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The Elder Scrolls III


BLOODMOON

v1.6.1820
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Index:
1. Morrowind Manual Addendum
2. Hardware Issues/System Requirements
3. Performance Tuning
4. The Console
5. Bloodmoon Version Notes
6. Tribunal Version Notes
7. Morrowind Version Notes

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READ THIS FIRST!

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1. If you plan on playing Bloodmoon and you've installed Tribunal


AFTER installing Bloodmoon, you must re-install Bloodmoon. Installing
Bloodmoon will update your executables so that you can play Bloodmoon.
The executable that Tribunal installs will NOT work with Bloodmoon.

2. Playing without the bloodmoon.esm (and/or tribunal.esm) loaded


will prevent you from using your sorted journal functionality and
certain quests using the PlayGroup script function will not work
properly. It is advised that after installing this patch, you
ALWAYS play with the bloodmoon.esm (and/or tribunal.esm) loaded (this is the
default
setting).

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1. MORROWIND MANUAL ADDENDUM

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1. Install Path
The installation path for Morrowind and the TES Construction set must be the same.

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2. HARDWARE ISSUES/SYSTEM REQUIREMENTS


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Minimum System Requirements:


* Windows Me/98 128MB RAM
* Windows XP/2000 256MB RAM (Windows NT NOT supported)
* 500mhz Intel Pentium III, Celeron, or AMD Athlon processor.
* 8x CD/DVD-ROM Drive
* 1 GB free hard disk space
* Windows swapfile
* DirectX 8.1 (included)
* 32MB Direct3D Compatible Video card and DirectX 8.1 compatible driver
* DirectX 8.1 Compatible Sound Card
* Keyboard, Mouse

Recommended System Requirements:


* 800mhz or faster Intel Pentium III or AMD Athlon
* 256 MB RAM
* Nvidia GeForce 2 GTS, ATI Radeon 7500 or faster video card

Supported Video Card Chipsets:


NVIDIA GeForce 4
NVIDIA GeForce 3
NVIDIA GeForce 2
NVIDIA GeForce 256
NVIDIA TNT2
ATI Radeon 8500
ATI Radeon 7500
ATI Radeon 7200
ATI Radeon

IMPORTANT: IF MORROWIND FREQUENTLY CRASHES ON YOU OR YOU GET ABNORMAL SOUND AND
LONG PAUSES, IT IS MOST LIKELY THAT YOUR SOUND CARD IS NOT COMPLETELY DIRECTX 8.1
COMPATIBLE. SEE BELOW.

SOUND
1. If your game is crashing or you get sound problems, make sure to update the
drivers for your sound card. You can also solve this by lowering the Hardware
Acceleration on your card.

Do this by going to Windows, selecting "Control Panel", "Multimedia", "Playback


Advanced Properties", "Performance"

Set the Hardware acceleration to either "None" or the line next to "None".

Sound cards that need to have this done include most ESS Technologies and Cirrus
Logic (Crystal Audio) sound cards.

VIDEO
1. Regardless of your video card, make sure to download the latest drivers from
your manufacturer.

2. With Bloodmoon, some systems may experience a stutter in framerate in certain


interior areas. Lowering your Maximum FPS in the morrowind.ini file can help
alleviate this problem. To do this, go to your morrowind.ini file
and change Max FPS=240 to Max FPS=50.

3. GeForce2
On some systems with an NVIDIA Geforce2, interior areas of the game may experience
a stutter in framerate, causing you to lurch forward quickly. Several things can
alleviate this. Try switching resolutions, playing 3rd person view, or having your
weapon or magic active. Also make sure you have the latest drivers for your video
card.

4. ATI
On machines with ATI video cards, there are strange graphical glitches where random
geometry are 'fogged' different amounts than normal. Reducing the view distance
slider to slightly below maximum may fix this issue.

OPERATING SYSTEMS
1. Windows 2000
Make sure you have Service Pack 2 installed. Without this, you will experience
abnormally long load and exit times in Morrowind and the Construction Set.

2. Must use 32 True Color mode to operate game.

INPUT
1. ALT+TAB may cause some game instability with some hardware configurations.

INSTALLATION
1. Running the Repair option in the uninstaller will prevent you from uninstalling
Morrowind. If you do run the Repair option by mistake, re-installing Morrowind will
fix the uninstall problem.

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3. PERFORMANCE TUNING

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There are several things you can do to increase game performance.

1. Slide Real Time shadows all the way off.


On certain machines, shadows become the biggest speed hit.

2. Slide the view distance all the way down.


The farther you can see, the slower the game will run.

3. Slide AI distance to Near.


Lowers the range at which creature and NPC AI will process.

4. Turn off music


The music is mp3 format and can eat up CPU time.

5. Turn off pixel shaders if you have them on.


The reflections cause performance to degrade.

6. Lower the game resolution.


The game runs faster at 640x480 and 800x600.

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4. THE CONSOLE
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You can activate the console by pressing ~ key (tilde).

Complete console commands can be found in the TES Construction Set help file.

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5. BLOODMOON VERSION NOTES

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VERSION 1.6.1820

Bug Fixes
*******************************
Fixed conflicts between the werewolf quest line and the werewolf cure quest.

Turning into a vampire and werewolf at the same time using Hircine's Ring or
by catching lycanthropy during main quest and then fighting a vampire is not
possible now.

Fixed issue where Blindness spell no longer worked correctly.

Guards at Fort Frostmoth now remember if you've given them booze.

If your companion dies inadvertently during the smugglers quest, the remaining
quest giver will now speak with you so that you can get next quest.

The occasional crash caused by casting Recall, Divine Intervention, or


Almsivi Intervention has been fixed.

Fixed art issues with Snow bear boots and the right snow wolf gauntlet.

Wolf, Bear, Ice and Nordic Mail armor all have correct weights now.

Hammock that didn't let you sleep in Raven Rock, Factor's Estate was removed.

Art using the SignRotate and Float script now works properly.

The female Bear and Wolf armor now appear properly.

The Stahlrim War Axe now ignores normal weapon resistances.

Made the hidden Daedric Right Pauldron slightly less hidden.

Bug Fixes for Tribunal (while Bloodmoon is loaded)


********************************
Changed the disable and enable teleport scripts with both Bloodmoon and Tribunal
so that they don't conflict anymore.

Dandras Vules' dialogue no longer loops.

The dwarven satchel charges explode correctly.

The bridge in Sotha Sil, Dome of Udok will now animate correctly.
Error with returning Eleidon's Ward to the museum is fixed.

Fixed Summon Fabricant spell issues. It can be cast correctly now with
Bloodmoon loaded.

Urvel Dulni will stop following you when you tell him to.

Fixes (Morrowind Quests)


*******************************
Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to
report on
the Sixth House, but on return to Caius Cosades, he does not recognize that the
quest has been completed.

Three Morag Tong Grandmaster quests could not be obtained from the questgiver
because of
incorrect condition checks. Now all four Grandmaster writs can be issued and
executed.

Fixes an exceptional case where the vote counting global script does not start
during a House Redoran quest, preventing the questgiver from recognizing quest
completion and blocking advancement

Corrected a dialog where the string in the topic 'Progress of Truth' should have
been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set
the topic 'watched by Ordinators', which gives the player the code word 'amaya'.

Fixed an exceptional case where the player is not advanced to Archmage after
killing Archmage Trebonius.

Fixed a fault where Dren would not advance the PC to Councilman Rank; he would
always skip a rank and make the PC Grandmaster.

Repaired a missing hyperlink in Tul's dialog that prevented him from following the
PC, and blocking quest progress.

Fixed a fault which prevented Volrina Quarra from placing a journal which signaled
the end of her quest.

NOTE ABOUT LOADING ALL THREE MASTER FILES AT ONCE IN CONSTRUCTION SET
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These errors do NOT affect the game. This message is strictly for anyone
working on plugins in the Construction Set.

When loading all three master files in the Construction Set, several
dialogue warnings will appear. None of these errors affects gameplay.
The Construction Set believes there are errors because the Tribunal and
Bloodmoon master files are designed to only be dependent on the Morrowind
master file -- and not each other.

The Tribunal and Bloodmoon dialogue stacks generate an error message


because they only expect the Morrowind dialogue stack to exist, and
not dialogue from the other master file. The system does compensate
and all the dialogue is in the correct order so quests still work
correctly, but the error messages will continue to appear.
The workaround to get rid of the error messages is to add the following
line to your morrowind.ini file:

AllowYesToAll=1

When the error messages appear, click on CANCEL and you will only have
to see the first error message. If you are a modder who is adding new
dialogue, you can still look at your warnings.txt to debug your dialogue
and look for issues.

VERSION 1.5.1629

Known Issues
*******************************
When uninstalling Morrowind, the morrowind.esm and morrowind.bsa files are not
removed.

Below recommended spec machines may experience framerate issues in the Hirstaang
Forest Region
during snow and combat.

Loading Tribunal, Bloodmoon and Morrowind ESM master files all at once will result
in
several warnings.txt error messages - these warnings can be ignored.

If you plan on playing Bloodmoon and you've installed Tribunal AFTER installing
Bloodmoon,
you must re-install Bloodmoon.

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5. TRIBUNAL VERSION NOTES

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VERSION 1.4.1313

Bug Fixes
*******************************

Fixed a bug While playing with software audio acceleration. The environment sounds
for Mournhold will sound and behave the same as they do when the game is in
hardware audio acceleration mode.

Fixed a sound bug that would cause the loss of several sound effects in the Sotha
Sil dungeon area.

Fixed a bug that would cause a crash to desktop if you tried to pickpocket your
companion.

VERSION 1.3.1029

Known Issues
*******************************
When uninstalling Morrowind, the tribunal.esm and tribunal.bsa files are not
removed.

Some sounds do not correspond correctly with sound slider positions.

In certain sewers, the sound of water may cut off too quickly.

Vivec and Yagrum Bagarn are missing combat sounds. Only default sounds are played.

Certain constant effect items with shield do not always have the oval effect
surrounding the player.

Additions
*******************************
Quests are sorted in the journal by title. The tribunal.esm must be loaded to sort
quests, including Morrowind quests.

Local map can be annotated by double clicking the map.

Fixes (Morrowind Quests)


*******************************
Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to
report on
the Sixth House, but on return to Caius Cosades, he does not recognize that the
quest has been completed.

Three Morag Tong Grandmaster quests could not be obtained from the questgiver
because of
incorrect condition checks. Now all four Grandmaster writs can be issued and
executed.

Fixes an exceptional case where the vote counting global script does not start
during a House Redoran quest, preventing the questgiver from recognizing quest
completion and blocking advancement

Corrected a dialog where the string in the topic 'Progress of Truth' should have
been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set
the topic 'watched by Ordinators', which gives the player the code word 'amaya'.

Fixed an exceptional case where the player is not advanced to Archmage after
killing Archmage Trebonius.

Fixed a fault where Dren would not advance the PC to Councilman Rank; he would
always skip a rank and make the PC Grandmaster.

Repaired a missing hyperlink in Tul's dialog that prevented him from following the
PC, and blocking quest progress.

Fixed a fault which prevented Volrina Quarra from placing a journal which signaled
the end of her quest.

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6. MORROWIND VERSION NOTES

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VERSION 1.2.0722

Additions
*******************************
Saved games now know which language they are and the Save and Load menus will not
display saves that do not match the current language.

Imperial Altars and Temple Shrines now restore damaged skills as well as
attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars
and Temple Shrines to restore their damaged skills.]

Bug Fixes
*******************************
Fixed a bug involving Teleportation spells not extrapolating correct exterior
location.

Running and jumping through a teleport door no longer damages player when they land
on the other side.

Fixed a bug involving a crash when mousing over your Faction while in menu mode.

The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill"
effect.

Imperial Altars and Temple Shrines now restore damaged skills as well as
attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars
and Temple Shrines to restore their damaged skills.]

The Bound Cuirass can no longer be dropped.

Fixed a bug involving a container disappearing if you had its contents menu open
and then loaded a save game that would place you in the same room as the container.

Objects dropped, while you are swimming with no objects beneath you, will no longer
disappear to the center of the world.

Stacks of repair objects will now show their quantity when moused over in the
world.

You will no longer be able to right click out of the Silt Strider travel menu.
This was causing a bug that left the travel menu open after all other menus had
been closed.

Fixed a bug that would allow you to place and remove alchemy objects multiple times
in the alchemy menu and create copies of this object in your inventory.

Fixed a bug that was deleting alchemy objects if you had a container open at the
same time you had the alchemy menu open. If both menus contained the same object,
the object was being removed from the world. Opening an alchemy menu will now
close any open container menus.

Fixed a crash bug involving the creation of new leveled creatures in a plug-in. If
you saved your game with a new leveled creature in view from a custom plug-in, then
chose to load your save without the plug-in, you would crash. Now if you load this
save game you will no longer crash.
Fixed a bug involving mouse buttons not responding in menu mode.

Fixed the resurrect function to no longer resurrect disabled NPC's or creatures.

Fixed a small memory leak when summoning bound items.

Items stuck on your mouse pointer will no longer disappear if you click on a spell
or magic item in the magic menu.

6th House Amulets no longer drain your fatigue.

NPCs now correctly report the presence of publicans and beds for rent in Seyda
Neen, Suran, and Dagon Fel.

Fixed an art file problem with the Redas War Axe.

Script sealedtreasuryreport revised to permit scroll to be closed or picked up from


the world if the seal has been broken.

Saved games now know which language they are and the Save and Load menus will not
display saves that do not match the current language.

Fixed a crash bug that occurred when you selected a scroll as active magic then
moused over the image of the scroll in the active magic slot on the multi menu.

Ingredients in Alchemy menu are sorted alphabetically by name, not ID.

Objects in inventory and containers are now sorted alphabetically.

Quest Fixes
*******************************
Fixed a problem in an alternate path of the main quest involving an NPC named
Addhiranhir.

Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain [except
in a proper duel], an 'Essential NPC Killed' message warns the player he has broken
the main quest.

Fixed a bug dealing with entering Sul-Matuul's yurt without permission before
beginning his part of the main quest. This made him hostile, preventing
advancement in the main quest. Now when Zabamund first tells the PC to speak to
Sul-Matuul, a hostile Sul-Matuul is reset to not be hostile.

Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in the
Arena which occasionally caused the NPC to appear below the Arena, breaking the
duels and quests. Also added a check and fix to restore NPCs in saved games where
dueling NPCs had fallen through the Arena floor and disappeared.

Fixed a bug concerning the killing of important NPC's and creatures to the building
of your stronghold in House Hlaalu. You should now receive a message saying you
can no longer continue with your stronghold if you kill someone important to this
quest line.

Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult as
a freeform activity no longer causes the player to lose the earlier 'Ring in
Darkness' and "Boots of the Apostle' quests in the faction sequence.

Improved directions to the cavern of Milk in dialog and journal for the Mad Lord of
Milk quest.

Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel,
Dram Bero's greeting falsely implied that Dram Bero now had given his support for
the PC on Hlaalu council. Now the greeting accurately indicates Dram Bero's anger,
and other dialog topics indicate that Dram Bero will not support the PC for House
Hlaalu council.

Residents of Sadrith Mora will now acknowledge when the PC has ended the Gateway
hauntings.

Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic. Prevents


giving misc_dwrv_artifact50 before quest has begun, preventing Caius from skipping
quests.

Fixed a bug in Vedam Dren's dialogue options that was checking a journal without
checking the player's faction. It allowed the non-Hlaalu player to be raised in
rank in House Hlaalu by killing Orvis Dren, making the player a member of two of
the Great Houses.

Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest
dialogue to players not currently completing the quest.

Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire questline to
be restarted after completion.

Added a condition to the Morag Tong greeting the player receives from faction
members upon becoming Grandmaster. Because a Main Quest character was in the
faction, she was not using her appropriate Main Quest greetings, stopping the Main
Quest.

VERSION 1.1.0605
*******************************

Additions
*******************************

When a default cell is created, water creatures are added to the cell. This means
as you swim further and further away from the mainland, and new water cells are
created, they will be populated by water creatures.

An auto run feature has been added. You can now continue to run forward when you
press the Q key on your keyboard once. This will cause you to run forward until
you press the autorun key a second time or the back or forward movement keys.

A version number has been added to main menu screen.

A health Bar for NPCs and creatures has been added for when you are in combat. An
orange health bar for the creature or NPC you are currently in combat with will now
appear above your own health bar on the lower left part of the screen. This health
bar will only appear when you are attacking a creature or NPC and will slowly fade
out if you stop attacking. It will also update to a different creature or NPC's
health if you switch targets in the middle of combat.

Added Difficulty slider to Preference menu under Options. The Difficulty slider
has 200 different settings that will either increase the amount of damage you deal
and receive or reduce the amount of damage you deal or receive, depending on where
you set the slider.

The user can now load multiple plug-ins without losing references when both plug-
ins affect the same cell. This means that if you have 2 or more plug-ins that add
or remove references from, for example, Fort Moonmoth, you will be able to keep all
of the additions or removals from all the loaded plug-ins.

Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to
run the DirectX Diagnostic tool directly from our interface. This can be reached
in the Morrowind launcher. Click on Technical Support in the launcher and you will
see a DirectX Diagnostic button that will run this handy tool. The DirectX
Diagnostic tool is very helpful for problem shooting any technical problems you may
be having with the game.

Added a sound quality button to the Options menu. The two available choices are
Hardware Acceleration and Software Mode. Those of you that are still experiencing
sound problems should set this Software Mode.

Bug Fixes
*******************************

Fixed a crash bug involving the purchase and equipping of the Imperial Chain
Cuirass.

Fixed several sound problems with several lower quality sound cards. You should be
able to play the game with your Hardware Acceleration set at full from now on.

Fixed a bug that was causing problems when you attempted to save with a container
open.

Only guards marked as re-spawn will re-spawn now.

Plug-ins will no longer come up with a warning in the launcher saying that that
plugin/save uses a different version of master file than is present when they do
not.

Jumping up slopes will no longer cause you to float and glide.

Summoned bound items no longer give you infinite stats.

You will no longer crash to desktop if you press Enter while making potions.

You can no longer drop conjured weapons if they un-equip then equip them.

Health numbers for weapons in the quick keys menu pop up help will now display
accurately.

Loading while the container menu is open will no longer create multiple cloned
containers.

Fixed some menu bugs with saving a game by only allowing saves to occur if you have
no other menus open.

Memory leak when summoning bound items has been fixed.

Fixed a crash when canceling barter.


Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.

Training skills will now add to level up bonus for misc skills.

Armor weight will no longer shift between Heavy, Medium, or Light.

Restore and Drain abilities now affect the current value, not the base value, of
attributes being modified.

Inventory change of pc during an attack no longer causes bad animations.

The frost atronach will now attack faster than before.

ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will
no longer happen.

Fixed a bug where you could gain money when buying something instead of paying
money for it.

The launcher will not gray out options any longer.

Robe of St. Roris changed to Cast When Used.

Equipping a soul gem/apparatus, etc, during combat will no longer remove them from
your inventory.

Fixed a crash when hitting F1 with the quick keys selection menus open.

Fixed a problem with sounds persisting after a cell change.

Fixed a bug in the Berserk ability that was draining all of your fatigue after its
use.

Fixed a bug with beast races and the spell cycle function. Now when a beast race
has an item they cannot wear (full helm, boots), it will not show up in this menu.

Fixed a bug in the weapon cycle function that was allowing constant effect weapons
to add bonuses to you permanently.

Corrected a bug which would cause an NPC to sometimes run inexplicably while
wandering.

NPCs/Creatures which bump into an obstacle while wandering without the presence of
a pathgrid will select a new point to go to rather than trying to work around the
obstruction.

Corrected a bug where the vertical movement distance was not calculated for
followers and they could lag behind excessively.

NPCs will no longer attempt to open trapped doors to reach you.

Fixed a bug where you could kill an NPC responding to a crime, with a single blow,
and not receive a bounty for murder.

Fixed a bug where you, as a vampire with a high bounty, could commit additional
crimes, and guards would fail to respond.

Corrected a bug where an NPC would fail to respond if you were in a crouch and hit
them with a projectile weapon.

Fixed a bug concerning trying to equip multiple repair items during combat would
cause a crash.

Fixed a bug with the way dispel worked in conjunction with good and bad effects on
you.

Fixed a crash bug involving shooting a projectile at an actor that was far enough
away that they were not active.

Fixed a missing art file with the Redas War Axe.

Quest Fixes
*******************************

Fixed a bug in Cunius Pelelius� script that would cause a lock up if you clicked on
the (evidence of corruption) topic.

Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if
you had spoken to M�Aiq the Liar about (Shrine of Boethiah).

Fixed a bug where you were falsely being recognized as Hortator of all houses.

If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and
over.

Fixed a House Telvanni quest that was not allowing you to complete Master Aryon�s
quest involving the collection of wizard spells.

Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.

Bug in the CloudCleaver quest where you could take cloudcleaver from the witch
before she dies (thus breaking the quest) has been fixed.

Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.

You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.

Fixed an infinite dialogue loop in (law in Morrowind) topic.

A confirmation box was added to the Magister topic in the Telvanni house quest line
to ensure that you do not wish to continue any further in this line.

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