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4/12/2018 Convoker CNV-01 Record Sheet

BATTLETECH
Player:
Mech Dat a
Miniature: Type: Convoker CNV-01
Tonnage: 60
Heavy BattleMech Record Sheet Technology: Inner Sphere / 3075
Ruleset: Standard (5th edition)
A rmor Diag ra m Internal Structure
Movement Points:
Left Arm (10,11) Head (12) Right Arm (3,4) Left Arm Head Right Arm
OOOOOOOOOO OOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOO OOOOOOOOOO Walking: 5
OOOOOO OOOOOO Running: 8
Left Torso (8) Center Torso (2,7) Right Torso (6) Left Torso Center Torso Right Torso Jumping: 4
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOO OOOOOOOOOO OOOO Heat Sinks: 10 [20] | Double
Rear OOOOOOO Rear OOOOOOOOOO
OOOOO Rear OOOOO
OOOOOO Targeting: Targeting Computer
Left Leg (9) Right Leg (5) Left Leg Internal Structure Right Leg Modifier: -1/+3
OOOOOOOOOO Armor OOOOOOOOOO OOOOOOOOOO Endo Steel OOOOOOOOOO
OOOOOOOOOO Standard OOOOOOOOOO OOOO OOOO Auto Eject: Operational
OO OO Gyro
Standard
Wa rrior Data
Name:
Affiliation:
Experience: Green
Gunnery Skill: 4 Piloting Skill: 5
Kills: OOOO OOOO OOOO OOOO OOOO
Hits Taken: 1 2 3 4 5 6
Criti cal Hit Table Consciousness: 3 5 7 10 11 X
Left Arm Head Right Arm
Low (1-3)
1. Shoulder 1. Life Support
Low (1-3)
1. Shoulder
Heat Scale
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator Heat Overflow
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Gauss Rifle [2] 4. Targeting Computer [9] 4. ER Laser (Medium) [1]
5. Gauss Rifle [2] 5. Sensors 5. Roll Again _ 30 Shutdown
6. Gauss Rifle [2] 6. Life Support 6. Roll Again _ 29
_ 28 Ammo Explosion, avoid on 8+
High (4-6) High (4-6) _ 27
1. Gauss Rifle [2] 1. Roll Again _ 26 Shutdown, avoid on 10+
2. Gauss Rifle [2] 2. Roll Again
_ 25 -5 Movement Points
3. Gauss Rifle [2] 3. Roll Again _ 24 +4 Modifier to Fire
4. Gauss Rifle [2] 4. Roll Again _ 23 Ammo Explosion, avoid on 6+
5. Roll Again 5. Roll Again _ 22 Shutdown, avoid on 8+
6. Roll Again 6. Roll Again _ 21
_ 20 -4 Movement Points
Left Torso Center Torso Right Torso _ 19 Ammo Explosion, avoid on 4+
Low (1-3) Low (1-3) Low (1-3) _ 18 Shutdown, avoid on 6+
1. Engine 1. Engine 1. Engine _ 17 +3 Modifier to Fire
2. Engine 2. Engine 2. Engine _ 16
3. Engine 3. Engine 3. Engine _ 15 -3 Movement Points
4. LRM 10 [3] 4. Gyro 4. Ammo (Gauss) 8 [4] _ 14 Shutdown, avoid on 4+
5. LRM 10 [3] 5. Gyro 5. Ammo (Gauss) 8 [5] _ 13 +2 Modifier to Fire
6. Ammo (LRM 10) 12 [7] 6. Gyro 6. Ammo (Gauss) 8 [6] _ 12
_ 11
High (4-6) High (4-6) High (4-6) _ 10 -2 Movement Points
1. Roll Again 1. Gyro 1. Ammo (LRM 10) 12 [8] _ 9
2. Roll Again 2. Engine 2. Roll Again _ 8 +1 Modifier to Fire
3. Roll Again 3. Engine 3. Roll Again _ 7
4. Roll Again 4. Engine 4. Roll Again _ 6
5. Roll Again 5. Roll Again 5. Roll Again _ 5 -1 Movement Points
6. Roll Again 6. Roll Again 6. Roll Again _ 4
_ 3
Left Leg Right Leg _ 2
Engine Hits: OOO _ 1
Gyro Hits: OO _ 0
1. Hip 1. Hip
2. Upper Leg Actuator Sensor Hits: OO 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator Life Support: O 4. Foot Actuator
5. Jump Jet [10] Battle Value: 1,597
5. Jump Jet [12]
6. Jump Jet [11] Cost: 12,865,600 C-bills 6. Jump Jet [13]
Damage: 30 Heat: 12

Weapon s and Equipment


Loc Type Heat Dmg Min Short Med Long Mod Ammunition
RA ER Laser (Medium) 5 5 - 1-4 5-8 9-12 - RT Gauss Rifle [8] oooooooo _________
LA Gauss Rifle 1 15 2 1-7 8-15 16-22 - RT Gauss Rifle [8] oooooooo _________
LT LRM 10 4 3-10 6 1-7 8-14 15-21 - RT Gauss Rifle [8] oooooooo _________
LT LRM 10 [12] oooooooooooo _________
RT LRM 10 [12] oooooooooooo _________
Created with REMLAB 2.9.13 BETA available at remlab.sourceforge.net. Created on Apr 12, 2018.

http://remlab.sourceforge.net/remlab30/mech-rs/ 1/1

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