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een DOH cia | ee ar ect ee RT tina haema a ei Poke be econo) roy Py uate when vietory hangs by 8 threag, OT a baa s 7 Penis each ® WME tte oho i are playirig will = the mission Yo MANOR cet ne ° Pcl hid Coote ord Per aa ") mee Coda , et eerie A Lari ees een eT halal 2 aaa de arte Po : i ani 2. MOVEMENT PHASE - ete Se et nes hha Pia Ee) (ere) Se ett ec ea Pas cas Pore eon ecm Pm a dale) Your imits may move into close combat with enemy units. ease Od Both players’ units pile in and attack with melee Cereals lea Bot! th players test the Sooner ROM Urano at AN rer eae Butera} turn: Once both Pee Ou atts eet A Peete ta te ae rr ’ OTT Ses Tenn? seo next one begins, and so on, until the batt : Fic COMMAND PHasE ders gauge the flow of the battie comma battle, consolidating th : fans and devising new tactics and sens 8 their objectives before makin, eel MTCRABES wih Which ulleatUete Pe ee Baie is Batle-forged, then atthe start of your ane doing anything else, y n1 Command point (ern Peaatle forged CP bonus. You can find oot more abou aie scale! Be eand Command points on page 244 fo the Command p' ent have resolved all of hase. Once you and ye progress to your Movement phase. You can find out fm Battle forged CP bonus: Gain 1 CP if army is Battle-forge Im Resolve any rules that occurin the Command phase. Progress to the Movement phase (see overleaf). gene grow! of engines 28 armies advance . C1085 the eas i c your units. eras er) peered 4, MOVE UNITS art your Movement phase by selecting one unit teaneither make aNNormal Move itcan Advan opposite). Ifa unit is within Engagement snemy models whenit is selected to move, t ive or Advance; it can either Remain S fter you have finished moving that unit rrarmy to move in the same mann wedone so with as many of your units as you ‘you move unit, you can move any of its models (yc sto move some of the models in that unit ‘odel, you can pivot it and/or change its position o: jut no part of the model’ base (or hull) can be : (orhuils) of other models, nor can any part of that sis measured using the part of the model’ along its path (including parts that rotate or p ‘a unit must finish any type of move in unit x ‘impossible, then that move cannot be made. No unit cn fe more than once in each Movement phase its that you wish to, progress to the Reinfor ed, progress to the Reinforcemen> :MAL MOVE Bsunktmakes« Normal Move, cach model ge in inches equal 0 oc less than the Nowe (ana STS Move & datasheet, but no model can be moved within eon tePstic shown nEDgagement Range ot | ‘models (pg. 198). Move: Models move up to > imove within Engagement ange of ery nodes, iches equal to or less than this total, ‘of enemy models runitean then movea distance in ino modelecan be moved within Engagement Range unitcannot shoot or declare a charge in the same turn that it nad fodels move up toM +06 jot move within Engagement Range of enemy n that Advance cannot shoot or charge thictarm Remains Stationary, none of its models can be :novext phase. Any units from your army that were on the bs not selected to move in the Move Units step of 2:> red to have Remained Stationary that phesc. to or less than the Move (M) characteristic shown on its nd when doing so you can moye it within Engagement Range but it cannot end its move within Engagement Range {Fit cannot do this then it cannot Fall Back. A unit charge in the same turn that it Fell Back, A unit cannot to manifest a psychic power in the same turn that it Fell | 2, REINFORCEMENT pits have 4 rul the battlefield | Siher than on the b eal Faents,and they will arriv HEA Reinforcement units that hav ] pule. Any Reinfore bana Pere a Once all your Reinforcement units that you ae pave been set up, the Movement phase i | the battlefield. Reinforcement units cannot make a Normal Move, Advane rRemain Stationary in the turn they arrive for a mally (shoot, charge, fight etc.) Aodels in otherwise act nor! Sarived as Reinforcements count as having moved a distanc totheir Move (M) characteristic in this Movement phase. If ‘unit have a minimum Move characteristic, those models co moved a distance in inches equal to their maximum Move c IB Reinforcement unit: Unit that starts the battle in a lo than the battlefield. BE Set up your Reinforcement units, one at a time, as «i the rules that let them start the battle in locations o the battlefield. B® Reinforcement units cannot make a Normal Move, a Fall Back or Remain Stationary this turn, @ Reinforcement units always count as having moved t ME Any Reinforcement unit not set up on the battlefield do the battle counts as destroyed. BB Once all your Reinforcement units have been set up, pI the Psychic phase (pg 214). MOVING OVER TERRAIN ean Be ericeth conc en Gimb up or over it). Gsifthey were not there ~ any vertical distance wn gyi an be moved fester ebro down as part ofits move. Models cannot nish any cine o dimb - if it is not possible to end the move as i hat ca be made. I odels can move freely over terrain features 1 | Models cannot move through eiGitenairescin ao Fes, but can clims pand down them. FLYING hen it makes a Normal Ifa units datasheet has the FLY keyword, then vl ‘Move, an Advance or it Falls Back, its models can be moved a, “other models (and their bases) as if they were not there ant jhe moved within Engagement Range of enem ae vertical distance up and/or down that they mak: ignored. However, these models cannot finish their» ‘fanother model (or its base) or within Engage enemy models. j 1B Fi models can move over other models when th Normal Move, an Advance or when they Fall Bac “BE Firmodels ignore vertical distances when they make @ Normal Move, an Advance or when they Fall Back. ANSPORTS we the taansront Keyword The Folloying ae eens land disembark from such lel ts ‘across the battlefiei¢ jove their passengers 5 s used 10 2 citi ol a . Mow many friendly models, and of whay tac teaisporteapacity can never be ey “star the battle embarked within a TRANSPORT inst, declare what units are embarked within a ty set it up. POR pacity: Maximum number of models tht ca, the TRANSPORT. the battle embarked in 2 TRANSPorr in Engagement Range of enemy models, eady disembarked from a TRANSPORT : ‘unit from the battlefield and place it ly do anything or be affected in any v 88 specifically stated, abilities have no « lel that has made a Normal Move, Advanced, d Stationary also count as having made ame diy TRANSPORT if every model ends ra Fall Back within 3” of it. ISEMBARK Psunictot is MOveMeM! phase embarked ta wnitean disembark in that phase wee Thonsrons moc Bee ra soci ao sine Med eh a ‘ ack that phase | when a uni battlefiel | Mryenemy models L Js wholly Ment Range of | vis that disembark can then act normally (move, “qto) inthe remainder of the turn, but its models 80° patturn, even ifthey are not moved further (ie, hayes eee Moved paving Remained Stationary), ley Never count as Units that start their Movement phase embarke © can disembark this phase, ‘Aunit must disembark before thei: Transpay : RT Disombsrking units must beset up unoligenne es their TRANSPORT and not within Engagement Rarce., Soa "ge gement Range of any Units that have disembarked count as having moved this ‘dina TRaNsponr urn DESTROYED TRANSPORTS TransroRT model is destroyed (pg 201), and that m Explodes ability (or equivalent), roll to see i resulting damage to nearby units before settin; it GFany) on the battlefield. Ifthere are an stroyed TRANSPORT model, these must now i ‘explodes s Expl. Peper (eta mustrolllone Dé for each m up on the battlefield. For each roll of 1, a model thai dis *) is destroyed. Units cannot declare a charge (pg 224) or perlorn a Intervention (pg 225) in the same turn that they disembarked from yed Transport model. smbarked cannot charge or perform Heroic PEW es LU | AIRCRAFT dels hi s how other attiefild a “ MINIMUM MOVE Js typically have a Move vee a imenArT IC the model’s minimum M falues. The frst is Movement phase, all parts of the model's b jeast that far from where they star Praracteristic 110 part of the mode's base this tFauch a models Move characteristic is m oth mod maximum Move characteristics a snaincrart model cannot make its minirr Ifa tin any part of that model (inc move would resu} the edge of the battlefield, then unless you rule, that model is removed from the batt (ifthe AimcRarr is a TRANSPoRT, then any models within are likewise counted as destroyed). ‘The Strat described on pages 256-257. @ Minimum move: Models must move at least 1 I fa model cannot make its minimum move, it unless you are using Strategic Reserves IRCRAFT ENGAGEMENT Raj 29 (p 198) ermodl, the following rules and excep apply tort Janerart models (2nd their bases) as if they a pe moved Wi Birnorend the move On Top of nother model (or te base), aid it Eadthe move within Engagement Range of any ‘enemy AincRaer models. rovhen an AIRCRAFT unitis selected to Move in the 4 enemy i.e it does not di have to Fall Ba juakea Normal Move or an Advaic in Stationary). ‘Rema ‘ye when a itis Selected 10 move inthe Movement f fement phase, the only ex |} nodes that are within Engagement Iie aa 2 ly enemy a Gilmakea Normal Move or an Advance (ie. itdocsnot hovers Had ck | Stationary). jot have to Fall Back DP) exRemain Models can move within an enemy Aincaary's "Engagement Range. Models can move over AIRCRAFT (and their make any kind of move ‘AincRAFT can make a Normal Move or an within Engagement Range of enemy moc | Units can make a Normal Move or an fc “within Engagement Range of enemy AIRC: HEROIC INTERVENTIONS, PILE INS, CONSOLIDATIONS AND AIRCRAFT a unit moves when it performs a Heroic Intervention (pg 225), in (pg 228) or consolidates (pg 231), it must end that move doser to the closest enemy model. In all cases, AIRCRAFT models are excluded when g which model is the closest, unless the unit making that move model performs a Heroic Intervention, piles in or (unless the model moving ee Gistes, ignore AIRCRAFT Keyword. In the Ps dels have the PSYKER yc oe Inanifest psyesic powers and deny encm Paychie phase by selecti ible PstKen y, Mra isn the battlefield. PsrCeR voit that Fell hag" France units) arenot eligible. IPyouhave no eligitie pe four army on the battlefields and no other rule Mein the Psychic phase, the Psychic phase ends suhhave selected an eligible PSYKER unit from To manifest one or more psychic powers v ‘ed manifesting all of this unit’s psychic pc hen select another eligible PSYKER unit from your army ith, and so on, unt 5 you wish. aR in your army to manifestits ther PSYKER in your army to mani Se st the psychic power A lei powers before the battle. ichic powers, as described 0” POWERS. fest psychic powers, you set d attempt to manifest it. With! the ame paychie ‘ound, even with different Br rin nna then select one of th Re ‘ani attempting to manifest the pence arts epee ons lely using tte dry an” |p — Jongasthe Pye tel war ceil andthe | Sgtaeandy le Paychle power en pyasuccesl Deny the Wich test, thepayche art the Warp \ PERILS OF THE WARI | snattempt fo manifest ts Psychic phase is listed on nach eee = scam fas . He phase is listed omits datashec \" RES revere aa | then just before remos igi ‘round, unless that poweris Smite, per jt to manifest the psychic power b er by taking a Psuchi ent can attempt to deny poyenicpomebsratig net raking a PSYCHIC TESTS PsvKeR unit attempts to manifesta psychic pone stest for that unit by rolling 2D6. Ifthetotal wer's warp charge value, the Psychic test is pas: double 6 when taking a Psychic tes, thet vn Passed if 206 equals or exceeds ps. double 6 rolled, PSYKER sufers Perils of the Warp. WITCH sit attempts to deny a psychic power, you must take a Deny ‘unity rolling 2D6. Ifthe totals greater than the - test, the Deny the Witch test is passed and the psychic one attempt can be made to deny a psychic power If ¢ to deny more than one psychic power ina psychic sheet. nit within 6 suffers D3 mo Perils of the Ws PSYKER uni 1 wounds G PHASE are shines through the gloom in bursts, the sky. Muzzle Mert og are left discarded across sna st lefigg fa +i phase by selecting one eligible uni Seri is one that has one or m IRE arenot eligible irre: let ids, After you have shor shane sor stn pe it you en te rave sho and 0 0 Whos crank toaiot th Yuet a an en hat models in tht unite Silvanged weapon tl tare ica fen) Beshot once pex pine) 1, ee aiypatirthnc beaters se Wo unit canbe selected to shoot with more than once in each si Il your eligible units that y ot with pe sautngpiase ends and YOu Progress tothe Charge rhe :