You are on page 1of 60
Cover Art by David Gallagher Art by John Blanche, Wayne England, David Gallagher, Des Hanley, Toby Hynes, Mark Gibbons, Paul Smith, John Wigley. PRODUCED BY GAMES WORKSHOP nat Kosh oe ea, in, Oust Rug Gaver ep eis the open Games Woh i any yoReaoy" Lenn ‘en aur onion paz, NaLeeu NTs msSSAUS, Norminur nay ays MAAYLAND. N96 betas Se, New oes Tororo stat BO LEI CHA PRODUCT CODE eo 98 08 a2 Parr MAMBER 692 2 99 080 CONTENTS WARHAMMER CAMPAIGN, BRETONNIANS & WOOD ELVES CHOOSING FORCES. ROSTER SHEETS SPECIAL CHARACTERS ‘THE PERILOUS QUEST TROUBADOURS' TALES, THE BARON'S SHIELD BRING ME THE HEAD OF DROGO 1 THE DEMANDS OF HONOUR, CAMPAIGN MAP BEAU QUEST SCENARIO I THE TOURNEY. sees "TEE TOURNEY AT QUENELLES ENTER THE WOOD EIS DEATH BEFORE DISHONOUR FIGHTING THE TOURNEY SCENARIO I ‘THE BATTLE OF THE TENTS, ELF TREACHERY. SCENARIO MAP FIGHTING THE BATTLE SCENARIO IIL ‘THE PERILOUS PILGRIMAGE . THE PRICE OF HONOUR THE LADY OF CHALLOT PERILOUS PILGRIMAGE, LURKERS IN THE GLADE - FIGHTING THE BATTLE SCENARIO MAP SCENARIO IV [BATTLE OF THE TREE OF STEEDS AGRAVAIN'S QUI COUNCIL OF WAR AGRAVAIN'S DREAM THE TREE OF SHIELDS FIGHTING THE BATTLE SCENARIO MAP “i ui 4 4 6 5 16 7 v7 a 18 18 19 19 APPENDIX I: THE CHANSON DE CHALLOTTE TOURNEY AT QUENELLES. .. 2.20 Bretonnians 2 Wood Elves ce BATTLE OF THE TENTS. 3 Bretonntans 23 Wood Elves 24 {THE PERILOUS PILGRIMAGE 24 Bretonntans 25, Wood lives 26 ‘HE BATTLE OF THE TREE OF SATELDS 26 Breronntans 28 Wood Elves... es) BRETONNIAN TOURNEYS THE FIELDS OF BRETONNIA 30 THE JOUST & THE TABLEAUX DE BATAIL 30 HERALDS’ RULES & TOURNEY ROLLS 31 CREATING A JOUSTING TEAM. 31 KNIGHTLY VIRTUES, 32 THE LADY'S FAVOUR 33 ThE Jousr 33 JOUSTING PLOYS THE TABLEAU DE BATAILLE THE BLACK KNIGHT (CHALLENGING THE BLACK KNIGHT KNIGHTEY VIRTUES TOURNEY PRIZES TOURNEY ROLL CARD BUILDING ASSEMBLY INSTRUCTIONS... 40 3 ‘IsinD sNoTWsd ms IMER CAMPAIGN ade ak HAM! RI nv | WARHAMMER CAMPAIGN Perilous Quest is one of @ series of Warhammer Campaign supplements, Each campaign presents a number of encounters between two rival forces, culminating in a decisive barrle to determine the winnes BRETONNIANS AND WOOD ELVES ‘This supplement deseribes the adventures of a Qu Knight named Agravain dle Beau Quest. He is the hero of 1 famous Beetonnian troubadour ballad which tells how his quest to rescue La Damoiselle de Challowe who appeared to him in a vision, gathered momentum small Errancry war against the Wood Elves! ach Warhammer Campaign supplement is desi around two eival forces, but with the chief emphasis on fone army in pasticular. Perilous Quest, as its tile Suggests, is hased around Bretonnians, and will prove 3 Useful supplement for any Bretonnian player. Not only does it include rules for fighting the campaign, but it also includes special rules for Bectonnian joustin tournaments, and a set of card buildings for a Bretonnian cacampment and reliquary wagon which sll be equally useful in fucure battles, Pertfous Quest and other supplements in this series are created for players who already have suitable armies ‘The games ate designed so that players wing have typical 3,000 point armies should be able wo field appropriate troops without purchasing vast numbers of new miniatures. Players who wish to increase their armies by adding a few units or characters especially for the ‘campaign can take the opportunity of 0 doing. CHOOSING FORCES You do not nced specific units 10 fight the exmpaigo. Instead you are allowed (0 choose forces of an appropriate points value for each battle. There are some extra restrictions that apply w the choices from your Warhammer Armies list, and in some ceases you are allowed more units of a certain ype than ‘normally. This is because the Warhammer Armies lists fare designed to be generally representative of the armies covered. The campaign armies, on the other handl, are based on specific eoniliets. We have allowed a degree of choice so that players can fight the games with the armies they already have well as allowing pkiyers 10 use 2 bit of cunning to out theie enemy. The choices permitted though are stl consistent with the descriptions of the battles. To choose your army refer to the relevant Batle Seroll for the battle and your Warhammer Armies book. The Battle Scrolls describe which troops you may choose, whilst the Warhammer Armies books describe their ‘equipment, options and points values. The Battle Serotls, also indicate where magic items are allowed and usually place a separate limit on che maximum points values of ‘permitted magic ems. [Nove that magic items can only be inctuded as described fon the Batle Scroll, This includes magic standards for standard bearers as well as magic items for characters, For players interested in such things we've included a separate list of the forces that fought these bates ~ these were the forces used by Rick Priestley (Wood Elves) and Nigel Suillman (Bretonnians) when the ‘campaign was fought for the frst time ach game in the campaign was fought several times unc cllferent forees were chosen on each occasion, gradually improving the selection as we got to grips wich the objectives of the battle. See Appendix | The Chanson de CChatfotte for our example armies ROSTER SHEETS A pad! of roster sheets are included. As you choose your army for cach haule, weite down the detaily on the roster sheet so that you can refer to it during the game. You'll find this is -more convenient than’ constantly fooking up details in the Armies books, SPECIAL CHARACTERS “This campaign features a umber of special characters for both the Bretonnian and Wood Fit armies. You'l iad details and rules for these characters on the Battle Serolls They ean he represented by any suitable models from the Citadel Miniatures range ~ whether you wish (0 purchase and paint new characters for the campaign, or simply use an existing, model that fits the description is entirely up to you. The characters described in Perilous Quest are compatible with Bretonnian and Wood Elf armies, and can be used as special characters if you wish. These special characters should only be used with prior ‘agtcement by your opponeats. OF course any characters prepared! for the campaign can he fielded as basic heroes or wizards in your other battles. 4) __THE PERILOUS QUEST Perilous Quest ts based upon the famons Bretonnian troubadour ballad ‘La Chanson de Challotte’ adapted by the minstrel Blondel from the earlier Bretonntan chanson ‘La Damotselle de Challotte. TROUBADOURS’ TALES Night fell over the Domain de Beaumarchais. A roaring. fre lt up the great hall o the eastle keep. ‘The travelling ‘woubadour had just finished his song La Damotselle de Gallotte, a tale of Bretonnian faith and honour and Wood Fit treachery, and w2s-now tucking into his reward, the best venison and a Nagon of good wine. Are not the King and Queen in the Wood allies of the King of Bretonnia?” asked the Lady Isabelle el her brother Agr Yes and no, no and yes, yes, 0, maybe sometimes, never!” interrupted the jester, brandishing a puppet on 2 stick in fronc of Agravain’s face “Yes and no, fa thoughtful Shur up and go away, fool!” snapped the irritated Agravain, Do not be nasty to poor Jasper, Agravain! He is the only ‘hing that brings a salle to mother's face now that father 's sway at war!” sald Isabelle, "And you haven’ranswered my question properly” Her brother continued, “The fairy folk in the Forest of Loren are loyal to no one bur themselves. I have heard fof many Knights that have gone on a quest or errand there and never been seen again! Despite this, our King, sull honours the ancient pledge 1 respect the fairy realm. As for the fairy folk, the legends say that they helped us of old, bat any fool can see that they dif because our enemies were also their enemi Ihave another question,” said Isabelle, “The Queen in the Wood, is she the Lady of the Lake?” “Do you aot pay attention to anyt chapel” Is she the Fay Enchantress?” asked Isabelle, mischievously baiting her brother. “Sister, your ignorance amazes me!” What is she then, brother, sinew yews Love everything!” ‘She is called ‘La Belle Dame Sans Mere’ beeause she is 4 ‘airy who lures valiant Knights to their doom in the ng at the grail “Ltake it brother, that you are afraid of the fairy folk!” “1 am not afraid of them!” Agravain protested. “If only the King would lift the ban and declare an Errantey wae, the forest would make a fine addition to his realm! There are many young Knights looking for land these days, None of them fear anything, and neither do 1!" "What nonsense!” said theit morher, che Baroness de Beaumarchais, as she entered the hall, "The veils of her tall Leal-lress walted elegantly behind ber as she sat by the fire to continue her tapestry. “Impetuous youth! 1 don’t want fo see you going off on some Exrantry war! [e's bad enough with your futher gone, and he is honour bound to serve the King. Your time ‘will come soon enough, and when it docs, for your sake, | hope itis only the Ores you have to face” Agrivain, now old enough to bear arms as a Knight Errante, had been lelt in ebarge of his father’s cistle instead of going to war with him as a squize, Sometimes hae feltangry at being left hehind, but he understood the trust invested in him: (0 hold and defend his father's domain and peoteet his sister, mother and all the fol of the village. So he was not at all stung by his mother’s rebuke, which in any ease was kindly spoken. He knew how she waited anxiously for the Haron’s rerum. AS indeed, they all dd 1S QUEST aie THE PERIL porous et THE BARON’S SHIELD News travels slowly along the muddy roads of Bretonnia. ‘The Baron had sidden off to war with owenty fmen in the spring. Now the harvest had been safely brought in. One day, three men code into the village. ‘They were all that remained of the Baron's retinue of Mounted Squires. ‘the deawbridge was lovicred and the Baron's family hurried down into the courtyard to meet them. They were all but dead in the saddic with fatigue land wounds. The Baron was aot among them, but one ff the Squires was bearing the Baron's battered shield. “where is my husband! eried the Baroness, “The Squires were downeast, ‘Alas, our Lady, he has fallen in bale! ‘The Baroness and her family received the shock of this wooful news with all the dignity thac becomes (rue Bretonnian nobility The weeping would be reserved for Tater, not ia front of the commoners. sway have you retumed and not him!” asked the Baroness, accusingly “fnough mother!” interrupted Agcavain. “Do not ‘question the valour of these brave men. ‘The Squice continued, his voice hoarse with the effort. “Wie have brought back his shield, my lady. The Baron de eaumarchais fell with honour, accomplishing a great won us a famous. feat of arms, It was his valour ha victory as he lee che chang find hueled them back into the sea. Buc in their spite the tenemy struck buck with evil spetis and dishonourable devices! We were assailed with fire, flame and foul vapours, and of all che retinue we alone survived, We Scoured the battlefleld radiam, but all we could find was his shield.” then the Baroness spake. “The shield is a sacred relic from the grail chapel. Alast | dhought it might save my husband from such a cruel fire. Bven so, since itis all, that is left of him, 1 shall be buried with it” Having ssid this she t00K the shield) aud went back into the g keep of the castle. Bvo days later, the Baroness died. 1¢ ‘yas said she died of grief andl was laid ro rest in the pail chapel, beneath her husband's shield. “BRING ME THE HEAD OF DROGO LE MAL!” “The fies frost came. Soon afterwards, Ores were sighted ‘on the margins of the outlying fields. Ageavain and Isabelle were warming themselves before the fie in the tercat hal when old Jules, the Baron's reeve approached “phere is a matter which | must discuss with you both, tr time to decide dhe future of the domain and you, my fady, must declare the errand of chivalry and offer the domain to whosoever proves himself worthy of I” Whosoever?” repeated Agravain, puzzled. Nes,” said Jules, “There will be another Knight Berant present. Some of the peasants have persuaded Jacques fo rake up the task, | have arranged for your sister 10 go belore the village andl set the task vomorrow afternoon. ‘Ores have been seen once again so we cannot delay this matter any longed!” ‘why does he dare compete with me, for my own {father’s lands! Has he no respect? 1Do not be angey with him, brother,” said Isabelle. “He ie a good man, I can see why the peasants chose hrm Bayway, in the end the Lady of the Lake will decide becwoen you.” Agravain was an observant young man, He had seen the ‘yay that his sister often smifed at the handsome young, Shepherd, Jacques, ssho had already slain several Orcs in Ucfenee of his flock. “It was nor just the peasants who persuaded Jacques, was it Isabell Agravain’s sister blushed. “Much as I desire wo see you inherit our father's lands, {do not want to spend my life fas adamsel in the grail ehapel while the falrest wench is the village sits beside you as Baroness. | want a brave fhushandl! Whar happens if you do not rewuen from the task, Agrawain? This way, whoever reams, our father’s fand shail remain in our blood fine, cither through you for through me if T marty Jacques. As I said, dea Agravain, let the Lady decide?” The following afternoon ewo Knights Terant mounted upon their warhorses before the castle fertchouse, Agravain was convinced that his mischievous siseer would send him on an errand into the Forest of “Loren, perhaps never ro renurn again. AS they waited for the Lady Isabelle (o appear on the ramparts announce the task, Jacques turned to Agravain. “If only one of us is destined to return, Agravain, then I pray by the Lady thar stbe you.” This brought a great cheer from the peasants land not a few tears fom some of the peasant girls, “Spoken like a true Bretonniant” replied Agravain, who ‘had enough nobility to know in his Ineart that Jacqui ‘sas equally worthy co become lord of his fathe Gomain, "Likewise, Jacques, may only succeed i you have already fallen!” ‘This raised more cheers and wears from the assembled villagers Then a trumpet sounded and the Lady Isabelle appeared, looking radiant, even though she had spent the entire night praying in the grail chapel seeking inspiration for the task she Was to set the evo fine youn ‘men, “Ihave decided, as is fair and Btting, to set you the same task, so that you will both face equal peril” announced the Lady Isabelle. “Whosoever i first 10 achieve his errand will become lord of the Domain de Beaumarchais, The task is this..." The assembled crowd hushed, ~ .bring me the head of Drogo Ie Mall” the peasant chrong erupted into a loud cheer, whilst the sromenfolk burst into tenes once again, av did the Lady Ieabelle as she quiekly withdrew inta the castle. Ic was a very traditional eerand of Knighthood. Drogo Le Mal was a persistent scourge on Beaumarchals and the neighbouring domains; a fearsome Dragon who ‘swooped over the fields and plucked ploughmen and millimaids from their work 1 feed his ravenous appetite. Knights Errant from neighbouring domains had auiempted this task many times before, but the Dragon was sil alive and they were not Agravain breathed a quiet sigh of relief: Only a Dragon! So he was not destined to vanish forever inthe mysterious Forest of Loren like so many before him. At least nor yet! THE DEMANDS OF HONOUR Later that day the two Knights Esrant set out. Soon they reached the fork in the road that led from Beaumarchais| ro the neighbouring villages. “We must not delay,” said Agravain, “Isabelle is all alone, this task must be accomplished urgently! 1 will noe delay!” replied Jacques as he spuered his horse oa towards the path that led t0 Dinan. Agravain ook the road towards Payens and Bellay. As Agravain rode through the villages of Payens and Bellay he questioned the peasants working in cheir fields. At Pagens he was given hospitality ac the castle. A Bellay; he slept in the forest under his shield because the domain was deserted, On the third day, Ageavain turned towards Dinan. ‘There, he diseovered that the locals had recently been victims of Drogo Le Mal. They pointed to, some distant crags, indicating where the Dragon had flown. The crags were within the wild heath that surrounded the mysterious Forest of Loren, beyond the fairy stones which no man may pass. Thae was wiry no fone had tracked Drogo to his lair before, at least no one ‘who had ever retumed! ‘The peasants said that they had seen another Knight riding in che same direction only a day before, but they had nor seen lnim ride back again, Hearing this, Agravain made haste towards the erags. Soon they were looming hefore him, rising out of a thick, clammy mist which covered the hillside. Agravain heard a hore neigh somewhere ahead of him, He spurred on his own steed and soon found himself before the gaping mouth of a hhuge cave. There was a great mass of bones scattered around the mouth of the eave, and the air was heavy ‘with the stench of rotting carcasses. Standing little way ahead, and waiting in front of the cave was Jacques. “It will be dark soon and Drogo will return. Since you are here Agravain, [give you the honour of the frst strike.” ‘No Jacques, you will have that honour: ‘but Agravain, Tasist? I give you the first strike, and with ie the chance to win your father's Tands! ‘No, upon my honour, Jacques, | insist! You were here fies, its your sight to strike the first blow!” Since we cannot agree, let us both strike when we wish and whoever strikes the mortal blow shall claim victory fn dis feat of arms.” “Accepted! Let the Lady decide beoween us! agreed Agravain, i AGRAVAIN'S QUEST ON THE BORDERS OF ATHEL LOREN ‘a BEAUMARCHAIS 2g. FOREST gages OFS otted aves dre: retiay nat tourney at Quenelles; first prize being the Chalice of Chanterelle. Battle of the Tents; Athelwyn orders the @ © ; theft of the tourney prizes. ® @ BRETONNIA ee The Perilous Pilgrimage; Wood Elves amnbush pilgrims entering their glades. Battle of the Tree of Shields; the final clash between Agravain's Knights and the Jorces of the Wood Elves. Ac that moment there cume the deafening roar of the Deagon as it approached. ‘The warhorses began t0 shy soy in fear a$ Drogo suddenty descended out of the mist and landed directly in front of them, Both Knights the war ary of Bretonnia ed theie lances, shout and charged Dragon was taken completely by surprise, and just as Drogo opened his great jaws (© unleash his fiery Deeath Agravain thrust his lance deep into its gullet. The lance snapped clean in owo ax the monster reeled up, morally wounded. At the sume time, Jacques plunged his lance through the beast’s heart The great ae Agravain and Jacques watched as they recovered th breath, Jacques was the one who spoke fist rumbled dewn the eraggy hills. “truly Agewvain, you struck the moztal bloset’ No Jacques, It was you who pierced the monster's heart It is you who inflicted che mortal wound!” Ageavain prorested, will swear that i€ was you who struck the mortal blow!" Jacques argued, And I will swe shat iewas you!” replied Agrawain. 1 we cannot decide now, we shall have to fight each other in moral combat when we return 10 Beaumarchais.” “indeed we shall” said Ageuvain. BEAU QUEST The jubilane peasants of Dinan provided a wagon and its dawer w carry the head of Drogo Le Mal pack to Beaumarchais. Isabelle appeared on the ramparts as soon as they arrived. Behold the head of Drogo Le Mal,” declared Agravain. “1 give thanks to the Lady of the Lake that you are hoth alive and well. [tis more than I could have hoped for! Now answer me truthfully brothes, which of you slew he Dragon?” 1 was Jacques who steuck the mortal blow," came geavain’s reply. No! T swear it was Ageavain who struck the mortal blow!" insisted Jacques, Honour demancls thar we decide this by mortal combat.” Agravain called out to the assembling crowd. Let the Lady of the Lake decide!” Tis lady will decide!” said Isabelle, angrily. “You will not fight each other to ee leath! Ie is my right to dedare both of you worthy Knights: and this T do!” “Then who shall be lord of Beaumarchais?™ asked sgravain, By the Lady of the Lake, that is also my sight to decide, 1 give my hand to Jacques!” Both Agravain and Jacques knew that by accepting the errand they had bound emseWves by the strict code of retonnian chivalry t© accept her decision, There was nothing else 10 be said and no moze to be done than for Agravain to sweat fealty to his new brother in law, Jacques, the Baron de Beaumarchais, He swore © serve him as a Knight Errant until he was sgranted land of his own, either by dhe Bacon or by the King. The reply of Jacques de Beaumarchais came ay total surprise. “L release you from this obligation, ‘Agravain! You a fie to ride to Couronne and serve the King. He is sure to rewand such a valiant Knight as you with 3 worthy domain “Not” replied Agravain, “Ie is dear what I must do. T hereby declare myself pledged 0 the grail quest. [swear levotion to the Lady of the Lake, Uato death will 1 serve her and her alone, Wherever she bids me go, | shall go!” ‘This stunning declaration was met with an enormous cheer from the villagers. Everyone knew that such a vow ‘would bring dhe good favour of the Lady of the Lake 10 Rewumarchais. The sun would shine, the crops would grow! Isabelle wept with admiration for her brother and rot without a litle sorrow for she knew what this vow sould mean for him. “Beau Quest!” she declared. “That is the title [shall hestow upon you! Agravain de Beau ‘Quest, you bring honour and blessings upon us alll™ AIL that remained was for Jacques and Agravain to be properly invested as Knights by Lady Isabelle atthe geail chapel. This was followed by the festivities of Isabelle ‘and Jacques’ wedding. Agravain spenc that aight in silent vigil atthe geail chapel seeking inspiration for his quest. In his drvams he saw che dim vision of a beautiful lady swith a look of sorrowful despair on her lovely face, ‘easting a magnilicent golden chalice into a deep river. SCENARIO 1 Several verses of the Chanson ele Chaltotte tell of the “great tourney of Quonelles in which Agravain and the pride of Bretonnian chivalry jousted with the arrogant Princes of Athel Loren, Uhe prize of the tourney was the Chalice of Chanterelle, the fabled Lady of Chatiotte's goblet. THE TOURNEY AT QUENELLES Agravain emerged! from the grail chapel at Beaumarchais| and made ready to leave is ancesteal home. He donned the surcoat fis sister had sewn for bim, bearing the colours of Beaumarchais and the fleur de Iys emblem of 8 Questing Knight. le had forswvorn to bear the of a Dragon, which Jacques had chosen for his own coat of arms. Where shall you go®” asked Isabelle as she bade face to her brother. “I shall attend the tourney at Quenelles,” replied Agswvain, revealing nothing of bis mysterious vision, As he left the village, Agravain encountered Blondel the ‘troubadour and Jasper the jester. They begged him to let, them accompany him on the quest as his retainers. Agravain finally agreed on the condition that Blondel ‘would compose a chanson to record his feats of arms land that Jasper reffained from cracking jokes and contcar himself with looking after Agravain’s warhors. Jaspers final joke was t© name himself Jasper de Mal “este! THE TOURNEY ‘Queneties was only a few days ride (0 the south east, but Agravain had never been there before. As he rode through the great gare into the bustling, streets, he ‘encountered the first great test of his quest: resisting the ‘temptations of Quenellest “The city was in a state Of great festivity as a magnificent toumey was about to begin, Knights had come from the fae corners of the dukedom and beyond to attend, among them were Knighis Eerant who had come to win their spurs on the jousting field, andl other Questing Knights like Agravain, perhaps draw by the mysterious will of the Lady of the Lake. “The prize of the tourney was to be an ancient chalice, unsucpassed in crafismansiiip, Local fishermen had taken the relic from the river Brienne almost within the bounds of the Forest of Loren. Some believed that it had then made by che Elves of old, in the days when a splendlid Elven city flourished beside the great river, the ruins of which were buried bencath the winding and squalid streets of Quenelles. Some naive and eredulous people even believed that i was none other dan the Tabled healing chalice of Chanterelle, the revered Lady of Challotee. Agravain guzed atthe chalice which was on display in the prize pavilion. It looked strangely familiar, like something he hal seen ina dream, Was it now clear that the Lady of the Lake intended him to wan this challee tn order t© pursue his quest? Maybe this chalice was the hraly grail eel? Other Questing Knights raking part in the vourney doubtless had the same idea ENTER THE WOOD ELVES (On the eve of the tourney, there was a great commotion in Quenelles. The cause of this was a retinue of Elven, Princes from the realm of Athel Loren who had siden {nro the city t0 enter the tourney. Such a thing was only ever heard of in legends and no one could remember it ever happening in their own lifetime. Ageavain listened with great interest fo the rumours and ‘ossip concerning the Wood Elves. it was said that they belonged to the Kindred of the Willows and claimed that the chalice and other prizes rightfully belonged to their kindred since they hal been found within the bounds of Achel Loren, Whether or not this was true did not make any difference in Bretonnian eyes. There were many relics scattered throughout Bretonnia. Most were, in all probability, either of Elvish or Dwarfish workmanship and the Bretonnians were used to seeing off dubious Fit and Dwarf adventurers hunting for their ancestral heirlooms, The custom was to settle such disputes by honourable combat, Sueh a chalice was thus a worthy paze for the climax of the courney. Let it be won by Schosocrer could prove himself worthy of it by valour Zod feat of arms! Ifthe Elves wanted it so much then it ‘as fitting that they should batde for it according to the soles of chivalry: This, it seemed, was what the Elves intended to do, DEATH BEFORE DISHONOUR Next day, before the tourney began, the heralds announced that the Duke of Quenelles had aecepzed the challenge from the Elven Princes and changed the Ecauitional rales of the tourney accordingly Inetvad of the usual jousting contest followed by a tableaux de auaille, where contenders attempt to unhorse the Duke's anonymous champion, the Black Knight, there ‘would be a straight contest between Bretonnian and ‘od if chivaley. The chalice would be won by the side that had the most riders still upright in the saddle at the end of the tourney, If the Bretonnians won, the chalice ‘would be donated to the grail chapel of Queneiles. IF the Elven Princes won, they could take the chalice and all the other prizes back to Athel Loren. Agravain, to his sorprise, was nominated by the heralds for che Brctonnian team. Indeed his name headed thelist, since ‘word of his valour and nobility had reached the Duke, Just before the start of the joust, ine herald or the Wood Flf retinue rode onto the tourney field and made a declaration before the assembled dignitaries and peasants who had flocked ia from the surrounding Countryside, He announced that the Fif Princes were pledged to fight ro the death and dared the Bretonnians fo do likewise. Of course, the Bretonnian Knights were not going to refuse such a challenge. Honour forbadle it Presiding over Uhe roumney were tbe Duke and his beautiful daughter La Belle Melisande. Feeling deeply Gistressed for the young Brevonnian Knights she felt honour bound to offer hee favour to each of them in the hope it would bring luck and strengthen thei faith. As cach Breronnian Knight rode past the rostrum he lowered his lance and the fiir Melisande attached ro it fa item of her apparel. Last to ride past was Agravain, by ‘which time the lady had already given up several items of clothing and was starting to blush. To spare the noble lady the ribaldry of the assembled rade and uncouth peasantry, the gallant Agravain declined to beg.a favour, ‘pon niy honour, you shall have a favour!” said the noble Melisinde, drawing her stiletto from her last remaining garter and cutting 2 cress of her hair for Agravain to tie to his helm. This brought « great cheer from the erowd., Then both teams of contenders took up. their positions facing each other across the jousting fell as the Lady Melisande drew lots to decide the pairs of ‘opponents in the joust = FIGHTING THE TOURNEY ‘The Towrney is a jousting tournament and the first in a series of clashes between the Bretonnians and Wood ves. The outeome will decide which of the Knights competing will survive to accompany Ageavain on bis ‘quest, and which of the Elven Princes survive to oppose them, ‘THE TOURNEY FIELD ‘The setting tor the event is the renowned tourney field of Quenelles, which is located outside the walls of the hy beside the rive: Bricane The feld io represented by the gaming table, Along one side of the field is the great rostrum, Here the Duke of Quenelles, his daughter, che fair Melisande, and all the noble ladies of Quenelles sit to watch the jousting. On either side of the rostrum and fon the opposite side of the fleld are the stalls where the prosperous townsfolk and rude peasantry push and shove each other for a good view of the jousting field, ‘The middle of the field is divided by a long hoarding, A pair of contesting Kaights start at either end of this hoarding, and on opposite sides of it, They then charge, pointing their lances over it 10 strike cach other. The hoarding, prevents the horses from colliding with each other as is considered dlishonourable to strike & horse in a joust. THE JOUSTING TEAMS the tourney is 2 contest Jeqween an equal number of Bretonnian and Wood EIT Knights. There is no need 10 ‘work out the points values of the reams, just choose the c’charicters. Each player refers 10 the Battle Scroll for his side in order to chowse his jousting team for the tourney. ina ; 4 SPECIAL JOUSTING RULES ‘The joust is a special game based on the Warhammer rules. The full rules for Bretonnian rourneys are given ‘on page 30, The game is a knockout contest played as a series of single combats herween a Bretonnian Kaight and a Wood FF Prince. (CHOOSING PAIRS OF CONTENDERS Write the name ofeach contender on a separate scrap of| paper and purall the names for each team ia a different cup. At the start of each joust, select which two ‘opponents wil ight each other by taking a candom pair fof names from the cups. At the end of each joust, the ames of the unhorsed contenders are discarded. The names of winning contenders are put co one side in ‘order to decermine which side wins by having, the most characters ler, ‘THE JOUSTING TURN The joust lasts for as many cuens as it takes for one contender to be unhorsed. atthe stare of each turn, eae ‘contender in the pair stands facing each other 12” apart at either end of the tourney field and on opposite sides ‘of the hoarding. Each contencler presents his shielded side 10 his opponent. ‘CHOOSE JOUSTING PLOY At the start oF each turn, before the contenders charge, teach player secretly chooses one jousting ploy. When, both players have chosen their ploys they are revealed simultaneously and the contenders charge. (CHARGE, Both contenders charge simultaneously at full gallop. The normal bonuses for charging and using lances are counted for both sides. The choice of jo dewcemines whether or not a contender ste last unless a magie item or favour allows an automatic first suike, Otherwise, If both opt for the same plox, highest initiative strikes first. If initiative $s equal, sl 10 ‘see who stikes first, Each contender only strikes once ‘with one attack. A Hero's other armacks are disregarded MOUNTS Mounts do not fight as they are separated by the hoarding, so ignow their auaeks. Not only are they prevented from lighting, but the contenders gain no enefit (@ their save for the mount or Hs barding, reducing theit saving throws by -2. So Bretonnian Heroes have a save of 4+ and Wood Elf Heroes have a save of 5+, WOUNDS Ifa contender sulfers a wound, roll a DG to see if he is unhorsed. On a score of 1, 2 or 3 he is unhorsed and ssulfers a second wound as he falls fron the saddle at fall gallop. contender is automatically unhorsed on Sustaining a second wound. An tinhorsed contendee is assumed to be mortally wounded, and is automatically knocked out of te tourney: Otherwise contenders who win their joust bur have only one wound left are sumed to recover and can take part ia the final bare. NEXT TURN Hineither contender was defeated they ride back (0 their ‘own end of the palisade to charge again next turn. Any Knight whose lance has broken is handed a new one The Jousting continucs until ane contender is unhorsed is opponent wins the joust and the unkorsed Knight is knocked out of the contest VICTORY OR DEFEAT the jousting continues until everyone in each ken part if a joust. The team with the most remaining n the sadlle has won, In the event of a draw fight a further set of jousts until one side wins, Unhorsed Knights cannot take part in the fiaal battle. Agravain or Athelweyn however, are fated to survive the tourney even if they are unborsed, Agravain will be healed by the Gea Damsels of Quenelles and Athehwyn will be hastened away (0 be healed in the glades of his kindeed. oe : iowa JOUSTING PLOYS The mambers below indicate tbe order of Hriking Lowest member always. sires Br 1. AIM FOR SHIELD ‘Alm your lance ar your opponent’ shield to put ‘maximum force behind the strike, You | Automatically strike helore an opponent using any ther plop 2, AIM FOR HELM ‘him your lance at your opponent’ elm. hk hha to ut, but even & glancing blow ca wound ‘oF unhorse hi so you count +1 Strength. You Strike afer an opponent alming for Shiekl, but before one attempting to Dodge, hityour Crest ar Swipe | 3. Anrror cresr You can only use this ploy once inthe joust an ‘oly i'your opponent has acres om his helm! The [lance is aimed st your opponents crest, thit ery dificult 10 i. and so ts ualikety to untorse ‘upon his bonour and ‘coun r90 ance breaks! 10 represent his, You strike afier an opponent aiming for Shield or Helm, bur before one atempring to Swipe. Count 10 hit and f you do hit, the crests knocked off | ona lundve soll of 45 oF 6 “4, SWIPE “his ploy fa eptable, hut not considered 10 be very hone! You swipe sah the lance actos {your opponents front to knock him feom bis Saude. It snot dificult eo hit with this ploy, bot is rather slow and not very skillful. Tb represent this. you strike ater an opponent aiming for Shield, Helm or Cres, bt you count #1 49 hit. 5. DODGE ‘hig sa defensive ploy greatly lacking in honour. ‘You sve up vour owa chance w strike in order ws dodge your opponent's lance. This means you do. fot stike a-all, but your opponent suffers 2 co. | i GE he Is ented t0 an sutonratc bit this is pdifled 10. 3+ to hit). oth. rights temp ffs then neither one strikes 2t all RAE ‘SCENARIO IL “THE BATTLE OF THE TENTS this batile 1s based on the verse of the Chanson de Challotte wbtcb tls of bow the treacherous Wood Elves siole the prizes of the tourney withona even waiting to see if their contenders hadl won tt by fair contest! This twats to bawe fateful consequences. ELF TREACHERY Realising that a Wood! Elf victory in the tourney was by 50 means assured, and just after seeing yet another Et Prince tumble from his saddle, Athebyya gave a discreet Signal to one of his hooded Fetainers who stole away unnoticed A few moments lates, while everyone's attention was focused on the excitement ofthe jousting, {2 commotion broke out among the tents and pavilions in the acjoining field, Ic was here, in the large pavilion, that che tourney prizes were being guarded. Suddenly a fierce beast, some sort of feroctous wild ea in amok among the Bretonnlan tems, pursued by a number of Wood Hives. The beast had managed 10 get loose trom the Wood HIF encampment in the woods beside the tourney field and the Wood Blf retainers were THE BATTLE OF THE tying to recapsuse i, or pretending tof the beast caused total confusion as Men-atarms struggled «0 cate i ‘while grooms und servants rushed! in all directions to get ‘our of the way. Vis was only a diversion. Soon the enclosure was sscarming with Wood Eves who quickly overpowered the handful of guards there. The great pavilion was ripped open and the chalice was stolen. Without regard for honour oF fair play the Wood Elves had not even waited for the outcome of the tourney. This was despicable behaviour, The Breonaians were outraged! ‘The commotion was seen from the Fauberg de Mayonne by the Castellan of Quenelles, overlooking the tourney eld. He hastily mustered every available man to tey and restore oder, It was not until he reached the tents that it was clear the Wood Elves were up t something Unfortunately all the Knights were attending the joust and were not ar hand to stop the wily Elves from Tooting, the prizes. By some sceret arrangement Hawk Riders from Loren appeared overhead, reacly to take away the stolen items and speed them safely back to the depths of the forest. The Castellan and his men had to act fast! TENTS - SCENARIOII 12 BRETONNIAN DEPLOYMENT ZONE. WOOD ELF DEPLOYMENT ZONE. cea Woods Dieu Ground eae a Hoes pall Prize ¢ =, ois ? Pavilion ortences Yn FIGHTING THE BATTLE The Rartle of the Tents is the sccond in a series of encounters between Wood Elf and Beetonnian forces, ‘The outcome of this battle decides how many magic items the Wood Elves steal from the prize pavilion. ‘These can be used by the Wood Elves in the final battle THE BATTLEFIELD ‘The setting for this battle is the tent enclosure nest (0 the tourney field, ‘The tenis belong to the various Knightly setinues and are grouped around the prize pavilion. Along one side of the field flows the river Brienne. ‘The tent enclosure is in the middle of the battlefield and is shown on the map as the fenced off area. Use the hoardings provided in the box and other suitable scenery pieces, such as fences or hedges you ‘may have in your scenery collection, to zepresent the ‘enclosuce perimeter. Remember t0 leave gaps berween the hoardings so thar both armies are able to net into the ‘enclosure, Set up the battlefield as shown on the map using the ents and prize pavilion ineluced in this pack Alternatively, you and your opponent can agree on a variation of the battlefield to suit the scenery which you have available ‘The Armies Each player refers t0 the Battle Seroll for his army in ‘order to choose forces for the battle, The Battle Scroll also describes any special rules which apply, as well ay victory conditions, vitory gains and tactical hints. Deploying for Battle ‘The Wood Ff army is deployed first. ls units may be deployed up to the middle line of the table but no eloser than 18" t0 the side edges. The Bretonnian army is deployed afterwards. Its units can be deployed within 12" of ts eable edge. SPECIAL RULES ‘Waywatcher Traps — Waywatchers that are in the tented enclosure will automatically set traps beoween the tents, utilising tent ropes, poles, and anything else thar comes to hand, Any enemy charging the unit within the ‘enclosure will activate the traps. THE BATTLE Who has the first turn? ‘The Bretonnian army has the fst carn, How tong does the battle fast? ‘the Batite ofthe Tents raged from just before the end of the tourney In the late afternoon, until sunset brought an end to hostilities. To represent this the battle fasts for our game «urns each representing about one hour of daylight in the original battle Pach side will therefore complete four turns unless the battle ends earlier in a sudden death viewery for the Beetonaians VICTORY OR DEFEAT ‘This battle does not result in a siraighcforward victory or defeat for one side or the other: Tastead, the Wood Elves gain more loot the longer they ean hold off the Brewonnéans LOOTING THE PRIZES the prize pavilion contains four magic items that the Breonnians have taken out of Athel Loren, The Chalice is obviously the top prize for the Bretonnians, the Silver Arrow will look aice tacked on a Knight's shield, the Gold Casket is worth a crown oF co and the Old Stick is seen as a bit of a booby prize! These are labelled 1st 2nd, 3rd and 4th prize respectively. At the end of each fur that at Teast one unit of Wood EIF troops (net characters) remains within 6° of the prize pavilion, they succeed in stealing one of these prizes The thieves take the most precious looking abjects first, but these are mot necessarily the most powerfull ‘The firs of these i always the first prize which is the Chalice ‘of Chanterelle. In the Wood Fifplayer’s second turn they sical the 2nd prize, the Silver Arrowe In he thigd turn they steal the 3rd prize, the Gold Casket and in the fourth turn they steal the 4th prize, the Old Stick. The ‘Wood Elves can use any items that they succeed in stealing in the final bate at no extra points cost! Quite apart from the combacants on each side, there are 2 large number of drunken grooms, foppish minstres, boys with sticks, big ferocious dogs, loose warhorses, ishevelled peasant girls, purveyors of roasted snails and frogs’ legs, jonglers, chickens, sellers of small sticky cakes in the shape of a fleur de Iys, scandalised Grail Damsels, extremely rotund merchants, blackseniths ving (© remove bartered armour from wounded Knights, hurey-gurdy players andl othees rushing among, the Bretonnian tents in total panic. ‘The thieves automatically succeed in stealing the chalice at the end ofthe first turn, but in order to get away with ‘cach of the other items the Wood EIE player must coll a ice score higher than the number of Bretonnian units tented enclosure at che end of each of bis turns. A score of 4, 5 oF 6 always results in the item being successfully stolen no matter how many Bretonnian units are in the area. For example, if there are only two Beetonnian units in the area, the Wood player needs to roll3 or more to get away with the itezn, Otherwise the item Is assumed 10 be dropped oF lefE behind. You only roll once for each items and only in the appropriate turn. So if you drop the Silver Arcow in the second! turn, you cannot try for it again in Uhe next wea, Sudden Death Victory Conditions II the Bretonnians slay the Wood FE General then the ‘Wood Elves will heat hasty retreat and the Bretonnians win a sudden death vietory PRIZES OF THE GRANDE TOURNEY OF QUENELLES Ist Prize: ‘The Chalice of Chanterelle | This the only are that rely is Bretonnin alibough ihe Wood Elves do not know this. It gleams and appears 10 he very precious and Imnpical, which i s, and so s the Bust thing the thieves wail grab in Unit hase. Ie Of nO use them, but has part play inthe final bale 2nd Prize: The Silver Arrow This is a sibver arrow inseribed with Wood lf spirals and a tiny inscription that reads "I wil Fell any fos. No armour ean protect against me!” Ifa enemy model is wounded by Hs arrow he will | Sifer D6 wounds with no amour save possible, ‘One use only 3rd Prize: ‘The Casket of Acorns This i golden easket containing a fow wizened coms. Wood Elf mage will recognise these as ‘magi acomns thar wil asmedtly sprout into DS Dryadis uf scatered on the ground in the magic phase of any Word! FlFrien, One use oly 4th Prize: The Old Stick “Thisis a ney carved wooden saffdecorated with 4 uly face, jnternsined spirals and green gems, ‘Cunningly hiddem widhin the spirals there is 0 incantation writen in runes that only a Wood BE Mage can understand. When translated i ees, “This is all that eemains of Guath the Old, plant ime when you are in nced of ei! ‘When the stick is planted into the ground ia the ‘magic phase of any Wood if ura, will ‘mmediavely sprout into 2 Treeman who will ish to the id of his fell Weaxtone 4 ans en points cost. Que use only. SCENARIO 1 The Chanson de Challotte refers to the peritous pilgrimage to Chaltowe, without revealing much about lis fate and the mysterious vision which led Agravain to ride to the rescue of the pilgrims, Blondel aulded verses from the older Bretonsian chanson “Le Damoiselte de Chaltotte” into bis own ballad in order to reveal the Significance of Agranain's viston and the lost grai chapel that be bad to fina if be was to fulfl bis quest THE PRICE OF HONOUR {As soon as the fanfare signalled the end of the tourney, the Wood Elf Princes made a hasty retreat, aking their wounded companions with them. Word was. soon rough w the Duke thar the Ghatlee hae Deen stoten. By the time the Duke and the Bretonnian Knights had pushed their way through the throng of peasants, the ‘Wood Fives were already gone, leaving the exayperated, Castellan 10 explain what had happened to his liege Although a few Mounted Squires had chased alter the fleeing Elf retinue, they soon fost the tail as dusk fell over the countryside and reluctantly rode back to (Quenelles. Thar night the inns and taverns of Quenelles resounded co the sound of drunken peasants discussing. the exciting events of the day and impetuous young, Knights boasting that they would teach the Elves a lesson for their trickery andl dishonourt The Duke thew 2 huge banquet in the great hall of the castle of Quenclles, which all the best Knights atcended. Naturally the dishonourable behaviour of the Wood Elves and what to do about it provoked a heated debate. A faction of Knights, ststed up by Amaud de Borron, urged the Duke to lead a foray into the Forest of Loren forthwith, to recover the chaliée. However the Duke was not only concerned about the chalice. “1am deeply omeaged by the way the Lorrenasds have dishonemiredl the Temeney. and hemenr demands that they must make amends to us in some Wa.” This met with unanimous support from the assembled Knights. The Duke ealled for suggestions of what kind of recompense should he demanded, Various Knights wouted out such things as "One hundred Elven steeds", “One thousand carucates of good fueming land” and he right «© hunt decr in the forest” The Duke paused o ponder these and other suggestions, “These are but trivial recompense. Can 90 fone suggest a worthy forfeit to demand of theny Eleanor de Quenelles, Grail Damsel of the renowned gall chapel in Quenelles spoke: “My lord Duke, I beg you consider the holy chapel of Challone which le Tuined andl forgotten in the Forest of Loren. It is not deep within the fairy realm, yet the fairy folk always seare away any of our pilgrims who are moved by righteous piety to go there! It would be a worthy act of repentance Tor the folk of Athel Loren to place the chalice in the very chapel where it belongs and grant us right of pilgrimage 10 thar sacced place.” THE PERILOUS PILGRIMAGE This raised 2 great roar of approval from all of the Knights, who began beating the table with their ‘ankards. “And if they dare to refuse us, well go cheze anyway.” shouted our one hothead by the name of Aloys de Montjoie. This was followed by yet more cheers anc shammering of the benches. ‘The Duke gave his answee. “The Lady Eleanor has shown us the way co peace with honour! We do not ask them to give back the chalice, merely the right for us to see it! The Lorrenarls will grant us this, oF that [am sure. My Lady Bleanos, you have my leave to prepare a pilgrimage to the grail chapel of Challotte forthwith, and you shall have my protection!” THE LADY OF CHALLOTTE Agravain was not at the banquet, and his eerainers, Blondel and Jasper, were no doube in some bawdy tavern, Agravain, deeply disturbed that the ehalice lac been stolen by the Elves, was in the grail chapel of Quenelles which overlooked the river Brienne, Here he hhad spent the entire night resting his head upon his shield seeking inspiration for his quest. 1le woke early disappointed! not to have had a deearn co guide hie and ‘went down to the bank of the river to splash cold water ‘on his face to wake himself up. Just as Agravaia knelt by the river, he saw ripples Tonming in the water before him. He watched in awe as a small boat slowly deifted past hima, emerging from the inist and then vanishing back inca it again. A lady of exquisite beaury, with long tresses of coppery red hale ind dressed in 2 fine white robe: was siting in the boat. She turned to Agravain with an expression of anguish on her lovely face. Her eves seemed to implore his assistance. Her lips parted, but no sound of the words she spoke came forth from them. It seemed! to Agravain hat her silent lips were saving “Rescue me! The vision passedl, Agravain called out again and a imo the mist and even waded up t his waist in the cll ‘water, but to no avail. The lady was gone, ifshe had ever Deen there aval Agravain was deeply troubled. This was ‘without doube sign from the Lady ofthe Lake, perhaps he had seen the Lady of the Lake herself, but there hac been no grail, The meaning of this strange vision Puzzled him PERILOUS PILGRIMAGE Agrivain knelt for a long time beside the siver deep in thought. By the time he made his way back to the grail chapel ie was a bustle of activity. Grail Damsels and their servants were making ready a magnificent blue wagon decorated with gold Reur de lys. A throng of pilgrims and pious Knights were gathering ready (@ set out on the pilgrimage. The Lady Eleanor ealled out to Agravain, who was now well known in Quenelles due to his exploits on the tourney field, "Will you not join us in our pilgsimage?”| a Agravain, of course, had not heard about this perilous Ghd ilkadvised pilgrimage and did not want to be Gatcacted from his awn personal quest, He raetfully seplied that he must fist find his two retainers, sgravain scoured the streets and eventually plucked Siondel out of the gutter and dragged him by the scruff of the neck back to his tent, where Jasper was prepasing, {midday meal. “Blondel, 1 want you to sing that Ghanson which you sang in my father’s castle again, | Grant you to sing Lat Daynoiselte de Chatlotte Blondel began to sing, It was a long ballad. He sung of how, a long time ago, a faie Beeronnian lady had set Out cea joumey by boat on the siver Brienne feom the legendary grail chapel of Challotte 0 the tourney in ‘Quenelles, He sang of how her retinue was ambushed $Sy cunning foes shooting a hail of arrows from the banks “Tehe river. All he retinue accompanying the lady in her boat were slain, and the boat itself somehow slipped: free from the other boat in the retinue. Alas! the boat efted away with the current and the lady was never seen or heard of again. Only her minstrel reached Quenelles alive and composed the ballad before dowing himself off the top of the tallest tower of Quenciles in sorvow for his beloved lady: DAMOISELLE DE CHALLOTTE ‘As told in the famous Beetonnian troubadour ballad, Ls Damoiselle de Challone “he gl hielo Chalo was ose onan nd i ter Bremer suru onal ies y the ose of Lae “The Keer ths Hesse sanctary ws the Gail Dams Chanter, aly of incomparable feoay and indoes Shoe enowned hroughout he eal, Cone mate ling pins in er ens chai Iwi tse se Rete my el and ered Questing aight and Knights Eeant who fal Become lst in the Forest of Loren mich tothe soyance of the seth (Wood Eves wi dell in he Wd wood raid, sy the Knights swore to ay to defend her and the chapel Sean the many pos snd sh foes at hed in See. Gala he Koh defended hr nd, et ove {Ly tick mnnbor vnded as one fer the othe fl Solan in most ombat ais ll mane ile Fi ‘Atlong las. ith ee reinue no spre than hice Suites a fr minciel Chanterelle desided to attend he woury i (Qucteles of sore snore Kags 1 jin her rete. Ib ear forthe safety of ber reine, she choose 10 make the peslus joumey by way ofthe river Brienne, info Deas Eccoupaied by her tine. ‘as, to no aa, or he boats were ambushed by am unseen fos tho sbot a hal of aos fom the tickets along the Gverbank. AUC of Chauterelle’s escort were sttek down und fer and her boat somehow came alt, The root Secam bore her fr avy and ae was never seen agai. Only her devoted mins Rainout, in ae es, boat, ected Queneles alive, ser eeuverng fom hiv many Trtow unis he compose the fas roubadour chanson dis Diruiele de Chatate for is Beloved lay vere toting Fiat Ue rom te task toner of the is Agrivain suddenly realised that his own quest was pound up with the pilgrimage to the lost grail chapel of Challotte, “This morning 1 saw the Damoiselle de Challotte in a vision,” contessed Agravain. "The Lady of hay ealled tspon me to seek and rescue this Arc you mad?" cried Blondel. “She vanished hundreds of years ago. It i 2 foolish task, you must be wrong.” Agcwain, however, was now totally ia the grip of cligious fervour and would not listen to any reasoning, Or common sense. “The ways of the Lady of the Lake are mysterious to ws all, my friend.” As quietly as they could. Agravain’s companions packed: top the camp andl girded their master with his armour. By the time they arrived atthe grail chapel in Queenelles, the pilgrimage hal already gone on its way! LURKERS IN THE GLADES ‘the pilgrims sang with even more fervour as they ‘rudiged past the eerie waystones marking the borders of Loren. crossed the windswept heath, without incident, bur were not unwatehed. Yolath the Elven, image approached the column as soon as it entered the forest. “Why have you come?" he asked in Bretonnian, “We seek the holy chapel of C1 Montjoie. allot.” seplied Aloys de “You are about to enter the gladles of my kindred, 1 urge you 40 eure ack!” ‘your kindred offended us at the tourney of Queneiles, ‘now we demand this small recompense, Let us make this peaceful pilgrimage! replied Alops arrogantly. ‘Lsee many armed men among these peaceful pilgrims.” said Yolath with Biven sarcasm. “You do not know what You bring upon yourselves. Once again L say, rr back ‘loys pushed the mage aside and the pilgtims wene on, Te was the beginning of winter in Loren and all the trees were shedding thelr leaves, The King and Queen in the Wood were already within the Oak of Ages awaiting their Fejuvenation in the spring. Lacking Arie’s wise counsel the mages of the kindreds raised a hand of restraint 10 theie warrioss, but they could not prevent the forest defending itsell The waystones had been passed and the ‘pints invoked! Shadowy forms began to close in on the doomed pilgrims. FIGHTING THE BATTLE Perilous Pilgrimage isthe third in a series of eacouncers between Wood Elf and Bretonnian forces. ‘The Bretonnians have blunderedl into the glades where the Treeman Gwercus dwells with his retinue of Dryads ‘hese creatures become dormane in winter and react savagely if dismarbed. ‘Thus peovoked, the Bretonnians are ambushed by Gwercus and the Dryads. They are helped by theie Wood fF friends as itis the sacred dury of every When! EF to guard the glades in which the ree Spirits live. If the Bretonnians drive off the ambushers, any surviving ‘ieemen and Dryads wil abandon the fghides and seek a sufer refuge to hibernate in. The futcome of this battle therefore decides whether the Wood Hives have Treemen and Dryads in the fina! bate i 1 THE BATTLEFIELD ‘The setting for the Perilous Pilgrlmage is the dense Forest of Loren. The pilgrim colima is stuggting along a winding bogey track when it is ambushed by the ‘Areeman and his Dryads who they have accidentally awakened, The ambush occurs just at the point where the trick forks to go around a marsh, Set up the battcfield as shown on the map. alternatively, you ean agiee. with your opponent on a variation of the map to suit the scenery you have available The Armies Fach player refers 10 the Battle Seroll for his army 10 choose his forces for the battle. The Rattle Serall also describes any special rules which apply, as well a victory ‘conditions, victory gains and tactical hint Deploying for Rattle ‘The Bretonnian army ie deployed Gist bexwuse incy have blundered into 2 Wood EF ambush, The Bretonniens are deployed within 24" wide steip down the centre of the table which is no closer than 18" to the enemy rable cdge The Wood HIF force is in a position 1 envelop the pilgrims from three sides. Wood IF troops may be deployed anywhere on the rest of table but not within 8 Of the Bretonnian deployment zone. ee THE BATTLE Who has the first turn? The Wood Flfaemy has the first cur. How long does the battle last? Perilous Pilgrimage began in the late afternoon when the pilgrim cotumn was beset by the ‘wild spirits of the Wood! who vanished back into the depths of the fores when the tight faded. The barte lasts for four urns, each, fen representing an hour of remaining daylight, VICTORY OR DEFEAT Sudden Death Victory Conditions 1 the Bretonnian reliquary wagon leaves the table via the Wood HIF player's edge the Bretonnians win» sudden cleath victory at the end of that turn, When the ‘waigon passes through the outer ring ofthe aceod glue the iron weapons and unguiet bones in the Bretomnia reliquary will break the sanctity of the glacle banishing any tree spirits who dwell there. Gwereus and hie Doyadls will wither into ordinaty gyarled trees Victory Points Ifthe battle continues until sunsee, decide who has won by counting up victory points as deseribed in the Warhammer rulebook. If vieiory points indicate a draw, this is counted! as a Bretonnian victory insicad because the pilgrimage has survived the ambush, THE PERILOUS PILGRIMAGE — SCENARIO III BRETONNIAN DEPLOYMENT ZONE Dyes? Woon er St Ee, DEPLOYMENT, tage ZONE BRETONNIAN DEPLOYMENT ZONE Woods y, ye Maron Diticut Ground He Dict Geouna "gee Trae The last part of the Chanson de Challotte tells bow, inspired by the vision of the Luly of Challotte, Agracain rallies the scattered remnants of the ambushed pilgrimage. With Agravain in command, the Bretonnians march on to tbe boly grail chapel of Challote in defiance of the Wood Elves who bar their sway: The final battle ts fought before the mighty Tree of Shichis on which are bung the sbledds of all those ‘Questing Knights who bave gone before never to return. AGRAVAIN’S QUEST Agravaln was not the only Knight who had arrived ar the ‘eral chapel of Quenelles too late to join the pilgrim column, Many other Knights had ridden into the city com the surrounding countryside hoping (@ join in the poly pilgrimage. They intended to side after che piles the nest day. Among them were Questing Knights who believed thar the pilgrimage might lead them closer t0 the grail as well as Knights Eerant eager to prove thelr ‘worth by overcoming che many perils there would be on. 2 pilgrimage of this kind. When Agravain announced that he had been inspired by a vision 10 follow the pilgrimage, the other Knights unanimously proclaimed him as their leaders the new day dawned, they set off along the muddy, rutted track wwards the Forest of Loren. ‘The Waywatchers saw this new contingent of Knights entering the wood and reported it to the Council of Mages. While the Wood Elves were deciding what to do, Agravain and his band of Knights came upon the debris ff the pilgeim column, seattered about the glades. The survivors soon gathered around the Knights who were by now deeply enraged that this peaceful pilgrimage had been so treacherousy attacked Agnvain and the more experienced Knights organised she remnants of the pilgrimage énvo a proper column of surch, capable of defending itself in enemy tereitory The pilgrimage took on an akogether more warlike aspect, with Knights and soldiers now outnumberiag, she other pilgrims. Nothing was more certain to provoke she Wood Elves into yor farther desperate atemprs 10 Sefend theit glades. As for Ageivain, he was fired not foaly bya sense of righteous duty to defend the pilgrims like the other Knights, but also by a secret personal Sesire 10 fulfl bis quest. Me was convinced that this could only be done by rescuing the Lady of Challact, wherever she mi COUNCIL OF WAR As the Bretonnians penetrated cleeper into the forest, the Kindred of the Willows gathered for a council of war ‘nthe midst of their sacred glade. The debate continued long into the night. “what have you done Athelwyn?” demanded Yolath the mage pointing his finger at the proud young. Klven Pance “Why have you stiered up the [retonni against All the elders of the kindred who were gathered in the council glide looked to Athelwya to justify his actions. only to bring back the heirlooms of our © answered Athelwyn. "They are not meant for their foolish games!” The mage looked the young Prince in the eye: “You took ipartin their foolish games and then made the enietake of Devaking their rules! ‘That is not the Elven way, athelwyn! At this rebuke Athelwyn became sullen and downeast, but he did not betray the fact that some of the younger mages had been in sympathy with his cunning plan. "Nevertheless, his pride was hurt. The other Princes who had gone 1 Quenelles with hig were nobles from the neighbouring kindreds. No doubs they would also met swith the wrath of their Elders. The truth was that these young Prinees were rebellious against the authority of the Hers. The age-old situals were sulling w the ‘younger Elves and the temptations of the outside world ‘gnawed at their keen, enquiring minds. 1 shall give back the ebali “Ics too late for that, the chalice is not enough. Give it back by all means, try and appease them, but you will see that chey are now demanding something more something chav fs impossible for us to give!” You have spoken 10 them, what is it they really sek?” asked the mage Idryth who secretly supported Athelwyn's action. “They seek the destruction of our sacred grove which is con the holy island” replied Yoluth, there for many generations. Why would te Breton ask such a tercible thing of them? Yolath knew why. He fold the couneil how there had once, long ago, been a Bretonnian shrine on the island. Bue it had been abandoned and over the years the forest had erept over the deserted ruins to reclaim ir back as iis own, When, the Kindred of the Willows found a grove of mighty willow trees growing on the island, they had settled there, From that time to the present, the kindred had sung 10 the trees, as all kindreds did and the trees had grown dense and strong, “Now the Bretonni wish (0 reaurn,” continued Yolath "Ancl with them will come the plagues and wars and noise and axes and fires and iron and ploughshares and Jnunting!” At this the couneil became very angry. Athelwyn was ‘gripped by deep remorse “What can we do, Yolath?” he asked, his voice softened by the weight of remorse. ‘There are only two things we can do. The kindred can abandon the sacred Island and migrate deeper into the ‘woods, or they stay and defend dhemselves!” ‘The matter was debated fustously by all the Elders, No ‘one was for migrating. ‘Olweth the Old spoke whae many were thinking. “Our sacred groves is a unique place, nowhere else do the willows grow so big and so strong as they do here, Therefore T say we should protect the glade!” EEltheyn asked, "Could it be chat there is something here which is calling out 10 the Brewonni? Many of the Knights have come here over the years seekin something, and if they could not be frightened avvay, we Toughe ehem. Now they all come at once in a great army; perhaps we should stay our hand and let them take away ‘whatever it is that they seck.” ‘Then Yolath, deep in wistlom, spoke again: “I fear Ua ‘whatever calls to them is hidden in the ruins beneath the roots of our saered cree. The Brevonnt would eut it down just to possess whatever is entombed beneath it.” Athelwyn knew that he could not let this happen. “They will not harm a single tree while 1 still live” Av this rousing ery all che warriors of the kindred vowed so stand by Athelsiyn in defence of their ghule. Word was sent t0 the other kindreds so that their warriors (00 could come and help. AGRAVAIN’S DREAM Meanwhile, the Bretonnians rested for the night not far from the sacted glades. Agravain had posted a cordon of Vigilance Squires around the camp and the Knights gathered into small groups around the campfires to sharpen their swords and geease their armour, while their scevants grilled frogs’ legs and snails ith wild fearie from the forest That night Agravain dreamt once more. He saw the same lady deifting alone in a boat on the river. Her expression of despair gave way to one of resignation to her fae. She took a shining chalice out of a casket and dropped into the water. Then she took off her riags and jewels and likewise east them into the murky depihs. Lastly she took up a phial and put i€ vo her lips and drank de contents. Then she laid down in the boat and elosed her eyes. The boar disappeared! into the mists. ‘Then Ageavaia sav the boar once again, caught in the roots of a willow free. He saw Wood Elves approaching: it stealthly from all sides anc watched as they took up the imp body of the lady ancl wrapped her in a mantle Of feaves. ‘Then they ought her up che riverbank, through the trees and overgrown feds and into the exype ofthe grail chapel that was on the island. They lac her down upon a bed of leur de lys and thea took of swillow and wove them into wautles with which they barred the door and every window of the chapel. So fully did they weave the willows thar woon no vestige Of the chapel could be seen at all Ageavain awoke, greatly perturbed, To him alone had been revealed the fate of the Lady of Challotte, However there remained one last question. Had dhe lady taken polson in a fast acr of defiance against her foes? I so. chy had the Wood Elves gone 10 such great efforts imprison her forever? Perhaps she was not really dead, only sleeping. Perhaps the potion had been a spell 1 fool the Wood Flves. Then Agravain thought of all dhe ‘Questing Knights who had been drawn into the forest lover the centuries. Knights who like himself had seen the very same visions, bur fulled the test and never returned, Many must have been led astray by glimpses of the fairy queen of the Wood Elves, or mischievous Deyadl, iting among the trees. Now thei shields buns from the ‘Tree of Shields. Obviously only one Knight was destined to find the Lady of Challowte and breale the spell by waking her from a sleep of a thousand years. The Lady of the Lake had led Ageavain this far and honour demanded that he should not fall her now: THE TREE OF SHIELDS ‘The Bretonnians entered a broad. open glade of willows trees. The ground all around was marked by the sieges and furrows of the deserted peasant fields of long azo. now covered by long grass and brambles. They stood in the midst of the long-lorgotten village of Challore. Separized from the glade by a shallow, reed-choked marsh was a small iskand dominated by enormous willow trees of great antiquity. Ia the middle of the island was a mound and growing upon it was @ gnarled willow tee, its roots embedded in crumbled mortar and masonry. This mound, overgrown with ivy and. moss ‘was all thar remained of the venerable and renowned grail chapel of Challotce However, chere was something between the Bretonnian host and the objective of their pilgrimage. The warriors fof the Kindved of the Wows weie drawn up in full battle array on the island, The Bretonnians who now within sight of the chapel of Challowe certainly in no mood to turn back, Agravain ‘other Knights rode forward co pacley'with the foe, as was the Bretonnian custom. “There is no need for bloodshed,” declared Agravain. “AIL we ask is that you allow us to restore this ruined chapel of oues and permit the pilgrims to come here from time to time. Wee ask dhis in recompense for the insult 10 our honour at the courney of Queneiles. What say you?” Amelwyn, who knew some —Bretoanlan Words, rode forth to give the answer of his kindred: "The chapel of ‘which you speak no longer exists. The saceed tree of our Kindred grows here now! We shall not sulfer io be hhewn down by your axes. ‘Take this chalice and be gone from this place, ‘Trouble us no more with your superstitions or we shall hang your shields upon the tuce with the others!” With that, athelwyn hurled the chalice into the no man's land between the bate lines and all watched as it sank slowly into the water amid the seeds and vanished. Agravain and his companions gazed up into the gnarled branches of the tree. Hung upon them were several battered old shields, ‘They all recognised the questing, symbols upon them. Anger stined in ageavain’s heart as he looked upon the proud heraldic blazons, now mere ‘eophies ofthe fry folk with which co taunt the honour oof Bretonniat In his fury, he called over the waters 10 BATTLE OF THE TREE OF Athelwyn. “then the Lady of the Lake shall decide our fare,” and galloped hack (0 take his place at the head of the assembled war host. Steadily the Bretonnian host advanced towards the Wood EIf position, the contingent of Menatarms from the Fauberg de Mayomne singing their rousing baule song the Mayonnaise, as they approached. On 2 signal from Agevain, the Knights drew their swords 2s one, ‘The battle had begun FIGHTING THE BATTLE the Baitle of the Inee of dbtelds 19 the nal batue between Hretonnian Knights and Woo Eves described fn the famous Chanson de Challorte. The outcome of this bactle decides whether the Beevonnians capnure their long lost grail chapel and whether o¢ not the Wood lves are driven out of their sacred glade. Ulimavely it also determines whether Agravain discovers: the mysterious meaning of his vision and fulfils ‘quest, Apravain dlovs not know what to expeet if he fives to reach the grail chapel. Could it be possible that the Lady of Challotte has remained asleep within the ruined chapel, imprisoned by the coors of the tee for ceanasies, anvaiting oaly a kiss from a valiant Knight co awaken her? Is she the Lady of the Lake and will she reward Agravain with asip from the holy grail Is the Lady of Challoue the spirit of the land! itself which is erying out to be restored to Breronnia? ‘The answer lies beyond the bows of the Wood Elf warriors! SHIELDS - SCENARIOIV e WOOD ELF DEPLOYMENT ZONE / w \ ¥ BRETONNIAN DEPLOYMENT ZONE @ Seg, Woods BAS itieut Ground us “Treo of Shields Gently yy aash Sloping Hill, AE = Difficult Ground _— THE BATTLEFIELD ‘The Bale of the ‘Tee of Shields takes place in a wide glade, Clumps of tees stand on cither flank of both armies who fice each other across an area of open {ground that was once Bretonnian fields, The grail chapel is separated from the rest of the battlefield by the shallow, marshy rivulet into which the chalice thrown. This is fordable, but counts as difficult ground, It enters and leaves the table via the Wood Bl edge and curves around «© enclose most of the Wood EI half of the table, Behind the Wood Elf position looms the gigantic wizened willow (ree: the ‘Tree of Shields, with its roots ‘embedded in 4 fairy mound. ‘The ruins Of the old grail chapel of Challotte protrade from bewween its roots. Deep within is the axypt of the chapel. Arrange the scenery as shown on the map. Alternatively, you might like wo agree with your opponent on a variation of the battlefield to suit the scenery which you have avilable SPECIAL RULES ‘The Mists of Challotte Athelwym mace a big mistake when he thew the enchanted Chalice of Chanterelle inio the marsh, Almost immediately a strange mist begins to rise from the ‘waters, The old magic of Chanterelle has been invoked and overflows aS an enchanted mist which has swo important effects on this hartle, Firstly the Wood Elves suifer-1t0 bit on al their shots when shooting over the ‘marsh. Secondly, any wounded Bretonnian characters who enter the waters will be miraculously healed and regain their original number of wounds. This can only happen once in the game for any character. ‘The Armies Bach player refers to the Battle Seroll far his own army, in order to choose his forces for the battle. The Bartle Scroll also deseribes any special rules thar apply, as well as Victory conditions, victory gains and tactical hints, Deploying for Battle ‘The Wood BIf army is deployed first. The Wood Elves may be deployed anywhere within their half ofthe table Scouts and Waywatchers may use their special deployment rules and ean be placed on the table after the Bretonnians have deployed. the Bretonnian army dey has deployed. ‘The Bretonnians are deployed no closes than 12" to the centre of the table and no closer than 12 to the side edges THE BATTLE Who has the first turn? Both players roll a dice and the highest scoring player thas the fest turn. How long does the battle last? The Bale of the Thee of Shields began eacly in the day so there was plenty of time for repeated Breconnian attacks upon the Wood Elves, 1o zepresent this the game fasts for six turns. The battle cads when the sun sets, ‘VICTORY OR DEFEAT Sudden Death Victory Conditions If Agravain himself is slain or flees the field, the fash of the Bretonnians will be shaken andl they will give up the fight and leave the forest. The Wood Elves will chereiore ‘win a sudden death victory at the end of the taea, {At the end of any tura in which there are no Wood Bl defenders left on the island (ie on the Wood Bif side of the marsh who are not fleeing, the Bretonnians win 2 sudden death victory, because they have captured the Island, Victory Points Ifthe swo sides continue to bate unuil sunset, decide ‘who has won by counting up vietory points as described in the Warhammer rulebook. In the event of a dra’ on victory points this is counted as a Wood EIF victors because it means that the Kindred of the Willows have tenaciously held on co their sacred grove In the days that follow more warviors will come from the other kindreds, tipping the balance overwhelmingly in {avour of the Wood Blves. They can then expect to hold fon to their glade for a Tong time to come and prevent further Bretonnian pilgrimages. The quest remains unfulfilled. APPENDIX I ) THE CHANSON DE CHALLOTTE Tho actual armies that took part in the battles pieced together from. the Chanson de Chaillot. Bretonntat ders or describing the gallant exploits of THE TOURNEY THE TIDE OF BATTLE ‘The best way to sell the events at the Tourney of Quencles is to quote che relevant verses of the Chanson, Se Challowe. After several verses describing the favours Sf the Lady Melisande, the outcome of the tourney #8 Gcseribed with a separate verse for each joust. Please bear ia mind that they Tose a lor in translation from the Bretonaian version. FIRST JOUST Gaufrey de Querey is anhorsed by Geforth ofthe Onken Glades Gaufrey de Quercy, spurred on his charger no galtant Kaoight could have struck baraier in cdversary’s shield, thas ville of firy raids ‘unming Gort of the Ocken Gates. With gute sly Goforth swung his lance tw strike gallant Gaugrer perchance! Gaugjeey was unhorsed and wanbled dose ane! so was felled a valiant Kuight of satel renow ny deed of an Elven Prince so high silo caused the nable Malieande 10 ery SECOND JOUST Gouitbert de Bois d’Auverne is unhorsed by Aelfiye the Tall Guilbert de Bois d’Auverne had nowkiny mach 1 learn ‘of ousting, with the lance wit fe took his tar To ride forth «gainst bad Aelfe the Fast she sly Ei deadged the lance whieh saved hi from a fall land so they eharged agara, the Elf Prince was adept prove Guilers was rive Png and all te fates WeDt mand Quenelles and in the Forest of Loren can be ‘Naradly the chanson expends many words mm cbivalry and says rather less about the eemble their Wood EYf opponents! TKD JOUST “Agravain de Boau Quest unhorses Bloedh dhe Bold Bresonnian honour rested on brave Agravain de Beats Ques! ia Knight of suck accomplishment, he clearly was the best ‘of ll the Brelonnion Knights. Against Bloedh the Bold wo had e secret charmed shield oF so we ave told bu Agrevin had the tess of Melisarade so fir fof sek @ tig all scoundrels sould bewarel Far fairy shields are certainty ot proof agaist a far's favour, so Blow so arrogant and aloof ‘quietly foward himself upon the ground and was laughed off te etd by rude pears all aroun! FOURTH JOUST “Jean de Ponihieu is unhorsed by Athebeyn of Athel Loren ‘Then out rides gallant Jean de Ponshiew Jt Athetnyt the baa was mea for sou ‘A destiny that you did or deserve robbed the noble lady wham you serve from your ceurteous eonpany each day “when Athetiryn the wicked did you sta FIVTH JOUST ‘Rene de Guyenne wnhorses Cuthrun the Wolf ‘Rene de Guyeni fd seen the fairy irik of swiping with the lance like a peasants stick! And so when he charged farth against his noble foe {Cuuhrua the Wolf was sly bud aso rather sow ot e match for Rene with his lance so fast and iwice wounded fell upon de ground at last SIXTH {OUST Lowen d’Artois unhorses Woka of the Wychelms Lowen d’Ariois, 0 modes, brave ond bold of whose gallery sa many tales are told, ‘as skilled eniogh 10 urdiorse anyone and Wykes ofthe Wrohelms was the one! Both Knights struck each otter with the ance ‘and forscoth i was @ very lucky chance sua Pave Lanwen was 0! Koco ypan the ground for Wykas he wy Et lad dak pasion ‘and ofthis cunning deed we had wo rosion but honour always prevails against a spell he met Lowen’s face aud on tne ground he f a & 6 2 2 = 9 a a 5 jib Nal JOUSTING TEAMS The teams included equal numbers of Knights. As the twvo armies have different points values to represent the differing skills of theie Knights, the points values of the ‘bwo teams are nor equal. Values for the contenders are included because survivors will fight in the final battle BRETONNIANS Agravain de Beau Quest .- = 138 points Ageavain is armed with a sword, Lance, heavy armour fand shield and rides 2 barded warhorse, He has the ‘Questing Virtwe and the Virtue of Devotion. Agravain’s favour isthe Tress of Metisance. Jean de Ponthi = 103 points Jean is armed with a sword, wy «amour and ‘biel and rides a barded warhorse. He has the Questing Virtue aad the Virtue of the Joust. Jean's favour is the Garter of Metisande. Rene de Guyenne . - 103 points Rene is armed with a sword, lance, heavy armour and shield and rides a harcied warhorse. He has the Questing Virtue and the Virtue of Purity. Rene’s favour is the Girdle of Melisande, Tonen @Artois . . < +++ 113 points {Louen is armed with a sword, lanee, heavy armour and: ‘shield and sides a barded warhorse. Hle has the Questing Virtue and the Virtue of the Impetuous aright. Louen’s favour is the Kirtle of Melisande. Guilbert de Bois D’Auverne ... .. 113 points Guibert is armed with a sword, lance, heavy armour and shield and ricles a barded warhorse. He has the Questing, Virtue and the Virtwe of Valour, Guilber’s favour is the Winple of Melisande. Gaufeey de Quercy - 98 points Gaulrey is armed with a sword, lance, heavy armour and Sid and rides a harded warhorse. Hee bas dhe Questing Virme and the Virtue of Discipline. Gautrey’s favour is the Veil of Melisande. Historian’s Comment On she Breionnian team, Agearain, Rene and Louen Lunhorsed their opponents. On the Wood EF team iuhelwyn, dlfne and Gyfrth succeded i unhorsing three Brtonnian Kaights, The conest was thergore a daw and ou frther ot of fous would Be av onder to dlevide who should righeelly clan the chalice. However dy this ate the Bare of the Tenis was raging so “Athcyn and his compansins, with want regard for the rules of honour, took the opporuntsy «make hose rng fron, de tourney kaowing tha che prizes were now thes TOURNEYS AT QUENELLES The old town of Queneles is renowned for the many splendid tourneys which are held there. At leash four times u year a cavalcade of Knights and iheie retines throng the raed teacks an! country roads on their way’ 10 the tourney at Qsenelles. These tourneys are held in mid-winter, spring, mid-summer and harvest time, The festivities are timed 1 coincide with religious holidays and so there will often be a sacred aspect 10 the event. Sometimes a ioly relic is displayed as the prize. This might be a word resrieved by a gallant Questing, Knight fiom a ruined grail chapel that had become the lair of a monsier, or a chalice of such fine workmanship that i ic considera he lik the ‘grail itself. except hy credulous and naive peasants who think tha tis the real tng! In is not surprising then, that the tourneys ai Quenetles attract more Questing Knights than any other tournament. Knighis Errant, often seeking to win their spurs and the hand of « noble tad, tend to gather at Couronne or Parravon which are surrounded by rich feudal domains. There are always some which lack a Kuight to defend them. Quenelles, on the other hand, focated as it is near to the secret Forest of Laren, has always hard a strong association with the perils and mysteries of the grail quest, WOOD ELVES Athelwyn of Athel Loren - Athelwyn i armed with a sword, the Star Lance, armour and shield, and rides a barded Hlven Steed Aelfrye the Tall... = 166 points Aellrye is armed with the Heart Seeker Sword, lance light armour and shield, and rides 2 barded Elven Steed. Cuthrua the Wolf - 136 points Cuthrun is armed with the Sword of Might, lance, light armour and shield, and rides a barded Elven Steed, Gyferth of the Oak Glades 121 points Gyferth fs armed with a sword, fanee, light armour and shield, and rides a barded Elven Steed. Gyferth has Jade Amulet ‘Wykas of the Wychelms . 126 points Wykas is armed with a sword, lance, light armour and shield, and rides a barded Elven Steed. Wykas has a Potion of Strength concealed about his person. Bloedh the Bold . - - 120 points Bloedh is armed with sword, lance, light armour, the Charmed Shield, and rides a barded Elven Steed. BATTLE OF THE TENTS THE TIDE OF BATTLE nly one verse of the chanson describes the despicable reacheny atthe Batie of the Tents, but the battle was se much for Bretonnian minstrels t0 boast about! As eeeias he was alerted, the Castellan hastily gathered aetre men and sallied forth from the gatehouse. By the Sane fe reached the tents, the Chalice of Chanterelle sas already conecaled beneath a Wood Fif cloak. the Pekcllan sent his Squires around the enclosure t0 ty Sad ewt olf the thieves’ retreat while he led owo eNhhnanles of Men-at-arms cowards the prize pavilion. soe Rguires fell to arrows from Wood iF Scouts lus hing che trees, but the rest charged headlong into the Camp in a vain attempt to ride down the Wardancers Emerging {rom the pavilion. sr the samme time, the Casteflan led his Men-atearms in 2 stakless charge into a dense mass of Glade Guards and Michers standing defiantly between him and the puilion. The Archers scampered olf, with the Castellan Bad his Spearmen in hot pursuit while ehe Halberdiers Ehashed with the Glade Guards the Flves though, were rather skilled with their tong, rout spears and got the better of the Beeronntans who seit use their shickds while wieldiag clumsy alberds, The sight of the fleeing Halberdiers threv the Spearmen into a panie as well, quickly followed in their Mialitby-a handfal of Squires beating 2 rapid retreat from nother nasty encounter with the Waedancers As for the Bretonnian bowmen standing at 2 safe Gistance, they could barely see any Elves to shoot at, The ‘Ciotellan, always a man co lead by example and nove in al Koighely rage, spurned his charger on into the ‘rood Elf archers rallying in front of him. He shrugged their ariuwa, most of which glaored! off his armour. cd crashed into the enemy, taking on all of chem singl caked as he failed at them with his morning stat Aithough the agile Elves proved difficult to hit, his erovsm shamed the Spearmen enough ( make thea fly 19 their banner and rejoin the batt put it was too Tate. In the fading light, all the prizes bs Mready been stolen and whisked away by Warhawk iiders suddenly swooping down from the sky: Historian's Comment Tiivor a voy of wring and aly over rate ose and righteous indagrston! The Castle that hr Be tres 4 lighid fr a tht of the pies abate hag the Dak to give hi fave 4 Join the perio ply to recs bine! The Duke eeplalthat be could not spare such ood man fom hi ete ord ko tht wry the Casiellan’s wexk ae to guard the castle not the toumey fll, his recbes single-hondad charge bad Bren iba und bond che eal of day’and his honor mas nak on queso BRETONNIANS Castean of Queneltes -.» 107 p ‘he Castellan is armed with a hand weapon (moraing star), heavy amour and shield and rides a barded ashore, He has the Kirghe’s Virtue and the Verte Of ntghiy Temper. ‘The Men-at-Anms of the Fanberg de Mayonne Unit of 20 Men-at-Arms .. .« 198 points ‘Armed with spears, light armour and shields. The unit includes a standard bearer and musician. The Men-at-Arms of the Donjon de Quenelles Unit of 20 Men-atArms .. 220 points ‘Armed with halherds, light armour and shields. The unit standard bearer and musician, got Mounted Squires of Le Duc de Quenelles’ household Unit of 10 Mounted Squires... . - 216 points ‘Armed with spears, light armour and shields. ‘The unit imeludes a standard hearer and musi Le Chasseurs de Le Duc de Quenelles nit of 10 Squires . .- ‘the unit is armed with spears bearer and musician The Bowmen of the Bastion de Fer Unit of 15 Bowmen ces ees 170 points "The unit is armed with longbows and light armour and includes a standard bearer and musician. ‘Total Poiats Value: 983 points NOSNYHO ALLOTIVHD 40 ee E WOOD ELVES Blthryn .. a 134 points Armed with a hand weapon, longbow, Haul of Doon ‘Arrow and light armour. Idryth the Mage... - 62 points Aemed with a hand weapon and longbow: Glade Guards of the Willowglades Unit of 16 Glade Guards... .-. .. 180 points ‘The unit is armed with hand weapons, spears and shields and includes a standard bearer and masician, The Deerstatkers Unit of 5 Scouts ....-.-.+----. 80 points [Armed swith band weapons and Iongbows, Watchers of the Willowglades Unit of 5 Waywatchers = 90 points Armed with hanel weapons and longbows. Wuthyl’s Willowsingers Unit of § Wardancers Armed with v0 hand weapons. 100 points Greencloaks Unit of 10 Archers... ++ 110 points: ‘Armed swith hand weapons and longbow. Yaroc the Slayer Champion ......-... < ++ 70 points -Armedl with a hand weapon, spear and shield and rites & Wachawk. The Champion is accompanying the ‘Warhawk Riders Taroc’s Falcons ‘Unit of 5 Warhawk Riders . 170 points Armed with hand weapons, spears and shields ‘Accompanied by Taroc making a unit of 5 Warhawk Riders plus champion, totalling 6 models in all ‘Total Points Value: 996 points THE PERILOUS PILGRIMAGE THE TIDE OF BATTLE [Not much is revealed in the chanson about the fate of te pilgrimage except that it was ambushed in the Forest, fof Laren and thanks to a miracle of the Lady of the Lake the pilgrims were spared from certain destruction. Reading betweea the lines, extolling the virtues of Aloys de Montjoic and Eleanor de Quenelles, we may feonjecture the actual sequence of events deep within the forest on that dark winter evening, As the columa of Bretonnian pilgrims followed the long- forgotten path to Challotte, they encountered 2 fork ‘where the path went cither side ofa marsh. They paused tw decide which way to go not realising that the Wood Elves hal cunningly chosen this spot to ambush them! They were about 10 enter Ale lade of Gwercus, the home of a mighty Treeman and his Dyrads, who were said to have garded the approaches to the sacred glade fof the Kindred of the Willows. ed by Gwercus himself, we rust imagine the Dryads suddenly emerging from the dense forest on the flanks Of the Bretonnian column while more barred the way ahead and arrows rained down from unseen archers concealed in the woods, Aloys de Montjoic sent the wagon on ahead by the most direct coute while be formed a rearguard with the Knights and Mounted Squires. Many unarmoured foot Squires running ahead land beside the wagon doubtiess fell immediately to the ‘sudden hail of arrows from hidden Wood Elf scouts. This left the reliquaey wagon trundling on hauled by the pilgrims, still singing and Indifferent to the danger! “The chanson throws most light on the part played by Fleanor de Quenelles in the battle. Apparently Lyr the image appeared from the trees uttering dice curses whit did line to deter the valiant Knights, but unnerved the Men-avarms behind them. Eleanor of Quenelles spurred fon her warhorse, invoking the Lady of the Lake 10 hearten the Knights and raise any curses that might be upon them, At the sound of her blessed name, the mighty Treeman stopped in his stride and) became rooted co the spot as if held fast by unseen hands, while 4 group of his Degads spontaneously burst into flame: ‘The Dryads undoubtedly caught the Knights and Mounted Squires before they were ready to charge. But the brave Knights and Squires. stood their ground valiantly, eventually gaining the upper hand. While this vas going on che Wardancers, seeing the reliquary wagon proceeding relentlessly towards the sacred slades attacked ie only to be hurled back by 4 magical force beyond their understanding, The sight of Eleanor defying the foe on her own gave renewed heart co the Menararms of the Castellan de Quenelles who rallied to their standard some distance back along the path ake all dhe faith ancl power of Bleanor so hold back Gwercus, gnashing and flailing co be free of her spell so that he could wreak vengeance upon the Knights locked in mortal combat with the Dryads. We Know that all the gallant Mounted Squires fll loyally guarding the backs of theie beloved lords from these Gemented creatures. As it says in the chanson, "Never bad Knights such honourable and worthy retainers!” A band of cunning Waywatehers concealed on the other side of the track crept out of the woods behind the Bretonnians and shot at Bleanor de Quenelles. She was piesced hy two arrows and it was traly a miracle that she ‘was not slain, bur instead she defiantly broke off the thal, deterasined that nothing sbould brcale her hold upon the Treeman. The Men-ararms rushed. forward and made a wall of shields around Eleanor, ‘As the light faded, things were no doubt looking grimy for the tired and biceding Bretonnians. The pilgsim column was in a total shambles with slain Squires strewn along the forest path, Knights scartered among the trees pursuing elusive Devads and che religquary wagon was nowhere 10 be found. Indeed it was toxally separated from its escort and would be easy prey. any of the foe could get near it The enemy were gathering in the trees for another assault. To make matters worse, Hleanoe’s hold on Gwercus was falling as she began to fant with loss of blood from her arrow wounds, allowing the mighty Freeman 10 lurch forward ar kas, uttering, a great deep groan of triumph and anger! Then the wue miracle of the pilgrimage occurred. Gwereus suddenly let our a mournful ery of despair, Soon the walling was caken up by the Wood Elves concealed in the forest on all sides. ‘The Brevonninas, taking this for a war ery, muttered theie last prayers in readiness for certain death. However, the keening became more distant and Gwereus himself had ‘vanished, or at least, could nc longer be distinguished from the old gnarled trees of the forest. Dazed and surprised, the Bretonnians fell upon their knees to give thanks t0 the Lady of the Lake for their amazing deliverance! BRETONNIAN PILGRIMAGES Bretonnians are deeply religious people. Alt Bretonnians, no matter what their status may be in the feudal onder, revere the Lady of the Lake and. ‘put their faith and trust in her. Whereas Knights can always redeem themselves or seek virtue by ‘going on the grail quest, commoners and ladies cannot do this andl so they set out on pilgrimages. The object of the pitgrimage will ofien be a famous grail chapel of great sanctity, or a take or spring sacred to the Lady of the Lake. To dvik the waters ‘or pray atthe chapel ensures good fortune, because the place is blessed with the benign magic of the Lady. The hardships of the journey and its perils are endured with o steadfast fortitude that comes ‘from the pilgrim’s unshokable faith, ea eae Historian's Comment i What could have caused the Hood Elves t lose Ihsan. atthe sty momen of vitory? Ie wos the gon hearing the scored relics of Quemelles! 1 hod finally passed through the cuter ving of {the sacred glade. fea well Rn ft that 00 | object of iron may be taken into a foiry glade, Jr this base and profane metal dseurbs the ‘magic ofthe ghide end hanishes the friendly tee spirits. Al Wood Elves obey the Ban, ane always dang up any on weapons they may poses wel cist the sacra ring of trees. The Bretonnian iy of tc sweqpons were of iron and the roligu Queneller contained not only rusting swords und amaour bur abo the very bones of svarike Knights! Gezees and his retina fost | fear in the bottle without realising bow dose they were to desteoying the pilgrimage. By fo fokting jose Givens, Heanor probably saved aot only the religuory wagon from desirction, 3 bur the entre pilgvimoge. Such isthe poner of J Bretwonsian faith! Goercus never raoved nor spoke again, much z0 the somow of the Wood Hes. The others who took part in the ambush retreated ro the innomos tanctuary whew the | test ofthe Kindred were already gathering. BRETONNIANS Aloys de Montjoic . - 117 points Aloys is armed with a double-handed broadsword, heavy ‘armour and rides a barded washorse. He has the Grail Virtue and the Virtue of Knightly Temper Eleanor de Quenelles - - 202 points Fleanor is armed with a sword and sides a barded ‘warhorse, She has the Potion Sacre Arnaud de Borron, Battle Standard Bearer . - 131 points Arnaud is armed with a sword, heavy armour and shield and rides a barded warhorse. He has the Knight's Virtue, Virtue of Discipline and carries the pilgeimage bannes of she grail chapel of Quenelles which isa War Banner Questing Knights Unit of 5 Questing Knights ..... . 205 points ‘The Questing Knights are armed with swords, lances, heavy armour, shields and side barded washorses, The unit includes a standard bearer aad myuscian. The Men-at-Arms of the Fauberg de Mayonne Unit of 20 Men-at-Arms ......... 198 points The Men-atarms are armed with spears, light armour and shields. ‘The unit includes a standard bearer and Mounted Squires of le Duc de Quenelles' bousebold Unit of 5 Mounted Squires... 90 points Armed with spears light armour and shields Le Chasseurs du Duc de Quenelles Unit of 9 Squires... ‘he unit is armed with spears 54 points Wagon o.oo cece ec ee cesses 0 points: The wagon carries the Keliquary of Quenelles Total Points Value: 997 points WOOD ELVES Gwercus the Treeman ..... lyr the Flusive, Mage... 0... 62 points Armed with a hand weapon and longbow. +++ 280 points Dryads of the Willowgroves Unit of § Dryads ©... 0... 175 points Dryads of the Sacred Glade Unit of § Dryads ..... cesses 175 points ‘The Deerstatkers Unit of 8 Scouts 2.56.06. 06 06 Armed with hand weapons and Ionghows. 128 points + 128 points Armed with hand weapons and longbows. Watchers of the Willowglades Unit of 5 Waywatchers Armed with and weapons and longbows. 90 points Wuthyl’s Willousingers Unit of 10 Wardancers .. med with ovo hand weapons, - 200 points Total Points Valu 238 points THE BATTLE OF THE TREE OF SHIELDS ‘THE TIDE OF BATTLE tis noc surprising that om cle Challotie gives « vivid deseription of the Battle of the ‘Tree of Shields, albeit from the Brctonnian point of view, since Blondel the author of the ballad fought in the butte himsel® Athelwyn, accompanied by the Elven Princes who had survived the tourncy was joined by Glade Riders from the Kindred of Eguos who fad ridden ia 1 help. These ‘were well placed 10 make a surprise flanking sttack on. the advancing Bretonnians. Agravain guessed that the Fives would try to ourflaak his, army, so he gave che Grail Knights led by Aloys de ‘Montjoie the place of honour on the fae sight of his line "They formed ip i Lance fon Kjohis Erne next to them, Agravain hoped hat the impemosity of the young Knights would lead chem forward provoking the Blves to reveal any flank attacks. The Grail Knights would then be well placed to steike the flank of the attackers. On the extreme flank, were the Squires of the Knights who had ridden wich Agravain, including Blondlel and Jules, These task was co beat the thickets on the edge of the glade. ot tien with In the centre were Questing Knights and Agravain accompanied by several Knights from the tourney of ‘Quenelles escorting the Lady Bleanor. These gathered pace towards the marsh in order to take the island of Challoue. On the lefe were the Menatarms of the Pauberg de Mayonne, their numbers now reduced from the previous batile. and the reliquary wagon, on THE LEGEND OF THE TREE OF SHIELDS Everyone in the dakedom of Queneltes, sad many heyond, has heard the legend of the dolorous Tree of Shields. tt was rumoured 10 exist deep in the mysterious ‘of Loren, and features prominently in many chansons, especially. the famous Chanson de Challoste. According to the Tegend, the tree is hung with the shields of gattane Questing Knights who meta tragic end somewhere in the forest. They were led into the forbidden realm by their visions and dreams, and once they entered they never retumed. Then, when their faithful retainers and Kinsinen wens afier them, they 100 were never seen again. Thus the aged boughs of the tee became weighed down with the shields of the rave, an insult and challenge 10 all the proud vairy of Bretonnia! Forest crows began to sain down on the Knights from the woods as they drew closer to the iskind, mysteriously shrouded in mist. Hidden in the trees wis lyr the Elusive with two of the magic items stolen at the attered the aeorns, But due to their great age. only one Drvad sprouted from them, He planted the Old Staff and fell back as it grew into Guath, a Treeman of vast and menacing proportions, who let @ut 2 great groan that could be heard across the glade. The Questing Knights erossed the marsh, with Agravain and his retinue close behind, On the left, ch had saised some Wardancers Irom their hiding pl ‘sere milling around in confusion tring to hit them with their boarspeats as they dodged and wave among the horses. Athelwyn leading the Wood FIf riders broke cover and charged, hoping to catch the Bretonnians in the lank as they crossed the marshy rivulet The Keights Errant immediately wheeled 10 face chem, but were met by the feroeious Guath, Another confused and indecisive melee broke out, with the Knights being unable to harm Guath with their lances while shielding themselves from his filing blows. Seeing Athelwyn, arc and cause of all the rouble, leading the Blven Princes, Aloys de Mono could barely contain his anger. He spurred on his ‘warhorse and led the Grail Knights in a thundering charge aimed directly at Athelwyn himselL, With wo mighty blows from his broadsword, Athelwyn was hewn down. Those Wood Elves that saw their leader fall were shaken and began to reweat back across the marsh, Others reacted with anger and a desiee for vengeance. The Grail Knights were suddenly beset on all sides hy Elves including Yolath swooping down from the sky. eo of Athelwyn's companions, Aelirye and Ulheyn, set upon Aloys de Montjoie and were soon joined by the Glade iders. Surrounded on all sides, loys fought them off bravely until he fell, mortally wounded The Questing Knights had now changed across the marsh and were fighting ia che willow glade against the Glade Guards themselves. Ageavain and the Knights accompanying him emerged from the mist onto the Shand to see the fairy mound of his dreams. Standing before ic was a Tone Wood EIf hero, Gyferch, Ageavaia himself fought man co man with the brave and doomed! EI Prince. Gyferth was in every way a worthy and brave adversary, hut nonetheless fell to Agravain’s lance, The rest of the Wood Elves defending the mound were quickly pursued into the willows and ext down, The sun was setting over the strieken fick. The Kindred of the Willows had been defeated and Agravain and the Questing Knights were in possession of the sacred Shind, Slain Elves ley like fallen eaves around the mighty Tive of Shields, The cost had been great. All the Grail Knights lay dead around Aloys de Monujoie, mingled with the boclies of many slain Elven Princes. 1 vwas then that Agravain tugged out the strange silver arrow entangled! in the tress of Melisande which he was ‘wearing around bis helm. I had been shot stealthily Som Yolath's how and was fated to slay Agravain had it sot been Jor Ube lucky favour of the Rind ana noble lady. The remnants of the Kindred of the Willows took advantage of the gathering dusk to quit the field Slowing Yolath, who saw no need for them to perish sonerly in vain combat against insurmountable odds, Historian’s Comment The Chonson de Challore goss on 19 describe hy sequel 10 the buts The Bretonaiacs spent the night secking their wounded and slain comnades, bandaging wounds and resting, etheasted afier she rentble fight. Nese day with the howe asembled on the ishead of Challotte, Eleanor and the Gull Dunvels preside! oer the blesing of the slain. The Baetonnians were burial amund the grail chapel which they had foughe ned died 10 recaprare. Ail the sureeons were moval by the great sense of faith and honour and dnel in chankfal prayer to dhe Lady of the Lake. Then the dishonoered shies were taken down froma the Tiee of Shields. A rope war thrown around i€ oad hamessed co @ number of mighty washones. Slowly the reat eve was hauled down, opening up the fey mound, revealing the cared noxework of the rune gil dope Agrnsin and Eleanor de Quenclles accompanied by sevwal other Knights ventura forth nao the ruined ppt-and iemmaliaely fll 9 thir ks fo owe at the sight they beheld, Standing Befne her mux the sabercl figure of lady of incomparuble beaut, nny tke the one thar Agnmain head see in his dreams and visions. She held out a chalice 10 Agravai, It was ae very image ofthe one that he had seen atthe tourney of Quenelles, yer strange unreal, Ie brimmed over with an otherworldly vapour. Agravain sipped fiom the chalte. The la oly mele aay before his eyes wl dere wus no trace of her. Indeed the cpt was empey with no trace of anything upon the moss covered. moss floor shot depicted a part of fleue de. Agravie Pb invigonited, indeed Mesed. He turned 10 Eleanor hooting beside him and she tamed to him, Then he saw that Hleanor was the living image of the Lad’ of Challowtel Hew had he not noioed this Defore? Houl he nor seen her face in his sions? What megic war this? from thar day on, Eleanor de Challe fos ben Beep ofthe vesored gral chapel, healing all who snake the pests plgeamaye tothe sheng. Therein the mids of the fares she proaced by: her only retainer, Agron de Baw Quest, Geol Kept of the opel of Chalo. Or syn the ase ers af the Charon de Chale, any throughout the sun of Bretonnas by che ost Ble ALLOTIVHS 3d NOSNVHO ad LOTTE, 3 & The Chanson de Challotte “The Chanson de Challotte was composed by Blondel after the battle of the Tree of Shields, while he was residing at the court of the Duke of Quenelles. By composing the ballad, Blondel fulfiled his feudal oath 10 his seigneur Agravain. In return Agravain released Blondel from any further obligations so that he could travel throughout the realm singing of the heroic feats of ‘honour, faith and chivalry performed co restore the grail chapel of Challost This blondel did, immortaising his former liege lord for all posterity. Bloadel's Chanson de Challotte is now regarded as a worthy sequel 10 Rainour’s Damoiselle de Challotte and the ewo ballads are usually sung one afier the other so chat they become fone single ballad of enormous lengih. Of all the Bietonnian chansons these are the ones most favoured by Bretonnian ladies. Should you wish to perform this chanson for yourself, at a banquet perhaps, remember that every alternate verse should be accompanied by spirited playing of the tabor, rebec and museite. AS aabwiys, a Bretonnian ballad of rhs length should only be performed ial your friends agree! BRETONNIANS Agravain de Beau Quest, General of the Bretonnian Army . . 138 points Agrivain is armed with a sword, lance, heavy armour and shield, and rides a barded wathorse. He has the ‘Questing Virtue and the Virtue of Devotion. Rene de Guyenne . . - 103 points Rene is armed with a sword, lance, heavy armour and shield, and rides a barded washorse. He has the ‘Questing Virtwe and the Virtue of Party. Louen d’Artois. - 113 points Loven is armed with a sword, lance, heavy armour and shield, and ides a barded wathoree. He has the ‘Questing Virtue and the Virtue of the Impetuous Knight. Aloys de Montjole . ‘loys is armed with 2 double-handed broadsword, heavy armour and rides a barded warhouse. He has the Grail Virtue and the Virtue of Knightly Temper Eleanor de Quenelles 202 points Eleanor is aemecl with « sword and rides a barded wwarhorse. She also carvies the Potion Sacre Arnaud de Borron, Battle Standard Bearer 131 points Arnaud is armed with a sword, heaey armour and shield) fand sides a barded washorse. He has the Kiight's Virwe and the Virtue of Disctpfine and carries the pilgsimage banner of the grail chapel of Quenelles which is a War Banner. Questing Knights Unit of $ Grail Knights 250 points ‘The unit is armed with swords, fances, heary armour. shields and rides bazded warhorses. The unit includes a musician and a standard bearer who is carrying the Banner of Courage. Questing Knights Unit of 8 Questing Knights ...... 353 points “The Questing: Knights are armed with swords, lances, heavy armour, shiclds and ride barded warhorses. ‘The Unit includes 2 musician and a slandard bearer who is carving a War Banner. Knights Errant Unit of 8 Kaights Errant 266 points ‘The unit is armed with swords, lances, heavy armour, shields and are riding barded washorses. ‘The unit includes a musician and a standard bearer who carries the Errantry Banner. The Men-at-Arms of the Fauberg de Mayonne Unit of 14 Men-at-Arms .......-. 144 points “The unit is armed with speaes, ight armour and shields. Halo includes a standard bearer and musfeian. Chasseurs de Quenelles Unit of 8 Mounted Sq) - 180 points The Mounted Squires are armed with spears, light ‘armour and shields. The unit includes a standard bearer Gaspex) and a musician (Blondel). Wagon. . =. 0 points The wagon carries the Reliquary of Quenelles. ‘Total Points Valu ,997 points : WOOD ELVES Athelwyn of Athel Loren - 174 points Achelwyn is armed with a sword, the Star Lance, Tight armour and shield, andl rides a barded Elven steed. ‘Yolath the Mage .....- - 242 points Yolath is armed with a hand weapon and longbow, and sides a Warhawk, He also ls the Silver Arrow, yr the Elusive, Mage . - 62 points 1 i armed with hand weapon and fongbow. He also caries the Gasket of Acorns and the Ofd Seek Aclfryc the Tall ........++++., 166 points Aclfiye is armed with the Hear! Seeker Sword, lance, Jignt armour and shield, and rides barded Elven steed. Gyferth of the Oak Glades .. .. . 121 points Gyferth is armed with a sword, lance, light armour and shield, and rides a barded Flven steed. Gyferth also bas aJade Amulet. BRETONNIAN GRAIL CHAPELS The original and simplest form of the grait chapel resembles in its plan the sacred symbo of he flr dels ‘las the ceniral nave wich can be square, reciangular lor clcitar tn shape, has three semi-circular epses on thre of its sides. (On the fourth side isthe entrance porch. The apse atthe far end of the nave houses the sacred aliar of the grit ‘chapel om or before which rests the reliquary. Usually the liar takes the form of a basin of sacred water or sometines a sacred spring or well. The religuary, usually Thou! with gold and silver om ses with precious stones. eontains relies of former Grail Kaighes or Grait Damsels who served the chapel in the emote part. These may be anything from weapons to alismans or even bones, All laround the sacred pool wil be chalices of various Kinds, presented to the grait chapel by pious Knights. These Sorubolise the gril because, of course, the true grait i 6 Inacical thing which has no physical form and cat never be possessed The side apses house the tombs of Grail Knights, surmounted by their carved epigies. These depiet a Kovght resting wider his shield. There may be a narrow arched doorway with steps leading down ta a § Subierraecn crypt ta wich rest more Knights and Grail Dainsels. The central nave efea rises up ito a tal tower resting on strong colamus and vaulted arches. The stained lass thaws, nally inthe form of fleur de ts, adit _loriows mua coloured light 10 illuminate the interior and fos many hanging tenesties, The floor will usualy be decorated with laced ites bearing tke leur de Is Next 10 the elupel with be found the chaniry ofthe Grail Darsels which serves as on infirmary for wounded Knights, AU around are grmwn herbs for potions aid, of course. fleur de fs ts the cusion forthe Greil Knight to lveas @ hermit ina sechuied chamber near the chapel cor even for him slep in the porch of the chapel itself guarding she door Uthryn the Mighty, Battle Standard Bearer of the Kindred of the Willows . . . 104 points Uthrym is armed with a sword, light armour and shield, and sides an Elven seed Ceathwyddion, Champion of the Kindred of Fquos . . 56 points Ceathwyeldion is armed with a sword, lance, light armour, shield, and rides an Elven steed. He is accompanying the Glade Riders. Glade Riders of the Kindred of Equos Unit of $ Glade Riders ......... 245 points ‘The unit is armed with swords, lances, light armour, shields, and are riding Elven steeds. The unit includes a standard bearer and musician Glade Guards of the Willowglades Unit of 16 Glade Guards... .. 180 points The unit is armed with hand weapons, spears and shields, Italo inlades a standard bearer and musta, The Deerstalkers Unit of 6 Scouts... - 2. 96 points, The unit is armed with hand weapons ancl longhows. The Pathfinders Unit of 6 Scouts « - 96 points ‘The unit is armed with han! weapons and longbow Watchers of the Willowglades Unit of 5 Waywatchers =. 90 points “The unit is armed with hand weapons and longbows. Wuthyt’s Willowsingers Unit of 8 Wardancers . = + 160 points ‘The unit is armed with two band weapons cach, Greencloaks Unit of 8 Archers . . ‘The unit is armed with hand weapons and longbows and includes a standard bearer, Russetcloaks Unit of & Archers .......--.--+- 99 points ‘The unit és armed with hand weapons and longbows and includes a standard beaver. Total Points Value: 1,990 points EES ORR PRC 2 2 3 i 4. BRETONNIAN TOURNEYS When there are no wars to keep the Knights of Bretonnia occupied, they hone their skills by means of colourful contests of martial prowess. These contests fare known as jousts, tournaments or, in thei granclest land most spectacular form, tourneys! Tournaments are hell in each of the great dukedoms of Bretonnia several fumes a year, These are magnificent events lasting for several days and attended by Knights from all over the realm, Smaller affairs are held at che castles of lesser nobles eager to show off their wealth and influence. On, occasions a full tourney is held in order to attract Knights Ereant as suitors for the hand of a duke’s daughter — a most desieable prize indeed, and what better way for the most worthy Knight to prove himself then by feat of arms in competition with the finest Knights in Bretonnia ‘The tourney game is an entertaining variation of Warhammer that can be played in a small area and “within a relatively short space of time. The only models needed are a few Bretonnian Knights, so anyone with a copy of Warhammer will be able 1 take part. The tourney is a cootest between sival teams of Bretonnian Knights who joust against each other for a grand prize and, of course, most important of all, the honour of victory! Apart from che hane! of an eligible heiress, prizes Bt toumeys can be many and visied. Sometimes the Prize is a magie item, in which case Knights often compete on behalf of their local grail chapel 10 which they will donate the prize should they win, ‘THE FIELDS OF BRETONNIA ‘The greatest rourneys are held cach year in the ducal cities of Couronne, Quenelles, Parravon, Brionne, Hordeleaux, Gisoreus and LAnguille, but no longer ia Mousillon. Bretonnian tourneys are usually purely Bretonnian affairs attended by Knights from the various dukedoms, but on rare occasions even Elven or Empire Knights have been known to attend. Usually Elven Knights will only take pare in a courney the prize 1s a magic iter thar they believe 1 be one of their ancient heirlooms andl which they desire to win back. Ie is, of course, against & Beetonnian Knights code of honour to use any magie items in the rourney itsel. This is a rule which no worthy Bretonnian would e consider breaking, for @ do so would besmirch the Knight’s honour and being shame to his fuly. Elves and such like will of course ignore the rule if they can g away with 4, Sometimes even Bretonnians are caught lapsing from the code of honour and have been forced to go on a quest co redeem themselves! Ic also against the rules t0 take part in @ tourney riding a monster inscead of a warhorse, but such an infringement of the rules isso easily derected that even Elves wonldn't dane Needless to say Bretonnian tourneys are extremely popular, noisy and ribald affairs attended by hordes of commoners from the surrounding countryside as well ss all the nobles from miles around. The inns andl taverns are filled t bursting point and the feasting, drinking and carousing goes On for many days. Some Knights, usually Questing Knights or Knights Errant, wander the rutted tracks of Bretonnia entering one tourney alter other earning themselves a vali reputation. Indecd, winning a tourney is sometimes made an errand of [Knighthood snd a way of acquiring a retinue, since = successful Knight can expect to be followed by a Dageage train of prizes, armour and warhorses and & retinue of grooms, Squires and troubsdours eager vo immortals his feats ip song. THE JOUST AND THE TABLEAUX de BATAILLE he tourney in Bretonnia has been refined over the centuries into an art form with many conventions and traditions which can be balling to foreigners sha da hot understand the subtle references involved, Tradition ‘dicrates that on the firse day there is no combat at all Instead the Knights gather for a parade and 10 solicit, favours from the Bretonnian ladies in preparation for the contests ahead, There are O¥0 contests in a proper tourney: firstly there is the joust which takes place over a whole day, and this is followed the next day by the Tableau de bataille, Smaller events often feature only the joust or attempt to cram things together to reduce ‘costs, bur a full tourney would not be complete without the pomp of the parade or the final dramatic conilicc of the tableaux de batalle THE CRANDE TOURNEY Kirst Day - The Pageant of Honour “seat ‘The frst day ofthe tourney ts devoted t «pageant of honour the contendere parade around the tourney “field and ask for ladies! avons. All comteruters are Inspected by the bevalde for possession of magic tbems land! anys miseuided indtvkluals found to bave such Guabonourable ems are immediately disqualified in iggrace and struck off the lists. The resto through to tbe contests on the second! day Second Day - The Joust {the secon day the day of the fowating contests. Pairs Of Krebs joust with cb ober tn foci eomtest The pure are determined by fos The heralds wisely ban personal challenges fom freraly tourneys so tha! Knights cannot use the occasion 10 purse personal iispntes Furthermore there 4 tbe exeitement of not Ienouing who your eppomenttsuntit be stands oppesite your om the tourney fll Knights who are unborsed 0 Deaton on lace strikes are koced ont of the fourne} altegeiber: The rest of the Knights in Bot tents may Tee paren tbe contest on the third day ‘The Third Day - The Tableaux de Bataille ‘The thd day 18 the day of she tablewus de bata Knights fiom bulb loams alternately challenge the ‘Blac Knight forthe tp prize, The under of contenders iy 1s determined randomly for each teant by Tos ‘Tourneys are usually fought ela pleasance whicl) means Sghting with blunted weapons, More rarely they are Sought a Foutrance which means fighting with sharp “eeapons. Blunted weapons are used! in most tourneys So that the best of Bretonnian chivalry are aot Siaughtored leaving the realm woefully undefended! Serious wounds are rare and che tourney is an excuse Sor outrageous fun. However, sharp weapons are used, contenders may be mortally wounded and such contests re therefore reserved for matters of honour or trials by combat serious enough 10 warrant fighting to the death. The rules described here are intended for toumeys Enight fa pleasance, so Knights will rarely die or sulter serious injuries. HERALDS’ RULES AND TOURNEY ROLLS ‘Yournaments are nor open to any old Knight, bur onfy to chose considered eligible on grounds of renown, peowess, honour, ar in some other fashion. his is a Sracter for the heralds, who are versed in all matters of chivaley, heraldry and honour. The heralds organise the ontencling Knights into teams, usually two teams, one consisting of all the Knights from the host's dukedom, fend the ther comprising Knights from the rest of Bretonnia. The heralds are great sticklers for the rules, and not only do they disregard those who are Seexperienced of unknown, but also those who are rather too awesome! keep matters in hand the heralds maintain carefully ‘sored! out lists of eligible Knights called the tourney Sols Ifa Knight is named on the tourney rolls, he may feorer the rousney as a contender. The herald selects the Sas who will take part from the st of entrants fir e2ch tourney. This ensures that the teams are well meiched to make for an exciting contest. Bretonnians Sr not amused by watching one paladin unhorsiog 4 Succession of hopeless contenders, 2 feat that docs Sothing for honour or entertainment! CREATING A JOUSTING TEAM The tourney i$ fought berween two or more teams of Knights and cach team is represented by a player. lis begin with cach player takes an equal number of Bretonnian Knights - the actual number of Knights in a teaim doesn’t matter so long as each team has the same. We suggest you try six Knights as this makes a good sized ream for a tourney, As you will see on the accompanying tourney rolls, Tournament Knights employ «slightly Gifferent profile because many of the nor characteristics ave simply not used in a joust. Knights ‘ean be Knights Eerant, Knights of the Realm, or Questing Knights — Grail Knights do not normally consider it worthy ( partake an such fmppertes wad the theralkls ould be unlikely to permit them 0 do so in any case: Tournament Knights tide warhorses and cary lances and are perfectly tepresented by the Bretoanian Knights from the Warhammer box of, indeed, any similarly equipped Bbretonnian Knight models. The heralds’ rules dictate tha Knights may not have magie items or ride monstrous beasts as such things would he an unthinkable afront to the code of chivalry! Hosvever, Knights can have Knightly Virtues and may also have lady's Favours as described later, ‘To create your team you will ced your own tourney roll, This is a blank record sheet with spaces for you 10 fil in decals of exch Knight's name. his Knightly Vics 3nd any Lady's Favour he may have been granted, ‘here is also space to record wounds he might suffer during. the tourney, Make @ copy of the tourney roll shown on pages 38 of photocopy a batch for furure use. Inveat a Suitable name and shield device for each of your Knights, choose appropriate Knightly Vieues and then roll for # Lady's Favou. You are now ready to begin. KNIGHTLY VIRTUES Each Knight is assumed to have the Knight's Virtue. 1a the joust the normal Knightly Virtues of the Questing Virtue and the Grail Virtue have no effect, so any Knights who would normally have these virtues are assumed to have the Knight's Virtwe instead, The elfcct (of the Konigbt's Virewe in the game is described belove | addition cach Knight may also have one other virtue chosen from the list below. Knights must have dilfeceat viemes, the heralds will not allow a team to include more than one Knight with che same Snighly Virwe, Choose which vlemaes your Knights will have and ore these on your tourney roll TOURNEY EFFECT ‘This isthe basic virtue of Knighthood. AUl Knights in. the tournament have this virtue. It has no special effect in the tourney except that any Knights may be nominated as Knights Frrant. Knights Errant can have no other virtue, but as handsome and dashing young Knights they are naturally destined (o win the heart of a fais damsel, A Knight Ereant therefore automatically receives a Lady's Favourl Roll a D6 and treat the score as a double. KNIGHT'S VIRTUE DEVOTION AA Knight with this virtue will automatically receive a Lady's Favour entitling him to 3 re-rolls (the Kirtle!), DISCIPLINE ‘The Knight practises frequently in the tltyard and does not have to roll to see ihe is unhorsed when he loses a wound, JIMPETUOUS KNIGHT ‘The Kaight spurs on his warhorse and so automatically strikes first. This Is regardless of which ploys are used in the joust. KNIGHTLY ARDOUR During the first pass of the joust the Knight may add +1 to his Strength to represent the vigour with which he enters inca the joust KNMIGHTLY TEMPER The Kaight gains an extra Attack for each hit scored in the tableaux cle bataille, Work out how many hits he scores and then coll that many attacks in addition. ‘This virtue has no effect in the joust. NOBLE DISDAIN _The Knight completely disregards the first wound he suffers, He bravely shrugs off the wound with a great show af indifference. ‘The Knight may never use a Swipe or Dodge ploy. His extraordinary faith allows him to re-roll failed armour saves! The second result always stands ‘The Knight is so gallant and bold that he automatically gains a Lady’s Favour. Roll a D6 and treat the score as & double result JOUSTING VIRTOR ‘The Knight automatically hits when using a lance ‘This is the ultimate ability in a joust, but eemember ‘only one Knight in any team may have this ability ducing a tourney. ‘THE LADY’S FAVOUR fom the day before the Joust, te competion parans te Sey csembled crowds where i 8 custom for He Kaighes, especially Knights Errant, (0 rile 0? the Kole Spoetators and ak the lacs for thelr Favor sea oP regard a a tacky woken and mo doubt eter has come about because some Breronnes this etiey are secret enchantreass able 2 bring 8500 rae Co their favoured Knight. Not hat these FvOCEE Ferra ep any way magical of Sorecrouss WNC) erp rowmed upon of course. They are move woul red to be lucky in a pesfectty ondinany and Fuse ‘The Knight ebooses the lady whom he regurds #9 1S Te ee fl wo beg a favour irom. she Raters ey sos Paes or secrecy hopes that the Knight wit wo te cee (perhaps because Ber hand in ose PE Peco) she will attach an rem of hee anpare! Se the Qimghes lance. The more intimate the geome the rein cis believed to be and the higher the Kaighe cin ceasider himself in her estimation ‘Ofcourse his custom aleays dels the multrudes Of OF cour gretonnian peasants and townsioll, WSO umcouara and wists often cause the noble fates ter ern sao requires Lot of ravery on the Bart of to blue auth ladies who are invariably asked 9 sie favour to an embarrassing numberof KE Be nd nk catching a chil y the end of we day Errant ant Somnian maidens usually anend Well prepared in advance with several yells ROLL FOR LADY’S FAVOURS wether the favours are really lucky np one know, Wectaly since a favour will boost the cours and Srey cof ee Knight 0 the same effect anyway! Tp aaervent tis, cach favour allows de Knight 19 Tt sepreseore dice during the vourney: A rel may Pe one oF morrime inthe sourney, but each one can Oo sed a2 and is then used up. $0 8 Kaight wih Be mae atl wll gradually use them wp during We were unul he has none Hel. The second rest 1025 age and a failed te oll cannot be re-rolled again How many rcolls the Knight gains depends on (Pe How erie favour. The table below 1s based O% sone alan folklore regarding how hicky each ganmeT aero to be, By tradition, a Knight may onl BES 4 Bice ane tay on de first day of tne tourney: 258 eo a. must go without. TO eepresent this tO 110 sree ch Kaight taking pac. Hf he scores a douhs, ice for rctendly impressed the lady of his ence £0 De BEiined 2 favour. The double score also ineiea the Serure of the Eavour be # giver. Dowie el A [sabe ine z owe} Kine 3 [Beatie ire Doubles Calter 5 THE JOUST se oust s «contest between ovo Kove wo CH "he Joust Shree mes ih ances. The Kaige who aco ent rom hs hore, or Breaks MOTE ck cP his opponemt wins tbe Just ro prepare for the joust #e up the wl in the of 7 rere acca th sulle ewmings, ns, 48 voices om either side. Each player lines up his eam avid of the tlk and prepares for the contest. Aerite the name ofeach contender om a separate Sra of Paper and put all he names ima ferent e¥P 1 ‘each paper oe gee, startof each oust select which Oar sea ents wl igh each ober Dy faking 2 Fandom PA fof names from the Cups: rx ohe end of each just He mames oF dhe unlorsesl ‘contenders are discarded. rhe name ofeach waning Knight is pur aside 0 indica an amon trough eo te nest contest: the tableau banal Scoring in the Joust se just consis of ce charges Or passes, A KIN, “TF oe ponent out oF the, sll, wins 2 ermine ner the Kalght 0 Deas uaa: (ances upon his oppoent A Lance is deemed so break if you score a success i A ane reeset rll vo wound, even ifthe Wound a i oher words the lace is Drokert un senso iar elm or armour and making a suecessil 01 wie sting a erst in the same way counts 16 to moayo broken Jances. Keep 2 tally of the numpe™ same oe your Knight breaks, The Knight who breaks one lances than his opponent is the winner tn the event of @ draw continue to arake More Passes tna ae Hrughe in by unhorsig bis opponent o PY breaking his lance. “yng veam that wins the most avid juste sins ee but al Knighes who won thei india ous go Cay a he folowing, day's event: the tableau de bral INNOLTEE INNOL NV! Get Ready A joust normally has three passes as described above. Ar the start of each pass the two Knights stand facing each other approximately 12" apart at either end of the tourney fiekI and on opposite sides of the alt. Bach contender presents his shielded side to his opponent Choose Jousting Ploy AL the stare of each pass while the contenders stand ready to charge, cach player chooses one jousting ploy (see below) and writes this down, When both players have chosen their ploys these are revealed simultaneously and the contenders charge Charge! Both contenders charge simultancously at full gallop. Since both Knights charge together and bul ate vuly using blunted ‘courtesy lances’ the usual strength bonuses for charging with a lance are disregarded (unless the joust is Fought a Foutrance of course!) Fach contender makes only one strike (that is one attack) ‘with his lance. Further attacks on the Knight's profile are ignored, there is only time for a single anack ducing each pass, Who strikes first The choice of jousting ploy determines whether oF not a contender strikes first unless a Knightly Virtue automatically gives. the Knight the first strike. jousting ploys are marked wich a number indicating the order of striking, the lower number always strikes before the higher number. If both Knights are entitled to strike ar the same time, diee to see who strikes firs. Warhorses Murhorses do not fight because chey are separated by the tle. Not only are the mounts prevented from biting and kicking at each other, but the contenders gain no bbenefic to their armour saving throw for their horses barding. This means that a Knight saves on 4+ Wounds Ifa Knight suffees a wound and the wound is not saved, roll a dice to sev if he is unhorsed, On a score of 1, 2 or 3 he is unhorsed and suffers a second wound as he falls from the saddle ac full gallop. The Knighe will therefore be seriously injured ancl automatically knocked out of the toumey. Any Knight that suffers a second wowunc! is auromatically unhorsed and our of the toxramet A Knight who sutiers a single wound, but who wins his joust, goes through 10 the next day's event, the tableaux dle bataille. 1s wound 4s recovered automatically in time for the follosving day's combat, Next Pass If both contenders are still ia the saddle they ride around the end of the hoarding ready to charge again in the next turn. Any Knight who has broken lis lance is automatically handed 2 new one. JOUSTING PLOYS AS the WO Knights charge at each other, each must Use has sll and judgement (0 strike his opponent. Hach Knight can choose to aim at his opponents shield, helm, helmet crest, to swipe his lance across his opponent's front, or he might decide to dodge his enemy's lance instead. These tactioy are called ploys. Each Knight secretly chooses a ploy and once they have done so the ploys are revealed. The effect of each ploy is deseribed fon the char, bur the most important thing about them is that they establish which Knight strikes frst. Each ploy hhas a number, and the Knight with the lower number sulkes frst. IC both make the same ploy roll a dice 10 decide which strikes fist Of all the ploys the most diffeule is tw strike the ‘opponent's crest from his helm. This requires great skill and is consequently worth the equivalent of wo broken ances! The dodge is che simplest ploy, and not a very honourable one, in which the Knight aes t dodge aside rather than ststhe with his lance. Although this ‘means he cannot strike himself, he might do this during the final pass of a joust ithe is already lexdling the score in broken lances, thus denying his opponent the chance to catch up. JOUSTING PLOYS 1, Aim for Shield You aim your lance at your opponent's shield to put maccimaum force bebind the Strike. You automatically strike before ‘an opponent using any otber ploy. 2, Aim for Helm You aim your lance at your opponent's holm. This $8 hard to bit, but even a dancing blow can wound or unborse your opponent so you count +1 Strenglb, “ha represent the difficulty of biuiing, you strike after an opponent aiming for Shield, but before an opponent lattempting to Swipe or bit your crest. 3. Aim for Crest You can only use this ploy once in the joust and then. only if your opponent ‘actually bas a crest on bis belm! The ance is aimed at your opponent's crest. This 1 difficult to bit, and wlll never wound or wsborse your opponent. Nevertbeless it 8 great slight upon bis: honour and counts us two lance breaks! To represent the difficulty of biting, you strike after an opponent aiming. for Shield or Helm, but before an opporient laitemnpting to Swipe. You count -1 0 bit ‘and if you score a bit the crest is knocked off on es farther roll of 4, 5.0" 6. 4. Swipe This ploy ts acceptable, but not considered to be very bonourable! You swipe with the tance across your ‘pponent’s front to knock bin from bis saddle. Iti not difficult to bit with this ‘ploy, but 1s ratber slow and not very skilful. To represent this, you strike after ‘an opponent alming for Sbield, Helm or rest, but you always count +1 10 bit, 5. Dodge Ibis is defensive ploy greatly tacking tx onour. You give up your own chance to strike in order to dodge your opponent's Tance. This means that you do not strike cat all, but your opponent suffers -2 to bit (if be is entitled t0 am automate bit this ts modified to 3+ t0 bit). If both contenders opt for this plo, tben neither: twill strtko at al THE TABLEAUX DE BATAILLE The tableaux de batalle is an imaginative and spectacular contest that is very popular with the Bretonaian ladies, "The tableaux usually has an elaborae theatrical serting inspired by one of the many chansons, the troubadour’ soingts which tell of the legendary feats of anns of various paladins of Bretonnian chivalry. This contest is held on the last day of the tourney. The ‘winners oF the previous day's jousting challenge the Black Knight in tum in order to win the top prize. The [Black Knight isthe best Knight of the dukedom, chosen by the Duke himself, disguised in black armour with no ilry, He usually unhorses. sev one someone succeeds beans lin. to jengers be ‘win the prizet None Shall Pass! Ifthe prize of the oumney is the hand of a fair damsel the heiress to a vacant feudal domain, mock dungeon tower is set up on the tourney Held, surrounded by a moat, over which isa drasvbridge The lady plays the role of a damsel in distress’ locked! up in the tower, She Teans out of the window shouting encouragement ‘0 the Knights nrying to rescue her Fach challenger tries in turn to cross over the ravwbridge and reach whe tower w rescue the damsel Whoever succeeds wins the prize. Unfortunately you ean only. cross the drawbridge by unhorsing the Black Knight who is the guardian of the tower. The Ring of Stones If the prize of the tourney is an enchanted relic, the contenders and spectators make a splendid procession lover to-a nearby stone cirele on the morning before the Contest, which is held in the afternoon. This will be the same place where tials by combat are customarily bela. The prize is placed in the middle ofthe circle on an altar stone. There is only one way into the eivele, beaween two large stones wide enough apart 10 admic a rider on, horseback. Guarding the circle is the Black Knight who is nor permitted to leave the circle. Fach challenger ‘enters the circle in wien. The only way to claim the prize is to unhonse the Blick Knight CHALLENGING THE BLACK KNIGHT Each contender challenges the Tack Knight in turn, The ‘onder in which contenders challenge him is determined randomly as for the jousting Both the challenger and the Black Knight charge cach ‘other with lances, counting only one attack each. The bonus for charging with lance is disregarded as in the joust since the tableaux is also fought a fa Plaisance. Jousting ploys are not used, since both Knights are ‘honour bound to aim for theie opponent's shield. Both ‘contenders roll off to see who strikes frst in the initial ound, [fone or ether is wounded make a further roll t0 see whether he is unhorsed and therefore knocked out Of the contest. The prowess of the Black Knight is such that he can only be unhorsed on a roll of 11 Subsequent rounds of the combar are foughe with blunted mares nr morning. stars which make fora noisy, robust and entertalning speetaele in which both Knights fend wap with their shields well anc) cruly dentecl! ‘The Knights now make their full number of attacks, andl use Inigiaive (0 determine who goes first. The contest continues until one or other ofthe Knights is unborsed, Ha challenger is unhorsed, the next challenger rides font. As in the joust, warhorse attacks and warhorse barding are disregarded. Wounds taken by the Black Knight are cumulative and when he las suffered his full wounds he is automatically uunhorsed which means that his current opponent wins. ‘Your chances of beating the Black Knight are therefore better If your Knights are not among the first 1 challenge him! ‘THE BLACK KNIGHT “The Black Knight wears black armour, a black sureoat sand carries a black shield bearing no blazon by which he ‘can be recognised. No one knows the true identity of the Knight who plays the role of the Black Knight. All chat you can be sure of is that he will be a Knight of great renown and martial prowess! Tt could be the Duke himself the best Knight in the Duke's retinue or a hermit Grail Knight from a remote grail chapel somewhere in the dukedom. According to legend sometimes the King of Bretonnia himself has played the role of the Black Knight in the tournament at Couronne! Mwsus s T Wir Aid Dlck Knight 4 6 6 £ 4 5 6 3 9 Warhorse e305 3 1315 EQUIPMENT: The Black Knight wears heavy amous carries a shield and rides a barded Bretonnian wathorse. He is armed with a mace or moming star and lance. SAVE: 4+ (disregaeding barded mount) KNIGHTLY VIRTUES The Black Knight has the Knight's Virtue as do alll nights, although this nas no effect in the tournament. He also has the Virtue of Kaighily Temper and so gains aan extra attack for each initial hit scored, Work out how ‘many hits he scores ancl then roll that many attacks in addition. TOURNEY PRIZES Ie-will no doubt occus to many players with Bretonnian armies and a passion for all things Bretonaian to make tourneys part of a campaign set in Breronnia. As alwas, it is up w the players invoNed 10 agree amongst themselves how to do this and how they might adapt che baste rules so cake account of the odd visiting team of Elven or Empire Knights. Indeed the campaign could The Black Knight in Bretonnian Folklore something 10 he dreaded, he undoubtedly embodies } Whatever she reason, is tt mor she duty of any virtuous Knight to challenge such a character and force him 10 yield, so that his identity may be made Kanown? - simply take the form of the grand circuit of tourneys in Bretonnia, since exch dukedom hokds its tourney in & a | dierent month to the others, making i possible for % Knights to go rom one t anothicramassing reaown and Dats as indeed many do! It would of course be greacit The toumey prizes were something whieh you could use th fare Warhammer batles, so here area fe soagestions Recovery of Characters Firstly it must be assumed that all Knights eventually recover from sounds received during the toumne; Minless the tourney wat fought a Pontroree, using sharp weapons! The Prize of the Jousting Prizes Tableaux de Bataille Each Knight who successfully gets through the jousting: ‘This is the ultimate prize of the tourney, If the tableaux Bec ccttel aay ofthewamey lone vavrvmoed ae Rane was gue piletul the dungeon ower ‘gains experience. To represent this you might cons the prize would be the hand of the damsel herself There pains any one ‘of his profile Sees by +1 as is more to this prize than a fair Bretonnian damsel jong as no characteristic is ever raised more than once. perhaps a eastle and feudal domain complete with a Fine ic done affer all jousing is over, but before the nagels reuaue-ofi 1 Mounted Squire, 1 Foot Squire, 1 Febtestx Je barale or the third day A character who awaranns and 1_Archer, The Right, would then ; Enhances his profie inthis way would beable 10 use his Marnndcally become a Knight of the Real if he s not : Sew profile in eubsequent roneneys ar in battle. He fone already. Ifthe Knight ie felled in yon army you might also add to his heraldy a special blazon t0 show might perhaps add his retainers to yous army ae no extra that he isa victor inthe joust, 2 striped lance perhaps oF points cost although you would stil pay the points for a laurel wreath around his heim. the Knight himself Ii the tableaux de bataille was the tableaux of the stone circle, then the prize Would be a magic weapon up bo value of 50 points, which was recently discovered somewhere in the dukedom, or brought back from an Crrantry war in some far flung place. Such « weapon inst be chosen randomly from the Magic Weapon cards by cutting the deck, Itean then be used by the character in battle at no extra points cost, bur still counts as part Wounded Knights (On the whole, it is rire for contenders to be mortally wounded in a toumey. Knights who are dragged off the fick as casualties are usualy just stunned, have cuts and bruises or the occasional broken bone. This és mainly because of their effective armour and padded jerkins| sworn beneath and also because, unlike in battle oF trial by combat, a Knight will not deliver the coup de grace to fin opponent ia a Glendly tanenry Wounded Knights who are not unhorsed have their wounds bandaged up after the day's events and can contiaue co take part in further toumers or bartles with, theie fall Wounds value, Qe BRETONNIAN TOURNEY ROLL KNIGHT M|Ws|Bs| $s | T NIGHTLY VIRIUES 6 FAVOUIS KNIGHT M|Ws|BS| $ | T NIGHTLY VIRTUES 6 FAVOURS KNIGHT M|/WS| BS KNIGHT M|WS| BS| S$ NIGHTLY VIRTUES & EV KNIGHT M|WS| BS KNIGHTLY VIRTUES 6 FAVOURS KNIGHT M|Ws|Bs| § | T WRITE YOUR KNIGHTS’ NAMES IN THE SPACES PROVIDED AND DRAW THEIR HERALDRY ON THE SHIELDS (© Copyright Games Verso Ls. 1097 A gs resoved: Patra To poteapy fn Stee fr pave! Uso ony DESIGNING YOUR KNIGHTS’ HERALDRY ig the baeding for your Knights! mulnuing your Brewonnian army for other Warhammer oP al ll ttt lt | © enya Gaas Vag L 7 ‘Al rgs reserved. Parison 1a photocopy his shoe fr personal ue on To assemble these structures you will need a sharp modelling knife and a tube of superglue or polystyrene cement. In all cases the toned areas indleate where to apply the glue. "Structure 1 ~ THE TENTS — ‘This box contains five small tents — three four-sided tents, and two six- sided ones, The parts of the tents are all labelled so that you can tell which bits go togathar — rao! (1a) goes with walls (1a), roof (1b) goes with walls (1b), and so on. All of the small tents are assembled in the same way. First, bend the ppanels of the tent roof so that it forms a cone shape. Next, apply glue {o the root edge which has a tab, and then hold the two roof edges firmly together. Leave the roo! to completely dry while you assembis the walls. To assamblo tant walls, bend the wall section round, and lue the two edges together where the tab is, ‘When the walls and the roof are dry, you can make up the tent. Place the roof on top of the walls, and then, holding the lwo parts together. carefully tum the tont upside down. Glue the roof to the walls on the inside of the model, so that any glue spills won't spol the tent’s cuter ‘Sicsided tet Foursidea tnt ‘appearance Structure 2 - PAVILION Bend round the two sides of the main wall 2a). Take the back vwall (2b) and glue to the two sidas ofthe main wall, ensuring the tabs are on the inside of tho tent. Noxt, fold down the sides of the porch (2c), and ingen into the doorway of the paviion, using the location tabs. Giue the pore ra0f (2d) on to the top as shown and fold down the flaps. Fold one side of the pavilion roof (2e) around, bend the front ‘down to meet it, and then glue the two lagether using the tabs. Do the same to the other side. When the root Is dry, position the roof onto the walls of the tent and check that they fit together properly Carefully turn the structure upside down and ‘glue the walls and root together trom the inside, holding the roof and the walls firmly together for a few minutos until the surfaces have ‘securely bonded. Once the pavilion is dry, the last stage is to fold down the fringes of the canopy and then your pavifon is complete. Structure 3 - THE HOARDINGS