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// ==UserScript==

// @name Force Connect


// @namespace http://tampermonkey.net/
// @version 0.1
// @description try to take over the world!
// @author You
// @match *://moomoo.io/*
// @match *://krunker.io/*
// @match http://dev.moomoo.io/*
// @match *sandbox.moomoo.io/*
// @grant none
// ==/UserScript==

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function w(e, t, n, i) {
return V(function (e) {
for (var t = [], n = 0; n < e.length; ++n) t.push(255 &
e.charCodeAt(n));
return t
}(t), e, n, i)
}

function b(e, t, n, i) {
return w(e, t, n, i)
}

function x(e, t, n, i) {
return V(H(t), e, n, i)
}

function S(e, t, n, i) {
return V(function (e, t) {
for (var n, i, r, s = [], a = 0; a < e.length && !((t -= 2) < 0); +
+a) i = (n = e.charCodeAt(a)) >> 8, r = n % 256, s.push(r), s.push(i);
return s
}(t, e.length - n), e, n, i)
}

function T(e, t, n) {
return 0 === t && n === e.length ? i.fromByteArray(e) :
i.fromByteArray(e.slice(t, n))
}

function I(e, t, n) {
n = Math.min(e.length, n);
for (var i = [], r = t; r < n;) {
var s, a, o, c, l = e[r],
h = null,
u = l > 239 ? 4 : l > 223 ? 3 : l > 191 ? 2 : 1;
if (r + u <= n) switch (u) {
case 1:
l < 128 && (h = l);
break;
case 2:
128 == (192 & (s = e[r + 1])) && (c = (31 & l) << 6 | 63 & s) >
127 && (h = c);
break;
case 3:
s = e[r + 1], a = e[r + 2], 128 == (192 & s) && 128 == (192 &
a) && (c = (15 & l) << 12 | (63 & s) << 6 | 63 & a) > 2047 && (c < 55296 || c >
57343) && (h = c);
break;
case 4:
s = e[r + 1], a = e[r + 2], o = e[r + 3], 128 == (192 & s) &&
128 == (192 & a) && 128 == (192 & o) && (c = (15 & l) << 18 | (63 & s) << 12 | (63
& a) << 6 | 63 & o) > 65535 && c < 1114112 && (h = c)
}
null === h ? (h = 65533, u = 1) : h > 65535 && (h -= 65536,
i.push(h >>> 10 & 1023 | 55296), h = 56320 | 1023 & h), i.push(h), r += u
}
return function (e) {
var t = e.length;
if (t <= E) return String.fromCharCode.apply(String, e);
for (var n = "", i = 0; i < t;) n +=
String.fromCharCode.apply(String, e.slice(i, i += E));
return n
}(i)
}
t.Buffer = c, t.SlowBuffer = function (e) {
return +e != e && (e = 0), c.alloc(+e)
}, t.INSPECT_MAX_BYTES = 50, c.TYPED_ARRAY_SUPPORT = void 0 !==
e.TYPED_ARRAY_SUPPORT ? e.TYPED_ARRAY_SUPPORT : function () {
try {
var e = new Uint8Array(1);
return e.__proto__ = {
__proto__: Uint8Array.prototype,
foo: function () {
return 42
}
}, 42 === e.foo() && "function" == typeof e.subarray && 0 ===
e.subarray(1, 1).byteLength
} catch (e) {
return !1
}
}(), t.kMaxLength = a(), c.poolSize = 8192, c._augment = function (e) {
return e.__proto__ = c.prototype, e
}, c.from = function (e, t, n) {
return l(null, e, t, n)
}, c.TYPED_ARRAY_SUPPORT && (c.prototype.__proto__ = Uint8Array.prototype,
c.__proto__ = Uint8Array, "undefined" != typeof Symbol && Symbol.species &&
c[Symbol.species] === c && Object.defineProperty(c, Symbol.species, {
value: null,
configurable: !0
})), c.alloc = function (e, t, n) {
return function (e, t, n, i) {
return h(t), t <= 0 ? o(e, t) : void 0 !== n ? "string" == typeof i
? o(e, t).fill(n, i) : o(e, t).fill(n) : o(e, t)
}(null, e, t, n)
}, c.allocUnsafe = function (e) {
return u(null, e)
}, c.allocUnsafeSlow = function (e) {
return u(null, e)
}, c.isBuffer = function (e) {
return !(null == e || !e._isBuffer)
}, c.compare = function (e, t) {
if (!c.isBuffer(e) || !c.isBuffer(t)) throw new TypeError("Arguments
must be Buffers");
if (e === t) return 0;
for (var n = e.length, i = t.length, r = 0, s = Math.min(n, i); r < s;
++r)
if (e[r] !== t[r]) {
n = e[r], i = t[r];
break
} return n < i ? -1 : i < n ? 1 : 0
}, c.isEncoding = function (e) {
switch (String(e).toLowerCase()) {
case "hex":
case "utf8":
case "utf-8":
case "ascii":
case "latin1":
case "binary":
case "base64":
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return !0;
default:
return !1
}
}, c.concat = function (e, t) {
if (!s(e)) throw new TypeError('"list" argument must be an Array of
Buffers');
if (0 === e.length) return c.alloc(0);
var n;
if (void 0 === t)
for (t = 0, n = 0; n < e.length; ++n) t += e[n].length;
var i = c.allocUnsafe(t),
r = 0;
for (n = 0; n < e.length; ++n) {
var a = e[n];
if (!c.isBuffer(a)) throw new TypeError('"list" argument must be an
Array of Buffers');
a.copy(i, r), r += a.length
}
return i
}, c.byteLength = p, c.prototype._isBuffer = !0, c.prototype.swap16 =
function () {
var e = this.length;
if (e % 2 != 0) throw new RangeError("Buffer size must be a multiple of
16-bits");
for (var t = 0; t < e; t += 2) g(this, t, t + 1);
return this
}, c.prototype.swap32 = function () {
var e = this.length;
if (e % 4 != 0) throw new RangeError("Buffer size must be a multiple of
32-bits");
for (var t = 0; t < e; t += 4) g(this, t, t + 3), g(this, t + 1, t +
2);
return this
}, c.prototype.swap64 = function () {
var e = this.length;
if (e % 8 != 0) throw new RangeError("Buffer size must be a multiple of
64-bits");
for (var t = 0; t < e; t += 8) g(this, t, t + 7), g(this, t + 1, t +
6), g(this, t + 2, t + 5), g(this, t + 3, t + 4);
return this
}, c.prototype.toString = function () {
var e = 0 | this.length;
return 0 === e ? "" : 0 === arguments.length ? I(this, 0, e) : function
(e, t, n) {
var i = !1;
if ((void 0 === t || t < 0) && (t = 0), t > this.length) return "";
if ((void 0 === n || n > this.length) && (n = this.length), n <= 0)
return "";
if ((n >>>= 0) <= (t >>>= 0)) return "";
for (e || (e = "utf8");;) switch (e) {
case "hex":
return P(this, t, n);
case "utf8":
case "utf-8":
return I(this, t, n);
case "ascii":
return M(this, t, n);
case "latin1":
case "binary":
return A(this, t, n);
case "base64":
return T(this, t, n);
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return B(this, t, n);
default:
if (i) throw new TypeError("Unknown encoding: " + e);
e = (e + "").toLowerCase(), i = !0
}
}.apply(this, arguments)
}, c.prototype.equals = function (e) {
if (!c.isBuffer(e)) throw new TypeError("Argument must be a Buffer");
return this === e || 0 === c.compare(this, e)
}, c.prototype.inspect = function () {
var e = "",
n = t.INSPECT_MAX_BYTES;
return this.length > 0 && (e = this.toString("hex", 0, n).match(/.
{2}/g).join(" "), this.length > n && (e += " ... ")), "<Buffer " + e + ">"
}, c.prototype.compare = function (e, t, n, i, r) {
if (!c.isBuffer(e)) throw new TypeError("Argument must be a Buffer");
if (void 0 === t && (t = 0), void 0 === n && (n = e ? e.length : 0),
void 0 === i && (i = 0), void 0 === r && (r = this.length), t < 0 || n > e.length
|| i < 0 || r > this.length) throw new RangeError("out of range index");
if (i >= r && t >= n) return 0;
if (i >= r) return -1;
if (t >= n) return 1;
if (this === e) return 0;
for (var s = (r >>>= 0) - (i >>>= 0), a = (n >>>= 0) - (t >>>= 0), o =
Math.min(s, a), l = this.slice(i, r), h = e.slice(t, n), u = 0; u < o; ++u)
if (l[u] !== h[u]) {
s = l[u], a = h[u];
break
} return s < a ? -1 : a < s ? 1 : 0
}, c.prototype.includes = function (e, t, n) {
return -1 !== this.indexOf(e, t, n)
}, c.prototype.indexOf = function (e, t, n) {
return m(this, e, t, n, !0)
}, c.prototype.lastIndexOf = function (e, t, n) {
return m(this, e, t, n, !1)
}, c.prototype.write = function (e, t, n, i) {
if (void 0 === t) i = "utf8", n = this.length, t = 0;
else if (void 0 === n && "string" == typeof t) i = t, n = this.length,
t = 0;
else {
if (!isFinite(t)) throw new Error("Buffer.write(string, encoding,
offset[, length]) is no longer supported");
t |= 0, isFinite(n) ? (n |= 0, void 0 === i && (i = "utf8")) : (i =
n, n = void 0)
}
var r = this.length - t;
if ((void 0 === n || n > r) && (n = r), e.length > 0 && (n < 0 || t <
0) || t > this.length) throw new RangeError("Attempt to write outside buffer
bounds");
i || (i = "utf8");
for (var s = !1;;) switch (i) {
case "hex":
return k(this, e, t, n);
case "utf8":
case "utf-8":
return v(this, e, t, n);
case "ascii":
return w(this, e, t, n);
case "latin1":
case "binary":
return b(this, e, t, n);
case "base64":
return x(this, e, t, n);
case "ucs2":
case "ucs-2":
case "utf16le":
case "utf-16le":
return S(this, e, t, n);
default:
if (s) throw new TypeError("Unknown encoding: " + i);
i = ("" + i).toLowerCase(), s = !0
}
}, c.prototype.toJSON = function () {
return {
type: "Buffer",
data: Array.prototype.slice.call(this._arr || this, 0)
}
};
var E = 4096;

function M(e, t, n) {
var i = "";
n = Math.min(e.length, n);
for (var r = t; r < n; ++r) i += String.fromCharCode(127 & e[r]);
return i
}

function A(e, t, n) {
var i = "";
n = Math.min(e.length, n);
for (var r = t; r < n; ++r) i += String.fromCharCode(e[r]);
return i
}

function P(e, t, n) {
var i = e.length;
(!t || t < 0) && (t = 0), (!n || n < 0 || n > i) && (n = i);
for (var r = "", s = t; s < n; ++s) r += F(e[s]);
return r
}

function B(e, t, n) {
for (var i = e.slice(t, n), r = "", s = 0; s < i.length; s += 2) r +=
String.fromCharCode(i[s] + 256 * i[s + 1]);
return r
}

function C(e, t, n) {
if (e % 1 != 0 || e < 0) throw new RangeError("offset is not uint");
if (e + t > n) throw new RangeError("Trying to access beyond buffer
length")
}

function O(e, t, n, i, r, s) {
if (!c.isBuffer(e)) throw new TypeError('"buffer" argument must be a
Buffer instance');
if (t > r || t < s) throw new RangeError('"value" argument is out of
bounds');
if (n + i > e.length) throw new RangeError("Index out of range")
}

function R(e, t, n, i) {
t < 0 && (t = 65535 + t + 1);
for (var r = 0, s = Math.min(e.length - n, 2); r < s; ++r) e[n + r] =
(t & 255 << 8 * (i ? r : 1 - r)) >>> 8 * (i ? r : 1 - r)
}

function j(e, t, n, i) {
t < 0 && (t = 4294967295 + t + 1);
for (var r = 0, s = Math.min(e.length - n, 4); r < s; ++r) e[n + r] = t
>>> 8 * (i ? r : 3 - r) & 255
}

function _(e, t, n, i, r, s) {
if (n + i > e.length) throw new RangeError("Index out of range");
if (n < 0) throw new RangeError("Index out of range")
}
function U(e, t, n, i, s) {
return s || _(e, 0, n, 4), r.write(e, t, n, i, 23, 4), n + 4
}

function D(e, t, n, i, s) {
return s || _(e, 0, n, 8), r.write(e, t, n, i, 52, 8), n + 8
}
c.prototype.slice = function (e, t) {
var n, i = this.length;
if ((e = ~~e) < 0 ? (e += i) < 0 && (e = 0) : e > i && (e = i), (t =
void 0 === t ? i : ~~t) < 0 ? (t += i) < 0 && (t = 0) : t > i && (t = i), t < e &&
(t = e), c.TYPED_ARRAY_SUPPORT)(n = this.subarray(e, t)).__proto__ = c.prototype;
else {
var r = t - e;
n = new c(r, void 0);
for (var s = 0; s < r; ++s) n[s] = this[s + e]
}
return n
}, c.prototype.readUIntLE = function (e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256);) i += this[e
+ s] * r;
return i
}, c.prototype.readUIntBE = function (e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = this[e + --t], r = 1; t > 0 && (r *= 256);) i += this[e +
--t] * r;
return i
}, c.prototype.readUInt8 = function (e, t) {
return t || C(e, 1, this.length), this[e]
}, c.prototype.readUInt16LE = function (e, t) {
return t || C(e, 2, this.length), this[e] | this[e + 1] << 8
}, c.prototype.readUInt16BE = function (e, t) {
return t || C(e, 2, this.length), this[e] << 8 | this[e + 1]
}, c.prototype.readUInt32LE = function (e, t) {
return t || C(e, 4, this.length), (this[e] | this[e + 1] << 8 | this[e
+ 2] << 16) + 16777216 * this[e + 3]
}, c.prototype.readUInt32BE = function (e, t) {
return t || C(e, 4, this.length), 16777216 * this[e] + (this[e + 1] <<
16 | this[e + 2] << 8 | this[e + 3])
}, c.prototype.readIntLE = function (e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256);) i += this[e
+ s] * r;
return i >= (r *= 128) && (i -= Math.pow(2, 8 * t)), i
}, c.prototype.readIntBE = function (e, t, n) {
e |= 0, t |= 0, n || C(e, t, this.length);
for (var i = t, r = 1, s = this[e + --i]; i > 0 && (r *= 256);) s +=
this[e + --i] * r;
return s >= (r *= 128) && (s -= Math.pow(2, 8 * t)), s
}, c.prototype.readInt8 = function (e, t) {
return t || C(e, 1, this.length), 128 & this[e] ? -1 * (255 - this[e] +
1) : this[e]
}, c.prototype.readInt16LE = function (e, t) {
t || C(e, 2, this.length);
var n = this[e] | this[e + 1] << 8;
return 32768 & n ? 4294901760 | n : n
}, c.prototype.readInt16BE = function (e, t) {
t || C(e, 2, this.length);
var n = this[e + 1] | this[e] << 8;
return 32768 & n ? 4294901760 | n : n
}, c.prototype.readInt32LE = function (e, t) {
return t || C(e, 4, this.length), this[e] | this[e + 1] << 8 | this[e +
2] << 16 | this[e + 3] << 24
}, c.prototype.readInt32BE = function (e, t) {
return t || C(e, 4, this.length), this[e] << 24 | this[e + 1] << 16 |
this[e + 2] << 8 | this[e + 3]
}, c.prototype.readFloatLE = function (e, t) {
return t || C(e, 4, this.length), r.read(this, e, !0, 23, 4)
}, c.prototype.readFloatBE = function (e, t) {
return t || C(e, 4, this.length), r.read(this, e, !1, 23, 4)
}, c.prototype.readDoubleLE = function (e, t) {
return t || C(e, 8, this.length), r.read(this, e, !0, 52, 8)
}, c.prototype.readDoubleBE = function (e, t) {
return t || C(e, 8, this.length), r.read(this, e, !1, 52, 8)
}, c.prototype.writeUIntLE = function (e, t, n, i) {
e = +e, t |= 0, n |= 0, i || O(this, e, t, n, Math.pow(2, 8 * n) - 1,
0);
var r = 1,
s = 0;
for (this[t] = 255 & e; ++s < n && (r *= 256);) this[t + s] = e / r &
255;
return t + n
}, c.prototype.writeUIntBE = function (e, t, n, i) {
e = +e, t |= 0, n |= 0, i || O(this, e, t, n, Math.pow(2, 8 * n) - 1,
0);
var r = n - 1,
s = 1;
for (this[t + r] = 255 & e; --r >= 0 && (s *= 256);) this[t + r] = e /
s & 255;
return t + n
}, c.prototype.writeUInt8 = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 1, 255, 0),
c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)), this[t] = 255 & e, t + 1
}, c.prototype.writeUInt16LE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 65535, 0),
c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e >>> 8) : R(this, e,
t, !0), t + 2
}, c.prototype.writeUInt16BE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 65535, 0),
c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8, this[t + 1] = 255 & e) : R(this, e,
t, !1), t + 2
}, c.prototype.writeUInt32LE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 4294967295, 0),
c.TYPED_ARRAY_SUPPORT ? (this[t + 3] = e >>> 24, this[t + 2] = e >>> 16, this[t +
1] = e >>> 8, this[t] = 255 & e) : j(this, e, t, !0), t + 4
}, c.prototype.writeUInt32BE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 4294967295, 0),
c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24, this[t + 1] = e >>> 16, this[t + 2] =
e >>> 8, this[t + 3] = 255 & e) : j(this, e, t, !1), t + 4
}, c.prototype.writeIntLE = function (e, t, n, i) {
if (e = +e, t |= 0, !i) {
var r = Math.pow(2, 8 * n - 1);
O(this, e, t, n, r - 1, -r)
}
var s = 0,
a = 1,
o = 0;
for (this[t] = 255 & e; ++s < n && (a *= 256);) e < 0 && 0 === o && 0 !
== this[t + s - 1] && (o = 1), this[t + s] = (e / a >> 0) - o & 255;
return t + n
}, c.prototype.writeIntBE = function (e, t, n, i) {
if (e = +e, t |= 0, !i) {
var r = Math.pow(2, 8 * n - 1);
O(this, e, t, n, r - 1, -r)
}
var s = n - 1,
a = 1,
o = 0;
for (this[t + s] = 255 & e; --s >= 0 && (a *= 256);) e < 0 && 0 === o
&& 0 !== this[t + s + 1] && (o = 1), this[t + s] = (e / a >> 0) - o & 255;
return t + n
}, c.prototype.writeInt8 = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 1, 127, -128),
c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)), e < 0 && (e = 255 + e + 1), this[t] =
255 & e, t + 1
}, c.prototype.writeInt16LE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 32767, -32768),
c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e >>> 8) : R(this, e,
t, !0), t + 2
}, c.prototype.writeInt16BE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 2, 32767, -32768),
c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8, this[t + 1] = 255 & e) : R(this, e,
t, !1), t + 2
}, c.prototype.writeInt32LE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 2147483647, -2147483648),
c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e, this[t + 1] = e >>> 8, this[t + 2] = e
>>> 16, this[t + 3] = e >>> 24) : j(this, e, t, !0), t + 4
}, c.prototype.writeInt32BE = function (e, t, n) {
return e = +e, t |= 0, n || O(this, e, t, 4, 2147483647, -2147483648),
e < 0 && (e = 4294967295 + e + 1), c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
this[t + 1] = e >>> 16, this[t + 2] = e >>> 8, this[t + 3] = 255 & e) : j(this, e,
t, !1), t + 4
}, c.prototype.writeFloatLE = function (e, t, n) {
return U(this, e, t, !0, n)
}, c.prototype.writeFloatBE = function (e, t, n) {
return U(this, e, t, !1, n)
}, c.prototype.writeDoubleLE = function (e, t, n) {
return D(this, e, t, !0, n)
}, c.prototype.writeDoubleBE = function (e, t, n) {
return D(this, e, t, !1, n)
}, c.prototype.copy = function (e, t, n, i) {
if (n || (n = 0), i || 0 === i || (i = this.length), t >= e.length &&
(t = e.length), t || (t = 0), i > 0 && i < n && (i = n), i === n) return 0;
if (0 === e.length || 0 === this.length) return 0;
if (t < 0) throw new RangeError("targetStart out of bounds");
if (n < 0 || n >= this.length) throw new RangeError("sourceStart out of
bounds");
if (i < 0) throw new RangeError("sourceEnd out of bounds");
i > this.length && (i = this.length), e.length - t < i - n && (i =
e.length - t + n);
var r, s = i - n;
if (this === e && n < t && t < i)
for (r = s - 1; r >= 0; --r) e[r + t] = this[r + n];
else if (s < 1e3 || !c.TYPED_ARRAY_SUPPORT)
for (r = 0; r < s; ++r) e[r + t] = this[r + n];
else Uint8Array.prototype.set.call(e, this.subarray(n, n + s), t);
return s
}, c.prototype.fill = function (e, t, n, i) {
if ("string" == typeof e) {
if ("string" == typeof t ? (i = t, t = 0, n = this.length) :
"string" == typeof n && (i = n, n = this.length), 1 === e.length) {
var r = e.charCodeAt(0);
r < 256 && (e = r)
}
if (void 0 !== i && "string" != typeof i) throw new
TypeError("encoding must be a string");
if ("string" == typeof i && !c.isEncoding(i)) throw new
TypeError("Unknown encoding: " + i)
} else "number" == typeof e && (e &= 255);
if (t < 0 || this.length < t || this.length < n) throw new
RangeError("Out of range index");
if (n <= t) return this;
var s;
if (t >>>= 0, n = void 0 === n ? this.length : n >>> 0, e || (e = 0),
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for (s = t; s < n; ++s) this[s] = e;
else {
var a = c.isBuffer(e) ? e : z(new c(e, i).toString()),
o = a.length;
for (s = 0; s < n - t; ++s) this[s + t] = a[s % o]
}
return this
};
var L = /[^+\/0-9A-Za-z-_]/g;

function F(e) {
return e < 16 ? "0" + e.toString(16) : e.toString(16)
}

function z(e, t) {
var n;
t = t || 1 / 0;
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if ((n = e.charCodeAt(a)) > 55295 && n < 57344) {
if (!r) {
if (n > 56319) {
(t -= 3) > -1 && s.push(239, 191, 189);
continue
}
if (a + 1 === i) {
(t -= 3) > -1 && s.push(239, 191, 189);
continue
}
r = n;
continue
}
if (n < 56320) {
(t -= 3) > -1 && s.push(239, 191, 189), r = n;
continue
}
n = 65536 + (r - 55296 << 10 | n - 56320)
} else r && (t -= 3) > -1 && s.push(239, 191, 189);
if (r = null, n < 128) {
if ((t -= 1) < 0) break;
s.push(n)
} else if (n < 2048) {
if ((t -= 2) < 0) break;
s.push(n >> 6 | 192, 63 & n | 128)
} else if (n < 65536) {
if ((t -= 3) < 0) break;
s.push(n >> 12 | 224, n >> 6 & 63 | 128, 63 & n | 128)
} else {
if (!(n < 1114112)) throw new Error("Invalid code point");
if ((t -= 4) < 0) break;
s.push(n >> 18 | 240, n >> 12 & 63 | 128, n >> 6 & 63 | 128, 63
& n | 128)
}
}
return s
}

function H(e) {
return i.toByteArray(function (e) {
if ((e = function (e) {
return e.trim ? e.trim() : e.replace(/^\s+|\s+$/g, "")
}(e).replace(L, "")).length < 2) return "";
for (; e.length % 4 != 0;) e += "=";
return e
}(e))
}

function V(e, t, n, i) {
for (var r = 0; r < i && !(r + n >= t.length || r >= e.length); ++r)
t[r + n] = e[r];
return r
}
}).call(this, n(12))
}, function (e, t) {
var n;
n = function () {
return this
}();
try {
n = n || new Function("return this")()
} catch (e) {
"object" == typeof window && (n = window)
}
e.exports = n
}, function (e, t) {
for (var n = t.uint8 = new Array(256), i = 0; i <= 255; i++) n[i] = r(i);

function r(e) {
return function (t) {
var n = t.reserve(1);
t.buffer[n] = e
}
}
}, function (e, t, n) {
t.FlexDecoder = s, t.FlexEncoder = a;
var i = n(0),
r = "BUFFER_SHORTAGE";

function s() {
if (!(this instanceof s)) return new s
}

function a() {
if (!(this instanceof a)) return new a
}

function o() {
throw new Error("method not implemented: write()")
}

function c() {
throw new Error("method not implemented: fetch()")
}

function l() {
return this.buffers && this.buffers.length ? (this.flush(), this.pull()) :
this.fetch()
}

function h(e) {
(this.buffers || (this.buffers = [])).push(e)
}

function u() {
return (this.buffers || (this.buffers = [])).shift()
}

function f(e) {
return function (t) {
for (var n in e) t[n] = e[n];
return t
}
}
s.mixin = f({
bufferish: i,
write: function (e) {
var t = this.offset ? i.prototype.slice.call(this.buffer,
this.offset) : this.buffer;
this.buffer = t ? e ? this.bufferish.concat([t, e]) : t : e,
this.offset = 0
},
fetch: c,
flush: function () {
for (; this.offset < this.buffer.length;) {
var e, t = this.offset;
try {
e = this.fetch()
} catch (e) {
if (e && e.message != r) throw e;
this.offset = t;
break
}
this.push(e)
}
},
push: h,
pull: u,
read: l,
reserve: function (e) {
var t = this.offset,
n = t + e;
if (n > this.buffer.length) throw new Error(r);
return this.offset = n, t
},
offset: 0
}), s.mixin(s.prototype), a.mixin = f({
bufferish: i,
write: o,
fetch: function () {
var e = this.start;
if (e < this.offset) {
var t = this.start = this.offset;
return i.prototype.slice.call(this.buffer, e, t)
}
},
flush: function () {
for (; this.start < this.offset;) {
var e = this.fetch();
e && this.push(e)
}
},
push: h,
pull: function () {
var e = this.buffers || (this.buffers = []),
t = e.length > 1 ? this.bufferish.concat(e) : e[0];
return e.length = 0, t
},
read: l,
reserve: function (e) {
var t = 0 | e;
if (this.buffer) {
var n = this.buffer.length,
i = 0 | this.offset,
r = i + t;
if (r < n) return this.offset = r, i;
this.flush(), e = Math.max(e, Math.min(2 * n, this.maxBufferSize))
}
return e = Math.max(e, this.minBufferSize), this.buffer =
this.bufferish.alloc(e), this.start = 0, this.offset = t, 0
},
send: function (e) {
var t = e.length;
if (t > this.minBufferSize) this.flush(), this.push(e);
else {
var n = this.reserve(t);
i.prototype.copy.call(e, this.buffer, n)
}
},
maxBufferSize: 65536,
minBufferSize: 2048,
offset: 0,
start: 0
}), a.mixin(a.prototype)
}, function (e, t, n) {
t.decode = function (e, t) {
var n = new i(t);
return n.write(e), n.read()
};
var i = n(16).DecodeBuffer
}, function (e, t, n) {
t.DecodeBuffer = r;
var i = n(8).preset;

function r(e) {
if (!(this instanceof r)) return new r(e);
if (e && (this.options = e, e.codec)) {
var t = this.codec = e.codec;
t.bufferish && (this.bufferish = t.bufferish)
}
}
n(14).FlexDecoder.mixin(r.prototype), r.prototype.codec = i, r.prototype.fetch
= function () {
return this.codec.decode(this)
}
}, function (e, t, n) {
var i = n(4),
r = n(7),
s = r.Uint64BE,
a = r.Int64BE;
t.getReadFormat = function (e) {
var t = o.hasArrayBuffer && e && e.binarraybuffer,
n = e && e.int64;
return {
map: l && e && e.usemap ? u : h,
array: f,
str: d,
bin: t ? g : p,
ext: m,
uint8: y,
uint16: v,
uint32: b,
uint64: S(8, n ? E : T),
int8: k,
int16: w,
int32: x,
int64: S(8, n ? M : I),
float32: S(4, A),
float64: S(8, P)
}
}, t.readUint8 = y;
var o = n(0),
c = n(6),
l = "undefined" != typeof Map;

function h(e, t) {
var n, i = {},
r = new Array(t),
s = new Array(t),
a = e.codec.decode;
for (n = 0; n < t; n++) r[n] = a(e), s[n] = a(e);
for (n = 0; n < t; n++) i[r[n]] = s[n];
return i
}

function u(e, t) {
var n, i = new Map,
r = new Array(t),
s = new Array(t),
a = e.codec.decode;
for (n = 0; n < t; n++) r[n] = a(e), s[n] = a(e);
for (n = 0; n < t; n++) i.set(r[n], s[n]);
return i
}

function f(e, t) {
for (var n = new Array(t), i = e.codec.decode, r = 0; r < t; r++) n[r] =
i(e);
return n
}

function d(e, t) {
var n = e.reserve(t),
i = n + t;
return c.toString.call(e.buffer, "utf-8", n, i)
}

function p(e, t) {
var n = e.reserve(t),
i = n + t,
r = c.slice.call(e.buffer, n, i);
return o.from(r)
}

function g(e, t) {
var n = e.reserve(t),
i = n + t,
r = c.slice.call(e.buffer, n, i);
return o.Uint8Array.from(r).buffer
}

function m(e, t) {
var n = e.reserve(t + 1),
i = e.buffer[n++],
r = n + t,
s = e.codec.getExtUnpacker(i);
if (!s) throw new Error("Invalid ext type: " + (i ? "0x" + i.toString(16) :
i));
return s(c.slice.call(e.buffer, n, r))
}

function y(e) {
var t = e.reserve(1);
return e.buffer[t]
}

function k(e) {
var t = e.reserve(1),
n = e.buffer[t];
return 128 & n ? n - 256 : n
}

function v(e) {
var t = e.reserve(2),
n = e.buffer;
return n[t++] << 8 | n[t]
}

function w(e) {
var t = e.reserve(2),
n = e.buffer,
i = n[t++] << 8 | n[t];
return 32768 & i ? i - 65536 : i
}

function b(e) {
var t = e.reserve(4),
n = e.buffer;
return 16777216 * n[t++] + (n[t++] << 16) + (n[t++] << 8) + n[t]
}

function x(e) {
var t = e.reserve(4),
n = e.buffer;
return n[t++] << 24 | n[t++] << 16 | n[t++] << 8 | n[t]
}

function S(e, t) {
return function (n) {
var i = n.reserve(e);
return t.call(n.buffer, i, !0)
}
}

function T(e) {
return new s(this, e).toNumber()
}

function I(e) {
return new a(this, e).toNumber()
}

function E(e) {
return new s(this, e)
}

function M(e) {
return new a(this, e)
}

function A(e) {
return i.read(this, e, !1, 23, 4)
}

function P(e) {
return i.read(this, e, !1, 52, 8)
}
}, function (e, t, n) {
! function (t) {
e.exports = t;
var n = "listeners",
i = {
on: function (e, t) {
return a(this, e).push(t), this
},
once: function (e, t) {
var n = this;
return i.originalListener = t, a(n, e).push(i), n;

function i() {
s.call(n, e, i), t.apply(this, arguments)
}
},
off: s,
emit: function (e, t) {
var n = this,
i = a(n, e, !0);
if (!i) return !1;
var r = arguments.length;
if (1 === r) i.forEach((function (e) {
e.call(n)
}));
else if (2 === r) i.forEach((function (e) {
e.call(n, t)
}));
else {
var s = Array.prototype.slice.call(arguments, 1);
i.forEach((function (e) {
e.apply(n, s)
}))
}
return !!i.length
}
};

function r(e) {
for (var t in i) e[t] = i[t];
return e
}

function s(e, t) {
var i;
if (arguments.length) {
if (t) {
if (i = a(this, e, !0)) {
if (!(i = i.filter((function (e) {
return e !== t && e.originalListener !== t
}))).length) return s.call(this, e);
this[n][e] = i
}
} else if ((i = this[n]) && (delete i[e], !Object.keys(i).length))
return s.call(this)
} else delete this[n];
return this
}

function a(e, t, i) {
if (!i || e[n]) {
var r = e[n] || (e[n] = {});
return r[t] || (r[t] = [])
}
}
r(t.prototype), t.mixin = r
}((
/**
* event-lite.js - Light-weight EventEmitter (less than 1KB when gzipped)
*
* @copyright Yusuke Kawasaki
* @license MIT
* @constructor
* @see https://github.com/kawanet/event-lite
* @see http://kawanet.github.io/event-lite/EventLite.html
* @example
* var EventLite = require("event-lite");
*
* function MyClass() {...} // your class
*
* EventLite.mixin(MyClass.prototype); // import event methods
*
* var obj = new MyClass();
* obj.on("foo", function() {...}); // add event listener
* obj.once("bar", function() {...}); // add one-time event listener
* obj.emit("foo"); // dispatch event
* obj.emit("bar"); // dispatch another event
* obj.off("foo"); // remove event listener
*/
function e() {
if (!(this instanceof e)) return new e
}))
}, function (e, t, n) {
(function (t) {
e.exports.maxScreenWidth = 1920, e.exports.maxScreenHeight = 1080,
e.exports.serverUpdateRate = 9, e.exports.maxPlayers = t && -1 !=
t.argv.indexOf("--largeserver") ? 80 : 241, e.exports.maxPlayersHard =
e.exports.maxPlayers + 10, e.exports.collisionDepth = 6, e.exports.minimapRate =
3e3, e.exports.colGrid = 10, e.exports.clientSendRate = 5, e.exports.healthBarWidth
= 50, e.exports.healthBarPad = 4.5, e.exports.iconPadding = 15, e.exports.iconPad =
.9, e.exports.deathFadeout = 3e3, e.exports.crownIconScale = 60, e.exports.crownPad
= 35, e.exports.chatCountdown = 3e3, e.exports.chatCooldown = 500,
e.exports.inSandbox = t && "mm_exp" === t.env.VULTR_SCHEME, e.exports.maxAge = 100,
e.exports.gatherAngle = Math.PI / 2.6, e.exports.gatherWiggle = 10,
e.exports.hitReturnRatio = .25, e.exports.hitAngle = Math.PI / 2,
e.exports.playerScale = 35, e.exports.playerSpeed = .0016, e.exports.playerDecel
= .993, e.exports.nameY = 34, e.exports.skinColors = ["#bf8f54", "#cbb091",
"#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373"], e.exports.animalCount = 7, e.exports.aiTurnRandom = .06,
e.exports.cowNames = ["Sid", "Steph", "Bmoe", "Romn", "Jononthecool", "Fiona",
"Vince", "Nathan", "Nick", "Flappy", "Ronald", "Otis", "Pepe", "Mc Donald", "Theo",
"Fabz", "Oliver", "Jeff", "Jimmy", "Helena", "Reaper", "Ben", "Alan", "Naomi",
"XYZ", "Clever", "Jeremy", "Mike", "Destined", "Stallion", "Allison", "Meaty",
"Sophia", "Vaja", "Joey", "Pendy", "Murdoch", "Theo", "Jared", "July", "Sonia",
"Mel", "Dexter", "Quinn", "Milky"], e.exports.shieldAngle = Math.PI / 3,
e.exports.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1
}, {
id: 1,
src: "_g",
xp: 3e3,
val: 1.1
}, {
id: 2,
src: "_d",
xp: 7e3,
val: 1.18
}, {
id: 3,
src: "_r",
poison: !0,
xp: 12e3,
val: 1.18
}], e.exports.fetchVariant = function (t) {
for (var n = t.weaponXP[t.weaponIndex] || 0, i =
e.exports.weaponVariants.length - 1; i >= 0; --i)
if (n >= e.exports.weaponVariants[i].xp) return
e.exports.weaponVariants[i]
}, e.exports.resourceTypes = ["wood", "food", "stone", "points"],
e.exports.areaCount = 7, e.exports.treesPerArea = 9, e.exports.bushesPerArea = 3,
e.exports.totalRocks = 32, e.exports.goldOres = 7, e.exports.riverWidth = 724,
e.exports.riverPadding = 114, e.exports.waterCurrent = .0011, e.exports.waveSpeed =
1e-4, e.exports.waveMax = 1.3, e.exports.treeScales = [150, 160, 165, 175],
e.exports.bushScales = [80, 85, 95], e.exports.rockScales = [80, 85, 90],
e.exports.snowBiomeTop = 2400, e.exports.snowSpeed = .75, e.exports.maxNameLength =
15, e.exports.mapScale = 14400, e.exports.mapPingScale = 40, e.exports.mapPingTime
= 2200
}).call(this, n(41))
}, function (e, t) {
var n = {
utf8: {
stringToBytes: function (e) {
return n.bin.stringToBytes(unescape(encodeURIComponent(e)))
},
bytesToString: function (e) {
return decodeURIComponent(escape(n.bin.bytesToString(e)))
}
},
bin: {
stringToBytes: function (e) {
for (var t = [], n = 0; n < e.length; n++) t.push(255 &
e.charCodeAt(n));
return t
},
bytesToString: function (e) {
for (var t = [], n = 0; n < e.length; n++)
t.push(String.fromCharCode(e[n]));
return t.join("")
}
}
};
e.exports = n
}, function (e, t, n) {
"use strict";
window.loadedScript = !0;
var i = "127.0.0.1" !== location.hostname && !
location.hostname.startsWith("192.168.");
n(22);
var r = n(23),
s = n(42),
a = n(43),
o = n(19),
c = n(44),
l = n(45),
h = (n(46), n(47)),
u = n(48),
f = n(55),
d = n(56),
p = n(57),
g = n(58).obj,
m = new a.TextManager,
y = new(n(59))("moomoo.io", 3e3, o.maxPlayers, 5, !1);
y.debugLog = !1;
var k = !1;

function v() {
ht && ut && (k = !0, i ?
window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
action: "homepage"
}).then((function (e) {
w(e)
})) : w(null))
}

function w(e) {
y.start((function (t, n, a) {
var c = (i ? "wss" : "ws") + "://" + t + ":8008/?gameIndex=" + a;
e && (c += "&token=" + encodeURIComponent(e)), r.connect(c, (function
(e) {
Bi(), setInterval(() => Bi(), 2500), e ? ft(e) : (ue.onclick =
s.checkTrusted((function () {
! function () {
var e = ++bt > 1,
t = Date.now() - wt > vt;
e && t ? (wt = Date.now(), xt()) : Tn()
}()
})), s.hookTouchEvents(ue), fe.onclick = s.checkTrusted((function
() {
Oi("https://krunker.io")
})), s.hookTouchEvents(fe), pe.onclick = s.checkTrusted((function
() {
setTimeout((function () {
! function () {
var e = xe.value,
t = prompt("party key", e);
t && (window.onbeforeunload = void 0,
window.location.href = "/?server=" + t)
}()
}), 10)
})), s.hookTouchEvents(pe), ge.onclick = s.checkTrusted((function
() {
Ae.classList.contains("showing") ?
(Ae.classList.remove("showing"), me.innerText = "Settings") :
(Ae.classList.add("showing"), me.innerText = "Close")
})), s.hookTouchEvents(ge), ye.onclick = s.checkTrusted((function
() {
yn(), "block" != Ye.style.display ? Ut() : Ye.style.display =
"none"
})), s.hookTouchEvents(ye), ke.onclick = s.checkTrusted((function
() {
"block" != Qe.style.display ? (Qe.style.display = "block",
Ye.style.display = "none", an(), Gt()) : Qe.style.display = "none"
})), s.hookTouchEvents(ke), ve.onclick = s.checkTrusted((function
() {
rn()
})), s.hookTouchEvents(ve), Ne.onclick = s.checkTrusted((function
() {
xn()
})), s.hookTouchEvents(Ne), function () {
for (var e = 0; e < jn.length; ++e) {
var t = new Image;
t.onload = function () {
this.isLoaded = !0
}, t.src = ".././img/icons/" + jn[e] + ".png", Rn[jn[e]] =
t
}
}(), Pe.style.display = "none", Me.style.display = "block",
Le.value = E("moo_name") || "", function () {
var e = E("native_resolution");
Zt(e ? "true" == e : "undefined" != typeof cordova), A = "true"
== E("show_ping"), Ie.hidden = !A, E("moo_moosic"), setInterval((function () {
window.cordova &&
(document.getElementById("downloadButtonContainer").classList.add("cordova"),
document.getElementById("mobileDownloadButtonContainer").classList.add("cordova"))
}), 1e3), en(), s.removeAllChildren(Ce);
for (var t = 0; t < l.weapons.length + l.list.length; ++t) !
function (e) {
s.generateElement({
id: "actionBarItem" + e,
class: "actionBarItem",
style: "display:none",
onmouseout: function () {
Tt()
},
parent: Ce
})
}(t);
for (t = 0; t < l.list.length + l.weapons.length; ++t) !
function (e) {
var t = document.createElement("canvas");
t.width = t.height = 66;
var n = t.getContext("2d");
if (n.translate(t.width / 2, t.height / 2),
n.imageSmoothingEnabled = !1, n.webkitImageSmoothingEnabled = !1,
n.mozImageSmoothingEnabled = !1, l.weapons[e]) {
n.rotate(Math.PI / 4 + Math.PI);
var i = new Image;
Zn[l.weapons[e].src] = i, i.onload = function () {
this.isLoaded = !0;
var i = 1 / (this.height / this.width),
r = l.weapons[e].iPad || 1;
n.drawImage(this, -t.width * r * o.iconPad * i / 2,
-t.height * r * o.iconPad / 2, t.width * r * i * o.iconPad, t.height * r *
o.iconPad), n.fillStyle = "rgba(0, 0, 70, 0.1)", n.globalCompositeOperation =
"source-atop", n.fillRect(-t.width / 2, -t.height / 2, t.width, t.height),
document.getElementById("actionBarItem" + e).style.backgroundImage = "url(" +
t.toDataURL() + ")"
}, i.src = ".././img/weapons/" + l.weapons[e].src +
".png", (r = document.getElementById("actionBarItem" + e)).onmouseover =
s.checkTrusted((function () {
Tt(l.weapons[e], !0)
})), r.onclick = s.checkTrusted((function () {
Sn(e, !0)
})), s.hookTouchEvents(r)
} else {
i = ri(l.list[e - l.weapons.length], !0);
var r, a = Math.min(t.width - o.iconPadding, i.width);
n.globalAlpha = 1, n.drawImage(i, -a / 2, -a / 2, a,
a), n.fillStyle = "rgba(0, 0, 70, 0.1)", n.globalCompositeOperation = "source-
atop", n.fillRect(-a / 2, -a / 2, a, a), document.getElementById("actionBarItem" +
e).style.backgroundImage = "url(" + t.toDataURL() + ")", (r =
document.getElementById("actionBarItem" + e)).onmouseover =
s.checkTrusted((function () {
Tt(l.list[e - l.weapons.length])
})), r.onclick = s.checkTrusted((function () {
Sn(e - l.weapons.length)
})), s.hookTouchEvents(r)
}
}(t);
Le.ontouchstart = s.checkTrusted((function (e) {
e.preventDefault();
var t = prompt("enter name", e.currentTarget.value);
e.currentTarget.value = t.slice(0, 15)
})), Se.checked = M, Se.onchange = s.checkTrusted((function (e)
{
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function Bt(e, t) {
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html: "<i class='material-icons' style='font-
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Dt(0)
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html: "<i class='material-icons' style='font-
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Dt(1)
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text: "Kick",
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Lt(Pt[e])
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hookTouch: !0,
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parent: We
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text: "Join",
onclick: function () {
Ft(e)
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hookTouch: !0,
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hookTouch: !0,
parent: Xe
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class: "allianceButtonM",
style: "width: 140px;",
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zt()
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hookTouch: !0,
parent: Xe
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function Dt(e) {
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function Lt(e) {
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function Ft(e) {
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function zt() {
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function Ht() {
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function Wt(e) {
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class: "storeItem",
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Tt()
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style: "margin-top: 5px",
text: "Unequip",
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Jt(0, e)
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hookTouch: !0,
parent: i
}) : s.generateElement({
class: "joinAlBtn",
style: "margin-top: 5px",
text: "Equip",
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Jt(t[n].id, e)
},
hookTouch: !0,
parent: i
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class: "joinAlBtn",
style: "margin-top: 5px",
text: "Buy",
onclick: function () {
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},
hookTouch: !0,
parent: i
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text: t[n].price,
parent: i
}))
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function Jt(e, t) {
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function Kt(e, t) {
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function $t(e, t) {
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function rn() {
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function an() {
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function hn(e, t) {
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var r = new RegExp(ln[n], "g");
e = e.replace(r, t)
} return e
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var e = Math.max(F / oe, z / ce) * V;
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function fn(e) {
(on = e) ? Ae.classList.add("touch"): Ae.classList.remove("touch")
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function dn(e) {
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function pn() {
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window.addEventListener("resize", s.checkTrusted(un)), un(), fn(!1),
window.setUsingTouch = fn, we.addEventListener("touchmove",
s.checkTrusted((function (e) {
e.preventDefault(), e.stopPropagation(), fn(!0);
for (var t = 0; t < e.changedTouches.length; t++) {
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n.identifier == re.id ? (re.currentX = n.pageX, re.currentY = n.pageY,
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n.pageX < document.body.scrollWidth / 2 && -1 == re.id ? (re.id =
n.identifier, re.startX = re.currentX = n.pageX, re.startY = re.currentY = n.pageY,
bn()) : n.pageX > document.body.scrollWidth / 2 && -1 == se.id && (se.id =
n.identifier, se.startX = se.currentX = n.pageX, se.startY = se.currentY = n.pageY,
R.buildIndex < 0 && (O = 1, vn()))
}
})), !1), we.addEventListener("touchend", s.checkTrusted(dn), !1),
we.addEventListener("touchcancel", s.checkTrusted(dn), !1),
we.addEventListener("touchleave", s.checkTrusted(dn), !1),
we.addEventListener("mousemove", (function (e) {
e.preventDefault(), e.stopPropagation(), fn(!1), ne = e.clientX, ie =
e.clientY
}), !1), we.addEventListener("mousedown", (function (e) {
fn(!1), 1 != O && (O = 1, vn())
}), !1), we.addEventListener("mouseup", (function (e) {
fn(!1), 0 != O && (O = 0, vn())
}), !1);
var gn = {},
mn = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0]
};

function yn() {
gn = {}, r.send("rmd")
}

function kn() {
return "block" != Ye.style.display && "block" != nn.style.display
}

function vn() {
R && R.alive && r.send("c", O, R.buildIndex >= 0 ? pn() : null)
}
window.addEventListener("keydown", s.checkTrusted((function (e) {
var t = e.which || e.keyCode || 0;
27 == t ? Qt() : R && R.alive && kn() && (gn[t] || (gn[t] = 1, 69 == t ?
r.send("7", 1) : 67 == t ? (Mt || (Mt = {}), Mt.x = R.x, Mt.y = R.y) : 88 == t ?
(R.lockDir = R.lockDir ? 0 : 1, r.send("7", 0)) : null != R.weapons[t - 49] ?
Sn(R.weapons[t - 49], !0) : null != R.items[t - 49 - R.weapons.length] ?
Sn(R.items[t - 49 - R.weapons.length]) : 81 == t ? Sn(R.items[0]) : 82 == t ?
xn() : mn[t] ? bn() : 32 == t && (O = 1, vn())))
}))), window.addEventListener("keyup", s.checkTrusted((function (e) {
if (R && R.alive) {
var t = e.which || e.keyCode || 0;
13 == t ? rn() : kn() && gn[t] && (gn[t] = 0, mn[t] ? bn() : 32 == t &&
(O = 0, vn()))
}
})));
var wn = void 0;

function bn() {
var e = function () {
var e = 0,
t = 0;
if (-1 != re.id) e += re.currentX - re.startX, t += re.currentY -
re.startY;
else
for (var n in mn) {
var i = mn[n];
e += !!gn[n] * i[0], t += !!gn[n] * i[1]
}
return 0 == e && 0 == t ? void 0 : s.fixTo(Math.atan2(t, e), 2)
}();
(null == wn || null == e || Math.abs(e - wn) > .3) && (r.send("33", e), wn
= e)
}

function xn() {
r.send("14", 1)
}

function Sn(e, t) {
r.send("5", e, t)
}
function Tn() {
I("moo_name", Le.value), !le && r.connected && (le = !0, x.stop("menu"),
dt("Loading..."), r.send("sp", {
name: Le.value,
moofoll: H,
skin: ae
}))
}
var In = !0;

function En(e) {
Pe.style.display = "none", Me.style.display = "block", he.style.display =
"none", gn = {}, j = e, O = 0, le = !0, In && (In = !1, N.length = 0)
}

function Mn(e, t, n, i) {
m.showText(e, t, 50, .18, 500, Math.abs(n), n >= 0 ? "#fff" : "#8ecc51")
}
var An = 99999;

function Pn() {
le = !1;
try {
factorem.refreshAds([2], !0)
} catch (e) {}
Be.style.display = "none", Qt(), It = {
x: R.x,
y: R.y
}, Pe.style.display = "none", Ge.style.display = "block", Ge.style.fontSize
= "0px", An = 0, setTimeout((function () {
Me.style.display = "block", he.style.display = "block",
Ge.style.display = "none"
}), o.deathFadeout), gt()
}

function Bn(e) {
R && nt.removeAllItems(e)
}

function Cn(e) {
nt.disableBySid(e)
}

function On() {
Oe.innerText = R.points, Re.innerText = R.food, je.innerText = R.wood,
_e.innerText = R.stone, Ue.innerText = R.kills
}
var Rn = {},
jn = ["crown", "skull"],
_n = [];

function Un(e, t) {
if (R.upgradePoints = e, R.upgrAge = t, e > 0) {
_n.length = 0, s.removeAllChildren(Ve);
for (var n = 0; n < l.weapons.length; ++n) l.weapons[n].age == t &&
(null == l.weapons[n].pre || R.weapons.indexOf(l.weapons[n].pre) >= 0) &&
(s.generateElement({
id: "upgradeItem" + n,
class: "actionBarItem",
onmouseout: function () {
Tt()
},
parent: Ve
}).style.backgroundImage = document.getElementById("actionBarItem" +
n).style.backgroundImage, _n.push(n));
for (n = 0; n < l.list.length; ++n)
if (l.list[n].age == t && (null == l.list[n].pre ||
R.items.indexOf(l.list[n].pre) >= 0)) {
var i = l.weapons.length + n;
s.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function () {
Tt()
},
parent: Ve
}).style.backgroundImage =
document.getElementById("actionBarItem" + i).style.backgroundImage, _n.push(i)
} for (n = 0; n < _n.length; n++) ! function (e) {
var t = document.getElementById("upgradeItem" + e);
t.onmouseover = function () {
l.weapons[e] ? Tt(l.weapons[e], !0) : Tt(l.list[e -
l.weapons.length])
}, t.onclick = s.checkTrusted((function () {
r.send("6", e)
})), s.hookTouchEvents(t)
}(_n[n]);
_n.length ? (Ve.style.display = "block", qe.style.display = "block",
qe.innerHTML = "SELECT ITEMS (" + e + ")") : (Ve.style.display = "none",
qe.style.display = "none", Tt())
} else Ve.style.display = "none", qe.style.display = "none", Tt()
}

function Dn(e, t, n) {
null != e && (R.XP = e), null != t && (R.maxXP = t), null != n && (R.age =
n), n == o.maxAge ? (ze.innerHTML = "MAX AGE", He.style.width = "100%") :
(ze.innerHTML = "AGE " + R.age, He.style.width = R.XP / R.maxXP * 100 + "%")
}

function Ln(e) {
s.removeAllChildren(De);
for (var t = 1, n = 0; n < e.length; n += 3) ! function (n) {
s.generateElement({
class: "leaderHolder",
parent: De,
children: [s.generateElement({
class: "leaderboardItem",
style: "color:" + (e[n] == j ? "#fff" :
"rgba(255,255,255,0.6)"),
text: t + ". " + ("" != e[n + 1] ? e[n + 1] : "unknown")
}), s.generateElement({
class: "leaderScore",
text: s.kFormat(e[n + 2]) || "0"
})]
})
}(n), t++
}
function Fn(e, t, n, i) {
be.save(), be.setTransform(1, 0, 0, 1, 0, 0), be.scale(V, V);
var r = 50;
be.beginPath(), be.arc(e, t, r, 0, 2 * Math.PI, !1), be.closePath(),
be.fillStyle = "rgba(255, 255, 255, 0.3)", be.fill(), r = 50;
var s = n - e,
a = i - t,
o = Math.sqrt(Math.pow(s, 2) + Math.pow(a, 2)),
c = o > r ? o / r : 1;
s /= c, a /= c, be.beginPath(), be.arc(e + s, t + a, .5 * r, 0, 2 *
Math.PI, !1), be.closePath(), be.fillStyle = "white", be.fill(), be.restore()
}

function zn(e, t, n) {
for (var i = 0; i < G.length; ++i)(_ = G[i]).active && _.layer == e &&
(_.update(P), _.active && ki(_.x - t, _.y - n, _.scale) && (be.save(),
be.translate(_.x - t, _.y - n), be.rotate(_.dir), Vn(0, 0, _, be, 1),
be.restore()))
}
var Hn = {};

function Vn(e, t, n, i, r) {
if (n.src) {
var s = l.projectiles[n.indx].src,
a = Hn[s];
a || ((a = new Image).onload = function () {
this.isLoaded = !0
}, a.src = ".././img/weapons/" + s + ".png", Hn[s] = a), a.isLoaded &&
i.drawImage(a, e - n.scale / 2, t - n.scale / 2, n.scale, n.scale)
} else 1 == n.indx && (i.fillStyle = "#939393", si(e, t, n.scale, i))
}

function qn(e, t, n, i) {
var r = o.riverWidth + i,
s = o.mapScale / 2 - t - r / 2;
s < ce && s + r > 0 && n.fillRect(0, s, oe, r)
}

function Yn(e, t, n) {
for (var i, r, s, a = 0; a < N.length; ++a)(_ = N[a]).active && (r = _.x +
_.xWiggle - t, s = _.y + _.yWiggle - n, 0 == e && _.update(P), _.layer == e &&
ki(r, s, _.scale + (_.blocker || 0)) && (be.globalAlpha = _.hideFromEnemy ? .6 : 1,
_.isItem ? (i = ri(_), be.save(), be.translate(r, s), be.rotate(_.dir),
be.drawImage(i, -i.width / 2, -i.height / 2), _.blocker && (be.strokeStyle =
"#db6e6e", be.globalAlpha = .3, be.lineWidth = 6, si(0, 0, _.blocker, be, !1, !0)),
be.restore()) : (i = ni(_), be.drawImage(i, r - i.width / 2, s - i.height / 2))))
}

function Wn(e, t, n) {
(_ = Ii(e)) && _.startAnim(t, n)
}

function Xn(e, t, n) {
be.globalAlpha = 1;
for (var i = 0; i < W.length; ++i)(_ = W[i]).zIndex == n && (_.animate(P),
_.visible && (_.skinRot += .002 * P, L = (_ == R ? pn() : _.dir) + _.dirPlus,
be.save(), be.translate(_.x - e, _.y - t), be.rotate(L), Nn(_, be), be.restore()))
}
function Nn(e, t) {
(t = t || be).lineWidth = 5.5, t.lineJoin = "miter";
var n = Math.PI / 4 * (l.weapons[e.weaponIndex].armS || 1),
i = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndS || 1,
r = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndD || 1;
if (e.tailIndex > 0 && function (e, t, n) {
if (!(Gn = Qn[e])) {
var i = new Image;
i.onload = function () {
this.isLoaded = !0, this.onload = null
}, i.src = ".././img/accessories/access_" + e + ".png", Qn[e] =
i, Gn = i
}
var r = $n[e];
if (!r) {
for (var s = 0; s < tt.length; ++s)
if (tt[s].id == e) {
r = tt[s];
break
} $n[e] = r
}
Gn.isLoaded && (t.save(), t.translate(-20 - (r.xOff || 0), 0),
r.spin && t.rotate(n.skinRot), t.drawImage(Gn, -r.scale / 2, -r.scale / 2, r.scale,
r.scale), t.restore())
}(e.tailIndex, t, e), e.buildIndex < 0 && !
l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex],
o.weaponVariants[e.weaponVariant].src, e.scale, 0, t), null ==
l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile ||
Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)),
t.fillStyle = o.skinColors[e.skinColor], si(e.scale * Math.cos(n), e.scale *
Math.sin(n), 14), si(e.scale * r * Math.cos(-n * i), e.scale * r * Math.sin(-n *
i), 14), e.buildIndex < 0 && l.weapons[e.weaponIndex].aboveHand &&
(ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0,
t), null == l.weapons[e.weaponIndex].projectile ||
l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0,
l.projectiles[l.weapons[e.weaponIndex].projectile], be)), e.buildIndex >= 0) {
var s = ri(l.list[e.buildIndex]);
t.drawImage(s, e.scale - l.list[e.buildIndex].holdOffset, -s.width / 2)
}
si(0, 0, e.scale, t), e.skinIndex > 0 && (t.rotate(Math.PI / 2), function
e(t, n, i, r) {
if (!(Gn = Jn[t])) {
var s = new Image;
s.onload = function () {
this.isLoaded = !0, this.onload = null
}, s.src = ".././img/hats/hat_" + t + ".png", Jn[t] = s, Gn = s
}
var a = i || Kn[t];
if (!a) {
for (var o = 0; o < et.length; ++o)
if (et[o].id == t) {
a = et[o];
break
} Kn[t] = a
}
Gn.isLoaded && n.drawImage(Gn, -a.scale / 2, -a.scale / 2, a.scale,
a.scale), !i && a.topSprite && (n.save(), n.rotate(r.skinRot), e(t + "_top", n, a,
r), n.restore())
}(e.skinIndex, t, null, e))
}
var Gn, Jn = {},
Kn = {},
Qn = {},
$n = {},
Zn = {};

function ei(e, t, n, i, r) {
var s = e.src + (t || ""),
a = Zn[s];
a || ((a = new Image).onload = function () {
this.isLoaded = !0
}, a.src = ".././img/weapons/" + s + ".png", Zn[s] = a), a.isLoaded &&
r.drawImage(a, n + e.xOff - e.length / 2, i + e.yOff - e.width / 2, e.length,
e.width)
}
var ti = {};

function ni(e) {
var t = e.y >= o.mapScale - o.snowBiomeTop ? 2 : e.y <= o.snowBiomeTop ?
1 : 0,
n = e.type + "_" + e.scale + "_" + t,
i = ti[n];
if (!i) {
var r = document.createElement("canvas");
r.width = r.height = 2.1 * e.scale + 5.5;
var a = r.getContext("2d");
if (a.translate(r.width / 2, r.height / 2), a.rotate(s.randFloat(0,
Math.PI)), a.strokeStyle = it, a.lineWidth = 5.5, 0 == e.type)
for (var c, l = 0; l < 2; ++l) ai(a, 7, c = _.scale * (l ? .5 : 1),
.7 * c), a.fillStyle = t ? l ? "#fff" : "#e3f1f4" : l ? "#b4db62" : "#9ebf57",
a.fill(), l || a.stroke();
else if (1 == e.type)
if (2 == t) a.fillStyle = "#606060", ai(a, 6, .3 * e.scale, .71 *
e.scale), a.fill(), a.stroke(), a.fillStyle = "#89a54c", si(0, 0, .55 * e.scale,
a), a.fillStyle = "#a5c65b", si(0, 0, .3 * e.scale, a, !0);
else {
var h;
! function (e, t, n, i) {
var r, a = Math.PI / 2 * 3,
o = Math.PI / 6;
e.beginPath(), e.moveTo(0, -i);
for (var c = 0; c < 6; c++) r = s.randInt(n + .9, 1.2 * n),
e.quadraticCurveTo(Math.cos(a + o) * r, Math.sin(a + o) * r, Math.cos(a + 2 * o) *
i, Math.sin(a + 2 * o) * i), a += 2 * o;
e.lineTo(0, -i), e.closePath()
}(a, 0, _.scale, .7 * _.scale), a.fillStyle = t ? "#e3f1f4" :
"#89a54c", a.fill(), a.stroke(), a.fillStyle = t ? "#6a64af" : "#c15555";
var u = T / 4;
for (l = 0; l < 4; ++l) si((h = s.randInt(_.scale / 3.5,
_.scale / 2.3)) * Math.cos(u * l), h * Math.sin(u * l), s.randInt(10, 12), a)
}
else 2 != e.type && 3 != e.type || (a.fillStyle = 2 == e.type ? 2 ==
t ? "#938d77" : "#939393" : "#e0c655", ai(a, 3, e.scale, e.scale), a.fill(),
a.stroke(), a.fillStyle = 2 == e.type ? 2 == t ? "#b2ab90" : "#bcbcbc" : "#ebdca3",
ai(a, 3, .55 * e.scale, .65 * e.scale), a.fill());
i = r, ti[n] = i
}
return i
}
var ii = [];

function ri(e, t) {
var n = ii[e.id];
if (!n || t) {
var i = document.createElement("canvas");
i.width = i.height = 2.5 * e.scale + 5.5 + (l.list[e.id].spritePadding
|| 0);
var r = i.getContext("2d");
if (r.translate(i.width / 2, i.height / 2), r.rotate(t ? 0 : Math.PI /
2), r.strokeStyle = it, r.lineWidth = 5.5 * (t ? i.width / 81 : 1), "apple" ==
e.name) {
r.fillStyle = "#c15555", si(0, 0, e.scale, r), r.fillStyle =
"#89a54c";
var a = -Math.PI / 2;
! function (e, t, n, i, r) {
var s = e + 25 * Math.cos(i),
a = t + 25 * Math.sin(i);
r.moveTo(e, t), r.beginPath(), r.quadraticCurveTo((e + s) / 2 +
10 * Math.cos(i + Math.PI / 2), (t + a) / 2 + 10 * Math.sin(i + Math.PI / 2), s,
a), r.quadraticCurveTo((e + s) / 2 - 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 -
10 * Math.sin(i + Math.PI / 2), e, t), r.closePath(), r.fill(), r.stroke()
}(e.scale * Math.cos(a), e.scale * Math.sin(a), 0, a + Math.PI / 2,
r)
} else if ("cookie" == e.name) {
r.fillStyle = "#cca861", si(0, 0, e.scale, r), r.fillStyle =
"#937c4b";
for (var o = T / (h = 4), c = 0; c < h; ++c) si((u =
s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c),
s.randInt(4, 5), r, !0)
} else if ("cheese" == e.name) {
var h, u;
for (r.fillStyle = "#f4f3ac", si(0, 0, e.scale, r), r.fillStyle =
"#c3c28b", o = T / (h = 4), c = 0; c < h; ++c) si((u = s.randInt(e.scale / 2.5,
e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0)
} else if ("wood wall" == e.name || "stone wall" == e.name || "castle
wall" == e.name) {
r.fillStyle = "castle wall" == e.name ? "#83898e" : "wood wall" ==
e.name ? "#a5974c" : "#939393";
var f = "castle wall" == e.name ? 4 : 3;
ai(r, f, 1.1 * e.scale, 1.1 * e.scale), r.fill(), r.stroke(),
r.fillStyle = "castle wall" == e.name ? "#9da4aa" : "wood wall" == e.name ?
"#c9b758" : "#bcbcbc", ai(r, f, .65 * e.scale, .65 * e.scale), r.fill()
} else if ("spikes" == e.name || "greater spikes" == e.name || "poison
spikes" == e.name || "spinning spikes" == e.name) {
r.fillStyle = "poison spikes" == e.name ? "#7b935d" : "#939393";
var d = .6 * e.scale;
ai(r, "spikes" == e.name ? 5 : 6, e.scale, d), r.fill(),
r.stroke(), r.fillStyle = "#a5974c", si(0, 0, d, r), r.fillStyle = "#c9b758", si(0,
0, d / 2, r, !0)
} else if ("windmill" == e.name || "faster windmill" == e.name ||
"power mill" == e.name) r.fillStyle = "#a5974c", si(0, 0, e.scale, r), r.fillStyle
= "#c9b758", ci(0, 0, 1.5 * e.scale, 29, 4, r), r.fillStyle = "#a5974c", si(0, 0, .
5 * e.scale, r);
else if ("mine" == e.name) r.fillStyle = "#939393", ai(r, 3, e.scale,
e.scale), r.fill(), r.stroke(), r.fillStyle = "#bcbcbc", ai(r, 3, .55 * e.scale, .
65 * e.scale), r.fill();
else if ("sapling" == e.name)
for (c = 0; c < 2; ++c) ai(r, 7, d = e.scale * (c ? .5 : 1), .7 *
d), r.fillStyle = c ? "#b4db62" : "#9ebf57", r.fill(), c || r.stroke();
else if ("pit trap" == e.name) r.fillStyle = "#a5974c", ai(r, 3, 1.1 *
e.scale, 1.1 * e.scale), r.fill(), r.stroke(), r.fillStyle = it, ai(r, 3, .65 *
e.scale, .65 * e.scale), r.fill();
else if ("boost pad" == e.name) r.fillStyle = "#7e7f82", oi(0, 0, 2 *
e.scale, 2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle = "#dbd97d",
function (e, t) {
t = t || be;
var n = e * (Math.sqrt(3) / 2);
t.beginPath(), t.moveTo(0, -n / 2), t.lineTo(-e / 2, n / 2),
t.lineTo(e / 2, n / 2), t.lineTo(0, -n / 2), t.fill(), t.closePath()
}(1 * e.scale, r);
else if ("turret" == e.name) r.fillStyle = "#a5974c", si(0, 0, e.scale,
r), r.fill(), r.stroke(), r.fillStyle = "#939393", oi(0, -25, .9 * e.scale, 50, r),
si(0, 0, .6 * e.scale, r), r.fill(), r.stroke();
else if ("platform" == e.name) {
r.fillStyle = "#cebd5f";
var p = 2 * e.scale,
g = p / 4,
m = -e.scale / 2;
for (c = 0; c < 4; ++c) oi(m - g / 2, 0, g, 2 * e.scale, r),
r.fill(), r.stroke(), m += p / 4
} else "healing pad" == e.name ? (r.fillStyle = "#7e7f82", oi(0, 0, 2 *
e.scale, 2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle = "#db6e6e", ci(0, 0, .
65 * e.scale, 20, 4, r, !0)) : "spawn pad" == e.name ? (r.fillStyle = "#7e7f82",
oi(0, 0, 2 * e.scale, 2 * e.scale, r), r.fill(), r.stroke(), r.fillStyle =
"#71aad6", si(0, 0, .6 * e.scale, r)) : "blocker" == e.name ? (r.fillStyle =
"#7e7f82", si(0, 0, e.scale, r), r.fill(), r.stroke(), r.rotate(Math.PI / 4),
r.fillStyle = "#db6e6e", ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "teleporter" ==
e.name && (r.fillStyle = "#7e7f82", si(0, 0, e.scale, r), r.fill(), r.stroke(),
r.rotate(Math.PI / 4), r.fillStyle = "#d76edb", si(0, 0, .5 * e.scale, r, !0));
n = i, t || (ii[e.id] = n)
}
return n
}

function si(e, t, n, i, r, s) {
(i = i || be).beginPath(), i.arc(e, t, n, 0, 2 * Math.PI), s || i.fill(), r
|| i.stroke()
}

function ai(e, t, n, i) {
var r, s, a = Math.PI / 2 * 3,
o = Math.PI / t;
e.beginPath(), e.moveTo(0, -n);
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sid: e[t + 7]
} : null), t += 8
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function ui(e, t) {
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function fi(e, t, n, i, r, s, a, o) {
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function Oi(e) {
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var k = Math.max(0, -f),
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() {
H || (H = !0, I("moofoll", 1))
}, window.kickFromClan = Lt, window.sendJoin = Ft, window.leaveAlliance =
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ae = e, en()
}, window.changeStoreIndex = function (e) {
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function i(e, t) {
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usePrefixes: !0
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setTimeout((function () {
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},
addTest: function (e, t, n) {
s.push({
name: e,
fn: t,
options: n
})
},
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function () {
var e, t, n, a, c, l;
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var i = n(24);
n(19), e.exports = {
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socketReady: function () {
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function n(e) {
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function h(e) {
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function u(e, t, n) {
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}, function (e, t) {
var n = {}.toString;
e.exports = Array.isArray || function (e) {
return "[object Array]" == n.call(e)
}
}, function (e, t, n) {
var i = n(0);

function r(e) {
return new Array(e)
}(t = e.exports = r(0)).alloc = r, t.concat = i.concat, t.from = function (e) {
if (!i.isBuffer(e) && i.isView(e)) e = i.Uint8Array.from(e);
else if (i.isArrayBuffer(e)) e = new Uint8Array(e);
else {
if ("string" == typeof e) return i.from.call(t, e);
if ("number" == typeof e) throw new TypeError('"value" argument must
not be a number')
}
return Array.prototype.slice.call(e)
}
}, function (e, t, n) {
var i = n(0),
r = i.global;

function s(e) {
return new r(e)
}(t = e.exports = i.hasBuffer ? s(0) : []).alloc = i.hasBuffer && r.alloc || s,
t.concat = i.concat, t.from = function (e) {
if (!i.isBuffer(e) && i.isView(e)) e = i.Uint8Array.from(e);
else if (i.isArrayBuffer(e)) e = new Uint8Array(e);
else {
if ("string" == typeof e) return i.from.call(t, e);
if ("number" == typeof e) throw new TypeError('"value" argument must
not be a number')
}
return r.from && 1 !== r.from.length ? r.from(e) : new r(e)
}
}, function (e, t, n) {
var i = n(0);
function r(e) {
return new Uint8Array(e)
}(t = e.exports = i.hasArrayBuffer ? r(0) : []).alloc = r, t.concat = i.concat,
t.from = function (e) {
if (i.isView(e)) {
var n = e.byteOffset,
r = e.byteLength;
(e = e.buffer).byteLength !== r && (e.slice ? e = e.slice(n, n + r) :
(e = new Uint8Array(e)).byteLength !== r && (e = Array.prototype.slice.call(e, n, n
+ r)))
} else {
if ("string" == typeof e) return i.from.call(t, e);
if ("number" == typeof e) throw new TypeError('"value" argument must
not be a number')
}
return new Uint8Array(e)
}
}, function (e, t) {
t.copy = function (e, t, n, i) {
var r;
n || (n = 0), i || 0 === i || (i = this.length), t || (t = 0);
var s = i - n;
if (e === this && n < t && t < i)
for (r = s - 1; r >= 0; r--) e[r + t] = this[r + n];
else
for (r = 0; r < s; r++) e[r + t] = this[r + n];
return s
}, t.toString = function (e, t, n) {
var i = 0 | t;
n || (n = this.length);
for (var r = "", s = 0; i < n;)(s = this[i++]) < 128 ? r +=
String.fromCharCode(s) : (192 == (224 & s) ? s = (31 & s) << 6 | 63 & this[i++] :
224 == (240 & s) ? s = (15 & s) << 12 | (63 & this[i++]) << 6 | 63 & this[i++] :
240 == (248 & s) && (s = (7 & s) << 18 | (63 & this[i++]) << 12 | (63 & this[i++])
<< 6 | 63 & this[i++]), s >= 65536 ? (s -= 65536, r += String.fromCharCode(55296 +
(s >>> 10), 56320 + (1023 & s))) : r += String.fromCharCode(s));
return r
}, t.write = function (e, t) {
for (var n = t || (t |= 0), i = e.length, r = 0, s = 0; s < i;)(r =
e.charCodeAt(s++)) < 128 ? this[n++] = r : r < 2048 ? (this[n++] = 192 | r >>> 6,
this[n++] = 128 | 63 & r) : r < 55296 || r > 57343 ? (this[n++] = 224 | r >>> 12,
this[n++] = 128 | r >>> 6 & 63, this[n++] = 128 | 63 & r) : (r = 65536 + (r - 55296
<< 10 | e.charCodeAt(s++) - 56320), this[n++] = 240 | r >>> 18, this[n++] = 128 | r
>>> 12 & 63, this[n++] = 128 | r >>> 6 & 63, this[n++] = 128 | 63 & r);
return n - t
}
}, function (e, t, n) {
t.setExtPackers = function (e) {
e.addExtPacker(14, Error, [u, c]), e.addExtPacker(1, EvalError, [u, c]),
e.addExtPacker(2, RangeError, [u, c]), e.addExtPacker(3, ReferenceError, [u, c]),
e.addExtPacker(4, SyntaxError, [u, c]), e.addExtPacker(5, TypeError, [u, c]),
e.addExtPacker(6, URIError, [u, c]), e.addExtPacker(10, RegExp, [h, c]),
e.addExtPacker(11, Boolean, [l, c]), e.addExtPacker(12, String, [l, c]),
e.addExtPacker(13, Date, [Number, c]), e.addExtPacker(15, Number, [l, c]),
"undefined" != typeof Uint8Array && (e.addExtPacker(17, Int8Array, a),
e.addExtPacker(18, Uint8Array, a), e.addExtPacker(19, Int16Array, a),
e.addExtPacker(20, Uint16Array, a), e.addExtPacker(21, Int32Array, a),
e.addExtPacker(22, Uint32Array, a), e.addExtPacker(23, Float32Array, a),
"undefined" != typeof Float64Array && e.addExtPacker(24, Float64Array, a),
"undefined" != typeof Uint8ClampedArray && e.addExtPacker(25, Uint8ClampedArray,
a), e.addExtPacker(26, ArrayBuffer, a), e.addExtPacker(29, DataView, a)),
r.hasBuffer && e.addExtPacker(27, s, r.from)
};
var i, r = n(0),
s = r.global,
a = r.Uint8Array.from,
o = {
name: 1,
message: 1,
stack: 1,
columnNumber: 1,
fileName: 1,
lineNumber: 1
};

function c(e) {
return i || (i = n(9).encode), i(e)
}

function l(e) {
return e.valueOf()
}

function h(e) {
(e = RegExp.prototype.toString.call(e).split("/")).shift();
var t = [e.pop()];
return t.unshift(e.join("/")), t
}

function u(e) {
var t = {};
for (var n in o) t[n] = e[n];
return t
}
}, function (e, t, n) {
var i = n(5),
r = n(7),
s = r.Uint64BE,
a = r.Int64BE,
o = n(0),
c = n(6),
l = n(34),
h = n(13).uint8,
u = n(3).ExtBuffer,
f = "undefined" != typeof Uint8Array,
d = "undefined" != typeof Map,
p = [];
p[1] = 212, p[2] = 213, p[4] = 214, p[8] = 215, p[16] = 216, t.getWriteType =
function (e) {
var t = l.getWriteToken(e),
n = e && e.useraw,
r = f && e && e.binarraybuffer,
g = r ? o.isArrayBuffer : o.isBuffer,
m = r ? function (e, t) {
w(e, new Uint8Array(t))
} : w,
y = d && e && e.usemap ? function (e, n) {
if (!(n instanceof Map)) return b(e, n);
var i = n.size;
t[i < 16 ? 128 + i : i <= 65535 ? 222 : 223](e, i);
var r = e.codec.encode;
n.forEach((function (t, n, i) {
r(e, n), r(e, t)
}))
} : b;
return {
boolean: function (e, n) {
t[n ? 195 : 194](e, n)
},
function: v,
number: function (e, n) {
var i = 0 | n;
n === i ? t[-32 <= i && i <= 127 ? 255 & i : 0 <= i ? i <= 255 ?
204 : i <= 65535 ? 205 : 206 : -128 <= i ? 208 : -32768 <= i ? 209 : 210](e, i) :
t[203](e, n)
},
object: n ? function (e, n) {
if (g(n)) return function (e, n) {
var i = n.length;
t[i < 32 ? 160 + i : i <= 65535 ? 218 : 219](e, i), e.send(n)
}(e, n);
k(e, n)
} : k,
string: function (e) {
return function (n, i) {
var r = i.length,
s = 5 + 3 * r;
n.offset = n.reserve(s);
var a = n.buffer,
o = e(r),
l = n.offset + o;
r = c.write.call(a, i, l);
var h = e(r);
if (o !== h) {
var u = l + h - o,
f = l + r;
c.copy.call(a, a, u, l, f)
}
t[1 === h ? 160 + r : h <= 3 ? 215 + h : 219](n, r), n.offset
+= r
}
}(n ? function (e) {
return e < 32 ? 1 : e <= 65535 ? 3 : 5
} : function (e) {
return e < 32 ? 1 : e <= 255 ? 2 : e <= 65535 ? 3 : 5
}),
symbol: v,
undefined: v
};

function k(e, n) {
if (null === n) return v(e, n);
if (g(n)) return m(e, n);
if (i(n)) return function (e, n) {
var i = n.length;
t[i < 16 ? 144 + i : i <= 65535 ? 220 : 221](e, i);
for (var r = e.codec.encode, s = 0; s < i; s++) r(e, n[s])
}(e, n);
if (s.isUint64BE(n)) return function (e, n) {
t[207](e, n.toArray())
}(e, n);
if (a.isInt64BE(n)) return function (e, n) {
t[211](e, n.toArray())
}(e, n);
var r = e.codec.getExtPacker(n);
if (r && (n = r(n)), n instanceof u) return function (e, n) {
var i = n.buffer,
r = i.length,
s = p[r] || (r < 255 ? 199 : r <= 65535 ? 200 : 201);
t[s](e, r), h[n.type](e), e.send(i)
}(e, n);
y(e, n)
}

function v(e, n) {
t[192](e, n)
}

function w(e, n) {
var i = n.length;
t[i < 255 ? 196 : i <= 65535 ? 197 : 198](e, i), e.send(n)
}

function b(e, n) {
var i = Object.keys(n),
r = i.length;
t[r < 16 ? 128 + r : r <= 65535 ? 222 : 223](e, r);
var s = e.codec.encode;
i.forEach((function (t) {
s(e, t), s(e, n[t])
}))
}
}
}, function (e, t, n) {
var i = n(4),
r = n(7),
s = r.Uint64BE,
a = r.Int64BE,
o = n(13).uint8,
c = n(0),
l = c.global,
h = c.hasBuffer && "TYPED_ARRAY_SUPPORT" in l && !l.TYPED_ARRAY_SUPPORT,
u = c.hasBuffer && l.prototype || {};

function f() {
var e = o.slice();
return e[196] = d(196), e[197] = p(197), e[198] = g(198), e[199] = d(199),
e[200] = p(200), e[201] = g(201), e[202] = m(202, 4, u.writeFloatBE || v, !0),
e[203] = m(203, 8, u.writeDoubleBE || w, !0), e[204] = d(204), e[205] = p(205),
e[206] = g(206), e[207] = m(207, 8, y), e[208] = d(208), e[209] = p(209), e[210] =
g(210), e[211] = m(211, 8, k), e[217] = d(217), e[218] = p(218), e[219] = g(219),
e[220] = p(220), e[221] = g(221), e[222] = p(222), e[223] = g(223), e
}

function d(e) {
return function (t, n) {
var i = t.reserve(2),
r = t.buffer;
r[i++] = e, r[i] = n
}
}

function p(e) {
return function (t, n) {
var i = t.reserve(3),
r = t.buffer;
r[i++] = e, r[i++] = n >>> 8, r[i] = n
}
}

function g(e) {
return function (t, n) {
var i = t.reserve(5),
r = t.buffer;
r[i++] = e, r[i++] = n >>> 24, r[i++] = n >>> 16, r[i++] = n >>> 8,
r[i] = n
}
}

function m(e, t, n, i) {
return function (r, s) {
var a = r.reserve(t + 1);
r.buffer[a++] = e, n.call(r.buffer, s, a, i)
}
}

function y(e, t) {
new s(this, t, e)
}

function k(e, t) {
new a(this, t, e)
}

function v(e, t) {
i.write(this, e, t, !1, 23, 4)
}

function w(e, t) {
i.write(this, e, t, !1, 52, 8)
}
t.getWriteToken = function (e) {
return e && e.uint8array ? function () {
var e = f();
return e[202] = m(202, 4, v), e[203] = m(203, 8, w), e
}() : h || c.hasBuffer && e && e.safe ? function () {
var e = o.slice();
return e[196] = m(196, 1, l.prototype.writeUInt8), e[197] = m(197, 2,
l.prototype.writeUInt16BE), e[198] = m(198, 4, l.prototype.writeUInt32BE), e[199] =
m(199, 1, l.prototype.writeUInt8), e[200] = m(200, 2, l.prototype.writeUInt16BE),
e[201] = m(201, 4, l.prototype.writeUInt32BE), e[202] = m(202, 4,
l.prototype.writeFloatBE), e[203] = m(203, 8, l.prototype.writeDoubleBE), e[204] =
m(204, 1, l.prototype.writeUInt8), e[205] = m(205, 2, l.prototype.writeUInt16BE),
e[206] = m(206, 4, l.prototype.writeUInt32BE), e[207] = m(207, 8, y), e[208] =
m(208, 1, l.prototype.writeInt8), e[209] = m(209, 2, l.prototype.writeInt16BE),
e[210] = m(210, 4, l.prototype.writeInt32BE), e[211] = m(211, 8, k), e[217] =
m(217, 1, l.prototype.writeUInt8), e[218] = m(218, 2, l.prototype.writeUInt16BE),
e[219] = m(219, 4, l.prototype.writeUInt32BE), e[220] = m(220, 2,
l.prototype.writeUInt16BE), e[221] = m(221, 4, l.prototype.writeUInt32BE), e[222] =
m(222, 2, l.prototype.writeUInt16BE), e[223] = m(223, 4,
l.prototype.writeUInt32BE), e
}() : f()
}
}, function (e, t, n) {
t.setExtUnpackers = function (e) {
e.addExtUnpacker(14, [o, l(Error)]), e.addExtUnpacker(1, [o,
l(EvalError)]), e.addExtUnpacker(2, [o, l(RangeError)]), e.addExtUnpacker(3, [o,
l(ReferenceError)]), e.addExtUnpacker(4, [o, l(SyntaxError)]), e.addExtUnpacker(5,
[o, l(TypeError)]), e.addExtUnpacker(6, [o, l(URIError)]), e.addExtUnpacker(10, [o,
c]), e.addExtUnpacker(11, [o, h(Boolean)]), e.addExtUnpacker(12, [o, h(String)]),
e.addExtUnpacker(13, [o, h(Date)]), e.addExtUnpacker(15, [o, h(Number)]),
"undefined" != typeof Uint8Array && (e.addExtUnpacker(17, h(Int8Array)),
e.addExtUnpacker(18, h(Uint8Array)), e.addExtUnpacker(19, [u, h(Int16Array)]),
e.addExtUnpacker(20, [u, h(Uint16Array)]), e.addExtUnpacker(21, [u,
h(Int32Array)]), e.addExtUnpacker(22, [u, h(Uint32Array)]), e.addExtUnpacker(23,
[u, h(Float32Array)]), "undefined" != typeof Float64Array && e.addExtUnpacker(24,
[u, h(Float64Array)]), "undefined" != typeof Uint8ClampedArray &&
e.addExtUnpacker(25, h(Uint8ClampedArray)), e.addExtUnpacker(26, u),
e.addExtUnpacker(29, [u, h(DataView)])), r.hasBuffer && e.addExtUnpacker(27, h(s))
};
var i, r = n(0),
s = r.global,
a = {
name: 1,
message: 1,
stack: 1,
columnNumber: 1,
fileName: 1,
lineNumber: 1
};

function o(e) {
return i || (i = n(15).decode), i(e)
}

function c(e) {
return RegExp.apply(null, e)
}

function l(e) {
return function (t) {
var n = new e;
for (var i in a) n[i] = t[i];
return n
}
}

function h(e) {
return function (t) {
return new e(t)
}
}

function u(e) {
return new Uint8Array(e).buffer
}
}, function (e, t, n) {
var i = n(17);

function r(e) {
var t, n = new Array(256);
for (t = 0; t <= 127; t++) n[t] = s(t);
for (t = 128; t <= 143; t++) n[t] = o(t - 128, e.map);
for (t = 144; t <= 159; t++) n[t] = o(t - 144, e.array);
for (t = 160; t <= 191; t++) n[t] = o(t - 160, e.str);
for (n[192] = s(null), n[193] = null, n[194] = s(!1), n[195] = s(!0),
n[196] = a(e.uint8, e.bin), n[197] = a(e.uint16, e.bin), n[198] = a(e.uint32,
e.bin), n[199] = a(e.uint8, e.ext), n[200] = a(e.uint16, e.ext), n[201] =
a(e.uint32, e.ext), n[202] = e.float32, n[203] = e.float64, n[204] = e.uint8,
n[205] = e.uint16, n[206] = e.uint32, n[207] = e.uint64, n[208] = e.int8, n[209] =
e.int16, n[210] = e.int32, n[211] = e.int64, n[212] = o(1, e.ext), n[213] = o(2,
e.ext), n[214] = o(4, e.ext), n[215] = o(8, e.ext), n[216] = o(16, e.ext), n[217] =
a(e.uint8, e.str), n[218] = a(e.uint16, e.str), n[219] = a(e.uint32, e.str), n[220]
= a(e.uint16, e.array), n[221] = a(e.uint32, e.array), n[222] = a(e.uint16, e.map),
n[223] = a(e.uint32, e.map), t = 224; t <= 255; t++) n[t] = s(t - 256);
return n
}

function s(e) {
return function () {
return e
}
}

function a(e, t) {
return function (n) {
var i = e(n);
return t(n, i)
}
}

function o(e, t) {
return function (n) {
return t(n, e)
}
}
t.getReadToken = function (e) {
var t = i.getReadFormat(e);
return e && e.useraw ? function (e) {
var t, n = r(e).slice();
for (n[217] = n[196], n[218] = n[197], n[219] = n[198], t = 160; t <=
191; t++) n[t] = o(t - 160, e.bin);
return n
}(t) : r(t)
}
}, function (e, t, n) {
t.Encoder = s;
var i = n(18),
r = n(10).EncodeBuffer;

function s(e) {
if (!(this instanceof s)) return new s(e);
r.call(this, e)
}
s.prototype = new r, i.mixin(s.prototype), s.prototype.encode = function (e) {
this.write(e), this.emit("data", this.read())
}, s.prototype.end = function (e) {
arguments.length && this.encode(e), this.flush(), this.emit("end")
}
}, function (e, t, n) {
t.Decoder = s;
var i = n(18),
r = n(16).DecodeBuffer;

function s(e) {
if (!(this instanceof s)) return new s(e);
r.call(this, e)
}
s.prototype = new r, i.mixin(s.prototype), s.prototype.decode = function (e) {
arguments.length && this.write(e), this.flush()
}, s.prototype.push = function (e) {
this.emit("data", e)
}, s.prototype.end = function (e) {
this.decode(e), this.emit("end")
}
}, function (e, t, n) {
n(8), n(2), t.createCodec = n(1).createCodec
}, function (e, t, n) {
n(8), n(2), t.codec = {
preset: n(1).preset
}
}, function (e, t) {
var n, i, r = e.exports = {};

function s() {
throw new Error("setTimeout has not been defined")
}

function a() {
throw new Error("clearTimeout has not been defined")
}

function o(e) {
if (n === setTimeout) return setTimeout(e, 0);
if ((n === s || !n) && setTimeout) return n = setTimeout, setTimeout(e, 0);
try {
return n(e, 0)
} catch (t) {
try {
return n.call(null, e, 0)
} catch (t) {
return n.call(this, e, 0)
}
}
}! function () {
try {
n = "function" == typeof setTimeout ? setTimeout : s
} catch (e) {
n = s
}
try {
i = "function" == typeof clearTimeout ? clearTimeout : a
} catch (e) {
i = a
}
}();
var c, l = [],
h = !1,
u = -1;

function f() {
h && c && (h = !1, c.length ? l = c.concat(l) : u = -1, l.length && d())
}

function d() {
if (!h) {
var e = o(f);
h = !0;
for (var t = l.length; t;) {
for (c = l, l = []; ++u < t;) c && c[u].run();
u = -1, t = l.length
}
c = null, h = !1,
function (e) {
if (i === clearTimeout) return clearTimeout(e);
if ((i === a || !i) && clearTimeout) return i = clearTimeout,
clearTimeout(e);
try {
i(e)
} catch (t) {
try {
return i.call(null, e)
} catch (t) {
return i.call(this, e)
}
}
}(e)
}
}

function p(e, t) {
this.fun = e, this.array = t
}

function g() {}
r.nextTick = function (e) {
var t = new Array(arguments.length - 1);
if (arguments.length > 1)
for (var n = 1; n < arguments.length; n++) t[n - 1] = arguments[n];
l.push(new p(e, t)), 1 !== l.length || h || o(d)
}, p.prototype.run = function () {
this.fun.apply(null, this.array)
}, r.title = "browser", r.browser = !0, r.env = {}, r.argv = [], r.version =
"", r.versions = {}, r.on = g, r.addListener = g, r.once = g, r.off = g,
r.removeListener = g, r.removeAllListeners = g, r.emit = g, r.prependListener = g,
r.prependOnceListener = g, r.listeners = function (e) {
return []
}, r.binding = function (e) {
throw new Error("process.binding is not supported")
}, r.cwd = function () {
return "/"
}, r.chdir = function (e) {
throw new Error("process.chdir is not supported")
}, r.umask = function () {
return 0
}
}, function (e, t) {
var n = Math.abs,
i = (Math.cos, Math.sin, Math.pow, Math.sqrt),
r = (n = Math.abs, Math.atan2),
s = Math.PI;
e.exports.randInt = function (e, t) {
return Math.floor(Math.random() * (t - e + 1)) + e
}, e.exports.randFloat = function (e, t) {
return Math.random() * (t - e + 1) + e
}, e.exports.lerp = function (e, t, n) {
return e + (t - e) * n
}, e.exports.decel = function (e, t) {
return e > 0 ? e = Math.max(0, e - t) : e < 0 && (e = Math.min(0, e + t)),
e
}, e.exports.getDistance = function (e, t, n, r) {
return i((n -= e) * n + (r -= t) * r)
}, e.exports.getDirection = function (e, t, n, i) {
return r(t - i, e - n)
}, e.exports.getAngleDist = function (e, t) {
var i = n(t - e) % (2 * s);
return i > s ? 2 * s - i : i
}, e.exports.isNumber = function (e) {
return "number" == typeof e && !isNaN(e) && isFinite(e)
}, e.exports.isString = function (e) {
return e && "string" == typeof e
}, e.exports.kFormat = function (e) {
return e > 999 ? (e / 1e3).toFixed(1) + "k" : e
}, e.exports.capitalizeFirst = function (e) {
return e.charAt(0).toUpperCase() + e.slice(1)
}, e.exports.fixTo = function (e, t) {
return parseFloat(e.toFixed(t))
}, e.exports.sortByPoints = function (e, t) {
return parseFloat(t.points) - parseFloat(e.points)
}, e.exports.lineInRect = function (e, t, n, i, r, s, a, o) {
var c = r,
l = a;
if (r > a && (c = a, l = r), l > n && (l = n), c < e && (c = e), c > l)
return !1;
var h = s,
u = o,
f = a - r;
if (Math.abs(f) > 1e-7) {
var d = (o - s) / f,
p = s - d * r;
h = d * c + p, u = d * l + p
}
if (h > u) {
var g = u;
u = h, h = g
}
return u > i && (u = i), h < t && (h = t), !(h > u)
}, e.exports.containsPoint = function (e, t, n) {
var i = e.getBoundingClientRect(),
r = i.left + window.scrollX,
s = i.top + window.scrollY,
a = i.width,
o = i.height;
return t > r && t < r + a && n > s && n < s + o
}, e.exports.mousifyTouchEvent = function (e) {
var t = e.changedTouches[0];
e.screenX = t.screenX, e.screenY = t.screenY, e.clientX = t.clientX,
e.clientY = t.clientY, e.pageX = t.pageX, e.pageY = t.pageY
}, e.exports.hookTouchEvents = function (t, n) {
var i = !n,
r = !1;

function s(n) {
e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i &&
(n.preventDefault(), n.stopPropagation()), r && (t.onclick && t.onclick(n),
t.onmouseout && t.onmouseout(n), r = !1)
}
t.addEventListener("touchstart", e.exports.checkTrusted((function (n) {
e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i &&
(n.preventDefault(), n.stopPropagation()), t.onmouseover && t.onmouseover(n), r = !
0
})), !1), t.addEventListener("touchmove", e.exports.checkTrusted((function
(n) {
e.exports.mousifyTouchEvent(n), window.setUsingTouch(!0), i &&
(n.preventDefault(), n.stopPropagation()), e.exports.containsPoint(t, n.pageX,
n.pageY) ? r || (t.onmouseover && t.onmouseover(n), r = !0) : r && (t.onmouseout &&
t.onmouseout(n), r = !1)
})), !1), t.addEventListener("touchend", e.exports.checkTrusted(s), !1),
t.addEventListener("touchcancel", e.exports.checkTrusted(s), !1),
t.addEventListener("touchleave", e.exports.checkTrusted(s), !1)
}, e.exports.removeAllChildren = function (e) {
for (; e.hasChildNodes();) e.removeChild(e.lastChild)
}, e.exports.generateElement = function (t) {
var n = document.createElement(t.tag || "div");

function i(e, i) {
t[e] && (n[i] = t[e])
}
for (var r in i("text", "textContent"), i("html", "innerHTML"), i("class",
"className"), t) {
switch (r) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue
}
n[r] = t[r]
}
if (n.onclick && (n.onclick = e.exports.checkTrusted(n.onclick)),
n.onmouseover && (n.onmouseover = e.exports.checkTrusted(n.onmouseover)),
n.onmouseout && (n.onmouseout = e.exports.checkTrusted(n.onmouseout)), t.style &&
(n.style.cssText = t.style), t.hookTouch && e.exports.hookTouchEvents(n), t.parent
&& t.parent.appendChild(n), t.children)
for (var s = 0; s < t.children.length; s++)
n.appendChild(t.children[s]);
return n
}, e.exports.eventIsTrusted = function (e) {
return !e || "boolean" != typeof e.isTrusted || e.isTrusted
}, e.exports.checkTrusted = function (t) {
return function (n) {
n && n instanceof Event && e.exports.eventIsTrusted(n) && t(n)
}
}, e.exports.randomString = function (e) {
for (var t = "", n =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", i = 0; i < e; i+
+) t += n.charAt(Math.floor(Math.random() * n.length));
return t
}, e.exports.countInArray = function (e, t) {
for (var n = 0, i = 0; i < e.length; i++) e[i] === t && n++;
return n
}
}, function (e, t) {
e.exports.AnimText = function () {
this.init = function (e, t, n, i, r, s, a) {
this.x = e, this.y = t, this.color = a, this.scale = n, this.startScale
= this.scale, this.maxScale = 1.5 * n, this.scaleSpeed = .7, this.speed = i,
this.life = r, this.text = s
}, this.update = function (e) {
this.life && (this.life -= e, this.y -= this.speed * e, this.scale +=
this.scaleSpeed * e, this.scale >= this.maxScale ? (this.scale = this.maxScale,
this.scaleSpeed *= -1) : this.scale <= this.startScale && (this.scale =
this.startScale, this.scaleSpeed = 0), this.life <= 0 && (this.life = 0))
}, this.render = function (e, t, n) {
e.fillStyle = this.color, e.font = this.scale + "px Hammersmith One",
e.fillText(this.text, this.x - t, this.y - n)
}
}, e.exports.TextManager = function () {
this.texts = [], this.update = function (e, t, n, i) {
t.textBaseline = "middle", t.textAlign = "center";
for (var r = 0; r < this.texts.length; ++r) this.texts[r].life &&
(this.texts[r].update(e), this.texts[r].render(t, n, i))
}, this.showText = function (t, n, i, r, s, a, o) {
for (var c, l = 0; l < this.texts.length; ++l)
if (!this.texts[l].life) {
c = this.texts[l];
break
} c || (c = new e.exports.AnimText, this.texts.push(c)), c.init(t,
n, i, r, s, a, o)
}
}
}, function (e, t) {
e.exports = function (e) {
this.sid = e, this.init = function (e, t, n, i, r, s, a) {
s = s || {}, this.sentTo = {}, this.gridLocations = [], this.active = !
0, this.doUpdate = s.doUpdate, this.x = e, this.y = t, this.dir = n, this.xWiggle =
0, this.yWiggle = 0, this.scale = i, this.type = r, this.id = s.id, this.owner = a,
this.name = s.name, this.isItem = null != this.id, this.group = s.group,
this.health = s.health, this.layer = 2, null != this.group ? this.layer =
this.group.layer : 0 == this.type ? this.layer = 3 : 2 == this.type ? this.layer =
0 : 4 == this.type && (this.layer = -1), this.colDiv = s.colDiv || 1, this.blocker
= s.blocker, this.ignoreCollision = s.ignoreCollision, this.dontGather =
s.dontGather, this.hideFromEnemy = s.hideFromEnemy, this.friction = s.friction,
this.projDmg = s.projDmg, this.dmg = s.dmg, this.pDmg = s.pDmg, this.pps = s.pps,
this.zIndex = s.zIndex || 0, this.turnSpeed = s.turnSpeed, this.req = s.req,
this.trap = s.trap, this.healCol = s.healCol, this.teleport = s.teleport,
this.boostSpeed = s.boostSpeed, this.projectile = s.projectile, this.shootRange =
s.shootRange, this.shootRate = s.shootRate, this.shootCount = this.shootRate,
this.spawnPoint = s.spawnPoint
}, this.changeHealth = function (e, t) {
return this.health += e, this.health <= 0
}, this.getScale = function (e, t) {
return e = e || 1, this.scale * (this.isItem || 2 == this.type || 3 ==
this.type || 4 == this.type ? 1 : .6 * e) * (t ? 1 : this.colDiv)
}, this.visibleToPlayer = function (e) {
return !this.hideFromEnemy || this.owner && (this.owner == e ||
this.owner.team && e.team == this.owner.team)
}, this.update = function (e) {
this.active && (this.xWiggle && (this.xWiggle *= Math.pow(.99, e)),
this.yWiggle && (this.yWiggle *= Math.pow(.99, e)), this.turnSpeed && (this.dir +=
this.turnSpeed * e))
}
}
}, function (e, t) {
e.exports.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: !0,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: !0,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: !0,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: !0,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: !0,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: !0,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: !0,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: !0,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: !0,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: !0,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: !0,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: !0,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: !0,
limit: 2,
layer: -1
}], t.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1e3
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}], t.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: .85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: .8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: .2,
spdMult: .82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: .7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: .8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: .1,
range: 65,
gather: 1,
hitSlow: .1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
projectile: 0,
spdMult: .75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
spdMult: .88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: .2,
xOff: 6,
yOff: 0,
spdMult: .7
}, {
id: 12,
type: 1,
age: 8,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 2,
spdMult: .7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: !0,
armS: .75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
projectile: 3,
spdMult: .7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
steal: 250,
knock: .2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: !0,
rec: .35,
armS: .6,
hndS: .3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
projectile: 5,
hideProjectile: !0,
spdMult: .6,
speed: 1500
}], e.exports.list = [{
group: e.exports.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function (e) {
return e.changeHealth(20, e)
},
scale: 22,
holdOffset: 15
}, {
age: 3,
group: e.exports.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function (e) {
return e.changeHealth(40, e)
},
scale: 27,
holdOffset: 15
}, {
age: 7,
group: e.exports.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function (e) {
return !!(e.changeHealth(30, e) || e.health < 100) &&
(e.dmgOverTime.dmg = -10, e.dmgOverTime.doer = e, e.dmgOverTime.time = 5, !0)
},
scale: 27,
holdOffset: 15
}, {
group: e.exports.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: !0,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 3,
group: e.exports.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5
}, {
group: e.exports.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 5,
group: e.exports.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
group: e.exports.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
age: 9,
group: e.exports.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: .003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5
}, {
group: e.exports.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: .0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
group: e.exports.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: .0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 8,
group: e.exports.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: .005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5
}, {
age: 5,
group: e.exports.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0
}, {
age: 5,
group: e.exports.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: .5,
scale: 110,
holdOffset: 50,
placeOffset: -15
}, {
age: 4,
group: e.exports.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: !0,
ignoreCollision: !0,
hideFromEnemy: !0,
health: 500,
colDiv: .2,
scale: 50,
holdOffset: 20,
placeOffset: -5
}, {
age: 4,
group: e.exports.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: !0,
boostSpeed: 1.5,
health: 150,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[7],
doUpdate: !0,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: !0,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: !0,
healCol: 15,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 9,
group: e.exports.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: !0,
spawnPoint: !0,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: !0,
blocker: 300,
health: 400,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}, {
age: 7,
group: e.exports.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: !0,
teleport: !0,
health: 200,
colDiv: .7,
scale: 45,
holdOffset: 20,
placeOffset: -5
}];
for (var n = 0; n < e.exports.list.length; ++n) e.exports.list[n].id = n,
e.exports.list[n].pre && (e.exports.list[n].pre = n - e.exports.list[n].pre)
}, function (e, t) {
e.exports = {}
}, function (e, t) {
var n = Math.floor,
i = Math.abs,
r = Math.cos,
s = Math.sin,
a = (Math.pow, Math.sqrt);
e.exports = function (e, t, o, c, l, h) {
var u, f;
this.objects = t, this.grids = {}, this.updateObjects = [];
var d = c.mapScale / c.colGrid;
this.setObjectGrids = function (e) {
for (var t = Math.min(c.mapScale, Math.max(0, e.x)), n =
Math.min(c.mapScale, Math.max(0, e.y)), i = 0; i < c.colGrid; ++i) {
u = i * d;
for (var r = 0; r < c.colGrid; ++r) f = r * d, t + e.scale >= u &&
t - e.scale <= u + d && n + e.scale >= f && n - e.scale <= f + d && (this.grids[i +
"_" + r] || (this.grids[i + "_" + r] = []), this.grids[i + "_" + r].push(e),
e.gridLocations.push(i + "_" + r))
}
}, this.removeObjGrid = function (e) {
for (var t, n = 0; n < e.gridLocations.length; ++n)(t =
this.grids[e.gridLocations[n]].indexOf(e)) >= 0 &&
this.grids[e.gridLocations[n]].splice(t, 1)
}, this.disableObj = function (e) {
if (e.active = !1, h) {
e.owner && e.pps && (e.owner.pps -= e.pps), this.removeObjGrid(e);
var t = this.updateObjects.indexOf(e);
t >= 0 && this.updateObjects.splice(t, 1)
}
}, this.hitObj = function (e, t) {
for (var n = 0; n < l.length; ++n) l[n].active && (e.sentTo[l[n].id] &&
(e.active ? l[n].canSee(e) && h.send(l[n].id, "8", o.fixTo(t, 1), e.sid) :
h.send(l[n].id, "12", e.sid)), e.active || e.owner != l[n] ||
l[n].changeItemCount(e.group.id, -1))
};
var p, g, m = [];
this.getGridArrays = function (e, t, i) {
u = n(e / d), f = n(t / d), m.length = 0;
try {
this.grids[u + "_" + f] && m.push(this.grids[u + "_" + f]), e + i
>= (u + 1) * d && ((p = this.grids[u + 1 + "_" + f]) && m.push(p), f && t - i <= f
* d ? (p = this.grids[u + 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d
&& (p = this.grids[u + 1 + "_" + (f + 1)]) && m.push(p)), u && e - i <= u * d &&
((p = this.grids[u - 1 + "_" + f]) && m.push(p), f && t - i <= f * d ? (p =
this.grids[u - 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p =
this.grids[u - 1 + "_" + (f + 1)]) && m.push(p)), t + i >= (f + 1) * d && (p =
this.grids[u + "_" + (f + 1)]) && m.push(p), f && t - i <= f * d && (p =
this.grids[u + "_" + (f - 1)]) && m.push(p)
} catch (e) {}
return m
}, this.add = function (n, i, r, s, a, o, c, l, u) {
g = null;
for (var f = 0; f < t.length; ++f)
if (t[f].sid == n) {
g = t[f];
break
} if (!g)
for (f = 0; f < t.length; ++f)
if (!t[f].active) {
g = t[f];
break
} g || (g = new e(n), t.push(g)), l && (g.sid = n), g.init(i,
r, s, a, o, c, u), h && (this.setObjectGrids(g), g.doUpdate &&
this.updateObjects.push(g))
}, this.disableBySid = function (e) {
for (var n = 0; n < t.length; ++n)
if (t[n].sid == e) {
this.disableObj(t[n]);
break
}
}, this.removeAllItems = function (e, n) {
for (var i = 0; i < t.length; ++i) t[i].active && t[i].owner &&
t[i].owner.sid == e && this.disableObj(t[i]);
n && n.broadcast("13", e)
}, this.fetchSpawnObj = function (e) {
for (var n = null, i = 0; i < t.length; ++i)
if ((g = t[i]).active && g.owner && g.owner.sid == e &&
g.spawnPoint) {
n = [g.x, g.y], this.disableObj(g), h.broadcast("12", g.sid),
g.owner && g.owner.changeItemCount(g.group.id, -1);
break
} return n
}, this.checkItemLocation = function (e, n, i, r, s, a, l) {
for (var h = 0; h < t.length; ++h) {
var u = t[h].blocker ? t[h].blocker : t[h].getScale(r,
t[h].isItem);
if (t[h].active && o.getDistance(e, n, t[h].x, t[h].y) < i + u)
return !1
}
return !(!a && 18 != s && n >= c.mapScale / 2 - c.riverWidth / 2 && n
<= c.mapScale / 2 + c.riverWidth / 2)
}, this.addProjectile = function (e, t, n, i, r) {
for (var s, a = items.projectiles[r], c = 0; c < projectiles.length; +
+c)
if (!projectiles[c].active) {
s = projectiles[c];
break
} s || (s = new Projectile(l, o), projectiles.push(s)), s.init(r,
e, t, n, a.speed, i, a.scale)
}, this.checkCollision = function (e, t, n) {
n = n || 1;
var l = e.x - t.x,
h = e.y - t.y,
u = e.scale + t.scale;
if (i(l) <= u || i(h) <= u) {
u = e.scale + (t.getScale ? t.getScale() : t.scale);
var f = a(l * l + h * h) - u;
if (f <= 0) {
if (t.ignoreCollision) !t.trap || e.noTrap || t.owner == e ||
t.owner && t.owner.team && t.owner.team == e.team ? t.boostSpeed ? (e.xVel += n *
t.boostSpeed * (t.weightM || 1) * r(t.dir), e.yVel += n * t.boostSpeed * (t.weightM
|| 1) * s(t.dir)) : t.healCol ? e.healCol = t.healCol : t.teleport && (e.x =
o.randInt(0, c.mapScale), e.y = o.randInt(0, c.mapScale)) : (e.lockMove = !0,
t.hideFromEnemy = !1);
else {
var d = o.getDirection(e.x, e.y, t.x, t.y);
if (o.getDistance(e.x, e.y, t.x, t.y), t.isPlayer ? (f = -1
* f / 2, e.x += f * r(d), e.y += f * s(d), t.x -= f * r(d), t.y -= f * s(d)) : (e.x
= t.x + u * r(d), e.y = t.y + u * s(d), e.xVel *= .75, e.yVel *= .75), t.dmg &&
t.owner != e && (!t.owner || !t.owner.team || t.owner.team != e.team)) {
e.changeHealth(-t.dmg, t.owner, t);
var p = 1.5 * (t.weightM || 1);
e.xVel += p * r(d), e.yVel += p * s(d), !t.pDmg ||
e.skin && e.skin.poisonRes || (e.dmgOverTime.dmg = t.pDmg, e.dmgOverTime.time = 5,
e.dmgOverTime.doer = t.owner), e.colDmg && t.health && (t.changeHealth(-e.colDmg)
&& this.disableObj(t), this.hitObj(t, o.getDirection(e.x, e.y, t.x, t.y)))
}
}
return t.zIndex > e.zIndex && (e.zIndex = t.zIndex), !0
}
}
return !1
}
}
}, function (e, t, n) {
var i = new(n(49));
i.addWords("jew", "black", "baby", "child", "white", "porn", "pedo", "trump",
"clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo",
"kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner",
"nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole",
"stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn",
"chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig",
"nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little",
"kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]",
"mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa",
"discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio",
"vries", "asa");
var r = Math.abs,
s = Math.cos,
a = Math.sin,
o = Math.pow,
c = Math.sqrt;
e.exports = function (e, t, n, l, h, u, f, d, p, g, m, y, k, v) {
this.id = e, this.sid = t, this.tmpScore = 0, this.team = null,
this.skinIndex = 0, this.tailIndex = 0, this.hitTime = 0, this.tails = {};
for (var w = 0; w < m.length; ++w) m[w].price <= 0 && (this.tails[m[w].id]
= 1);
for (this.skins = {}, w = 0; w < g.length; ++w) g[w].price <= 0 &&
(this.skins[g[w].id] = 1);
this.points = 0, this.dt = 0, this.hidden = !1, this.itemCounts = {},
this.isPlayer = !0, this.pps = 0, this.moveDir = void 0, this.skinRot = 0,
this.lastPing = 0, this.iconIndex = 0, this.skinColor = 0, this.spawn = function
(e) {
this.active = !0, this.alive = !0, this.lockMove = !1, this.lockDir = !
1, this.minimapCounter = 0, this.chatCountdown = 0, this.shameCount = 0,
this.shameTimer = 0, this.sentTo = {}, this.gathering = 0, this.autoGather = 0,
this.animTime = 0, this.animSpeed = 0, this.mouseState = 0, this.buildIndex = -1,
this.weaponIndex = 0, this.dmgOverTime = {}, this.noMovTimer = 0, this.maxXP = 300,
this.XP = 0, this.age = 1, this.kills = 0, this.upgrAge = 2, this.upgradePoints =
0, this.x = 0, this.y = 0, this.zIndex = 0, this.xVel = 0, this.yVel = 0,
this.slowMult = 1, this.dir = 0, this.dirPlus = 0, this.targetDir = 0,
this.targetAngle = 0, this.maxHealth = 100, this.health = this.maxHealth,
this.scale = n.playerScale, this.speed = n.playerSpeed, this.resetMoveDir(),
this.resetResources(e), this.items = [0, 3, 6, 10], this.weapons = [0],
this.shootCount = 0, this.weaponXP = [], this.reloads = {}
}, this.resetMoveDir = function () {
this.moveDir = void 0
}, this.resetResources = function (e) {
for (var t = 0; t < n.resourceTypes.length; ++t)
this[n.resourceTypes[t]] = e ? 100 : 0
}, this.addItem = function (e) {
var t = p.list[e];
if (t) {
for (var n = 0; n < this.items.length; ++n)
if (p.list[this.items[n]].group == t.group) return
this.buildIndex == this.items[n] && (this.buildIndex = e), this.items[n] = e, !0;
return this.items.push(e), !0
}
return !1
}, this.setUserData = function (e) {
if (e) {
this.name = "unknown";
var t = e.name + "",
r = !1,
s = (t = (t = (t = (t = t.slice(0,
n.maxNameLength)).replace(/[^\w:\(\)\/? -]+/gim, " ")).replace(/[^\x00-\x7F]/g, "
")).trim()).toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g,
"o").replace(/5/g, "s");
for (var a of i.list)
if (-1 != s.indexOf(a)) {
r = !0;
break
} t.length > 0 && !r && (this.name = t), this.skinColor = 0,
n.skinColors[e.skin] && (this.skinColor = e.skin)
}
}, this.getData = function () {
return [this.id, this.sid, this.name, l.fixTo(this.x, 2),
l.fixTo(this.y, 2), l.fixTo(this.dir, 3), this.health, this.maxHealth, this.scale,
this.skinColor]
}, this.setData = function (e) {
this.id = e[0], this.sid = e[1], this.name = e[2], this.x = e[3],
this.y = e[4], this.dir = e[5], this.health = e[6], this.maxHealth = e[7],
this.scale = e[8], this.skinColor = e[9]
};
var b = 0;
this.update = function (e) {
if (this.alive) {
if (this.shameTimer > 0 && (this.shameTimer -= e, this.shameTimer
<= 0 && (this.shameTimer = 0, this.shameCount = 0)), (b -= e) <= 0) {
var t = (this.skin && this.skin.healthRegen ?
this.skin.healthRegen : 0) + (this.tail && this.tail.healthRegen ?
this.tail.healthRegen : 0);
t && this.changeHealth(t, this), this.dmgOverTime.dmg &&
(this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
this.dmgOverTime.time -= 1, this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg =
0)), this.healCol && this.changeHealth(this.healCol, this), b = 1e3
}
if (this.alive) {
if (this.slowMult < 1 && (this.slowMult += 8e-4 * e,
this.slowMult > 1 && (this.slowMult = 1)), this.noMovTimer += e, (this.xVel ||
this.yVel) && (this.noMovTimer = 0), this.lockMove) this.xVel = 0, this.yVel = 0;
else {
var i = (this.buildIndex >= 0 ? .5 : 1) *
(p.weapons[this.weaponIndex].spdMult || 1) * (this.skin && this.skin.spdMult || 1)
* (this.tail && this.tail.spdMult || 1) * (this.y <= n.snowBiomeTop ? this.skin &&
this.skin.coldM ? 1 : n.snowSpeed : 1) * this.slowMult;
!this.zIndex && this.y >= n.mapScale / 2 - n.riverWidth / 2
&& this.y <= n.mapScale / 2 + n.riverWidth / 2 && (this.skin && this.skin.watrImm ?
(i *= .75, this.xVel += .4 * n.waterCurrent * e) : (i *= .33, this.xVel +=
n.waterCurrent * e));
var r = null != this.moveDir ? s(this.moveDir) : 0,
d = null != this.moveDir ? a(this.moveDir) : 0,
g = c(r * r + d * d);
0 != g && (r /= g, d /= g), r && (this.xVel += r *
this.speed * i * e), d && (this.yVel += d * this.speed * i * e)
}
var m;
this.zIndex = 0, this.lockMove = !1, this.healCol = 0;
for (var y = l.getDistance(0, 0, this.xVel * e, this.yVel * e),
k = Math.min(4, Math.max(1, Math.round(y / 40))), v = 1 / k, w = 0; w < k; ++w) {
this.xVel && (this.x += this.xVel * e * v), this.yVel &&
(this.y += this.yVel * e * v), m = u.getGridArrays(this.x, this.y, this.scale);
for (var x = 0; x < m.length; ++x)
for (var S = 0; S < m[x].length; ++S) m[x][S].active &&
u.checkCollision(this, m[x][S], v)
}
for (w = (I = f.indexOf(this)) + 1; w < f.length; ++w) f[w] !=
this && f[w].alive && u.checkCollision(this, f[w]);
if (this.xVel && (this.xVel *= o(n.playerDecel, e), this.xVel
<= .01 && this.xVel >= -.01 && (this.xVel = 0)), this.yVel && (this.yVel *=
o(n.playerDecel, e), this.yVel <= .01 && this.yVel >= -.01 && (this.yVel = 0)),
this.x - this.scale < 0 ? this.x = this.scale : this.x + this.scale > n.mapScale &&
(this.x = n.mapScale - this.scale), this.y - this.scale < 0 ? this.y = this.scale :
this.y + this.scale > n.mapScale && (this.y = n.mapScale - this.scale),
this.buildIndex < 0)
if (this.reloads[this.weaponIndex] > 0)
this.reloads[this.weaponIndex] -= e, this.gathering = this.mouseState;
else if (this.gathering || this.autoGather) {
var T = !0;
if (null != p.weapons[this.weaponIndex].gather)
this.gather(f);
else if (null != p.weapons[this.weaponIndex].projectile &&
this.hasRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0)) {
this.useRes(p.weapons[this.weaponIndex], this.skin ?
this.skin.projCost : 0), this.noMovTimer = 0;
var I = p.weapons[this.weaponIndex].projectile,
E = 2 * this.scale,
M = this.skin && this.skin.aMlt ? this.skin.aMlt :
1;
p.weapons[this.weaponIndex].rec && (this.xVel -=
p.weapons[this.weaponIndex].rec * s(this.dir), this.yVel -=
p.weapons[this.weaponIndex].rec * a(this.dir)), h.addProjectile(this.x + E *
s(this.dir), this.y + E * a(this.dir), this.dir, p.projectiles[I].range * M,
p.projectiles[I].speed * M, I, this, null, this.zIndex)
} else T = !1;
this.gathering = this.mouseState, T &&
(this.reloads[this.weaponIndex] = p.weapons[this.weaponIndex].speed * (this.skin &&
this.skin.atkSpd || 1))
}
}
}
}, this.addWeaponXP = function (e) {
this.weaponXP[this.weaponIndex] || (this.weaponXP[this.weaponIndex] =
0), this.weaponXP[this.weaponIndex] += e
}, this.earnXP = function (e) {
this.age < n.maxAge && (this.XP += e, this.XP >= this.maxXP ? (this.age
< n.maxAge ? (this.age++, this.XP = 0, this.maxXP *= 1.2) : this.XP = this.maxXP,
this.upgradePoints++, y.send(this.id, "16", this.upgradePoints, this.upgrAge),
y.send(this.id, "15", this.XP, l.fixTo(this.maxXP, 1), this.age)) : y.send(this.id,
"15", this.XP))
}, this.changeHealth = function (e, t) {
if (e > 0 && this.health >= this.maxHealth) return !1;
e < 0 && this.skin && (e *= this.skin.dmgMult || 1), e < 0 && this.tail
&& (e *= this.tail.dmgMult || 1), e < 0 && (this.hitTime = Date.now()), this.health
+= e, this.health > this.maxHealth && (e -= this.health - this.maxHealth,
this.health = this.maxHealth), this.health <= 0 && this.kill(t);
for (var n = 0; n < f.length; ++n) this.sentTo[f[n].id] &&
y.send(f[n].id, "h", this.sid, Math.round(this.health));
return !t || !t.canSee(this) || t == this && e < 0 || y.send(t.id, "t",
Math.round(this.x), Math.round(this.y), Math.round(-e), 1), !0
}, this.kill = function (e) {
e && e.alive && (e.kills++, e.skin && e.skin.goldSteal ? k(e,
Math.round(this.points / 2)) : k(e, Math.round(100 * this.age * (e.skin &&
e.skin.kScrM ? e.skin.kScrM : 1))), y.send(e.id, "9", "kills", e.kills, 1)),
this.alive = !1, y.send(this.id, "11"), v()
}, this.addResource = function (e, t, i) {
!i && t > 0 && this.addWeaponXP(t), 3 == e ? k(this, t, !0) :
(this[n.resourceTypes[e]] += t, y.send(this.id, "9", n.resourceTypes[e],
this[n.resourceTypes[e]], 1))
}, this.changeItemCount = function (e, t) {
this.itemCounts[e] = this.itemCounts[e] || 0, this.itemCounts[e] += t,
y.send(this.id, "14", e, this.itemCounts[e])
}, this.buildItem = function (e) {
var t = this.scale + e.scale + (e.placeOffset || 0),
n = this.x + t * s(this.dir),
i = this.y + t * a(this.dir);
if (this.canBuild(e) && !(e.consume && this.skin && this.skin.noEat) &&
(e.consume || u.checkItemLocation(n, i, e.scale, .6, e.id, !1, this))) {
var r = !1;
if (e.consume) {
if (this.hitTime) {
var o = Date.now() - this.hitTime;
this.hitTime = 0, o <= 120 ? (this.shameCount++,
this.shameCount >= 8 && (this.shameTimer = 3e4, this.shameCount = 0)) :
(this.shameCount -= 2, this.shameCount <= 0 && (this.shameCount = 0))
}
this.shameTimer <= 0 && (r = e.consume(this))
} else r = !0, e.group.limit && this.changeItemCount(e.group.id,
1), e.pps && (this.pps += e.pps), u.add(u.objects.length, n, i, this.dir, e.scale,
e.type, e, !1, this);
r && (this.useRes(e), this.buildIndex = -1)
}
}, this.hasRes = function (e, t) {
for (var n = 0; n < e.req.length;) {
if (this[e.req[n]] < Math.round(e.req[n + 1] * (t || 1))) return !
1;
n += 2
}
return !0
}, this.useRes = function (e, t) {
if (!n.inSandbox)
for (var i = 0; i < e.req.length;)
this.addResource(n.resourceTypes.indexOf(e.req[i]), -Math.round(e.req[i + 1] * (t
|| 1))), i += 2
}, this.canBuild = function (e) {
return !!n.inSandbox || !(e.group.limit && this.itemCounts[e.group.id]
>= e.group.limit) && this.hasRes(e)
}, this.gather = function () {
this.noMovTimer = 0, this.slowMult -=
p.weapons[this.weaponIndex].hitSlow || .3, this.slowMult < 0 && (this.slowMult =
0);
for (var e, t, i, r = n.fetchVariant(this), o = r.poison, c = r.val, h
= {}, g = u.getGridArrays(this.x, this.y, p.weapons[this.weaponIndex].range), m =
0; m < g.length; ++m)
for (var y = 0; y < g[m].length; ++y)
if ((t = g[m][y]).active && !t.dontGather && !h[t.sid] &&
t.visibleToPlayer(this) && l.getDistance(this.x, this.y, t.x, t.y) - t.scale <=
p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
if (h[t.sid] = 1, t.health) {
if (t.changeHealth(-p.weapons[this.weaponIndex].dmg * c
* (p.weapons[this.weaponIndex].sDmg || 1) * (this.skin && this.skin.bDmg ?
this.skin.bDmg : 1), this)) {
for (var k = 0; k < t.req.length;)
this.addResource(n.resourceTypes.indexOf(t.req[k]), t.req[k + 1]), k += 2;
u.disableObj(t)
}
} else {
this.earnXP(4 * p.weapons[this.weaponIndex].gather);
var v = p.weapons[this.weaponIndex].gather + (3 ==
t.type ? 4 : 0);
this.skin && this.skin.extraGold && this.addResource(3,
1), this.addResource(t.type, v)
}
i = !0, u.hitObj(t, e)
} for (y = 0; y < f.length + d.length; ++y)
if ((t = f[y] || d[y - f.length]) != this && t.alive && (!t.team ||
t.team != this.team) && l.getDistance(this.x, this.y, t.x, t.y) - 1.8 * t.scale <=
p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
var w = p.weapons[this.weaponIndex].steal;
w && t.addResource && (w = Math.min(t.points || 0, w),
this.addResource(3, w), t.addResource(3, -w));
var b = c;
null != t.weaponIndex && p.weapons[t.weaponIndex].shield &&
l.getAngleDist(e + Math.PI, t.dir) <= n.shieldAngle && (b =
p.weapons[t.weaponIndex].shield);
var x = p.weapons[this.weaponIndex].dmg * (this.skin &&
this.skin.dmgMultO ? this.skin.dmgMultO : 1) * (this.tail && this.tail.dmgMultO ?
this.tail.dmgMultO : 1),
S = .3 * (t.weightM || 1) +
(p.weapons[this.weaponIndex].knock || 0);
t.xVel += S * s(e), t.yVel += S * a(e), this.skin &&
this.skin.healD && this.changeHealth(x * b * this.skin.healD, this), this.tail &&
this.tail.healD && this.changeHealth(x * b * this.tail.healD, this), t.skin &&
t.skin.dmg && 1 == b && this.changeHealth(-x * t.skin.dmg, t), t.tail && t.tail.dmg
&& 1 == b && this.changeHealth(-x * t.tail.dmg, t), !(t.dmgOverTime && this.skin &&
this.skin.poisonDmg) || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg =
this.skin.poisonDmg, t.dmgOverTime.time = this.skin.poisonTime || 1,
t.dmgOverTime.doer = this), !t.dmgOverTime || !o || t.skin && t.skin.poisonRes ||
(t.dmgOverTime.dmg = 5, t.dmgOverTime.time = 5, t.dmgOverTime.doer = this), t.skin
&& t.skin.dmgK && (this.xVel -= t.skin.dmgK * s(e), this.yVel -= t.skin.dmgK *
a(e)), t.changeHealth(-x * b, this, this)
} this.sendAnimation(i ? 1 : 0)
}, this.sendAnimation = function (e) {
for (var t = 0; t < f.length; ++t) this.sentTo[f[t].id] &&
this.canSee(f[t]) && y.send(f[t].id, "7", this.sid, e ? 1 : 0, this.weaponIndex)
};
var x = 0,
S = 0;
this.animate = function (e) {
this.animTime > 0 && (this.animTime -= e, this.animTime <= 0 ?
(this.animTime = 0, this.dirPlus = 0, x = 0, S = 0) : 0 == S ? (x += e /
(this.animSpeed * n.hitReturnRatio), this.dirPlus = l.lerp(0, this.targetAngle,
Math.min(1, x)), x >= 1 && (x = 1, S = 1)) : (x -= e / (this.animSpeed * (1 -
n.hitReturnRatio)), this.dirPlus = l.lerp(0, this.targetAngle, Math.max(0, x))))
}, this.startAnim = function (e, t) {
this.animTime = this.animSpeed = p.weapons[t].speed, this.targetAngle =
e ? -n.hitAngle : -Math.PI, x = 0, S = 0
}, this.canSee = function (e) {
if (!e) return !1;
if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
return !1;
var t = r(e.x - this.x) - e.scale,
i = r(e.y - this.y) - e.scale;
return t <= n.maxScreenWidth / 2 * 1.3 && i <= n.maxScreenHeight / 2 *
1.3
}
}
}, function (e, t, n) {
const i = n(50).words,
r = n(51).array;
e.exports = class {
constructor(e = {}) {
Object.assign(this, {
list: e.emptyList && [] || Array.prototype.concat.apply(i, [r,
e.list || []]),
exclude: e.exclude || [],
placeHolder: e.placeHolder || "*",
regex: e.regex || /[^a-zA-Z0-9|\$|\@]|\^/g,
replaceRegex: e.replaceRegex || /\w/g
})
}
isProfane(e) {
return this.list.filter(t => {
const n = new RegExp(`\\b${t.replace(/(\W)/g,"\\$1")}\\b`, "gi");
return !this.exclude.includes(t.toLowerCase()) && n.test(e)
}).length > 0 || !1
}
replaceWord(e) {
return e.replace(this.regex, "").replace(this.replaceRegex,
this.placeHolder)
}
clean(e) {
return e.split(/\b/).map(e => this.isProfane(e) ? this.replaceWord(e) :
e).join("")
}
addWords() {
let e = Array.from(arguments);
this.list.push(...e), e.map(e => e.toLowerCase()).forEach(e => {
this.exclude.includes(e) &&
this.exclude.splice(this.exclude.indexOf(e), 1)
})
}
removeWords() {
this.exclude.push(...Array.from(arguments).map(e => e.toLowerCase()))
}
}
}, function (e) {
e.exports = {
words: ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass
Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz",
"asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds",
"basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole",
"buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit",
"cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-
sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s",
"dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics",
"dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget",
"fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs",
"fart", "flipping the bird", "fuck", "fucker", "fuckin", "fucking", "fucks", "Fudge
Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken",
"Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar",
"hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm",
"jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits",
"Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate",
"masterbaiter", "masterbate", "masterbates", "Motha Fucker", "Motha Fuker", "Motha
Fukkah", "Motha Fukker", "Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother
Fukkah", "Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah", "Mutha
Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;",
"niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface",
"orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky",
"pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis",
"penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker",
"polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee",
"pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz",
"qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing",
"semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz",
"shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty",
"Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag",
"slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina",
"vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p",
"wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit",
"arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch",
"bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits",
"cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk",
"fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian",
"masturbate", "masterbat*", "masterbat3", "motherfucker", "s.o.b.", "mofo", "nazi",
"nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!
t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs",
"teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar",
"whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$", "amcik", "andskota", "arse*",
"assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate",
"cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego",
"dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer",
"faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*",
"Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena",
"h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun",
"jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger",
"Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*",
"mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis",
"nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*",
"pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n",
"preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg",
"schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta",
"sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic",
"spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu",
"wank*", "wetback*", "wichser", "wop*", "yed", "zabourah"]
}
}, function (e, t, n) {
e.exports = {
object: n(52),
array: n(53),
regex: n(54)
}
}, function (e, t) {
e.exports = {
"4r5e": 1,
"5h1t": 1,
"5hit": 1,
a55: 1,
anal: 1,
anus: 1,
ar5e: 1,
arrse: 1,
arse: 1,
ass: 1,
"ass-fucker": 1,
asses: 1,
assfucker: 1,
assfukka: 1,
asshole: 1,
assholes: 1,
asswhole: 1,
a_s_s: 1,
"b!tch": 1,
b00bs: 1,
b17ch: 1,
b1tch: 1,
ballbag: 1,
balls: 1,
ballsack: 1,
bastard: 1,
beastial: 1,
beastiality: 1,
bellend: 1,
bestial: 1,
bestiality: 1,
"bi+ch": 1,
biatch: 1,
bitch: 1,
bitcher: 1,
bitchers: 1,
bitches: 1,
bitchin: 1,
bitching: 1,
bloody: 1,
"blow job": 1,
blowjob: 1,
blowjobs: 1,
boiolas: 1,
bollock: 1,
bollok: 1,
boner: 1,
boob: 1,
boobs: 1,
booobs: 1,
boooobs: 1,
booooobs: 1,
booooooobs: 1,
breasts: 1,
buceta: 1,
bugger: 1,
bum: 1,
"bunny fucker": 1,
butt: 1,
butthole: 1,
buttmuch: 1,
buttplug: 1,
c0ck: 1,
c0cksucker: 1,
"carpet muncher": 1,
cawk: 1,
chink: 1,
cipa: 1,
cl1t: 1,
clit: 1,
clitoris: 1,
clits: 1,
cnut: 1,
cock: 1,
"cock-sucker": 1,
cockface: 1,
cockhead: 1,
cockmunch: 1,
cockmuncher: 1,
cocks: 1,
cocksuck: 1,
cocksucked: 1,
cocksucker: 1,
cocksucking: 1,
cocksucks: 1,
cocksuka: 1,
cocksukka: 1,
cok: 1,
cokmuncher: 1,
coksucka: 1,
coon: 1,
cox: 1,
crap: 1,
cum: 1,
cummer: 1,
cumming: 1,
cums: 1,
cumshot: 1,
cunilingus: 1,
cunillingus: 1,
cunnilingus: 1,
cunt: 1,
cuntlick: 1,
cuntlicker: 1,
cuntlicking: 1,
cunts: 1,
cyalis: 1,
cyberfuc: 1,
cyberfuck: 1,
cyberfucked: 1,
cyberfucker: 1,
cyberfuckers: 1,
cyberfucking: 1,
d1ck: 1,
damn: 1,
dick: 1,
dickhead: 1,
dildo: 1,
dildos: 1,
dink: 1,
dinks: 1,
dirsa: 1,
dlck: 1,
"dog-fucker": 1,
doggin: 1,
dogging: 1,
donkeyribber: 1,
doosh: 1,
duche: 1,
dyke: 1,
ejaculate: 1,
ejaculated: 1,
ejaculates: 1,
ejaculating: 1,
ejaculatings: 1,
ejaculation: 1,
ejakulate: 1,
"f u c k": 1,
"f u c k e r": 1,
f4nny: 1,
fag: 1,
fagging: 1,
faggitt: 1,
faggot: 1,
faggs: 1,
fagot: 1,
fagots: 1,
fags: 1,
fanny: 1,
fannyflaps: 1,
fannyfucker: 1,
fanyy: 1,
fatass: 1,
fcuk: 1,
fcuker: 1,
fcuking: 1,
feck: 1,
fecker: 1,
felching: 1,
fellate: 1,
fellatio: 1,
fingerfuck: 1,
fingerfucked: 1,
fingerfucker: 1,
fingerfuckers: 1,
fingerfucking: 1,
fingerfucks: 1,
fistfuck: 1,
fistfucked: 1,
fistfucker: 1,
fistfuckers: 1,
fistfucking: 1,
fistfuckings: 1,
fistfucks: 1,
flange: 1,
fook: 1,
fooker: 1,
fuck: 1,
fucka: 1,
fucked: 1,
fucker: 1,
fuckers: 1,
fuckhead: 1,
fuckheads: 1,
fuckin: 1,
fucking: 1,
fuckings: 1,
fuckingshitmotherfucker: 1,
fuckme: 1,
fucks: 1,
fuckwhit: 1,
fuckwit: 1,
"fudge packer": 1,
fudgepacker: 1,
fuk: 1,
fuker: 1,
fukker: 1,
fukkin: 1,
fuks: 1,
fukwhit: 1,
fukwit: 1,
fux: 1,
fux0r: 1,
f_u_c_k: 1,
gangbang: 1,
gangbanged: 1,
gangbangs: 1,
gaylord: 1,
gaysex: 1,
goatse: 1,
God: 1,
"god-dam": 1,
"god-damned": 1,
goddamn: 1,
goddamned: 1,
hardcoresex: 1,
hell: 1,
heshe: 1,
hoar: 1,
hoare: 1,
hoer: 1,
homo: 1,
hore: 1,
horniest: 1,
horny: 1,
hotsex: 1,
"jack-off": 1,
jackoff: 1,
jap: 1,
"jerk-off": 1,
jism: 1,
jiz: 1,
jizm: 1,
jizz: 1,
kawk: 1,
knob: 1,
knobead: 1,
knobed: 1,
knobend: 1,
knobhead: 1,
knobjocky: 1,
knobjokey: 1,
kock: 1,
kondum: 1,
kondums: 1,
kum: 1,
kummer: 1,
kumming: 1,
kums: 1,
kunilingus: 1,
"l3i+ch": 1,
l3itch: 1,
labia: 1,
lust: 1,
lusting: 1,
m0f0: 1,
m0fo: 1,
m45terbate: 1,
ma5terb8: 1,
ma5terbate: 1,
masochist: 1,
"master-bate": 1,
masterb8: 1,
"masterbat*": 1,
masterbat3: 1,
masterbate: 1,
masterbation: 1,
masterbations: 1,
masturbate: 1,
"mo-fo": 1,
mof0: 1,
mofo: 1,
mothafuck: 1,
mothafucka: 1,
mothafuckas: 1,
mothafuckaz: 1,
mothafucked: 1,
mothafucker: 1,
mothafuckers: 1,
mothafuckin: 1,
mothafucking: 1,
mothafuckings: 1,
mothafucks: 1,
"mother fucker": 1,
motherfuck: 1,
motherfucked: 1,
motherfucker: 1,
motherfuckers: 1,
motherfuckin: 1,
motherfucking: 1,
motherfuckings: 1,
motherfuckka: 1,
motherfucks: 1,
muff: 1,
mutha: 1,
muthafecker: 1,
muthafuckker: 1,
muther: 1,
mutherfucker: 1,
n1gga: 1,
n1gger: 1,
nazi: 1,
nigg3r: 1,
nigg4h: 1,
nigga: 1,
niggah: 1,
niggas: 1,
niggaz: 1,
nigger: 1,
niggers: 1,
nob: 1,
"nob jokey": 1,
nobhead: 1,
nobjocky: 1,
nobjokey: 1,
numbnuts: 1,
nutsack: 1,
orgasim: 1,
orgasims: 1,
orgasm: 1,
orgasms: 1,
p0rn: 1,
pawn: 1,
pecker: 1,
penis: 1,
penisfucker: 1,
phonesex: 1,
phuck: 1,
phuk: 1,
phuked: 1,
phuking: 1,
phukked: 1,
phukking: 1,
phuks: 1,
phuq: 1,
pigfucker: 1,
pimpis: 1,
piss: 1,
pissed: 1,
pisser: 1,
pissers: 1,
pisses: 1,
pissflaps: 1,
pissin: 1,
pissing: 1,
pissoff: 1,
poop: 1,
porn: 1,
porno: 1,
pornography: 1,
pornos: 1,
prick: 1,
pricks: 1,
pron: 1,
pube: 1,
pusse: 1,
pussi: 1,
pussies: 1,
pussy: 1,
pussys: 1,
rectum: 1,
retard: 1,
rimjaw: 1,
rimming: 1,
"s hit": 1,
"s.o.b.": 1,
sadist: 1,
schlong: 1,
screwing: 1,
scroat: 1,
scrote: 1,
scrotum: 1,
semen: 1,
sex: 1,
"sh!+": 1,
"sh!t": 1,
sh1t: 1,
shag: 1,
shagger: 1,
shaggin: 1,
shagging: 1,
shemale: 1,
"shi+": 1,
shit: 1,
shitdick: 1,
shite: 1,
shited: 1,
shitey: 1,
shitfuck: 1,
shitfull: 1,
shithead: 1,
shiting: 1,
shitings: 1,
shits: 1,
shitted: 1,
shitter: 1,
shitters: 1,
shitting: 1,
shittings: 1,
shitty: 1,
skank: 1,
slut: 1,
sluts: 1,
smegma: 1,
smut: 1,
snatch: 1,
"son-of-a-bitch": 1,
spac: 1,
spunk: 1,
s_h_i_t: 1,
t1tt1e5: 1,
t1tties: 1,
teets: 1,
teez: 1,
testical: 1,
testicle: 1,
tit: 1,
titfuck: 1,
tits: 1,
titt: 1,
tittie5: 1,
tittiefucker: 1,
titties: 1,
tittyfuck: 1,
tittywank: 1,
titwank: 1,
tosser: 1,
turd: 1,
tw4t: 1,
twat: 1,
twathead: 1,
twatty: 1,
twunt: 1,
twunter: 1,
v14gra: 1,
v1gra: 1,
vagina: 1,
viagra: 1,
vulva: 1,
w00se: 1,
wang: 1,
wank: 1,
wanker: 1,
wanky: 1,
whoar: 1,
whore: 1,
willies: 1,
willy: 1,
xrated: 1,
xxx: 1
}
}, function (e, t) {
e.exports = ["4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse",
"arse", "ass", "ass-fucker", "asses", "assfucker", "assfukka", "asshole",
"assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag",
"balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial",
"bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches",
"bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas",
"bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs",
"booooooobs", "breasts", "buceta", "bugger", "bum", "bunny fucker", "butt",
"butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk",
"chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-
sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck",
"cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka",
"cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming",
"cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick",
"cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyberfuck",
"cyberfucked", "cyberfucker", "cyberfuckers", "cyberfucking", "d1ck", "damn",
"dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-
fucker", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke",
"ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings",
"ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging",
"faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps",
"fannyfucker", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker",
"felching", "fellate", "fellatio", "fingerfuck", "fingerfucked", "fingerfucker",
"fingerfuckers", "fingerfucking", "fingerfucks", "fistfuck", "fistfucked",
"fistfucker", "fistfuckers", "fistfucking", "fistfuckings", "fistfucks", "flange",
"fook", "fooker", "fuck", "fucka", "fucked", "fucker", "fuckers", "fuckhead",
"fuckheads", "fuckin", "fucking", "fuckings", "fuckingshitmotherfucker", "fuckme",
"fucks", "fuckwhit", "fuckwit", "fudge packer", "fudgepacker", "fuk", "fuker",
"fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k",
"gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-
dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar",
"hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off",
"jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob",
"knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock",
"kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch",
"l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8",
"ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3",
"masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0",
"mofo", "mothafuck", "mothafucka", "mothafuckas", "mothafuckaz", "mothafucked",
"mothafucker", "mothafuckers", "mothafuckin", "mothafucking", "mothafuckings",
"mothafucks", "mother fucker", "motherfuck", "motherfucked", "motherfucker",
"motherfuckers", "motherfuckin", "motherfucking", "motherfuckings", "motherfuckka",
"motherfucks", "muff", "mutha", "muthafecker", "muthafuckker", "muther",
"mutherfucker", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah",
"niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky",
"nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms",
"p0rn", "pawn", "pecker", "penis", "penisfucker", "phonesex", "phuck", "phuk",
"phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pigfucker", "pimpis",
"piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing",
"pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks",
"pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard",
"rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat",
"scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger",
"shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited",
"shitey", "shitfuck", "shitfull", "shithead", "shiting", "shitings", "shits",
"shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank",
"slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk",
"s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit",
"titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties", "tittyfuck",
"tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty",
"twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se",
"wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated",
"xxx"]
}, function (e, t) {
e.exports = /\b(4r5e|5h1t|5hit|a55|anal|anus|ar5e|arrse|arse|ass|ass-fucker|
asses|assfucker|assfukka|asshole|assholes|asswhole|a_s_s|b!tch|b00bs|b17ch|b1tch|
ballbag|balls|ballsack|bastard|beastial|beastiality|bellend|bestial|bestiality|bi\
+ch|biatch|bitch|bitcher|bitchers|bitches|bitchin|bitching|bloody|blow job|blowjob|
blowjobs|boiolas|bollock|bollok|boner|boob|boobs|booobs|boooobs|booooobs|
booooooobs|breasts|buceta|bugger|bum|bunny fucker|butt|butthole|buttmuch|buttplug|
c0ck|c0cksucker|carpet muncher|cawk|chink|cipa|cl1t|clit|clitoris|clits|cnut|cock|
cock-sucker|cockface|cockhead|cockmunch|cockmuncher|cocks|cocksuck|cocksucked|
cocksucker|cocksucking|cocksucks|cocksuka|cocksukka|cok|cokmuncher|coksucka|coon|
cox|crap|cum|cummer|cumming|cums|cumshot|cunilingus|cunillingus|cunnilingus|cunt|
cuntlick|cuntlicker|cuntlicking|cunts|cyalis|cyberfuc|cyberfuck|cyberfucked|
cyberfucker|cyberfuckers|cyberfucking|d1ck|damn|dick|dickhead|dildo|dildos|dink|
dinks|dirsa|dlck|dog-fucker|doggin|dogging|donkeyribber|doosh|duche|dyke|ejaculate|
ejaculated|ejaculates|ejaculating|ejaculatings|ejaculation|ejakulate|f u c k|f u c
k e r|f4nny|fag|fagging|faggitt|faggot|faggs|fagot|fagots|fags|fanny|fannyflaps|
fannyfucker|fanyy|fatass|fcuk|fcuker|fcuking|feck|fecker|felching|fellate|fellatio|
fingerfuck|fingerfucked|fingerfucker|fingerfuckers|fingerfucking|fingerfucks|
fistfuck|fistfucked|fistfucker|fistfuckers|fistfucking|fistfuckings|fistfucks|
flange|fook|fooker|fuck|fucka|fucked|fucker|fuckers|fuckhead|fuckheads|fuckin|
fucking|fuckings|fuckingshitmotherfucker|fuckme|fucks|fuckwhit|fuckwit|fudge
packer|fudgepacker|fuk|fuker|fukker|fukkin|fuks|fukwhit|fukwit|fux|fux0r|f_u_c_k|
gangbang|gangbanged|gangbangs|gaylord|gaysex|goatse|God|god-dam|god-damned|goddamn|
goddamned|hardcoresex|hell|heshe|hoar|hoare|hoer|homo|hore|horniest|horny|hotsex|
jack-off|jackoff|jap|jerk-off|jism|jiz|jizm|jizz|kawk|knob|knobead|knobed|knobend|
knobhead|knobjocky|knobjokey|kock|kondum|kondums|kum|kummer|kumming|kums|
kunilingus|l3i\+ch|l3itch|labia|lust|lusting|m0f0|m0fo|m45terbate|ma5terb8|
ma5terbate|masochist|master-bate|masterb8|masterbat*|masterbat3|masterbate|
masterbation|masterbations|masturbate|mo-fo|mof0|mofo|mothafuck|mothafucka|
mothafuckas|mothafuckaz|mothafucked|mothafucker|mothafuckers|mothafuckin|
mothafucking|mothafuckings|mothafucks|mother fucker|motherfuck|motherfucked|
motherfucker|motherfuckers|motherfuckin|motherfucking|motherfuckings|motherfuckka|
motherfucks|muff|mutha|muthafecker|muthafuckker|muther|mutherfucker|n1gga|n1gger|
nazi|nigg3r|nigg4h|nigga|niggah|niggas|niggaz|nigger|niggers|nob|nob jokey|nobhead|
nobjocky|nobjokey|numbnuts|nutsack|orgasim|orgasims|orgasm|orgasms|p0rn|pawn|
pecker|penis|penisfucker|phonesex|phuck|phuk|phuked|phuking|phukked|phukking|phuks|
phuq|pigfucker|pimpis|piss|pissed|pisser|pissers|pisses|pissflaps|pissin|pissing|
pissoff|poop|porn|porno|pornography|pornos|prick|pricks|pron|pube|pusse|pussi|
pussies|pussy|pussys|rectum|retard|rimjaw|rimming|s hit|s.o.b.|sadist|schlong|
screwing|scroat|scrote|scrotum|semen|sex|sh!\+|sh!t|sh1t|shag|shagger|shaggin|
shagging|shemale|shi\+|shit|shitdick|shite|shited|shitey|shitfuck|shitfull|
shithead|shiting|shitings|shits|shitted|shitter|shitters|shitting|shittings|shitty|
skank|slut|sluts|smegma|smut|snatch|son-of-a-bitch|spac|spunk|s_h_i_t|t1tt1e5|
t1tties|teets|teez|testical|testicle|tit|titfuck|tits|titt|tittie5|tittiefucker|
titties|tittyfuck|tittywank|titwank|tosser|turd|tw4t|twat|twathead|twatty|twunt|
twunter|v14gra|v1gra|vagina|viagra|vulva|w00se|wang|wank|wanker|wanky|whoar|whore|
willies|willy|xrated|xxx)\b/gi
}, function (e, t) {
e.exports.hats = [{
id: 45,
name: "Shame!",
dontSell: !0,
price: 0,
scale: 120,
desc: "hacks are for losers"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1e3,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2e3,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: !0
}, {
id: 1,
name: "Marksman Cap",
price: 3e3,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3e3,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3e3,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4e3,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: .94,
dmgMult: .75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4e3,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5e3,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5e3,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5e3,
scale: 120,
desc: "reduces cost of projectiles",
projCost: .5
}, {
id: 7,
name: "Bull Helmet",
price: 6e3,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: .96
}, {
id: 22,
name: "Emp Helmet",
price: 6e3,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: .7
}, {
id: 12,
name: "Booster Hat",
price: 6e3,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8e3,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: .6
}, {
id: 21,
name: "Plague Mask",
price: 1e4,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 1e4,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "deal damage to players that damage you",
dmg: .45
}, {
id: 53,
name: "Turret Gear",
topSprite: !0,
price: 1e4,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: .7
}, {
id: 20,
name: "Samurai Armor",
price: 12e3,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: .78
}, {
id: 58,
name: "Dark Knight",
price: 12e3,
scale: 120,
desc: "restores health when you deal damage",
healD: .4
}, {
id: 27,
name: "Scavenger Gear",
price: 15e3,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15e3,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: .3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15e3,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: .5
}, {
id: 55,
name: "Bloodthirster",
price: 2e4,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: .25,
dmgMultO: 1.2
}, {
id: 56,
name: "Assassin Gear",
price: 2e4,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: !0,
spdMult: 1.1,
invisTimer: 1e3
}], e.exports.accessories = [{
id: 12,
name: "Snowball",
price: 1e3,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1e3,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2e3,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2e3,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: .2
}, {
id: 17,
name: "Apple Basket",
price: 3e3,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3e3,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4e3,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5e3,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6e3,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8e3,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 1e4,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 1e4,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 1e4,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12e3,
scale: 90,
spin: !0,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: .15
}, {
id: 13,
name: "Angel Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15e3,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: .2
}, {
id: 21,
name: "Corrupt X Wings",
price: 2e4,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: .25
}]
}, function (e, t) {
e.exports = function (e, t, n, i, r, s, a) {
this.init = function (e, t, n, i, r, s, o, c, l) {
this.active = !0, this.indx = e, this.x = t, this.y = n, this.dir = i,
this.skipMov = !0, this.speed = r, this.dmg = s, this.scale = c, this.range = o,
this.owner = l, a && (this.sentTo = {})
};
var o, c = [];
this.update = function (l) {
if (this.active) {
var h, u = this.speed * l;
if (this.skipMov ? this.skipMov = !1 : (this.x += u *
Math.cos(this.dir), this.y += u * Math.sin(this.dir), this.range -= u, this.range
<= 0 && (this.x += this.range * Math.cos(this.dir), this.y += this.range *
Math.sin(this.dir), u = 1, this.range = 0, this.active = !1)), a) {
for (var f = 0; f < e.length; ++f) !this.sentTo[e[f].id] &&
e[f].canSee(this) && (this.sentTo[e[f].id] = 1, a.send(e[f].id, "18",
s.fixTo(this.x, 1), s.fixTo(this.y, 1), s.fixTo(this.dir, 2), s.fixTo(this.range,
1), this.speed, this.indx, this.layer, this.sid));
for (c.length = 0, f = 0; f < e.length + t.length; ++f) !(o =
e[f] || t[f - e.length]).alive || o == this.owner || this.owner.team && o.team ==
this.owner.team || s.lineInRect(o.x - o.scale, o.y - o.scale, o.x + o.scale, o.y +
o.scale, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u *
Math.sin(this.dir)) && c.push(o);
for (var d = n.getGridArrays(this.x, this.y, this.scale), p =
0; p < d.length; ++p)
for (var g = 0; g < d[p].length; ++g) h = (o = d[p]
[g]).getScale(), o.active && this.ignoreObj != o.sid && this.layer <= o.layer &&
c.indexOf(o) < 0 && !o.ignoreCollision && s.lineInRect(o.x - h, o.y - h, o.x + h,
o.y + h, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u *
Math.sin(this.dir)) && c.push(o);
if (c.length > 0) {
var m = null,
y = null,
k = null;
for (f = 0; f < c.length; ++f) k = s.getDistance(this.x,
this.y, c[f].x, c[f].y), (null == y || k < y) && (y = k, m = c[f]);
if (m.isPlayer || m.isAI) {
var v = .3 * (m.weightM || 1);
m.xVel += v * Math.cos(this.dir), m.yVel += v *
Math.sin(this.dir), null != m.weaponIndex && i.weapons[m.weaponIndex].shield &&
s.getAngleDist(this.dir + Math.PI, m.dir) <= r.shieldAngle || m.changeHealth(-
this.dmg, this.owner, this.owner)
} else
for (m.projDmg && m.health && m.changeHealth(-this.dmg)
&& n.disableObj(m), f = 0; f < e.length; ++f) e[f].active && (m.sentTo[e[f].id] &&
(m.active ? e[f].canSee(m) && a.send(e[f].id, "8", s.fixTo(this.dir, 2), m.sid) :
a.send(e[f].id, "12", m.sid)), m.active || m.owner != e[f] ||
e[f].changeItemCount(m.group.id, -1));
for (this.active = !1, f = 0; f < e.length; ++f)
this.sentTo[e[f].id] && a.send(e[f].id, "19", this.sid, s.fixTo(y, 1))
}
}
}
}
}
}, function (e, t) {
e.exports = function (e, t, n, i, r, s, a, o, c) {
this.addProjectile = function (l, h, u, f, d, p, g, m, y) {
for (var k, v = s.projectiles[p], w = 0; w < t.length; ++w)
if (!t[w].active) {
k = t[w];
break
} return k || ((k = new e(n, i, r, s, a, o, c)).sid = t.length,
t.push(k)), k.init(p, l, h, u, d, v.dmg, f, v.scale, g), k.ignoreObj = m, k.layer =
y || v.layer, k.src = v.src, k
}
}
}, function (e, t) {
e.exports.obj = function (e, t) {
var n;
this.sounds = [], this.active = !0, this.play = function (t, i, r) {
i && this.active && ((n = this.sounds[t]) || (n = new Howl({
src: ".././sound/" + t + ".mp3"
}), this.sounds[t] = n), r && n.isPlaying || (n.isPlaying = !0,
n.play(), n.volume((i || 1) * e.volumeMult), n.loop(r)))
}, this.toggleMute = function (e, t) {
(n = this.sounds[e]) && n.mute(t)
}, this.stop = function (e) {
(n = this.sounds[e]) && (n.stop(), n.isPlaying = !1)
}
}
}, function (e, t, n) {
var i = n(60),
r = n(67);

function s(e, t, n, i, r) {
"localhost" == location.hostname && (window.location.hostname =
"127.0.0.1"), this.debugLog = !1, this.baseUrl = e, this.lobbySize = n,
this.devPort = t, this.lobbySpread = i, this.rawIPs = !!r, this.server = void 0,
this.gameIndex = void 0, this.callback = void 0, this.errorCallback = void 0,
this.processServers(vultr.servers)
}
s.prototype.regionInfo = {
0: {
name: "Local",
latitude: 0,
longitude: 0
},
"vultr:1": {
name: "New Jersey",
latitude: 40.1393329,
longitude: -75.8521818
},
"vultr:2": {
name: "Chicago",
latitude: 41.8339037,
longitude: -87.872238
},
"vultr:3": {
name: "Dallas",
latitude: 32.8208751,
longitude: -96.8714229
},
"vultr:4": {
name: "Seattle",
latitude: 47.6149942,
longitude: -122.4759879
},
"vultr:5": {
name: "Los Angeles",
latitude: 34.0207504,
longitude: -118.691914
},
"vultr:6": {
name: "Atlanta",
latitude: 33.7676334,
longitude: -84.5610332
},
"vultr:7": {
name: "Amsterdam",
latitude: 52.3745287,
longitude: 4.7581878
},
"vultr:8": {
name: "London",
latitude: 51.5283063,
longitude: -.382486
},
"vultr:9": {
name: "Frankfurt",
latitude: 50.1211273,
longitude: 8.496137
},
"vultr:12": {
name: "Silicon Valley",
latitude: 37.4024714,
longitude: -122.3219752
},
"vultr:19": {
name: "Sydney",
latitude: -33.8479715,
longitude: 150.651084
},
"vultr:24": {
name: "Paris",
latitude: 48.8588376,
longitude: 2.2773454
},
"vultr:25": {
name: "Tokyo",
latitude: 35.6732615,
longitude: 139.569959
},
"vultr:39": {
name: "Miami",
latitude: 25.7823071,
longitude: -80.3012156
},
"vultr:40": {
name: "Singapore",
latitude: 1.3147268,
longitude: 103.7065876
}
}, s.prototype.start = function (e, t) {
this.callback = e, this.errorCallback = t;
var n = this.parseServerQuery();
n ? (this.log("Found server in query."), this.password = n[3],
this.connect(n[0], n[1], n[2])) : (this.log("Pinging servers..."),
this.pingServers())
}, s.prototype.parseServerQuery = function () {
var e = i.parse(location.href, !0),
t = e.query.server;
if ("string" == typeof t) {
var n = t.split(":");
if (3 == n.length) {
var r = n[0],
s = parseInt(n[1]),
a = parseInt(n[2]);
return "0" == r || r.startsWith("vultr:") || (r = "vultr:" + r),
[r, s, a, e.query.password]
}
this.errorCallback("Invalid number of server parameters in " + t)
}
}, s.prototype.findServer = function (e, t) {
var n = this.servers[e];
if (Array.isArray(n)) {
for (var i = 0; i < n.length; i++) {
var r = n[i];
if (r.index == t) return r
}
console.warn("Could not find server in region " + e + " with index " +
t + ".")
} else this.errorCallback("No server list for region " + e)
}, s.prototype.pingServers = function () {
var e = this,
t = [];
for (var n in this.servers)
if (this.servers.hasOwnProperty(n)) {
var i = this.servers[n],
r = i[Math.floor(Math.random() * i.length)];
null != r ? function (i, r) {
var s = new XMLHttpRequest;
s.onreadystatechange = function (i) {
var s = i.target;
if (4 == s.readyState)
if (200 == s.status) {
for (var a = 0; a < t.length; a++) t[a].abort();
e.log("Connecting to region", r.region);
var o = e.seekServer(r.region);
e.connect(o[0], o[1], o[2])
} else console.warn("Error pinging " + r.ip + " in
region " + n)
};
var a = "//" + e.serverAddress(r.ip, !0) + ":" +
e.serverPort(r) + "/ping";
s.open("GET", a, !0), s.send(null), e.log("Pinging", a),
t.push(s)
}(0, r) : console.log("No target server for region " + n)
}
}, s.prototype.seekServer = function (e, t, n) {
null == n && (n = "random"), null == t && (t = !1);
const i = ["random"];
var r = this.lobbySize,
s = this.lobbySpread,
a = this.servers[e].flatMap((function (e) {
var t = 0;
return e.games.map((function (n) {
var i = t++;
return {
region: e.region,
index: e.index * e.games.length + i,
gameIndex: i,
gameCount: e.games.length,
playerCount: n.playerCount,
isPrivate: n.isPrivate
}
}))
})).filter((function (e) {
return !e.isPrivate
})).filter((function (e) {
return !t || 0 == e.playerCount && e.gameIndex >= e.gameCount / 2
})).filter((function (e) {
return "random" == n || i[e.index % i.length].key == n
})).sort((function (e, t) {
return t.playerCount - e.playerCount
})).filter((function (e) {
return e.playerCount < r
}));
if (t && a.reverse(), 0 != a.length) {
var o = Math.min(s, a.length),
c = Math.floor(Math.random() * o),
l = a[c = Math.min(c, a.length - 1)],
h = l.region,
u = (c = Math.floor(l.index / l.gameCount), l.index % l.gameCount);
return this.log("Found server."), [h, c, u]
}
this.errorCallback("No open servers.")
}, s.prototype.connect = function (e, t, n) {
if (!this.connected) {
var i = this.findServer(e, t);
null != i ? (this.log("Connecting to server", i, "with game index", n),
i.games[n].playerCount >= this.lobbySize ? this.errorCallback("Server is already
full.") : (window.history.replaceState(document.title, document.title,
this.generateHref(e, t, n, this.password)), this.server = i, this.gameIndex = n,
this.log("Calling callback with address", this.serverAddress(i.ip), "on port",
this.serverPort(i), "with game index", n), this.callback(this.serverAddress(i.ip),
this.serverPort(i), n))) : this.errorCallback("Failed to find server for region " +
e + " and index " + t)
}
}, s.prototype.switchServer = function (e, t, n, i) {
this.switchingServers = !0, window.location.href = this.generateHref(e, t,
n, i)
}, s.prototype.generateHref = function (e, t, n, i) {
var r = "/?server=" + (e = this.stripRegion(e)) + ":" + t + ":" + n;
return i && (r += "&password=" + encodeURIComponent(i)), r
}, s.prototype.serverAddress = function (e, t) {
return "127.0.0.1" == e || "7f000001" == e ||
"903d62ef5d1c2fecdcaeb5e7dd485eff" == e ? window.location.hostname : this.rawIPs ?
t ? "ip_" + this.hashIP(e) + "." + this.baseUrl : e : "ip_" + e + "." +
this.baseUrl
}, s.prototype.serverPort = function (e) {
return 0 == e.region ? this.devPort : location.protocol.startsWith("https")
? 443 : 80
}, s.prototype.processServers = function (e) {
for (var t = {}, n = 0; n < e.length; n++) {
var i = e[n],
r = t[i.region];
null == r && (r = [], t[i.region] = r), r.push(i)
}
for (var s in t) t[s] = t[s].sort((function (e, t) {
return e.index - t.index
}));
this.servers = t
}, s.prototype.ipToHex = function (e) {
return e.split(".").map(e => ("00" + parseInt(e).toString(16)).substr(-
2)).join("").toLowerCase()
}, s.prototype.hashIP = function (e) {
return r(this.ipToHex(e))
}, s.prototype.log = function () {
return this.debugLog ? console.log.apply(void 0, arguments) :
console.verbose ? console.verbose.apply(void 0, arguments) : void 0
}, s.prototype.stripRegion = function (e) {
return e.startsWith("vultr:") ? e = e.slice(6) : e.startsWith("do:") && (e
= e.slice(3)), e
}, window.testVultrClient = function () {
var e = 1;

function t(t, n) {
(t = "" + t) == (n = "" + n) ? console.log(`Assert ${e} passed.`):
console.warn(`Assert ${e} failed. Expected ${n}, got ${t}.`), e++
}
var n = new s("test.io", -1, 5, 1, !1);
n.errorCallback = function (e) {}, n.processServers(function (e) {
var t = [];
for (var n in e)
for (var i = e[n], r = 0; r < i.length; r++) t.push({
ip: n + ":" + r,
scheme: "testing",
region: n,
index: r,
games: i[r].map(e => ({
playerCount: e,
isPrivate: !1
}))
});
return t
}({
1: [
[0, 0, 0, 0],
[0, 0, 0, 0]
],
2: [
[5, 1, 0, 0],
[0, 0, 0, 0]
],
3: [
[5, 0, 1, 5],
[0, 0, 0, 0]
],
4: [
[5, 1, 1, 5],
[1, 0, 0, 0]
],
5: [
[5, 1, 1, 5],
[1, 0, 4, 0]
],
6: [
[5, 5, 5, 5],
[2, 3, 1, 4]
],
7: [
[5, 5, 5, 5],
[5, 5, 5, 5]
]
})), t(n.seekServer(1, !1), [1, 0, 0]), t(n.seekServer(1, !0), [1, 1, 3]),
t(n.seekServer(2, !1), [2, 0, 1]), t(n.seekServer(2, !0), [2, 1, 3]),
t(n.seekServer(3, !1), [3, 0, 2]), t(n.seekServer(3, !0), [3, 1, 3]),
t(n.seekServer(4, !1), [4, 0, 1]), t(n.seekServer(4, !0), [4, 1, 3]),
t(n.seekServer(5, !1), [5, 1, 2]), t(n.seekServer(5, !0), [5, 1, 3]),
t(n.seekServer(6, !1), [6, 1, 3]), t(n.seekServer(6, !0), void 0),
t(n.seekServer(7, !1), void 0), t(n.seekServer(7, !0), void 0), console.log("Tests
passed.")
};
var a = function (e, t) {
return e.concat(t)
};
Array.prototype.flatMap = function (e) {
return function (e, t) {
return t.map(e).reduce(a, [])
}(e, this)
}, e.exports = s
}, function (e, t, n) {
"use strict";
var i = n(61),
r = n(63);

function s() {
this.protocol = null, this.slashes = null, this.auth = null, this.host =
null, this.port = null, this.hostname = null, this.hash = null, this.search = null,
this.query = null, this.pathname = null, this.path = null, this.href = null
}
t.parse = v, t.resolve = function (e, t) {
return v(e, !1, !0).resolve(t)
}, t.resolveObject = function (e, t) {
return e ? v(e, !1, !0).resolveObject(t) : t
}, t.format = function (e) {
return r.isString(e) && (e = v(e)), e instanceof s ? e.format() :
s.prototype.format.call(e)
}, t.Url = s;
var a = /^([a-z0-9.+-]+:)/i,
o = /:[0-9]*$/,
c = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/,
l = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\r",
"\n", "\t"]),
h = ["'"].concat(l),
u = ["%", "/", "?", ";", "#"].concat(h),
f = ["/", "?", "#"],
d = /^[+a-z0-9A-Z_-]{0,63}$/,
p = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,
g = {
javascript: !0,
"javascript:": !0
},
m = {
javascript: !0,
"javascript:": !0
},
y = {
http: !0,
https: !0,
ftp: !0,
gopher: !0,
file: !0,
"http:": !0,
"https:": !0,
"ftp:": !0,
"gopher:": !0,
"file:": !0
},
k = n(64);

function v(e, t, n) {
if (e && r.isObject(e) && e instanceof s) return e;
var i = new s;
return i.parse(e, t, n), i
}
s.prototype.parse = function (e, t, n) {
if (!r.isString(e)) throw new TypeError("Parameter 'url' must be a string,
not " + typeof e);
var s = e.indexOf("?"),
o = -1 !== s && s < e.indexOf("#") ? "?" : "#",
l = e.split(o);
l[0] = l[0].replace(/\\/g, "/");
var v = e = l.join(o);
if (v = v.trim(), !n && 1 === e.split("#").length) {
var w = c.exec(v);
if (w) return this.path = v, this.href = v, this.pathname = w[1],
w[2] ? (this.search = w[2], this.query = t ? k.parse(this.search.substr(1)) :
this.search.substr(1)) : t && (this.search = "", this.query = {}), this
}
var b = a.exec(v);
if (b) {
var x = (b = b[0]).toLowerCase();
this.protocol = x, v = v.substr(b.length)
}
if (n || b || v.match(/^\/\/[^@\/]+@[^@\/]+/)) {
var S = "//" === v.substr(0, 2);
!S || b && m[b] || (v = v.substr(2), this.slashes = !0)
}
if (!m[b] && (S || b && !y[b])) {
for (var T, I, E = -1, M = 0; M < f.length; M++) - 1 !== (A =
v.indexOf(f[M])) && (-1 === E || A < E) && (E = A);
for (-1 !== (I = -1 === E ? v.lastIndexOf("@") : v.lastIndexOf("@", E))
&& (T = v.slice(0, I), v = v.slice(I + 1), this.auth = decodeURIComponent(T)), E =
-1, M = 0; M < u.length; M++) {
var A; - 1 !== (A = v.indexOf(u[M])) && (-1 === E || A < E) && (E =
A)
} - 1 === E && (E = v.length), this.host = v.slice(0, E), v =
v.slice(E), this.parseHost(), this.hostname = this.hostname || "";
var P = "[" === this.hostname[0] && "]" ===
this.hostname[this.hostname.length - 1];
if (!P)
for (var B = this.hostname.split(/\./), C = (M = 0, B.length); M <
C; M++) {
var O = B[M];
if (O && !O.match(d)) {
for (var R = "", j = 0, _ = O.length; j < _; j++)
O.charCodeAt(j) > 127 ? R += "x" : R += O[j];
if (!R.match(d)) {
var U = B.slice(0, M),
D = B.slice(M + 1),
L = O.match(p);
L && (U.push(L[1]), D.unshift(L[2])), D.length && (v =
"/" + D.join(".") + v), this.hostname = U.join(".");
break
}
}
}
this.hostname.length > 255 ? this.hostname = "" : this.hostname =
this.hostname.toLowerCase(), P || (this.hostname = i.toASCII(this.hostname));
var F = this.port ? ":" + this.port : "",
z = this.hostname || "";
this.host = z + F, this.href += this.host, P && (this.hostname =
this.hostname.substr(1, this.hostname.length - 2), "/" !== v[0] && (v = "/" + v))
}
if (!g[x])
for (M = 0, C = h.length; M < C; M++) {
var H = h[M];
if (-1 !== v.indexOf(H)) {
var V = encodeURIComponent(H);
V === H && (V = escape(H)), v = v.split(H).join(V)
}
}
var q = v.indexOf("#"); - 1 !== q && (this.hash = v.substr(q), v =
v.slice(0, q));
var Y = v.indexOf("?");
if (-1 !== Y ? (this.search = v.substr(Y), this.query = v.substr(Y + 1), t
&& (this.query = k.parse(this.query)), v = v.slice(0, Y)) : t && (this.search = "",
this.query = {}), v && (this.pathname = v), y[x] && this.hostname && !this.pathname
&& (this.pathname = "/"), this.pathname || this.search) {
F = this.pathname || "";
var W = this.search || "";
this.path = F + W
}
return this.href = this.format(), this
}, s.prototype.format = function () {
var e = this.auth || "";
e && (e = (e = encodeURIComponent(e)).replace(/%3A/i, ":"), e += "@");
var t = this.protocol || "",
n = this.pathname || "",
i = this.hash || "",
s = !1,
a = "";
this.host ? s = e + this.host : this.hostname && (s = e + (-1 ===
this.hostname.indexOf(":") ? this.hostname : "[" + this.hostname + "]"), this.port
&& (s += ":" + this.port)), this.query && r.isObject(this.query) &&
Object.keys(this.query).length && (a = k.stringify(this.query));
var o = this.search || a && "?" + a || "";
return t && ":" !== t.substr(-1) && (t += ":"), this.slashes || (!t ||
y[t]) && !1 !== s ? (s = "//" + (s || ""), n && "/" !== n.charAt(0) && (n = "/" +
n)) : s || (s = ""), i && "#" !== i.charAt(0) && (i = "#" + i), o && "?" !==
o.charAt(0) && (o = "?" + o), t + s + (n = n.replace(/[?#]/g, (function (e) {
return encodeURIComponent(e)
}))) + (o = o.replace("#", "%23")) + i
}, s.prototype.resolve = function (e) {
return this.resolveObject(v(e, !1, !0)).format()
}, s.prototype.resolveObject = function (e) {
if (r.isString(e)) {
var t = new s;
t.parse(e, !1, !0), e = t
}
for (var n = new s, i = Object.keys(this), a = 0; a < i.length; a++) {
var o = i[a];
n[o] = this[o]
}
if (n.hash = e.hash, "" === e.href) return n.href = n.format(), n;
if (e.slashes && !e.protocol) {
for (var c = Object.keys(e), l = 0; l < c.length; l++) {
var h = c[l];
"protocol" !== h && (n[h] = e[h])
}
return y[n.protocol] && n.hostname && !n.pathname && (n.path =
n.pathname = "/"), n.href = n.format(), n
}
if (e.protocol && e.protocol !== n.protocol) {
if (!y[e.protocol]) {
for (var u = Object.keys(e), f = 0; f < u.length; f++) {
var d = u[f];
n[d] = e[d]
}
return n.href = n.format(), n
}
if (n.protocol = e.protocol, e.host || m[e.protocol]) n.pathname =
e.pathname;
else {
for (var p = (e.pathname || "").split("/"); p.length && !(e.host =
p.shift()););
e.host || (e.host = ""), e.hostname || (e.hostname = ""), "" !==
p[0] && p.unshift(""), p.length < 2 && p.unshift(""), n.pathname = p.join("/")
}
if (n.search = e.search, n.query = e.query, n.host = e.host || "",
n.auth = e.auth, n.hostname = e.hostname || e.host, n.port = e.port, n.pathname ||
n.search) {
var g = n.pathname || "",
k = n.search || "";
n.path = g + k
}
return n.slashes = n.slashes || e.slashes, n.href = n.format(), n
}
var v = n.pathname && "/" === n.pathname.charAt(0),
w = e.host || e.pathname && "/" === e.pathname.charAt(0),
b = w || v || n.host && e.pathname,
x = b,
S = n.pathname && n.pathname.split("/") || [],
T = (p = e.pathname && e.pathname.split("/") || [], n.protocol && !
y[n.protocol]);
if (T && (n.hostname = "", n.port = null, n.host && ("" === S[0] ? S[0] =
n.host : S.unshift(n.host)), n.host = "", e.protocol && (e.hostname = null, e.port
= null, e.host && ("" === p[0] ? p[0] = e.host : p.unshift(e.host)), e.host =
null), b = b && ("" === p[0] || "" === S[0])), w) n.host = e.host || "" ===
e.host ? e.host : n.host, n.hostname = e.hostname || "" === e.hostname ? e.hostname
: n.hostname, n.search = e.search, n.query = e.query, S = p;
else if (p.length) S || (S = []), S.pop(), S = S.concat(p), n.search =
e.search, n.query = e.query;
else if (!r.isNullOrUndefined(e.search)) return T && (n.hostname = n.host =
S.shift(), (P = !!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) &&
(n.auth = P.shift(), n.host = n.hostname = P.shift())), n.search = e.search,
n.query = e.query, r.isNull(n.pathname) && r.isNull(n.search) || (n.path =
(n.pathname ? n.pathname : "") + (n.search ? n.search : "")), n.href = n.format(),
n;
if (!S.length) return n.pathname = null, n.search ? n.path = "/" + n.search
: n.path = null, n.href = n.format(), n;
for (var I = S.slice(-1)[0], E = (n.host || e.host || S.length > 1) && ("."
=== I || ".." === I) || "" === I, M = 0, A = S.length; A >= 0; A--) "." === (I =
S[A]) ? S.splice(A, 1) : ".." === I ? (S.splice(A, 1), M++) : M && (S.splice(A, 1),
M--);
if (!b && !x)
for (; M--; M) S.unshift("..");
!b || "" === S[0] || S[0] && "/" === S[0].charAt(0) || S.unshift(""), E &&
"/" !== S.join("/").substr(-1) && S.push("");
var P, B = "" === S[0] || S[0] && "/" === S[0].charAt(0);
return T && (n.hostname = n.host = B ? "" : S.length ? S.shift() : "", (P =
!!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) && (n.auth = P.shift(),
n.host = n.hostname = P.shift())), (b = b || n.host && S.length) && !B &&
S.unshift(""), S.length ? n.pathname = S.join("/") : (n.pathname = null, n.path =
null), r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ?
n.pathname : "") + (n.search ? n.search : "")), n.auth = e.auth || n.auth,
n.slashes = n.slashes || e.slashes, n.href = n.format(), n
}, s.prototype.parseHost = function () {
var e = this.host,
t = o.exec(e);
t && (":" !== (t = t[0]) && (this.port = t.substr(1)), e = e.substr(0,
e.length - t.length)), e && (this.hostname = e)
}
}, function (e, t, n) {
(function (e, i) {
var r; /*! https://mths.be/punycode v1.4.1 by @mathias */
! function (s) {
t && t.nodeType, e && e.nodeType;
var a = "object" == typeof i && i;
a.global !== a && a.window !== a && a.self;
var o, c = 2147483647,
l = 36,
h = /^xn--/,
u = /[^\x20-\x7E]/,
f = /[\x2E\u3002\uFF0E\uFF61]/g,
d = {
overflow: "Overflow: input needs wider integers to process",
"not-basic": "Illegal input >= 0x80 (not a basic code point)",
"invalid-input": "Invalid input"
},
p = Math.floor,
g = String.fromCharCode;

function m(e) {
throw new RangeError(d[e])
}

function y(e, t) {
for (var n = e.length, i = []; n--;) i[n] = t(e[n]);
return i
}

function k(e, t) {
var n = e.split("@"),
i = "";
return n.length > 1 && (i = n[0] + "@", e = n[1]), i + y((e =
e.replace(f, ".")).split("."), t).join(".")
}

function v(e) {
for (var t, n, i = [], r = 0, s = e.length; r < s;)(t =
e.charCodeAt(r++)) >= 55296 && t <= 56319 && r < s ? 56320 == (64512 & (n =
e.charCodeAt(r++))) ? i.push(((1023 & t) << 10) + (1023 & n) + 65536) : (i.push(t),
r--) : i.push(t);
return i
}

function w(e) {
return y(e, (function (e) {
var t = "";
return e > 65535 && (t += g((e -= 65536) >>> 10 & 1023 |
55296), e = 56320 | 1023 & e), t + g(e)
})).join("")
}
function b(e) {
return e - 48 < 10 ? e - 22 : e - 65 < 26 ? e - 65 : e - 97 < 26 ?
e - 97 : l
}

function x(e, t) {
return e + 22 + 75 * (e < 26) - ((0 != t) << 5)
}

function S(e, t, n) {
var i = 0;
for (e = n ? p(e / 700) : e >> 1, e += p(e / t); e > 455; i += l) e
= p(e / 35);
return p(i + 36 * e / (e + 38))
}

function T(e) {
var t, n, i, r, s, a, o, h, u, f, d = [],
g = e.length,
y = 0,
k = 128,
v = 72;
for ((n = e.lastIndexOf("-")) < 0 && (n = 0), i = 0; i < n; ++i)
e.charCodeAt(i) >= 128 && m("not-basic"), d.push(e.charCodeAt(i));
for (r = n > 0 ? n + 1 : 0; r < g;) {
for (s = y, a = 1, o = l; r >= g && m("invalid-input"), ((h =
b(e.charCodeAt(r++))) >= l || h > p((c - y) / a)) && m("overflow"), y += h * a, !(h
< (u = o <= v ? 1 : o >= v + 26 ? 26 : o - v)); o += l) a > p(c / (f = l - u)) &&
m("overflow"), a *= f;
v = S(y - s, t = d.length + 1, 0 == s), p(y / t) > c - k &&
m("overflow"), k += p(y / t), y %= t, d.splice(y++, 0, k)
}
return w(d)
}

function I(e) {
var t, n, i, r, s, a, o, h, u, f, d, y, k, w, b, T = [];
for (y = (e = v(e)).length, t = 128, n = 0, s = 72, a = 0; a < y; +
+a)(d = e[a]) < 128 && T.push(g(d));
for (i = r = T.length, r && T.push("-"); i < y;) {
for (o = c, a = 0; a < y; ++a)(d = e[a]) >= t && d < o && (o =
d);
for (o - t > p((c - n) / (k = i + 1)) && m("overflow"), n += (o
- t) * k, t = o, a = 0; a < y; ++a)
if ((d = e[a]) < t && ++n > c && m("overflow"), d == t) {
for (h = n, u = l; !(h < (f = u <= s ? 1 : u >= s +
26 ? 26 : u - s)); u += l) b = h - f, w = l - f, T.push(g(x(f + b % w, 0))), h =
p(b / w);
T.push(g(x(h, 0))), s = S(n, k, i == r), n = 0, ++i
}++ n, ++t
}
return T.join("")
}
o = {
version: "1.4.1",
ucs2: {
decode: v,
encode: w
},
decode: T,
encode: I,
toASCII: function (e) {
return k(e, (function (e) {
return u.test(e) ? "xn--" + I(e) : e
}))
},
toUnicode: function (e) {
return k(e, (function (e) {
return h.test(e) ? T(e.slice(4).toLowerCase()) : e
}))
}
}, void 0 === (r = function () {
return o
}.call(t, n, t, e)) || (e.exports = r)
}()
}).call(this, n(62)(e), n(12))
}, function (e, t) {
e.exports = function (e) {
return e.webpackPolyfill || (e.deprecate = function () {}, e.paths = [],
e.children || (e.children = []), Object.defineProperty(e, "loaded", {
enumerable: !0,
get: function () {
return e.l
}
}), Object.defineProperty(e, "id", {
enumerable: !0,
get: function () {
return e.i
}
}), e.webpackPolyfill = 1), e
}
}, function (e, t, n) {
"use strict";
e.exports = {
isString: function (e) {
return "string" == typeof e
},
isObject: function (e) {
return "object" == typeof e && null !== e
},
isNull: function (e) {
return null === e
},
isNullOrUndefined: function (e) {
return null == e
}
}
}, function (e, t, n) {
"use strict";
t.decode = t.parse = n(65), t.encode = t.stringify = n(66)
}, function (e, t, n) {
"use strict";

function i(e, t) {
return Object.prototype.hasOwnProperty.call(e, t)
}
e.exports = function (e, t, n, s) {
t = t || "&", n = n || "=";
var a = {};
if ("string" != typeof e || 0 === e.length) return a;
var o = /\+/g;
e = e.split(t);
var c = 1e3;
s && "number" == typeof s.maxKeys && (c = s.maxKeys);
var l = e.length;
c > 0 && l > c && (l = c);
for (var h = 0; h < l; ++h) {
var u, f, d, p, g = e[h].replace(o, "%20"),
m = g.indexOf(n);
m >= 0 ? (u = g.substr(0, m), f = g.substr(m + 1)) : (u = g, f = ""), d
= decodeURIComponent(u), p = decodeURIComponent(f), i(a, d) ? r(a[d]) ?
a[d].push(p) : a[d] = [a[d], p] : a[d] = p
}
return a
};
var r = Array.isArray || function (e) {
return "[object Array]" === Object.prototype.toString.call(e)
}
}, function (e, t, n) {
"use strict";
var i = function (e) {
switch (typeof e) {
case "string":
return e;
case "boolean":
return e ? "true" : "false";
case "number":
return isFinite(e) ? e : "";
default:
return ""
}
};
e.exports = function (e, t, n, o) {
return t = t || "&", n = n || "=", null === e && (e = void 0), "object" ==
typeof e ? s(a(e), (function (a) {
var o = encodeURIComponent(i(a)) + n;
return r(e[a]) ? s(e[a], (function (e) {
return o + encodeURIComponent(i(e))
})).join(t) : o + encodeURIComponent(i(e[a]))
})).join(t) : o ? encodeURIComponent(i(o)) + n + encodeURIComponent(i(e)) :
""
};
var r = Array.isArray || function (e) {
return "[object Array]" === Object.prototype.toString.call(e)
};

function s(e, t) {
if (e.map) return e.map(t);
for (var n = [], i = 0; i < e.length; i++) n.push(t(e[i], i));
return n
}
var a = Object.keys || function (e) {
var t = [];
for (var n in e) Object.prototype.hasOwnProperty.call(e, n) && t.push(n);
return t
}
}, function (e, t, n) {
! function () {
var t = n(68),
i = n(20).utf8,
r = n(69),
s = n(20).bin,
a = function (e, n) {
e.constructor == String ? e = n && "binary" === n.encoding ?
s.stringToBytes(e) : i.stringToBytes(e) : r(e) ? e = Array.prototype.slice.call(e,
0) : Array.isArray(e) || (e = e.toString());
for (var o = t.bytesToWords(e), c = 8 * e.length, l = 1732584193, h
= -271733879, u = -1732584194, f = 271733878, d = 0; d < o.length; d++) o[d] =
16711935 & (o[d] << 8 | o[d] >>> 24) | 4278255360 & (o[d] << 24 | o[d] >>> 8);
o[c >>> 5] |= 128 << c % 32, o[14 + (c + 64 >>> 9 << 4)] = c;
var p = a._ff,
g = a._gg,
m = a._hh,
y = a._ii;
for (d = 0; d < o.length; d += 16) {
var k = l,
v = h,
w = u,
b = f;
h = y(h = y(h = y(h = y(h = m(h = m(h = m(h = m(h = g(h = g(h =
g(h = g(h = p(h = p(h = p(h = p(h, u = p(u, f = p(f, l = p(l, h, u, f, o[d + 0], 7,
-680876936), h, u, o[d + 1], 12, -389564586), l, h, o[d + 2], 17, 606105819), f, l,
o[d + 3], 22, -1044525330), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 4], 7,
-176418897), h, u, o[d + 5], 12, 1200080426), l, h, o[d + 6], 17, -1473231341), f,
l, o[d + 7], 22, -45705983), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 8], 7,
1770035416), h, u, o[d + 9], 12, -1958414417), l, h, o[d + 10], 17, -42063), f, l,
o[d + 11], 22, -1990404162), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 12], 7,
1804603682), h, u, o[d + 13], 12, -40341101), l, h, o[d + 14], 17, -1502002290), f,
l, o[d + 15], 22, 1236535329), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 1], 5,
-165796510), h, u, o[d + 6], 9, -1069501632), l, h, o[d + 11], 14, 643717713), f,
l, o[d + 0], 20, -373897302), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 5], 5,
-701558691), h, u, o[d + 10], 9, 38016083), l, h, o[d + 15], 14, -660478335), f, l,
o[d + 4], 20, -405537848), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 9], 5,
568446438), h, u, o[d + 14], 9, -1019803690), l, h, o[d + 3], 14, -187363961), f,
l, o[d + 8], 20, 1163531501), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 13], 5,
-1444681467), h, u, o[d + 2], 9, -51403784), l, h, o[d + 7], 14, 1735328473), f, l,
o[d + 12], 20, -1926607734), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 5], 4,
-378558), h, u, o[d + 8], 11, -2022574463), l, h, o[d + 11], 16, 1839030562), f, l,
o[d + 14], 23, -35309556), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 1], 4,
-1530992060), h, u, o[d + 4], 11, 1272893353), l, h, o[d + 7], 16, -155497632), f,
l, o[d + 10], 23, -1094730640), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 13], 4,
681279174), h, u, o[d + 0], 11, -358537222), l, h, o[d + 3], 16, -722521979), f, l,
o[d + 6], 23, 76029189), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 9], 4,
-640364487), h, u, o[d + 12], 11, -421815835), l, h, o[d + 15], 16, 530742520), f,
l, o[d + 2], 23, -995338651), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 0], 6,
-198630844), h, u, o[d + 7], 10, 1126891415), l, h, o[d + 14], 15, -1416354905), f,
l, o[d + 5], 21, -57434055), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 12], 6,
1700485571), h, u, o[d + 3], 10, -1894986606), l, h, o[d + 10], 15, -1051523), f,
l, o[d + 1], 21, -2054922799), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 8], 6,
1873313359), h, u, o[d + 15], 10, -30611744), l, h, o[d + 6], 15, -1560198380), f,
l, o[d + 13], 21, 1309151649), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 4], 6,
-145523070), h, u, o[d + 11], 10, -1120210379), l, h, o[d + 2], 15, 718787259), f,
l, o[d + 9], 21, -343485551), l = l + k >>> 0, h = h + v >>> 0, u = u + w >>> 0, f
= f + b >>> 0
}
return t.endian([l, h, u, f])
};
a._ff = function (e, t, n, i, r, s, a) {
var o = e + (t & n | ~t & i) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._gg = function (e, t, n, i, r, s, a) {
var o = e + (t & i | n & ~i) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._hh = function (e, t, n, i, r, s, a) {
var o = e + (t ^ n ^ i) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._ii = function (e, t, n, i, r, s, a) {
var o = e + (n ^ (t | ~i)) + (r >>> 0) + a;
return (o << s | o >>> 32 - s) + t
}, a._blocksize = 16, a._digestsize = 16, e.exports = function (e, n) {
if (null == e) throw new Error("Illegal argument " + e);
var i = t.wordsToBytes(a(e, n));
return n && n.asBytes ? i : n && n.asString ? s.bytesToString(i) :
t.bytesToHex(i)
}
}()
}, function (e, t) {
! function () {
var t = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/",
n = {
rotl: function (e, t) {
return e << t | e >>> 32 - t
},
rotr: function (e, t) {
return e << 32 - t | e >>> t
},
endian: function (e) {
if (e.constructor == Number) return 16711935 & n.rotl(e, 8) |
4278255360 & n.rotl(e, 24);
for (var t = 0; t < e.length; t++) e[t] = n.endian(e[t]);
return e
},
randomBytes: function (e) {
for (var t = []; e > 0; e--) t.push(Math.floor(256 *
Math.random()));
return t
},
bytesToWords: function (e) {
for (var t = [], n = 0, i = 0; n < e.length; n++, i += 8) t[i
>>> 5] |= e[n] << 24 - i % 32;
return t
},
wordsToBytes: function (e) {
for (var t = [], n = 0; n < 32 * e.length; n += 8) t.push(e[n
>>> 5] >>> 24 - n % 32 & 255);
return t
},
bytesToHex: function (e) {
for (var t = [], n = 0; n < e.length; n++) t.push((e[n] >>>
4).toString(16)), t.push((15 & e[n]).toString(16));
return t.join("")
},
hexToBytes: function (e) {
for (var t = [], n = 0; n < e.length; n += 2)
t.push(parseInt(e.substr(n, 2), 16));
return t
},
bytesToBase64: function (e) {
for (var n = [], i = 0; i < e.length; i += 3)
for (var r = e[i] << 16 | e[i + 1] << 8 | e[i + 2], s = 0;
s < 4; s++) 8 * i + 6 * s <= 8 * e.length ? n.push(t.charAt(r >>> 6 * (3 - s) &
63)) : n.push("=");
return n.join("")
},
base64ToBytes: function (e) {
e = e.replace(/[^A-Z0-9+\/]/gi, "");
for (var n = [], i = 0, r = 0; i < e.length; r = ++i % 4) 0 !=
r && n.push((t.indexOf(e.charAt(i - 1)) & Math.pow(2, -2 * r + 8) - 1) << 2 * r |
t.indexOf(e.charAt(i)) >>> 6 - 2 * r);
return n
}
};
e.exports = n
}()
}, function (e, t) {
function n(e) {
return !!e.constructor && "function" == typeof e.constructor.isBuffer &&
e.constructor.isBuffer(e)
}
/*!
* Determine if an object is a Buffer
*
* @author Feross Aboukhadijeh <https://feross.org>
* @license MIT
*/
e.exports = function (e) {
return null != e && (n(e) || function (e) {
return "function" == typeof e.readFloatLE && "function" == typeof
e.slice && n(e.slice(0, 0))
}(e) || !!e._isBuffer)
}
}, function (e, t) {
e.exports = function (e, t, n, i, r, s, a, o, c) {
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: .8,
speed: 95e-5,
turnSpeed: .001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: .6,
speed: 85e-5,
turnSpeed: .001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: !0,
dmg: 20,
killScore: 1e3,
health: 1800,
weightM: .5,
speed: 94e-5,
turnSpeed: 74e-5,
scale: 78,
viewRange: 800,
chargePlayer: !0,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: !0,
dmg: 20,
killScore: 2e3,
health: 2800,
weightM: .45,
speed: .001,
turnSpeed: 8e-4,
scale: 90,
viewRange: 900,
chargePlayer: !0,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: !0,
dmg: 8,
killScore: 500,
health: 300,
weightM: .45,
speed: .001,
turnSpeed: .002,
scale: 84,
viewRange: 800,
chargePlayer: !0,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2e3,
noTrap: !0,
health: 300,
weightM: .2,
speed: .0018,
turnSpeed: .006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: !0,
dontRun: !0,
fixedSpawn: !0,
spawnDelay: 6e4,
noTrap: !0,
colDmg: 100,
dmg: 40,
killScore: 8e3,
health: 18e3,
weightM: .4,
speed: 7e-4,
turnSpeed: .01,
scale: 80,
spriteMlt: 1.8,
leapForce: .9,
viewRange: 1e3,
hitRange: 210,
hitDelay: 1e3,
chargePlayer: !0,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: !0,
nameScale: 35,
src: "crate_1",
fixedSpawn: !0,
spawnDelay: 12e4,
colDmg: 200,
killScore: 5e3,
health: 2e4,
weightM: .1,
speed: 0,
turnSpeed: 0,
scale: 70,
spriteMlt: 1
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 4,
spawnDelay: 3e4,
noTrap: !0,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3e3,
health: 7e3,
weightM: .45,
speed: .0015,
turnSpeed: .002,
scale: 90,
viewRange: 800,
chargePlayer: !0,
drop: ["food", 1e3]
}], this.spawn = function (l, h, u, f) {
for (var d, p = 0; p < e.length; ++p)
if (!e[p].active) {
d = e[p];
break
} return d || (d = new t(e.length, r, n, i, a, s, o, c),
e.push(d)), d.init(l, h, u, f, this.aiTypes[f]), d
}
}
}, function (e, t) {
var n = 2 * Math.PI;
e.exports = function (e, t, i, r, s, a, o, c) {
this.sid = e, this.isAI = !0, this.nameIndex = s.randInt(0,
a.cowNames.length - 1), this.init = function (e, t, n, i, r) {
this.x = e, this.y = t, this.startX = r.fixedSpawn ? e : null,
this.startY = r.fixedSpawn ? t : null, this.xVel = 0, this.yVel = 0, this.zIndex =
0, this.dir = n, this.dirPlus = 0, this.index = i, this.src = r.src, r.name &&
(this.name = r.name), this.weightM = r.weightM, this.speed = r.speed,
this.killScore = r.killScore, this.turnSpeed = r.turnSpeed, this.scale = r.scale,
this.maxHealth = r.health, this.leapForce = r.leapForce, this.health =
this.maxHealth, this.chargePlayer = r.chargePlayer, this.viewRange = r.viewRange,
this.drop = r.drop, this.dmg = r.dmg, this.hostile = r.hostile, this.dontRun =
r.dontRun, this.hitRange = r.hitRange, this.hitDelay = r.hitDelay, this.hitScare =
r.hitScare, this.spriteMlt = r.spriteMlt, this.nameScale = r.nameScale, this.colDmg
= r.colDmg, this.noTrap = r.noTrap, this.spawnDelay = r.spawnDelay, this.hitWait =
0, this.waitCount = 1e3, this.moveCount = 0, this.targetDir = 0, this.active = !0,
this.alive = !0, this.runFrom = null, this.chargeTarget = null, this.dmgOverTime =
{}
};
var l = 0;
this.update = function (e) {
if (this.active) {
if (this.spawnCounter) return this.spawnCounter -= e,
void(this.spawnCounter <= 0 && (this.spawnCounter = 0, this.x = this.startX ||
s.randInt(0, a.mapScale), this.y = this.startY || s.randInt(0, a.mapScale)));
(l -= e) <= 0 && (this.dmgOverTime.dmg && (this.changeHealth(-
this.dmgOverTime.dmg, this.dmgOverTime.doer), this.dmgOverTime.time -= 1,
this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)), l = 1e3);
var r = !1,
o = 1;
if (!this.zIndex && !this.lockMove && this.y >= a.mapScale / 2 -
a.riverWidth / 2 && this.y <= a.mapScale / 2 + a.riverWidth / 2 && (o = .33,
this.xVel += a.waterCurrent * e), this.lockMove) this.xVel = 0, this.yVel = 0;
else if (this.waitCount > 0) {
if (this.waitCount -= e, this.waitCount <= 0)
if (this.chargePlayer) {
for (var h, u, f, d = 0; d < i.length; ++d) !i[d].alive
|| i[d].skin && i[d].skin.bullRepel || (f = s.getDistance(this.x, this.y, i[d].x,
i[d].y)) <= this.viewRange && (!h || f < u) && (u = f, h = i[d]);
h ? (this.chargeTarget = h, this.moveCount =
s.randInt(8e3, 12e3)) : (this.moveCount = s.randInt(1e3, 2e3), this.targetDir =
s.randFloat(-Math.PI, Math.PI))
} else this.moveCount = s.randInt(4e3, 1e4), this.targetDir
= s.randFloat(-Math.PI, Math.PI)
} else if (this.moveCount > 0) {
var p = this.speed * o;
if (this.runFrom && this.runFrom.active && (!
this.runFrom.isPlayer || this.runFrom.alive) ? (this.targetDir =
s.getDirection(this.x, this.y, this.runFrom.x, this.runFrom.y), p *= 1.42) :
this.chargeTarget && this.chargeTarget.alive && (this.targetDir =
s.getDirection(this.chargeTarget.x, this.chargeTarget.y, this.x, this.y), p *=
1.75, r = !0), this.hitWait && (p *= .3), this.dir != this.targetDir) {
this.dir %= n;
var g = (this.dir - this.targetDir + n) % n,
m = Math.min(Math.abs(g - n), g, this.turnSpeed * e),
y = g - Math.PI >= 0 ? 1 : -1;
this.dir += y * m + n
}
this.dir %= n, this.xVel += p * e * Math.cos(this.dir),
this.yVel += p * e * Math.sin(this.dir), this.moveCount -= e, this.moveCount <= 0
&& (this.runFrom = null, this.chargeTarget = null, this.waitCount = this.hostile ?
1500 : s.randInt(1500, 6e3))
}
this.zIndex = 0, this.lockMove = !1;
var k = s.getDistance(0, 0, this.xVel * e, this.yVel * e),
v = Math.min(4, Math.max(1, Math.round(k / 40))),
w = 1 / v;
for (d = 0; d < v; ++d) {
this.xVel && (this.x += this.xVel * e * w), this.yVel &&
(this.y += this.yVel * e * w), M = t.getGridArrays(this.x, this.y, this.scale);
for (var b = 0; b < M.length; ++b)
for (var x = 0; x < M[b].length; ++x) M[b][x].active &&
t.checkCollision(this, M[b][x], w)
}
var S, T, I, E = !1;
if (this.hitWait > 0 && (this.hitWait -= e, this.hitWait <= 0)) {
E = !0, this.hitWait = 0, this.leapForce && !s.randInt(0, 2) &&
(this.xVel += this.leapForce * Math.cos(this.dir), this.yVel += this.leapForce *
Math.sin(this.dir));
for (var M = t.getGridArrays(this.x, this.y, this.hitRange), A
= 0; A < M.length; ++A)
for (b = 0; b < M[A].length; ++b)(S = M[A][b]).health && (T
= s.getDistance(this.x, this.y, S.x, S.y)) < S.scale + this.hitRange &&
(S.changeHealth(5 * -this.dmg) && t.disableObj(S), t.hitObj(S,
s.getDirection(this.x, this.y, S.x, S.y)));
for (b = 0; b < i.length; ++b) i[b].canSee(this) &&
c.send(i[b].id, "aa", this.sid)
}
if (r || E)
for (d = 0; d < i.length; ++d)(S = i[d]) && S.alive && (T =
s.getDistance(this.x, this.y, S.x, S.y), this.hitRange ? !this.hitWait && T <=
this.hitRange + S.scale && (E ? (I = s.getDirection(S.x, S.y, this.x, this.y),
S.changeHealth(-this.dmg), S.xVel += .6 * Math.cos(I), S.yVel += .6 * Math.sin(I),
this.runFrom = null, this.chargeTarget = null, this.waitCount = 3e3, this.hitWait =
s.randInt(0, 2) ? 0 : 600) : this.hitWait = this.hitDelay) : T <= this.scale +
S.scale && (I = s.getDirection(S.x, S.y, this.x, this.y), S.changeHealth(-
this.dmg), S.xVel += .55 * Math.cos(I), S.yVel += .55 * Math.sin(I)));
this.xVel && (this.xVel *= Math.pow(a.playerDecel, e)), this.yVel
&& (this.yVel *= Math.pow(a.playerDecel, e));
var P = this.scale;
this.x - P < 0 ? (this.x = P, this.xVel = 0) : this.x + P >
a.mapScale && (this.x = a.mapScale - P, this.xVel = 0), this.y - P < 0 ? (this.y =
P, this.yVel = 0) : this.y + P > a.mapScale && (this.y = a.mapScale - P, this.yVel
= 0)
}
}, this.canSee = function (e) {
if (!e) return !1;
if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
return !1;
var t = Math.abs(e.x - this.x) - e.scale,
n = Math.abs(e.y - this.y) - e.scale;
return t <= a.maxScreenWidth / 2 * 1.3 && n <= a.maxScreenHeight / 2 *
1.3
};
var h = 0,
u = 0;
this.animate = function (e) {
this.animTime > 0 && (this.animTime -= e, this.animTime <= 0 ?
(this.animTime = 0, this.dirPlus = 0, h = 0, u = 0) : 0 == u ? (h += e /
(this.animSpeed * a.hitReturnRatio), this.dirPlus = s.lerp(0, this.targetAngle,
Math.min(1, h)), h >= 1 && (h = 1, u = 1)) : (h -= e / (this.animSpeed * (1 -
a.hitReturnRatio)), this.dirPlus = s.lerp(0, this.targetAngle, Math.max(0, h))))
}, this.startAnim = function () {
this.animTime = this.animSpeed = 600, this.targetAngle = .8 * Math.PI,
h = 0, u = 0
}, this.changeHealth = function (e, t, n) {
if (this.active && (this.health += e, n && (this.hitScare && !
s.randInt(0, this.hitScare) ? (this.runFrom = n, this.waitCount = 0, this.moveCount
= 2e3) : this.hostile && this.chargePlayer && n.isPlayer ? (this.chargeTarget = n,
this.waitCount = 0, this.moveCount = 8e3) : this.dontRun || (this.runFrom = n,
this.waitCount = 0, this.moveCount = 2e3)), e < 0 && this.hitRange && s.randInt(0,
1) && (this.hitWait = 500), t && t.canSee(this) && e < 0 && c.send(t.id, "t",
Math.round(this.x), Math.round(this.y), Math.round(-e), 1), this.health <= 0 &&
(this.spawnDelay ? (this.spawnCounter = this.spawnDelay, this.x = -1e6, this.y =
-1e6) : (this.x = this.startX || s.randInt(0, a.mapScale), this.y = this.startY ||
s.randInt(0, a.mapScale)), this.health = this.maxHealth, this.runFrom = null, t &&
(o(t, this.killScore), this.drop))))
for (var i = 0; i < this.drop.length;)
t.addResource(a.resourceTypes.indexOf(this.drop[i]), this.drop[i + 1]), i += 2
}
}
}]);
//# sourceMappingURL=bundle.js.map

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