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9 2014-02-01
Battlestar Galactica:
the Boardgame
Variants
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Battlestar Galactica Combined Variants v0.9 2014-02-01
Contents
Battlestar Galactica: the Variants........................................................................2 Reaching the Ionian Nebula.......................................................................3
Introduction.......................................................................................................2 After the Ionian Nebula ......................................................................4
The Four Destinations Campaign ........................................................................2 Reaching Earth ................................................................................................4
Setup ....................................................................................................................2 Double Sleeper Variant................................................................................4
Rules Changes.................................................................................................2 Allies for All Seasons..................................................................................................4
Reaching Kobol................................................................................................3 Appendix: Version History........................................................................................5
After Kobol ...............................................................................................3 Version 0.1........................................................................................................5
Reaching New Caprica ................................................................................3 Credits...............................................................................................................................5
After New Caprica................................................................................3
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Battlestar Galactica Combined Variants v0.9 2014-02-01
Helena Cain Blind Jump: Helena Cain can now use her Blind After New Caprica
Jump if the distance is 8 or less. When the Admiral orders the fleet to jump away from New
Alternate Characters: As the alternate versions of Caprica the game does not end and a normal jump
characters become available, a human player may swap an procedure is instead carried out (as if the fleet had auto
original version character for the same alternate version jumped). Immediately after the jump the player turn ends
character. This may be done at the end of any turn of the without any further steps and the following applies:
player of the original character. The alternate character Sleeper Phase: Carry out the Sleeper Phase.
keeps any cards and miracle tokens the original may have.
The original character is then removed from the game. New Characters: The following characters become available
as replacement characters:
Reaching Kobol • Lee Adama (alternate version, political leader)
• Gaius Baltar (alternate version, support)
The Galactica will have reached Kobol at distance 3.
• Tom Zarek (alternate version, military leader)
After Kobol
Morale adjustment: Morale is now adjusted by subtracting
Immediately after the player turn on which Kobol was eight from the current population number. Add that figure to
reached the following applies: the morale (e.g. Morale=4, Population = 11; New Morale = 4
+ (11 - 8) = 7). Thematically, the idea is that morale has
New Characters: The following characters become available
increased because the humans have survived with so many
as replacement characters:
of their population intact. If, on the other hand, population is
• Helena Cain, low, morale will suffer.
• Louis Hoshi
• Karl ”Helo” Agathon (alternate version, pilot)
The Pegasus: The Pegasus
board is now added. Food and Fuel replenishment: Count how many Destination
cards have been played since the start of the game. That is
Population increase: At this how many points are available to add to either Food or Fuel
point also add an additional 4 (or a bit of both) as the Admiral sees fit. Thematically, the
population and bring back one more places visited, the more chances of additional
destroyed civilian ship with 2 resources/technologies to be discovered. In gameplay, the
population. If no 2 population ship has players have a choice of choosing many short jumps for a
been destroyed bring back two civilian ships with 1 population large Food/Fuel boost, or picking "2" or "3" distance jumps
instead (or one, or none if there are less ships available). (where available) but losing out on refuelling.
Crisis Deck: Add the Pegasus Crisis Cards by shuffling them Crisis Deck: The New Caprica Crisis Deck is removed from
into the Crisis Deck. the game and the standard Crisis deck is again used. Add the
New Objective: Remove Kobol from the stack of Objective Exodus Crisis Cards by shuffling them into the Crisis Deck.
Cards. New Caprica is now the objective. New Objective: Remove New Caprica from the stack of
Reaching New Caprica Objective Cards. The Ionian Nebula is now the objective.
The Cylon pursuit track: Reset the Cylon pursuit track.
New Caprica is reached at
distance 5. At this point play Reaching the Ionian
moves to the New Caprica
board. Nebula
After New Caprica, the fleet will head on towards the Ionian
Nebula with the Crossroads phase at 8 distance.
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Battlestar Galactica Combined Variants v0.9 2014-02-01
Immediately after the player turn during which the New Objective: Remove the Ionian Nebula from the stack of
Crossroads phase was carried out the following applies: Objective Cards. Earth is now the objective.
all players immediately reveal their hand of Trauma. Players Card. A revealed Cylon player that is executed discards only
total their Trauma score, with each Benevolent token their hand of Skill Cards and moves their character to the
counting as +1 or -1, for Human and Cylon players, Resurrection Ship. They retain any Super Crisis Cards they
respectively; each Antagonistic token counts conversely as had previously drawn.
either -1 or +1. Non-revealed Cylon players count their score
-1/-2: The player discards 2/4 Skill Cards, respectively.
as Human players would. Each player then does the following
based on their final Trauma score: 0: Nothing happens.
-3 or less: The player is executed (but not eliminated)! The +1/+2: The player draws 2/4 Skill Cards, respectively; these
player discards their hand of Skill Cards and moves their may come from outside their character's skill set.
character immediately to Sick Bay. This effect may reveal a
Cylon player that had remained hidden until this point. They +3 or more: The player may manipulate one resource dial, up
too discard their hand of Skill Cards, move their character to or down, by one.
the Resurrection Ship, but they do not gain a Super Crisis
Credits
The Core Battlestar Galactica Game and the Pegasus and
Exodus Expansions were designed by Corey Konieczka, Daniel
Lovat Clark, James Kniffen and Tim Uren and published by
Christian T. Petersen and Fantasy Flight Publishing. The
board game mechanics and rules are © Fantasy Flight
Publishing.
These variants were edited and updated by Mattias Elfström
based on that original work and no permission to publish
them has been obtained. This is not to be seen as a challenge
to their copyright, but rather as a service to the players of
this excellent game.
If you have any comments or suggestions for these rules
contact the author: commanderkoenig@mac.com
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