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How to draw Steampunk Machines http://www.crabfu.

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How to Draw SteamPunk Machines

Mission:
The purpose of this web page is not to teach you how to draw. I will not be going though technique, perspective, color, line weight,
software, or any of that stuff that you can easily surf up. This page is to only to inform artists who want to draw steampunk machines, but
doesn't quite fully understand how steam works. The focus is to add enough elements to your drawings, to make your steampunk machines
more believable.

Validation:
I feel that too often, steampunk designs are too fancy, trying to go too cool and end up loosing that all important look & feel of old tech
steampunk. I think that it is important to first state that I make real working steampunk machines / robots for a hobby. My steam site:
Crabfu SteamWorks, contains lots of miniature, real working, live - steam machines. There has been overwhelming media coverage of
my work, probably because it took it from the fake sci-fi movie magic, into the real world. Through experience and trial and error, I've
learned not only to make something look like it would work, but actually does work.

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Disclaimer:

I am an animator and concept artist by trade. However, I don't think that my art is really that great that it deserves a "how to". My devotion
to the steam hobby however, links my steampunk designs a level of authenticity that often lacks in steampunk art. Therefore, this is just a
quick explanation of parts, and how to design a machine that "looks" convincing.

Please keep in mind that these are super simple explanations of different components of steam, steam buffs will probably will tear these
description to pieces :) but I feel that it is important to get the basic idea without having to go into dry and boring detail. By no means am I
an expert in steam engines, this info is taking from personal experience from working on small scale live-steam engines. Most of the
examples below are found on model engines, which works off of the same basic principle as the big ones. This is also just a guide, there are
no set rules for concept art, you just make whatever appeals to you. Another words.... this is steam for artists, not really to educate you in
details of steam power! :) However, it is important to understand some fundamentals of steam power, in order to make your drawings look
believable, as something that could have been built in Victorian times.

First you have to understand steam, and how it works by looking at each part of the machine.

Steam Power Components

Boiler:
The boiler is usually cylindrical and long. The purpose of it is to boil water, pretty
simple concept :) Most boilers have flues, which just means inside is a bunch of tubes
for the fire to heat & boil the water fast. Sometimes they have a camel dome looking
thing on top. Steam pipe should be drawn on top of the boiler, where steam comes out.
However, sometimes the steam pipe comes out of the boiler, and get fed through the
fire again, this is called superheater. In this case, the steam pipe can come out
elsewhere visually. Anyway, to keep it simple, make pipes coming out of the top of
the boiler. The "smoke stack" usually comes out of the boiler to one end. The reason
for the stack is to vent the fire, as one end of the boiler is fired. Often steam exhaust
from the boiler goes into the stack, the force of the steam shooting out of it, helps
drawl the fire more inside the flues. Boilers usually have a stack somewhere, size and
shape of the stack varies a lot.... another words, sketch whatever shape and size stack
looks best, to balance out the design.

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Burner / Fuel
Heat / Fire can be generated in a variety of ways. This usually evolves the fuel source being coal, gas, or anything that can burn really hot.
With coal, you need to design an area which the coal is fed into, with a door. You also need to design an area for someone to fed the
coal/wood, as well as a supply of coal / tender. With gas, you need to draw up some design of the burner mechanism, usually sticks out of
the burner a bit. The fuel supply for gas can be a container, of any shape (although most everything is cylindrical), with pipes going into the
burner, connected to the bottom of the boiler. Gas mixes with air in the process, and the amount of fire can be controlled by valves on the
gas tank, as well as the amount of air is mixed for the fire.

Engine
There are a variety of different types of steam engines. They basically are just pistons in which steam pushes, and in a variety of ways via
linkages, all end up with an axle spinning in a circular motion.

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Without going into steam engines in detail, here are the basics of how to draw them.
Draw a cylinder, (piston is inside and not visible). Shapes is basically a big cylinder
with a small long cylinder coming out of it. Steam is piped through the cylinder to
push the piston in and out. If it is double acting (pushes both in and out) then it usually
contains a box like shape on the cylinder. This is for another link connected to the
shaft to open and close valves to allow the steam to fed though each end of the
cylinder - pushes piston out, and pushes in when it gets to the end of the travel. So to
put it simply, cylinder, with a box on the side.

Some steam engines can be reversed. There are three ways that this can work: 1)
Engine can be reserved by linkages to change how the steam is piped in by a
Stephenson's linkage, which usually looks like some sort of lever, complex looking
linkages, with an arc piece that guides the lever. 2) For double cylinders, a valve can
reverse the direction of the steam flow, and therefore the engine runs backwards. 3)
clutch driven, the engines only runs in one direction, but with the use of gears, the
drive shaft can be reversed.

Flywheel
This is usually a large heavy wheel, and it does have a purpose. The flywheel keeps
the momentum going, otherwise the engine runs sporadically and can stall. Flywheels
are always attached to the shaft that the pistons drive. You don't absolutely need a
flywheel, but it makes the engine run a lot smoother.

Oiler/ displacement lubricator


These things are just what it sounds like, they lubricate. They are usually attached, or
very close to the engine. They can be right on the cylinder area or on the pipe going
into the engine. They provide oil & lubrication for the pistons inside of the cylinder.
They can be cylinder shaped container, or a manual hand pump.

None of this is all that important in drawing steampunk machine, all you have to
remember are these shapes: Cylindrical for the cylinders (duh), boxes attached to
cylinders with pipe, levers & valves near the engines, and flywheel.

Governor
Cool looking device.... usually 2
spinning balls powered by the

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main shaft of the engine. The


purpose to control the amount of
steam going into the engine.
Usually a pulley is attached from
the engine shaft to this device.
When the engine spins up, it
spins the governor, and the
centripetal force makes the balls
fly out. This action causes a
mechanism to pull up a linkage,
which restricts the amount of
steam that is piped into the engine. This device is must be straight up in order to function properly, and connected between the engine shaft,
and the steam inlet to the engine.

Condenser
The condenser traps the oily steam exhaust from the engine. Engine exhaust is fed into it, allowing oily water to be trapped inside and
condensed, only letting clean steam out. The steam exhaust from the condenser can then be fed into the main stack on the boiler, giving it
that classic look - steam out of the main stack, however, it can be fed into any stack. This is not absolutely necessary component, but
without it, things could get quite messy and covered in oil. Anyway, another easy part to draw, just another cylinder.

Valves
Valves are just cool, especially when there are lots of it. Hand
operated valves controls a variety of things, but basically it stops or
lets steam through.

Safety Valve:
This is just a safety mechanism, so when the pressure within the
boiler gets too high, it will vent out steam to prevent an boiler
explosion. This is attached to the boiler, up high as it needs to let
steam out, not water :) It can be vented to the stack.

Water Sight Glass


This is just a way for you to see
how much water is in the boiler.
If the boiler runs dry and still
firing, it will fail. Sight glass can
either be a window, or a glass
tube.

Water pump / tank


Water pumps and water tanks are
used to pump water into the
boiler while it is steaming.
Pumps can be manual hand pumps, or connected to an engine (uses
the power of the engine to pump the water). It takes water from a
reservoir, and feed it into the boiler.... hopefully at the same rate that
the engine is using up, maintaining water level. This is not
absolutely necessary, but prolongs the duration of the run, especially
if the boiler is small.

Gauges
Pressure gauges shows how much pressure is present. These are little
analog dials, pretty easy to draw, and doesn't have much variety.
They are basically sensors for pressure within the boiler, or how
much is feeding though etc.

Insulation
Insulation is most commonly found with marine applications. Insulation is just ways
of trying to minimize heat loss. These can be applied to boilers, pipes, and cylinders.
Wood lagging is the coolest looking, and I draw them often, they just give it a old tech
look and feel. Of course modern insulation can be used, almost anything that can
retain heat. Pipes are often covered with rope or coated with a white substance, in
which I have no idea what it is made of :)

Gears

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Gears, lots and lots of them.


Small engines needs to be geared
down quite a bit. Lots of gears
just looks cool anyway, but make
sure that you are gearing down
by drawing little gears to big
gears. Old gears are usually
spoked, sometimes curved
spokes. High pressure can drive
pistons straight to wheels, as
with locomotives.

Sprocket/Chain
Sprockets and chains are good
for driving something far from
the engine. They are also more forgiving than gears, as they don't need to be exactly
right on to work ( I use lots of it in my steambots). However, sprockets and chains are
easier to fail, they can derail.

Linkages
There are a variety of linkages....
for a drawing to be convincing,
they just need to look right, not
really work right. To make linkages look right, you need to put in some thought,
especially the if the linkage is big and a focal point. Linkages basically just transfer
circular motion to something else :) The master of linkages can be found at
mechanicalspider.com

Levers
Levers can control a lot of things. Clutches, engaging and disengaging gears, steam
flow, etc. Draw lots of them for the operator.... remember, just make them look right,
don't worry about what each lever might do.

Whistles
Steam whistles are attached to boilers, or at least some piping coming off the boiler.
Steam is forced through it via some sort of a lever (often a pull chain type) and makes
that classic steam whistle. The bigger it is, the deeper it sounds, but the more steam is
used up.

Examples of some amazing scale traction engine:

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Ok so now I know each component, where do I start?

Remember the basic shapes and design of the parts above (most everything is cylindrical in shape). Surf up each part above, and collect
images of components, as well as old steam locomotives & vehicles for reference. Once you are familiar with the parts, you can then free
sketch at will, but always use the references to keep it authentic and believable.

Fist, come up with ideas. Plan out what you want it to be, a biped robot? a car? a tank? a multi legged walking machine? Don't under
estimate "character". Add some personality or character to you machines, even if it is inanimate. The #1 goal should be a well designed,
balanced, and eye catching machine. Worry about how it works after you have some rough sketches and shapes of something compelling,
otherwise it's not worth the effort. I can't stress this point enough.

Work loose first, even if you decide the finish project will be detailed and well rendered. I usually prefer the loose and lazy way, just flop it
down and call it good, as long as you get the feeling and idea across, you don't always need to carefully draw out each teeth of a gear - the
human mind is really good at connecting and making sense of just a couple of lines. However, you can go as detail as you like, it is only a
stylistic choice.

For the purposes of demonstration, I have provided simple mechanics, of a wheeled steam machine below. What is it? heck if I know....

Lay out the boiler first as it is the biggest, and heaviest part. Pay attention to weight and center of gravity. Boilers are filled with water, and
well constructed, therefore they are very heavy. They can be vertical, horizontal, or even at an angle. Make room for some sort of a firebox
or burner. Whatever chassis you have, should support the weight of something really heavy. Next, draw up some cylinders.... almost
everything on steampunk machines are cylindrical in shape.... from gears, condensers, fuel tank, water reservoir, shafts, axles etc.... Learn
how to draw cylinders in all angles, it comes in handy. Next, draw up main axles, provide where power needs to be directed to for
locomotion.

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Then decide where to lay out the engine(s). Engines can be at any angle, they function just fine however they are positioned. Lay out some
gears or sprocket/chains that will be visible. The pistons must power directly to the main drive shaft, or geared to it. The easiest is to just
make the piston shaft in the same direction as the drive shaft, however, you can route it however you want using beveled gears (i.e. 90
degree from engine to axle)

Work out the locomotion.... if you get confused about how something works (as I often do) you can cover it up with body work. However, I
think the compelling part of steampunk is in how open and simple things are, so I like showing all of the mechanisms as much as possible.

Design out the body work, try to keep the old tech feel. At this point you can cover up any mechanical detail that you can't, or are too lazy
to figure out :)

Lay down basic shading or color, working out shapes and define planes & edges as you go

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Add strong shadow and shading.

Add accents such as Victorian inspired scroll work, rivets etc. As well as add detail with valves, levers etc.

Final design:

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

If you decide to add color, surf up old steam trains, and steam traction engines. They often are black, but not always. Accents in brass,
copper, or gold, as well as colors of maroon, dark green, or blue. Check out Victorian scroll work, they can make a machine look very
elegant and ornate.

One last comment about design...


You have to pay attention to the limitations of simple mechanics, usually a single boiler can power one or two engines. Unlike electronic
motorized robots, where you have the luxury of having a motor per joint, and electronic / computer controlled on how and when each motor
runs. Even if you have lots of engines, powering each joint, you are still limited to having no electronics to control how each one operates
(if you wish to stay totally low tech steampunk). The best way is to limit the number of engines, and use linkages to transfer from circular
motion to a.... say.... walking motion. Don't go hollywood on me folks, I think a good steampunk design is in part looking really dorky, or
really stupid. When you try to make them too cool, then you loose that steampunk flavor :)

So that's it.... hope that this can be an inspiration for you to tackle on some steampunk sketches.

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

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How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

Special thanks to cedesign for letting me steal some pictures from his impressive and beautiful collection of model steam engines.

Back to Crabfu SteamWorks

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