers when the volunteer Space Marine is back in regular vice with his chapter. Only Independent Characters or members of Headquarters, Veteran oF Tactical squads can be upgraded, and these must wear the distinct Deathwatch shoulder pad. Deathwatch ‘members must be armed with a bolter or a ‘combi-weapon with a bolter component. It s 5 points to make a model a Deathwatch teran (there is no change to their protie), ach may then select one of the following ‘ammunition types at the cost specified in the squad rules opposite, * M40 targeter with auto-sense tink and Stalker silenced shells + Metal storm ammunition * Inferno bolts * Kraken bolts This ammunition may only be used with a oltror the boter part ofa combi-weapon. “in truth, the cruted from all different chapters inoluding Space Blood Angels etc. However, the discipline and training of such individuals is legendary, s for this artic we've only covered ‘Codex’ Deathwatch ~ other chapters with thir own ccodexes get plenty of extras already! ey Points/Model_ WS 88ST “Wt A td sv Captain 60 SC; Smee SG: Mee DMs Se 3 0 ae Veteran Space Marine 30 ay. eee AY Gate eas 2 8 oe Space Marine 20 OP 4 tds ees 1 Bt Number/Squad: The Deathwatch squad plasma gun at +6 points, meltagun at +10 SPECIAL RULES Consists of one Space Marine Captain and between 4 and 9 Deathwatch Space Marines ‘The Captain (or Librarian) is an Independent Character and may not leave the squad, If all the members of his squad are killed, he acts as an Independent Character as normal Equipment: Bolter and close combat weapon, frag grenades, melta-bombs. Options: The Captain may select items from the Space Marine Armoury The Captain can be upgraded to a Libratian (Coder) at +40 points. Asa Librarian he is ‘ow equipped witha force weapon and psychic hood. He may use the Psychic Power “Storm of the Emperor's Wrath’. He may replace this power with an alternative power at the points cost listed on page 21 of Codex: ‘Space Marines. He may select Librarian only items from the Space Marine Armoury. Any squad member can be a Veteran, but costs 30 points rather than 20 points. Up to 2 Space Marines can be armed with a special weapon from the following list in place oftheir bolter: Heavy bolter with Heltfre ammo and suspensors at +15 points, M.40 targetor,bolter and ammo at +10 points, points, flamer at +3 points, ‘Any Veteran can be armed with a weapon rom the folowing list unless they are also armed with a special weapon. The new ‘weapon replaces ther clase combat weapon ower fist at +25 points, lightning claw at +25 Points ora pair of lightning claws at +30 Points (replaces both bolter and close combat weapon), power weapon at +15 points ‘Al models not armed with a specialVeteran ‘weapon may be issued with one of the following special ammo types: metal storm ammunition at +5 points, inferno bolts at +5 points, or kraken bolts at +5 points. Note that the same ammo must be used throughout the squad. See boxout below for rules and details of these weapons, ‘Tue Grit, AllDeathwatch Marines have True Grit. See the Universal Special Rules section of the Warhammer 40,000 Rulebook ‘Transport. A Deathwatch Kil-team may be mounted in a Rhino at +50 points. Ifthe Squad numbers six models or less then they may be mounted in-a Razorback at +70 points, A Deathwatch Kil-team may be ‘mounted in a Drop Pod (see 921 of Codex: Space Marines) Deep Strike. The Deathwatch have many ‘ways of reaching a battlefield by surprise Unless they are mounted in a Rhino, thoy always start the game in reserve and ative by Deep Strike. Whether this is by, teleporter, termite, alien technology or grav chute is up to the player. WEAPONS OPTIONS NOTES Tae a weapon ~ if equipped with an additional Suspensor unit that provides just enough Se ee cs The effective range is seriously reduced Eg Tal SU Cece ets pete Ste) rr Ca CO Ce} Itis also capable of utilising the Heltfre eco Se DeLee contact penetrating the hide ofthe targ Bea eed blood stream. The acid is so Rey ris vulnerable. A Hellfire round is loaded and fred singly. It wounds on a 2+ Pern eats Range: co eC ea Bolter with M40 targeter. A norfval bolter Pete erence tS ee eres Pee peta Sr are Ce uy Oe ae Dono ecu Lg Soe aay with metal storm ammunition may be fred {rom the hip with remarkable accur CeCe on Cag CUS ee Teas ce unnecessary, eer as Range: 18° Strength: 3 AP:~ Assault 2 CTC g er) Cree ea ae PCa et acm Gree Peer ROC Ree Dono} Cea ey Cae Pe og es tol ecco eee na COCR ey Deathwatch Kill-teams are available as a complete five-man squad boxed set or as Se aU ee eee eee ‘wuw.games-workshop.co.uk/warhammer40k 31 Kluctmier’s Last Stand A living tide of Tyranids descends upon Granica IV! The Tyranids are back with a vengeance, and the brave soldiers of the Imperial Guard must drive them off, no matter the cost. For amongst their ranks is an Inquisitor with a precious secrot — a genetic virus that could destroy the Tyranid threat upon Granica once and for all. Owen Rees, long-standing Guard player who you may recognise from WD298's Desert Kidnap, takes on Phil Kelly, the author of Codex: Tyranids. ESCAPE FROM GRANICA IV Inquisitor Lord Kiuctmier of the Ordo Xenos is on the verge ofan important breakthrough that, should he complete it, will spell a biological ‘meltdown for a splinter fleet of Hive Feet Leviathan, Just as he reaches the lat stages of his research, the Tyranids launch a new offensive. ‘Lucky the brave solders ofthe Imperial Guard stand ready to buy the Inquisitor the time he needs to escape, % SET-UP Place the Inqusitor's Chimera and his shuttle 56° apart in ‘the defenders deployment zone. Both players rola dice, the winner deploys a unit in his ddoplayment zone no more than 15* onto the tabletop. The ‘enemy then places.a unit in the same manner; that unit may not be within 24” ofan enemy model. The players take it in turns to place their units in this manner inthe following order: Heavy Support first, then Troops, followed by Elites, HO and finaly Fast Attack, Rola D6. Highest score may choose whetier to go first or sebond ‘MISSION OBJECTIVES ‘The attacker must prevent the Inquisitor from escaping or wipe out ‘every single other infantry model on the board. if he achiaveselther of these criteria he scores a solid victory If he fulfils both he scores a viotorious slaughter. ‘The defender must keep the Inquisitor alive and get him into base contact with his shut. If he succeeds in this he scores a sold victory If he Succeeds in tis and still has over halt of his army left alive in Victory Points at the end of turn 6, he scores a victorious slaughter. Chimera —q@——_— Ss shut Game Length: The game lasts six turns. “Line of Retreat: Units that are forged to fal back will do so towards their nearest board edge, using the normal Fall Back rues SCENARIO SPECIAL RULES Deep Strike, Infitrate. Models ply 2¢ apart [eases teenie 32 KLUCTIMIER’S LAST STAND y through the tell om “ts centre” o rcpt eal ae cae caida “stealers scuttled op, TI of, claws on ‘ste s brood flicked out hi the air Its athlet brutal power and whipcord muscle, Bevery movemeot leo with meni Ss Turning its great erste head. the an, The Broodlord ‘his stealer-kin, and i ground was-one of total chios. The air alien adrenaline coursed: stank with the tang of fearcresponse and PIP osietiag MEET Dood "The prey ly ahead amongst the buildings. their guo-tanks booming as the air was criss-crossed with hissing beams of fire Row upon row of Humans were desperately trying to hold and caught sight of their prey, who Se ‘wurw.games-workshop.co.uk/warhammor40k 33 HOLDING THE LINE Owen: Pi and | have auitea history of paying ~ each other generaly my Imperial ara against Fis Tyranids (ne aly 808 Bat fr Vogn Clytight campaign few years ago springs most prominenty to mind), ‘One defining feature sticks out in all those games ~| have never beaten his Tyranids with my Guard! Well this time itt oly well be different, inaugural Battle Report withthe new codex oF not (fm not afraid ~ much, mummy!) ‘The scenario calls for a defensive posture, Which suits most Imperial Guard forces, with the Inquisitor and his retinue racing towards. the awaiting Aquila. | am going to have to really hotfoot it across the board ~ the Inquisitor won't be able to get ted in combat for long. To help, | need some serious ass- kicking potential in his unit and, with 2,500 Points to play wit, | can indulge! This then formed my frst choice, Inquisitor Lord kKluctmier with force weapon and retinue of obligatory ablative henchmen. | slapped them ina Chimera withthe usual smoke launchers and reinforced armour. But what to back them up with? This small force needs an escort, and what could be ‘more appropriate than a tooled-up unit of Deathwatch Space Marines. Phil agreed to let me choose a Librarian from the new Codex: ‘Space Marines (a fine unofficial and sportsmanike, gentlemanly agreement), and | ‘want shopping. | selected two heavy bolters, 34 KLUCTMIER’S LAST STAND inferno botts for al a lightning claw-armed Veteran and a power fis-armed Space Marine! | reason thatthe Librarian's force aveapon combined with between five and seven power weapon attacks will be adequate to take out any monstrous creatures that thunder into my lines. These boys weigh in at ‘a massive 360 points, but i anyone is going to give those 'Nids a run for their money, it's them. | don’t normally go to town on characters and the lke, as | prfer lots of troops, but this was realy fun for a change. Besides, with Phil no doubt trying to show off all the new beasties, | needed some close combat monsters of my own, So that’s the Inquisition part now for the. rest. These troops are actually glorious speed bumps. Something | know | definitely want to ‘ako is three Leman Russ battle tanks. The Tyranids will have serous trouble geting through their armour, and secondly, | use a Drop Troop army and don't normally use these tanks. Onto the lst go all three! | know Pil wl til try and take them down, and anything wich takes the heat of my infantry can only bea good! thing ‘Three isthe magic number for mi next choice {oo: 'm taking thre platoons, armed to the teeth with special and teavy weapons. I'm ‘squeezing as many AP2 weapons out of the ‘Studio army as | can, as Pil ikes 4 Wound, 2+ Armour Save Carifexes running around loose, (Strangely, I've never been as keen.) ‘With the three tanks and three plétoons I will {form what Ical ‘Hedgehog’ formations. The idea here is simple, there is enough firepower and diferent types of weapons to deal with anything Phil can throw at each one. However, they willbe separate enough so that if Pil attacks one of them he can't just roll upa flank. Each Hedgehog formation will be able to gee the other two to lend fre support should one fall, | am in no doubt thatthe Tyranids will reach me, but its what they reach and when that will matter. Because of this, | am solecting Doctrines to stiffen my ‘men's resolve. | have a high regard for Close Order Drill and Iron Discipline, which will come in very handy here, especially the Initiative bonus against Phil's Gaunts.. 0 far, this won't be enough on ts own. reed something else which will take the fight to the enemy when part of my bal line gets swamped. 20 Conscripts, § Ogryns in a Chimera and a Command HQ fil tis role well. | am also taking a unit of Storm ‘Troopers to drop in behind enemy lines and Temove any Biovores. Phil always takes these and their mines would play havoc with my tightly packed Guardsmen. Also, fhe diverts creatures away from the battle line, it means less organic spiky nastiness enveloping my soft and tasty Guardsmen! ‘So that's the army. Facing the new Tyranids is a scary prospect, but with solid discipine | hope to keep on top. The plan is simple: wear down the little things, swamp and slow down, the big things, counter-attack when necessary and run the Inquisitor like the clappers behind my lines ~ oh, and see how much of a dent the Deathwatch can make. One thing is ‘or certain though: its nat going to be a q day on Grania IV. mest RANICA WV PLANED commano puitoon ne oe ~ Captain Dundle armed with paiver weapon. iron Discipline, x Suro armed wih agua egdpped Nox “Tua at ames vind Dstt poner Caster: 5 3 ee Won Discipline F M1 Guardsman armed with meltagun, « i “1 Guardsman are 4 Veteran armed with lasgun and carrying ee \ 1 Medio.armed with lasgun- KILUTEAM ZAPHERION Brother Zapheron armed with botter and force ‘equipped wth psychic food. c + Deathwatch Veteran armed with paired ightning claws. 4 Deathwatch Veteran armed wit botter and power fist 3 Spéee Marines armed with bors. Squad’ - 2 Space Marines armed with heavy boters. Sobant rm asoun, __ Aled ta aena vas 0 wenades and mot tombs “‘EStorm Trooper armed -withy mettagua 5) ‘Storm Troopers pod alguns” > + :Allare equipped wit Care haveitieabilty to Pate rem nfltrate. i a S44 ers * cet satia a oe NY gryn Bone "ead armed with Appar gur‘ancetrag Grenades. 4 Oars with ie psp and fag arena bs eh ie Sarat a Guards} = 7 oar om ve ele team armed og isle tant Squad Selgcan armed with asus Guardsman armed with meltagun. — carr ae a “CONSCRIPTS Conscrpt armed with ame onSoripts armed with lasguns. 93 points « oF r, eau boifer, smoke "Eman Russ BATTIE Tank . x 185 points t if Lignan Russarmed with batté cannon, fascannon, heavy. : % -toltrsponsons; storm boter ahd equipned with track as. an RUSS BATTLETANK se 187 points Leman Puss armed with battle cannon, iascannon, heavy > Soler sponsons, hea stubberand equipped wit track gales Ve a ss ‘eATTE TANK 175 points -bman Rss armed with battle cannon, lascaninon, heavy bolter sponsons an-equlpped wit track guards pers. \» Skills and brits Conscrpis. “+ Close Order Dil Ogeyns: * iron Discipline ‘ ‘wurw.ganies-workshop.co.uk/warhammer40k. 35 IN THE SHADOW OF __ THE OVERFIEND 3) Phil: Yes, it may sound ‘dodgy manga Hf, but that tte's there for a reason. ‘yranids have always been the province ot = one Andy Chambers, tl recently the Warhammer 40,000 Overtiend and long-term mentor of us young ‘whippersnappers in Games Dev. After he left the company lést year, the Tyranids project landed squarely in my lap (me having a penchant for gribbly monsters and all). really wanted to do his beloved 'Nids proud, and this revision ofthe codex was a chance 40-do just that. So | had a few words ina few ars to make sure its inaugural Battle Report would be a big one. This was going to be a 2,500 pointer against an old gaming buddy, complete with special scenario ~a classic match-up between Humanity and the invading alien horde Well | thought the best way | could stiowcase the Tyranids army was to include a brood of each unit type, and | had more than ‘enough points to do it, Besides, as tempting as itis to field an army with half a dozen ‘monstrous-creatures or a couple of hundred Gaunts, | believe the most effective pattern {for a Tyranid-army is one that includes a diverse range of unit types. The creatures that | chose for my force areas follows: The Immovable Synapse: A Hive Tyrant with venom cannon and pair of Tyrant Guard — with So many T6 Wouids this guy wll not be ping anyuhere ina hurry, and can spe some ight tanks inthe meantime 36 KLUCTMIER’S LAST STAND ‘The Sewerstalkers: A Broodlord and his retinue of super ‘stealers wil inflate near the enemy lines, popping up through the ‘tunnels and forcing Owen to split his fre or watch them chomping on vuinerable rear armour and squishy weapons teams. ‘The Phantom Menace: A single Lictor will Play hide and seek and jump out on any Guard squads or passing tanks presenting their vulnerables to a piece of terrain ‘The Warrior Elite: Two chunky squads of ‘Tyranid Warriors, one shooty, one fighty Thoy’ro pretty tooled up (devourers and rending claws respectively) and with 26 Wounds between them they will ensure my, Synapse web stays intact. Being slow, they will ry and head Owen's Inquisitor off at the finish line. My sic bases of Rippers withthe Leaping ability will bog the Deathwatch down nicely if they interfere, ‘Stealer Central: Ten Gonestealers, without ‘upgrades but no less deadly fori, wil Fleet of Glaw straight into the centre of the Imperial Guard lines, just behind my Gaunts. ‘The Bulleteatchers: One 12-sHrong squad of ‘Spinegaunts and one-24-strong squad of Termagants. This litle lot ats me 36 bodies ta throw atthe enemy for just over 200 points ~ the true megning of cannon fodder. ‘The First Wave: Two units of 16 Hormagaunts anda brood of 12 superfast Gargoyles ~ these wil sprint into the soft lies of infantry in Turn 2 and close down fring lanes. The plan is for them to butcher almost all ofthe enemy squads they contact and stay in Synapse range to weather the Inevitable counter-attacks. This way there will be plenty of squads drawn into a nice messy rmélée when the Stealers and Warriors arrive ‘The Tankbusters: Tyranids struggle with taking out tanks. AS a result | took two Zoanthrépes ~ their close-range S10 Warp Blast is about the only convincing ranged ‘antitank capability the ‘Nids have. | also took a trio of Raveners with rending claws ~ these are just fast enough to converge upon the Inquisitor transport and rip its hull open to get atthe juicy goods inside. ‘The Carifexes from Hell: Okay, I've a confession to make. n the spirit of taking everything, | should have taken Biovores. 1 usually do. They excel against Imperial Guard. But by now you will have seen the new Carnifex model and 'Eavy Metal had two painted up, ready to rol. Could you have said No to those kiling-machines’ eyes looking up ‘at you? No, me neither. took bot. Right, with that lot | reckon | could take-on pretty much anything, Its time for dinner. Hive Tyrafit armed with venom-carmon, lashihip and Donesiord and equlped withthe on Sas, implant atack and enhanced senses biomorphs TYRANT GUARD RETINUE 90 2. Tyrant Guards armed with ending Claws and sti talons. BROODLORD 0 points, 39) Broodord armed with rending clays and seything talons. GENESTEALER RETINUE 150 points 6-Genestealers armed with soything talons and equipped with the-extended crapape and feeds tends biomorphs 5 7 >>80 points Lictor armed wit fnding Baia and pothing talons and rae se me ne mor mater BROOD. 162 points fed with rending clavs, soything talons and i th etx sts biomorns WARRIOR BROOD... sa eannon, irs-armet with devouters, 3 Wattiors armed with deathspiters2 ‘Alar aad wit seyting lon and equipped wit 6 ean Senses and oh ses biomes. HORMAGAUNT BROOD = 208 $6 Hormagaunts es with Scything ions and enuipped with the toxin saes and gee. glands. omar ‘GENESTEALER BROOD Genestealers armed, ). SPINESAUNTS F000 €) © S ae spits, 144 points os te " HORMAGAUNT BROOD =~ Hormagaunts armed with soything tfons. RIPPER SWARM, : Riper safe bases quinn for leain, be ae BROOD = RAVENER BROOD g Raveners armed With scything 1086 ond Carnifex armed scything talons and flesh hooks ar equiphed wnhenianies senses, toxin sacs, 2 adrenal (a and the ts ne, - carer bai d09 1 caries aed wth soc pictoin tor and euloed yt enhanced sense @ adel lands” {(&MS);regeerate andthe einerced ehh omrphs. hye ‘wuv.games-workshop.co.uk/warhammer40k 37 ertomment in Owen's army to get a viotorious staughter. central building. | place a snéaky Russ on deplogmentis"xety.muchictated ° The ott lnk s chat ental. The Rippers, tho exreme right flank for enfladng fire, Jon, Seeing wilere th@Chimera is the Spinegaunts, andthe Termagants stand and place one platoon ona bung (which “sonata ay and I think that, by about, Turn ready to drown the Guard infantry ina tide rakes for great fire arcs and Cover Saves) if will be in the middle of the board = the of stabby alion bodies, and are backed up by Everyone:is set up in base-to-base contact terrairhas worked out such that poorold the two large units of Warriors. | am. to benefit from Close Order Dail. ial Oyen will nave real trouble getting his © ‘confident that | can tie up the Deathwatch __ set up my Deathwatch isportpast one of the buildings without with swarms of smaller Tyran long coming cose to, the font of my army. ‘endugh tofake out the Inquisitor with the Nw tis is abit controversial, a | place Tite big stuff. | considered holding a couple of them on the right lank near the landing pad So hete’s where, placing the hard centre unt in-Deep Strike fora rapid reaction Its a gamble really | can make it throug ‘offiy forea Thisconsists ofthe Tyrant, the force, but in the end my fondness for hordes they’ be thereat the finishing line when “ankbusters and the regenerating'Carnifex: » got the better of me. | just love the look of things get ait tough Ithey start with the “Tosthor sid of them.fm putting enough" massed Tyrands onthe starting line. On my Inquisitor they't provide sfot-term Hormagaunts to make ito the Guardtines ~,* mark, devour! {/ assistance and will soon be outrun by the. ~ ‘theyll sprint forward wit the Tyrant Chimera. | consider Deep Striking, but that Keeping them inline and using the \ IMPERIAL GUARD DEPLOYMENT firepower wil be invaluable at te star. “boneswords Catalyst power to make gure Owen: My deployinent zone is fl of > they detto attack — even if Guardsmen in | ~~ bulldings, which makes driving behind them. hits deployment iooks ite Seary:No cover nail them fst. impossible ~ thetask of escaping withrmy Biovores? Yay! Allthose Tyran Wargars? s Inquistaris getting tobe atalenorder by" Yikes! And.was that a Barbed Strangler! * ‘The fast left flank is bolstered further by the minute, might be ableto walk behind“ spotted on that Garnifex? Damn! | forget-~.* Gargyles— asthe Chimera cvs across: th cent Bulling though. poston te “<< about nitating Geneselers andthe the table their tleshborers can have a pop at ~ < Consorip ous j Command at Broodlord, a its roar armour, They might be.ablé to bir- ~~ Tet-of he central builaing to teu ae a Gvens Corsets place whist feunts~ yards hee. Th emahde of my ores, Loot ete tum ponanttn ine; ‘t Genestelars creep Upto join-n theron ~~. are deployed thelr tres: Hedgehog Inipesial Guard =Ie'ssee if that Fegendary ) saeraty cr at of he ley hingsy-fohmations hen ihelanding pac andthe Rees uck ino ae SNEAKY /STEALERS In the previous Codex: Tyran, Genestealers had Inftrate as standard, This abilty has been removed and replaced with Fleet of Claw, as Games Workshop fition has always portrayed these alien kilers as lightning-swift, However, Genestealers ean infiltrate a planet's infrastructure long before the rest ofthe swarm attacks. To represent ths, the Broodlord has the infiltrate special rule, as do his Genestealer retinue. The flipside is thatthe hulking Broodlord cannot Flet of Claw, and therefore nether can his squad, Phils infiltrating brood would have to rely on stealth instead of speed wurw.games-workshop.co.uk/wathammer40k 39 DO : Phi: When | won the all-important roll for first turn, | believe [said “woo” and probabl “hoo” as well. Everything was in Synapse range, so off the gribblies went, the whole printing forward as fast as they could. The Gargoyles swooped over to the lft flank, ‘hchind the ruined bunker = they would fly into the Conscripts atthe earliest opportunity and introduce themselves. Fly, my pretties! ‘The Genestealers to their right crept into the bunker, despite a poor dificult terrain roll their Feet of Claw ability meant the majority made it in there and would hence get a nice juicy 4+ Cover Save, My super-Hormagaunts. likewise took up their position on one of the outhouses. With my elite foot troops ‘ensconced like this, Owen would have a hard time winking them out of ther lars. Behind the research station, the Broodlord and his of the Guard on Owen's flank. The jaws had begun to close, My Shooting phase was pathetic ~ the Hive ‘Tyrant’s venom cannon took the mult-laser ‘off the Chimera in an attempt to stop it early and, despite Owen's lads being packed in nice tight, my Zoanthropes killed but a single Guardsrnaft with ther blast template shots. ‘Well, the Tyranids were never going to win any prizes for long-range fireights, but | ‘contented myself with the knowledge that in a couple of turns Id be all aver the Imperial Guard lines lke a cheap suit 40 KLUCTMIER’S LAST STAND IMPERIAL GUARD TURN 1 (Qwen: My luck filed on the roll for first turh ike | didn’t sée that one coming! Mind Kalinga single Guardsman and disabling a turret ist much to write home to the Hive Fleet about, The Tyranids were alot closer Now, and some of them would even get a charge in next tur (those nippy Hormagaunts, for example). {had to thin the * nuribers; and fast, or Kluctmler wobld end alien goo had to.te the Inqusiter, going full ‘peltin his Chimera, This restricted the fine of sight of the Conscrits, but not a moment could be wasted — jf dalled even aie all wold fost. | didn’t bother with smoke this turn as thdse venom cannons could only glance anyway and | might negdthose launchers later shot with its“I-can't-milgs- of-them battlecannion, Thé Command Ha ‘moved behind the Conscrints to help keep, thelr moraleihigh if they wete charged:itaiso ‘movetithem aviay from the-Broodlord and his mates. And that was it=it may take ages to set up a’Guard'an gi with, but the Ssfjort Moveinent phases do'tend:to.make up, f6r-that! «brut H concentrated my fring on the Gaunts this would prove fetal int deat with‘quikly. The Leman Russ on the lft took’aim-at the Hormagaunts inthe outhouse bulding; it hit a ‘espectable seven but Phil ade al his 4+ "had a sinking feeling, as the ed nothing ether. Both the other Leman Russ tanks fred on the ‘Spinegaunts heading towards the landing ad. slaying eight in total and wounding the ifex twice. It was at this point that | discovered that Phil hadn't taken extended carapace (which would have given a against batle cannons)! | was in with @ chance of slaying one ofthese big brutes on Turn One and gaining a fantastic moral itory ealy on. Third Platoon w the honour ofthis task and lt fly Tasguns,lascannons, krak missiles and the odd Special weapon. As the dust settled the 38 still there it hadn't taken a single Wound. It tok all my willpower to restrain ‘ot firing everything else had ati. After all it asn't in charge range ~ what could it do? First Platoon took dawn fNe of the souped-up Hormagaunts lurking inthe building. | finished off with the,Deathwatch, who had a crack atthe Termagants infront of the Tyranid Warriors piling down towards the landing pad, The inferno bolts claimed five and the heavy bolters another three, 1 W cond Platoon jojned in the fun ammered home the pont, king another eight. At the end of tre turn, mast of the mejor Gaunt broods had been thinned « 5 the board » — ee ee ere . a ee 7 ued Phil: Serious losses, but acceptable nnonetieless ~ they were all cheap Gaunt - canton fodder doing their job. Stil, time to ‘get the old claws dirty. Somewhat predictably my eft foree moved forward at top speed, vith much of it only just out of charge range of Owen's Chimera as it pelted towards the landing pad. A couple of good Fleet of Ciaw rolls meant that both Hormagaunt units were in assault range of the Conscripts cowering behind the Chimeras. My few remaining Spinegaunts, though seriously battered, were also in range tote up the infantry on the right flank, The Shooting phase was likely to be a bt, ‘more impressive this turn as most of my short-range weaponry was within maiming distance. The Gargoyles, as planned, fired ‘some wriggly death-bectls into the rear of the Chimera, chewing off ts heavy bolter and stunning it soit couldn’ fire next tur. The Hive Tyrant’s venom cannon only managed a Grew Stunned result as well, which was downgraded by the extra armour. The damned thing had a charmed life. My Zoanthropes took a bead atthe bale tank on the left-hand side, but couldn't penetrate its 42. KLUCTMUIER’S LAST STAND mighty AV14 hull. Neither could the Carnifex with his $10 venom cannon. | was getting a little miffed with these boring metal targets, 0'I switched to targets that go “squish, ‘ouch, oh dear I've died” instead. This proved to be a lat more fun, ‘The Carifex on the right flank, angry at taking so much damage last turn (a nasty reminder that battle cannons are infact APS, not AP2, made me wish I'd gone for the extended carapaces after all), spat out a great lobule of death at the 3rd Platoon. The barbed strangler seed pod cid its stuf, ripping apart eight ofthe platoon and king two of their Command Squad, forcing them to rum off the table screaming, Thirteen casualties with one shat... ll ight! The Termagants, with their re-olls to wound, took ‘out three of the squad on the landing pad, and the shooty Warrirs behind them slaughtered the other seven with shots from their devourers and deathspitters, Ha! Eat living ammunition (or the other way round, | suppose), ‘The Assault phase was basically a whole lotta Hormagaunts pling into the Conscripts. You can picture it now; cordial introductions and formal etiquete just went right out the The Conserits are overlie by te Hormagauns window. Nonetheless, although | iled off 2 healthy ten of the whiteshields, the blighters still held in place with some ghastly re- rollable Leadership trick. Guess they breed them tough on Granica. The Spinegaunts ran hard into the squad on the far right, ling ‘ane but losing one oftheir number to a bayonet thrust. A draw, but one that meant less incoming fire. Fine by me, | could wait SYNAPSE GOODNESS One ofthe main changes to the Tyranids is thelp new ability to withstand hits that Would normally ‘instant kil: thom if they are within i represent th nd Zoanthropes ‘vulnerable to being obliterated by a volley rom a Devastator squall or st assault froma Veterait Sergeant wittre © power ist, However as Owen founda with ite tuck i es Owen: it hag-been touch and go fora ‘moment withthe Chimera ~ Kluctmier might yet make it to the inquisitorial shut! | toyed With the idea of debussing the Inquisitor Doehind the building, but really didnt think tie would make it considering the distance. ‘There was nothing for it but to take féte by ‘the horns and drive right across the front of the advancing Tyranid horde, popping smoke as | went * Thefrst Fal taste of Tyfani nastiness came iv that turn, with the barbed stranger on the Garnfex claiming an entire squad! Pus Pd iosta whale unit ran the supershaoty Tyran Warriors and Termagants(respect for ‘hat living ammurition ~ wow)! Thankfully both,unts that had been charged in Phi’s~ ‘um had held, notably the Conscripts. 1 ad 4o blunt Both assaults with counterattacks and try to kill moreof the advancing hore in ‘the meantime. The artival ofthe punctual Storm Troopers helped matters they. eracuted a perfect Deep Strike behind the shooty Tyranid Warrior, {The roar of batle cannons @nce again opened ‘the Shooting phase. With Such a targetfich ‘environment, any scattering shot woul stil blow huge hojes inthe Tyrani lines, but they ‘Were all bang on target anyway. | aimed for the nastier parts of the-Tyranid force this “turn, and ménaged to kil a respectable four | Altos wth ets eo Gonscripts. & shell from the central Leman Rilss wounded a Ravener ~Tt-could not be instant killed, though, dué to being In Synapse range. A long-range shat right down my line Srom the Russ by the landing pad ‘wounded the Ganitex headig for my Inquisitor’s Chimera, and algo-took the Wounded Ravener with it— bot bad | fred as ‘uch as | could a that lighty wounded CCarnifex, as those crushing claws are bad news for yehices. First Platoon managed a ‘wound with a lascannon, but alkthe other. lasguns, plasma guns and autocannons achieved nothing. | had nothing much else to use against it~ it looked like it would survive the tur. Those T7 Carnifexes are hard! | could’ tke down the big Carnifex I'd be Sure to havea crack atthe other. The unengaged squad from Sacond Platoon tried to fake it down witha krak missile, but failed The lasguns, however did find a small weak point andtook another wound irom the beast dust ove vound let... Again, though, | had to tear myself away.from ths vithan, as it was stl out of charge range, and those “rand Warriors armed more heavily than Arnie in Commando had tobe thinned. The Deathwatch would easly take the Carnifex, | reasoned, but these leedg-beasts were the ~ real danger. The Kil-team ‘aid dawn deadly accurate fire and Kiled two Warriors, The Storm Troopers opened up with their rapid fring heliguns. In ths situation their AP rating of § meant all he difference asthe ‘Tyranid Warriors had no saving throw: five Bais NLS wounds caused, meaning {wo dead and “another wounded. The grenade launcher ‘made it a clean break and killed another. Only two shooty warriors now remained ~ eat lea, scary death’ monsters! ‘The Assault phase saw the combined charge cof the Ogryns, Command HO and the surviving Close Order Drilled Conscripts taking a fearsome toll on the Hormagaunts, ripping 13 of them apart. The Hormagaunts felled three Conscripts in return but it was all too much for them (they were just out of ‘Synapse range), and both broods were run down. The final stroke this turn saw the Guard squad from 3rd Platoon reinforcing the ‘squad in close combat with the Spinegaunts ‘wo Gaunts went down for naught in return, but they held their nerve as they were in ‘Synapse range ofthe shaoty Warrior, Overala fantastic turn with some serious hurt inflicted in both Shooting and Assault Dhases. Now the fun really started - the dreaded Tyranid assault ‘www.games-workshop.co.uk/warhammer40k 43 Dea Phit»Crunch time. That display of ‘competence from the Guard realy hurt (damn - those Ogryns hit hard!) but 'd have my icky revenge yet: The Lictor entered play this tur, and with the Storm Teoopers proving themselves such a thorn in my side, | elected ‘o-have it jump out from the spore chimney (it behind you!). The Rippers diverted to back him up; and on the let flank the Broodlard, built for strength not speed, finally ‘made it into assault range. Everyone else advanced, the left flank well in range of assaulting the Imperial Guard who had somehow killed off even my elite Hormagaunts with their counter-charge. The payback began withthe Hive Tyrant leveling his venom cannon at the Ogryns and kiling three ofthe lumbering brutes in an ‘explosion of toxinlaced blood. Whee! | do love fleshy targets. Someone had to have a crack atthe ‘careening Chimera though, so the regenerating Carifex (who ha yet to showcase this ability took a couple of desutory potshots a it. He got @ glancing bit, which finally destroyed the ting. The Zoanthropes tried to fry abate tank each, Bul the Deathwatch Librarian was having sone of i living their powers with his psychic Hood. The barbed stranger armed Carntex fired off another seed pod, taking out no less than eight Guardsmen from 3rd Platoon’s squad one. Those things rock! The 44 KLUCTIMIER’S LAST STAND. Termagants opened fire on 2nd Platoon's, Command Squad, kiling all but one of them (mmm, re-ols), and it was time for combat. By the spore chimney, the Lictor neatly snipped the head off of a Storm Trooper belore the Rippers fell on them ina stabbing, hissing mass, puling down six and devouring them there and then, The Storm Troopers broke, and the Initiative 6 Lictor caught them with ease, What a team. Meanwhile the shooty Warriors smashed into the tattered remains of 2nd Platoon fighting under the landing pad, kiling two Guardsmen as they finshed of the lat two Spinegaunts The Hive Tyrant, for an encore, assaulted the Ogryn Bone’zad. He inflicted two wounds and (Owen was just about to rol for his return attacks when | gleefully informed him thatthe Tyrant had an implant attack and therefore those wounds counted double. Spat! (Over on the left flank, the Gargoyles charged in, taking out one of Owen's HO with their bio-plasma attacks, following up by slicing apart two more of the HO with their claws. The Broodlord and his Genestealer retinue got their claws into the Conscripts, and in a flash of rending claws took down seven of them before they could even cry for help. The Guard Colonel, understandably miffed, cut two Gargoyles down with his power sword, butby the time the dust had setied he was the only Guardsman left inthe combat, He stood flrm, ensuring that my broads wouldn't gt shot up in Owen's next tur. The main event was yet to come. My Raveners and Genestealers assaulted Inquisitor Kiuetmier, who was nested in the cover of the Chimera chassis. | used the bonesword’s psychi power, Catalyst, to ensure that the Ravener would get to strike back if he was killed, but it was nulified by the Librarian, Kiuctmier showed us how psyehies were done, king the surviving Ravener towering over him with his force ‘sword then going on to wound the other. The ‘wounded Ravener was deniod its revenge by the Inquisitors 4+ Invulnerable Save, but the Genestealers efficiently tore his retinue apart. ‘The Inquisitor stood firm ~ but not for long, 4) SURPRISE! YOU'RE DEAD! The Lictr rules were rewritten several times during playtesting to make sure that this lethal jack-in+a-bor functioned like a hidden assassin, notin assault fowethouse.oname duck. Instead of hhaving to dra. a map ofthe batiticlt before the, game, mark on his position omigs within > anid player gs tho Ltr in ‘rom any tera of his cholee, The Lictor can stil Seafleg making him. © unpredictable, bubhever outside the | confines ofthe tern piece. Canny players wil find their Uctors becoming 2 lot more usefil, especially as their new Pheromone Trll rule allows:a 8 roll on those failed Reserve ells SRT __ Owen: twas looking Gad forthe Guard, The Ingisitors transport has been nobbled and left. The Conscripts were gone, and the Contimand HO wasnt faring too wall elters) had bea well and truly overwhelmed, There vas jst no way I could get Kluctmier out of this mess. Looks lke itwas damage ‘imitation from here on in. | hat try and ‘top Phil achieving his secondary goal of ‘hopping me. ‘ly Moverert phase Gogsisted of very little realy i the way of actualyiovings my. < jplatoons remained where they were for) ‘maximym shooting, and 2nd:Platoon's's Command squad's sole-surviving member, Geutgnant Ashridge, moved into range of the badly wounded Carnitex withthe nasty “Barbed Staiger. The Deathwatch also 4 bved forward to got into the ight his fighting for his ie againtthe Raveners © ahd Gonosteaer, had no real counter-attack Inguistr Kis atacod by ama of razoreded clas. : \. Since Phil was lordng jt wit his Tyran, 1 reasoned it would not hurt o-rock the boat a litle. Lieutenant Ashbridge took aim with hs plasma pistol and promptly took down the Camifex — one shot, one kil Not onthe endangered species list wor the Fight Tyrana Warriors with sything talons » Deathwatch, and they were stil gong rong, * Though Vd won the game, rst felt ike the vertenacious Owen had somehow Sarried fie day. ‘ Sd ‘Owen: it was altos all ofer bar the teleportng The Deathwatch nad survived “aother turn and had also comprehensively » ai.the smackdown, sending te: Gargoyles “packing with the'Ripper Swarm and the Lictor ‘o-boot. The Librarian had also, yet again, done his Psychic oymnastics and taught ‘those Hive Mind superpravins a lesson in the ways ofthe. warp by nullifying both their heavy duty Warp Blasts, My shooting was beautiully simple, with the Leman Russ finally findingshe right kind of target to shoot at and claiming another unit ia ote by destroying the apparently untouchable Gonestealers. Genestealer no like heavy bolter, hee hee hee. The Deathwatch, having cut their way through half a dazen broods, also had the chance to fire ~ this time at a nearby Zoanthirope, taking a wound off it and then subsequently charging it.The Librarian didn't oven break a sweat, destroying the beast with his master-crafted force sword, With that last dice throw, the game was over. ‘www.games-workshop.co.uk/wathammer40k 49 iS The, Ke ‘ALLUMP IN THE THROAT | Phil: Viove a nice big gate, mo, and this one was no exception. Barring the poor old Zoanthropes, I think everything had its day in the sun, and the ‘army showed just how nasty it can be ~ Andy Chambers would be proud. | must say | had a blast chomping my way through the Guard tines in so many diferent and gribbly ways. {really enjoyed flexing the muscles of the new improved Tyranid bio-weaponry ~ although they still have major issues with tanks, they excel at eating up fleshy snacks. The new Living Ammunition rule realy makes Termagants and shooty warriors a much tastier prospect; it was great to see even the smaller Tyranids splatering strings of gore across the battlefield. Non-power armaured armies beware, So it ll went according to plan, almost faultlessly infact, forthe first fewturs. I should have stuck the Hormagaunts in against ‘st Platoon instead ofthe Gonscripts ‘waving big placards that said “eat us first’ “ “This would'have cut dowron the amount of fire my tooled-up Camifex had to endure, and pethaps meant that he could have taken out the Librarian in the end game instead of just Impaling himself. Owen's courage under fire was commendable ~ the way to beat Tyranids isto clioose the right targets and stick to your game plan and: Owen nearly pulled it oft He certainly knows how and when to sacrifice units, every bit as callous and experienced as, 2 Guard general should be. In retrospect; think | over-Committed to taking out Kiuetmier. With that building in the ‘50 KLUCTMIER’S LAST STAND way Owen would have had one hell of a time getting across the board without waving the Chimera under the nose of a monstrous creature, and both units of Genestealers in the same place atthe same time was overkill IF'd wanted to take out all the squishy stuf | should have planned a litle surprise for the Deathwatch, or abandoned the tanks and shot them up with the Zoanthropes. ‘Thats the crux of it realy; | underestimated the strength ofthese chaps, and effectively attacked them in easy-to-handle waves ~a schoolboy error fora Tyran player. | was getting kind of frustrated with them and started to make mistakes, lke throwing the wounded Carifex at that Librarian and hoping forthe best. What | should have done, bizarrely, is ta sit back and shootin that last turn and kept the hell away from the nasty Librarian and his master-crated death stick But that’s just not very Tyranid now, is it? sg THE MEN IN BLACK Owen: think that was an honourable loss for ime, Phil and | totted up afterwards what was lft of our forces and we had annihilated each other army, a draw under normal ceumstances. However, few are the games of Warhammer 40,000 where just the dead odes count; its alvays about the mission, Phi fufiled his admirably and in the end his strategy of attacking my centre ad elying on the Tyranid’s speed to catch up f things went wrong paid of. Who knows what would have happened had! place the Deathwatch on the other flank ‘Speaking ofthese guys | have never seen anything quite ke itt They really were blessed and tuned an outright rout into respectable defeat. Squad of the game was never more deservedly won. But they were not solely responsible and stil stand by my strategy of dividing up my foree into three groups. This worked pretty wel, as alter Phil had got past the Close Order Drill and Iron Discipline of tst Platoon there ‘wasn't an avful lot of time to hot-faot it over to the other side ofthe board, The fact | had tried to concentrate on as many ofthe lite ‘nes early on further stymied the response. | ‘would relly recommend Close Order Dril to anyone, it's fre and its benefits are significant. The humble infanry was also responsible for taking down a Carifex with Lieutenant Ashbridge showing the way. ‘Those Loman Russ proved their worth too. ‘Their mighty cannons sprayed the surrounding scenery with plenty of ichor Their armour proved more than @ match for the venom cannons too, and Phil expended a lot of energy trying to stop them. Keeping fone on the flank and fring down lines worked a treat. This is a great tactic, as it forces the Tyranid player to make a decision ~ take out the tank on a lonely flank or plough into the « main part of your army. Either way, you win, Its shame | didnt use this tactic with another of my tanks. ‘The Tyranids have come a long way since the last Godex and | have a healthy respect for them. The Tyranid Warriors in particular, are very good now they aren't affected by the Instant Death rule. The Tyrant Guard are excellent a thelr job and | reall ike the new ables ofthe Lietor. Infact there is so much Ike about this army am sorely tempted myself to collect a force, especially when that new Jes Goodwin, Carnifex looks so awesome! All tat’ lett now is forthe Deathwatch to hatch a daring rescue mission for the canister ‘now nestled dap within the Hive Fleets ‘geno-vats. | think Phil and ! will be having a few more games before this story is over. DTV tees Models TCS 96 Ua aon a ry Cer ous Bn Zoantbrope's bhackeved corpse, and wrenched his stil Se eee ed eee a ee all around, his team knee-deep'in alien corpses, but the battle ee ee ee ea Te eee ere eee cos ae ee Se eer a nh ies ee eee ene eres oe acest cre ec ees eae ee of Tyranid attacks, and the remaining aliens had regrouped Ce ere Tac eee ed LLupio's butte-lust, and. Brother. Fernandes stubborn desire to fight to-the biter ead. Behind that'on the very cusp of his senses, Zapherion could detect the chittering susturation of the ee Cee ae aon ‘iheir way through the last of the Tyranids they would have no |S ae eee ae ae time-to secovér Kluctmicr's tanster and affect an escape, That Seer eoate a ng "Request immediate teleport, isstant effect, “ssid Zapherion, ‘opening 2 vox-link to his strike cruiser, He heard a grow! of displeasure from Lupio, but silenced it with glance The surviving Tyranids were moving toward their position with cee ae ete eee repeated the Librarian, more forcefully this time. More and more ‘Tyranids were pouring ut of the building, and though his comrades fad begun to open fire the psychic imperatives of theie leader-beasts kept them coming, Genestealers were sprinting Se ee et ee ee ere ‘The heavy bolters opened up, smashing its retinue to.the ground. but still it came on. Ae eo as ee ee a a ee Ps worw.games-workshop.co.vk/warhammerd0k 51 Ire bel The Ultramarines have fought the Tyranid swarms since Hive Fleet Behemoth smashed into the realm of Ultramar. To stem the Tyranid tide, Chaplain Cassius formed an elite cadre of warriors. Graham McNei the origins of these brave Space Marines. nthe 250 years since the arrival of Hi Fleet Behemoth, Ultramar has been the bastion ofthe Eastern Fringe, Time and time again the Ultramarines have salied forth to face the Tyrands, sparing others the terror and death that accompanies them. But the price has been a steep atte for Macrag ny Was U last stand beneath the northern 4 ‘The First Company contained the finest veteran warriors equipped with Terminator armour, a precious anc dwindling resource. Such losse materiel are not eail 3; during men and reveals ‘The Ultramarines would never allow such ses, however grievous, to deflect them mm their duty and Chapter Master Mar gar immediately commanded that a nv First Company be recruited. Captain ‘Agemman of the Second Company was noured with command of Company and, together with Calgar, bo the long, arduous process of rebuilding it. freak unas The surface of Macragge had been ravaged uigh nowhere near remains ofthe dead aliens had:-been destroyed or remaved for study the planet was deemed cleansed by both the Inquisition afd the Uttramarines. The Ultrémarines’ dead wore taken in gloomy procession frorh the depths ofthe northern defence fortress and returned with full honours tothe Fortress of Hera, whereupon Marnéus Calgar himself carved their names upon the walls ofthe Temple of Correction Over the next cantuy, the Techmarinas of the Uttramarines ritually repaired the damage done to the dead warriors’ suits of Terminator armour, The attack ofthe Tyranids had ‘arievously scared this holy batle gear and ‘great was the labour undertaken by every Techmarine ashe sought to restore each sit to its former glory. But armour is not enough for a warrior to fight the foes of Mankind: he ‘must have training, skl, determination and, above al, courage and honour, ‘The'worlds that comprise Ultramar provide ‘0 shortage of neophytes, but the initiation process takes many years and even then Aecadés of combat experierice are needed to. harden them to the rigours of war unt they are considered worthy members of the chapter, To aceelerate the process Marneus Calgar offered his warriors for secondment to the Deathwatch, the chamber militant of the Ordo Xenos, At any moment on the Eastern Fringe the Ordo Xenos is guaranteed ta be fully engaged in ting out Xenos perfidy.s0 the Ultramarines assigned to them quickly gained experience. ‘The Ultramarines under the Ordo Xenos saw regular battle. As they were in the Galactic East, which saw successive assaults from Hive Flets, the experiences that made” veterans of these warriors inevitably came ‘rom fighting Tyranids. Under the personal, directiomof Chaplain Cassius, a neve elite ps ‘WARHAMMER ce merged. Known as Tyrannic War Veterans, thse new squads were a departure forthe Uttamarines, a chapter for whim such specialisation was almost unheard of. Two factors gave the appropriate wight a the argument for tei formation; fst; the necessity of having a ful strength Veteran.» company avaiable and second, the chapters Aleeply ft hated forthe Tyranids ; Dene a Perhaps not surprisingly, there was resistance to the recognition of Tyrannic = War Veterans within the ranks ofthe Ultramarines. Though’ the Master of Sanctity’ himself urged the formation of such squads, many ofits Masters protested that they were unsanctioned by the Codex Astartes and therefore unthinkable, Arguments both for and against the formation of Tyrannic War Veteran squads raged back and fort, but nd : ‘rare War Veterans face the alien threat bead-on ‘wurw.games-workshop.co.uk/spacemarines 53 haplain Cassius quietly entesed ( the Chapel of Sanctity, The foe rere ae cee am ey ce eee ea ae Se ee oe Pe ee ae ee es Pa a riaune ee oie oases a eee ae ee eee ree cee ional see ear] con his left-arm, the chapter badge of the ae ee ane ee ees pea ee eer a at sergeant Fimped heavily as he moved ee eee Paes See cree Rene For 1‘ moment Remas hung his herd. As oe nner e ere ees forehead: cach inscribed with the figure Cee eee ee eee need eee ete Msi a en ee ed ee ey emotionless. but occasionally 2 nervous Sees eee 54 INDEX ASTARTES ee eee cs ship appeared. nothing showed on our surveyors untilwe were close enough 10 Poe on eros ee ec ees oer a a would not respond to our signals and a eed the system. We were having problems communicating with our fortress-monastery, Se ered a eos we dispersed, The inside of the ship was eee eee eee es ones eee ees blouted creatures like maggots hung from the ceiling and the tunnels twisted like a sound and a steach like rotting flesh eee eee ease when they struck. There were three of them, each twice as tall as a man. They roe een te ee on eae eo eee ‘throbbing orgins. They had four arms, ee eer a ee eee hhuge stingers that dripped blick poiton. oe ad fore through power armour with ease. I Ps ey or eee ne eed nothing there. The third had 3 Jong tube Ce ee eee sy ce eee oy flesh as it fired,” eee eee re aed ee ee eer ery ee ee) ees Reese Seen eo ey the unconscious sergeant was clutching ee eer ri vuntil he, woke before he would release i Se ee ee oe ee ones ‘my men, burning through their armour and spraying them with vile mucus. They er cee ot ees ee a eee ee coer ee ee ee ces He indicated that Remas should continue. ee eed eae ee a ean eset We could find no consoles, no plas drives, nothing to show how it was Se ec art eas ship's structure, We destroyed everything. Sen ee eee ets eee tees powerful enough to rupture it from stem ee ee oes er een ee Remas fell silent, but continued to stare intently into Cassius's eyes as though he Seog nce eon een Pec ee reer ere ee eer ttre from the Scythes’ fortress, He had seen the plains burning under a huge pall of smoke 35 the aliens approached the wall. Cae eee el ee eee ce pk eee aes there was'no hope he could give Rems, except 2 chance for redemption in the aos ee es there was a gew firmness to his voice Sie ee Tere vs survive. The Seythes of the Emperor Teer ee ras Sen oe eee kona first T need you to help me” nen cae aa Pees want to know about the Tyranids; how they fight, how they react 40 threats and ee oe eT omer tae resolution could be reached.Eventually; ‘Marneus Calgar decided that such arguments, \while providing much theoretical debate on the origins of the Codex Astares and the intent of Roboute Guiliman, were ultimately fruitless. In order to break the deadlock, the Chapter Master deoreed that all warriors of the Ultramarines could have their say upon ‘the matter ata great conclave to be held on Macragge following the great Feast of Remembrance, where the chapter honours those who died to defeat the Tyranids of Hive Fleet Behemoth. Utramarines travelled from far and wide to attend the Conclave of Hera, Marneus Calgar waiting for as many warriors to ative as possible before beginning proceedings in the shadow ofthe grat Primarch himself, Each \warior was permitted ta speak his mind-on the inclusion ofthe Tyrannic War-Veterans within the chapter and many opinions and viws were aired before the Chapter Mastor. Chaplin Cassius and’ Captain Agemman of the Ftst Company spoke passionately of their value, bringing a surviving warrior ofthe Soytes of the Emperor before the conclave to speak of what he had seen and learned in battle agaist the Tyranids. The conclave continued for-many months, warirs who had been unable o reach Macreage before its beginning now arriving and speaking their mind onthe issue At last, Lord Calgar ‘eoreed that he had heard al he needed and reid to his chambers atop the mighty fortress to ponder the matter. For many days and nights the Chapter Master ofthe Urtramarines thought ofthe widely differing views espoused at the conclave, praying and fasting for guidance from Foboute Guiliman and the Emperor, As dawn * broke onthe morning of the 40th day, Lord Calgar emerged from his chambers as word reached Macragge of Tyranid creatures attacking settlements on Espandor ~ ‘monsters stranded ir Ultramar after the + battles apainst Behemoth, Calgar took this as 4 Sign and declared before his assembled wartiors'that the Tyrannic War Veterans ‘would indeed become part of the Uttramarines’ military structure, This new infestation would their first tria-and, should they be sicdessful, then all would ~ recognise their usefulness, Axes uae urs Espandor isa sparsely populated world, ~-» cnsisting largely f thick forests.and remote agri-complexes. Local militia had discovored a Tyranid nest deep in the forest, cut off and isolated, but growing stronger and larger with each passing day, Several nearby b communities had been devastated andthe. ‘creatures were approaching a critical mass Of population. It would only be a matter of time Until they were too strong to stop. Cassius \ “gathered the wariors who had fought the : Tyranids the most and, together with Captain Agemitian, began training thém to work ‘ogother and utlise the specialised weapons {ound to work best in combination against the threat ofthe Tyranids. \ Upon‘arival on Espandor, tha Utramarines found yet more communities hag been wiped out by the Trani. The local planetary defence forces were unable to hunt down the creatures when they retreated back into the forest for fear of ambush. The Utramarines ‘made planeta near Konor’s Reach, one of the largest agr-complexes on Espandor and, thus fr, safe haven forthe scared populace Cassius immediately organised his wariors into three detachments and together he and Captain Agemman led them tothe site of the most recent Tyranid attack. With guspexes Specially modified to detect Tyra pheromone tral the Ulyamarines were able

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