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David L.

Carlson III
Beta Tested by The MountainGeeks
HEROSCAPE SPECIAL ABILITIES CHARACTER CREATION

Character Creation Guide


1. Step one, choose what type of character you plan to create.
2. Make a list of the strengths and abilities your character will have.
3. Think strategically.
4. Ask yourself how many character creation points (ccpts) you wish to allocate to
this character.
5. The ccpts are the cost of a character when choosing your team for battle, so
becareful when you begin creating superman.
6. Begin with your attribute scores listed below;
a. For each point in your attribute score it costs you an allotted amount of
ccpts.
7. Once you have subtracted all of your desired attribute scores from your ccpts;
read through the special abilities.cost of a character when choosing your team for
battle, so becareful when you begin creating superman.
8. Begin with your attribute scores listed below;
a. For each point in your attribute score it costs you an allotted amount of
ccpts.
b. Once you have subtracted all of your desired attribute scores from your
ccpts; read through the special abilities.
9. Begin choosing your special abilities and allocating a limit to each.
10. Once your basic outline of your character is complete, think about the decisions
you have made. Have you created a solid character? Is your character accurate to
the idea and to the game? “It is always better to loose the game with a
character that has character, than to win a game without.”- David L. Carlson III

Attributes Cost

Life points = 5 ccpts


Move = 2 ccpts
Range = 4 ccpts
Attack = 5 ccpts
Defense = 5 ccpts

EACH SPECIAL ABILITY COSTS C HARACTER CREATION POINTS BASED ON


THE OVERALL STRATEGIC VALUE IN THE GAME.
EACH SPECIAL ABILITY HAS A LIMIT (OR MORE). SOME ARE CHOSEN,
SOME ARE APPLIED BASED ON THE SPECIAL ABILITIES STRATEGIC
POTENTIAL.

• ATTACK MODIFICATION – SINGLE - +1 LIMIT (CHOSEN) – 10 CCPTS COST /


3CCPTS/DIE
• ATTACK MODIFICATION – SQUAD - +2 LIMIT (CHOSEN) – 15 CCPTS COST /
3CCPTS/DIE

• ADDITIONAL ATTACK - +1 LIMIT (CHOSEN) – 20 CCPTS COST

• DEFENSE MODIFICATION – SINGLE - +1 LIMIT (CHOSEN) – 10 CCPTS COST /


3CCPTS/DIE
• DEFENSE MODIFICATION - SQUAD - +1 LIMIT (CHOSEN) – 10 CCPTS COST /
3CCPTS/DIE

• ADDITIONAL DEFENSE - +1 LIMIT (CHOSEN) – 15 CCPTS COST

• SPECIAL MOVEMENT (FLIGHT,TERRAIN LIMIT – WATER, CLIMB, GHOST-


MOVE) – 15CCPTS/ BASED ON PRESET RANGE

•ADDITIONAL SPACES EFFECTED - +1 LIMIT (CHOSEN) – 5 ccpts cost / based on


att. Or def. scores.

• Loss of turn – single - +1 limit (chosen) – 15 ccpts

• Loss of Turn – group - +1 limit (chosen) – 20 ccpts

• Mind control – single only! – specific roll limit (see saving throw) – 25 CCPTS.

• AFTER DEATH EFFECTS – SINGLE ONLY! – EFFECTING DEF. OR ATT. – 10


CCPTS.

• RANGE EFFECT MODIFICATION - +1 limit (chosen) – 20 ccpts.

• Special placement on gameboard – sp. Roll for assigned placement or near friendly
piece.
- 10 ccpts.
• Resurrection – Special roll limit (see saving throw) – 20ccpts.

• Death ray Roll – Special roll limit (see saving throw) – 30 ccpts.

• Parting Shot – After death activated/ + 1 limit – 10 ccpts.


• The hobbit roll special ability – a character with ½ the ccpts of the defender can roll 1d6
with a successful hit (a roll of 6 destroys the defender regardless of remaining life points.)
• Special ability as applied to line of sight – attack with out line of sight/range applies -

10 ccpts.

• Healing of life points - +1 limit (chosen) – (heals 1 point/10ccpts spent of life up to


original score)
10 ccpts.

Range Limitations or additions – limit single unit- 1 move/ 5 ccpts. And 1 round/ 5
ccpts.

Creation of barriers or zones – Limit adjacent to figure


No movement through barrier
Blocks line of sight

1d6 distance/ 5 ccpts.


1d6 rounds/ 10 ccpts.

Limitations for special abilities

Species effected
• human
• robot
• alien
• Fantasy/dragon
• vehicle
• Animal/beast

Size/height
•small
•medium
•large
•huge

# of times special ability can be used in game.


1d6

Environment
• grass
• rock
• sand
• water
• * ice
• * lava
• * structure

cost to self
• life points
• turn
• range
• attack
• up coming def. points
• movement

Special roll
• 1d4
• 1d6
• 1d8
• 1d10
• 1d12
• 1d20
High roll initiates special ability

Special conditions
• turn in game
• experience activation
• placement to other characters

Saving throws limit


Gives the defender a chance to save against the attack with a preset roll
for example; 1d6 (1-2 successful attack and 3-6 save against attack)

Honor bound Limit


Based on morals and humor
• only can attack characters with higher defense with special ability.

• Only can attack characters with higher ccpts value with special ability.

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