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FUTURE WARS

er 35 · -- The return of the Batletech 1


Zine!

tttiiiiiiJm

• Allah's Hammer
• Mech Shields
• Stupid Weapon Tricks
-~
• Lao Civil War
___ ,...,.,
• The Free Worlds Alliance
• And of course 6 new Mech
designs !
Table of Contents Future Wars is published by
Herb Barents, and is issued bi-
From the publisher 3 monthly. It focuses on FASA's
Sensor Sweep 4 BattleTech system. Future Wars
can be ordered by mail, or
Letters to the editor 5 found in better game and
Review: Battletech Reinforcements 2 6 hobby stores around the world.
Military Speculation
All material is copyright Herb
6
Barents.All rights reserved.
Review: MEKTON 8 Many terms used in this publi-
Fiction: Allah Hammer 16 cation are copyright by the
game publishers and are used
Scenerio: Allah Hammer 21
without permission.
Review: Mekton figures 22
Mekton sheet 25 None of the articles in Future
Wars are sanctioned, approved
Battletech to Robotech 26 or otherwise supported by any
The 3050 Lao Civil War 28 of the companies that publish
these games. Future Wars has
The Real Mechs 30
not been authorized to produce
The shielding factor 31 any rules, or changes to any
Shield use for Mechs 33 rules, by the publishers. Rather
Future Wars and the authors of
Smpid Weapon Tricks 34
the articles ars solely respon-
THEMECHS sible for the contents herein.
Black Gorilla (Clan- Omni) 36 The use of names in the articles
are used without the permis-
Gremlin 38 sion and consent of the holders
Hell raiser 40 of the applicable copyrights
and trademarks.
IT 42
Labyrinth 44 Future Wars needs contributors.
Viper 46 This means YOU, the reader.
When your article or artwork
appears in an issue, you get that
issue, and a Ral Partha
BattleMech miniature free. •
To order your subscription to Future Wars: Letters to the editor, if printed,
send $19 for a 6 issue subscription to: do not receive these items.
Herb Barents
Special Thanks to Ral Partlu for
17187Wildemere supplying us with the minia-
Detroit, MI 48221 tures used to pay our authors
and artists for their contribu-
tions. Thanks to the authors and
artists who have made this 'zine
possible for the last 6 years.
Thanks to Phil Deluca for all
the hard work. We miss you
Future Wars --2 Phil!
From the Publisher:
I am very sorry that it has taken us most of 11 months to get an issue of Future Wars back out to you. I'm really
the person to blame above all others. I allowed certain things to happen that could have killed this magazine. It
was because a couple of people stepped forward and said that they would like to help that this issue got off dead
center and back on track.

You will notice that a new style and new type faces are used in this issue of Future Wars. Jon Person has taken
over as editor. This means that he puts the issue on disk and then Doug Houseman takes the articles and art work
and spatters them on the page. Issue 37 has become Issue 35 (this issue!). and Issue 38 will be issue 36 (the next
issue). Then the material planned for Issue 36 will be in Issue 37 and the Issue 35 material will be in Issue 38.
Once this shuffle is complete the editorial calendar will be back on track. The goal is to complete 8 issues in the
next 12 months and return the printing schedule to its original plan. I know we can do this.

Future Wars has had the money to print the issues, in fact it has taken off in the United Kingdom.The print run
is up with the last issue and the print run for this issue will be increased as well. The real world caught up w ith
several people and they could no longer continue to put forth the long hours that it took to make Future Wars
happen. I would like to thank Phil Delucca for all the fine work the he has done. The 10 issues that Phil designed
took Future Wars a long way toward a professional looking publication. I'm very certain that he will do well with
his work and with his future. He will be missed.
It is time to get the presses rolling again. Time to start work on Issue 39 again and then finish Issue 40.After all
those issues start to look for the positive impact of ]on and Doug will have on this magazine. If you thought it was
good before, wait until you see the articles and art work that have been piling up. You ain't seen nothin' yet!
Thank you one and all for your patience, I will make it up to you.

Herb

Future W ars--3
SENSOR SWEEP Mech" issue as will be #46. We are written , sud1 as the scenario packs.
planning to get these out once a Day of Heroes and Luthien are two
With this issue there will be no
year. Issue #41 will be the scenario that come to mind. The Reaches is
editorial because the reviews ran a
issue. If you have a favorite battle, likely the worst of the new stuff
little long (primarily Mekton). I feel
send it in. I would like to see a that has come out. The information
that this is a good issue for Bat-
couple a different ones from is very good, but the arenas, well
tletechers because it introduces
different people. There should be 8- come on, four times tl1e ranges and
some new ideas they can include in
10 individual scenarios in that issue. tl1ey only use one board! Also, the
their games and adds a new dimen-
Mech Warrior will be tl1e focus of new tech from the Clans does not
sion to what they have already been
issue #42. Issue #43 will cover New add up to Battleted1. They have
doing. Plus, there is a lot of good
Tech as well as more vehicles, made the Clans much too powerful
Battletech stuff in tl1is issue as well
VTOLs and navies. Then #44 will in the arena where the ranges are
to make it well worth reading. I
cover Solaris VII and The Reaches. shorter. More on that later. I do
still need more feed back from you,
In here will also be Mech Warrior like the way that they have added
the readers, if you would like to
add-ons and optional rules. That rules into some of these modules,
have more of this type of thing
gives it to you for the next two though. Always looking for ways to
done in Future Wars or not? I think
years of what we plan to do, improve the product, which is a
that it fits. Next issue will have a
although this schedule my cl1ange. good trait. Most of the new things
review of Princess Ryan's Space
Don't wait, please send in your that tl1ey have come out with has
Marines. That review will cover
articles for tl1ese things now. been very useful for players of
about 2-3 pages. Then, following
Thanks. BattleS pace as well as BattleForce.
that issue, we will have a review of
It seems they are looking for ways
Dirtside II and Full Thrust from Thank you for all the help that to do botl1 small and larger battles.
Ground Zero Games. All Battletech- you have been giving to Future In Luthien, they have come up witl1
ers and 40K (Space Marine) enthusi- Wars. Your support has been a very simple way of having larger
asts should take a read through greatly needed. Remember that you battles, but I'll have to go over that
Dirtside II. The reviews will be need to put your name on eacl1 a bit later as there is really no room
about 3-4 and 1-2 pages in length page as well as your address, so that for it in this issue. It will fit in very
for Dirtside II and Full Thrust, when I use your article I can give well with #36, so look for it in that
respectively. Also, packed in will be proper credit. There is always issue. I do feel that is releasing
all the other good stuff that we do! someone who never does this, so be better stuff for Battleted1 now than
it, but I am sorry. Things get what they were doing about a year
Here is the updated list of what
separated and then a year later ago . The next thing to look for is
will appear in Future Wars: #36 will
when I want to use it tl1ere is no tl1e Battletech Tactical Handbook. I
be on campaigns in Battletech as
name or address and then I publish will be reviewing tl1at shortly. Also,
well as tl1e Princess Ryan's Space
it and hope that the person sees it released in April will be a new
Marines Rules review. I'll also talk
and then I will send them what is novel, D.R.T. written by Jim Long
about Succession Wars and might
do. PLEASE HELP ME OUT WITH about the Black Thorns. Then tl1ere
make some game changes for the
THIS! I make mistakes, too. So will be a reissue of Dropships,
Clan invasion. Then #37 will be
please feel free to write if for some Jumpships and Warships. This item
devoted to Fortresses and hard
reason things aren't right (I've will fit in nicely with BattleS pace.
point positions. Also, the reviews
goofed up). I'll take care of it as CityTech 2nd Edition should have
for Dirtside II and Full Thrust will
best I can as fast as I can. been out with plastic med1s. I will
be thrown in. This one will have a
couple scenarios with the use of I have not been reviewing the let you know more about tl1is
improved and fortress like posi- latest FASA stuff because, well it is product.
tions. There should be at least 3-4 so long between when I write it up One place where I feel Bat-
scenarios and how to use them in and when it had first appeared, tletech is getting weak is in the
tl1at issue. I'll be talking about which hasn't been very good novels. They have started to
otl1er races in #38 and Doug because most of you have seen it. become so, so at best. There are
Houseman will have a good article would like to say that Hot Spots is some good ones, but many of tl1em
on that. Issue #39 will have terrain one of the best aids that FASA has are not very good at all. Be aware
in Battletech and discussions on come out with in a long time. This of this that they are not getting tl1e
how it can make a difference, how can be used with Battletech, Mech best writers out there right now.
to build it, how to use it to your Warrior, or any other game system Otl1er tl1an that, I feel that Bat-
best tactical advantage as well. you wish to incorporate it into. It is tletech is looking up and things are
Coming in #40 will be another "All by far a job very well done. Con- looking good on many fronts. Til
grats to FASA on this one. I also like next issue ...
Future Wars --4 the way the new things have been
Hello Mr. Barents: time ... Also, I have been trying to get
some of the hobby stores in my area
This is to help you to correct James D. Eddleman, to carry your magazine. I have
any errors that may have shown up given them the Future Wars address,
Dear Mr. Barents,
on the disk that I sent you in but nothing has come out of it. Any
December. I have noticed several I just finished reading FW #31 ideas?
errors in my typing. I hope you can and I must say that it looks very
get them ftxed. I have corrections good. I hope to see this continue. James E. Estelle Jr.
listed below in the order they Just over a year ago I sent you Dear Mr. Herb Barents:
appear in my printout: several designs including several
aerospace fighters and a mech. In I received your letter the other
Cicada variant: CDA-3M2,
your guidelines about sending in day and I am glad that you are going
"Katydid"
articles and designs then, you said to print my work. Enclosed you
The engine should be a VOX that there would be about a year will find additional items for your
280-XL, not the 289 Ford, (?) listed wait until something sent in would use. The first is intended to go with
be published in FW I thought this my article. It is, of course, a
Zephyr V: 40 ton armored was a bit long, but I sent the computer generated photograph of
vehicle designs in as soon as they were a Leopard dass dropship near a
The engine should be a Nissan ready. SLDF asteroid base. The second and
195-XL at 8 tons, not the GM 185-XL third sheets of paper are Battletech
Your estimate of the time proved clip art that I have generated so far
This means the armor factor correct. Because in issue #31, I did
should be 143 for 8 tons of ferro indeed find one of my designs, the Don Wayland Shanks
A-101 Thunderbolt Ill. I must say
Front 49, Left/Right Side 23, Herb,
that after a year of waiting it was
Rear 23,Turret 25 great to see one of my designs in Enclosed please find my check
FW Thank you. to re-new my subscription for
Gabriel II: 5 ton armored
vehicle Although my design was pub- another year. I also included an
lished in FW, I did not receive my article and some variants. Please
The engine should be a Nissan use at your descretion and/or as
payment of a lead figure and a copy
30-XL at 1 ton, not the Omni 25 space allows. No payment neces-
of the issue. If I remember correct-
ly I did put my name and address on sary.
This boosts the speed to 14- 21.
It also changes the medium laser to the several pages of the design. I do Tom Thelen
a small understand that you do get busy
and do not intentionally forget to Dear Herb:
Final production weight is 4.75 send payment to those who's
tons for this 'tank' I think it's fantastic what you've
articles and designs you publish.
done for Battletech in Fun1re Wars
The two vehicles had a problem So, to make things a little easier for
(yes, I know you do otl1er sci-fi
with the rule of the engine must be you, I have included my address at stuff, but I've been a BT fan, missing
20% of the total weight the end of this letter. Keep up the
Battledroids by only a year). Lucki-
good work.
ly, one of your issues (FW#29) made
Locust variant: LCT-2F2R
David Holland it to a store in Syracuse, NY, and I
"2FF2R"
immediately grabbed it. I was
The running speed should be Dear Mr. Barents, thoroughly impressed!
15, not 20. I am an avid Future Wars reader C'mon, give into the pressure.
Sorry for the goofs. I will try to and RPG player. I am looking to get We all want back issues to see
do better in the Future (Wars). I into the field of RPG product what's happened in the past 20+
didn't even try to send a disk with distribution or (Blake be promised) issues. So please apprease your
this, so don't even look for it. Just game design and publishing. Do hungry fans.
for fun, I am now working on an you know of any individuals on the
East coast who would serve as good To get to tl1e point, I'm subscrib-
Atlas variant called the "Ogre" ,AS7-
contacts for an aspiring young man? ing , and the cl1eck is included with
0GR. It mounts 2 ER PPCs, a
If so, may I tell them who referred this letter. See you on the battle-
medium laser, Beagle probe,
me? Any addresses in the NewYork field . . . let's wreck mechs!
Guardian ECM, and a C3 Master. It
moves 4-6-4, has 17 double heat metro area would be greatly
Greg Diamantis
sinks, 19 tons of armor and a 7 ton appreciated. Even friends of friends
mace' It should be interesting to from the various gaming guilds Future Wars--5
run it and see if it works. Till next would help.
REVIEW: BATILETECH separating them by specific ftles. MILITARY SPECULATION
They have made the sheets a little
REINFORCEMENTS Two by Dartanyon Lockett
less busy by taking out what was
by H. Barents not needed, making it easier to The most dangerous force in the
read. I don't like the way they have Inner Sphere today (1/1/3055) is
Since the coming out of the Tech
done double heat sinks. They list the alliance of the Free Worlds
Readout 3050, I have been looking
the double heat sinks along the League, Capellan Confederation,
forward to the new hit record
right side with one circle for each and the Word of Blake. This alli-
sheets to play with. That is were
heat sink. I prefer the method ance, with tl1e tl1ird largest military
this product, Reinforcements Two,
where each point of heat dissipa- (after the Federated Commonwealtl1
comes into play. As a review, what
tion represents a circle and as you and the Clan forces stationed in the
can you say about this product, that
loose heat sinks, rub out two Inner Sphere) and the second
the rules are good and other such
circles. This is only a little thing largest industrial base (after the
stuff? This is a very straightforward
based on personal preference. It is Fedemted Commonwealtl1) in the
item. I'm just going to tell you
unfortunate they did not use the Inner Sphere would make it power-
everything you need to know about
new format in tl1e Rules Compendi- ful, but with tl1e relative weakness
this product.
um. These are really sharp. The of the other great Inner Sphere
You get four sheets of counters. ones that Reinforcements 2 give you powers (the Fedemted Common-
These are full color pictures of are done well enough and look wealth and the Draconis Combine)
mechs. There are two of some good anyway. The sheets are for after tl1e Clan invasion, tl1e cwming,
types, but at least one of every photo copying and use during play. fanaticism, and industrial capabili-
mech type is here. If you have the ties of this alliance spells trouble for
The added bonus in this set is
other set, you will defmitely have the Inner Sphere and tl1e near
the errata sheet for the 3050Tech
plenty of cardboard mechs to play Periphery.
Readout. The following designs
with. They are heavier on the Omni
have a mistake in them: Ryoken, What follows is a listing of the
mechs rather than the older mechs
Thor, Gladiator and the Locust. A known Battlemech forces of this
that you should have laying around
few have double heat sinks, such as alliance and the current Battle-
somewhere, if you play Battletech.
the Clint, Blackjack, Phoenix Hawk, mechs ,Aerospace Fighters, Conven-
They also have mechs from The
Kintaro, Scorpion and Ostroc. More tional Aircrafts, Armored Vehicles,
Wolves Dragoons as well as some
clarifications are provided for tl1e Jumpships, and Dropships in
from the most recent tech update .
Crusade, ]agermech, Awesome, production to date:
The artwork on the box is good, but
Goliath, Hatan1oto-Chi, Victor,
the interior artwork is not as good Battlemech Force
Stalker, Cyclops, Banshee and Atlas.
as the original Battletech game or
These have a sentence or two each. 305 Battlemech Battalions(BN)
reinforcements I, they compare
Then, on t11e other side of the page
more with the 1st edition City Tech 165 Bn of House Marik Regulars
are additional rule clarifications, like
counters. There isn't as much fme
Clan pilots have average gunnery of
detail here, although you can see 52 Bn of House Marik Mercenar-
3 and piloting of 4; larger weapon
what mechs they are by shape and ies
systems (big crits!) can share
label. They are not up to the
adjacent locations for critical 41 Bn of House Liao Regulars
standards of what we expect from
allocation; and you may fit as many
FASA. Maybe that is expecting too 16 Bn of House Liao Warrior
heat sinks, single or double, in your
much. House Troops
engine as its rating divided by 25.
Also included, is a 96 page 31 Bn of House Liao Mercenaries
That is what you get when you
booklet with 95 new mech sheets.
buy this $15.00 package. It is well ?? Bn ofWord ofBlakeTroops
These are well done as far as can be
worth the money just by saving the
told at initial inspection - I have not
time of having the mech sheets pre-
checked each and every page yet.
made up. This is a very worthwhile
Before, there were 55 mech sheets,
and useful product for Battletech.
and now there are 95 different
Owning a copy of Reinforcements I
ones. First they cover the Inner
will not be necessary witl1 this,
Sphere designs and then include the
unless you want to play in tl1e
Clan designs. This allows for
3020's.

Future Wars --6


The following information has been compiled from several sources:

• Mechwarrior 2 • Objective Raids • Battletech Technical Readouts: 3025,3026,3050,3055

CURRENT PRODUCTION IN THE ALLIANCE

Light Mechs Medium Mechs Heavy Mechs Assault Mechs


LCT-lL Locus CDA-3m Cicada ANV-3mAnvil AWS-9M Awesome
LCT-3M Locust HER-5S Hermes II QKD-SM Quickdraw GO L-3m Goliath
STG-3R Stinger VL-5MVulcan RFL-SM Rifleman BLR-3M Battlemaster
STG-5M Stinger PXH-3M Phoenix Hawk CRD-SM Crusader STK-5M Stalker
WSP-1AWasp SNK-1V Snake TDR-7M Thunderbolt ALB-3U Albatross
WSP-3MWasp VND-3L Vindicator TMP-3M Tempest MR-V2 Cerberus
ZPH-1A Tarantula HBK-SM Hund1back ARC-4M Archer T-IT-N1 OM Titan
HER-3S Hermes HW-R4L Huron Warrior CTF-3L Cataphract
HMR-3M Hammer TBT-7M Trebuchet HRC-LS-9000 Hercules
JA-KL-1532 Jackal APL-1M Apollo THR-1 L Thunder
SDR-7M Spider GRF-3M Griffm WHM-7M Warhammer
SDR-9KVenom SHD-5M Shadow Hawk MAD-5M Marauder
TR1 Wraitl1 ON1 -MOrion
WVR-7M Wolverine

Light Aerospace Medium Aerospace Heavy Aerospace


F-11 Cheetah TR-1 0 Thrush TR-13 Transgressor
F-11R Cheetah TR-11 Thrush F-700 Riever
F-14S Cheetah F-92 Stingray F-700a Riever
F-94 Stingray

Light Vehicles Heavy Vehicles Conventional Aircraft


APC (hover) Bulldog Planet Lifter
APC (tracked) Carrier, LRM Dropships
APC (wheeled) Carrier, SRM Behemotl1
Harasser Mantic ore Fury
Scorpion Demolisher Gazelle
Galleon Partisan Triumph
Pegasus Schrek Condor
Hetzer Ontos Excalibur
Maxim Behemoth Leopard
Vedette Union
Overlord
]un1pships Avenger
Scout Intruder
Merchant Leopard CV
Invader Vengeance
Star Lord
Monolith
FUTURE wARS FEATURED REVIEW
MEKTON main focus . Battletech on the other that have played or read other
R. TALSORIAN GAMES
hand is a board game that then games to see how tl1ey could add to
added the role-playing game as an their Battletech (or other) games.
after thought. You can tell tl1at both The ideas that one might gleam
by Herb Barents games are concerned about differ- from it could be wortl1 a lot. In
ent areas. For Battletech, combat f.1ct, one might like the role-playing
Mekton, the giant robot game has the most emphasis and role- so much better than that of Mech-
from R. Talsorian Games, was in fact playing is weak. Mekton started warrior, tl1at you would .fmd ways to
the very first game that R. Talsorian with role-playing and needed use the system in your Battletech
games ever did. The first Mekton combat because that was part of the game. Then there are some people
was not a bad game, but it is not the story, but they did not want tl1is out there that are not happy witl1
slick thing that we see today. It was combat to slow the main game tl1e Battleted1 system that are
a very good effort and it was down too much, but enough that it looking for something more like this
successful enough for them to put would be enjoyable and not take one. Thus, there are a mm1ber of
out another game, called Cyber- away from the role-playing part of reasons fo r us to review Mekton,
punk. But what is Mekton and why the game. Thus they came up with but the review does no good if you
am I reviewing this item in Future tl1eir version of a combat game that do not have an open mind to read
Wars? Granted, Future Wars mainly is quick, dirty, sin1ple, still fim to and look it over to see if this is in
deals with Battletech, and this game play, but lacking in a lot of the fact something tl1at you can use in
is not Battletech, but yet it is dose options that Battletech offers. your games.
enough tlut I felt tl1at a review was
needed. In many ways, Mekton is a Mekton is more like Robotech, How will I do this review? First,
lot like Mecha, though put together in that role-playing is the key I will look at tl1e main game and go
much better and a lot better element and tl1at everything else is into details about it. Then, I will do
looking, and a lot more wortl1 the add ons and extr.1s for tl1e game. tl1e same thing witl1 ead1 item tl1at
while. Mecha, on tl1e other hand, is a is available from R. Talsorian Games
simple combat game, that lacks that supports Mekton. After telling
Mekton is an outgrowth of everything and does not make a you about the module or item I will
Japanese animation like Robotech, good role-playing or battle game. explain how tl1is part fits into tl1e
Macross and others of that breed. I Mecha, like Battletech, is a battle whole and if it is a good tl1ing to
have never been a fan of tl10se game first and role-playing second, have. I will try to answer the
flicks, tl1ough I remember that I but they failed to do a good job in questions: What is it? How does it
always like the one called Star either area. Thus Mekton is in very fit into the system' What do you
Blazers. I have seen bits and pieces good company, because Robotech is get? And does it add to tl1e play of
of the other ones and they never a very good game in its own right. the game' Will tl1is review cover
caught me in any way, thus I will Mekton was designed by people everytl1ing about tl1e Mekton
not talk about Mekton in those who really liked Japanese animation gaming system' No . If it does
terms. Rather, I will talk about and tl1en developed a role-playing create some more questions, ones
Mekton as a game, both as a system to be able to redo some of that you would really like the
wargame and a role-playing game. tl1e flicks and plots that tl1ey had answers to, tl1en you will need to
will talk about the rules and how seen. Then, they added tl1eir own pick up the ntles, read them
tl1ey fit together and then I will be universe and background and a through, play the game yourself,
talking about the flow of the game handful of events that are happen- and then make your own decisions
and how all the different pieces that ing, have happened and could about Mekton. This review will
are available fit all together into a happen to give you adventure lines. either turn you off to tl1e game, not
single w1it. Mekton has been They have added outside influences tl1e type I want to play, or it will
revised so I will only be talking as well, so tl1at GMs could always create questions that need to be
about the most current versions add something new to the game and answered with more research and
tl1at are on tl1e market. it would not be too fa r off. Mekton playing on your part.
Me1..'ton is a role-playing game has done a very nice job at tl1is sort
I would like to thank R. Talsorian
that had large robot combat as an of thing.
Games for providing me with tl1e
add on to the game, and not the But why did I put Mekton in materials so that I could review the
Future Wars? Well, I thought that game properly. In no way did they
Future Wars --8 there are many players out tl1ere try to influence the resttlt of tl1is
review and in no way did I feel that glance a tl1e added extras of this and other significant things that can
I would have to make a good review gaming system. affect your character during play. In
to please them. I will say that I do about five minutes, you can have a
like the in depth way that they have I will be assuming that the completed character background,
people who are reading this review that will open up countless oppor-
presented Mekton, and I like the
are garners and that they know tunities for role-play. There are four
game, but I like Battletech better.
some things about both board pages of flow charts tl1at require
There are many, many things about
games as well as role-playing games. several d 10 rolls; the possibilities
this game that provide new ideas
There are some fundamental things are finite, but numerous. I like
and things for you to use. Please
that I will assume that you know, so these flow charts because they add
read on and fmd out what I'm
if I confuse a few of you t11at are "glamour" to the play of the game.
talking about.
just getting started, I'm very sorry. Charts of such quality were not
Mekton II is a 96 page booklet included in the first edition of the
In Mekton you are taken through
that contains all the rules that you game - these ones are much more
need to play. I has a very nice each step of all the game mechan-
ics, and this is very good for the filled out and complete. These
glossy cover with some very good charts are one of tl1e best tl1ings
art work. In fact, throughout this new gamer. If you are in fact a new
gamer, Mekton is a good game to going for this game, and with just
entire book you can find very good some small modifications, you could
start out with. Everything that you
artwork. The style of the artwork is easily use these for Mechwarrior.
need to know, as a player, is right
just like what you would see in the
there. It will take a few playing After determining your life path
animation that this game is based
sessions for you to learn to be a GM you get to fill out your skills. These
on. The detail in the art work is
in this game, but by watching represent a number that is added to
great and looks super! I don't care
someone, it will help you. With a particular stat when attempting to
for this style personally, because I
Mekton you get a pool of points accomplish a certain task. If a skill
don't, but if you are into these
things I would strongly suggest that which is determined by the roll of a is contested, like against anotl1er
d10 . This pool is where you draw character, you roll a d 10 plus the
you take a look. And because it is
your Character Points from. Each relevant stat plus your skill level and
so good it is going to get the type of
Mekton Character has 10 stats in compare it witl1 your opponent-
people that this game is looking for,
which to place your Character highest wins, ties defaulting to the
the people that are into anime. This
Points. In tl1is game, a 10 is excel- defender. Also, certain tasks may be
type of packaging is great because it
lent and a 2 is poor: The stats are assigned a difficulty level mnging
will attract the right kind of people
right off the bat. Some people look Intelligence, Reflexes, Cool, from 10 (simple) to 30 (in1possible)
at Battletech and think that they are Technical Ability, Luck, Attractive- or more. These numbers represent
ness, Movement, Body Type, the target number required to equal
getting sometlling else and witl1
Education, Money and Family. They or exceed while perfom1ing
Robotech you know what you are
have a chart showing all the
getting. uncontested tasks. Witl1 any skill
numbers for each area and what roll, a list of modifiers is provided
The rules are broken down into they mean in game terms. Thus, that can help or hinder your target
what I would call three sections. while you are ftlling out your sheet number. The starting number of
First is Character Development and you can get more than just a skills a chamcter may have is
Building. This takes up quite a bit number and not knowing what it determined by their Education stat
of the book and covers all the skills means, you get a description of and the number of skill points they
and combat that you will need rules what it means to have a certain have to spend. The highest initial
for. Then there is a Tech Manual number for a stat. This is a nice skill point level is limited to 10. But
covering about 10-12 pages which touch. what are skills' They are not really
is then followed by a background given to you strJ.igllt out like many
The next thing is the life path.
section for Mekton. Those are the of the other tl1ings. This is a weak
parts that make up the game. Then This gives your character a flushed
out backgrmmd, making your point, but what they have done is
there are some other sections selected a number of careers that a
covering charts and maps and other character three dimensional. As
tl1ey say, the game is based on person can go into and listed a
miscellaneous items. What I will do number of associated skills for those
is take the three sections and go Japanese Animation, so you need to
be thinking about more than who careers. Only 13 careers are listed
into some depth here and try to such as Musician/Singer/Dancer, '
will be blowing up the Death Star.
explain to you what Mekton II is all Game Designer, along with Doctor,
In short, you need a life. Thus, the
about, then I will bring them all
life path gives you the reasons
together into how they interact and
behind your charJ.cter, including
flow, and then I will take a quick
such aspects as friends, enemies Future W ars--9
Businessman and Crime Lord Then we get into Mekton There are many good exan1ples of
Warrior to name a few. So you can combat. There are a few different the actions, like shooting with
see, they indude some off the wall types here: man versus man, man various kinds ofweapons. The
stuff. There is a listing and short versus Mecha, and Mecha versus details on the rules are pretty good,
description section for all the skills, Mecha. Like everything else, the but the examples help greatly and
broken down by stat. Also, the rules are pretty straight forward, but are better than the rules some
option of creating new skills is not nearly as good as in Battletech. times. They describe all the various
available, where GM approval must In Mekton we have a RPG and not a actions you can do in game terms,
be given, and four questions about board game, thus things were set up for use on the board in man to man
the new skill must be answered. differently, much like D&D where and man versus mecha combat
Thus, there will be a description of the order that things happen is very situations. This is followed by a
the skill that the GM and players important. The order in which you section on how to handle damage
can refer to. move is based on your Mecha and record it. In Mekton, you have
reflexes, starting with the best and body armor and if you take a hit in
Next comes improving skills. To going to the worst. You can delay an area with armor, it will resist
increase the first two levels costs 10 your turn if desired and so forth, so damage up to its rating and then
points each, but each level thereaf- what you get is a lot of mess unless drop down by one point for the
ter costs 10 times the level. There the GM keeps a tight rein on what is next hit, and so on. Thus , armor
are three ways to receive improve- going down. They have added a gets slowly destroyed, while
ment points (IPS): self study and board for this part of the game to blocking some of tl1e damage,
practice, formal instruction and allow you keep track of what is similar to Mechwarrior armor, but
direct experience. The first way happening, thus you will have to fundamentally different. Various
allows your to get to level two, then make up your own maps. In just a tables for hit locations and damage
instruction is limited by the teach- effects is provided . You can have
couple of pages they try to lay
ing and skill level of the teacher, down the rules for a board game. just a good old time looking over
and fmally you need to get out there They have done a pretty good job tl1e tables and charts. They are very
and experience things first hand to here, but there are certain things straight forward and simple to use.
learn without limit. Thus, in an that are not covered or not covered There seems to be a lot of them,
adventure, you will get a few IPS to well, and that leads to ambiguities. tluee pages worth, but when you
use, but most likely you will have to The examples that they give are look at them closely you see how
save them up, because to get to the very useful, but a starting gamer easy they are to use . There is a lot
higher skill levels takes a lot of would have some trouble with of good information just on tl1ese
po ints - i.e. level four takes 40 these, though in a group of people tables.
points! Another quick, optional that have played they should be
character bit is reputation - good or After combat you need to be
able to teach them fuirly well. Also,
bad . Your rep can affect the way healed, so a medical section on how
they are using two different scales:
people react with you in your to get healed in the game follows
one for man to man and the other
adventures. for the Med1a. They have devised a the combat section. They give a list
of some various hospital drugs as
After fmishing your skills you get system that allows for some pretty
easy conversions that work really well as some more flow charts on
a chance to outfit yourself. Here how to get healed. Here they try to
you have lists of costs as well as well for the game. Once again,
simulate what kind of damage did a
encumbrance. Your strength and when determining attacks, roll
d10+Reflex Stat+Skill+any modifiers person suffer. Only a few pages are
body type come into play here, spent here because, really there will
simply as the bigger you are the versus opposing d10+Reflex
not be a lot of role-playing in a
more you can carry. They include a Stat+Skill+any modifiers. If you roll
hospital.
standard list of equipment with higher than the defender you hit.
brief descriptions of everything. Much like Med1warrior, you have 1 The next section is tl1e Tech
They have all sorts of stuff: weap- to 3 actions that you can perform in Manual for the game . It gives you a
ons, body armor, Mecha, comput- a turn. They cover moves, shooting, lot of stats on the various weapons,
ers, bikes and cars, etc. The listings striking, fighting, defending and what Mecha are, and how to fill out
could be bigger, but then they other less common actions. All the Mecha sheets. There is talk
would cover it all. They give you these are broken into subclasses about beast and road mecha, and all
enough to get started with in the and spelled out on a chart. sorts of conversions, though they
basic Mekton game. do not go into much detail about
The combat turns are broken
tl1em. They give you ways to build
down into action choices, and then
your own Med1a and all the back-
what each of those sub choices are
grotmd information on what the
Future Wars --10 and what they mean in game terms.
weapon systems are all about. I will to know some personalities in the Now I will try to give you all the
note that the way Mekton goes w o rld around you. Lastly, in the information about this book.
about this is completely different back couple pages of the book are
tips on role playing and GMing. Roadstriker 2 can be called the
than Battletech. One technology is
This section is simple but very book of transformers. This book
growing and evolving (Mekton)
deals with Mecha that fit more than
while the other has died and is useful.
one role. There are dual and in
trying to recover it (Battletech) .
Overall, Mekton is a very some cases the tri-role all purpose
But this is were people like to make
interesting game system. The game Mecha. I guess that the Transformer
things happen and build the
flows well for an RPG. The battle cartoons that were out many years
greatest and the best of everything.
Designers can go nuts here, because games are made to be simple with ago left a bad taste in my mouth for
just a few Mecha on a side. When this sort of thing. I would say that
they can make so many different
creations with this game. The how you get into large actions, there is this book is broken up into four
nothing for that. If you tl1ought parts. They have an introduction
and the why of the Mecha is very
interesting and could offer many Battletech is bad with a company of and a history of Mecha, a construc-
Mechs, this will be a lot worse. But, tion section, then combat and
ideas to a Battletech player.
Mekton was not designed for large mecha uses, followed by a couple
After this section they have a battles, but for things that a group of scenarios. I will follow along in
section for role-playing with the of 2-8 people can do in a night. the book and tell you what I know
Tech. Now you have the design, They have done a very good job about it.
who will build it (just because you here. This game is better than Mech
designed it doesn't mean you get to warrior, even when Mechwarrior 2 The history takes about 8 pages
have it now!!!) and will it be is considered. There is a lot of with art and charts included. This
gives a brief look at what they are
military or freelance? All sorts of useful information that can be
and how tl1ey developed over time.
questions need to be answered transferred to the Battletech
Universe , and because of the way They give a very nice background,
here. Do you have the money to
the rules are written in Mekton, you though a bit too brief. That was
build it yourself? Will you sell the
design? A lot of good and useful can integrate these things quickly always nice about Battletech, the
into your other games. I did not background information that they
role-playing information is given
here. Thus you can get people like the fact that the background of give you in all of the books that
they have out. FASA might do it a
started in a game and building and the world and the universe of
Mekton was so skimpy. You need to bit too much, but here Roadstriker
designing the Mecha can be a series
could use a bit more. I can see
of adventures within your cam- get Mekton Empire to fmd out all
paign. In .fuct, after this section an about that stuff. In all the Bat- some of the style of writing and
adventure is given so that you can tletech books of my experience, the presenting the history is mud1like
get started. It has a lot of great background is much better, but it the way FASA did tl1eirs. Roadstrik-
er is a combination of Carwars and
information for the GM on how to gets boring the third or fourth time
run the game with a cast and crew you read it, but you can buy only Battletech put together. The
original Roadstrikers were beefed
that is needed to pull the thing off. one product and there it was. I
After the background information is would like to have spent another up vehicles with guns and then they
given there is a lot of the role- $3.00 and have gotten another 12 evolved. They seem to have roots
playing stuff. This is not meant to pages of background information. with Knight Rider and now Viper, or
is it the other way around'
be the best scenario that they can Overall though, Mekton is well
design, rather it is a quick, fast one w orth the money that you will put Roadstriker Constniction covers
that allows you to get into the play into this game. much of the book. Building a
of the game. It offers both the role roadstriker is somewhat different
playing and combat, both man and Next in the series is Road Striker 2.
tl1an building a Mecha. This is
Mecha, so that you can find out if First I want to say that I don't because there are other things to
you like this system. like Road Striker 2, not because of buy, like all the servos that connect
Then they have a brief history of the way it is written, but because of and rejoin. You seem to get the idea
the world and mention how you fit the concept. I feel that they have tl1at this game is sometl1ing like the
taken things too far (and I like Zentradi in Robotech, in that they
in. It gives you outlines of the
world, how people got there, who Battletech 1), simply put it is not my can shrink and mold into anything
hates who, allies, and mysteries off PERSONAL cup of tea. I will not that they like to be. In this game it
put anyone down because they do is something like that, but it is also
the world and areas. They even
discuss some people of the various like it, but I will slant this section if all mechanical. They have some
power fictions , so that you can start the review, especially the needed
part of it, with the way I think. Future Wars--11
neat fitting joints. What this part of tl1ing. Space must be left to be able TO PLAY AT ALL. For those with
the book does is show you how the to connect everytl1ing. And now interest, it is very useftll and
mecha changes and what is needed you have to keep track of damage affordable.
to be able to do all of that. The both before and after any combin-
construction is very much like that ing. They have a nice system, but I The next item is Mekton Empire.
of the Mecha. This reminds one of don't want to take care of it all. Mekton Empire is a source book
Battletech quite a bit in tlut you with new rules for a section of
have certain steps to go through to And when you think tlut you
have had enough of all this they Mekton that had not been covered
build a Mecha. There are certain before, Space Travel and Star ship
things that you can do with one. give you advanced Transformables.
These are the beasts that make combat. Mekton Empire adds to the
Though in Mekton, you have a campaign of Meh.1:on, taking off
wider range of things tl1at you can Mecha and what not. Well, if you
run into non-human races they from the planet and moving into
do. By that, I mean that there are new realms. They added very mud1
no weight limits, but everything would have non-human mecha,
right? Here are the rules for that needed source material. This book
does have a cost. If you ain't got adds so much to Mekton 2, that I
the money you get no Mecha, no and the rules for humans having
them. They also give you the reason would say if you like Mekton at all
Mecha for mecha fights! Thus the you will need this book, because
limiting factor is, in fact, the cost of why people would want tl1em as
well as giving you the reasons why there is just so much here. I feel
the Mecha to build. that it should be a part of the
not. This is followed by a small
Roadstriker presents a bunch of section on the combat with these Mekton basic book, tl10ugh you can
pre-made roadstrikers in all sorts of mecha, which is very much like play tl1e Mekton system without
shapes and sizes with the costs of Mekton 2. They have also added a having everytl1ing in tl1e Empire
making these wonderful things for couple of new weapons and book. I might as well get down to
you. They have cars, bikes, trucks, cmmter weapon systems to the telling you what it is all about.
beasts, and ideas for using the game. The first part of this book is a
designs as well. history of the system. You now
All this is followed by two
After all the data for roadstrik- scenarios to get you started with have the where, how and what
ers, they give you ideas for Combin- these new game concepts. These about who you are. I would say
ers. A Combiner is when two or scenarios are quite good. They are tl1at this is like the source books
more Mecha, strikers or what ever, short and to the point, and full of from Battletech. It gives you the
get together and form a larger detail. They allow the GM and the background that you need to set up
mecha. That is one different idea. player many opportunities to use all a long term game. It also allows
The people that write cartoons have tl1e rules and get a good idea of you to start to move away from just
some great ideas!!! This type of what the game is all about in a one area and start to tailor tl1e game
stuff gets too far out FOR ME, but couple of playing sessions. for you and your players. They first
then, isn't Battletech a little far out? have a section of text, then a time
This allows you to add med1s and The Roadstriker book is, well line. The nice thing about the time
add their weapons and create larger not for me [so I say now, if I played line is you can add some of your
ones. You can keep adding Mecha, in a game run by someone else, I feelings and tl1oughts, as to having
so long as they are combiners, and just might fall for it]. It is well laid things the way you want tl1em.
get all sorts of crazy things. That out and the nlles are quite tight and Thus you have a history, but you get
would be enough to blow my mind well written. The graphics are not to custom make it to suit your
seeing a couple of wasps turn into a as good as what you get in Mekton needs. You can add the fmishing
Phoenix Hawk and two Phoenix 2. They used most of the graphics touches the way you want. After
Hawks combine to make a Warham- from the first edition to get this one the history and the text, you have a
mer, but that is what these things done. The interior is not all that mm1ber of proftles witl1 back-
are able to do. This entire section well done, though it is much better grounds, and yet you can have these
covers how to makeup and breakup than most I have seen. As for the people alive or dead. You fill that in
tl1e relationships. They tried to usefulness of tl1is book, it is good and relate it witl1 your custom time
cover everything and they did a for those people who are interested line. There are a number of these
pretty good job of it. There is a lot in this sort of tl1ing. It is not my tl1ings as well as having aliens to
to cover here. Once again, to be cup of tea. Mekton does not need add to tl1e play of tl1e game. That is
able to combine you have to have it this book, though most people tell followed by the Galaxy Guide to the
that way when you design the me that once you get into this game Bendar spiral, where you are
you will want to create some of the located . These planets have listings,
things like this for your play. So be but you fill in where tl1ey are. You
Future Wars --12 it. YOU DO NOT NEED THIS BOOK can pick and choose from these
systems, use the ones you want and The GM can have a lot of fun wid1 ed. It is clear and concise, and it
throw away the ones that you don't d1is and I can see where the GM allows you to build your campaign.
like. Then there are races of the could have more fun with it than This means that no two worlds or
Galaxy. There are now nine races, d1e players, in some cases when the campaigns will be alike. Planets,
some human types and others of all players do not know the NPC has people and aliens will all be in
types including an insect type, a PSI ability. About twenty pages are different places and the time charts
bear type, and so on. You have a lot devoted to this. will be different, because that is
of new things to take a look at. what they want. This book is a
Then there is the space combat must for players if they are going to
Then there are some organizations
of the Bendar Galaxy as well as game. To tell you the trud1, not that use this game for an extended
some corporations, and then the game part is bad, the counters period of time. TI1is book adds so
and the map that they give you are much flavor to the game it is hard
creatures to add to your game.
really bad, so use something that to write all my thoughts about it
Following that we have new you might have on hand like Star down. It is like a Battletech source
Tech and guidelines forTech. All Blazer stuff, or Silent Death,Aero- book, though d1ere is not as much
sorts of weapons are listed. Now tech, or Battlespace for the map and info, thus they do not conflict with
these cover more man to man counters. There is nothing really what they have said elsewhere in
weapons mther than Mecha weap- new here for movement and so on. the book. TI1e idea of getting out to
ons. But being true to a Mech game They have done a very nice job of the other planets just gives so many
they have to have some new Mechs. putting everything together and the new ideas for books and what not,
They also, at this time, disclose the rules are well written. They are the GM will never run out of good
reason behind interstellar travel and better than most space combat ideas for this game. Yet each and
the star gates. They give a run rules that you get with a role every campaign will be different
down of the uses for these things playing game, though I have seen from GM to GM and that is really
and mention how rare they are. better rules for star ship combat. I nice. I like the way that it all holds
After which, if you have gates to feel that Star Warriors is one of the together with an outline and then
tmvel you need ships to travel best to go along with a role-playing you fill in the rest. It is a great idea.
through them, and so d1ey give the game. But these rules cover what Does it come off a 100%, no. Are
background for the ships and add you want them to and they add a lot their flaws? Yes. Does it work? Yes.
them to the game. You also learn more to the game than other ones
Is it worth trying? Yes. Are there
how to build them as well as getting that are too abstract to make them ideas here for use in a Battletech
a number of them pre-done for you even any fun to play. They also game? Yes, many tl1ings can be
to use. They list hit charts and stats cover Mekton ship to ship combat. transferred right over. Can a
and describe how to use them. It should be noted that Mecha have Battleted1 player use this? Yes, so
very good chances at shooting long as you are not in the Inner
Making this even a better role down ships and if there are enough
playing game, they add the myster- Sphere, you can do some very
Mecha, well. .. Mecha are like interesting things witl1 this book. It
ies of the Galaxy. This has all sort of fighters in a different period, or
hooks for the GM to use anytime is a must have for Mekton, and it is
rather fighter bombers. a should have for Battletech GM's.
that he would like, and it allows you
as a GM to customize your cam- The book ends with how to Now that we all know how to
paign to the way you would like to build your beasts so that you can play Mekton and are having ftm
see it go. Here again, you are given add to what was given, as they only with it, and have expanded our
some reasons and then blanks for did five, too few, creatures to use galaxy and are into outer space,
you to fill in your reason for a with the game. New life paths for along comes the Mekton Techbook
particular mystery. the new races are also given. Then that changes everything. The
there is the full color solar galaxy Mekton Ted1book is a lot of things
The last section of this book game map. The counters and the
allows for you to build on your rolled into one book. It has systems
battle rna p both are very bad, use design, Mecha Design and then the
game by adding Psionics. The rules one of the games that you have
are simple, yet nicely done. They sheets for these designs. The book
some where else for the map and is very glossy with a quality cover
add something, but do not over- counters, it will do you better. TI1at
power the game wid1 it. Most and some very good art. The art
covers this book. It has a lot to it. throughout this book is very good.
people are not even PSI capable,
meaning you do not have to worry This book makes the Mekton Back up to 1st class standards after
about it, but enough are that it will game system. The background and dropping them in Roadstriker, that
cause worry among the players. d1e material are very well present-
They will never really know if they
run into someone that is PSI or not. Future Wars--13
one being the worst. The book is sensing, Oairvoyance among other full, glossy color inside. I have
printed like a FASA Tech read out. things. never seen a module that presented
Meaning, on the short side, though tl1e material in the way that this one
bow1ded like a normal book. I Other things that are covered in
has. There is a complete main plot
found this to be very distracting this Tech readout is gravitic prolu-
and a bunch of lesser plots as well.
when I was reading it. I would have sion, internal automation, Jwnp
The module can be stopped by the
preferred to see the system designs rockets, maneuver verniers, melee
actions of the characters at any time
printed in a normal book manner weapons, missiles, projectile through the campaign. The end of
and the Mecha on the side like they weapons, reconnaissance systems,
the cl1apters can accommodate this
are. But what is this book all about? remote units, shadow imager, nicely.
How about changing all the con- shields, Statistical enhancements,
struction rules that you have been stealth, teclmo-organics, teleport- First let me tell you what you get
using adds things up pretty well. ers, thought control, transformers, V in this 104 page book. It starts out
Max systems and weapon mounts. with the main character profiles in
This book lays out an entire new That is a lot of stuff and it is covered this adventure and discusses the
construction system called MTS. I in 46 pages. Then they have 17 historical background. Not every
cannot fmd what MTS stands for at Mecha designs covering the next 34 thing is here, there is more for each
all. What it does is allow you, the pages, as their are two pages for character later on. These characters
designer, to have many more each one. Then tl1ese are followed are all in full color and look much
options than before. You can build by the filled out sheets of each like the comics that tl1ey could be
Mecl1a as well as systems for these Mecha. That is what the Tech Book in. There are 10 good guys and 3
Mecha within guidelines that have is all about. I suppose that I could bad guys in this section. Then tl1ere
been set up. Is this system easier? tell you what everytl1ing is in my is the background to the story, as
To me, no. I'm not into Mekton worlds, but you should read about well as a GM section for behind the
that much, but for the players that it. scenes. Then there are two second-
have been into this game for some ary plots as well. This goes right
time, yes, it would be very good. There are a lot of things covered into tl1e 22 d1apters as I call them,
Do you need this book to play in this book and there are a lot of or rather episodes. These take up
Mekton? NOT at all. If you want to cl1anges to the game in this book. about 44 pages for each plot. Then
expand what you are doing with They are hoping that the changes there is more information on the
Mekton, yes, you will want this will make the game easier and more
characters in the game. Then there
book. What good is this book to a open ended. Where Battletech has is a tech book for the GM with a run
Battletech player? It is a wealth of certain guidelines and a hard and down on all the Mecha to be used
information is what it is. There are fast rules system, you cannot add to and encountered, as well as any
many ideas that can be converted what is already there unless you new weapons and sheets for all
for use within the Battletech rules. make house rules. Mekton has
these. That is what you get for your
These could be added to campaigns guidelines to have ftm building the
$14.00.
as house rules. None of what is kind of rules you want, the pluses
given would be official in any way, and minuses are all right there for I have never used a module with
but tl1ey would be ftm. size, cost and space. I like tllis part as much information given in which
about the game. What more can be to run the it as this one. From start
What is covered? Weapons as said about the Tech read out? It has to finish this is a very top rate item.
well as linking systems, efficiency, good ideas for all game systems, so It starts with the characters that are
and scaling factors are covered. to say more would take too many laid out for you with full color
Beam weapons, damage, accuracy, more pages and would tell you drawings of them and a bit about
wide angle and anti missiles systems everything that you need to know, them so that you can decide which
are covered as well. Then they go so why buy the book then? one you would like to play. The
into cloaking, fire control, combin- background information on each
ing Mecha and weapons, combat The last thing to take look at is character is very good as well.
and armor, electronic warfare, the scenario called Operation
Once you have chosen your charac-
energy absorbers, energy melee Rinlfire. Operation Rimfire is a very ter to play, the GM will hand you
weapons, energy pools, environ- good looking module. It is what I even more information that you
mental protection, and even ESPER would call a campaign module that can't let the other players know
lenses, as well as new rules on ESP has many chapters to it. In fact, about. This provides you with
there are 22 such chapters to the motives for the character you are
and Psi abilities. New rules for
module. This book is likely the best playing, as well as anything else that
Mekton also include healing,
presented module that I have ever you might have in your background
seen. There is a full color front and that would affect tl1e play of the
Future Wars --14 back with sixteen more pages of
game. These are very well done and game that you might be playing and all means give it a shot. I feel that
allow the players to really role play it is very exciting and a lot of fun. the source material and ideas in this
these people. Then the episodes What more can you want? This is a game are well worth the price that
are laid out really well. They detail MUST have for all players, because you will pay. I have noted which
where you are, who you will meet, it encourages great ideas and great items that I like the best. As a role
and even have an outline of what writing. playing game, Mekton is the better:
will happen. If there are things to The combat game, with all the
be said by NPCs, that is given in the That is what the Mekton game things going on for Battletech, is not
order that it is needed. The epi- from R. Talsorian made up of. Now, quite the better, but is less limited
sodes are short, such that you there are a couple of new things
in what you can do. The rules are
cannot get too far away from what from !anus Press for Mekton that I there for the battles that you will
is there, so the GM maintains have not reviewed here. The names fight and they try to cover it all, but
control of what is happening. They are the Jovian Chronicles, which is a Mekton leaves most of that type of
are long enough to allow players to source book, and the Europa thing up to the GM. I know I would
explore and get used to the charac- Incident, which is a module. I like to have more things about
cannot say anything else, because I
ters that they are with. They also Mekton in Future Wars in upcoming
allow for other things, and allow have not looked at them yet. issues. What do you, the readers,
you to put this aside if there is Why Mekton??? Well Mekton is a want? If you want more, you will
something else that happens. The role playing game that happens to send me more articles, it is a simple
write ups are well done with good have big Mecha as suits of armor. It fact. Now just because it doesn't
information given. The writing is is King Arthur in the far future. The say Battletech on it doesn't mean
well done with a good plot and romance of the medieval times with that it has few good ideas in it Take
some subplots to keep things going the suspense of the far future, what a good look at Mekton, it might
if the players don't. You are given more could you want? Like Ro- improve your Battleted1 game in a
all the needed maps and there botech, the game has a strong role- way you never thought of before.
would be times where the GM playing part. Battletech is the
might want to expand on some of combat part of the game. These
these, especially if there is some two game systems cross on a similar
time between episodes. There are subject, but from two different
406 days covered in this adventure. directions. Battletech, is by far and
Many days are one after another in away, a better battle game. Mekton
corresponding episodes, though do is far and away a better role playing
to travel times some skip a couple game. Mechwarrior doesn't stand
of days. This story has a good plot up to it. Mechwarrior is rigid in
that can come to many different what you can do. Mekton is more
conclusions at different times, most open ended in what you can do,
of them not good for the players. especially with construction and
The story is believable and that is using your ideas for new things.
what makes good plots in a story. This is not to say Mechwarrior is
If you are playing Mekton you
bad, but it is limited. Mekton has
need this adventure. It allows a presented a game that is open
new GM some very good guidelines enough to allow you to grow and
on how to develop his own adven- expand as you gain experience
tures and how things should flow the system. Battletech is going to
within the Mekton game. For take an infusion from FASA every 3- .
Battletech people, you should also 5 years with something new to keep
get this adventure and read through up the interest. The Clans are a
good example. Or you will stag-
it and see how you can do better
scenarios for your role playing nate. Mekton 2 is not tl1at way,
games. There is a lot of good stuff GM must grow and add to the game:- ·
here as well and many ideas that Mekton cannot be played in touma-·
you could throw into the Battletech ments as well because of this, as ·---=~~~~~~~~~~i
system. The Tech part of the book there will be a lot of house rules for_·_
is very well done and the informa- the game. There is something to be~
tion there can be transferred very said for both types of systems.
readily to Battletech universe. This Mekton 2, if you feel that it is the
type of game that you might like, by
is a very good module for any SF Future Wars--15
ALLAH'S HAMMER earth, clothes torn form them, their other, battered but serviceable; the
endless screams ... and the sun Marauder he paid so dearly for, a
by Steve Burnett
kissed his arm, and it shriveled and year's tribute from his frontier
16Aprtl3051 blew away like the desert sand .. . holdings, may the bones of those
The Periphery left for dead. In shock, he watched Comstar dogs rot and splinter, had
Astrokaszy the behemoth flatten his house and carried the day; but his beloved
The Great South Desert lumber off into the shrieking birth Warhammer, the Deathwind, had
of a sandstorm. The wallahs, astride lost a leg actuator, totally destroyed
their camels swirling about the feet by a suicidal wallah carrying a
The battered leopard class of their terrible god . . . they took satchel charge. He rose, shoving
dropship thundered into the sky on his sister with them . .. he prayed the girl roughly aside, and strode
a pillar of flame, raising a cohunn of that she did not survive ... unsteadily to the window. It stood
sand as tall as a mountain into the silently in the Great Plaza, a ring of
still desert air. It dwindled into the From that moment on, he had his most fanatical )adun about it, for
infmite blue, an acentic speck lived for one thing. For seventeen he trusted no one near it after what
falling up, up and gone. The roar of years, from bare survival to Mech- had happened. If it broke the
it's giant engines faded, dopplering warrior, he had lived and fought and treasury, he would see it whole
away in the vastness of the sea of nearly died for that one thing ...
once more, for it was all that he had
sand. The mountain fell gently to had, all that he could trust, those
"Shervanis ..."he whispered to
earth in particulate silence, bedeck- many years ago when he had come
the night; ''I'm coming, Shervanis ..
ing the Warhammer that stood to this world, and it's strength, it's
. your life is mine!"
motionless at the foot of the dune power, had given him this world
with a fine white silica coat. The ********** and all who dwelled upon it; he
sun slipped beneath the horizon could not forsake it now. Perhaps
and night fell in ebony folds across Omar Shervanis, Calioh of Al-
he would sell off the dan1aged Clint
the land .. . halaraz, Lord of the Northern
in exd1ange, those pious jackals of
Wastes, and Master of the )adun
Home. After seven years, he was tl1e misbegotten Blake would ruin
Hordes, sprawled upon his divan
home. Ibn Kamal sat in the War- him with their fees. A pox upon
and watched the mad debauchery
hammer's cockpit, the canopy open them all! May their skin fester and
that swirled around the dais with
to the rapidly cooling night air. He run . ..
jaded amusement. He drew a
sat with his eyes closed, arms folded hmgful of bhang from the giant He turned from the window and
across his chest, his neurohelmet hookah at his side, held it, and ordered the hall cleared, except for
hanging above his head in it's rack. exhaled into the face of the nude, his sons; in less tlun a minute, it
He drank in the evening air, cool nubile creature next to him. She was done. He regained his divan
and dry, and almost smiled. And smiled and moved closer, the and looked at them, his med1war-
then the memory of why he had hundred bells on her slave chains riors, his blood .. . they knelt on
left, a memory that was always chanting sweetly, a promise of the tl1e cushions and silks covering the
before him, that could bring him night's pleasures. He caressed her dais, facing him, heads bowed, sons
from the depths of slumber to absently, intent upon the deatl1- of the desert ...
screaming wakefulness, cold with throes of his former enemy, the
sweat, danced before him in his caliph of the recently conquered "Fisal."
mind's eye, and the smile died southern lands, who at the moment "Yes, father?" He was a good
aborning. was writhing beneath his wallah's son, faithful, obedient, the eldest
purposefully dull knives, his mouth and the steadiest; the Marauder,
He clenched his fists; one
wreathed in bloody foam. Shervanis named Scorpion , was his .
whined softly and clicked into
ran a hand across the girl's belly,
place, cool steel reflecting starlight.
cupped a breast, and thought of the "You have done well, my son.
He saw his father, that brave,
plunder, the slaves, and the greatest Your courage and wisdom brought
stubborn, stupid man, that he'd
prize of all, Tarum-din. Sweet Water us victory from near-defeat. Twenty
loved as only a son could love,
of the South, his expiring enemy's choice slaves and a tenth of the
shred beneath a hail of red-hot
hold. All, it had been so easy, with plunder is yours."
jacketed steel . .. Ibn could not
the god-machines, as his )adun
believe that a man could hold so . .. "You honor me greatly, father.
warriors called them, at his com-
much . . . blood . .. his mother, his thank you for this gift."
mand. But it had not been without
sister, thrown to the moist, red
it's price, and a dark look crossed "You have earned it." Next was
his swarthy features: one of the Singh, pilot of the Tulwat·, a lad
Clint's, it's engine crippled, the who was sometimes foolishly brave,
Future Wars --16
but true to his futher: "Singh:' Singh's eyes; he trembled, swal- milling mass of men fighting the
lowed audibly, and drew the curved scattered fires and came forward . ..
"Yes, futher?" blade from it's sheath. The blade
"Precentor-"
"You came to my aid when I was that must drink before it my rest,
dealt that most treacherous blow, looked at Ahmed, and trembled "Speak."
but you risked Tulwar in doing so - again. Shervanis gave the boy no
surcease, his fuce was set, his gaze "All three mechs are damaged
uncompromising. Singh must beyond our abilities to repair them,
He bowed his head: "Forgive me, determine the punishment, and in Precentor. A sentry saw the mech-"
futher:' this Shervanis would know his son
"One mech!?
and possess his soul . . .
"Of course. I would be a small
He swallowed heavily; "-y-yes,
man indeed if I did not acknowl- Moments passed. Singh trem-
m'lord, one mech. A Warhammer ..
edge a son's love for his futher; your bled like a man cursed with the
portion is as Fisal's, but his will be burning fever, his eyes wide,lips
the first choice." quivering uncontrollably. The knife Blaine leaned forward, h is black
rose, a blur of burnished steel, and eyes undimmed by age; "-I want
"Thank you, father." said Singh
he struck. Blood gouted, impossibly answers. I want to know who they
fervently. He gazed at the boy a
red, and Ahmed screamed, fell and are and what they are doing here.
moment longer; forgiving his error
was deathly silent. Singh looked Do you understand me? "
and rewarding him equally should
helplessly at the knife, began to
bound the lad to him body and soul. "Yes, Precentor!"
shake violently, and dropped it; it
Now he would test that loyalty . . .
clattered on the steps. He turned his baleful gaze about,
"Ahmed." His youngest . .. he his voice low and controlled, barely
"Pick it up." Singh bent and
and his mother's beloved . . . so heard above the rising scream of the
placed it still bloody in it's sheath.
young to make such a mistake. storm;"-Do you alltmderstand me!?
"Go. Send someone with bandages
"Father, I -" and see to your machines." They Do you!?"
stood motionless. "Go, I said!" "Yes, Precentor'!!" With a
"Silence! Desertstar ts crippled, They left without a sound. When
useless to us. DeatiJwind is lame, savage shake of his grayed, leonine
the servants came fearfully into the head he turned and strode into the
Tulwar is battered, weakened, all hall, they found the caliph with his
because you fulled to press the roaring night . . .
son's head resting gently on his lap.
advantage! You were tricked by
their decoy into leaving my flank *********
and in doing so nearly destroyed all •••••••••
Precentor Girindus Blaine stood
of us in the process! You are a
unsteadily in the howling wind, an The storm rose out of the desert,
FOOL!!!"
old man brought too swiftly from HalwindaAhb, Bringer of Sorrows,
Silence. Ahmed was prostrate his bed. Emergency lights glared, devil winds birthed in the great
before him, motionless, awaiting his dust devils danced across the wastes that abraded flesh and pitted
anger without protest; he was brave ferrocrete and men cursed and stone with their particulate breath .
. . . is he brave enough . . . scurried about the mech bay as Hundreds of kilometers fell beneath
smoke whipped out into the wind. the shadow of the storm, it's crown
"Singh." The lad leaned forward A15 he shivered in his robe, Blaine brushing the stratosphere like some
on one knee, head bowed, lips thin smelled the acrid tang of burned, angry god. It scoured the earth
and controlled: "My lord's will -" he melted metal and pulverized below with cyclonic force, splinter-
said tightly. cet"".unics swirling on the tips of a ing trees, collapsing walls, and
"Get up!" he hissed at Ahmed, storm. The massive mech bay doors shattering windows throughoutAl-
lay twisted in their frames, fierce halaraz. In the Old Town, an
who stood, closed his eyes and
waited. Shervanis looked into yellow light flickering across their ancient brothel crumbled before the
Singh's eyes and said softly, "Your smoky fuces. He felt an anger grow storm, killing all within. The roof of
brother must remember this failure, suddenly inside him; what fools or city's mosque collapsed with a
see that it is so." madmen would dare assault the thunderous crash, raining tile and
Bringers of Blake's Word!?? Wrap- stone upon the praying multitudes.
"My lord-?" ping his robe more tightly about In the Thieves' Quarter, an argu-
him, Blaine strode down the dune ment toppled a lantern in a dark
"Yourkris."
fuce, armed acolytes in his van. A
Understanding dawned in figure detached itself from the Future Wars--17
back room; flames engulfed the strewn across the city in a fun of Four of the six missiles ringed the
establishment, birthing an inferno blazing debris. He stopped as a cockpit, the warheads detonating
that roared throughout the ghetto, crowd of fleeing refugees scurried like a giant's hammering fists. Ruby
incinerating everything within it's across his path, hands raised in a fire vaporized the remaining armor
frenzied, wind whipped reach. futile attempt to ward off the rain of and steel-jacketed slugs probed the
Flaming debris rained down on the fire. He ran a systems check as open wounds, smashing circuits,
hundreds of terrified refugees that smoke wrapped about his mech like severing hydraulics and cooling
poured through the warren-like a lover, smiling when he saw that systems, and shredding myomer
streets toward the Great Plaza . .. the new heat sinks were working muscle with triphammer precision.
perfectly, all his indicators just sort The Mamuder lurched drunkenly,
Head pounding, mouth bone of yellow. A slight advantage, to be Fisal fighting madly for control of
dry, Omar Shervanis threw the girl sure, but an advantage nonetheless. the wounded giant in the broiling
sprawled atop him to the cold tiled cockpit, and then it stumbled over
floor. Cursing savagely, he kicked
the debris of the makeshift firebreak
free of the silken coverlets and Suddenly, the MAD scanner
and fell with an earth-shaking cmsh.
stumbled towards the balcony, bare pinged. He enabled the motion Ibn fired again, using only his
feet slapping the stone steps. sensors with a flick of his hand and secondary weapons this time, but it
Gripping the railing with white- brought the weapon systems on-
was enough. The vulnerable swivel-
knuckled hands, he squinted his line, waiting ... fifty meters down joint assembly melted and ran, the
eyes against the grit-ftlled air and the street a MarJ.uder lumbered into
mised leg screamed and dropped a
strained to hear the rising roar view, pushing a wall over with it's full meter, crippled and useless.
beneath the howl of the wind. The bulk. It moved slowly, delibemtely The Warhammer moved forward , it's
sound sharpened , became distinct; through the flames. Ibn smiled massive bulk catching and twisting
falsetto screams pierced the nun- with warmth and waited as the
tl1e leg forward and down. Ibn
bling growl of the mob-beast as it mech drew closer . .. moved on, disappearing into the
drew closer, swarming through the
Fisal wiped his brow in the steadily growing holocaust, leaving
dark, narrow streets, feeding upon an unconscious Fisal hanging in his
itself, trJ.iling bloody debris like sweltering cockpit and pushed
Scorpion against another wall, harness in the smok}' cockpit.
some obscene, cancerous slug.
Through teary eyes he saw the working feverishly to erect a crude *********
firebreak before the fire went
flames to the south and cursed the
scum who dared threaten his city, completely out of control. The wall The Great Plaza was in sight
the same scum who dared presume groaned and cnunbled about tl1e when Singh brought Tulwar from
edges but did not give, the builders behind the citadel's wall, latmching
that the Great Plaza offered safety
from the fire .. . he would give having built too well. He grimaced a fearsome attack on the rear armor
at the blinking telltales on his of Ibn's Warhammer. Ceramic
them fire ...
console and drew the mech back annor shredded under a thunderous
Turning, Shervanis strode across away from the stubborn wall, hail of depleted metal, throwing Ibn
the room and opened the doors of calculating it's weak points in his forward against his straps as tl1e
the cabinet beside his bed and mind as he armed his dual PPCs. mech staggered from the unexpect-
pulled out his cooling vest ... The massive weapon pods dropped ed assault. Cursing, Ibn wheeled
and he squeezed the triggers . the ponderous giant to face his foe,
Outmged quanta sliced through the PPC's crackling with barely pent
Ibn strode through the inferno, foundation, severing the reinforcing energy; Singh followed the turn,
his mech wrapped in smoke and rods like a hot knife through butter. keeping Tulwar on the Warham-
flame, all that remained of what had He threw Scorpion forward, striking mer's flank, pouring red hot rounds
once been a warehouse filled with the wall with a shuddering impact. into it's lacerated back. Damage
wealth from the stars. Burning It swayed drunkenly and fell, lights flickered on in the Warham-
timbers rained down upon his smothering the flames beneath it mer's cockpit, needles dancing into
Warhammer as he turned left and with tons of concrete and metal. the yellow as two heat sinks
punched through the warehouse Fisal whooped with joy in the shattered beneath the stream of
wall and into the street, the fire smoldering cockpit as a fresh wave heavy metal projectiles and ate
weakened structure collapsing with of heat rushed in; perhaps this is deeper. Ibn began to tum again and
a roar behind him. A fireball leapt not as hopeless as it seems .. . stopped, swiveling the torso full
skyward into the teeth of the storm, around in the opposite direction;
At that moment, Ibn opened Singh dug Tulwar's massive feet into
shredded by the howling winds and fire; twin PPC beams lanced out, pavement, showering stones and
slicing armor from the Marauder's dirt across the street as he came to a
Future Wars --18 chassis in a spray of molten metal.
dead stop, almost, but not quite out wings of a boiling ardent cloud .. . before the Precentor, his harsh
of the Warhammer's field of fire. words lost to A11med in t11e wind.
Ibn fired the left PPC, bringing the Ibn slumped in his couch,
The Precentor thmst an ae<.:using
exhausted. Whoever he was, he
rest of the mech around with short, finger at his father, trembling with
crab like steps. Racing particles held kin to demons . . . he sat up rage, and his fatl1er pulled the
with a groan as he noticed move-
vaporized the Clint's front armor in holdout pistol from it's holster and
ment off to his right. He drew a
a splash of incandescent metal shot him in the face.
rocking Singh back in his couch. weary hand across his sweaty brow
in the steadily w arming cockpit, The ]adun were quick; knives
The Warhammer came full around
setting h is teeth and fingering his glittered and fell, and the half-dozen
as Singh howled and threw Tu lwar
forward, closing w ith the larger triggers, h e turned the Warhammer acolytes with the late Precenter
to face the new foe . .. stained the steps w ith their blood.
mech.
One fired before he died . Two men
The w allahs streamed into the
The earth trembled as Tulwa r at his father's side danced and fell
slammed full into the Warhammer plaza astride their camels, clutching bloody pil·e s of mgs spraw led upo~
metal crumpling like tinfoil from ' their rifles, making for the smoking the stairs. His fatl1er gave no sign
giant with cries of"Allah Akbar!! !",
the impact. A massive articulated he saw, striding stmight and tall
fist arced up, slamming into the swarming forward to jacketed
towards his beloved mech ... he
death. Behind them, the ]adun
Warhammer's cockpit, con cussion had reached the cockpit when
momentarily sttmni.ng Ibn. Singh can1e, seveml cmdli.ng inferno
AI1mend saw the intmder, wrapped
rounds and SRM 2's in their dusty
hammered aw ay, jamming his in flame , lumber onto the Great
autocarmon into th e larger mechs hands . . . Plaza itself and move slowly,
gut and holding the t rigger down. ••••••••• implacably, towards the palace . . .
Ibn groggily fired his lasers, trying
He looked down from his *********
desperately to get this maddened
demon off of him. They stood balcony as the city burned below.
Ibn licked cracked , bloody lips
locked, toe to toe, tearing at each He held up his hand, bandaged and and thumbed the external speakers
othe r, strip ping away armor like streaked with red . He could see
to life: "OMAR SHERVANIS! YOUR
flesh in a bm tal dan ce of kinetic many things u p here, and he h ad
DAY HAS COME"' The plaza was
violence , bound in light and sound. chosen these rooms for that reason
packed with refugees now huddled
Buildings shook and walls col- alone . . . in happier times ...
about the edges, silently waiting,
lapsed, showering broken glass and watching . . . "OMAR SHERVANIS' I
Tonight, Ahmed has wept when
burning debris upon the fleeing AMYOURJUDGMENT!" The
he saw Fisal go down before the
victims of the holocaust. The storm storm's voice had dropped to a low
unknown foe, so quickly, so easily .
screamed overhead, whipping the moan; flan1es c rackled in the
. . a wall of fire marked his resting
conflagration into a white hot distance .. . "OMAR SHERVANIS!
place now, ashes in the end. He
frenzy as stray bullets and searing YOU SLAUGHTERED MY FAMILY
had watched as Singh raged like a
lasers cut down more of the AND LEFT ME FOR DEAD! VEN-
demon against the unknown one, to
desperate survivors ... GEANCE IS ALLAH'S! VENGEANCE
no avail . . . Singh . . . he looked at
Suddenly, Ibn found the leverage his main1ed hand, and the tears IS MINE!"
he needed and the Warhammer would not come ... now the
The Warhammer lurched
surged forward, almost leaning as wallahs and the ]adun fought the
forward, fanning the flickering
it's massive feet chewed pavement invader on the south plaza, but all
flan1es that still enfolded the mech
into mbble. Singh cried out as he could see was smoke and flan1e
in withering arms. Fluid fell and
Tulwar stumbled back, heels only hearing the terrible, uneven '
splattered tl1e stones like blood
smoking bits of armor rattled d~wn
catching on an oxcart, falling with a roar of battle. He looked out across
thunderous crash through the front the city, and the city was in flan1es .
the sides and clattered across the
of the mosque, cmshing everyone . . bismallah . . . A11med leaned his
pavement, one PPC dangled on
within. Lightning seemed to fall he ad back against the arch , his gaze
hemorrhaging coolant cables, the
from the heavens, twin forks of swinging down to the courtyard
other pointed skyward, blackened
accelerated hell that scorched and below . . .
and scarred. The cockpit was ftlled
seared and ate the shoulders and with smoke, watering Ibn's eyes in
His father stood upon the steps,
head off of the fallen giant. An the choking, sizzling gloom. All his
erect and furious, his cooling vest
instant later, the giant and most of weapons were gone, his reactor was
flapping in the raging wind. The
the mosque disappeared in a approaching meltd own, but he
old Comstar Precentor stood
~1ammer stroke of light, blossoming would not, he could NOT fail ...
beneath him, gesturing sharply,
mto the raging heavens on the
angrily. His father shook his fist Future Wars--19
not now ... not so dose . . . it was the night with scarlet hues, lashing He stopped and looked around,
Allah's will ... he swayed in his it with blue thunder. The one in the manic smile still on his face. It
straps, his hair beginning to smoke, flame seemed to explode, shower- faltered as the shadows moved, a
the yoke searing his hands slowly to ing the stones with incandescent low, rippling growl of hate rising.
the bone, and he smiled as the god flesh, yet still he came on. TI1e From the shadows they came, hands
Deathwind ftlled h is screen .. . black one redoubled his efforts, clenched in awful fury, teeth set in
stripping the fiery one to his primal rictus, eyes agleam with
Shervanis screamed defiance at numenic bones, and still he came smoldering, pent up rage. Burned,
the slowly approaching mech, his on ... battered, they shuffled forward,
face purpled and conto rted with remembering the whistling song of
rage. He was incoherent now, all Shervanis screamed, a note of the whip, the flat crack of pistols,
semblance ofhwnanity stripped terror newborn in his ragged voice. the infinite, echoing screams of the
from his features like a bandage Ahmed echoed his cry upon the tortured dead. The devil was before
from a suppurating wound, leaving balcony as the Warhan1mer, shroud- them, the lord of pain, and he was
only the beast. He tore at the ed in blazing white, crossed the last alone ... so very alone.
canopy hatch, flung it wide, and few meters separating the two and
dived in, scrambling frantically for collided with an earth shaking "Dogs! I am your master! Stand
the hookups. He raved as he did so, crash. In an instant, it seemed, the aside'"
screaming wordlessly, the names of sun kissed the stones of the plaza,
his sons Fisal and Singh the only etching high and low alike in a TI1ey ringed him now, man,
words discernible . .. timeless moment of blinding light, woman, and child, and their hate
and then the constunptive inferno was bitter; their eyes reflected the
Ahmed turned from the window, of the fireball rose into the night flames, eyes once dull, now ablaze .
his eyes filled with tears ... your like a pillar of fire. Debris rained .. and hungry.
brothers are dead, your father f.tces down across the stones with a
death, and you cry like a woman He cursed them, from seed to
discordant, musical sound, capped earth, and reached for his pistol ...
and turn away . .. you are weak ... by a bang.
"No." he said softly to the empty He never even cleared leather.
room, "I am my father's son. I will Shervanis fumbled the restrain-
not desert him now." And he turned ing straps from his shoulders and On his balcony,A11med watched
back to the window . . . stumbled down and away from the with stony eyes as the mob tore his
smoking ejector seat. He had father to bloody bits in the plaza
To the people in the plaza, it ridden the fire and the storm. He below. After a few minutes, a large
seemed as if two fearsome gods had was invincible ... "I BEATYOU!!!" group detad1ed itself from tl1e
come to earth to wage their war, he screamed at the flaming wreck- swirling chaos and began to make
one wrapped in flame , the other, in age. "I AM OMAR SHERVANIS,AND for the palace. Ahmed turned and
night. He of the fire moved faster, I STILL LIVE'" He laughed wildly walked slowly into his rooms,
picking up speed, fanning the and danced a stumbling, drunken passing his bed, his books, his bath.
flames to a white-hot pitch. The dance upon the cool stones - toc- Sounds came from downstairs,
dark one loosed his power, painting toc-toccity toe . . . thudding, breaking glass, a few
shots. He opened the cabinet were
he stored his gear and reached in,
r!J[Je mobing finger writes; nnl1, [Jnbing writ stopping for a moment when he
heard the mob making it's way
jflllobes on; nor aU tbp pietp nor wit slowly up the stairs, angry voices,
one thought, one goal. He pulled
~ball lure it back to caned balf a line, out his pistol, removed the dip, and
tl1umbed a single bullet from the
~or aU tbp tears tuasb out a tuorb of it feed. He put the clip down,
carefully slid the shell into the
-®mar Jkbappam breech and cocked it.

He would only need one ...

Future Wars --20


Allah's Hammer Scenario
by
Jon M. Pehrson

Inspired by Mr. Burnett's intriguing story this issue, I took the liberty and developed a scenario to recreate
the events of that story within the Battletech game. Assuming you have read the story, the following
information should be readily understood:

The Attacker:
Ibn Kamal (3 gunnery/ 4 piloting/ 1 tactics), pilot of(no name given), maybe Vengeance
70 ton Warhammer, undamaged
The Defenders:
Omar Shervanis (3 /411 ), pilot ofDeathwind
70 ton Warhammer, right upper leg actuator damaged, -3 armor on the left arm , -4 armor on
the center torso and -5 armor on the right leg.
Fisal (4/5/0), pilot of Scorpion
75 ton Marauder, undamaged
Singh (4/5/0), pilot of Tulwar
40 ton Clint, -2 armor left arm, -2 armor left torso, -2 annor center torso, -5 armor right leg
Jadun Horde (3 /4/0)(2 platoons of foot infantry)
SRM equipped (half the damage is heat damage i.e. - 5 damage = 3 armor and +2 heat)
Wallahs (4/5/0)(5 platoons of camel mounted rifle cavalry)
they have a ground movement of2

Two maps should be set up long ways. At the futherest northern edge should be the beginning of Omar' s
palace. The north board is map l and the south board is map 2. On map 1, there should be the Great Plaza.
This is a rectangle 6 by 6 hexes square. To the East, West and Southern directions should be smaller
plazas, centered off the appropiate sides of the Great Plaza. These are each 4 by 4 hexes square. Each
plaza should be connected by a 1 hex gate, tall enough for mech passage. Between the Great Plaza and the
southern plaza lies the city's mosque. All the dividing walls and buildings should be level three or greater.
The defender should then populate the remainder of board 1 and 2 with city blocks. These may not be
more than 3 hexes wide and 6 hexes long, and must have at least a one hex wide street between them. For
the most part, all buildings should have a CF of 40 - 60. Finally, a fairly straight avenue must lead from
the southern edge of board 2 to the gate ofthe southern plaza.

Ibn's goal is to make it to the Great Plaza and kill Shervanis. The defender's goal is to stop him. The
scenario begins with any six buildings (one hex only) on map 2 burning, selected by Ibn . Fisal is trying to
put these out. Each round, if adjacent to a fire, Fisal may forfeit any physical attacks and make a piloting
skill roll, if successful, one fire hex is extinguished. The fires spread according to normal battletech ru les.
Roll for wind direction randomly. Place Fisal within three of any fire. Ibn wins initiative automatically the
first turn, and moves onto the southern edge of board 2 after Fisal has moved . Proceed normally. Singh
arrives in a d6+2 rounds (this roll is secret). He automatically begins within 6 hexes of Ibn, in his rear arc.
At the beginning of the round in which Singh arrives, place his mech , then roll initiative normally.
Whenever Ibn reaches the southern plaza, the wallahs may be placed around the mosque and enter play. If
the Great Plaza has not been entered within 3 rounds of entering any adjacent plaza, the Jadun and
Shervanis may enter play. In any case, if the Great Plaza is entered, these units automatically become
available for play. Place Shervanis at the northern most point of the Great Plaza, surrou nded by his Jadun .
If Ibn is really moving slow, any unactivated defenders may become active in d6+6 rounds since the
beginning of the scenario (this roll is secret).

Options: Include Ahmed piloting a damaged Clint (1 engine hit and 15 points of armor damage). Consider
him a (5/5/0). Give Ibn double heat sinks (a suggestion to this effect is in the story). Include an additional
engagement w ith Comstar forces. Say, for each fire hex a mech is within three hexes of, it builds up one
additional heat point. Future Wars--21
nice details and looks ftm to paint. tletech. It has a chain saw in the
PASS IN REVIEW MEKTON It is a 40-60 tanner. right arm. There is a shield attached
to the left arm resting on the thigh.
FIGURES BY RAFM The Vantage is a mech looking It is standing, looking forward . The
by Herb Barents like it is shooting off to the right, guns seem to be a bit big. This
taking aim ready to hit something figure has s lot of .fme details around
Not only has this game, Mekton, without too much trouble. The right
been a hit, they also have a number its shoulders. The head looks great
arm is extended with rifle in it, left and the mounts cover it all up. The
of figures for this game already arm is on top of the thigh, with the
available. From the listing by RAFM figure looks like it is sundering up
legs front without being bent. The to the bar because it has bow legs.
Co., I have been able to put togeth- figure has a backpack full of gear. It
er a list of all the Mecha they have It paints very well, but I wish the
has some square lines, but a lot of pose had more life to it. This one
come out with. So far, there are rounded lines, giving it a really nice
two figures that have been released would make a good medium to
look. It is a 50-75 tanner. heavy mech. You can mount one,
that I have not seen in any of the
books. These two are the Warlord The Comet is a very different two or none of the guns.
and Vortex. looking mecha with various points From all the mechs of the
on it. There is a point in the front Mekton line, the Nova is one of the
I'll talk about those last. I will chest and the short ones in the
take the figures in the order that lightest. This mech has a nice head
back come to a very sharp point, as piece and very good looking
they appear in the Mekton 2 rule does the head piece. The shoulders
book. There are still a wide number shoulder pads. It has guns in both
also have points on them. This hands, standing at par-J.de rest. The
of Mecha that have not yet ap- figure has a gtm over the left
peared, and I will name some of main armor looks to be little more
shoulder and holds one in the right than a suit with added outside
those as well at the end of this hand. There looks to be other
article. protection at the shoulders and
weapons in various places as well. shins. The waist has a sword belt.
The first figure is the Mauler. Lots of weapons, but it doesn't look The figure has a backpack with two
Early readers might remember that too heavily armored. Call it a 40-55 blades. Does tl1is one turn into a
the Mauler was made up from the ton Mech. It looks like it is wearing VTOL? The arms and legs on this
figure by Dark Horse. RAFM has a diaper and that gives it a different figure look very weak. It's one of
redone this figure and boy does it look. The legs are well done and the best looking from the new
look good. It has a shield, knees the figure is facing front with the releases. This one would make a
bent with the "wings" on the back right arm holding a weapon and the very good heavy light or light
arms, and out firing off to the right. left arm bent slightly to the side. medium mech.
This figure is about 80-90% of the Nice to paint with good details.
Dark Horse size, but they don't The first of the what I call Super
Next is the Turbo. There is an Mechs is tl1e Vandal. This mech is
have much in common. The Mauler arm with a gun to be glued on and
went together well and paints up big. This is in the assault to over a
it is hard to say how tl1is figure will 100 tons class. It is much larger
very sharp. It has good details look the best . The rifle is so long
makes a good 60+ tanner. than most Battleted1 mechs and
that it doesn't seem to fit. I glued looks really good. This one is from
The next figure is the Vector. the gun so it is pointing at some- the second release of Mekton
This figure is very squarish and has thing. The other arm is on the hip. figures from RAFM. It might be
hard angles making the Mauler seem The legs are straight. The figure has described as a graceful figure, like
more rounded. It carries a shield jet thruster packs on tl1e back. The the Eldars from Warhammer. It has
with a small gun, in a pose at rest, chest comes out like the Dragon or a very nice looking shield and very
though alert. The legs seem too big Zeus Battletech figure, so it could smooth and elegant lines. It has a
for the-rest of the body even though be a transformer type. The head on very small head compared to its
it has large shoulder pads. It is this figure looks really neat. I wish large chest. It has massive shoul-
about an 80 tanner and is a good it had a better action pose, other- ders and thin arms. It has various
one for use in Battletech. wise it is a really good figure to types of armor belts in front and to
paint with lots of details.This one the sides. Two rifles lie over its
The Vigil is a mecha that looks could pass for a 3 5-65 ton Mecha. shoulders, though it does not have
like it is a guard of a base. The gun
Then we have the Fireball. This much of an action pose. Great
rests on the left hip with the left details and paints up fair. The chest
hand on the hip with a small shield. Mecha looks like it has a diaper on.
The legs are stock-y and well done. looks like it would be carrying some
Nice proportions. The figure has sort of enormous weapon hidden
It has two guns over the shoulders
like a Shadow Hawk from Bat- within.
Future Wars --22
The Mauler, the first mech we've backpack. The figure was given a nice, it just has no animation. There
looked at, is from the Kargan forces. large sword to hang on the left side. are many small areas that will be
The rest were from the Elaran The right foot points off to the right hard to paint because of all the
forces. Now we are back to the rest and the left one is facing forward. details. It has a very small head and
of the Kargan forces and we will The right arm is bent at the elbow small hands. The upper part of the
start with the Rampage Mecha. and holds a gun facing forward. The body and tl1e legs look very strong
Where the Elaran forces had sleek left arm is in a position like waving. with very weak arms. It also looks
and ronnded features for the most The detailing and the work of the very top heavy. Could be a meditun
part, the Kargan forces have a boxy mech are fme, but the pose is not to a light heavy mech.
look. The Rampage is not an prosperous. It is a heavy mech.
exception. The head looks like a The next two are from the
The Vengeance has a very stock Mekton Axis party and these are in
long box and the legs look like
boxes over the shins. The shoulders pose as well, with no animation. the super assault dass, though they
This one is the worst for poses that are both heavies. One is four times
and the forearms look like they are
RAFM put out. They started this the weight of the other altl1ough
encased in boxes. The chest is
line with great poses and went they look about the same. I'd put
cubic and it has a diaper looking
down hill. As for this Mecha you are those mechs in the 12 5-l 7 5 ton
skirt. The Rampage figure looks like
given a gun on the right shoulder, range. The first mech is tl1e Pariah.
a soldier carrying a rocket type
weapon over the right shoulder, which looks like an old time This one is huge, and has weapons
head looking left, feet at rest and a machine gun with a ronnd an1ffiuni- on the shoulder, an enormous
tion canister.The right arm is shield, a gtm in the right hand and
shield in the left arm, held down by
holding a rifle and on tl1e back you secondary weapon mow1ts all over.
the thigh. The Mecha has good
have wings or rockets of varying The figure has lots of good details
details and paints well. You have
number with eight over the head and is loaded with weapons and
plenty of room to get to all the
and two tmder the arms. That looks armor. It looks like something that
spots to paint. Just about any paint
scheme will work with this Mecha. really good. Details are nice and you would not want to tangle with.
this one has a pointed d1est, both The Rogue is larger. It has all the
The rocket laund1er on the shoul-
front and back. It paints up well, it weapons and sensory equipment
der looks really neat. It's a good
medium heavy mech and looks just needs a new pose. It is a heavy anybody could want or need. This
really aninlated, for a person at rest mech. is a killing mad1ine meant to kill
looking to the left. anytl1ing, anywhere, anytime! Both
The Cmsader is one of the mech have great details. They are
The Deathstalker looks like the newest figures and is much less very impressive, but too large for
Rampage. Its shoulders are a little stocky tl1an the rest of the Kargans. Battletech.
smaller, the head is a shorter box It has long legs and short arms that
hang out from the body a good The last one in the Tech book is
although larger and the chest is
ways. It is equipped with huge the Moray from another indepen-
bigger. The figure has a very long
shoulders and shoulder pads. It has dent group. The Moray is a great
rifle in the right arm. The left arm
a short, heavy chest and a long idea, but it is tl1e worst mech that
is out for balance , legs are spread
apart. The head is just slightly off to lower torso. There is a weapon RAFM has put out. The figure is
the right. It will make a solid monnted on either side of the arms flat , like old flat ones from the
medium-heavy mech. and one in tl1e center torso. This is dawn of gaming. The wings are
one of the taller figures that they badly done with no details and are
The Hellwing figure is the same make, though it is not in the super too thick for the rest of the mechs.
boxy type. Its pose is very much assault class. The pose is very static, The tail is very well done and looks
like the Rampage. It has a rifle in though it has very good details and very good .. This one also lacks the
the right arm and the shoulder paints well. Looks like a heavy to a details tlut have been seen on the
armor has plates to add extra light assault mech. This one is way other Mecha that RAFM has been
protection. There is a shield in the out of scale with the rest of the doing. It looks to be a medilun
left arm. The Hellwing's back is Mektons, because it is 9.7m and med1 which is poorly done.
straight and fairly smooth. That's other ones are up to 14m, and their
where the wings were suppose to figures are smaller, not only that but This brings us to two Mecha that
be. This one is medium to light it is half the weight of some of these I could not find in any of the
heavymech. and it looks bigger. Mekton books that I have. The first
one is called the Vortex. It is static,
The next Mecha is the Shaitan. The next one is the Gadrem thought has more animation than
Its entire chest and head area looks from the Freelancers. It has a
like one box. The arms are small working pose, no action at all. The
with no armor on them. It has a big detailing is very good and it looks Future Wars--23
many others. This one has its torso mechs. So close and yet so far, by
slightly twisted to the left with a leg having some walking, torso twist-
pointing into a slow walk. The ing, or putting their arms in differ-
details are very good. You are given ent positions would have made for
rifle, but it looks like there is no much better mechs.
place to put it? Otherwise the
Med1a is one piece and looks pretty I will say this, these Mecha look
good . It has the rounded looks of just like the in1age that R. Talsorian
about a medium size mech. games portray. They are right all the
way, though some times the
Then there is the Warlord. It is pictures look more alive than the
in much the same pose as most of Mecha. They have faithfully pro-
the othe r figures in this series and duced the Mecha that are in the
you get to put two saws on the books for the Mekton game. Thus,
arms. One other piece is in the people playing this game know
package, but where it goes and what they are, that is for certain. It
what it is, I don't know ? I just is worth having a few to design.
found this after looking for the 1Oth More and more of the Ral Partha
time. There is a spot in the middle mech designs are becoming very
of the back that looks like it should static as well. The omni mechs are
have something there, but is there very much that way, which is really
something there to put? It has nice too bad. Ral Partha should put a
details, though the casting looks a little action into their figures like
little rough. Looks like it could be a they used to. That is my opinion of
light to meditun med1. what these are like. Take a good
look at them and I'm sure you can
When RAFM came out with this
find some some that you like.
series, it was so full of promise and
I was really impressed with what
you got. The second series of
releases did not look as good as the
ones before and the rest have
followed suit. They simply have not
lived up to the potential that I saw
in them . It seems to me that they
got caught up in certain types of
static poses and well, forget the
action. This is too bad. Also, the
size and scale got lost somewhere
along the way. Did they get new
designers? Also, you are never given
any instructions on how to put
these things together, and that I feel
is a major mistake. They should
show you how to put things
together. The Crusader is so out of
line with how it should be, it should
be redone. The Moray looks so bad
it should be totally reworked. There
are some very nice med1s in this
line and there can be some really
good crossover, but a little more
work and they would have that
appeal. I like the Destructor
marines from the Space Marine
figures better than most of these

Future Wars --24


MEKTON RECORD SHEET

MEKTONNAME
MV GRDMA HYD 2 2 4 5 6 7 8 TONS
MR FLTMA SEN 2 3 4 5 CP
APT ADD

CP LOCATION KILLS LEFT ARMOR THR


,.,
Power Plant 2 .) 4 5 6 7 8 9 10 11
12 13 14 15 16 17 18 19 20 21 22
Main Body 2 3 4 5 6 7 8 9 10 11
12 13 14 15 16 17 18 19 20 21 22
,.,
2 .) 4 5 6 7 8 9 10 11 12
2 3 4 5 6 7 8 9 10 11 12
2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
,.,
2 .) 4 5 6 7 8 9 10 11 12
2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
2 3 4 5 6 7 8 9 10 11 12
2 3 4 5 6 7 8 9 10 11 12

TOTAL SERVO & ARMOR & THRUSTER OR FAN COST

TRANSFORMATION COST
Aeromecha Beastmecha Tank Mode Surface Craft
Walkermecha - Aquamecha Helicopter

OPTIONS COST

CP EQUIPMENT LOCATION WA RN DAM K AMMO SPECIAL

TOTAL WEAPON & SENSOR

TOTAL COSTS

Future W ars--25
BATILETECH TO Warhammer and Battlemaster) in a have a base 50 MDC, but are
1-3 rntio, rounded down. If there damaged with the first hit and
RouoTEcH CoNVERSION are more than one type of weapon rendered inopernble with tl1e
in a location, split the armor second. The sensor base value is
between them by a strnight weight increased by dividing the weight of
by Nathaniel Downes
frnction (small lasers get the least the mech by 5 and adding it to the
I have often wondered how while artillery gets the most). A MDC rnting. Cockpits have 10
Robote ch Mecha deal with Bat- 3025 Locust medium laser would MDC, but are difficult targets to hit,
tletech mechs. With this in mind I then have a MDC rnting of 12, while imposing a -6 to hit modifier.
created conversion tables for on the Ostroc the SRM-4 would Actuators have 5 MDC, making
transferring Battletech mechs into have 6 MDC, the medium laser 3 them very easy to destroy. Once
P'.illadium terms (using Rifts as a MDC and finally the large laser with they are destroyed, they must be
guide). After many months of 18 MDC. taken back to the shop for replace-
testing and retesting I have fmally ments. Use the same modifiers as
found a system which allows Figuring the Main Body MDC is
for normal Battletech, but for every
realitively easy. Just take all the
conversion. point of increased difficulty, reduce
remaining points (after figuring for
tl1e piloting skill roll by 5%.
All Battletech weapon damage weapons) from the right, left and
codes are now how many d10 they center torsos, front and back, and See the KPH reading on the
roll for Mega damage points (MDC). add them together. For this the mech descriptions for land speed.
On this format a machinegun now Marnuder would have 451 MDC The range for weapons is deter-
does 2d 10 while a PPC would do points, wl1ile the lowly Wasp would mined by multiplying their hex
10d10 MDC. have only 145 MDC. range by 30 meters. Any head hit
does 10 MDC damage to the pilot.
Armor points are now multiplied For tl1e internal stmcture, use
The only exception is the VRPP
by five and split between any the same formula as the armor
where the pilot takes no damage
weapons located outside the armor above, except now all equipmen t is
from head hits. Any ammo explo-
(refer to the mech picture, ie available to attack. The engine and sion does 20 SDC from electric
gyro have the same damage capacity
overload. For mech combat skill for
as before, going by number of hits
mechwarriors use the following
rather than MDC points, due to
chart:
their heavy armor plating. Sensors

Mech Combat Elite (one specific type of mech):


2 hand to hand attack per melee ( + those of pilot)
-5 to strike with ranged combat
+ 1 to strike with hand to hand
-2 to dodge
-2 to parry
- 4 to roll with impact
Critical strike same as hand to hand
1 additional attack every even level (2,4,6, .. .)

Mech Combat Basic (any type of mech):


1 hand to hand attack per melee ( + those of pilot)
-8 to strike with ranged combat
-3 to dodge
-4 to parry
-6 to roll with impact
Critical strike san1e as hand to hand
1 additional attack every three levels (3,6,9, ...)

Future Wars --26


Mechwarrior OCC requires IQ of 9+ and ME of 10+
Pilot Mech (same as pilot robot and power armor in Rifts) + 10
Mech Combat Elite (select two types) Mech Combat Basic
Hl'H: Expert Intelligence +5
Prowl + 15 Navigation
Read Sensory Equipment Literacy (english) +20
Literacy (choice) language (choice) +10
The HTH skill can be upgraded to Martial Arts at the cost of one "other"
skill or to Assassin at the cost of two "other" skills

8 other skills
Skills: (learn new skills same as SAMAS pilot)
Communications (any) + 10 Domestic (any) +5
Electrical (any) Espionage (any) +5
Med1anical (any) +5 ( + 10 for Mech Repair (same as robot))
Medical (any) Military (any)
Physical (any except SCUBA) +5 Pilot (any)
Pilot Related (any) Rogue (any) +5
Science (any) Technical (any) +5
Weapons (any) Wllderness (any)

Secondary skills (select 8) same as above, except without the listed bonus
If you note the Mechwarrior OCC is very diversified due to there being no
set guidelines for becoming a mechwarrior.

Equipment:
Neuro Helmet (provides 10 MDC protection)
Mechwarrior suit (provides 20 MDC protection)
Mech (roll on the following table)
One weapon of choice (equivalent B-tech)
Personal Trademark (be imaginative within reason, nothing big)
Hand radio
Non mech transportation
d6 x 1000 credits in miscellaneous items

Mech Roll
Roll d20:
1 no mech 8 40 tons 15 55 tons
2 no mech 9 80 tons 16 85 tons
3 20 tons 10 45 tons 17 90 tons
4 25 tons 11 60 tons 18 100 tons
5 30 tons 12 65 tons 19 95 tons
6 50 tons 13 70 tons 20 no mech
7 35 tons 14 75 tons

If you have and suggestions or ideas to improve this system, write me at:
Nathaniel Downes, 2 Lawn Ave., Cumberland, ME 04021

Future W ars--27
THE 3050 LIAO CIVIL No one, unfortunately, agreed trade resources, mechs, or tonnage.
with this idea. Since no side could Any agreements, verbal or other-
WAR raise a solid mandate among the wise, must be adhered to until the
people, the sides remained separat- alliance is broken. Alliances may be
ed. broken by a raid, attack, or assassi-
by Scott Malcomson
nation. Alliance members may
Thus, four sides prepared to make concerted attacks against
Synopsis: Shortly after the
fight it out for total control of the another player.
Clans' invasion of Kurita and Steiner
once great Capellan Confederation.
space, Romano Liao, Chancellor of
Special Abilities
the Capellan Confederation, saw an Order of Battle
opportunity to regain the territories Romano Liao:
lost in the 4th Succession War. She Romano Ltao:
immediately ordered plans for Heads the Phransigar, or Thug-
Controls Sian and the only gee, cult. These remorseless
hitting the Federated Common- Dropship facility, as well as the only
wealtll, since the F-C was pre- assassins have sects throughout the
assault Mech factory. Starts with 3 Confederation, and may be used
occupied with the Clan threat. The turns of construction. •
Chancellor's military objectives three times a turn to assassinate
were to retake the corridor extend- General Michael.· specific personnel (but never a
ing to Terra, while also re-annexing faction leader, and never the same
Controls Capella, Dilon, Menke, person twice). Before moving, the
St. Ives, home of her hated siblings
and Capolla. 7 tums of construc- Romano player designates up to
Candice and Tormano.
tion. • three pilots, techs, or whoever, and
However, St. Ives had numerous rolls a six-sided die for each at-
intelligence operatives still in
General Rafferty:
tempt. On a 1-3, the assassination is
Confederation space, and candace Controls Sarna, Glasgow, a success. On a 6, assassins may not
Liao got word of the impending Heligoland and Tamara. 5 tums of be used against the targeted faction
invasion. Ironically, word got back construction. • next turn (operations have been
to Romano that the project was compromised in that sector).
compromised and her chiefs of staff Candace Liao:
advised her to abandon the whole General Michael:
Controls St. Ives, Tikonov **,and
plan. Shensi. Starts with 5 turns of The more charismatic of the two
The Chancellor would not be construction. • rebel faction leaders, Gen. Jean
persuaded, however, and began Michael has been able to drum up
* Starting construction may be significant civilian support. All of
accusing various military command- of any type, regardless of actual
ers of being spies and traitors. his installations start with 60 tons of
facilities. construction, representing a
When she ordered the execution of
a well liked regimental commander ** In 3050,Tikonov was upgrad- fanatical homeworld defense
on frivolous evidence, a general ed into a heavy mech facility. It has capacity.
revolt began, with some troops had its construction capacity General Rafferty:
remaining loyal to Romano while donated to St. Ives for the dur-ation
the majority flocked to the leader- of the conflict. It may not be This rebel leader was able to
ship of General Michael and General attacked , but can stockpile any- grab the lion's share of aerospace
Rafferty. thing. It cannot be used as a support. Gen. Jack Rafferty starts
redoubt by St. Ives if all else is lost. with 2 Overlord, 3 Union, and 4
These two had their differences It still may be raided. Leopard Class dropships (all others
on how to best divide power. They start witl1 1 Overlord, 2 Union, and
split apart from each other, with Notes: 3 Leopards) .
half the rebels following Michael
and the rest following Rafferty. No alliance may last longer than Candane Liao:
three tums, and it is made by
While these sides were polariz- mutual agreement among players. With the Federated Common-
ing and arming themselves to the An alliance, once broken, may not wealth tied up in fighting the Clans,
hilt, the forces of Candace Liao be renewed for five turns, and only onlyTikonov's resources can be
arrived on scene, demanding that if the allying sides have not attacked spared for her attempt to daim the
Romano be deposed and Candace each other. Raids, however, do not Chancellorship. Nonetheless, this
be installed as Chancellor. impede alliances. puts her on an even keel with her
adversaries. Candace Liao has
Alliance members may freely access to certain F-C mech designs
Future Wars --28
\
(all Steiner-Davion restricted he is a pan \of, and End Notes:
mechs), as wells as having the be designa~~d by
services of her brother, Tormano player · The foregoing is a purely
theoretical and w1tested application
~ao .. Totm_atlo has ~wmnery and revealed).
of the BattleTech Grand Campaign
pilotmg skill~•.ofi~/~1. can pilot any all '-'"'".. '"-'-
as put forth in Issues #161 &
mech, and isfo/f~ted against from that
of Dragon Magazine. These
Candaces's initial pool of pilots. He ;m~~ ~errnade
must be-~6i'fi1nand of any force { ,l'o~o may not I,JC'fl.>'.~·a~~._.u,uc:•J.
· have been extensively playtest-
~ f
/'~ c>·-··-""'"',/'
~ gaming group that

/.?-
v / nP·"p'"'"·p"' them and this variant has

·""
The 45 ton Hatchetman is a
THE REAL MECHS favorite of many because of the axe.
by This mech was obviously designed
for in-dose physical combat. Based
Herb Barents off the weapon configuration and
look of the mech, rl1e following
This issue's special mech rules rules apply for the Hatchetman:
focuses on some very popular
medium mech designs, the Enforc- (1) The Hatchetman's bug-eye
er, the Blackjack, the Hachetman, special sensors give it a -1 bonus to
and the Clint. all firing rolls so long as the head of
the mech has not sustained any
The SO ton Enforcer is a classic damage
medium mech design that offers
nothing new. Based off the stan- (2) The mech's frame instability
dard weapon configuration and (skinny legs and feet) causes a + 1
body design, I propose the follow- penalty to piloting rolls
ing special rules for the Enforcer:
(3) The axe's length extends the
(1) The Enforcer cannot punch hatchet swing arc by one to the
(both arms are weapons, no hands, right
etc.)
( 4) For purposes of physical
(2) The shoulders of the attacks, direction of feet are aligned
enforcer limit moving of the arms. with the center torso
The arms can only fire into the
forward "torso" arc Finally, the 40 ton Clint is the
lightest mech in the medium dass.
(3) Due to the sturdy leg design, This lowly lightweight has slim legs
the mech has a -1 bonus to piloting and narrow feet. From the standard
rolls configuration and profile of the
mech, the following rules apply for
The 45 ton Blackjack is a nice the Clint:
looking mech with wide feet, and a
turret-like torso. Again, based off (1) The right arm of the Clint
the standard weapon configuration cannot punch
and appearance of the mech, the
(2) The right elbow of the mech
following rules apply for the
allows it to pivot the AC two hex
Blackjack:
sides to the right in the torso
(1) The Blackjack cannot punch twisting phase of combat
(both arms are weapons, no hands,
etc.) (3) The mech suffers a +1
penalty to all piloting skill rolls
(2) The only physical combat
the Blackjack can do is Death from ( 4) The Clint cannot kick
Above That covers the Real Med1s for
(3) Arms fire only into forward this issue. Please write me and let
me know what you d1ink. Thanks.
arc due to ammo feed system for
Acs (no rotation)
( 4) Due to the sturdy leg design,
the mech has a -1 bonus to piloting QConfusion ~ap:
rolls
JE)it barb
(5) Turret-like torso , may twist :IE) it fast
upto two hex sides
JE)it often
JLibe JLong
Future Wars --30
adjacent areas, like all three torsos, At the start of a game, write
THE SHIELDING FACTOR or one entire side (arm, torso, leg), down what the shield covering.
by Herb Barents or the shield torso, center torso and You might strap it on your back,
head , etc. If being moved around, mount it on an arm, o r wherever.
In Battietech you never see or
the shield arm is always considered just write it down. Usually you will
hear of shields. I'm talking about
protected in addition to the other have it on an arm so that you can
the type of shields ti1at knights of
areas covered. A working hand and move it around . Every turn, if you
ti1e middle ages used. Yet, in
shoulder actuator are required to choose to move it around, write
Robotech, Macross, Mekton and
move the shield around, and if down the new locations protected
many other games you can fmd
additional actuators are damaged, during the initiative phase. If you
rules for shields. So, I thought
then a piloting roll modified by the want to cover both of your legs,
about it for a long time and decided
damage is necessary, failure result- these are the only two areas that
that having shields in Battletech was
ing in the shield remaining in the may be covered in a tum, regardless
unBattietech. Then RAFM came out
same location. Any hits against a if it is a heavy or super heavy shield.
with some very good looking
protected area are applied against It costs movement to move the
figures for Mekton. Well, all these
the shield's armor first. Thus, if you shield around: to cover your legs
figures had shields and they all
are weak in an area you will be able cost one point, it costs one point to
looked really good, but shields in
to cover it up with the shield. As transfer from one front location to
Battietech??? I thought about it
the shield takes damage, it looses its the another front location and all
again for some time and fmally
effectiveness according to its your movement points to transfer
came up with something that I
current armor rating. Therefore, a the shield from front to back and
thought seemed good and would
heavy shield with 18 points of vice versa. Areas that are covered
work well. Shields in Battletech?
armor acts like a light shield, it can by a shield caru1ot fire their weap-
Why not?
only protect one area. Shields are ons, since the shield is in ti1e way.
The shield is just an added bit of made in increments of .5 ton lots When covering ti1e head , there are
armor that is designed to protect and a mech can carry one up to no additional penalties to fire for
certain parts of the body. There are 10% of its total weight, limited to blinding yourself, because a mech
all kinds of shield shapes and sizes, the 5 ton limit on the table above. has numerous additional sensors to
but what is it that we come down compensate for this.
All the shields, except the super
to when we talk about shields? It is
heavy because of its massive size, A shield may be used on a
it's weight and the area it protects.
can be used to parry physical charge to take the damage instead
Also, how would you use such a
attacks to the upper body. Also, the of the mech. You cannot punch
thing in combat? All of this is very
shield must weigh equal to or less with an arm that has a shield on it,
simple and will just take a couple of
than 5% of the parrying mech's but you can shield bash, doing 1/2
rules to explain it all. So first, lets
tonnage. If ti1e shield is currently punch damage, but hitting the
look at what the different shields
on an arm, it may parry. To parry center torso on location rolls to the
are and then we can cover the rules
against any successful upper body head.
for using them in the Battietech
melee attack, the shield mech must
game. The extra weight of the shield
can slow you down, therefore
Class Weight Armor Area Covered
reconfigure your movement rate.
Ultra Light .5 tons 8 points 1 area on roll of 7 + Or, you may make the shield an
(2d6) integral part of the design by
allocating tonnage for it.
Light 1- 1.5 tons 16 - 24 points 1 area
Once set at the start of a tum,
Medium 2-2.5 tons 32- 40 points 2 adjacent areas ti1e shield will protect the areas that
Heavy 3- 3.5 tons 48 - 56 points 3 adjacent areas you have covered up, but by
covering them up from attack you
Super Heavy 4 - 5 tons 64- 80 points 3 adjacent areas will also be covering ti1em up any of
A shield is simply extra armor, make a piloting roll to parry. If your weapons in those areas. Thus,
armor that can be moved about the successful, no damage is applied. If using a shield can be a double
mech. There are five classes of it fJ.ils, determine the attack normal- edged weapon; in one way you get
shields: ly, hitting the shield for damage only more protection where you might
if that location is rolled. Only one need it the most while covering up
As you can see, the size of the such attack may be parried per tum.
shield in weight decides the amount The shield cannot parry kicks, but it
of protection given. For example, a can protect those locations. Future W ars--31
heavy shield can protect three
your offensive ability. If things get
dose that fire power may be needed SUBMISSIONS TO FUTURE WARS -
to win the day That pretty much
covers everything. We have talked
about the sizes and weights of If you are interested in contrib- Envelope. Please submit all art wo ,
shields, the areas they protect, who uting. Please send your articles on on letter size white paper. Black an
can carry what, how they can parry 3.5 inch floppies with an attached White pen and ink art is preferred.
in physical combat and the shield hard copy Please put your name on Computer generated drawings are
bash. Also, remember to add the the floppy and on the back of each also highly desired. Art work on dis
weight of the shield to figure out page of the hard copy Disks should should be TIFF or PI CT format.
any speed adjustments. Finally, be DOS or Macintosh format with
have a lot of fun using these rules all articles in ASCII or Rich Tech Thanks for all the contributions
and use common sense. After all, it Format. If you want your originals to date.
is a lot like having a knight. If it back after publication, please
seems too impossible, it most likely include a Stamped SelfAddressed Doug Houseman &
is, and make sure to discuss it with John Person.
the people you are playing with. If
all else fails, roll dice to see who
will be right.

Future Wars --32


Shield Use for Mechs Arming full shields: if the GM
agrees, players may opt to arm full
by Mike Herring shields. Not every weapon can be
There are two types of shields used by a shield. Only weapons
that a mech can use, the full or the that weigh, with ammo included, 2
half shield. Only mechs with the tons or less may be used. For every
hand and all arm actuators working full ton of weapons or equipment
can use a shield. The following added, reduce the movement of the
table sununarize the statistics for mech by one.
the two types of shields:

Full Half
Weight 6 4
Armor 20 10 Armament Options for Full Shields:
MP Mod* -3 -2
DF Mod** +3 +2 Inner Sphere Tons Heat MPMod Ammo
* penalty to movement for
Flamer 1.5 3 -1 20
mech with the shield
•• bonus to shield mechs Medium Laser 1.0 3 -1
defense when fired upon Small Laser .5 1 0
Attacking while shielded: a full Small Pulse Laser 1.0 2 -1
shield covers 3/4 of the mech and
therefore only weapons mounted to Anti Missile System 1.5 1 -1 12
the rear, head or in the lower legs
Machine Gun 1.5 0 -1 200
may be fired. A half shield covers
the arm holding it as well as the SRM - 2 2.0 2 -2 50
corresponding torso and center
torso. No weapons in these areas Guardian ECM 1.5 0 -1
may be fired with the shield. A Clan
mech with a half shield can still
perform physical attacks, but all ER Medium Laser 1.0 5 -1
non charging damage inflicted is
ER Small Laser .5 2 0
halved (a death from above attack is
a charge, add weight of shield in Small Pulse Laser 1.0 2 -1
damage calculation). A fully
shielded mech cannot engage in Flamer 1.5 3 -1 20
physical attacks. Anti Missile System 1.5 -1
1 24
Defense to shielded mech: a Machine Gun 1.25 0 -1 200
fully shielded mech receives a +3
defense bonus, while a half shield LRM- 5 2.0 2 -2 24
gives only a +2. When determining
SRM- 2 1.5 2 -1 50
the damage location of successful
attacks against the shielded mech, SRM-4 2.0 3 -2 24
any shield location hit applies
damage to the shield first. A full SSRM- 2 2.0 2 -2 50
shield protects all three torsos, both ECM Suite 1.0 0 -1
arms and the upper legs and a half
shield covers the arm holding it, the
corresponding torso and center
torso. When a shield looses all it's
armor, it is then useless and all
damage thereafter goes to the
mech, while still suffering the
physical attack limitations. A
useless shield can be dropped by
expending one MP Future W ars--33
statistically valid comparison to the This could have been avoided.
STUPID WEAPON TRICKS damage of the medium laser. That Note for example that I have
by ). Donald Lail still leaves us with one weapon steadfastly refused to compare the
which does 8 points of damage and medium laser to the SRM 2 with
one which does 5 points of damage. infernos. Why? Because tl1ey don't
As a general rule I am not a fan In order to compare them we will damage an opponent in the same
of the most common ammo using find a common denominator, which way is why. They purely and simply
weapons. To my mind, any ammo in this case turns out to be 40 aren't comparable. If more thought
based weapon must either furnish a points of damage. That means I am had been given to these weapon
unique result (swarm LRMs, duster going to compare five SRM 6s to systems then perhaps they would
LB-X, inferno SRM) or do more eight medium lasers! have gotten the new Thunder and
damage than an equivalent energy Swarm type missiles. For tl1at
I will then use sufficient heat
weapon to make up for the undeni- matter, there are still some good
sinks to cause the two to equal each possibilities out there; smoke
able weaknesses of running out of
other in the amount of undissipated rounds, gas rounds, acid rounds,
ammo and ammo explosions.
heat. Please take note tl1at I am not and Heaven only knows what else.
Otherwise it is a stupid weapon.
using double heat sinks in this
The SRM - Stupid Rotten Misbe- comparison. So tl1e SRM is a bad choice when
gotten compared to its alternative. More-
So let's see, with my medium
over when you take into account
My first choice for silliest lasers I can get the same average that, 1) free standing double heat
weapon is the SRM (non inferno). bang at 60% of tl1e mass and use sinks are available and 2) that the
will show that the SRM (non inferno 80% of the critical slots compared
cooling capacity of an XL engine
models) is inferior to the meditun to the SRM 6s. Why on Earth would
outfitted internally witl1 double heat
laser at any level of combat you I want a SRM 6? All other things
sinks is twice as effective as it used
would care to mention. By the way, being equal, the medium laser is a to be, and therefore extra heat sinks
have I mentioned that this discus- better weapon before we ever may not be needed, tl1en the
sion does not extend to SRMs address the topics of running out of comparison gets even worse.
designed for inferno's? ammo or experiencing anuno
explosions. One of my chief reasons for
In this discussion I have deter- pointing all of tl1is out is that the
mined that there are five factors Some wise guy is now going to choice of weapon systems is so very
that must be considered in compar- argue that tl1e preceding analysis critical on the smallest of mechs. If
ing weapon systems: range, doesn't apply to him since he only you take out the SRMs from the 20-
damage, mass, heat and critical uses one SRM 6 at a time, not five .
30 tanners and replace them with
spaces taken. Of these five factors Look below, you will see that one meditun lasers you will be infinitely
the first two are by far the most SRM 6 does less damage, at the ahead. You will have one to two
important. same heat level and mass as two
extra tons to use to armor up or
medium lasers and two heat sinks. whatever else your heart desires.
The Methodology The only advantage of tl1e SRM 6 is
The best way to fairly compare that it takes up slightly Jess space. Artemis Fire Control System
SRMs and medium lasers is to have The SRM is in f.1ct inferior: No Someone is batmd to ask what
the prime factors of range, damage matter what size launcher you effect would an artemis IV Fire
and heat be equal, and then have choose l can assure that a combina- Control System have on the above
the differences show up in mass tion of medium lasers and heat sinks analysis? In my analysis the addition
and critical slots. The range is will be su erior.
already identical, but the damage 5 SRM 6s + ammo 8 Medium lasers Difference
and heat are not. Lets deal with the + 4 heat sinks
damage first. Damage 40 points average 40 points none
Mass 20 tons 12 tons + 8 tons
A SRM 6, for example, does from
Heat 20 heat 20 heat none
4 to 12 points of damage (8 points
Criticals 15 slots 12 slots +3 slots
exactly on a weighted average),
while a meditun laser does a SRM6 +ammo 2 Meditun lasers Difference
consistent 5 points of damage. I + 2 heat sinks
will use the weighted average Damage 8 points (ave) 10 points -2 points
damage of the SRM 6 as a fair and Mass 4 tons 4 tons none
Heat 4 heat 4 heat none
Future Wars --34 Criticals 3 slots 4 slots -1 slot
of the Artemis technology consis- that it masses slightly less. The question then is obvious,
tently added about 20% to the where is the point where compara-
average damage of a missile system. bility is compromised? Like the
In the case of the SRM 6, when the The machine gun is in fact at definition of porn made f.1mous by
artemis was added, reduced the least as inferior as the SRM is not the Supreme Court, "I can't derme
advantage of the medium laser from more so. it, but I know it when I see it."
40% to 10% in regards to mass and
from 20% to 10% as to crit spaces. The Hook
Thus the medium laser is still a
A word of caution, to compare
better bang for the buck.
weapon systems requires that the
The Machine Gun results of usage truly be compara-
ble. With some weapons such as
Rube Goldberg Strikes Again infernos, Thunder LRMs and duster
rounds from LB-X autocarmons,
Oops! I just realized that the
machine gun is even sillier than the simple comparisons of damage are
SRM. Wow, am I embarrassed. Well, obviously invidious and misguided.
it's never too late to make amends When it came to comparing
so let's compare do a similar damage as I have done in the
comparison like the SRM above, but preceding analysis, there was
using the small laser instead of a another factor which I considered,
medium laser. but which was not spelled out; the
equivalent damage assumption. As
far as I was concerned in the case of
Gee whiz, with the small lasers I the SRMs vs. the medium lasers
can get the same bang for two-thirds there w as no real difference in
the mass and crit slots of the spreading four two point hits of
machine guns. Since tl1e machine damage over 20 possible locations
gtm doesn't have an advanced instead of eight possible locations
technology boost like the Artemis with the medium lasers. But, it is
system to enhance it, it is in my my feeling that at some point there
opinion even sillier than the SRM. would be a problem in comparing
disparate systems. For example,
The same wise guy from the you should not compare an AC 20
SRM example is now going to argue
with four medium lasers. To my
that the preceding analysis doesn't
mind the value of having 20 points
apply to him since he only uses one of damage in one location is of
machine gun at a time, not three. If prime consideration and high
you will look at the table below, you
value. An AC 20 hit will seriously
will see that one machine gun does
wound almost any but the best
less damage, at the same heat level
armored heavy and assault mechs.
and number of critical slots as a
Four medium laser hits spread over
small laser and heat sink. The only
as many as four different locations
advantage of the machine gun is
won't have the same impact.

3 Machin~ Gtms 2 smalllaser~t difference


+ an1ffi0 + 2 heat sink~
Damage 6 points 6 points none
Mass 4.5 tons 3 tons +1.5 tons
Heat Oheat Oheat none
Criticals 6 slots 4 slots +2 slots

Machine l!lll1 small laser difference


+ avuno + 1 b~at ~ink
Damage 2 points 3 points +1 point
Mass 1.5 tons 2 tons -.5 tons
Heat 0 heat 0 heat none
Criticals 2 slots 2 slots none Future W ars--35
13ATT1-ETECI-I 81acli Gorilla
WEIGHT: 75 tons
AR~R: 14 tonsl224 pts
~VE: Walk 4, Run 6, Jump 0
ENGINE RATING: 300
MAXHEAT: 18
MAX DAMAGE: 61
3

Clan Technology
Double Heat Sinks
XL Engine

CDEqpons and qmmo I-IEClT Slnl-iS CDClRRIOR


2 ER>·uis·e·cs.s·e;:s·····
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·····2"-·K:1ea·f' ·················································· 2x02x02x02x02x02x02x0 Gunnety Skill:
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Future Wars --36


Overview: support Mech and D, a Gauss rifle and deployed in response to the
The Black Gorilla is the latest equipped variant. actions in the Inner Sphere. From
Clan heavy OmniMech to appear in Deployment: what the captured warrior provided
battle, both taking part in the raids The Black Gorilla is favored by only the Fire Mandrills and t11e Nova
in Rasalhague and Kurita space and the Ghost Bears, and is apparently a Cats have suceedded in securing tl1e
defending against raids from those new design they have developed design through a Trial of Possession.
areas. Until a captured Ghost Bear
warrior revealed its true name, the
Inner Sphere forces had referred to
it as the Killer Ape. Both names are
apt, for while its chassishas the
general appearance of a Thunder-
bolt, its thickened limbs and slightly
hunched-over torso give it an
unmistakably anthropoid appear-
ance which makes this OmniMech Black Gorilla (design by Gregory W Detwiler)
easy to identify. Due to its use of Mass 75 tons
standard armor, it can carry more Internal Structure 7.5
weapons that any other Mech of its Engine 300 XL 9. 5
weight. It is slower that any other Walking MP 5
Clan Mech except the Daishi. RunningMP 8
Capabilities: Jumping MPO
In its primary configuration, the Heat Sinks (double): 15 (30) 5
Black Gorilla increases its resem- Gyro 4
blance to the Thunderbolt, with its Cockpit 3
LRM-15 rack on the left shoulder. Armor Factor224 14
When the missiles run out, it has an Head 9
ER PPC and a medium pulse laser CTorso 36/9
on each arm, and it even has a L/RTorso 25/7
flamer for close-in defense against L/RArms 23
infantry. A targeting computer L/R Legs 30
improves accuracy of the energy
weapons. Primary Weapons Configuration
Configuration A is primarily
intended as a long-range laser Item Location Critical Tonnage
battery, witl1 a pair of ER large Targeting Computer CTorso 1 4
lasers on each ann. For close-in ERPPC L/RArm 2 6
work there is a Streak SRM-6 Medium Pulse Laser L/RArm 1 2
launcher with tow tons of an1mo on LRM-15 LT 2 3.5
each side of its torso. Between tl1e Ammo/Case LT 1 10
accuracy of the Streak system and Flamer RT 1 .5
the design's reliance on energy
weapons, this configuration of the Configuration A
Black Gorilla is an excellent choice Targeting Computer CT 1 4
for extended operations away from ER Large Laser L/RArm 1 4
support. Streak SRM-6 L/R Torso 2 3
Configuration B is favored for Ammo/Case L/R Torso 1 4
short, crisp battles of the sort the
Clans favor, particularly duels. The Configuration B
main weapons are a pair of LBlO-X Targeting Computer CT 1 4
autocannons with two tons of Guardian ECM CT 1 1
ammo each. Backing up the can- ER Med Laser (2) L/RArm 1 1
nons are a pair of ER medium lasers. LB 10-X L/RArm 5 10
For defense a Guardian ECM suite is Ammo/Case L/RTorso 2 2
included.
There are rumored to be
Configurations C, an artillery
Future W ars--3 7
13ATT1-ETECI-I on1n-1 Gremlin
WEIGHT: 15 tons
ARMOR: 2.5 tonsi45 pts
MOVE: W&lk 9, Run 14, Jump 0
ENGINE RATING: 135
MA-X HEAT: 0
Mi., XDAMA-GE: 16

Inner Sphere Tech.


XL Engine
Endo Steel SttlActure
Ferro-fibrous Armor
MA.SC

coeqpons and qn'lmO coq~~IO~


2 Sm&ll Lasers Name:
:::::::~::::M?:~!y:lf.ii~:~~:::::::: : : : : : : : : : : : : : : : : : : ::: : : : : : 0000000000 Gunnery Skill:
Piloting Skill:
Hits: 1 2 3 4 5 6
Cons: 3 5 7 10 11 Dead
• Critical Spaces
HEAD
.-:---:-::--=---:----___, ·r·Lfie··s·uP.· .P··;;·rt··················· .· ~--,-.,..,.,....-=-....,..------. .~....~m~L~~~.~.L1J .............................
....:...........1:19.1.1:1~................... .... 2.:...............
1 XL E · .... Sensors· ························· '1....:........... XL E1:19.·1.1:1~....................... ·s·H2 M:!dium
.....,....s,.. ·k··Lss"'rs L11
··;·;~J................................
2. XL Ennine .3........C...oc..k....P...1
't............................. 2 XL Ennine ........~~....!t)..~2..t......................................
................................................. ....:........... ............................... ·:(xCE................................... 14 Endo Steel lnt Sttuct L11
},.~~..~.IJRi.IJ~....................... 4. Sm&ll Laser ....:.......... .IJRI.IJ~....................... "f,fF.........:f...i:) ..........A.......... i.1 ·l· .......... ..
4. tv'edium Laser -s-:·se.n5iors.......................... 4. M:!dium Laser ..........~t:l:'Q.....I...t:9.!-!.~ .... t:JD!?.~.L ................
·s·:·Er:;a;;·"S"te.ei.'ini..S"truc·i· ·;:,···Lwe··s·uP.....P...;;·rt................... ·s·:·Er:;a;;·"S"te.ei.'ini"s'iriic·i· ..1..~~~.Ln ............................................
·;:,·:·Er:;a;;·"S"te.ei''int..S"truc·i· ....:............... · ......................... ·;:,·:·Er;·a;;·"S"te'ei.'ini."S"triic·i·
'["E'i=f'TO'Fis'O".................... ..1.:.~~.9!~.~................. ... ......... .R.iGRf'TO'Fis·o..................
·f:·Er;·a;;..S"te.ei''ini..S"truc·i· -~·=·~~.9!n~............................. ·r·Er;·a;;·"S"te'ei..ini"s'iriic·i·
·2·:·Er;·a;;..s·ie'ei''ini"s'ii1:icf -~·=-~~.9!~.~............................. ·2·:·Er;·a;;·"S'te.ei"ini"s"iruc·i·
·3·:·Er;·a;;..s·ie.ei'Ini."S'truc·i· .1.,9.x!:9.................................. ·3·:·Er;·a;;·§e"iX'ini."S'trucX
-~f·Er;·a;;·"S'te.ei.Ini..S"truc·i· .~.:.~.~................................. ·:r·Er;·a;;·"S"te.ei''ini""S"triic·i·
·~:r-Er;·ao..S'ie.ei.Irii""S"triic·i· .~.=-~.~................................. ·s·:·Er;·ao..S'ie'ei'Ini."S"ttuc·i· :.:.:.:_:.:.:.·.:._.::.:.:_:·:·:·:·:·:·:·:·:·:·:·:·:··::·:·:·:· :·:··::·:·:··::·:·:·:·:··::·:·:·::· ~~t >.
fiiJ
:~:;:::::::::::::::::::::::::::::::::::::::::::: .~~NJS.8..I9..8.~.9............... :~:;:::::::::::::::::::::::::::::::::::::::::::: _
r-:1:--.-:::::S-;-ho-u-:-ld-=-e-r-===~:==-==== ..1.:.~.~................................. ====~1.=;S~h=o=;ul:;de=r~===:;-::! ..;~·s::
..~::....::::M::::.P::...::...::7...::7....~...~...:7::'
.. ..
:?.:.::WP.P.:~rA®:A9.~:~~9:r:::: ·~·=·gg~!g·~............................. :?:.::WP.P.:~rA®:A9.~:~~9E:: J:f§5:~~:~9:w:~~:1t.::::::
3. Lower Arm Actuator ....:......""................................... 3. Lower Arm Actuator 13 +2 to Fire
·4-.-H~·a·Ac.iu.s.For.............. -~·:·§R.9~7las·er:................... ·4·:H·~·a·Ac.iu's.For.............. ··;·2....................................
·s·. .Fe.rro:fl5·r:o·us..A·;m·c;r:·..
.6"...Fe.rro:fl5·r:o·u;;..x;m·c;r:·..
:~:;:~:§:<:::::::::::::::::::::::::::::: K...Fe.rro:fl5·r:o·u;;·x;m·or:...
K...Fe.rro:flb't:o.uS:..x;m·c;r:...
"'i T...................................
..;·o.. ~·r;;w ......................
IEFlARM........................... Engine Hits 0 0 0 ·FiiGFii'. ARM........................ "§' ................................... ..
T..Fe.rro:fl5·r:o·us..A'rm.or... Gyro Hits oo T...Fe.rro:fl5·r:o·u;;·x;m·c;r:·.. ..s....+fio..i=lt=e................
·2·:·i=e.rro:fi5·r:o·u;;·x;m·or:··· r-:-::=,.,.-:-=--==se=n=s=o=rs=H=it~s~:;:;:o~o~~------. i.'.Fe.rro:fl5·r:o·us·x;m·c;r:... .."! .....................................
'3'..Fe.rro:fii)'i:o'us''A"rm.or... LEFT LEG RIGHT LEG '3'..Fe.rro:fii)';:Q"us"'A"rm'or... ..;:,......................................
·4·...Fe.rro:fi5·r:o·u;;·x;m·c;r:··· ·1··lr....................................... T"'i-f....................................... ·4·:·i=e.rro:fl5·r:o·u;;·xn;.:;c;r:... · · s· ···~·; ··rvw>.......................
.5......F.....
e.:;;;:-f
....1,b...ro
....;;s
....A
...rm
.....o
.. r.. ... ..........I.P...................................... ..........I.P...................................... ................................................. ..........................................
............. !.~............':!................... .?.. . M.P.P..~r..~~.9.A9.~!-!.~.9.r..... .?. . . .V.P.P..~r..~~.9.A9.~!-!.~.9.r..... .~ . ..f.~.~f!!?D?.~2..6.ITD.9.r.... 4
.~:............................................. } ..~9.W.~r..~~.9.A9Wf;Mr..... } ..J9.W.~r..~~.9.A!;:.~!-!.~.9.r..... .~............................................... ..3......................................
4. Foot Actuator 4. Foot Actuator .. 2......................................
·s·_. ............................................ ·s·_............................................. ...; ......................................
:~:.::::::::::::::::::::::::::::::::::::::::::::: :~:.::::::::::::::::::::::::::::::::::::::::::::: ::9::::::::::::::::::::::::::::::::::::::

Future Wars --38


GMN-1 Gremlin By Shawn GMN-1 Gremlin
Henson Tonnage 15 tons
The GMN-1 Gremlin is a new Internal Structure (endo steel) 0.75
Mech design created by Team Engine XL 13 5 2.25
Banzai's weapon design group. Walking MP 9 (18)
Theam Banzia wanted a Mech that Running MP 14 (18)
could satisfy three priorities - it Jumping MPO
had to be light and effective -easy Heat sinks 10
to mass produce - and take Gyro 2
advantage of the latest technology. Cockpit 3
The Gremlin easily fit the bill, and Am or 53 3
the first prototype was available for Head 7
field testing by early 3052. CTorso 8/2
Manufactured by johnson L/RTorso 6;2
Industries, the Gremlin is unique for L/ RArms 4
its 15 ton weight. The Gremlin L/R Legs 6
features the newly developed
Kallon Unity weave Ferro-Fibous Weapons Location Critcal Tonnage
armor, which protects the Founda- Medium Laser RTorso 1 1
tion Ultralight Endo-steel chassis. Medium Laser LTorso 1 1
Armed with only 2 Intek medium Small Laser CTorso 1 .5
lasers and 2 Exostar small lasers, Small Laser Head 1 .5
heat buildup is minimal. When MASC 1 1
utilizing the MASC circuitry, the
Gremlin is very mobile.
The design and the capabilities
of the Gremlin are astounding.
However, some critics charge that
the Gremlin is too light fur the
Mech to be able to perform its
duties, and that it will fuil miserably.
Supporters of the Gremlin say
otherwise. Pro-Gremlin supporters
argue that the Gremlin can perform
as well as a 30 ton Hermes. They
also point out that recon Mech
polits often enjoy piloting the
Gremlin because of its ability to
attain high speeds.
With all the controvery sur-
rounding the Gremlin, it is not
surprising that it has entered the
limelight. THe Gremlin has gained
in reputation of late. The field trials
at the johnson proving ground have~
been excellent. As a result, the - ~o'o/AX.
Federated Commonwealth has
placed an order for an unknown
quantity to field as recon units. With
the creation of a practical 15 ton
Mech, Team Banzia has opened a
new window into building practical .-
and innovative BattleMechs. . .....

Future W ars--39
13ATT1-ETECI-I HLRZ-3 HELLRqiSER mJ.<-3
WEIGHT: 45 tons
ARMOR: 9.5tons/152 pts
M;)VE: Walk 6, Run 9, Jump 6
ENGINE RATING: 270
6 MAXHEAT: 16
.............. MAX DAMAGE: 45
3

Inner Sphere Tech.


Double Heat Sinks
XL Engine
Endo Steel Structure

roeqpon!) and qn'lmO HECfT ~lnH~ CDCfRRIOR


...........L.$.rD.~!.!..~.'ilr....................~~-~LT!?.~.9..l8.'il:<!!.l........ 2x02x02x02x02xO~x02xO Name:
.......~....~.~!~.rn.~.~.'il~........ .....~~.n..~.g.B!9N.I!?.~.9...... 2x02x02x02x0 Gunnery Skill:
...............L..!;;R.P.P.~..............................R!9.bL~xm................ Piloting Skill:
......... ...1 ....§.8.M:9..l9.9J...............~.'iltt~9..G.~m~.r.I9.~!?.... Hits: 1 2 3 4 5 6
Cons: 3 5 7 10 11 Dead
................................................... .................................................. HEATSCALE
HEAD '3'Ci"sh'ui'd0'ioi'ti"""""""
,....,1~X"""L-=E~.-----, J:JI(~::§:yP.fi!?:~::::::::::::::::::: 1 XL E · '2'9 ....................................
....:...........~9.~.~~....................... 2 Sensors ....:...........~9.m~....................... '2'8'';i.:in'mo..E.~'i'···s+ ..
.g.J~!...~n9.in~....................... ):::~9:9.~P.!C::::::::::::::::::::::::: .f.:.X~..~n9.i.~~....................... ·2:7 ..................... ...:..........
}.,.X~..~-~9J.~~....................... 4 },.X~..~.~9.in~....................... .2...6........
Sh..u....td...o..w
...n.....1.....0+......
4. Small Laser ·:{·se·r;;;;·c;;;s.......................... 4. t-Aedium Laser ..........................................
·s·:·;v\!;:rfumTa:se·,.:............... ............... ................................ K·~afuin· ta:se·,.:.. . ............ 25 -0 MP
·e;:.. ~:\!d·i·umTa:se·,.:.............. -~-=-~.i.~~.....8~P..P.!?xL................ ·e;:·c;;;·.:it.'le.Re'iit"STtii<'s...... ~ :~:1 ::±1\o·F·f..:e................
·cE·i=t'TO'R·s·o..................... J.,.!;;r.t~!r.t.'il............................. .R.IGRt'TO'R·ss................. M/1. :g .n.6rD.lf.i!?::~:~:c:~t.::
·T:··sFir~............................. .g.,.!;;r.t.9!n'il............................. ·T:·c;;;·ut.'le.Re'iit"s'i'tii<'s......
·f··sFir~............................. .~.,.~r.t.9!r.t.'il............................. ·2':·c;;;·ut.'le.He·iit··s·fnk's......
CRITICAL .
-~y $.8.~~-gg.vm ...?.:t ......
'2'cf·::.~n:AF' ......................
·3·:··Er;a;;..s-te.ei"ini.............. .~.:.q.'!<r.9.................................. '3·:·Er;a;;..s-te.ei..ini''S'iruc·i· ..........................................
·si.iu.ci.................................... -~_,_q_'!<r.9.................................. ·;r:·Erldo.'S'ie.ei"lni..s.iruc·i· ..1.9. ..6mm!?..~.~J., ...~:t ..
·4·:.. Eria;;··s·ie.ei''lni.............. -~c.. 'E-~N...\! :9....
.TER....r......R...s.................... ·::;·:-E~n·a;;·'S'te.ei''lni''S'truc·i · ·H.
~-i-~9F~-~~J.-~:t ......
:~~:~:9.~:::::::::::::::::::::::::::::::::::: 0 0 I:~r.:~9::§:~~:~!:X~(§:~r.;~;?:~:
r.1:-_-:::S:-:-h-ou-:-ld-:-e-r-=====~~=== ::LG:~ ::::::::::::::::::::::::::::::::: ====~1.=;:S~h=o~ul=¢de=r'----.. ::r~::~:;~~:::::::::::::::::::::::
'i''O""""''"j.,"'""j.,"""''"""""' .f.:.!;;r.t.Q!!:I.'il............................. '2"'0""''""'/.."'""j.,"'"""""""" ..........................................
...3..-....Lower
.P.P..'il!:..Arm
..® .....~~-~~!?.L.
Actuator Ennine
....3 :...... ""................................... ......... .P.P..'il!:....® .....~~-~~!?.L..
3. Lower Arm Actuator
$.b.~~-gg_wn ...1:t.... ..
..1.131..+2 to Fire
·4·...H8ria·Ac.iu'9ior.............. -~·:·~f?:~·Sffi·rr.;;;·................ ·4·_..Hsr.·a·Ac.iu·iit·or.............. ··1·2....................................
·5·.-·E·R.. P·i>·c............................ :~:;:~r.:~ !?::§:~~:~n:~~::§:\~9:\: ·~r:·E·r;ac;·st'ee·l-in'i'si·,.:u·c;i· · ··1·1.....................................
·e;·:·E·R··P·i>·c............................ ·1:;-:·E·r;(j·c;·si'ee'i'in·i·si·,.:u·c;i·· · Tr.f~·Mf .................... .
{EF'T'ARt~ .. ...... .. .. .. .. ...... ... .. Engine Hits 0 0 0 ·R'i<~Ht' ARM .. ...................... ..9"....................................
T...E.R..i>'P'c............................ Gyro Hits oo T. .E·,.:;ac;·Si·eefin'i'si'..:U'ci.. ..s....+rio"i=lre................
·2·.-·E-nciCi'si'ee'l.in'i.si·,.:u·c;i·· r:-::=,.,..-:=-:::--=se=n=s=o=rs=H::;it~s~~o~o~~----, ·2·...E.nd·c;·si.ee'l'in'i·Si·,.:u·c;i.. ..?'.....................................
'3'."E'nd'o'si'eefin't'Si'ru'ci" LEFT LEG RIGHT LEG '3'...E.nd'o'Si'eefin't'Si',.:U'(;i" "6"""" " " "" " " " " "" " ""'"'

:1:.::J.~:0.P.::J.~:c::::::::::::::::::::::: :;::.:HiP.::::::::::::::::::::::::::::::::::::: :I:.:HP.::::::::::::::::::::::::::::::::::::: :1:-::J.~:lf.iP.::J.~:\::::::::::::::::::::::::: ..s...·:·1..r:A·p·..·····...............


.~.....~n9.9..$.~.~~.1.. !r.t.~ .............. .?.....W.P.P..'ilL~~.9.69W.¥..9.!:.... .?. ....W.P.P..'ilr..~~.9.69.~~.¥..9.r..... .~............................................... ::~::::··:................:·::·::::::::::
.S
...t.....
ru ...c t..................................... ·4·:··i=o'
3 Lower Len Actuator
oi''A'ci·.;a:t;;·;,······.......... ·4·:3 Lower Len Actuator
··i=o'oi''A'ci·.;a:t;;·;,·............... .6...·............................................. ..2'3 ...................................
.................. . .
..
:~:.: :~~:0.P.::~~:~::::::::::::::::::::::::: :~:.::J.~:iQP.::J.~:~::::::::::::::::::::::::: :::1::::::::::·:::"·":::·:·:·:::::::::::
.9.....Y.~~.IDP.....!~.~......................... .9..-..Y.~.ID.P...':!~.~--....................... ..9..........:...:::::...:.:.:...........

Future Wars --40


The HRS-R3 Hellraiser Mk 3 by weakest area is the rear. A pilot is to attack opponents at meditun to
Floyd Zollars expected to use the manuverability long ranges while at dose mnge tl1e
Overview: of the Mech to keep the back out of Hellraiser can produce a staggering
The HRS-R3 is a mediwn Mech combat. From the front every area barrage form its four Precision Line
manufactured by Team Banzai on can stand a direct hit from a PPC. lasers,Angle sRA-6 and two small
New Syrtis.The Hellraiser was It's armor permits it to sustain lasers. When tl1e myomer package is
designed and researd1ed at the New combat situations, and its weapons activated the Hellmiser's punch can
Avalon Institute of Science. The array will produce good damage to cause as much damage as an assault
original Hellraiser design was not opponents. Mech.This makes the HellrJ.iser a
put into mass production, however The Bonzai Blaster PPC is used strong dirty infighter.
the design was modified and fmally
became the MK-3. The Hellraiser
was rushed into production as a
response to the Clan invasion. It is
hoped that the advanced design can
close the tedmology gap between
HellRaiser Mk-3
the Clan and the Fed Com Mechs.
Tonnage 45
A major drawback of the HRS-R3
Internal Structure 2.25
is funding. The cost of the Hellraiser
Engine 270XL 14
is one and one half times the that of
Walking MP 6 (12)
a standard assault Mech. Critics
Running MP 9 (12)
question the validity of purchasing
Jtunping MP 6
one mediwn Mech at this exhorbi-
Heat sinks (double) 11(22) 1
tant price. Pilots who have faced
Gyro 3
the Clans in combat have a different
Cockpit 3
opinion. The factory on New Syrtis
Armor 152 9.5
is producing 12 Hell raisers per year
Head 8
and could be producing up to 50 a
CTorso 22/6
year with funding . Currently there
L/RTorso 18/4
is no contract to produce the
L/RArms 14
Hellraiser, it is being funded from
L/R Legs 22
"Royal Funds".
The Hellraiser Mk-3 is a full
Weapons Location Critical Tonnage
tedmological generation ahead of
ERPPC RA 3 7
any other battlemech. produced in
Med Laser (2) RT 1 1
the Inner Sphere. Clearly superior
Med Laser (2) LT 1 1
to all Mechs in its class, the Hellrais-
Small Laser RT (Rear) 1 .5
er is an attack Mech, capable of
Small Laser LT (Rear) 1 .5
giving even a heavy Mech a run for
SRM-6 LT 2 3
its money in a one on one fight.
SRMAnuno CT 1 1
First and foremost the newly
designed Hong Kong engine
provides vastly a improved power
to weight ratio for a heavily armed
and armored Mech. When the
myomer package is activated the
ground speed of the Hellraiser Mk-3
is competative with any Clan Mech.
Additionally, the Hellraiser can jump
with considerable ease, powered by
six jwnp jets. This combination of
above average spped and jwnp
capability make the Hellraiser Mk-3
a nimble opponent.
The Hellraiser's armor package
provides outstanding protection for
a 45 ton Mech. The arms and legs
are especially well protected. It 's Future Wars--41
13ATT1-ETECI-I IT
WEIGHT: 65 tons
ARM~R: 13 tons/208 pts
~VE: Wslk 5, Run 8, Jump 0
ENGINE RATING: 325
lvt-I.X HEAT: 7
lvt-I.X DAivt-I.GE: 73
3

Inner Sphere Tech.


Double Heat Sinks
XL Engine
Mlo.SC

15
CJ.)eqpons Clnd qmmo 1-iEqT SlnHS CJ.)qf:lRIOR
1 SmsJI Laser 2x02x02x02x02xO~x02xO Name:
:::::::H::~~¥~0J~~:~::::::: : : : : : : : : :: : : : : : : : :: : : : : : : : 2x0 2x0 2x0 2x0 2x'O 2x'O 2x'O
2x02x'02x02x02x()
Gunnery Skill:
Piloting Skill:
Hits: 1 2 3 4 s 6
Cons: 3 5 7 10 11 Des.d
................................................... .................................................. HEATSCALE
HEAD ·3·a.. sh'ui·ao·y:.·r;·.............
,. . ,1,.--,-,X':""L=E,--..,.-----, ::L~I(~::$:~P.P.9:~::::::::::::::::::: 1 XL E · '29 ....................................
.... :.......... .1:'!9.1.':'!~......... . .... ......... 2 Sensors ....:...........':'!9.1.':'!~............... ....... . ·28 .. A...........E......i ....8.....
f.:.X~..I;..l:'!9.i.':'!~............... . ....... '3·'·co.ck..P... It............................
.3 .f.:.X~..I;..l:'!9.i.':'!~.................. ... .. ·.. -....... !'!!.~!?.....::1?.. :A...±..
XL E . .. ..:........... ............................... 3 XL E . 27
....:...........':'! 9.1.':'!~...................... . 4 . r...~d iu m Laser ....:...........':'!9.1.':'!~....... ................ '26"si;'ui'Ci0'Y:.'i-i ...i.cl+.. ..
-~·:·~~~~~~¥~e·r............... :~:;:~~:~~:9.~:::::::::::::::::::::::::: t-~~-:-~~·t:i~-~--........ ..... ·2s. ::s·r~w ........ A . .......... .

·i:;:·r:AeaYumTs:se·r............... .fi.,JH~..?.~P..P.Q.~........ ........ . .. ·i:;:·ril2&urr.Ts:se·r............... .2.4"+-'i·i·c;·F=·ft-e................


W>
_J

T'E.Ff'TO'Fis·O'.................... J.,.~r.9!n~............................. .R.iGRt'TO'Fis·O'·................ :~:~::60:~69::~:~:(;~:~±::


..;·:·r:AeaYurnTs:se·r............... .f.:.~r.9!n~....... ...................... ··cri,i;&urr.Ts:se·r............... CRITICAL -~..?...§h.'A~_gg_vmA.?.± ......
"2"."0:L' 'd"l:u"m""'L":,:.·;;e
lVI':: =
...r................ ....3:............................................
Ennine .2....._i.'L'd...l,.u"m""'L":,:.·;;·e"r.............. ..
lVI'::
2 1 ""'i.:l'1'p'""'' '"''"'""'""
"2"o""-4
·rf:io.ub.ie.Re's.t"S'i'Yii<......... A,.G.~.. .... ................... ........ -~f-r:;1eaYurr.·Is:se·r............... ............. !: ...........................
Q.J

·4·:·oo.ub'le.Res.t..S'i'Yii<......... .~.:.G.~................................. ·::r oo.ub'ie.Re's.t"S'i'Yii<......... ..W.6!D.~QQ..I;..::1?.1.:A .1±..


·s-:·oo.ub'ie.Re·s.t-·S'i'ni<......... .f!.:.G.\!!:9.................................. -~:l':.i5o.u5'ie.Re's.t"sYni<.... . .... ..1.?. .. §n.~~_gg_wnA.9.± ......
I :::::::::::::::::::::::::::::::::::::::::::: -~~NTI;H.I9..8.?.9............... §;:P.9:~~I~:8.~:?.f$):~~::::::::: J.?. .. ~.t~.F..i.~............... .
,....1':"".-=s-=-h-ou-=-ld-=-e-r-=====::::::;:==== J.:.G.~ ................................. L:.=.:===";=. 1_::;s=h=o=ul=de:::::r:...____, ·l~·-::j·r:;w· .................... .
.2'.'0............:i.'......A... t... 8i........ .f.,.~r.9!r..~... . . ........................ .2...0'..........A.......A................... .. ...................................... ..
......... .P.P..';c;r. ....'lf.l.... .'?. ..~ .... l?L.. },_ ~r.9!r..~... . ......................... .. ....... .P.P..~r. ....'lf.l.....'?.t~~l?.L. ..1.1.. §b.~~-gg_vmA.1± ......
-~-:..A~·ar:;.:~~-~-~~~~l?r..... -;-:-~1i~~·Is:se·r···............ -~~..A~·ar:;.:~~-~-~~~~ 9-~.... ··l-~--±?.·~-~.F..i.~......... ..... ..
·s·:'D'oii'bie..He8i.sln'k'........ :~:;:~~¥~ J~~:~:::::::::::::::
0 ·s·:'D'oiiiiie..He8i.slnk........ ·T;.....................................
K...o·c;u·bie..He8i.sln'k'........ K"D'ou.bie..H.e8i.sink........ "fo .. ~-~~P ...................... .
IEF'T'ARM........................... Engine Hits o o o ·FiiGHT'ARM........................ ..9......................................
T...o·ou.bie..Hes:t.sln'i<......... Gyro Hits oo T:'D'ou.bie..Hes:t'slnk........ ..s...·+rio"F=It:e ................
i ..b.ou.bie.Hes:t.sin'k"....... r-:-::=:":"":=-....!::::s=e=ns=o=rs=H~its~~o;;o~~-----. i.''D'ou.bie.He8i.slnk··· ..··· ··:.;..................................... .
':j'.''D'ou.bie"H'eat.Sin.k......... LEFT LEG RIGHT LEG ·:j·_..D'ou'bie"H'e8i.Sink........ ..6.................................... ..
·4· ... D'ou.bie.He8i.sln.i<......... ·f·H· .P. . ......................................
................................................. ... :.....1 ......................................
__;·
_ ·_._··.H.·.·_-i..
.P...
· ·.
·.· .
..
· ·.
·.· .·.·..
·.·_·. ·.·.·.·. ·.·.· ...
· ·.·.·.
· .
· . ·
.·..
·.· .· ·

_ ·4· ...o·ou'bie..Hes:t.slnF.......
.. .............................................. .
..s....:·; ..~ff:i.......................
5. 2 U.P.P.er Le_g Actuator .?. ....WP.P..~L~~.9.6~-~~.:N-~r..... 5. ..4..................................... .
:6_:·.:.·.·.·.·.:::·.:·.::·.::::::::::::::::::::·.·.·.·.·.·.·.·.·.·.·. '3 . . Lo·w·er'i.:en.Ac.iii·s.t·or.... 3 Lower Len Actuator ·.6.·.·.:.·.·..·.··.·.·. ·. .··.·.·.·.·.·.·.·.·.·.·.·.·.·.·.·.·.·.·.·.·. ·.·.·.·.·.·.·.·.·.·.·.·..··. ..3..................................... .
·4·:..F=o.ot.Xct-~ito·r··· ...... . .. .. .. ·4·:..F=o.ot.Xct·t:ito'r................ ..2' .....................................
·s·.--r-A~sc.. .. .. . ... .... .......... . ...... ·s·. . ~ti:sc ........ ....... ............ .... ..r....................................
:~:.::86~~::::::::::::::::::::::::::::::: :~:.::::::::::::::::::::::::::::::::::::::::::::: ::9::::::::::::::::::::::::::::::::::::::

Future Wars --42


IT BYTEDWEST
Tonnage 65
Internal Stucture 6.5
Engine 325XL 11.75
Walk MP 5 (10)
RunMP 8 (10)
Jwnp MP 0
Cockpit 3
Gyro 4
Heat Sinks (double) 10(20)
Armor 208 13
Head 9
CTorso 31/10
L/ RTorso 22(7
L/RArms 20
L/R Legs 30

Weapons Location Critical Tonnage


Med Laser(4) L Torso 1 1
Small Laser L Torso 1 .5
Med Laser Head 1 1
Med Laser (6) RTorso 1 1
MASC L Leg 3 3

GAUSS PLATFORM BY KEVIN


Tonnage
Engine (ICE) 225 20
Cruise MP 2
Flank MP 3
Tracked Vehicle
Cockpit 5
Internal Structure 5
Armor 19.5
Turret 1.5

Weapons Location Tonnage . ·


Gauss Rifle Turret 15
Gauss Rifle Body 30
Ammo Body 4

Future W ars--43
BATTI-ETECI-1 L8Y-<D Lctb))rint:h
WEIGHT: 60 tons
ARtYK>R: 12 tons1192 pts
tvnVE: Walk 3, Run 5, Jump 3
ENGINE RATING: 180
M.I.XHEAT: 9
W.X DAW.GE: 30
3

weqpons and qmmo CJJC'IRRIOR


...........L.. ~.~~--~~~x. ............................................................ Name:
2 Flamers 00000000000000 Gunnery Skill:
::::::::::: c:6¢.?:;:9:1:i:9.9L:::::::: :::::::::::::::::::::::::::::::::::::::::::::::::: Piloting Skill:
...........1....:f;.l3hH.U.9.9.l ............................................................ Hits: 1 2 3 4 5 6
Cons: 3 5 7 10 11 Dead
HEAD HE..I.TSCALE
·3·o .. shut·d;:;;,v·t) ..............
...,1,.....""'s-;:,R.,....M-4,.....,...----..., 1~:~ir~;.~u~P.~:~::::::::::::::::::: ~1-....,.A"""c..,...11'""o_am_m_o-----. '2'!f' ' ''" ' ' ''' "'''''' '' ''"'''"' '" '

·i:·sF:r~t4··:e;if;;r;c; · ····· ·· ·· ······ ················································· ·:r·J"·········J···t························ :?:?.::6r!:.:i0.9::~:~x;~:?.±::


·3···J··········J···t························· -~·=·~ 2.9.~.P.!t.......................... ·:J":l·i~~s·f~i<························ 27
.... :....':l!D.P. ....~ ... ... . .... . .... . .... ... .. 4.
4. Heat sink · ~r-se.nsor:s · · ····· ·· ······· ······· ··· .4.Jie·s.t··s-r;.;i<························ :~:~::$.b:~~:~9:0:6~:;:E:::
25 -5 MP ................
:g:~:::::::::::::::::::::::::::::::::::::::::::: §;Ji(~::$:~P.P.~:~::::::::::::::::::: :i~:::::::::::::::::::::::::::::::::::::::::::: ~ ·i4··+4·t·c;·i=·ft-e
·cE·Fr"tO"Fis·O"···················· ..1 .,. !;;t).9!t).~........ . ...... .. .... ..... .. . 'Fi"IGHt"tO"Fis·o·················· - :B }~::60:0.~::~:~:c~:~±::
··1·:············································ .~.:.!;;t).9!t).~............................. ··r:····························•·•••••••••••••• 11
CF:ITICI\L .f.?. .. $. b.\-!~S! 2.'!!'.1:! ....?.±......
·2·:············································ .~., . !;;t).9!n~ .... ..... . .. .. . ... .. .. .... ... ·2":············································ 21
·2'a··::.;jT1F-...................... .
·:············································ ·. ~.·.·.· .:·. ..~·;..·~!n.··."O
·3·:············································
·4 .x:.-,.;· ·..·.· .· .··.·.·.·.·. ·..·.· .· .· .· .·.·.·.·.·.·.··..·.•.· .·.··.·..·.·.· )4:::. :::::::::::::::::::::::::::::::::::::::::::: ::i:9.::6r~:i0.9::~:~I;~:~±::
·~:;-:·· ·· · ····· · ················· ·· ······ ····· ··· .!?.:.g.'!>!!:'?.................................. · ~r····· ············ ······· · ······ ·· · ··· ······· 18 Shutdown
"if·+J·t·c;·i=·ft-e··"············
6+
:~:;:::::::::::::::::::::::::::::::::::::::::::: .~!;;N~.I3.I9..13.:f;.9......... ...... ·e;:············································
. .,1,. . .""'S,. .h-ou.. l,.d-:-e-r-===::=::::;;:==== ..1.: . g.Y!~........... .. .. .... .. . ... .. .. .... ................................................ .
"i'6'''"'""''"'' ' "''''''''"'' ' ''"

..i·s··:.J·r:;1F-.......................
.~.:.!;;t).9!t).~............................. 1.Shoulder
:?.:.::QP.P.:~r.:Arrn::6:9.~:~~~E::
3. Lower Arm Actuator 3. Ennine
........... :3.
?.:.::QP.P.:~r.:6:®::6:9.~:~~~~:~::::
ACI1 0 ::;:{$.b:~~:~~:0:6~:~±::::::
·4·:·"J.:d·i·rr···························· 13 +2 to Fire
.<:~...... . ... . .. . . .. .... .. ............
·4·.-Fis.ti"d"Ac.iu·s.t·c;r·············· · 1·=·!;;t).9!n~............................. ''1'2' ' ' ' ' " " ' ' ' " ' ' ' ' ' ' ' " ' " ' " ' ' ' ' " '

·s·:·r=iame·t:····························· -~·=·~.\l!D.P..~.~~......................... ·s·:·J.:d·i·cr····························· 'Tf ...................................


·e;·:·r=iame·r······························ .!?.:............................................ ·e;·..J.:c'iTa······························· .. .......................
i·a··~·r:;1F-

fEF"t.ARM··························· Engine Hits 0 0 0 'F=iiGFiT.ARt~········ ·· ············ · · ''§'""' ' ''''''"'' '''" '' ''' ' " '' ''''"

T."·H·es:t.slr;k························ Gyro Hits 0 0 T."'.A.dTa······························· ··a....+T·i;;··r:lt:e .............. ..


i ."Heai.sin·k························ sensors Hits o o ·:r:xcrr0······························· .. i .................................... .
·::(············································ LEFT LEG RIGHT LEG "3'."Xdfo······························· ' ' 6 " " ' " " ' " " " ' " " " ' " " ''''''' ' ''

··s· .. .......................
:1:-Jimi~:~:~:~r.::::::::::::::::::: .. 4......................................
·~T·r~·P

:1:.::::::::::::::::::::::::::::::::::::::::::::: :r.:HP.::::::::::::::::::::::::::::::::::::: J:.:HiP.:::::::::::::::::::::::::::::::::::::


.~:........................ ..... ........ ... ..... .?. . . .W.P.P..~r..~~.9.A9.~!-!.~.'?.L.. . .?. . ..IJ.P.P..~r..~~.9 . M~!-!.~.'?.L... .~ ....~~~-~.~.~r.. .................. "3..................................... .
.~:...................... .. . .. .................. } ...~2.W.~L~~.9.M~!-!.~.'?.r.. ... .~ ....~2.W.~r. .~~.9.A9.~!-!.~.'?.L.. . .~:............................................ . .. 2' .................................... .
4....Hes:t.sin·k........................
·s· Foot Actuator 4. Foot Actuator..................
·s·:Hes:t.sin·k······ ' ''i"'''' ' ' " ' " ' ' " " ' " " ' ' ' " ' " ''' "'

:~:.::::::::::::::::::::::::::::::::::::::::::::: :~:.::::::::::::::::::::::::::::::::::::::::::::: ::9::::::::::::::::::::::::::::::::::::::

Future Wars --44


LBY-4D LABYRINTH get the jump on his opponents , a mad1ine gtm and a half ton of
literally. Also, if the Mech fires all it's al11ffio. The can switch the Impera-
by Gavin Duggan
weapons and jtU11ps or nms, it can tor-B for a lighter C model and extrJ.
Review build up some nasty heat problems heat sinks.This upgmde can rJ.pidly
The LBY-4D was the product of in a hurry. change the Labyrintl1 from a close
Starburst Industries. Starburst is a Battle History hard hitting monster to a more
small, Lyran-based company which The history of the Labyrintl1 is durable siege mad1ine.
operates out of the periphery. the relatively short, it has only been in There is a nU11our tl1at Starburst
Labyrinth was designed specifically service for a couple of years and has acquired some newtech weap-
as an urban fighter, sort of a big production is limited to 200 units ons and armour. That tl1ey are
brother to the Urbanmech. Unlike per year. However, tl1e reports seem lightening tl1e armour load to
it's little brotl1er, however, it can to be good, and the AFFC has placed eleven tons, but tL'iing ferro-fiberOtL'i
hold it's own in open field battles, an order for 50% of the company's to maintain tl1e s:une protection.
lacking only in long range fire annual production. They tl1en use the extrJ. space to
power. Variants replace the auto cam1on with a LB-
Capabilities Currently tl1ere are severJ.l lOx and tl1e regular laser witl1 a
The LBY, designed in 3026 and update packages that Starburst pulse laser of tl1e same size.
put into production two years later, offers. They change the flamers for
was designed armmd tl1e weapons
LBY-4D Labyrintl1
most suited to city fighting and it
Tormage
performs most admirably in that
Internal Structure
role. Starburst produced all of its
Engine GM180
own armour and structure, but it
Walking MP 3
ordered tl1e weapons and actuators
Runinng MP 5
from reliable suppliers.The large
Jumping MP 3
laser is a Magna Mk III (commonly
Heat Sinks
used in the Rifleman and Stalker)
Cockpit
and the Imperator-B autocannon is
Gyro ;
the same make as the one used in
the UM-R60.This makes for easy Armor ·-J.
ammo switches between the two .
Head fV
CTorso
The Holly SRM-4 is a sturdy weapon
L!R'foJso j
that can be relied on. The two
Firestorm flamers were added for
L;R wms
1
L/ R Cegs
\ \
\\
hosing down inf..tntry infested I I
buildings. I t
Weap9nj
The Labyrinth was not designed
Large Laser
to replace the older Urbanmed1,
AC/ 10/
but rather to compliment it in
Ammo 1
battle. Witl1 its compatable ammo
SRM-4 2
format, and tl1e similar weapons
r.mges , tl1ey operate well in tan-
Ammo it
l~
1
Fl:uner (2)
dem. However, were the two to ·~
!•
.5
Jump Jet rl 1
meet on opposite sides, the Laby- '~
Jwnp)et l1 1
rintll bears a slight firepower/ range
Jump jet 1
advantage , even against two to one
~l

"4
odds.
One other advantage that tl1e
Labyrinth shares with it's older, but
smaller, brother is price.At 4.6 !·~
f
·'
million C-bills, it is a fairly d1eap II
heavy Mech. !l
H
The only drawbacks to the
Labyrinth are its heat and speed. u
Inside the city, the speed is not
much of a drawback, but if it is on
in t ·e open, it helps if the pilot can
FutuTe Wars--45
13ATT1-ETF-CI-I '-'PR - nx \Jipcr nx
WEIGHT: 30 tons
ARMOR : 6.5 tons/ 104 pts
MOVE: Walk 8, Run 12, Jurnp 0
ENG INE RATING: 240
IIMXHEAT: 13
IIMX DAIIMGE : 20
3

Inner Sphere Tech.


XL Engine
Endo Steel Structure

CDEClPOn5 and qmn10 HEClT 51n11s CDClRRIOR


2 ty~d ium..P.Pc···············
···············1····ER Lasers .................................................. Name:
0000000000 Gunnery Skill:
::::::::::::::r::~~::§I~~:::::::::::::: :: : :: :: :: : : ::: : : :: : : : :: : :: : : : Piloting Skill:
Hits: 1 2 3 4 5 6
Cons: 3 5 7 10 11 Dead
HEAT SCALE
HEAD ·3·o··si=iui·ac.;;;;;.;··············
,...1,_..,..,X,...L-=E:--:.,.....-----, ::t:~):i~::§:~P.P.i?:if::::::::::::::::: r-:1:--o-::x,.-L-=E:--:.----..., "ig····································
....:..........I!9.1.r!~... .................... 2. Sensors ....:...........rl9.'.rl~.......................
}fAr0:~i?::~:~x;~:?.±::
}·~t··~nR~n~....................... :~:;:~~:9.~P.!C::::::::::::::::::::::::: ·5·=-~t··~nR~n~....................... 27
....:...........r!9.1.r!~..................... . . 4. ....:...........r!9.1.r!~...................... .
4 . c3 s lave -s-:·se·r.s·ors·························· 4. ER PPc :g:§::§5:~~~i?:w:~~:~:9:t::::
·s·:·Et=;a;;·"S"te·e;rrr.i··s-truc·i· ················································· ·s·:·Efi..f>.r>c··························· 25 -5 MP
·6·:·Er.·a;;··s·ie·er-ir.i·"S"truc·i· -~-=-~.i.(~..~.ldP.P.!=I.~~................... ·6·:·Efi..f>.F>c··························· ~ ·2"~r·+4 · i·o·i=rre··· ·· ···········

·cE·Ft"T6Fis·o-···················· ..1.,.!;;!l.9l!l.~.. .................... ....... .Fi.idRT"t6i=!§5·················· -11. ~ :~:rt;m:~}9::~:~:c~:~±::


·T:·Er.·a;;·"S"te.ei ..itii""S"truc·i· .~.,.!;;!).9!n~............................. ··i·:·Re·s.t··SY;.;i<·s····················· CRITICAL .n .$.b.ldt9!=1.wn. ..?.:t......
·i:·Er.·a;;··s·ie.ei""ini..s.it=Uc·i· },.J;;!).Q!!l.~............................. ·2·:·Er;·a;;··s·ie·e;r·ini."S"truc·t· 21
·io· ·~·t~;p-·········· ······ ··· · ··
·3·:·Er;·a;;·"S"te·;;rr;.;i·"S"truc·t· .1.:.q':w:r.9.................................. ·3·:·Er;·a;;··s·ie.ei."ini."S"truc·i·
·;:rEr;·ac;·"S"te.ei..ir.i··s·iruc·i· -~·=·q':w:!:Q . . ...... ...... . .. ... . ............ ·4:············································ ::; :9.::t;n~:~i?::~:~:c~:1±::
·s·:············································ -~-= -~.':w:r.9. ............•......•.........•... ·s-:············································ 18 Shutdown 6+
··ii.+3·i·o·i=rre··"············
:~:;:::::::::::::::::::::::::::::::::::::::::::: .~J;;N~.8..I9..8.~.9............... ·5·:············································ "T6····································
r-:-1.-::S,.,.-h-ou-=-ld-=-e-r...=::::::::::::::::::::=~===.:.:.:J 1:~~~:~::::::::::::::::::::::::::::: ····························l··~·S·h~-~id.~r · ·i·~s-·:::J·t~1p······· ··········· ·····

:?.:.::QP.P.:~r.:~:®::~:9.~:~~;?:~:::: 3 . En_gine :~:; :QP.P.:~r.:&m::~:9.~:~~~:~:::: ::i:{§5:~~:~9:W.~~:1±::::::


3 . Lower Arm Actuator ··········· ··································· 3. Lower Arm Actuator 13 +2 to Fire
·~r·Hs.t=i<fAc.iu·s.t·.:;t=·············· · 1·=·!;;!l.9!n~............................. ·4·.-·H;;.r;a·Ac.iu.s.tor·············· ··1·2"···································
:r::~jll!~t:~~;~~:~~:~:~~~ J::::::::::::::::::::::::::::::::::::::::::::: :r::~jg~ffi:~~;~~:~~:~~:~~:: "Tf···································
··i ·o ··~ ·r;:;p·· ············· ········
LEF"i'"ARM··························· Engine Hits 000 "F=iiGi"H"t"ARKf······················ ··<r····································
T."·E·r.a·o·st"eefinfsi·ru·(£ G-yro Hits oo T:·E·;.;a.:;·:st·eefin·i·si·ru·<£ ··s····+ri;;··F=lr:e················
i."·E·;.;a·o·Si·eefin·i·Si·ii.~·<£ sensors Hits oo i."·E·r.a·.:;·si.eefin·i·si·ru·c£ ··i·····································
·3·_-············································ LEFT LEG RIGHT LEG ·::r············································ ··e;·····································
:~:::::::::::: ::::::::::::::::::::::::::::::::::: :1.:::e:i.:~~:c.~~:~i:~~:~:~~:::: :!:::e:.i.:~~:c.~~:~i:;~:~:~~:::: :~:::::::::::::::::::::::::::::::::::::::::::::::
··s··· ·~·i · ·r~rf>·······················
· · ~:r ·· ·· ·· · · · · · · ············· ·· ····· ·· ·

:§:.::::::::::::::::::::::::::::::::::::::::::::: } . ..~!=I.W.I?:r..~~.9.t&~~-~~.9.r..... } ....~!=!.'!?.~r..~~.9}&~~-~.9.r..... :§:;:::::::::::::::::::::::::::::::::::::::::::: ··3······································


··2"·····································
4. Foot Actu&.tor 4. Foot Actu&.tor
:~:.::::::::::::::::::::::::::::::::::::::::::::: ·~r············································· ···i······································
.9.:............................................. :§:.: :::::::::::::::::::::::::::::::::::::::::::: ::9::::::::::::::::::::::::::::::::::::::

Future Wars --46


VIPER- Ilx Type Viper Ilx 30Tons
Internal structure: (en do Steel) 1.5
by John Kovax
Engine GM 240 XL 6.0
WalkMP8
RunMP 12
The VIper Ilx is an updated Jump MP 0
variant of the light scout-hunter Heat sinks 10 Double (20)
produced by Kovax Interplanetary Gyro: 3.0
Corporation at their technology Cockpit: 3.0
Center of Cimeron in the Federated Armor Factor: 104 6.5
Commonwealth. This new model Head 8
incorporates a number of improve- CT 18/ 2
ments, such as XL enginet technolo- R/L T 12/2
gy, an endo steel chassis, double R/LA 10
heat sinks, a C3 slave unit, and an R/L L 14
extended range PPC. It also sup- Weapons &Ammo
ports an extra half-ton of armor. For ER PPC (RT) 7.0
all of the changes, the two models Medium Lasers (RA) 1.0
are almost indistinguishable visually, Medium Laser (LA) 1.0
except for the lack of an LRM rack C3 Slave (LT) 1.0
under the torso. This variant is also
considerably faster than its prede-
cessor. The tiny KICTC facility is
estimated to produce only 3 Vipers
per year, of which one or two are
the Ilx variant.
This model's heavy long-range
bite and high speed make it a
dangerous adversary for many
medium Mechs, and lethal against
the light scouts it was designed to
exterminate. It supports more
foiWard armor than-most Mechs 10
to 15 tons heavier, due to the
unusual practice of installing almost
no rear armor. Even pilots of heavy
Mechs have learned to treat this
small venomous predator with
caution.

Future Wars--47
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POINT OF CONTACT
THOMAS P. MECKE
5551 FOLGER ST APT. B
FORT KNOX, KY. 40121
FUTURE WARS 36 PREVIEW

Hardware is the name of the even has a new name, the Blazer, a
game in issue 36. Included in the Stinger with a Hornet size surprise.
issue is the Punisher, a Clan Assault A 60 ton city mech follows, the
Carrier, 10,000 tons of mean, with Tornado, even BattleMasters want
the fighters to prove it. to avoid the hail of shells from this
A heavy Clan Omni -The one.
Ottawa is next. Followed by a Artillery Mechs ? Sure with the
complete remake of the Marauder, Thunder and Lightning, artillery
the Marauder III, making full use of Mechs can dominate the battlefield,
the newtech and Iostech that is now like no vehicle mounted artillery
available to the Inner Sphere. 100 can. Now add the Stormbringer and
tons of walking death. watch out, Artillery with .fust eyes.
Next on the list is Brimstone, 50 Also in Issue 36, stories, varient
tons of hard hitting newtech. What rules, Real Mechs, reviews and
do you do with the Stinger to make more.
it competative with the Clan, well SEE YOU IN JUNE!
the make over is so complete that it

HaWK·EYE
. c.W')
Future Wars--49
MINIATURES
By Stephen Koo
1001 Vector: EMA-104
1002 Vigil: EMA-105
1003 Vantage: EMA-108
1004 Mauler: IMK~3
1005 Rampage: 1MK-05
-1006 Deathstalker: 1MK-{)8
1007 Comet: EMA-216
1008 Turbo: EMA-216X
1009 Fireball: EMA-220X
1010 Hellwing: IMK-11
1011 Shaitan: IMK-17X
1012 Vengeance: 1MK-30X

MAULER: Heavy Korgon unit designed for RAMPAGE: Heavy onnor, hand bazooka,
aerial oHocks. Iorge shield, sword.

DEATHSTAl.KER: 150mm outoconnon, fost, HELLWING: high speed Ayer with folding
moneveroble, shield, sword, wings. wings, Iorge beam gun.

TO BE RELEASED
MEKTON WEAPONS

Weapon Type Range Accuracy Damage Cost Kills Shots Notes


ENERGY
Remote Bits I6 0 2 I flight move I2
Dual Bits I6 0 2 3 2 flight move I2
Laser Gun I6 I
Laser Cannon 16 2 2 2
Plasma Gun I6 3 3 3
Plasma Cannon 16 4 4 4
Beam Cannon 18 1 5 5 5
Disc Laser I6 -1 2 per 8 5 BV -6
Flamer 8 2 2, I , 1 3 3
Plasma Rifle 12 -1 3 3 1 5 .2 reload
Energy Gun 10 2 1.5 10 .2 reload
BALLISTIC
75mm IO 0 2 10 .2 reload
150mm I2 0 4 2 4 10
300mm 12 0 6 4 6 10
350mm 12 0 8 6 8 10
Machine Cannon 6 -I 1 per 2 2 I8 BV -6
Autocannon 8 -1 1 per 3 2 3 BV -6
Scatter Cannon 12 -2 1 per 4 3 3 BV -8
Bazooka/ Rifle 14 2 4 4 3 16
MISSILE
Rocket Pod 6 -2 1 per 3 BV -5; .2 reload
Rocket Launcher I4 -I 2 per 2 2 4 BV -10
SRMPod 14 0 2 per 1 1 BV -4; .2 reload
SRM Launcher 14 0 5 per 3 2 2 6 each attack
MRM Launcher 18 0 8 per 4 3 2 4 each attack
LRM Launcher 24 0 10 per 4 4 2 2 each attack
MELEE
Throwing v 2+
1 HMelee M -1 1 .2 striker
2 H Melee M -1 2 .5 striker
1 HMelee M 2+ 1 4
2 H Melee M 4+ 2 6
Whip M 1 1+ 2 entangle
Drill/Saw M 0 0 2 2 removes armor
Shield M 0 I .5 I striker •
Shield M 2+ 2 sps
Weapon Shield M 0 I .5 1 striker
I H Energy M I .5 1 20 striker
2 H Energy M 2 1 20 striker
1 H Energy M 4 2
2 H Energy M I 6 3 1
Nova Beam Saber M 0 12 8 2 3

Future Wars--51
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