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System Reduction and Non Linearity Analysis: Submitted by
System Reduction and Non Linearity Analysis: Submitted by
Submitted By:
JUNAID ALI
Registration #
SP15-BEE-039
Date of Submission:
Task 1: Write a code that finds the equivalent transfer of following system using Matlab
commands, series, parallel and feedback.
a)
CODE:-
clc
clear all
close all
s=tf('s')
G1=1/((s)*(s+2)*(s+3));
G2=s;
K=5;
G3=feedback(G1,G2);
G4=series(G3,K);
G5=feedback(G4,1);
G5 =
5
---------------------
s^3 + 5 s^2 + 7 s + 5
BY SIMULINK:-
PART (B):
G1=(s^2);
k=5;
G2=k/(s^2);
G3=2/s;
G4=1/(s+1);
G5=parallel(G2,G3);
G6=feedback(G5,G4);
G7=series(G1,G6);
G7 =
SIMULINK:-
Task 3:
SATURATION:-
S aturatio n
5
Saturation at (2,-2)
4
1
amplitude
-1
-2
-3
-4
-5
0 1 2 3 4 5 6 7 8 9 10
time
OBSERVATIONS:-
The Saturation block produces an output signal that is the value of the input signal bounded
to the upper and lower saturation value. Like in the task above we set the saturation block
limits to 2 to -2 and produces an output signal bounded to 2 and -2.
TASK4:-
DEAD ZONE
De ad zo ne
5
dead zone (-2,2)
4
1
amplitude
-1
-2
-3
-4
-5
0 1 2 3 4 5 6 7 8 9 10
time
OBSERVATIONS:-
The Dead Zone block generates zero output within a specified region, called its dead zone.
we specify the lower limit (LL) and upper limit (UL) of the dead zone as the Start of dead
zone and End of dead zone parameters. The block output depends on the input (U) and the
values for the lower and upper limits.
As in the above task we set the the limits to -2 and 2 and output wave produced between -3
and 3. This is because of dead zone and the output becomes dead for the limits we set.and we
get the remaining wave at the ouput.
TASK5:-
BACKLASH
Bac klas h
5
Baclash at deadband width"2"
4
1
amplitude
-1
-2
-3
-4
-5
0 1 2 3 4 5 6 7 8 9 10
time
OBSERVATIONS:-
The Backlash block implements a system in which a change in input causes an equal change
in output, except when the input changes direction. When the input changes direction, the
initial change in input has no effect on the output. The amount of side-to-side play in the
system is referred to as the deadband. The deadband is centered about the output