Professional Documents
Culture Documents
System Memory:
Memory Load: 41%
Available Physical Memory: 4649m/8006m
Available Page File: 4671m/9286m
Available Virtual Memory: 3956m/4095m
Available Extended Virtual Memory: 0m
[00:00:01]:
Process Memory:
Peak Working Set Size: 33m
Working Set Size: 33m
Quota Peak Page Pool Usage: 265k
Quota Page Pool Usage: 243k
Quota Peak Non Paged Pool Usage:23k
Quota Non Paged Pool Usage: 21k
Page File Usage: 8m
Peak Page File Usage: 8m
[00:00:01]: Starting up
[00:00:01]: Don't Starve: 333702 WIN32_STEAM
Branch: release
Build Date: 754
[00:00:01]: SteamID: 76561197960267366
[00:00:01]: THREAD - started 'GAClient' (604)
[00:00:01]: HttpClient::ClientThread::Main()
[00:00:01]: SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed!
[00:00:01]: SteamApps()->BIsDlcInstalled( 282470 ) -- Installed!
[00:00:01]: SteamApps()->BIsSubscribedApp( 393010 ) -- Subscribed!
[00:00:01]: SteamApps()->BIsDlcInstalled( 393010 ) -- Installed!
[00:00:01]: SteamApps()->BIsSubscribedApp( 712640 ) -- Subscribed!
[00:00:01]: SteamApps()->BIsDlcInstalled( 712640 ) -- Installed!
[00:00:01]: Cloud enabled: true
[00:00:01]: Enabled app: true Enabled account: true
[00:00:01]: Num files: 7
[00:00:01]: Quota used: 0.308 Mbytes / 1234.000 Mbytes
[00:00:01]: HardwareStats:
OS
name Microsoft Windows 10 Home Single Language
version 10.0.18362
architecture 64 bits
platformSpecific SP 0.0
CPU
numCores 4
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
name Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
manufacturer GenuineIntel
clockSpeed 1992
RAM
megsOfRam 8192
GPU
name NVIDIA GeForce MX150
driverDate 20200102000000.000000-000
megsOfRam 2048
refreshRate 0
videoModeDescription
driverVersion 26.21.14.4193
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: WindowManager::SetFullscreen(0, 1366, 768, 60)
[00:00:02]: GLInfo
[00:00:02]: ~~~~~~
[00:00:02]: GL_VENDOR: Google Inc.
[00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce MX150)
[00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:02]: THREAD - started 'WindowsInputManager' (14056)
[00:00:02]: OpenGL extensions (19, 19):
[00:00:02]: GL_ANGLE_depth_texture
[00:00:02]: GL_ANGLE_framebuffer_blit
[00:00:02]: GL_ANGLE_framebuffer_multisample
[00:00:02]: GL_ANGLE_instanced_arrays
[00:00:02]: GL_ANGLE_pack_reverse_row_order
[00:00:02]: GL_ANGLE_texture_compression_dxt3
[00:00:02]: GL_ANGLE_texture_compression_dxt5
[00:00:02]: GL_ANGLE_texture_usage
[00:00:02]: GL_ANGLE_translated_shader_source
[00:00:02]: GL_EXT_read_format_bgra
[00:00:02]: GL_EXT_robustness
[00:00:02]: GL_EXT_texture_compression_dxt1
[00:00:02]: GL_EXT_texture_format_BGRA8888
[00:00:02]: GL_EXT_texture_storage
[00:00:02]: GL_OES_get_program_binary
[00:00:02]: GL_OES_packed_depth_stencil
[00:00:02]: GL_OES_rgb8_rgba8
[00:00:02]: GL_OES_standard_derivatives
[00:00:02]: GL_OES_texture_npot
[00:00:02]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:02]: GL_MAX_VARYING_VECTORS = 10
[00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:02]: 4 compressed texture formats
[00:00:02]: texture format 0x83f0
[00:00:02]: texture format 0x83f1
[00:00:02]: texture format 0x83f2
[00:00:02]: texture format 0x83f3
[00:00:02]: FMOD VERSION: 00044464 (00044464)
[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]: scripts/playerprofile.lua(372,1) FOUND THE NEW DATA true
[00:00:05]: scripts/playerprofile.lua(372,1) FOUND THE NEW DATA true
[00:00:05]: scripts/playerprofile.lua(372,1) FOUND THE NEW DATA true
[00:00:05]: scripts/main.lua(200,1) running main.lua