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“Laibon: While Nana i ed you gt master MM Lalbon: While Nana is ready. you get 2master MP Lalbon: Whe Nara is ready, you get 2 master hase actions (rstad of I) athe sare of hase actions (rstad of I) athe sare of [hase acon (rstead f 1) a he sare of your master phasa,and+! hand 2s. EY yoo raster pase, and +! hand sie. EB yoo raster phase, and +1 hand sz. ‘hase aeons (rstead of I) a the sare your master phasa,and+ hand 2s. fener the ge oma sneer you (eer rach ater poo rT ed Puc ths card in ply. A Methuselah who does not control a ready anarch burns | ‘pool during their unlock phase, Any ‘vampire can calla referendum to burn this card as a+! stealth political action, Peo td Pur this card in ply. A Methuselah who does not control a ready anarch burns | ‘pool during their unlock phase. Any vampire can calla referendum to burn this card asa +I stealth political action. fener the ge oma sneer you (eer rach ater poo rT ed Puc ths card in ply. A Methuselah who does not control a ready anarch burns | ‘pool during their unlock phase, Any ‘vampire can calla referendum to burn this card as a+! stealth political action, remy ut this card in pla. Ifyou control three: copies, remove al copies in play (even controlled by other Methuselah) from the game to guin 3 pool and choose up to thirteen library cards from your ash heap: ‘move one of the chosen cards to your hand and shufle the others in. your library. Ee cise SS () . ec Lock to give an anarch +1 stealth Pe Lots Put this card in play. A Methuselah who does not control a ready anarch burns | ‘pool during their unlock phase. Any vampire can calla referendum to burn this card as a +| stealth politcal action. PO ald card in pl. you contro three copies, remove al copies in ply (even Sirol by other Hathuseahd) rom the game to gin poo! and choose up to thirteen brary card from your ash heap, move one ofthe chosen card to your and and shufe the others in your Ibrary. ut this card in pla. Ifyou control three: copies, remove al copies in play (even controlled by other Methuselah) from the game to guin 3 pool and choose up to thirteen library cards from your ash heap: ‘move one of the chosen cards to your hand and shufle the others in. your library. ut this card in pla. Ifyou control three: copies, remove al copies in play (even controlled by other Methuselah) from the game to guin 3 pool and choose up to thirteen library cards from your ash heap: ‘move one of the chosen cards to your hand and shufle the others in. your library. ut this card in pay. Ifyou control three copies, remove all copies in play (even controlled by other Methuselahs) from the game to gain 3 pool and choose up to thirteen library cards from your ash heap: ‘move one of the chosen cards to your hand and shuffle the others in your library. Put this card in play. you control three vaca ‘copies, remove all copies in play (even controlled by other Methuselah) from the game to gain 3 pool and choose up to Cee thirteen library cards from your ash heap: ‘move one of the chosen cards to your hand and shufle the others in Pur this card in play. Add | counter on this card each time you lock it. Lock to {got +2 hand size until the end ofthis turn. ‘Lock during your unlock phase to gain | pool ifyou have the Edge. Lack to add | Blood to a vampire in your uncontrolled region. Burn this card ifichas 3 counters. ‘Cancel a minion card as i splayed, and its cost isnot paid. (fie was an action ‘ard, the acting minion does not lock. Ifit ‘was a strike card, he minion chooses Lock o give a minion you control +2 inercepe Not usble daring te Nest action in a minion phase. Pur this card in play. Add | counter on this card each time you lock it. Lock to {got +2 hand size until the end ofthis turn. ‘Lock during your unlock phase to gain | pool ifyou have the Edge. Lack to add | Blood to a vampire in your uncontrolled region. Burn this card ifichas 3 counters. ‘Only one Giant's Blood can be played in a game. Fill any vampire to fll capacity with blood from the Blood bank. ut this card on a ready vampire you ‘control. Ths vampire gets +1 intercept ‘against minions bleeding you. This ‘vampire can prevent | damage each ‘combat. Burn this card if this vampire is in torpor, ty ed ee ‘During your influence phase, you can add | blood to a vampire in your uncontrolled region. Any vampire can steal this location as a D) action. Put this card on any vampire, and you can bum a Blood Doll (fany). During their unlock phase, this vampire's controller ‘ean move | biood from this vampire to ‘their pool or from their pool to this vampire. Pee ae i ed Lock to give a minion you control +1 intercept. Lock and burn | pool to give a rminion controlled by another Methuselah +1 intercepr. eed Requires a ready Lalbon. Lock to reduce the cost ofa card you play by | pool (this location is not locked if that card is. ‘eanceled as its payed). Any Laibon can steal this location as a Q action. Put this card on any vampire, and you can bum a Blood Doll (fany). During their unlock phase, this vampire's controller ‘ean move | biood from this vampire to ‘their pool or from their pool to this vampire. Pre sie Rear) eed Hunting ground. During your unlock pas, a ready Guruhi You onl wit no bead an | nly one hurting ground each urn ices When this card is played or the controller ‘of this card changes, the controler ‘chooses a ready vampire he or she controls, During the controllers unlock phase, the chosen vampire gains 2 blood. A ‘vampire controlled by another Methuselah ‘can steal this location as a 0 action. Pur this card on a vampire you control ‘who has any amount of blood and move 2 10 5 blood from that vampire to your. pool. Minion Tap costs you | additional ‘Pook. Vlei costs | additional pool to play on this vampire. Sra Sra Put this card on a vampire you control who has any amount of blood and move 2 ‘tb 5 blood from that vampire to your pool. Minion Tap costs you | additional ‘Pook. Villein costs | addtional pool to ply on this vampire. Put this card on a vampire you control who has any amount of blood and move 2 ‘tb 5 blood from that vampire to your pool. Minion Tap costs you | additional ‘Pook. Villein costs | addtional pool to ply on this vampire. Bee i od ea Do not replace until your unlock phase. Cancel a master card played by yur predator or prey as iis played, and its cost is not paid. That Methuselah gets ++1 master phase action immediately, or at ‘the start of their next master phase ifthe canceled card isan outof-turn master. unlock phase, your prey burns | ‘a O)action. Frenzy. © Enter combat with and lock a vampire. That vampire considered the acting minion in ‘that combat. ‘that combat. Put ths card in play. During your pool. You can burn only | pool each tum with Army of Rats cards, Any rminion ean burn the Army of Rats 25 Frenzy. © Enter combat with and lock a vampire. That vampire considered the acting minion in Ein Pur this card on a vampire you control ‘who has any amount of blood and move 2 10 5 blood from that vampire to your. pool. Minion Tap costs you | additional ‘Pook. Vlei costs | additional pool to play on this vampire. SAG g @PBleed with +1 bleed Frenzy. ©) Enter combat with and Tock vampire. Thre vampire in > Siuldered ne ang non n that conta OF D Bleed with +1 bleed. Frenzy. @)Enter combat with and lock a vampire. That vampire SD considered the acting minion in ‘hat combat Nu @Bleed with +1 bleed. Frenzy. © Enter combat with and lock a vampire. That vampire is considered the acting minion in ‘As above, and put this card on this acting vampire. This vampire gets + © bleed aginst your prey. Any minion can bum tis card as (3 acon, A vampire ‘an have only one Tier of Soul, Dea) @ D | ‘Only usable during a bleed, hunt, or Gro Poa sn If this isa bleed action, chis Guruhi gets “+1 bleed (limited). If eis isa hunt action, this Guruhi gets +1 hunt I thi ‘equip action, unlock this Guruhi after {ction resolution if this action, is successful re oe iy y,_@Move | blood from a minion wy esl eae 12 controlled by your prey to this vampire. Frenzy. © Enter combat with and lock a vampire. That vampire is considered the acting minion in ‘that combat. & | as Cee eee Put this card on this Laibon, and unlock them if their capacity is 5 or more. Once ‘each combat, this Laibon can prevent I rnon-aggravated damage from the ‘opposing minion's strike. A minion can have only one Well Marked. Dea) G = we ‘iia | i Poa sn D | ‘Only usable during a bleed, hunt, or Gro If this isa bleed action, chis Guruhi gets “+1 bleed (limited). If eis isa hunt action, this Guruhi gets +1 hunt. this is an ‘equip action, unlock this Guruhi after {ction resolution if this action, is successful ewes aes » salen 2 ‘burn this. ut this card on this is varnpire gets #1 1 prey. Ary mainion can 35.0) action. A vampire apelin s Pern ere MeN ad ES ers Usable by a non-acting ready Gurubi. You sain 4 pool. If this Guruhi is acting, he or ‘he unlocks and gains enough blood to reach fll capacity. im | ‘Only usable during a bleed, hunt, or Stoo Pd ~ If this sa bleed action, this Guruhi gets +1 Bleed (limited). If this i a hunt action, this Guruhi gets +1 hunt. If his isan equip action, unlock this Guruhi after ‘ction resolution if this action, is successful ‘Only usable during a bleed, hunt, or ete If this isa bleed action, chis Guruhi gets “+1 bleed (limited). If this isa hunt action, this Guruhi gets +1 hunt. this is an ‘equip action, unlock this Guruhi after Action resolution if this action, is successful Strike: IR damage, with | ‘optional maneuver. Strike: IR damage, with | ‘optional maneuver QD As ove wth | pena pres OE Strike: IR damage, with | ‘optional maneuver. Strike: IR damage, with | ‘optional maneuver sore with | opal pres EE Strike: IR damage, with | ‘optional maneuver DAs hove, wt psoas Strike: IR damage, with | ‘optional maneuver DAs hove, wt psoas Strike: IR damage, with | ‘optional maneuver > sso, with | epina pres Strike: IR damage, with | ‘optional maneuver QD As ove wth | pena pres QD As ove wth | pena pres sore with | opal pres Cote ne ai “The opposing minion takes IR evil damage eh round tis combat dar gy ‘As shove, but fr 28 —__eniconmental sage onan damage. Cero Cee en al imeocieen honpssrcinbay “The opposing minion takes IR eoironmetal damage each round ths ‘The of comb during ing mison takes IR ‘emironmerta drag each round hs combat during normal ska reslution. ‘As shove, but fr 28 _evironmental damage. & ‘Asabove, but for ronmental darage. lis On usable belore ange is eter able during the et round of aot Tan cat fe oppeing nen “mar raeierocore gprew “ont Comba or ss eur “The opposing minion takes IR evil damage eh round tis combat dar ‘As shove, but fr 28 Comat card cost the opposing pice | ‘environmental damage. sda ood ti comter A tape cn cay none Terr Fray sper each oma & Tes i pal PK We ee 3 See SS ane et er See 2 See 2 Rema aaron Rema aaron ‘The employer gets +1 intercept. ‘The bearer can bleed with +1 bleed as a action. No other equipment can Increase the bleed amount of ths action. Geoaac eed (eee ee ere ele ie erg rere eras eS i sans soa eat ere or ct ee eae serooted da ent Unique. Requires @ Laibon, ‘This Labon gets +1 bleed and +2. votes. Reaction cards requiring Auspex ® cost | ‘addtional blood while this Laibon isacting. foe ‘The bearer gets | optional maneuver during the first round of combat, You can ‘move any aim card the bearer uses to this ‘ard (even if is canceled). The bearer can play an aim card on this equipment as iffrom your hand: its then removed from the game, ra) Only usable by a locked vampire after they block, after combat (if = © any); Unlock this vampire eS #1 inercope If the action to equip with the Leather Jacket is successful, unlock ths acting minion at the end of the turn. The bearer can burn Leather Jacket to prevent all the damage from the opposing minions strike. ‘Arminion can have only one Leather Jacket. (Once each combat, the bearer can prevent 2 damage from gun strikes or | damage from any other source, A minion ‘can have only one Kevlar Vest. foe ‘Strike: 2R damage, only usable at long range. Whenever the bearer blocks, he or she can, before range is determined, set the range for the frst round of the resulting combat to long, and the bearer’s intial strike that round must be with ‘this weapon, ‘The bearer gets | optional maneuver during the first round of combat, You can ‘move any aim card the bearer uses to this ‘ard (even if is canceled). The bearer can play an aim card on this equipment as iffrom your hand: its then removed from the game, CRC ue oi 1, Only usable by a locked vampire after they block, after combat (if ‘any). Unlock this vampire. ra) Only usable by a locked vampire after they block, after combat (if ‘any). Unlock this vampire. S +1 ieercepe eS #1 inercope Only usable by a locked vampire {Wi alter they block, after combat (if ‘any)- Uniock this vampire. eS + nercep. Cree rer ots abc Unlock this vampire Malas er aes Pit eee 42 intercept. A vampire cannot play both Pack Tactis and Elder Intervention in the same action. Cree rer ots abc Unlock this vampire baa acon ‘Onl usable during a bleed against you. Coie teo eres 42 intercept. A vampire cannot play both Pack Tacties and Eider Intervention in the same action. Cena oon Uniock this vampire. hs cease ilee= les erat Gi “hse erg ereec iene ec ‘Only usable by a locked vampire if Goscens Unlock this vampire. hs cease ilee= les erat Gi “hse erg ereec iene ec ‘Only usable by a locked vampire if Goscens Unlock this vampire. As above wth | optional maneuver tn the real combse whenever he varie blocks ee ates haus fesse Uniock this vampire, o ERR ee Ray seers ee sere o ERR ee Ray seers ee sere As above, wth | optional manewer © “nealing Sst when svar boss PAL cy Se ORES ig eet) fae

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