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cy aa a a St z eer ee = ae La ane ee ey a vy - ee. “af cs) e i A eae e i; Lose oe a eer id n ie: : ey” Maneuvers Table Maneuver: Difficulty Bite Dexterity + Brawl 1 Overpear Str + Brawl Opp. Dex Body Slam Str+ Brawl Opp. Str Evasive Act.(*) Dodge + Wits 7 Fur Gnasl (*) Per + Brawl Hamstring (*) Dex + Brawl Immobilize (*' "Dex + Brawl Jaw Lock (*) Str + Brawl Kick Strength + Brawl jing Rake Dex + Brawl Punch Dex + Brawl Rake Dex + Brawl ‘Taunt (*) Manip. + Exp, Varies Damage Strength +2 Special** «Special 0 Speciglt™ Str + Special** Special™* Special** Strength + 1 Strength + 1 ‘Strength Brawlt 2 Special ** (*) —This maneuver may not be used by a character in a frenzy First Rank Gilt Chart Accom ratopy eee Seem” Cont Sine Ne = oe — - lac 6 ro Aye Open sel = ee o* * ewe Permit eacer te 12mg win iat ye Gao eC cea tee ee, Hie mb ‘sce i bc ee ‘A ccs at WP or Rae as mal by opin Dale jnping sane . ch errno wend ee Ope nieces oer eames sy of Socal Rl: ac erect Isl ine lserendin ph iat dct Chara cler Generation Step One: Character Concept Choose Bree Lupus- Ini Gnosis $ Metis Iii Gnosis 3 Homid-Iitial Gnosis 1 Choose Aspect Ragabash (New Moon) Theurge (Crescent Moon): See Intl Rage 2 Philodox (Half Moon): Ritualist Intl Rage 3 Galliard(Gitbous Moon): Moon Dancer - Initial Rage 4 Aroun (Full Moon}: Warrior -Iiil Rage S Choose Tribe Black Fures-Intat Willpower-3, Backgrounds: 3 point, ro limit, Trickster - Iii Rage 1 Composed almost entirely of women, the Furies are the servants ofthe Wyld, and the avenger of the Garo. Bone Gnawers- Initial Willpower - 4, Backgrounds: 3 points, no Resourees, Fetish, Past Life, of Pure Breed Living as vagrants on the streets th city, the Gnawers are always well-informed and universilly despised Children of Gaia - Inival Willpower 4, Backgrounds points, no limit “The most moderate of all the tribes, the Children have become the meditors of the Garou and the defenders of humanity. Their young, however, often become radicals and join various subtares, anna Initial Willpower - 2, Backgrounds: 4 points, no limit Everymemberofthistrbeisoflrsh descent, andthe Fianna srcexceedingly proudof hisheriage. They ive whereverticr Kinfolk make therhomes, and keep close comtac with hem at alltimes. Getof Fenris Inal Willpower-3, Backgrounds: 4 point, no Past Life, Mentor or Allies Savage and bloodthirsty, the Get are largely of Norse escent, and proud of it They tend to dominate the rum ‘countries and towns where they live Glass Walkers - Initial Willpower - 3, Backgrounds: 4 points, no Pare Breed, Mentor of Past Life (Ofall the tribes, the Walkers ae the most well adjusted to ‘he city and the least trusted by the other Garou They tend to mix with the underworld and frequently employ high technol Red Talons - Intal Willpower-3, Backgrounds 4 points so Resoures, lies, Contacts, or Kinflk. Allmembers ofthis tribe ar of the lupus Breed Comprised entirely of lupus, the Red Talo think thatthe best way to save Gaia iso destoy the eae -the humans once and fr al ‘Shadow Lords Initial Willpower - 3, Backgrounds: 4 no Allies or Mentor. mminantand demanding, the Shadow Lordsaretry he leadership ofthe Garou from the Silver Fang They would do almost anything for power Silent Striders - Inia Willpower - 2, Backgrounds: 5 pons, no Resources or Past Life “They live thee lives on the road, constantly moving and tfaveling. They breed almost exclusively with gypies,creus performers, and other wanderers. They know many of the secrets ofboth the mortal an the spirit words Silver Fangs-Iital Willpower-3, Backgrounds: points teas three mst be Pure Bred, The most prestigious ofall the tribes, the Fangs have mated withthe noblest humans and wolves for centuries. They are inbred, however, and have become tainted with sickness. ‘Stargazer ntl Willpower -6, Backgrounds: 2 pons, no Allis, Resources, Totem, or Fetish Cerebral and contemplative, the Stargazers wander the ‘word in search of Enlightenment and truth, but are staunch opponent ofthe Wyrm nonetheless UUktena - Initial Willpower - 2, Backgrounds: 4 points, no limits The sly and mysterious Uktena ae the most capable magi ans of the Garo, and are widely dstised asa result. Wendigo- Initial Willpower 5, Backgrounds 2poins, no Contacts of Resouces, ‘Te nly purely Native American Garou fhe Wendigosare ere independentandstilldsterminedodrvetheinvaders fom the Nom American continent Step Two: Selec Attributes What are your basi capabilities? + Prorize your three Categories Physical, Social & Mental (7/53) Step Three: Select Abilities ‘What do you know? (139/5) + Prorize your three Categories Talents, Skills 8 Knowledges Step Four: Select Advantages In what ways are you unique? + Choose Renown: an indication of yourcharacte’sstand- ing among the Garou - spend 50 pints + Choose Backgrounds: May be limited by Chronicle concept 5 dots) = Choose Gifts ae Gift chart below) Determined by your Bred, Aspe, & Tribe (3 gifts, one fom each) Step Five: Last Touches Recon hase Rage Recon hase Willpower Record base Gnosis Record Rank Spend your 5 Freebie points a follows: Freebie Cost- Gifs: 7, Anibutes 5 Abit 2, Gosis 2, Willpower 1, Rage 1, Backgrounds 1, Renown | point per 80 Renown, Be sure tofill outhe bck of your characte shet swells the fot Homid (Human) No Adj. Difficulty 6 lose one Gnosis point, and ‘may no enter for another hour 1 15 minutes rama 2 5 mlaues 3 seconds Typ active caer = Instant | Powerfuleaem = The pease 2 Frenzy ; Sol - Ditticulty Moon Stage||perabies geet Moved per Suces| | Jumping 8 New TD When a player announces that he wants to make a jump, have hien 7 Cosccat | easmeemeatimeiimendl | mirssonenon Tes seseam apciee teem 6 arama [Ree SN paces orcas ua eos eae : ae : Katee atypia te abe ene eke Peon sera 4 ll soi escansnaanierayecaastiaats Sires Tete erecneeropand tenets Seis antot: jap toh es pages etn teste) arene Strength Feats raion a ye peels cyer Dice Pool Feats tbs buh na a carr pc br 2 patent rivaey ua ane boo el Soenlametyhragtopureeas Demy Shar achat STiteempee estan es teererteaicaeat 3 Break down a wooden door a complete failure — a fall. The wounds sastained by falls are ere cetacean re oremeeranee seeeennaiaiianianaaeaeseees rape ae me Teen Roepe Spc celts be oy meee 7 OMe ‘0. ‘itp. Yorn pnt Se eae Ghose si oeeeeslomnaarie 5 cnet Tipe d Tomy Rom Cerin Hips Ear 10 Rip open a stel drum Rae TTY m Punch through 1” sheet metal — 2000 Ibs. seul 12 Breakametal lamp post 300 1. Towa 00 is. Glabro (Near Man) Str. +2, Sta. +2, App. -1 Difficulty 7 mg Gypical Gauntlet od Area Toney 2 Fire Ditficulty Taree Five Heat of Fire Heat of «Candle first degree burs) Heat of a Torch (second degree burs) Heat of a Bunsen Bumer third degree tums) Heat of «Chemica re Molten Metal Size of Fire ‘Torch, small part of body bummed. Bonfire, much of body bumed Raging Infemo, all of body bumed Falling Distance (in feet) Injury Five: One Health Level | Ten: Two Health Levels ‘Tweaty “Three Health Levels | Thirty Four Health Levels Forty: : Fifty Six Health Levels Sixty: Seven Health Levels | and $0 on, to a maximum of 10 health levels. Hispo Lupus (Near Wolf) (Wolf) Str. +3, Sta. +3, Dex. +2, Man. -3 Str. +1, Sta, +2, Man. -3 Difficulty 7 Difficulty 6 Defeating a manifestation of the Wyrm 1000 Glory 7 Moderate —_— — ‘ae + Adhering to the codes ofthe Garou Complete even at cost to oneself Exceptional + Supporting an innocent being accused ofa crime (who is later proven innocent) Cost 3 Level of Gift x 3 Level of Giftx 5 current rating ‘current rating x2 current rating x 3 ‘current rating x 3 current rating x4 Crinos (Wolf Man) Str. +4, Sta, +3, Dex. +1, App. 0, Man. -I t Difficulty 6 Evasive Act.(*) Dodge + Wits Hamstring (*) Dex + Brawl Str+ Brawl Jaw Lock (*) ~~ ‘Leaping Rake Dex + Brawl 8 ‘Strength +1 2 (©) — This maneuver may not be used by a character ina frenzy. (2% Damage for special manuevers found on pgs. 239-241 | Combat: esa, tice pool for Dodge. Dodge rl, ‘Stage One: nitatv, Deca actions, roll Wits + Alerzess se Inia Difficulty ‘Stage Two: Atak. Roll Perception + Firearms (fo Fea), Deteriy + Melee (for weapons combat) or Dexterity + raw for brawling & fighting manuevers). May split ‘Stage Three: Resolution. Determine damage as per chart. Roll Soak (Stamina + 2, aicuty numb varies.) Ado Soak dice the numberof successes obtained rom any Target is very close by hip-holster ‘Weapon must be drawn fom ‘Weapon must be drawn from Sanson 48 68 aT Tada tpn capt of te oun fil eo dees | Werewolf Storyteller's Screen Combat ‘Combatis probably the most complex system nthe Werewolf ‘game, yet it is not particularly tricky, especially with practice. Initiative (who goes first) Wits + Aries (he ifficulty depends on the eainess of te weap; winner of tues detest air at (dhs geting to hear what everyone else is gong to do) and performsit first (posibly aking outan opponent before he can x0. Attack Firearms — Perception + Firearms Melee — Dexterity + Melee Brawl — Dexterity + Brawl The difficulty of an attack roll depends on the proximity of the target, the visibility and footing, and various other factors, but is usually a six or seven, Dodging: A character may forfeit some or all of his Dice Pool to dodge. This is accomplished by rolling Dexterity + Dodge; each success on this roll subtracts one from the ‘opponent's successes Resolution Damage: The number of successes is added to the Damage Factor of the attack (a set number for guns, based on Strength ‘or Braw! for melee and hand-to-hand attacks) to determine the damage ofthe attack. Each level of damage takes away one of the opponent's Health Levels Soak: The defender may attempt to “suck up” some of the wounds by rolling Stamina + 2 against a difficulty of the ‘weapon deadliness +2, ach success.on this rll reduces the damage ofthe attack by one. Foreach dodge success during the Attack Stage, add one die to the soak roll Combat in the Umbra Garouare creatures of two beings, human and wolf. They are also creatures of two realms, the physical and the spiritual. By “stepping sideways,” a Garou can physically enter the spirit realm, Inthe Umbra, a Garou can attack spirits and Banes with allthe powers he possesses inthe physicalrealm, Hecanchoose to rake a Bane with his claws, slash it with a sword, or even shoot it with a gun, However, only natural weapons (claws, bite), or weapon that have been mystically treated, have an effect ona spirit in the Umbra. A Garou can take anything into the Umbra that has undergone te Rite of Talisman Dedication Spirits do not have Physical Attributes in the Umbra unless they have the Charm Embody (see below). Instead of attacking ‘with claws or fists they use their Rage. To attack a Garou inthe ‘Umbra with Rage, rll the spirit’s Rage (difficulty 6, oF 8 ifthe Garou is moving). The number of successes is the number of Health Levels of damage done. A Garou can soak this damage by rolling her Gnosis versus the spirit’s Willpower, with the number of successes being the amount of damage soaked. Ifthe spirit botches its Rage rol, it oses a Rage point. There ‘ay also be another effect, depending on where or when the botch was rolled ‘When Garou attack spirits in the Umbra, they can use the attack maneuvers of Rake or Bite (see the Maneuvers chart in Werewolf). The difficulty is +1 for all physical attacks in the ‘Umbra. For example, Gnasher uses a Rake against a Bane. He rolls his Dexterity + Brawl versus a seven. The number of successes isthe amount of Power points the spirit loses. Garou ‘can spend Rage points to gain extra actions as usual, however. Aspiritcan try avoid thisdamageby rollingits Willpower, just as with a dodge roll. The difficulty is the attacker's Dexterity + 3. The number of suocesses rolled subtracts from thenumber of attack successes. A spiritcannot also attack inthe same um. Itmay, however, divide itsRageand Willpower pool (Gust as multiple actions are normally done), using the lowest Pool to divide from. A spirit does not get a.soak rol A Garou can also use any magical weapon against a spirit, such as a Fang Dagger, a Silver Sword or a Bane Arrow. The Garoumus still make a Gnosisollto activate the fetish, but the difficulty is (wo less in the Umbra, although the minimum Werewolf difficulty is always the character's Rage. Remember that @ Garou cannot activate a fetish (make aGnosisoll)on the same round she spends Rage. ‘Chasing spirits in the Umbra: when a spirit tries to flee the bate, the Garou canchaseit, for he isnow physically in contact ‘with tsreality, Use the Pursuing rulesin Werewolf, exceptthat the fleeing spirit rolls its Willpower. The spirit begins with an automatic three successes, du to its ability to fly inthe Umbra. If the spirit gets eight successes more than the Garoa, it gets away, outdistancing its puruer. If the Garou matches the spins successes, he moves alongside the spirit and may attack it. A spirit with the Charm Reform may simply dissipate instead, coalescing again elsewhere. New Spirit Charm Embodiment: This Charm allows the sprit to take physical form in the Umbra, and aets just like Materalize in every other way. Spirits often use this Charm to attack Garou who have stepped sideways onto the spirit plane, preferring to rake with claws rather than use their Rage. New Gilts ‘Cheurge and Uktena Umbral Sight (Level Three: « Garou can spend a Gnosis pont and roll Perception + Alemness, versus a cifficulty equal tothe Gauntlet ofthe are, tse into the Umbra. Tiss ike Pecking, ut fom the ohe side, the physical realm. Te bility last for theres ofthe scene, or unl the character moves toan. area witha higher Gaudet ating. Note that, wil focused on the Umbra the character cannot seein the piysical realm. Uktena Sideways Attack (Level Four): a Garou can (after using ‘Umibral Sight, above) spend a Gnosis point to attack anything she sees in the Umbra, This can include spirits who are not Materalized, She rolls her normal attack maneuver rll (Dex- terity + Brawl for a Rake attack). The difficulty is two higher than normal. Combat against spirits is resolved as above, in “Combat in the Umbra.” Moon Bridges The distance a Moon Bridge can traverse depends on the ‘caer where the gate is opened. If the Moon Bridge is not ‘openedatacaem (such as by a Lune or other spirit), the distance is 1000 miles Caen Ranking Distare osible 1000 miles, 2000 miles 3000 miles 6000 miles 10,000 mies Using the Power of a Spirit ‘There are three ways that Garou can utilize the power of spirits. These ways ae: spirit binding, talen creation and fetish creation Binding Spi ding ia el othe Rite of Bindg forces IND scour Ors srk ior The ‘Dit we a Chums ands Powe on behalf of th Caro. inti Umbra cameaily bsforced inane fier Hiaacpa cn) Cal es EERE, tower pe eo Sal a SF ey Sri a beig 1 ing he powers of ha eno eh Asp evap ani asad RBH and. alen Creation Talens are one-shot mystical objects that are more common ‘among the Garou than their more permanent siblings, fetishes. ‘They are often created as part of a Moot and distributed tothe attending Garou as needed, Talens can also be created sepa- rately by individual Garou. The power and effect that the talen has s based onthe intent of the talen creator, notnecessarily the spirit that is bound into it, Garou create talens using the Rite of Binding. Unlike fetishes, which are usable only by those who are attuned to them, talens may be used by anyone (including non Garou), A talen receives Gnosis equal tothe bound spitt’s Gnosis. (One extra talen of the same type can be made for every success received on the Rite of Binding roll. For example, three successes will make four Bane Arrows. At the Storytellr’s discretion, certain spirits can make multiple talens easier, such, as Jagglings. These would add an automatic two or three extra talenstothe totalnumber, Thereisno Bindingtimelimit,except that the talen may only be used once. Fetish Creation Rules on Fetish Creationare giveninthe Werewolfrulebook, page 192, 2 Werewolf Screen Addendum ‘A Wote Abt Spirits alers egies ato isha War Ai Pain InorderforaGaroutocreateaspecifickindoffetishortalen, Death Dust Death, Communication, Divination ‘he must first procure a sprit affiliated wit the fetish or alen’s intent. For example, a spirit of healing would notenterafetish Moon Glow = like a Fang Dagger ora talen like a Bane Arrow, although a Moon Sign Moon, Change, Wolf, Wyld spirit of war, pain, or death might. Below isa brief list ofthe Wyrm Scale Bane scale, Destruction, other Wyrm better-known fetishes and talens and what kind of sprit might soit be needed for each, [Nightshade Shadow, Night, Hiding, Darkness Fetish Requires « spirit of Proauring Spirits Fang Dagger ‘War, Pain, Death, Snake-spirit Garou can procure spirits by a number of means. If they Harmony Fute Peace, Calm, Water, Bird spirit encounter a spirit while inthe Umbra, they can either attempt ae aii | toind ito them or negotiate with tt ener a fetish ortalen as Bo San Hig Chane a eee abate mayer payment or a reward that they can then tur into a talen of a Spirit Whistle Screaming Maxiess Disco Screech fefsh, They can summon aspirtusig the Rite of Summoning. Owt-spirt ‘They can reduce a sprit t0 0 Power during spirit combat. Baneskin Bane Furthermore high-anked Theurges ean use the Level Four ‘Sanctuary Chimes Protection, Guardian, Turtle-pirit Shs Nate sama daet et a affiliation ofa spirit using The Malleable Spirit (uminga spirit Moke ——— ce into a fetish requires a roll againsta difficulty of 9). Remember Spit Teer Hunting, Predator thatafetshortalencreated without the fee consent ofthe spirit Silver Sword War, or even an ancient Garou ‘empowering it may be cursed. Itis much easier to convince a spirit to enter atten than a fetish, because talens are by nature temporary. Credits: Writing: Bill Bridges, Sam Chupp, Rob Hatch, Travis Williams Development: Bill Bridges Graphic Design & Layout: Sam Chupp ‘Covers Design: Chris McDonough Art Director: Richard Thomas © 1992 by White Wolf. All rights reserved. Permission is given to photocopy the character sheet and gift chart for personal use only. An Electric Sean, Werewolf First Rank Gift Chart ies

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