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An Assessment of Geometry Teaching Supported With Augmented Reality Teaching Materials To Enhance Students' 3D Geometry Thinking Skillspdf
An Assessment of Geometry Teaching Supported With Augmented Reality Teaching Materials To Enhance Students' 3D Geometry Thinking Skillspdf
Emin İbili, Mevlüt Çat, Dmitry Resnyansky, Sami Şahin & Mark Billinghurst
To cite this article: Emin İbili, Mevlüt Çat, Dmitry Resnyansky, Sami Şahin & Mark Billinghurst
(2019): An assessment of geometry teaching supported with augmented reality teaching materials
to enhance students’ 3D geometry thinking skills, International Journal of Mathematical Education
in Science and Technology, DOI: 10.1080/0020739X.2019.1583382
Article views: 1
University, Afyonkarahisar, Turkey; b The Turkish Ministry of National Education, Mathematics Teacher,
Aksaray, Turkey; c School of Information Technology & Mathematical Sciences, The University of South
Australia, Adelaide, Australia; d Education Faculty of Gazi University, Department of Computer Education and
Instructional Technology, Gazi, Turkey
1. Introduction
Traditional geometry teaching based on two-dimensional drawings are not so success-
ful when teaching three-dimensional geometrical objects [1,2]. Drawings representing 3D
views are typically two-dimensional and often cannot help students to understand the rules
of representation and component properties. Component properties such as edge length,
number of edges; the same kind of inter-component relationships such as equal edges, cor-
ner and edge relationships constitute the structure of the object [3]. The components of the
object prisms may be the same, but different prisms and polyhedra arise because a com-
ponent is very diverse. In a clearer sense, the same component (edge, corner, surface and
angle) may not be the same in every prism [3]. Pavlovičová and Švecová [4] reported that
students were not able to find the same edge-forming components in 3D object nets draw-
ings and did not grasp component properties. For this reason to understand 3D objects
correctly, it is necessary to examine the properties and components of the 3D object. This
skill will also help students improve their skills of comparison. Thus they can understand
that similar objects have different characteristics and objects are grouped by using similar
properties. Also, visualization and grasping of 3D object nets, properties and components
are important skills for professional use in real life. Moreover, when the three-dimensional
features and components of a geometrical object are perceived together, both from similar
and different angles may be understood among one object and other objects ([5]). If the
components of the 3D object are understood in the context of different angles, the special
characteristics which are given from a component to the 3D object may also be understood
[3]. On the other hand, calculations and formulas may not always be sufficient to com-
pare two different volumes or areas [3]. When the teaching of those geometrical concepts
grounded in three dimesnions is limited by formulas, students may not be able to compare
the volume of two cylinders formed by folding one piece of paper along its edge. This exam-
ple emphasizes the need for spatial configuration and visualization skills, suggesting that
geometry should be taught with methods other than memorization [3]. Moreover, Gutiér-
rez [6] emphasizes the need for students to manipulate objects in the physical, mental and
computer environments in order to develop 3D object comparison skills. In order to raise
learners’ propensity for application of geometry concepts in real-life scenarios on a larger
scale, skills in visualization and abstract geometric thinking need to be further developed
in a more practical sense. It is necessary to reveal the potential and limitations of devel-
oping 3D geometric thinking skills in the classroom by closely following advancements in
educational technologies.
Basic science teaching – particularly in the fields of mathematics and physics – consists
of the teaching and learning of abstract concepts. For this reason, students need to reach a
cognitive level capable of learning abstract concepts [7]. In particular, visual–spatial skills
need to be gained for an accurate understanding of geometry; this includes abilities such
as spatial thinking, visualization and imagination in order to effectively comprehend and
work with three-dimensional shapes. Nowadays many students have problems and diffi-
culties in learning geometry, and some students are not confident in geometry classes [8].
One of the reasons for this is that the teaching of geometry is limited to using teacher’
drawings, verbal explanations and pictures in books. Teacher evaluations are also based on
paper tests that usually measure students’ cognitive levels [9], however, spatial ability is not
a static quality, but rather a dynamic process, requiring new types of assessment.
The focus of recent research has been on the thinking and visualization ability of
students and the use of new technology for assisting the teaching of geometry. First, stu-
dents’ thinking styles were researched and their thinking levels were categorized, enabling
success to be achieved with the same education in students who are at different ability
levels [10,11]). According to Pittalis and Christou [12], 3D geometric thinking skills are
required for students to visualize, interpret and form representations of 3D figures. Pittalis,
Mousoulides and Christou [5] have formed a 3D thinking ability model which includes
most of the previous research about student ability for 3D geometric thinking. 3D thinking
INTERNATIONAL JOURNAL OF MATHEMATICAL EDUCATION IN SCIENCE AND TECHNOLOGY 3
skills test includes the following six dimensions. These dimensions are described in the
Methodology section [5]:
Spatial ability can be further enriched by the development of new technologies such as
Augmented Reality (AR) [13], which involves the overlay of virtual images on the real
world. AR has become popular in schools and classrooms due to its useful characteristics
[8], such as being able to allow users to naturally interact with digital materials. It also helps
students to relate their learning experiences to the real world and create new meanings for
them [14]. AR helps the students to create their own knowledge structure and to actively
participate, by offering individual learning opportunities with new interaction possibilities
[15,16]. AR builds bridges between abstract and concrete representations by utilizing the
physicality of the real environment surrounding the learner. In this way, students are able to
experience knowledge- and skill-building through interaction within a real environment
[17,18]. Abstract concepts, shapes and objects that cannot be found in the real world can
be obtained by displaying three-dimensional virtual information at relatively little cost to
the user. It has been noted that AR successfully encourages students to get into a habit of
using their imagination and creativity to understand learning content [19]. Furthermore,
AR technology demonstrates a capacity to help students relate their learning experiences to
the real world and create new meanings for each individual learner [14]. Using AR-based
learning tools, students are able to create their own knowledge structure and to actively
participate in the learning process, by offering individual learning opportunities with new
interaction possibilities [15,16].
AR helps bring together different people to enrich their learning with different stu-
dent perspectives or experiences [20]. In addition, it allows for students to create their
own knowledge structure by allowing them to progress at their own pace and in the
way that they prefer [21]. Furthermore, less time is wasted on the part of students and
teachers in making drawings or to prepare other physical manipulations. These facili-
ties offer more learning time and more experiences especially for students with attention
deficit, memory impairment or different individual learning difficulties; so that teachers
can design multi-level instructional strategies for the classroom [22]. Finally, it provides
students with a learning environment based on their learning speed and their own learning
style [23].
Previous research has shown that AR education systems could be very useful for
teachers in future. However, it is necessary to determine the problems that might arise
in classroom use, and to explore the effect of the AR teaching system on students’
3D thinking skills. Previous research has been limited to examining the effect of AR
assisted geometry teaching on geometric achievement, spatial ability or student motiva-
tion [20,24,25]. There has been little research on which type of 3D geometric thinking
skills has benefited from AR education. For this reason, the purpose of this research
4 E. İBILI ET AL.
2. Related work
In this section, we review related work from earlier explorations of 3D geometry and AR,
and the limitations of the use of AR in education. We also present our research hypotheses
that are explored later in the paper.
Chang and Liu [38], AR creates a successful situational learning environment because it
creates a reliable representation for real knowledge in the real world. AR can also provide a
dynamic image of 3D shapes and an intuitive and natural interaction by allowing the user
to interact with 3D shapes through hand gestures. Students develop their own awareness
of the relationships of the forms by interacting with the shape and making the knowledge
easily memorable or permanent [8]. The easy interaction of teachers and students with 3D
materials supports a constructive learning environment and facilitates integration of this
technology into the classroom [13]. AR applications allow 3D content to be viewed from
different perspectives, and allows the users to freely explore the information at their own
pace [16,24]. In flipped classroom learning environments, AR contributes to the learning
success of learners, motivation for learning, critical thinking tendency and improvement
of group self-efficacy [39].
2. AR-supported geometry teaching helps students to develop the ability to draw and
translate representations of different views of 3D participations.
3. AR-supported geometry teaching helps students develop the ability to configure 3D
arrays of cubes.
4. AR-supported geometry teaching helps students to develop the ability to specify the
properties of 3D geometric shapes.
5. AR-supported geometry teaching helps students to develop ability to calculate the
volume and area of 3D events.
6. AR-supported geometry teaching helps students to develop the ability to compare
features of 3D shapes
3. Methodology
3.1. Development of the 3D thinking skills test
Geometry education emphasizes the development of spatial thinking skills, and under-
standing of geometrical shapes and properties [44]. The purpose of geometry education
using three-dimensional principles is to more deeply develop students’ abstract and prac-
tical geometric thinking skills. The fifth- to eighth-grade geometry curriculum includes
the 3D thinking skills of Pittalis, Mousoulides and Christou [5], shown also in Table 1.
The six dimensions presented by Pittalis, Mousoulides and Christou [5] are outlined
below:
1. Ability to recognize and create 3D shapes: In this dimension, students have the ability
to recognize and construct the nets of 3D geometric objects and decide whether or
not to construct an object when the net is folded.
Table 1. 3D skill objectives in the 5–8 grade curriculum according to the 3D thinking skill attributes of
Pittalis, Mousoulides and Christou [5].
Grades and objectives: 6 Dimensions: 1 2 3 4 5 6
5 Geometric objects are taught using faces, corners and number of * * * *
edges. In this way, skills in object comparison are developed.
By calculating the surface expansions and area calculation, the
calculation skills are reinforced.
6 Isometric chequer-patterned unit cubes are used for the * * *
completion and formation of the cube or rectangular prism.
The ability to make connections between prisms, to make
comparisons, and to measure the volume of geometric bodies
with unit cubes is reinforced.
7 Development of manipulation skills- is introduced. In this respect, * *
the ability to recognize and work with isometric views of
objects, using spatial rotation and multi-angle views of three-
dimensional objects, as well as the creation of the 3D structure
of given objects are reinforced.
8 Three-dimensional circular cylinders and vertical cones are * * * * * *
included in the geometry teaching program. Topics relating
to the properties, nets and surface areas of geometric objects;
prism construction using unit cubes; shape completion,
comparison, using multiple angle views are included in the 8th
grade mathematics’ curriculum. The curriculum also includes
topics relating to unit cubes, area and volume calculation.
INTERNATIONAL JOURNAL OF MATHEMATICAL EDUCATION IN SCIENCE AND TECHNOLOGY 7
In order to be able to evaluate student learning progress, a 3D thinking skills scale was
developed following the method of Pittalis, Mousoulides and Christou [5]. In addition, the
researchers proposed to development of their 3D thinking skills to future researchers. First
of all, 55 initial questions were written by the researchers working together with expert
teachers and academician. The initial test included one or two questions according to
expert views for each learning objectives in the six dimensions of the model of Pittalis,
Mousoulides and Christou [5]. These were sent to other experts (academicians and teach-
ers) who were asked to evaluate the adequacy of the questions, if they were scientific, clear
and understandable, the degree of difficulty and substance discrimination using an evalua-
tion form prepared by the researcher. Each question was assessed in terms of these criteria
as (a) appropriate, (b) needs to be modified and (c) the question does not fulfil the purpose
and should be removed from the scale. As a result of the evaluation, a total of 4 questions
were removed and the pilot tests were conducted among 85 8th-grade students. The stu-
dents were found to have difficulty in reading and 4 items were re-edited and 1 question
was removed from the test and remaining 50 were kept for the validity test using confir-
matory factor analysis (CFA). The results of the CFA model are presented in the Results
section.
The final sample of the research consisted of 460 students (257 female and 203 male)
who graduated from the 8th grade in 11 schools in Turkey. The scales were applied in the
classroom with paper output during the last two weeks of the 2016–2017 education period.
designed with 3DSMax and transferred to Unity3D program. Virtual buttons were used
to support the users’ natural interaction with the AR teaching materials. The virtual but-
tons were used to switch between the scenes and to view AR training materials. The aim of
transitions between scenes by virtual buttons was so that users could use this application
with Head Mounted Display (HMD) devices, as well as mobile phones and so have more
visualization options. The matrix system was used to increase the usability of the virtual
buttons and to decide which buttons the user selected (Figure 1).
As shown in the Figure 1(a), the most important problem with using multiple virtual
buttons was to determine which of the selected buttons that was user was choosing; if more
than one virtual button was selected. As shown in the Figure 1(b–d), the algorithm was
designed with the aim of predicting the decision of the user and thus a prototype model
was created for the use of multiple virtual buttons. This algorithm basically performs the
following operations:
• The number of virtual buttons on the Unity scene is determined by the algorithm when
executed according to each individual scene within Unity.
• Each virtual button is named, as shown in Figure 2, according to the matrix structure,
with special connections being created for the related functions.
• The direction of user hand movement is detected by the software and the selected button
is determined according to the direction of the user’s hand movement.
• The number of selected buttons in the matrix, their locations, the last selected button,
and timing are used to detect the direction of hand movement.
• In registering a selection of a function, a virtual button must remain pressed for a
minimum of 2 s.
• The last button of the matrix is used for transition between scenes.
INTERNATIONAL JOURNAL OF MATHEMATICAL EDUCATION IN SCIENCE AND TECHNOLOGY 9
An example of the prototype operation used for various activity scenes is shown below
(Figure 3).
As can be seen from Figure 3 (a), the user first selects the solid model representing the
task that he would like to try – in this case, the triangular prism net. Through interaction
with the appropriate virtual button, the user is directed to the scene related to the triangular
prism activity (Figure 3b). This allows the user to see what he would like to see between dif-
ferent triangular prism nets on the left side of the markers. The user can navigate through
the scenes with a virtual button on the top right of the screen. Designed using web page
10 E. İBILI ET AL.
logic, this application also has a homepage scene. The user can access the scenes and con-
tents from the homepage where different topics such as Figure 3(c) and Figure 3(d) are
available.
4. Results
4.1. Demographic profile results
A course on 3D geometric objects was used by the same teacher in two experiments and two
control groups for about four weeks. Teaching courses were started and finished in the same
week. The teacher used a projector, real 3D objects, textbook and his own drawings in the
control group. For Experimental Group, the teacher used the ARGTS software and a text
book. The students in both groups were tested before and after using the 3D thinking skills
scale described in Section 3. Demographic information of students in the experimental and
control groups is presented in Table 2.
When the model regression coefficients were compared according to gender, no sig-
nificant difference was found between female and males (χ 2 = 30.21, p = 0.98) and the
model was unchanged in terms of gender (Figure 4). So the model obtained when all the
criteria was considered is an acceptable model (Table 3).
Because of the space limitations shorter names were given the 6 dimensions. The names
in the CFA model and the counterpart of the model of Pittalis, Mousoulides&Christou [5]:
Nets: Ability to recognize and create 3D shapes.
Manipulation: Ability to draw and translate representations of different views of 3d solids.
Structuring: The ability to structure 3d arrays of cubes.
Properties: Ability to determine the properties of 3d geometric shapes.
Calculation: Ability to calculate the volume and area of 3d solids.
Comparison: Ability to compare features of 3D shapes.
When model estimates were examined to test the significance of the predicted variables
measured by the measuring tool of the 3D Thinking Skill in Figure 4, all the regression
coefficients were significant (p < 0.001) (Table 4). In order to compare the overall level
of achievement for the measurement items, all the items were converted to a scale of 10
(Table 4).
The results show that the highest average is the Manipulation skill (6.10), and the lowest
average is the Comparison skill (3.68). The highest variability of measurements was in
Properties (SS = 2.79) and the lowest variance was in Nets (SS = 2.33). The 3D thinking
Skill Test’ Item difficulty and discrimination indices are given in Table 5.
As shown in Table 5, the difficulty level of questions is average, and the discrimina-
tion is greater than 0.3. The average item difficulty index of the test consisting of 50 items
(P) is 0.53. The average discriminant index (D) is 0.75; The KR-20 reliability coefficient
was found to be 0.820. The binary correlation coefficients for 3D geometric thinking skills
subscales are shown in Table 6.
According to this, all of the correlations are moderate and significant (p < 0.01). The
highest correlation was between Properties (0.65) and Comparison (0.64). The lowest cor-
relation was observed between the Manipulation and the Calculation skills (0.53). Whether
there is a relationship between 3D thinking skills and gender was examined by using an
independent samples t-test and the results are shown in Table 7.
12 E. İBILI ET AL.
When the results are examined in Table 7, it seems that there is a significant difference
in favour of women for the Views (t = 2.04, p < 0.05). It seems that there is no difference
between genders in terms of other thinking skills.
29.56
22.22
24.29
21.00
6.44
5.89 5.14 5.42
4.21 4.40 4.38
5.40 3.78 3.38 3.65
4.76 5.26 4.78 2.67
3.86 4.14 2.40
2.99 3.73
2.31 2.88 2.43 2.75
Pre-test Post test Pre-test Post test Pre-test Post test Pre-test Post test Pre-test Post test Pre-test Post test Pre-test Post test
Nets (11) Manipulation (9) Structuring (8) Properties (9) Calculation (7) Comparison (6) Total (50)
Control Group Experimental Group
SD = 8.07). The experimental and control groups’ 3D thinking skills are shown in Table 8
and Figure 5 for the pre-test and post-test scores obtained from the subfactors of the scale.
According to the results of the 3D thinking skills tests given in Table 7 and Figure
2, before the experimental study the experiment and control group students were equal
in terms of 3D thinking skill level (p > 0.05). After 4 weeks of experimental study, the
increase in average scores of Structuring 3D arrays of cubes and Calculation of the vol-
ume and the area of solids thinking skills was not statistically significant (p > 0.05). In
terms of other 3D geometric thinking skills’ subfactors of the scale a statistically signif-
icant difference was found in favour of the experimental group in pre-test and post-test
INTERNATIONAL JOURNAL OF MATHEMATICAL EDUCATION IN SCIENCE AND TECHNOLOGY 15
scores (p < 0.05). The biggest difference was found on ability to recognize and create 3D
shapes (p < 0.01). In addition, a statistical difference was found in favour of the experi-
mental group for the whole scale (p < 0.05). So, it can be said that the geometry teaching
supported by AR increased the students’ 3D thinking skills.
Whether there was a relationship between 3D thinking skills and gender was examined
by using an independent samples t-test. There was only significant difference in post-test
Structuring scores in favour of females [t (103) = −2.04, female:43 = 5.50, male:60 = 4.56,
p < 0.05], but there was no difference between genders in terms of other 3D thinking skills.
5. Discussion
The aim of this research was to examine the effects of Augmented Reality-assisted geom-
etry teaching on students’ 3D thinking skills. The results of the research show that AR-
supported geometry teaching is an effective teaching method for improving the students’
3D thinking skills. The effects of AR-assisted geometry learning on the subcomponents of
3D thinking skills are discussed below.
At the end of four weeks of experimental study, the students who participated in the AR-
supported learning environment found that the 3D shape recognition skill increased more
than the control group. This shows that AR-supported geometry learning can be effective
in increasing students’ 3D thinking skills.
It was found that after 4 weeks of experimental application, AR-assisted geometry
instruction increased the ability of students in the test group to recognize and create 3D
shapes more than in the control group. In addition to virtual manipulatives, AR may col-
lect information from multiple sources and present it together within the real environment.
Thus, the student’s attention can be directed toward the virtual manipulatives as well as to
the represented concept. However, there are indications that using physical materials may
also serve to distract students’ attention away from geometric concepts toward other fac-
tors of interest (Wigdor et al., 2011). Therefore, the combination of real and virtual may be
effective in increasing the ability of students to recognize and create 3D shapes. Further-
more, interactive animations demonstrating the nets of shape solids may provide a way
to construct 3D objects in space is on the user’s imagination and to understand how the
solids are formed [37]. In this way, students are offered the opportunity for discovery and
in-depth learning of geometrical properties of varying shapes [35]. The fact that students
have the opportunity to experiment as much as they need to in order to understand the
formation of solid objects have facilitated the understanding of solid structural elements
and their properties [4]. Moreover, students may develop their own knowledge relating to
shape nets by interacting with the figure through the ARGTS [8]. Using this approach, stu-
dents should gain a deeper understanding of 3D objects and their parallel surfaces within
a geometry classroom setting.
The thinking ability about the manipulation of 3D shape representations by students
who participating in the AR-supported learning environment were found to be sig-
nificantly compared to the control group. According to this result, it can be said that
AR-supported geometry teaching is effective in increasing this student skill. AR applica-
tions have enabled 3D materials to display content from different perspectives and have
enabled users to freely explore the information at their own pace [20]. Quintero et al. [13]
emphasized the importance of AR-based visual elements for students’ development of 3D
16 E. İBILI ET AL.
Thus, it can be said that AR-supported geometry teaching is effective in increasing these
abilities of students. Gutiérrez [6] stated that for the development of 3D comparison skills,
computer-aided training, concrete material-assisted training and 2D representation should
be considered together in the teaching process. Markopoulos et al. [3] found that the major-
ity of students easily and accurately calculated the volume of a cylinder with given a base
and height size information; but found that a majority of them answered incorrectly about
the volume of two separate cylinders obtained by wrapping one sheet of paper vertically or
horizontally. In order to be able to compare the two cylinders students need the ability to
recognizing the object properties, its nets and to be able to compare its properties [3]. As
seen in the results of this research, AR has undertaken an effective role in the development
of these three skills.
In addition, Sinclair et al. [26] emphasized that to support the hierarchical definitions
of geometric concepts, students should be presented with different shapes and prototypes
in different positions. When students are confused about concepts and definitions or they
want to prove or they want to make comparisons, they are going to use instructional soft-
ware. Fujita and Jones[56]) have found that students can draw geometric objects correctly
but they use existing prototypes instead of hierarchical definitions in the definition of
shapes. Thus it can be said that AR teaching materials form a strong prototype in the minds
of students and that students can classify geometric shapes or compare them by using these
prototypes.
are advised to conduct further research into the integration of virtual buttons into AR
environments.
This research also has limitations, including:
1. The 3D thinking skills test consists of multiple-choice answers. For this reason, it
cannot measure the students’ 3D object creating and drawing abilities
2. The research data was measured only from the 8th grade students’ 3D thinking skill
test and their demographic data.
3. ARGTS is limited to being available only on Android-compatible mobile devices.
4. The teacher could not intervene with the students’ devices, the lack of student teacher
or student–student collaborative study is seen as a limitation of the AR teaching
system.
The results of this research will shed light on using AR for education for software devel-
opers, designers of virtual buttons, researchers working in this area and designers who are
creating personalized AR learning environments for students’ to improve their 3D thinking
abilities.
Disclosure statement
No potential conflict of interest was reported by the authors.
Funding
This research was supported by the postdoctoral research programme (BİDEB 2219) of The
Scientific and Technological Research Council of Turkey (TUBITAK).
ORCID
Emin İbili http://orcid.org/0000-0002-6186-3710
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