Professional Documents
Culture Documents
I. Loyalty Cards
As indicated below, add a number of Camarilla and
Sabbat Loyalty cards and shuffle them.
III. Traits
Shuffle the Trait cards into three stacks by type, and
set these draw piles face-down on top of the appropriate
Trait type card. For example, Physical cards are shuffled
and placed face-down on the card designating the Physical
draw pile.
Each player chooses four Trait cards, one of each type
(Physical, Mental, Social), plus one of the player’s choice.
Keep the Trait draw piles conveniently available to all
players. Trait cards have values of 2, 3, or 5.
A player may not show her hand of Trait cards to
another player to prove their types or values. She can claim
MENTAL 2
Prestige Cost: 1
DEMENTATION
M2
difficulty by 3.
refreshes her exhausted Clan Discipline.
Choose any other player. That player
THAUMATURGY
Prestige Cost: 2
SOCIAL 3
S3
The voice of Elysium There’s no such thing as Caine, Let’s find out who you drag screaming to
loves to hear itself sing. you superstitious whelps. hell with you, shall we?
PROTEAN
CELERITY Choose one player. That player may not
participate in the next Intrigue. (You may
You may draw two additional Traits. You choose a player who has been named
keep these Traits until they are used in an to an Intrigue before that Intrigue is
Intrigue. resolved.)
Prestige Cost: 1 Prestige Cost: 2
C. Prestige Award
After the Intrigue is resolved, each player (not just the
PHYSICAL 13 players conducting the Intrigue) simultaneously chooses
3 4 another player, indicating that player’s Seat number by
Praxis Players
a show of fingers.
Smash those shovelheads back
into their mass graves before Table talk is permitted — indeed, encouraged! — before
they know what hit them. the simultaneous reveal of who’s granting Prestige to
whom. Players don’t have to honor any promises they
make, but they do have to reveal their recipient at the
same time all other players do.
II. Resolving Intrigues Once all players have simultaneously indicated another
player, each player receives one Prestige for every other
A. Collect player who has shown their Seat number. This Prestige
The players named to participate in the Intrigue submit award is taken from the pool of available Prestige tokens,
a number of Trait cards face down to the player with not the Prestige of the player who indicated her.
the Prince’s Favor. The player with the Prince’s Favor
Ex.: After an Intrigue, Player Two and Player Three
dictates the order in which participating players submit
indicate Player Five with a show of fingers. Player Five
their face-down cards. Each player participating in the
receives two Prestige from the pool.
Intrigue may submit none, any, or all of his Trait cards.
A player may not choose himself for this reward. He
Players not participating in the Intrigue turn in no
must choose one of the other players.
cards.
B. Reveal D. Upkeep
Take another Intrigue from the shuffled deck of
The player with the Prince’s Favor shuffles the cards
Intrigue cards and place it in the center with the others.
collected from the players and reveals them. Trait cards
E. Replenish Traits
All players (not just those who participated in the
Intrigue) may redraw a single Trait card, of the type of their
choice. Players who are already at their maximum hand size
of four may not draw an additional Trait card, however.
Usurping the
Prince’s Favor
After an Intrigue is resolved, and once the Prince’s
Favor has passed to the player with the most Prestige, a
player may attempt to steal the Prince’s Favor for herself.
The player initiates this by bidding one or more Prestige.
Any other players may respond and attempt to seize
the favor for themselves by bidding at least one more
Prestige than the previous player — including the player
who already has the Prince’s Favor. Bids happen one at
a time, to the left of the player who currently possesses
the Prince’s Favor; two players cannot bid the same
amount and both be in contention to usurp.
TRAIT CARDS
CAMARILLA SABBAT
WON WON
PRESTIGE
POOL
INTRIGUES INTRIGUES
CLAN LOYALTY
CARD
TRAIT DISCARD STACKS BY TYPE
TRAIT DRAW STACKS BY TYPE
MENTAL 2
CARD
DRAW PILE
INTRIGUE
Prestige Cost: 1
DEMENTATION
M2
difficulty by 3.
refreshes her exhausted Clan Discipline.
Choose any other player. That player
THAUMATURGY
Prestige Cost: 2
CARD
SEAT
SOCIAL 3
S3
Placate the Harpies Noddist Heresy Blood Hunt
PHYSICAL 2
SOCIAL 5 SOCIAL 13 MENTAL 13
1 3 3 4 3 4
Praxis Players Praxis Players Praxis Players
P2
The voice of Elysium There’s no such thing as Caine, Let’s find out who you drag screaming to
loves to hear itself sing. you superstitious whelps. hell with you, shall we?
PRESTIGE
FACE UP INTRIGUE CARDS
TOKENS
PRINCE’S
FAVOR
PROTEAN
CELERITY Choose one player. That player may not
participate in the next Intrigue. (You may
You may draw two additional Traits. You choose a player who has been named
keep these Traits until they are used in an to an Intrigue before that Intrigue is
Intrigue. resolved.)
Prestige Cost: 1 Prestige Cost: 2
Camarilla Camarilla Camarilla
Sabbat Sabbat
PROTEAN
DEMENTATION
Choose one player. That player may not
CELERITY participate in the next Intrigue. (You may After an Intrigue is chosen, but before
You may draw two additional Traits. You choose a player who has been named players contribute any Trait cards, you
keep these Traits until they are used in an to an Intrigue before that Intrigue is may increase or decrease that Intrigue’s
Intrigue. resolved.) difficulty by 3.
Prestige Cost: 1 Prestige Cost: 2 Prestige Cost: 1
OBFUSCATE
PRESENCE
After an Intrigue is resolved, draw two THAUMATURGY
Intrigues and choose which one to put in Collect 7 Prestige from any combination
play and which to return to the Intrigue of players and redistribute it as you see Choose any other player. That player
deck. fit among players other than yourself. refreshes her exhausted Clan Discipline.
Prestige Cost: 1 Prestige Cost: 3 Prestige Cost: 2
DOMINATE
MYSTERIOUS LINEAGE
You may reclaim your Prestige bid after
attempting to usurp or retain the Prince’s You may use any Clan Discipline from
Favor. any Clan in play.
Prestige Cost: 3 Prestige Cost: +1
Autarkis Grudge Blood Hunt Diablerist Purge
PHYSICAL 5 PHYSICAL 5
MENTAL 5
1 3
1 3 1 3
Praxis Players
Praxis Players Praxis Players
Every Kindred, no matter how young,
may make a claim upon the Second It doesn’t matter if it’s true; it matters that Remind the thralls exactly
Tradition. certain Kindred believe in it. why they’re the thralls.
PHYSICAL 13
SOCIAL 13 SOCIAL 5 3 4
3 4 1 3 Praxis Players
Praxis Players Praxis Players
Smash those shovelheads back
There’s no such thing as Caine, The voice of Elysium into their mass graves before
you superstitious whelps. loves to hear itself sing. they know what hit them.
Black Hand Spies Thin-Blooded Charlatan
Strange Artifact
MENTAL 5 MENTAL 8
1 3 SOCIAL 8 2 3
Praxis Players 2 3 Praxis Players
Praxis Players
Doesn’t matter if it belonged to a Sometimes convincing a vampire to
Lupine or the Devil himself; Every infiltrator has a guilty disappear herself is better than making
get rid of it. conscience that needs scourging. a martyr of her.
M2 M2 M2
M2 M2 M2
M3 M3 M3
M3 M3 M3
M5 M5 M5
M5 M5 M5
S2 S2 S2
S2 S2 S2
S3 S3 S3
S3 S3 S3
S5 S5 S5
P2 P2 P2
P2 P2 P2
P3 P3 P3
P3 P3 P3
P5 P5 P5
If the sum of the trait equals or exceeds the DiFFiCuLty Play Area Sample Layout Deal CLan cards, one per player, from a shuffled deck of
all eight CLan cards. Players place their CLan cards face-up
for the intrigue, it succeeds and the Camarilla gains the
in front of them.
number of Praxis points listed on the intrigue.
Set aside the remaining CLan cards; they won’t be used.
If the sum of the trait is less than the DiFFiCuLty for
the intrigue, it fails and the Sabbat takes the intrigue. III. Traits
Ex.: Resolving an IntrIgue, Player Two reveals Trait Shuffle the trait cards into three stacks by type, and set
cards totaling 9 Physical and 3 Mental. The DIffIculty of the these draw piles face-down on top of the appropriate trait
IntrIgue is Physical 5. Nine Physical minus the 3 Mental type card. For example, Physical cards are shuffled and placed
equals 6 Physical, so the IntrIgue is successful, and scored for face-down on the card designating the Physical draw pile.
the Camarilla. But now the players know there’s probably Sabbat Each player chooses four trait cards, one of each type
member among these particular IntrIgue participants…. (Physical, Mental, Social), plus one of the player’s choice.
Resolved intrigues are moved to the appropriate scoring Keep the trait draw piles conveniently available to all
area for the sect that claimed them (see below). players. trait cards have values of 2, 3, or 5.
Discard the trait cards used for this intrigue face-up A player may not show her hand of trait cards to another
below their appropriate draw piles. If a trait draw pile runs player to prove their types or values. She can claim and talk
out of cards, simply shuffle the discarded trait cards of that about the values of her trait cards all she likes, however,
type and create a new draw pile. whether or not those claims are true. When discussing trait
C. Prestige Award values in this way, players may not claim specific numbers,
After the IntrIgue is resolved, each player (not just the but may use descriptive phrases such as “I will be minimally
players conducting the IntrIgue) simultaneously chooses another able to contribute this time” or “I’m very well suited to
player, indicating that player’s seat number by a show of fingers. helping this intrigue.”
Table talk is permitted — indeed, encouraged! A player’s maximum hand size is four trait cards,
— before the simultaneous reveal of who’s granting unless otherwise stipulated. Players may not trade or
gift trait cards among each other.
Prestige to whom. Players don’t have to honor any 6 2
Usurping the Prince’s Favor may happen only once before III. Scoring Intrigues and Victory
another intrigue is chosen and re- solved. That is, players
may not wait for one player to bid one Prestige to take the Each intrigue has a Praxis point value.
Prince’s Favor, and then usurp the Prince’s Favor again The Camarilla gains the Praxis value for each intrigue
for one Prestige before that player chooses and resolves that is successfully resolved. The Sabbat doesn’t care about
the next intrigue. Praxis value; it merely wants intrigues to fail.
The Prince’s Favor may not be usurped in the first turn If the Camarilla gains the total Praxis value as determined
of play (before any intrigues are chosen and resolved). by the number of players (see above), the Camarilla has
consolidated its influence over the city and is declared the
winner. If the Sabbat claims three intrigues, regardless of
their Praxis value, it has destabilized the domain, sent the
Prince into exile, and is declared the winner. The game ends
Scan the QR Codes to download the digital versions when one sect or the other has achieved its victory condition.
of the Prince’s Gambit Rulebook Once the game has ended, players may reveal their
LoyaLty cards.
Scan for the epub version Scan for the mobi version
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