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Applications in Game Theory and Economics. 1999
Applications in Game Theory and Economics. 1999
GUILLERMO OWEN
Department of Applied Mathematics
by NANYANG TECHNOLOGICAL UNIVERSITY on 05/30/14. For personal use only.
gowen@nps.edu
1. Introduction
Originally, the theory of games was developed to look at (parlor) games. The
groundbreaking work by Zermelo [1913] referred to one particular game chess
though it was clearly applicable to such other games as checkers and tic-tac-toe
(two-person zero-sum games with perfect information). Such games, of course, have
solutions in pure strategies. Later, Borel [1924] and von Neumann [1928] introduced
the idea of mixed strategies. Both of these pioneering articles were clearly concerned
with games as such.
It was not until von Neumann teamed with Morgenstern that the theory consid-
ered applications to economics. Their monumental work [von Neumann and Mor-
genstern, 1944, 1947, 1953] made it clear that economic situations could be modeled
as games. To quote the book:
The purpose of this book is to present a discussion of some fundamental
questions of economic theory which require a treatment different from that
which they have found thus far in the literature. (. . . )
Our considerations will lead to the application of the mathematical
theory of “games of strategy” developed by one of us in several successive
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stages in 1928 and 1940–1941. After the presentation of this theory, its
application to economic problems in the sense indicated above will be
undertaken. It will appear that it provides a new approach to a number of
economic questions as yet unsettled.
We shall first have to find in which way this theory of games can be
brought into relationship with economic theory, and what their common
elements are. It will then become apparent that (. . . ) this theory of games
of strategy is the proper instrument with which to develop a theory of eco-
nomic behavior. (. . . )
We hope to establish (. . . ) that the typical problems of economic behav-
ior become identical with the mathematical notions of suitable games of
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strategy.
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questions:
(1) Under which conditions is the core nonempty?
(2) Has the core any points other than the competitive equilibria?
(3) How can the value be computed?
(4) How close is the value to being in the core?
If the economy lacks the concavity-convexity conditions, the core might well be
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empty. Nonetheless, Aumann and Shapley [1974] point out that, for a nonatomic
economy with reasonable conditions, not only is the core nonempty, but it actually
reduces to a single point that coincides with the value. The reasonable conditions
state, in essence, that the economy has constant returns to scale.
The obvious question is whether this statement holds true for large but finite
economies. The problem, of course, is that a nonatomic economy can only be con-
sidered a limiting case of a large finite economy. As Aumann and Drèze [1986]
points out, “The continuum is too rough a tool; it obliterates the fine structure of
the problem, and so leads to inconclusive results... what prevents the continuum
approach from achieving a more satisfactory result is that ‘small’ coalitions play no
role.”
We see then that the main problem in applying game theory to market situations
has lain in the difficulty of making the individual player important enough that
his actions will have some effect for others, and not merely for himself. Several
approaches are available.
One possibility is to replicate the market. A market with n traders, each with a
given endowment, is replicated k times. There will then be a total of kn traders, with
k of each type. All those of a given type have the utility function and endowment
of one of the original n traders. This was first seen in Debreu and Scarf [1963];
see also Shapley [1975] and Aumann [1979]. If the original (nonreplicated) market
has a nonempty core, then the replicated markets will also have nonempty cores.
Of course, if the original market has an empty core, the replicated markets might
nevertheless have nonempty cores.
More generally, game-theoretic models — rather than replicating one set of
players many times — consider nested sequences of sets of players. In the limit the
sets are infinitely large. There must however, be some sort of regularity as to the
new players “entering” the game; they cannot be much larger (in endowment) or
much more efficient (in their technologies) than previous players. Nor, on the other
hand, can they be much smaller or much less efficient. As an example (of what
should not be allowed to happen), we should not consider situations in which each
new player is twice as large as any previous player as the effect of this is that the
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analysis would, in effect, reduce to considering the interplay among the new players,
with the older players essentially becoming near-dummies. Contrariwise, we should
not consider situations in which the new players are so small that the endowments
form a convergent series. Hence both upper and lower bounds (on the endowments)
are required.
In doing this, finally, some care must be taken. It frequently happens that, for
any finite game, the core is nonempty. Hence the question is whether, as the number
of players increases, the core will, in the limit, be nonempty. From a set-theoretic
point of view, this is of course a meaningless question: in what sense can it be said
that a sequence of empty sets has a nonempty limit?
The answer, given in Flåm et al. [2005], lies in defining a quantity, the core
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deficit, which is zero if and only if the core is nonempty. If this deficit approaches a
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limit of zero (as the number of players increases) then it is meaningful to say that,
in the limit, the core is nonempty.
One approach, found in the same Flåm et al. [2005], assumes that it is never
efficient for any player to go outside a certain compact set Q of trades. Moreover,
the players’ endowment sets are uniformly bounded. Under these circumstances, it
can be shown that the deficit is bounded above. Now, if we can assume that the
sum of all endowments forms a divergent series, it will follow that, by comparison
with the total endowments, the deficit becomes infinitesimally small. If, moreover,
the utility and production functions are uniformly continuously differentiable, then
the absolute deficit approaches zero as a limit. In this sense, then, it can be said
that the infinite (limiting) economic situation has a nonempty core.
A somewhat different approach is found in Wooders [1992], which assumes a
small coalition property: almost all gains from coalition formation can be achieved
by coalitions no larger than a certain size. In this case once again, and with condi-
tions similar to those of Flåm et al. [2005] it can be shown that, in the limit, the
deficit converges to zero, either relatively or absolutely.
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Shapley [1975] considers this problem and shows that, with k -fold replicated
economies, even with strictly concave utility functions, convergence
√ of the core to
the equilibrium can be extremely slow — slower, say, than 1/ k. Thus nonequilib-
rium points will be in the core no matter how large k may be.
This is, of course, the standard permutation technique, where each player
obtains the (expected value of) his marginal contribution. For small games, it is
easy enough to list all n! permutations of the players. For large games, it is clearly
out of the question to do so, but in many cases the symmetry of the game will
simplify the calculations.
An alternative approach is given by the method of multilinear extensions Owen
[1972]. The advantage of this is that well-known properties of random variables
can then be used. We see this in Owen [1975b] which is not however an economic
application. We also see it in Owen [1993] which looks at a very special game with
two commodities, and then in Owen [1995b] which generalizes this to larger games
on two measures (i.e., two commodities). While this gives good approximations, a
generalization of this to more than two measures seems to give rise to complications;
essentially requiring O(2k ) computations to take into account all the interplays
among the k commodities involved.
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from the sole core point. It is only when the number of players increases, with some
regularity as to the type of players involved, that the value will converge to the
core.
(2) Auction games. A good study is found in Milgrom and Weber [1982].
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(3) Markets with Satiation or Fixed Prices. This studies economic situations where,
because of price rigidity, a market does not clear. A good development is found
in Aumann and Drèze [1986].
We find that there is a large amount of work published on the subject. We give
below a listing of recent game-theoretic applications to economics, as it appears in
the literature.
References
Aumann, R. J. and Shapley, L. S. [1974] Values of Non-Atomic Games (Princeton Uni-
versity Press).
Aumann, R. J. [1979] On the rate of convergence of the core, Int. Econ. Rev. 20, 349–357.
Aumann, R. J. and Drèze, J. [1986] Values of markets with satiation or fixed prices,
Econometrica 54, 1271–1318.
Borel, É. [1924] Sur les jeux où interviennent le hasard et l’habileté des joueurs, Théorie
des Probabilités, Librairie Scientifique, Paris (in French).
Cournot, A. [1838] Recherches sur les principes mathématiques de la théorie des richesses,
Librairie philosophique J. Vrin, Paris (in French).
Debreu, G. and Scarf, H. [1963] A limit theorem on the core of an economy, Int. Econ.
Review 4, 235–246.
Edgeworth, F. Y. [1881] Mathematical Psychics: An Essay on the Application of Mathe-
matics to the Moral Sciences (Kegan Paul, London).
Flåm, S., Owen, G. and Saboyá, M. [2005] The Not-Quite Non-Atomic Game: Non-
Emptiness of the Core in Large Market Games, Math. Soc. Sci. 50, 279–297.
Gale, D. and Shapley, L. S. [1962] College admissions and the stability of Marriage, Am.
Math. Monthly 69, 9–15.
Gale, D. and Sotomayor, M. [1985] Some remarks on the stable matching problem, Discrete
Appl. Math. 11, 223–232.
Gambarelli, G. and Owen, G. [2004] The coming of game theory, Theor. Decis. 56, 1–18.
Gillies, D. B. [1959] Solutions to general non-zero-sum games, Contributions to the theory
of Games IV, Ann. Math. 40, 47–86.
Harsanyi, J. 1957. A bargaining model for the n-person cooperative game, in Contributions
to the Theory of Games IV, Princeton University Press, pp. 325–356.
Milgrom, P. and Weber, R. J. [1982] A theory of auctions and competitive bidding, Econo-
metrica 50(5), 1089–1122.
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Nash, J. [1950a] Equilibrium points in n-person games, Proc. Nat. Acad. Sci. U.S.A.,
Vol. 36, 48–49.
Nash, J. [1950b] The bargaining problem, Econometrica 18, 155–162.
Nash, J. [1951] Non-cooperative games, Ann. Math. 54, 286–295.
Nash, J. [1953] Two-person cooperative games, Econometrica 21, 128–140.
von Neumann, J. [1928] Zur Theorie der Gesellschaftsspiele, Math. Ann. 100, 295–320 (in
German).
von Neumann, J. and O. Morgenstern [1944, 1947, 1953]. The Theory of Games and
Economic Behavior (Princeton University Press).
Owen, G. [1972] Multilinear extensions of games, Manag. Sci. 18, 64–79.
Owen, G. [1975a] On the core of linear production games, Math. Program., 9, 358–370.
Owen, G. [1975b] Evaluation of a presidential election game, Am. Polit. Sci. Rev. 69,
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947–953.
Owen G. [1993] The not-quite non-atomic game: Normal approximation, Int. J. Game
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