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taking another’s life this foul beast not

only absorbs the victim’s soul, but also


inherits his skills.
From the waist up the Soul Stealer
resembles a decaying human body;
except that it has no mouth, and its fin-
gers are tipped with suckers which it
fixes to its victim and through which it
drains life forces. The lower part of its
body is a serpent’s tail.
Some very powerful Soul Stealers
have hypnotic powers: the adventurer
must Test his Luck and, if unlucky, he is
mesmerised by the creature and is at its
mercy.
During combat, S T A M I N A is deducted
normally from either the adventurer or
the Soul Stealer; but with every two
rounds of combat lost by the adven-
turer, 1 point of his S K I L L is transferred
from him to the Soul Stealer, which thus
becomes progressively tougher as the
fight continues.
A Soul Stealer’s victim dies when
either his S T A M I N A or S K I L L is reduced to
zero. The victim’s soul is dragged down
to the nether regions, while his mortal
remains are dissolved in the corrosive
slime which the Soul Stealer secretes
In this issue we feature an array of awe- Speed-Writing, we simply cannot reply from a cluster of globules on the lower
somely unpleasant creatures, chosen to everyone who sends in monsters; but part of its face.
from the many hundreds sent in by we do read every contribution, and we
readers. will continue to publish a selection in KILLER DICE
Even though our letter-writing Out Of The Pit. So keep on sending us by S Wilson
gnomes live on a diet of Tablets of your horrible creations!
Skill: None
Stamina: None
Type: Inanimate
Habitat: Anywhere
Number Encountered: 1 or 2
Reaction: None
Intelligence: None
These dice can be encountered any-
where, at any time-but usually during
combat. They will hurtle down cor-
ridors, and any adventurer in their path
must Test his Luck to see if he can dive
out of the way. If he fails, roll one dice
to find out which face hit him, and
deduct that number of S T A M I N A points.
Adventurers have a superstitious
fear of these mysterious objects, and
claim that they are the playthings of the
gods.

THE SOUL STEALER

Anonymous

Skill: 11
Stamina: 14
Type: Undead/Demon
Habitat: Ruins, wilderness
Number Encountered: 1
Reaction: Hatred
Intelligence: High

The Soul Stealer is a creature born in


the pits of hell, its sole purpose being to
draw the souls from living beings. In

6
carnivorous appendages – “mouths”
with small, sharp teeth that cling to
their victim. Several mouths attacking
together can reduce even a large animal
– or adventurer – to a torn, bloodless
corpse within minutes.
Whistle Buds can detect movement
in their vicinity – only the stealthiest
movement will fail to alert them. When
they detect movement, they emit a
piercing. high-pitched whistle at a very
high volume. Ear plugs will protect an
adventurer; without them, he is par-
tially incapacitated by the pain caused
by the loud whistling, and must fight
with his S K I L L reduced by 2 points.

SEWER BEAST
by Matt Gillman

Skill: 8
Stamina: 16
Type: Animal
Habitat: Sewers
Number Encountered: 1 to 3
Reaction: Unfriendly
Intelligence: Very low

The result of genetic experiments on


sea-creatures by the evil alchemist
Plidor, Sewer Beasts have escaped to
proliferate and infest the drainage sys-
tems of most towns. In some of the
most wretched areas of some cities they
are worshipped as gods: it is rumoured
that human sacrifices have been made.
Sewer Beasts will eat any living crea- believes to have magical powers (where
THE CLOUD OF CHAOS
ture. it comes from, they do).
Each Sewer Beast has eight strong by M D Freake Very occasionally, a traveller will
tentacles with powerful suckers. It can Skill: 11 find a hoard of treasure under low
live in or out of water, and uses some of Stamina: 16 marshland vegetation or in a cranny in
its tentacles to cling to sewer walls or Type: Non-terrestrial being a windswept rock. Such hoards are said
ceilings: the rest are available to attack Habitat: Marshes, moorland to be a Cloud of Chaos’ collection.
passers-by and draw them into the When an adventurer encounters a
Number Encountered: 1
enormous, giant clam-like mouth that Cloud of Chaos, the Cloud will demand
Reaction: Neutral/Unfriendly
an offering. It will accept any precious
makes up most of its bulk. When cor- Intelligence: High
metal, including coins, or gems, and
nered, it can use all of its limbs to
allow the adventurer to continue on his
defend itself, and can therefore attack The Cloud of Chaos is a creature from a
way. But it the adventurer refuses to
up to 4 times per combat round. different plane of existence, trapped on make an offering, or attempts to pla-
our earthly plane. It inhabits lonely cate the Cloud with provisions, or clo-
places, where it miserably accumulates thing, for instance, the Cloud will
WHISTLE BUDS gems and precious metals. which it attack.

by Paul Croley

Skill: 7
Stamina: 11
Type: Plant
Habitat: Forests, Swamps
Number Encountered: 1 to 3
Reaction: Unfriendly
Intelligence: Very low

This strange plant can be found in


Darkwood Forest or the depths of
Scorpion Swamp. Each Whistle Buds
plant is a flat creeper covering areas of
ground and occasionally tree trunks. Its
foliage is red, and it bears what appear
to be dark red buds which are in fact

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