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الذكاء الاصطناعي والنظم الخبيرة PDF
الذكاء الاصطناعي والنظم الخبيرة PDF
واﻟﻨﻈﻢ اﻟﺨﺒﻴﺮة
Artificial intelligence
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Expert systems
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-1اﻟﺬآﺎء اﻻﺻﻄﻨﺎﻋﻲ
ﻳﻌﺘﱪ ﻋﻠﻢ ﺍﻟﺬﻛﺎﺀ ﺍﻻﺻﻄﻨﺎﻋﻲ ) Artificial intelligence (AIﻋﻠﻤﹰﺎ ﺣﺪﻳﺜﹰﺎ ﻧﺴﺒﻴﹰﺎ ﺣﻴﺚ ﻧﺸﺄ ﺃﻭﺍﺳﻂ ﺍﻟﻘﺮﻥ
ﺍﻟﻌـﺸﺮﻳﻦ ،ﻭﳝﻜﻦ ﺍﻟﻘﻮﻝ -ﺑﺎﳌﻌﲎ ﺍﻟﻮﺍﺳﻊ -ﺃﻥ ﻫﺬﺍ ﺍﻟﻌﻠﻢ ﻳﻬﺘﻢ ﺑﺈﻣﻜﺎﻧﻴﺔ ﻗﻴﺎﻡ ًﻣﻨﺘﺞ ﺍﺻﻄﻨﺎﻋﻲ ً artifact -ﺑﻨﻔﺲ
ﺃﻧـﻮﺍﻉ ﺍﻟﻌﻤﻠـﻴﺎﺕ ﺍﻟﱵ ﲤﻴﺰ ﺍﻟﺘﻔﻜﲑ ﺍﻹﻧﺴﺎﱐ .ﻭﻗﺪ ﺍﲡﻬﺖ ﺍﻷﲝﺎﺙ ﰲ ﺍﻟـ - AIﻣﻊ ﺗﻄﻮﺭ ﺍﻟﻌﻠﻮﻡ ﺍﳊﺪﻳﺜﺔ -ﳓﻮ
ﻣﻨﺤﻴﲔ ﺭﺋﻴﺴﻴﲔ:
ﻋﻠﻮﻡ ﻭﺃﲝﺎﺙ ﺑﺴﻴﻜﻮﻟﻮﺟﻴﺔ ﺧﺎﺻﺔ ﺑﻄﺒﻴﻌﺔ ﺗﻔﻜﲑ ﺍﻹﻧﺴﺎﻥ.
ﺗﻄﻮﻳﺮ ﺗﻜﻨﻮﻟﻮﺟﻲ ﺧﺎﺹ ﺑﺎﻟﻨﻈﻢ ﺍﳊﺎﺳﻮﺑﻴﺔ.
ﻳـﺪﻝ ﺍﳉﺰﺀ ﺍﻟﺜﺎﱐ ﻣﻦ ﺍﳌﺼﻄﻠﺢ " ﺍﻻﺻﻄﻨﺎﻋﻲ " ﺃﻧﻪ ﻣﺼﻨﻮﻉ ﻣﻦ ﻗﺒﻞ ﺍﻹﻧﺴﺎﻥ man-madeﻋﻠﻤﹰﺎ ﺑﺄﻧﻪ ﻻ ﻳﻮﺟﺪ
ﻟﻠﺬﻛﺎﺀ ﺍﻻﺻﻄﻨﺎﻋﻲ ﺗﻌﺮﻳﻒ ﻣﻮﺣﺪ ﺣﱴ ﺍﻵﻥ ،ﻭﺃﻫﻢ ﺍﻟﺘﻌﺎﺭﻳﻒ ﻟﻪ ﺗﺘﻤﺤﻮﺭ ﺣﻮﻝ ﻛﻮﻧﻪ ﺍﻟﻌﻠﻢ ﺍﻟﺬﻱ ﻳﻬﺘﻢ ﲟﺎ ﻳﻠﻲ:
-ﺃﲤﺘﺔ ﺍﻟﻨﺸﺎﻃﺎﺕ ﺍﳌﺘﻌﻠﻘﺔ ﺑﺎﻟﺘﻔﻜﲑ ﺍﻟﺒﺸﺮﻱ ﻣﺜﻞ ﺻﻨﻊ ﺍﻟﻘﺮﺍﺭ ،ﺣﻞ ﺍﳌﺸﺎﻛﻞ ،ﺍﻟﺘﻌﻠﻢ.[Bellman , 1978] ..،
-ﺩﺭﺍﺳﺔ ﺍﻟﻜﻔﺎﺀﺍﺕ ﺍﻟﻌﻘﻠﻴﺔ ﻣﻦ ﺧﻼﻝ ﺍﺳﺘﺨﺪﺍﻡ ﳕﺎﺫﺝ ﺣﺴﺎﺑﻴﺔ ].[Chariak and MC Dermott, 1985
-ﻓﻦ ﺍﺧﺘﺮﺍﻉ ﺍﻵﻻﺕ ﺍﻟﱵ ﺗﺴﺘﻄﻴﻊ ﲢﻘﻴﻖ ﻋﻤﻠﻴﺎﺕ ﺗﺘﻄﻠﺐ ﺍﻟﺬﻛﺎﺀ ﺍﻹﻧﺴﺎﱐ ]. [Kuzweil 1990
-ﺩﺭﺍﺳﺔ ﺍﳊﺴﺎﺑﺎﺕ ﺍﻟﱵ ﲡﻌﻞ ﻋﻤﻠﻴﺎﺕ ﺍﻹﺩﺭﺍﻙ ،ﺍﻟﺘﻔﻜﲑ ﻭﺍﻟﺘﺼﺮﻑ ﳑﻜﻨﺔ ]. [Winston 1992
-ﺩﺭﺍﺳﺔ ﻛﻴﻔﻴﺔ ﺟﻌﻞ ﺍﳊﻮﺍﺳﺐ ﺗﻘﻮﻡ ﺑﺄﻋﻤﺎﻝ ﻳﻘﻮﻡ ﻬﺑﺎ ﺍﻹﻧﺴﺎﻥ ﺣﺎﻟﻴﹰﺎ ﺑﺸﻜﻞ ﺃﻓﻀﻞ ].[Rich and Knight 1991
-ﻓﺮﻉ ﻋﻠﻮﻡ ﺍﳊﺎﺳﺐ ﺍﳌﻬﺘﻢ ﺑﺄﲤﺘﺔ ﺍﻟﺴﻠﻮﻙ ﺍﻹﻧﺴﺎﱐ ].[Luger & Stubblefield, 1993
ﻭﺇﲨﺎ ﹰﻻ ﳝﻜﻦ ﺗﻌﺮﻳﻒ ﺍﻟﺬﻛﺎﺀ ﺍﻻﺻﻄﻨﺎﻋﻲ ﺑﺄﻧﻪ ﺍﻟﻌﻠﻢ ﺍﻟﺬﻱ ﻳﻬﺘﻢ ﺑﺼﻨﻊ ﺁﻻﺕ ﺫﻛﻴﺔ ﺗﺘﺼﺮﻑ ﻛﻤﺎ ﻫﻮ ﻣﺘﻮﻗﻊ ﻣﻦ
ﺍﻹﻧﺴﺎﻥ ﺃﻥ ﻳﺘﺼﺮﻑ.
ﻟﻤﺤﺔ ﺘﺎﺭﻴﺨﻴﺔ:
ﻋﻠـﻰ ﺍﻟﺮﻏﻢ ﻣﻦ ﺃﻥ ﻋﻠﻢ ﺍﻟﺬﻛﺎﺀ ﺍﻻﺻﻄﻨﺎﻋﻲ ﻋﻠﻢ ﺣﺪﻳﺚ ﺣﻴﺚ ﺍﺳﺘﺨﺪﻡ ﻫﺬﺍ ﺍﻟﺘﻌﺒﲑ ﻷﻭﻝ ﻣﺮﺓ ﻋﺎﻡ 1956ﻣﻦ
ﻗـﺒﻞ John McCarthyﻣـﻦ MITﻓﺈﻥ ﺟﺬﻭﺭ ﻫﺬﺍ ﺍﻟﻌﻠﻢ ﲤﺘﺪ ﺇﱃ ﺁﻻﻑ ﺍﻟﺴﻨﲔ ،ﻓﻤﻨﺬ ﻋﺎﻡ 400ﻕ.ﻡ ﻗﺎﻡ
ﺍﻟﻔﻼﺳﻔﺔ ﲜﻌﻞ ﻋﻠﻢ AIﳑﻜﻨﹰﺎ ﻭﺫﻟﻚ ﺑﺘﻌﺮﻳﻒ ﺍﻟﻌﻘﻞ mindﺑﺄﻧﻪ ﺑﻄﺮﻳﻘﺔ ﻣﺎ ﻳﺸﺒﻪ ﺍﻵﻟﺔ ﺍﻟﱵ ﺗﻌﻤﻞ ﻋﻠﻰ ﻣﻌﺮﻓﺔ ﻣﺸﻔﺮﺓ
ﺑﻠﻐﺔ ﺩﺍﺧﻠﻴﺔ ،ﻭﺃﻥ ﺍﻟﻔﻜﺮﺓ thoughtﳝﻜﻦ ﺍﺳﺘﺨﺪﺍﻣﻬﺎ ﻟﻠﺘﻮﺻﻞ ﺇﱃ ﺍﻟﻘﺮﺍﺭ ﺍﻟﺼﺤﻴﺢ.
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ﻭﻗـﺪ ﺃﺩﱃ ﺍﻟﺮﻳﺎﺿـﻴﻮﻥ ﺑﺪﻟﻮﻫﻢ ﺃﻳﻀﹰﺎ ﺑﺘﺄﻣﻴﻨﻬﻢ ﺍﻷﺩﻭﺍﺕ ﺍﻟﱵ ﺗﺘﻌﺎﻣﻞ ﻣﻊ ﺍﻟﺒﻴﺎﻧﺎﺕ ﺍﳌﻨﻄﻘﻴﺔ ﺍﳌﺆﻛﺪﺓ ،ﻭﺍﻻﺣﺘﻤﺎﻻﺕ
ﻭﺍﳋﻮﺍﺭﺯﻣﻴﺎﺕ.
ﻛﻤـﺎ ﺃﻛﺪ ﻋﻠﻤﺎﺀ ﺍﻟﻨﻔﺲ psychologistsﺃﻥ ﺍﻹﻧﺴﺎﻥ ﳝﻜﻦ ﺍﻋﺘﺒﺎﺭﻩ ﻛﺂﻟﺔ ﳌﻌﺎﳉﺔ ﺍﳌﻌﻠﻮﻣﺎﺕ ،ﻭﺃﻭﺿﺢ ﺍﻟﻠﻐﻮﻳﻮﻥ
ﺃﻥ ﺍﺳﺘﺨﺪﺍﻡ ﺍﻟﻠﻐﺎﺕ ﺗﺘﻼﺀﻡ ﻣﻊ ﻫﺬﺍ ﺍﻟﺘﻤﺜﻴﻞ.
ﺃﺧﲑﹰﺍ ﻓﺈﻥ ﺍﺧﺘﺮﺍﻉ ﺍﳊﻮﺍﺳﺐ ﺍﻹﻟﻜﺘﺮﻭﻧﻴﺔ ﻭﺗﻄﻮﺭﻫﺎ ﺍﻟﺴﺮﻳﻊ ﺃﻋﻄﻰ ﺍﻷﻣﻞ ﻭﺍﻹﻣﻜﺎﻧﻴﺔ ﻟﺘﺤﻮﻳﻞ ﻫﺬﻩ ﺍﻷﻓﻜﺎﺭ ﺍﻟﻨﻈﺮﻳﺔ
ﺇﱃ ﻭﺍﻗﻊ ،ﺣﻴﺚ ﻗﺪﻡ ﻣﻬﻨﺪﺳﻮ ﺍﳊﻮﺍﺳﺐ ﺍﳌﺴﺘﻠﺰﻣﺎﺕ ﺍﻟﻼﺯﻣﺔ ﳉﻌﻞ ﺗﻄﺒﻴﻘﺎﺕ AIﳑﻜﻨﺔ.
ﻼ ﻟﺘﺤﺼﻴﻞ ﻭﲣﺰﻳﻦ ﻭﻣﻌﺎﻣﻠﺔ ﻣـﻊ ﺍﻟـﺘﻘﺪﻡ ﺍﻟﺴﺮﻳﻊ ﻟﺘﻜﻨﻮﻟﻮﺟﻴﺎ ﺍﳊﺎﺳﺒﺎﺕ ﻭﺑﻔﻀﻞ ﻛﻮﻥ ﺍﳊﻮﺍﺳﺐ ﻣﺼﻤﻤﺔ ﺃﺻ ﹰ
ﻭﺍﺳﺘﺨﺪﺍﻡ ﺍﳌﻌﻠﻮﻣﺎﺕ ،ﻣﻦ ﺍﳌﺘﻮﻗﻊ ﺃﻥ ﺗﺼﺒﺢ ﺗﻘﻨﻴﺎﺕ ﻭﺗﻄﺒﻴﻘﺎﺕ ﺍﻟﺬﻛﺎﺀ ﺍﻻﺻﻄﻨﺎﻋﻲ ﺟﺰﺀﹰﺍ ﻫﺎﻣﹰﺎ ﻣﻦ ﺣﻴﺎﺗﻨﺎ.
ﳝﻜﻦ ﺗﻘﺴﻴﻢ ﳎﺎﻻﺕ AIﺇﱃ ﻋﺪﺓ ﺃﺟﺰﺍﺀ ﻣﻨﻬﺎ :ﺍﻟﻨﻈﻢ ﺍﳋﺒﲑﺓ ، Expert Systemsﺍﻟﺸﺒﻜﺎﺕ ﺍﻟﻌﺼﺒﻮﻧﻴﺔ
،Neural Networkﻓﻬـﻢ ﺍﻟﻠﻐـﺎﺕ ﺍﻟﻄﺒﻴﻌﻴﺔ ،Natural Languagesﲤﺜﻴﻞ ﺍﻟﻘﺪﺭﺍﺕ ﺍﳊﺴﻴﺔ ﻟﻺﻧﺴﺎﻥ
ﻭﺧﺎﺻﺔ ﺍﻟﺮﺅﻳﺔ ﺍﳊﺎﺳﻮﺑﻴﺔ ، Computer Visionﺍﻟﺮﻭﺑﻮﺗﻴﻚ ، Roboticﺍﳌﻨﻄﻖ ﺍﻟﻌﺎﺋﻢ ، Fuzzy logic
ﺃﻟﻌﺎﺏ ﺍﳊﺎﺳﺐ ،Computer gamesﺍﻟﻌﻤﻴﻞ ..، Agentﻭﻏﺎﻟﺒﹰﺎ ﻣﺎ ﺗﺘﻘﺎﻃﻊ ﻫﺬﻩ ﺍﻷﺟﺰﺍﺀ ﻓﻴﻤﺎ ﺑﻴﻨﻬﺎ.
-ﺍﻟﻨﻈﻢ ﺍﳋﺒﲑﺓ:
ﻋـﺒﺎﺭﺓ ﻋـﻦ ﺗﻄﺒﻴﻖ ﺣﺎﺳﻮﰊ ﻟﺼﻨﻊ ﺍﻟﻘﺮﺍﺭﺍﺕ ﰲ ﺍﺠﻤﻟﺎﻻﺕ ﺍﳊﻘﻴﻘﻴﺔ ﻟﻠﺤﻴﺎﺓ ،ﻣﻌﺘﻤﺪ ﻋﻠﻰ ﻗﺎﻋﺪﺓ ﻣﻌﺮﻓﺔ ﲤﺜﻞ ﺧﱪﺓ
ﺇﻧﺴﺎﻥ ﺧﺒﲑ ﰲ ﺍﺠﻤﻟﺎﻝ ﺍﶈﺪﺩ ،ﻭﺗﺴﺘﺨﺪﻡ ﻋﺎﺩﺓ ﰲ ﺣﻘﻮﻝ ﺍﻟﻄﺐ ،ﺍﻟﺘﻌﻠﻴﻢ ،ﺍﻟﻘﺎﻧﻮﻥ ،ﺍﻟﺒﻴﻮﻟﻮﺟﻴﺎ...،
-ﺍﻟﺸﺒﻜﺎﺕ ﺍﻟﻌﺼﺒﻮﻧﻴﺔ:
ﻭﻫـﻲ ﻋﺒﺎﺭﺓ ﻋﻦ ﻧﻈﻢ ﺗﻘـﻮﻡ ﺑﺘﻤﺜﻴﻞ " ﺍﻟﺬﻛﺎﺀ " ﺑﻮﺍﺳﻄﺔ ﳎﻤﻮﻋـﺔ ﻣﻦ ﻋﻨﺎﺻﺮ ﺍﳌﻌﺎﳉﺔ ﺗﺸـﺎﺑﻪ ﺍﻟﻌﺼـﺒﻮﻧﺎﺕ
) (neuronsﰲ ﺍﻟﺪﻣﺎﻍ ،ﻭﺗﺘﺼﻞ ﻫﺬﻩ ﺍﻟﻌﻨﺎﺻﺮ ﻣﻊ ﺑﻌﻀﻬﺎ ﺍﻟﺒﻌﺾ ﻣﻦ ﺧﻼﻝ ﺷﺒﻜﺔ ﻣﻦ ﺍﻟﻮﺻﻼﺕ ﺍﳌﻮﺯﻭﻧﺔ ﲝﻴﺚ ﺗﺘﻢ
ﻣﻌﺎﻳﺮﺓ ﻫﺬﻩ ﺍﻷﻭﺯﺍﻥ ﻣﻦ ﺧﻼﻝ ﺍﻟﺘﻌﻠﻴﻢ ﻛﻤﺎ ﳛﺪﺙ ﻋﺎﺩﺓ ﻣﻊ ﺍﻹﻧﺴﺎﻥ .ﻭﻫﺬﻩ ﺍﻟﻮﺻﻼﺕ ﰲ ﺍﻟﺘﻘﻨﻴﺎﺕ ﺍﳊﺎﻟﻴﺔ ﻗﻠﻴﻠﺔ ﺟﺪﹰﺍ
ﻣﻘﺎﺭﻧﺔ ﻣﻊ ﻣﺎ ﻫﻮ ﻣﺘﻮﻓﺮ ﰲ ﺍﻟﺪﻣﺎﻍ )ﺣﻴﺚ ﻳﻮﺟﺪ ﺑﻼﻳﲔ ﺍﳌﻮﺻﻼﺕ( .ﺗﻄﺒﻖ ﻧﻈﻢ ﺍﻟﺸﺒﻜﺎﺕ ﺍﻟﻌﺼﺒﻮﻧﻴﺔ ﰲ ﳎﺎﻝ ﳏﺪﺩ
ﻣﺜﻞ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﻷﺷﻜﺎﻝ.
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-ﲤﺜﻴﻞ ﺍﻟﻘﺪﺭﺍﺕ ﺍﳊﺴﻴﺔ ﻟﻺﻧﺴﺎﻥ:
ﺗﻘـﻮﻡ ﺍﻵﻟـﺔ ﺑﺘﻨﻔـﻴﺬ ﻋﻤﻠﻴﺔ ﲤﺎﺛﻞ ﺍﻟﻘﺪﺭﺓ ﺍﳊﺴﻴﺔ ﺍﻹﻧﺴﺎﻧﻴﺔ ،ﻭﻣﻦ ﺃﻛﺜﺮ ﺍﻟﺘﻄﺒﻴﻘﺎﺕ ﺷﻴﻮﻋﹰﺎ ﰲ ﻫﺬﺍ ﺍﺠﻤﻟﺎﻝ ﺍﻟﺮﺅﻳﺔ
ﺍﳊﺎﺳﻮﺑﻴﺔ ﻭﺍﻟﺬﻱ ﻟﻪ ﺗﻄﺒﻴﻘﺎﺕ ﻭﺍﺳﻌﺔ ﻣﻨﻬﺎ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﻟﻮﺟﻮﻩ ،ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺃﻣﺎﻛﻦ ﳏﺪﺩﺓ..،
-ﺍﻟﺮﻭﺑﻮﺗﻴﻚ :ﻭﻫﻮ ﳎﺎﻝ ﻳﺘﻌﻠﻖ ﺑﱪﳎﺔ ﺍﳊﻮﺍﺳﺐ )ﺍﻵﻻﺕ( ﻟﺘﺮﻯ ﻭﺗﺴﻤﻊ ﻭﺗﺘﺼﺮﻑ..
-ﺍﳌﻨﻄﻖ ﺍﻟﻌﺎﺋﻢ:
ﻭﻫﻮ ﻣﻨﻄﻖ ﻳﺴﺘﺨﺪﻡ _ ﺑﺎﻹﺿﺎﻓﺔ ﺇﱃ ﺍﳌﺴﺘﻮﻳﲔ ﺍﳌﻨﻄﻘﻴﲔ ﺍﳌﻌﺮﻭﻓﲔ :ﺻﺢ /ﻧﻌﻢ ﺃﻭ ﺧﻄﺄ/ﻻ – ﻣﺴﺘﻮﻳﺎﺕ ﻭﺳﻴﻄﺔ
ﻼ ﺃﻛﺜﺮ ﺣﺮﺍﺭﺓ ،ﺑﺎﺭﺩ ﻧﻮﻋﹰﺎ ﻣﺎ ..،ﻭﻫﻮ ﺑﺬﻟﻚ ﳏﺎﻭﻟﺔ ﻟﺘﻄﺒﻴﻖ ﻃﺮﻳﻘﺔ ﺗﻔﻜﲑ ﺃﻛﺜﺮ ﺷﺒﻬﹰﺎ ﺑﺎﻹﻧﺴﺎﻥ ﰲ
ﻣﺴﺘﻤﺮﺓ ﺑﻴﻨﻬﻤﺎ ﻣﺜ ﹰ
ﺑﺮﳎﺔ ﺍﳊﻮﺍﺳﺐ.
-ﺃﻟﻌﺎﺏ ﺍﳊﺎﺳﺐ:
ﻼ ﺍﻟﱪﻧﺎﻣﺞ Deep Blueﺍﻟﺬﻱ ﺗـﺘﻄﻮﺭ ﺃﻟﻌﺎﺏ ﺍﳊﺎﺳﺐ ﺑﺸﻜﻞ ﺳﺮﻳﻊ ،ﻭﻣﻦ ﺍﻷﻣﺜﻠﺔ ﺍﻟﺸﺎﺋﻌﺔ ﻟﻌﺒﺔ ﺍﻟﺸﻄﺮﻧﺞ )ﻣﺜ ﹰ
ﺍﺳـﺘﺨﺪﻡ ﰲ IBM Super Computerﺗﻐﻠـﺐ ﻋﻠـﻰ ﺑﻄـﻞ ﺍﻟﻌـﺎﱂ ﰲ ﺍﻟﺸﻄﺮﻧﺞ ﻋﺎﻡ Gary 1997
/ Kasparovﻳﺴﺘﺨﺪﻡ ﻫﺬﺍ ﺍﻟﱪﻧﺎﻣﺞ ﺁﻟﻴﺔ ﺗﺴﻤﺢ ﻟﻪ ﺑﺪﺭﺍﺳﺔ 200ﻣﻠﻴﻮﻥ ﻣﻮﺿﻊ ﰲ ﺍﻟﺜﺎﻧﻴﺔ( .
-ﺍﻟﻌﻤﻴﻞ:
ﻭﻫـﻮ ﻋـﺒﺎﺭﺓ ﻋﻦ ﺷﺨﺼﻴﺔ ﺣﺎﺳﻮﺑﻴﺔ Computational Entityﺗﺘﺼﺮﻑ ﻟﺼﺎﱀ ﺷﺨﺼﻴﺎﺕ ﺃﺧﺮﻯ )ﻏﺎﻟﺒﹰﺎ
ﻼ ﳝﻜﻦ ﻟﺸﺨﺺ ﺃﻥ ﳝﻠﻚ ﻋﻤﻴﻠﻪ ﺍﳋﺎﺹ ﺍﻟﺬﻱ ﻳﺮﺍﻗﺐ ﻟﻪ ﺍﳌﻘﺎﻻﺕ ﺍﳊﺪﻳﺜﺔ ﻋﻠﻰﺑـﺸﺮﻳﺔ( ﺑـﺸﻜﻞ ﻣـﺴﺘﻘﻞ .ﻣﺜ ﹰ
Usenetﻭﻳﻨﺘﺨﺐ ﻟﻪ ﺍﳌﻘﺎﻻﺕ ﺍﳌﻔﻀﻠﺔ ﻟﺪﻳﻪ.
4
- 2اﻟﻨﻈﻢ اﻟﺨﺒﻴﺮة
ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ ﻋﺒﺎﺭﺓ ﻋﻦ ﺑﺮﻧﺎﻣﺞ ﺣﺎﺳﻮﰊ ﳝﺜﻞ ﺍﻟﻄﺮﻳﻘﺔ ﺍﻟﱵ ﳛﻞ ﻬﺑﺎ ﺷﺨﺺ ﺧﺒﲑ ﻣﺴﺄﻟﺔ ﻣﺎ ﰲ ﳎﺎﻝ ﳏﺪﺩ .
ﻳﺘﺄﻟﻒ ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ ﻋﺎﺩﺓ ﻣﻦ :
-1ﻭﺍﺟﻬﺔ ﺭﺑﻂ ﻣﻊ ﺍﳌﺴﺘﺜﻤﺮ . End User Interface
-2ﻗﺎﻋﺪﺓ ﻣﻌﺮﻓﺔ ) Knowledge Baseﻣﻌﻠﻮﻣﺎﺕ ،ﺣﻘﺎﺋﻖ ،ﻗﻮﺍﻋﺪ ،ﺧﱪﺓ.(..،
-3ﳏﺮﻙ ﺍﺳﺘﻨﺘﺎﺟﻲ . Inference Engine
اﻟﻤﺴﺘﺜﻤﺮ
ﻭﺍﺟﻬﺔ ﺍﻟﺮﺑﻂ
ﻳﻘـﻮﻡ ﺍﳌﺴﺘﺜﻤﺮ ﺑﺎﺳﺘﺸﺎﺭﺓ ﺍﻟﻨﻈﺎﻡ ﻣﻦ ﺧﻼﻝ ﻭﺍﺟﻬﺔ ﺍﻟﺮﺑﻂ ﻭﺍﻟﱵ ﲢﺪﺩ ﺍﻟﻄﻠﺒﺎﺕ types of queries
ﻭﺍﻟﻠﻐـﺔ ﺍﳌﻄﻠﻮﺏ ﺍﺳﺘﺨﺪﺍﻣﻬﺎ ،ﻭﻳﻘﻮﻡ ﺍﻟﻨﻈﺎﻡ ﺑﺎﻻﺳﺘﻔﺴﺎﺭ ﻣﻦ ﺍﳌﺴﺘﺜﻤﺮ ﺑﻮﺍﺳﻄﺔ ﻧﻔﺲ ﺍﻟﻮﺍﺟﻬﺔ ﻟﻴﺤﺼﻞ
ﻋﻠﻰ ﺍﳌﻌﻠﻮﻣﺎﺕ ﺍﻟﻼﺯﻣﺔ ﻷﺧﺬ ﺍﻟﻘﺮﺍﺭ.
ﲢﺘﻮﻱ ﻗﺎﻋﺪﺓ ﺍﳌﻌﺮﻓﺔ ﻋﻠﻰ ﻛﻞ "ﺍﳌﻌﺎﺭﻑ" ﺍﻟﱵ ﻳﺴﺘﺨﺪﻣﻬﺎ ﺍﳋﺒﲑ ﺍﻟﺒﺸﺮﻱ ﳊﻞ ﻣﺸﺎﻛﻞ ﺍﺠﻤﻟﺎﻝ ﺍﶈﺪﺩ.
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ﻳﻘﻮﻡ ﺍﶈﺮﻙ ﺍﻻﺳﺘﻨﺘﺎﺟﻲ ﺑﺎﺳﺘﺨﺪﺍﻡ ﺍﻻﺳﺘﻨﺘﺎﺟﺎﺕ ﺍﻟﻼﺯﻣﺔ ﻭﺑﺎﺳﺘﺨﺪﺍﻡ ﻗﺎﻋﺪﺓ ﺍﳌﻌﺮﻓﺔ ﺣﱴ ﻳﺼﻞ ﺇﱃ ﺍﻟﻘﺮﺍﺭ
ﺑﺎﻟﻨﺴﺒﺔ ﻟﻠﻤﺴﺄﻟﺔ ﺍﳌﻄﺮﻭﺣﺔ.
ﺑﻄﺮﻳﻘﺔ ﺃﺧﺮﻯ ﳝﻜﻦ ﺍﻟﻘﻮﻝ ﺃﻥ ﻗﺎﻋﺪﺓ ﺍﳌﻌﺮﻓﺔ ﻭﺍﶈﺮﻙ ﺍﻻﺳﺘﻨﺘﺎﺟﻲ ﳝﺜﻼﻥ ﺍﳌﻌﺮﻓﺔ ﺍﳌﺨﺰﻧﺔ ﰲ ﺫﺍﻛﺮﺓ ﺍﳋﺒﲑ ﺍﻟﺒﺸﺮﻱ
ﻭﺍﻟﻘﺪﺭﺍﺕ ﺍﻻﺳﺘﻨﺘﺎﺟﻴﺔ )ﺍﻟﺘﻔﻜﲑﻳﺔ( ﻟﻪ .ﳛﺘﻮﻱ ﺍﶈﺮﻙ ﺍﻻﺳﺘﻨﺘﺎﺟﻲ ﻋﻠﻰ ﳎﻤﻮﻋﺔ ﻣﻦ ﺍﻟﻌﻼﻗﺎﺕ ﺍﳌﻨﻄﻘﻴﺔ )ﻭﺍﻟﱵ ﳝﻜﻦ
ﺃﻥ ﺗﺸﺒﻪ )ﺃﻭ ﻻ ﺗﺸﺒﻪ ﺃﺣﻴﺎﻧﺎﹰ( ﻃﺮﻳﻘﺔ ﺍﻟﺘﻔﻜﲑ ﺍﻟﱵ ﻳﺴﺘﺨﺪﻣﻬﺎ ﺍﻹﻧﺴﺎﻥ ،ﻭﻟﻜﻦ ﺍﳌﻬﻢ ﺃﻥ ﺗﻜﻮﻥ ﺍﻟﻨﺘﻴﺠﺔ ﺍﻟﱵ ﻳﺘﻮﺻﻞ
ﺇﻟﻴﻬﺎ ﻣﺸﺎﻬﺑﺔ( .ﺗﻜﻮﻥ ﻗﺎﻋﺪﺓ ﺍﳌﻌﺮﻓﺔ ﻏﺎﻟﺒﹰﺎ ﻣﺒﻨﻴﺔ ﻋﻠﻰ "ﻗﻮﺍﻋﺪ" ﻣﺆﻟﻔﺔ ﻋﺎﺩﺓ ﻣﻦ ﻣﺌﺎﺕ ﺍﺠﻤﻟﻤﻮﻋﺎﺕ ﻣﻦ ﺍﻟﻌﻼﻗﺎﺕ ] ﺇﺫﺍ
ﺷـﺮﻁ -ﺇﺫﻥ ﺗﺼﺮﻑ ) [(IF condition - THEN actionﻭﺍﻟﱵ ﺗﺼﻒ ﻛﻞ ﳎﺎﻻﺕ ﺍﳌﻌﺮﻓﺔ ﺍﳌﺴﺘﺨﺪﻣﺔ ﻣﻦ
ﻗـﺒﻞ ﺍﳋﺒﲑ ﺍﻟﺒﺸﺮﻱ ﰲ ﳎﺎﻝ ﺍﻟﺘﻄﺒﻴﻖ ﺍﶈﺪﺩ .ﻭﻫﻨﺎ ﺗﻜﻤﻦ ﺻﻌﻮﺑﺔ ﲢﻘﻴﻖ ﻧﻈﺎﻡ ﺧﺒﲑ ،ﺇﺫ ﺃﻥ ﺍﳋﱪﺍﺀ ﺍﻟﺒﺸﺮﻳﲔ ﻋﺎﺩﺓ ﻻ
ﻳـﺴﺘﺨﺪﻣﻮﻥ ﻣﻌـﺮﻓﺘﻬﻢ ﺣـﻮﻝ ﻣﻮﺿﻮﻉ ﻣﺎ ﺑﻄﺮﻳﻘﺔ ﻣﺆﻟﻔﺔ ﻣﻦ ﻋﺪﺩ ﻣﻦ ﺍﻟﻘﻮﺍﻧﲔ ،ﻭﺑﺸﻜﻞ ﻋﺎﻡ ﻻ ﺗﻜﻮﻥ ﺍﳊﻴﺎﺓ
ﻭﺍﻹﻧﺴﺎﻥ ﻬﺑﺬﺍ ﺍﻟﺘﻨﻈﻴﻢ ﺍﶈﺪﺩ .ﻭﺑﺎﻟﺘﺎﱄ ﻓﺈﻥ ﻧﻘﻞ ﺍﳌﻌﺮﻓﺔ ﻣﻦ ﺍﻹﻧﺴﺎﻥ ﺍﳋﺒﲑ ﻳﺸﻜﻞ ﻣﺮﺣﻠﺔ ﺻﻌﺒﺔ ﻭﻃﻮﻳﻠﺔ ﰲ ﻛﺜﲑ ﻣﻦ
ﺍﻷﺣﻴﺎﻥ.
ﺗﺘﻤﻴـﺰ ﺑﻌﺾ ﺍﻟﻨﻈﻢ ﺍﳋﺒﲑﺓ ﺑﺈﻣﻜﺎﻧﻴﺔ ﺍﺳﺘﺨﺪﺍﻣﻬﺎ ﳌﻌﻄﻴﺎﺕ ﻏﲑ ﻛﺎﻣﻠﺔ ﺣﻴﺚ ﺗﺘﻀﻤﻦ ﻗﺎﻋﺪﺓ ﺍﳌﻌﺮﻓﺔ ﺩﺭﺟﺔ ﺍﻟﺘﺄﻛﺪ
Degree of Certaintyﻋﻨﺪ ﺗﺼﻤﻴﻢ ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ.
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ﻳﻌﺎﻣﻞ ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ ﺍﳌﺴﺎﺋﻞ ﺍﳌﺘﺸﺎﻬﺑﺔ ﺑﻨﻔﺲ ﺍﻟﻄﺮﻳﻘﺔ ،ﺑﻴﻨﻤﺎ ﳝﻜﻦ ﻟﻺﻧﺴﺎﻥ ﺍﳋﺒﲑ ﺃﻥ ﻳﺘﺄﺛﺮ ﺑﺸﻜﻞ ﺃﻛﱪ
ﺑﻌﺪﺓ ﻋﻮﺍﻣﻞ ﻣﻨﻬﺎ :
-ﺃﺣﺪﺙ ﺍﳌﻌﻠﻮﻣﺎﺕ.
-ﺃﻭﻝ ﺍﳌﻌﻠﻮﻣﺎﺕ ﺍﻟﱵ ﺣﺼﻞ ﻋﻠﻴﻬﺎ.
ﳝﻜﻦ ﻟﻠﻨﻈﺎﻡ ﺍﳋﺒﲑ ﺃ ﻥ ﻳﻮﺛﻖ ﻗﺮﺍﺭﺍﺗﻪ ﺑﺸﻜﻞ ﺩﺍﺋﻢ.
ﺇﻣﻜﺎﻧﻴﺔ ﲡﻤﻴﻊ ﺧﱪﺓ ﺃﻛﺜﺮ ﻣﻦ ﺷﺨﺺ ﰲ ﻧﻈﺎﻡ ﻭﺍﺣﺪ.
-ﺍﻟﻌﻴﻮﺏ:
ﻳﺘﻤﻴﺰ ﺍﻟﺸﺨﺺ ﺍﳋﺒﲑ ﺑﺎﻹﺩﺭﺍﻙ Common-senseﺑﻴﻨﻤﺎ ﻻ ﻳﺘﻤﻴﺰ ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ ﺑﺬﻟﻚ.
ﳝﻜﻦ ﻟﻺﻧﺴﺎﻥ ﺍﳋﺒﲑ ﺃﻥ ﻳﺘﺠﺎﻭﺏ ﻣﻊ ﺣﺎﻟﺔ ﻏﲑ ﺍﻋﺘﻴﺎﺩﻳﺔ ﺑﻴﻨﻤﺎ ﻳﺘﻌﺬﺭ ﻋﻠﻰ ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ ﺍﻟﻘﻴﺎﻡ ﺑﺬﻟﻚ.
ﻳﺘﺄﻗﻠﻢ ﺍﻟﺸﺨﺺ ﺍﳋﺒﲑ ﻣﻊ ﺗﻐﲑ ﺍﻟﻈﺮﻭﻑ ﺑﻴﻨﻤﺎ ﳛﺘﺎﺝ ﺍﻟﻨﻈﺎﻡ ﺍﳋﺒﲑ ﺇﱃ ﲢﺪﻳﺚ Updateﺧﺎﺹ ﻬﺑﺬﻩ
ﺍﻟﻈﺮﻭﻑ.
ﺍﻟﻨﻈﻢ ﺍﳋﺒﲑﺓ ﻗﺎﺻﺮﺓ ﻋﻨﺪ ﺍﳌﺸﺎﻛﻞ ﺍﳋﺎﺭﺟﺔ ﻋﻦ ﻧﻄﺎﻕ ﺧﱪﻬﺗﺎ.
ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﳊﺮﻑ Optical Character Recognition OCRﻫﻮ ﻋﻤﻠﻴﺔ ﲢﻮﻳﻞ ﺻﻮﺭﺓ ﻧﺺ )ﻣﻄﺒﻮﻉ
ﺃﻭ ﻣﻜﺘﻮﺏ ﲞﻂ ﺍﻟﻴﺪ( ﻣﺆﻟﻒ ﻣﻦ ﺣﺮﻭﻑ،ﺃﻭ ﺃﺭﻗﺎﻡ،ﺃﻭ ﺭﻣﻮﺯ ﺇﱃ ﺷﻜﻞ ﻗﺎﺑﻞ ﻟﻠﺘﻌﺎﻣﻞ ﻣﻌﻪ ﺑﻮﺍﺳﻄﺔ ﺍﳊﺎﺳﺐ .ﻳﺘﺄﻟﻒ
ﻧﻈﺎﻡ OCRﻣﻦ 3ﻭﺣﺪﺍﺕ ﺃﺳﺎﺳﻴﺔ:
-1ﻣﺎﺳﺢ ﺍﻟﺼﻮﺭﺓ ﺃﻭ ﻛﺎﻣﲑﺍ.
-2ﻧﻈﺎﻡ ﺍﻟﺘﻌﺮﻑ )ﻛﻴﺎﻥ ﺟﺎﻣﺪ Hardwareﻭﻛﻴﺎﻥ ﻟﲔ .(Software
-2ﻭﺣﺪﺓ ﺍﳋﺮﺝ.
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ﻥﺘﻴﺠﺔ اﻟﺘﻌﺮف OCR ﺻﻮرة رﻗﻤﻴﺔ ـﺎﺳــ
ـﺢ ﻣــ
ﻭﺣﺪﺓ ﺍﳋﺮﺝ اﻟﺘﻌﺮف ﻋﻠﻰ اﺱﺘﺨﻼص
اﻟﺤﺮف اﻟﺤﺮف
ﺍﻟﺼﻮﺭﺓ /ﻛﺎﻣﲑﺍ
ﺇﱃ ﺍﻟﺘﻄﺒﻴﻖ
ﺷﻜﻞ -2-ﻧﻈﺎﻡ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﳊﺮﻭﻑ
-ﻣﺎﺳﺢ ﺍﻟﺼﻮﺭﺓ :ﻳﻘﻮﻡ ﺑﺘﺤﺼﻴﻞ ﺍﻟﺼﻮﺭﺓ ﺃﻱ ﲢﻮﻳﻠﻬﺎ ﺇﱃ ﺷﻜﻞ ﺭﻗﻤﻲ ﻗﺎﺑﻞ ﻟﻠﻤﻌﺎﳉﺔ ﻣﻦ ﻗﺒﻞ ﺍﳊﺎﺳﺐ.
-ﻧﻈﺎﻡ ﺍﻟﺘﻌﺮﻑ ﻭ ﻳﺘﺄﻟﻒ ﻋﺎﺩﺓ ﻣﻦ ﺟﺰﺃﻳﻦ ﺭﺋﻴﺴﻴﲔ:
-ﺍﺳﺘﺨﻼﺹ ﺍﳊﺮﻑ ﻣﻦ ﺍﻟﻨﺺ.
-ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﳊﺮﻑ.
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ﺗﺘﺄﻟﻒ ﻭﺣﺪﺓ ﺍﻟﺘﻌﺮﻑ ﻣﻦ ﻣﺮﺣﻠﺘﲔ ﺭﺋﻴﺴﻴﺘﲔ:
-ﺍﺳﺘﺨﻼﺹ ﺍﳋﻮﺍﺹ ،Feature Extractionﺣﻴﺚ ﻳﺘﻢ ﻭﺻﻒ ﻛﻞ ﺣﺮﻑ ﲜﻤﻠﺔ ﻣﻦ ﺍﳋﻮﺍﺹ
ﺍﻟﱵ ﺗﺸﻜﻞ ﺍﻟﺪﺧﻞ ﻟﻠﻤﺮﺣﻠﺔ ﺍﻟﺘﺎﻟﻴﺔ.
-ﺍﻟﺘﺼﻨﻴﻒ ،Classificationﺣﻴﺚ ﻳﺘﻢ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﳊﺮﻑ ﺑﺎﺳﺘﺨﺪﺍﻡ ﻋﺪﺓ ﻃﺮﻕ ﻣﻦ ﺃﳘﻬﺎ:
-ﻃـﺮﻳﻘﺔ ﺍﻟﺘﻄﺎﺑﻖ ﻣﻊ ﳕﺎﺫﺝ ﳐﺰﻧﺔ ﻣﺴﺒﻘﹰﺎ Template Matchingﺣﻴﺚ ﺗﻜﻮﻥ ﺧﻮﺍﺹ ﺍﳊﺮﻑ
ﻣﻌﺘﻤﺪﺓ ﻋﻠﻰ ﻧﻘﺎﻁ ﺍﻟﺼﻮﺭﺓ ﺍﳌﻜﻮﻧﺔ ﻟﻪ .Pixel-based
-ﺍﻟﻄﺮﻳﻘﺔ ﺍﻟﺒﻨﻴﻮﻳﺔ ﺣﻴﺚ ﻳﻮﺻﻒ ﺍﳊﺮﻑ ﲜﻤﻠﺔ ﻣﻦ ﺍﳋﻮﺍﺹ ﺍﳍﻴﻜﻠﻴﺔ ﻣﺜﻞ :ﺧﻂ ﻋﻤﻮﺩﻱ ،ﺃﻓﻘﻲ،
ﺩﺍﺋﺮﺓ..،
ﺗﻌـﺘﻤﺪ ﻋﻤﻠﻴﺔ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﻃﺮﻕ ﺭﻳﺎﺿﻴﺔ ﻟﻠﺤﺼﻮﻝ ﻋﻠﻰ ﺃﺻﻐﺮ ﺧﻄﺄ ﺗﺼﻨﻴﻒ ﳑﻜﻦ ،ﻭﻳﺘﻢ ﻏﺎﻟﺒﹰﺎ
ﺍﺳﺘﺨﺪﺍﻡ ﺍﻟﺘﺎﺑﻊ ﺍﳌﻤﻴﺰ Discriminant Functionﺃﻭ ﺍﻟﺸﺒﻜﺎﺕ ﺍﻟﻌﺼﺒﻮﻧﻴﺔ.
ﳝﻜـﻦ ﺍﺳـﺘﺨﺪﺍﻡ ﻣﻌﻠـﻮﻣﺎﺕ ﻣﻦ ﺍﻟﻨﺺ ﺍﶈﻴﻂ ﻣﺒﺎﺷﺮﺓ ﺑﺎﳊﺮﻑ Contextual Processing
ﻼ ﻋﻨﺪ ﻋﺪﻡ ﺍﻟﺘﻤﻴﻴﺰ ﺑﲔ ﺍﳊﺮﻑ ﺃﻟﻒ "ﺍ"
ﻟﺘﺤﺴﲔ ﻧﺴﺒﺔ ﺍﻟﺘﻌﺮﻑ ﰲ ﺣﺎﻝ ﺍﻻﺷﺘﺒﺎﻩ ﺑﻨﺘﻴﺠﺔ ﺍﻟﺘﻌﺮﻑ )ﻣﺜ ﹰ
ﻭﺍﻟﺮﻗﻢ ﻭﺍﺣﺪ ".("1
-ﻭﺣـﺪﺓ ﺍﳋـﺮﺝ :ﻭﺗﻘﻮﻡ ﺑﻨﻘﻞ ﻧﺘﻴﺠﺔ ﺍﻟﺘﻌﺮﻑ ﺇﱃ ﺍﻟﺘﻄﺒﻴﻖ ﺍﻟﺬﻱ ﺳﻴﺴﺘﺨﺪﻣﻪ :ﻣﺜ ﹰ
ﻼ ﺇﱃ ﻗﺎﻋﺪﺓ ﻣﻌﻄﻴﺎﺕ ﺃﻭ
ﺑﺮﻧﺎﻣﺞ .Word Processor
ﺑﻌﺾ ﺍﻟﺘﻄﺒﻴﻘﺎﺕ :ﳝﻜﻦ ﺗﻘﺴﻴﻢ ﻧﻈﻢ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﻟﻨﺼﻮﺹ ﺇﱃ ﻧﻈﻢ ﺗﻌﺮﻑ ﺧﺎﺻﺔ ﻭ ﻧﻈﻢ ﺗﻌﺮﻑ ﻋﺎﻣﺔ:
-ﻧﻈﻢ ﺍﻟﺘﻌﺮﻑ ﺍﳋﺎﺻﺔ ،ﻭ ﺗﻘﻮﻡ ﺑﺎﻟﺘﻌﺮﻑ ﻋﻠﻰ ﻧﺼﻮﺹ ﳏﺪﺩﺓ ﻟﺘﻄﺒﻴﻖ ﻣﻌﲔ ﻣﺜﻞ:
ﻗﺮﺍﺀﺓ ﺍﻟﻌﻨﺎﻭﻳﻦ ﻟﺘﺼﻨﻴﻒ ﺍﻟﺮﺳﺎﺋﻞ ﺣﻴﺚ ﺗﺘﻢ ﻗﺮﺍﺀﺓ ﺍﻟﺮﻣﺰ ﺍﻟﱪﻳﺪﻱ ﻭﺗﺼﻨﻴﻔﻪ. -
ﻗﺮﺍﺀﺓ ﺍﻟﺸﻴﻜﺎﺕ ﻟﻠﺘﻌﺮﻑ ﻋﻠﻰ ﻗﻴﻤﺔ ﻭﺭﻗﻢ ﺍﳊﺴﺎﺏ. -
ﻗـﺮﺍﺀﺓ ﺑﻄﺎﻗﺎﺕ ﺍﻟﻄﺎﺋﺮﺍﺕ ﺣﻴﺚ ﻳﺘﻢ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺭﻗﻢ ﺍﻟﺒﻄﺎﻗﺔ ﻭﻳﻘﺎﺭﻥ ﻣﻊ ﻗﺎﻋﺪﺓ ﻣﻌﻄﻴﺎﺕ ﺧﺎﺻﺔ -
ﺑﺎﳊﺠﺰ.
ﻗـﺮﺍﺀﺓ ﺟـﻮﺍﺯﺍﺕ ﺍﻟﺴﻔﺮ ﺣﻴﺚ ﺗﺘﻢ ﻗﺮﺍﺀﺓ ﺍﻻﺳﻢ ،ﺗﺎﺭﻳﺦ ﺍﻟﻮﻻﺩﺓ ﻭﺭﻗﻢ ﺍﳉﻮﺍﺯ ﻟﻠﻤﻘﺎﺭﻧﺔ ﻣﻊ ﻗﺎﻋﺪﺓ -
ﺑﻴﺎﻧﺎﺕ ﺧﺎﺻﺔ.
-ﻧﻈـﻢ ﺍﻟﺘﻌـﺮﻑ ﺍﻟﻌﺎﻣﺔ ،ﻭ ﺗﺴﺘﺨﺪﻡ ﻏﺎﻟﺒﹰﺎ ﰲ ﺍﻟﺘﻄﺒﻴﻘﺎﺕ ﺍﳌﻜﺘﺒﻴﺔ ،ﻭﰲ ﻧﻈﺎﻡ ﻗﺮﺍﺀﺓ ﺁﻟﻴﺔ ﻟﻠﻤﻜﻔﻮﻓﲔ )ﺑﻌﺪ
ﺭﺑﻄﻬﺎ ﻣﻊ ﻧﻈﺎﻡ ﻟﺘﺮﻛﻴﺐ ﺍﻟﻜﻼﻡ(.
9
-4ﺍﳋﺎﲤﺔ:
ﻳﻌﺘـﱪ ﺍﻟﺬﻛﺎﺀ ﺍﻻﺻﻄﻨﺎﻋﻲ ﺃﺣﺪ ﺍﶈﺎﻭﺭ ﺍﻷﺳﺎﺳﻴﺔ ﰲ ﺍﻟﺒﺤﻮﺙ ﺍﻟﻌﻠﻤﻴﺔ ﺍﳌﻌﺎﺻﺮﺓ ،ﺣﻴﺚ ﻳﺘﻤﺤﻮﺭ ﺍﻻﻫﺘﻤﺎﻡ ﺍﻟﻜﺒﲑ
ﻭﺍﳌﺘﻨﺎﻣـﻲ ﺑﺸﻜﻞ ﺳﺮﻳﻊ ﺑﻪ ﺣﻮﻝ ﺍﻟﺘﻮﺻﻞ ﺇﱃ ﻧﻈﻢ ﺫﻛﻴﺔ ﺗﻜﻮﻥ ﻗﺎﺩﺭﺓ ﻋﻠﻰ ﺍﻟﺘﺼﺮﻑ ﺑﺸﻜﻞ ﻣﺸﺎﺑﻪ -ﻣﺎ ﺃﻣﻜﻦ-
ﻟﻠﺘﺼﺮﻑ ﺍﻹﻧﺴﺎﱐ.
ﺳـﺘﻜﻮﻥ ﻣﺜﻞ ﻫﺬﻩ ﺍﻟﻨﻈﻢ ﺫﺍﺕ ﻓﺎﺋﺪﺓ ﻣﻠﻤﻮﺳﺔ ﻟﻺﻧﺴﺎﻥ ﻧﻈﺮﹰﺍ ﻟﻠﺘﻄﺒﻴﻘﺎﺕ ﺍﻟﻮﺍﺳﻌﺔ ﳍﺎ ﰲ ﳎﺎﻻﺕ ﺍﳊﻴﺎﺓ ﺍﳌﺨﺘﻠﻔﺔ.
ﻭﻳﻌﺘﱪ ﳎﺎﻝ ﺍﻟﺘﻌﺮﻑ ﻋﻠﻰ ﺍﻟﻨﺼﻮﺹ ﺍﳌﻄﺒﻮﻋﺔ ﺃﻭ ﺍﳌﻜﺘﻮﺑﺔ ﺃﺣﺪ ﺍﳌﻮﺍﺿﻴﻊ ﺍﻷﺳﺎﺳﻴﺔ ﰲ ﻫﺬﺍ ﺍﺠﻤﻟﺎﻝ.
ﻭﲡـﺪﺭ ﺍﻹﺷﺎﺭﺓ ﺇﱃ ﺃﻥ ﺍﻟﺘﻄﻮﺭ ﺍﻟﻌﻠﻤﻲ ﻭﺍﻟﺘﻘﺎﱐ ﺍﻟﺬﻱ ﺷﻬﺪﺗﻪ ﺍﻟﻌﻘﻮﺩ ﺍﻷﺧﲑﺓ ﰲ ﳎﺎﻝ ﺍﻟﻨﻈﻢ ﺍﻹﻟﻜﺘﺮﻭﻧﻴﺔ ﺑﺸﻜﻞ
ﻋﺎﻡ ﻭﺍﳌﻌﺎﳉﺎﺕ ﺑﺸﻜﻞ ﺧﺎﺹ ،ﺇﺿﺎﻓﺔ ﺇﱃ ﺍﻟﱪﳎﻴﺎﺕ ﺍﳌﻮﺍﻓﻘﺔ ﳚﻌﻞ ﺍﳋﻄﻰ ﻣﺘﺴﺎﺭﻋﺔ ﰲ ﺍﻟﺘﻮﺻﻞ ﺍﻟﺘﺪﺭﳚﻲ ﻟﻨﻈﻢ ﺫﻛﻴﺔ
ﳝﻜﻨﻬﺎ ﳏﺎﻛﺎﺓ ﺍﻟﺘﺼﺮﻑ ﺍﻹﻧﺴﺎﱐ ﺑﺸﻜﻞ ﻣﻨﺎﺳﺐ ﻭﺫﻟﻚ ﺿﻤﻦ ﳎﺎﻝ ﳏﺪﺩ.
ﻏـﲑ ﺃﻥ ﳏﺎﻛـﺎﺓ ﺍﻟﺘﺼﺮﻑ ﺍﻹﻧﺴﺎﱐ ﺑﺸﻜﻞ ﻣﻄﻠﻖ ﻫﻮ ﻣﺴﺄﻟﺔ ﰲ ﻏﺎﻳﺔ ﺍﻟﺘﻌﻘﻴﺪ ،ﳑﺎ ﻳﻌﺘﱪ ﺷﺎﻫﺪﹰﺍ –ﻣﻦ ﺍﻟﺸﻮﺍﻫﺪ
ﺍﻟﻜﺜﲑﺓ_ ﻋﻠﻰ ﻋﻈﻤﺔ ﺍﳋﺎﻟﻖ ﺳﺒﺤﺎﻧﻪ ﻭﺗﻌﺎﱃ ﰲ ﺗﻜﻮﻳﻦ ﺍﻟﻌﻘﻞ ﺍﻟﺒﺸﺮﻱ ﻭﺍﻟﻘﺪﺭﺍﺕ ﺍﳍﺎﺋﻠﺔ ﺍﻟﱵ ﻣﻨﺤﻬﺎ ﻟﻪ.
10
Bibliography:
1- John McCarthy,
What is artificial Intelligence?
http://www-formal.stanford.edu/jmc/whatsai/whatisai.html
4- Aaron Sloman
What is Artificial Intelligence?
http://www.cs.bham.ac.uk/%7Eaxs/misc/aiforschools.html
5- Alexander Romiszwoski
Artificial intelligence and expert systems in education: Progress,
promise and problem.
Australian Journal of Educational Technology, 1987, 3(1), 6-24
http://wwwasu.murdoch.edu.au/gen/aset/ajet/ajets/wi87p6.html
6- Denies Susac
Artificial Intelligence
http://www.ai.about.com/library/weekly/aa051899.html
7- Aaron Sloman
Artificial Intelligence, An illustrative overview
http://www.cs.bham.ac.uk/%7Eaxs/courses.ai.html
8- David B.Leake
Artificial Intelligence
http://www.cs.indiana.edu/%7Eleake/papers/p-01-07.html
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9- Sargur N. Srihari and Stephen W. Lam
Character recognition
http://www.cedar.buffalo.edu/publications/TechReps/OCR/ocr.html
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