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LIGHTING a LUMION USOC a LL ed eee THE —) LUMION C7 COLLECTIVE Lighting in Art Lighting is arguably the most important aspect of any 3D scene. It impacts the way that we PCC lle EWM Me mo moe RUC B CC PTE eee) ame od manipulate and convey story, perception, mood ET ee Ulam OR UCRU Ce Lighting in CG! The 3D industry now has multiple ways to simulate realistic lighting conditions in our Plo UMBC Me Mar Coro mol mice) olen CMa melee CU RUC eee lela) to apply to us: Global Illumination. Global illumination in 3D rendering is a PUM ee CR UC eee RL} way light bounces from surface to surface. At the risk of oversimplifying the process, I'd recommend you check out the links attached to Re oa lee Meme Rela or side of Global Illumination and lighting in elt Ie emer! PUTT ETUC LeU de Cet Ct This scene demonstrates the process eM eae CRU) PUPA Cm aCe ce) SUM arelie remo dare BUC au melree lic) as a result of light particals bounces Prin uci ston Dr eae ar let BMC) Plea meee ollie eels that surface is absorbed and cast onto RUM aac Me SR) see the green and red colors being transfered onto the surrounding Eco The result is a convincing and logical eee Ree MUR) Pomme meme) lighting and gives the impression that the space is ‘living’. Lighting in Lumion Lumion is capable of producing convincing lighting, although the process isn't always obvious eRe lee me CTO aie (ere el oe Thanks to the global lighting effects (real skies, skylight, sun) we already LAR RCM M Lm LUT: As such, it doesn’t take much effort to produce something that’s convincing COC ROM UU Cee Re ois Bel ue ed eer Red Ter aR Ue mL Roel? LRU) customizing a lighting setup to suit a specific scene. To understand what we're working with, let’s take a look at Lumion’s primary lighting tools. eens Omni Lights Sr Meme aCe Me UES Pe CMU mee eae is not a calculated light source, meaning that it does not cast PUTT ROL ure) all CT UC le oe Bee eel me Lig Pel Tel ale Malco RU Ce ome) TT SoS OM oer RIT IC they're placed. This light method works by casting light on all surfaces that Eee SUC ated coo COMER ee cate Due tt ols nde it) additional ambient lighting to a PC Fill Lights eee CE CLie to the omni-light with a few key CE afe ol ome LCR aT Cod ee mat elt ae lo Mole OTT Me aoe eed elt Instead it lights all surfaces STU RNA ee] cto SU ULE Ce Se BCToe RUM Lele eee ee Rd Pelt lM ae mee md best suited to large open scenes that do not rely on accurate light il Area Lights SUPE Me ae ee Ml PTT mae mela are mL) eT Tela PNG Umea mele Celt To Re ae Ulead eel) of the most convincing lighting CR eu ume) appropriately. MeL Wa mee UE Nel PTT e ram R UC mel Ue ta CRU Ta aT le Sear le RU ee UCM Ma toll poo The key difference is that since Pe Me ee Ce uy plane, it only casts light in a ire Mele tale 1 Additioanly, it’s light source can RUT RTC) potato ao mCLOLmielaiie Relea} as in gardens, lamps, or shadow tela ate Spotlights UCR aR UC mou e calculated lighting type in Lumion. Thankfully, it also has PO ae le Rene Lys) profiles to choose from. tee Cre ear lela ML) Tr NCR uete mmole ice Ree ey flcelo (ele Buel mee eA) result in comparison to other Teun] eSe Ona eerl eel Cr ela Ree UROL) placing spot lights. BCR ee UC Rca Lumion are IES profiles and as Ee eee umd qualites. The use of custom eee a Loa CC) Dre AT LETer eR oa sO cS) elm CE COR UC Mules taxing on system performance. oJ eae ed Although not technically a Lumion light, it’s worth noting that the Emissive material does have some lighting properties. TCR retells ie) eel NMC eee lighting types in that it doesn’t Esra Cia aml em emissive properties are Tolle l rete ym Ma Tle Lg effect which approximates how the lighting would be projected onto surrounding surfaces. PNT ue ae eT Ly ECE Mita: eel ce mea extremely versatile since the material can be applied to any mesh shape and color. aT CT) Muu elite Te CAR Nel ULF tela ee Re eel mee CMe d eC SUN TCT surrounding them. CMU RCM ig PCT ne CE LCo Lumion Knowledge base that covers LOM eee eC las all comes down to correcting the placement, brightness, and falloff. BCU eh me eel UTM) Se ORL surrounding surfaces when confined Loe Me As expected, the Spotlight is eu RUC CEU BeTS ET CMM eel ele 1d lighting is required. Light bleed is by no means a deal cream eM CU OMe when lighting a scene. Be Coy Cay Cid TE La There are multiple techniques CUT ee UR OMe eC in Lumion with each having their own strengths. Spotlights: Accurate lights that have calculated global illumination and shadow casting. INCRE CME eR tt) planar lights. Great for shadow lighting/feature lighting. Omni Lights: Omni-directional lighting that lights all surfaces RUS ee ool increasing ambient lighting. Meee al CRUE ace lig RC tcc Ceo el PC een ura: auras require accurate lighting. Emissive Material: Highly versatile and can be applied to Ello ema WHAT’S NEXT? PART 2: Fundamentals of Lighting in Lumion - Effects In Part 2 we will dive deeper into the effects that influence lighting in Lumion. These effects have a range of uses and can all be altered to suit each specific type of scene. LIKE WHAT YOU SEE? Did this information help you? Let me know what you think in the ue If you know someone who'd like to Teme lol MU olen ey REE ainls LUMION COLLECTIVE

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