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Neuroscience Letters 499 (2011) 64–69

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Neuroscience Letters
journal homepage: www.elsevier.com/locate/neulet

The neural organization of perception in chess experts


Daniel C. Krawczyk a,b,∗ , Amy L. Boggan a , M. Michelle McClelland a , James C. Bartlett a
a
Center for BrainHealth® and School of Behavioral and Brain Sciences, The University of Texas at Dallas, Richardson, TX 75083-0688, USA
b
Department of Psychiatry, University of Texas Southwestern Medical Center, Dallas, TX 75390-9070, USA

a r t i c l e i n f o a b s t r a c t

Article history: The human visual system responds to expertise, and it has been suggested that regions that process faces
Received 3 February 2011 also process other objects of expertise including chess boards by experts. We tested whether chess and
Received in revised form 2 May 2011 face processing overlap in brain activity using fMRI. Chess experts and novices exhibited face selective
Accepted 15 May 2011
areas, but these regions showed no selectivity to chess configurations relative to other stimuli. We next
compared neural responses to chess and to scrambled chess displays to isolate areas relevant to exper-
Keywords:
tise. Areas within the posterior cingulate, orbitofrontal cortex, and right temporal cortex were active in
Perception
this comparison in experts over novices. We also compared chess and face responses within the poste-
Face processing
Chess
rior cingulate and found this area responsive to chess only in experts. These findings indicate that the
Expertise configurations in chess are not strongly processed by face-selective regions that are selective for faces in
fMRI individuals who have expertise in both domains. Further, the area most consistently involved in chess did
not show overlap with faces. Overall, these results suggest that expert visual processing may be similar
at the level of recognition, but need not show the same neural correlates.
© 2011 Elsevier Ireland Ltd. All rights reserved.

Expertise can be developed through extreme levels of practice activation of the fusiform gyrus [18]. More broadly, the fusiform is
resulting in behavior considered to be outstanding relative to the considered to be a neural marker of visual expertise, as other stud-
general population. Uncommonly effective performance within a ies have reported selective fusiform activity when car experts and
domain remains the clearest marker of expertise [10,7]. Recent bird experts perceive cars and birds and when radiologists exam-
neuroimaging explorations of expertise using have begun to pro- ine scans [12,27,17]. Such findings have spawned the hypothesis
vide insights into the neural basis of expertise [8,26]. Among expert that the fusiform gyrus can support expert processing in a variety
domains, chess is widely regarded to be one in which a select few of domains. However, cars, birds, and body scans share proper-
experts perform at an exceptional level [6,15]. In the process of ties with faces, including similar features, similar configurations,
becoming outstanding at chess, a Master level player accumulates and biological characteristics in the case of birds and radiology
massive visual experience with chess configurations. This expe- scans. Chess allows a critical test for theories of visual expertise, as
rience confers distinct advantages to experts over novices when chess configurations bear little featural or configural resemblance
encountering situations that commonly appear in games. These to faces, cars, or birds and also lack biological characteristics. If
expertise effects are limited to game configurations, as the percep- chess experts process chess patterns similarly to faces, it would
tual and memory advantages of experts are greatly reduced when challenge the view that common visual or biological characteris-
tasks are not chess game specific [10,6]. Meanwhile, the brain orga- tics are necessary for different classes of stimuli to be perceived in
nization of perceptual recognition in chess experts has remained the same way [9].
unclear. The idea that face-selective fusiform cortex can become adapted
The perception of faces is a skill at which nearly everyone is to process chess patterns is a compelling one, and there have been
considered to be an expert. Face perception has been associated reports in the expertise literature that the fusiform may be involved
in processing chess patterns [21,24,2]. A recent documentary film
showed a neuroimaging clip with a chess expert and suggested
that the face-selective fusiform can be “hijacked” to process chess
Abbreviations: FFA, fusiform face area; OFA, occipital face area; MRI, magnetic patterns [23]. However, there has not yet been a published study
resonance imaging; MNI, montreal neurological institute; ROI, region of interest; comparing expert chess perception to that of faces and other visual
HRF, hemodynamic response function; GLM, general linear model.
categories.
∗ Corresponding author at: Center for BrainHealth® and School of Behavioral and
The present study addressed the central question of how large
Brain Sciences, The University of Texas at Dallas, Richardson, TX 75083-0688, USA.
Tel.: +1 972 883 3234; fax: +1 214 905 3026. amounts of practice at chess alters the functional organization
E-mail address: daniel.krawczyk@utdallas.edu (D.C. Krawczyk). of the brain. Specifically, we tested whether face selective areas

0304-3940/$ – see front matter © 2011 Elsevier Ireland Ltd. All rights reserved.
doi:10.1016/j.neulet.2011.05.033
D.C. Krawczyk et al. / Neuroscience Letters 499 (2011) 64–69 65

Fig. 1. (A) Examples of each category shown in the experimental task. Conditions included blocks of chess, random chess, faces, outdoor scenes, and objects. (B) Regions of
significant difference within the experts over the novices on the chess > random chess contrast. (C) Regions significantly greater for novices over experts on the chess minus
random chess contrast.

become adapted to support chess expertise at an early perceptual non-matching items in sequence. Two image repeats occurred per
level and whether there are other regions that become more active block, and subjects were instructed to press buttons for each repeat.
when chess expertise has been achieved. We compared the activa- Each block, presented in a pseudo-randomized order, contained
tion of chess experts and novices when viewing faces, chess boards, one image category or was a fixation block (lasting 30 s).
and other stimuli to determine whether chess and face perception Images were acquired using a 3T Philips MRI scanner with
activate common regions using fMRI. a gradient echoplanar sequence (TR = 2000 ms, TE = 28 ms, flip
We included a comparison of chess board recognition to scram- angle = 20◦ ) sensitive to BOLD contrast. Each volume consisted of
bled chess board recognition, as scrambled boards tend to reduce tilted axial slices (3 mm thick, 0.5 mm slice gap) that provided
the performance advantage typical of chess experts [10,6]. By nearly whole brain coverage. Anatomical T1-weighted images were
including this comparison, we are able to address a secondary acquired in the following space: TR = 2100 ms, TE = 10, slice thick-
question: whether chess expertise is limited to game-specific con- ness = 4 mm with no gap at a 90◦ flip angle.
figurations at the neural level, or whether this expertise extends to FMRI block design analyses were conducted using mul-
non-game configurations using the same spatial and featural infor- tiple regression. Preprocessing was conducted using SPM5
mation. Furthermore, we were interested in whether such areas (www.fil.ion.ucl.ac.uk/spm). EPI images were realigned to the first
would show chess selectivity relative to faces and other visual cat- volume and then smoothed (8 mm 3D Gaussian kernel).
egories including scenes and objects. Separate regressors were used to model each block, convolved
Subjects were twelve healthy, right-handed males. Six were with a canonical hemodynamic response function (HRF), and
chess experts recruited from the UT Dallas Chess Program, age entered into a modified general linear model (GLM). Parameter esti-
20–28 (M = 23 years). These subjects ranked within the top one mates were extracted from this analysis for each regressor. At an
percent of tournament players (five International Masters, one individual subject level, contrasts between conditions were com-
Grandmaster). Their expertise was substantiated by their com- puted by performing one-sample t-tests on the contrasted images.
petitive ratings (Elo range = 2447–2583; M = 2515), years playing A faces minus scenes and objects contrast was used to function-
(M = 16 years), and tournament activity (M = 17 per year). The ally define ventral temporal and occipital regions of interest (ROIs)
remaining six subjects were healthy males who were chess novices using a Family-Wise Error (FWE) corrected threshold (p < .01). In
age 21–27 (M = 25 years). These subjects reported that they rarely some instances False Discovery Rate (FDR) (p < .05) or uncorrected
played chess and had not participated in tournaments. This exper- (p < .005) thresholds were used to localize as many of the face
iment was approved by the Institutional Review Boards of UT regions as possible in each subject (minimum of 10 voxels per clus-
Dallas and UT Southwestern Medical Center. Informed consent was ter). While we did not run an independent face localizer to isolate
obtained in accordance with the 1964 Declaration of Helsinki. fusiform face area (FFA) regions, we did not include chess or ran-
Subjects viewed blocks of items and judged whether each was a dom chess to localize FFAs, thereby leaving chess as an independent
repeat or a new image. Stimuli consisted of images of chess boards category to be evaluated.
from games, randomly positioned chess boards that could not occur We also isolated chess regions using a chess minus random chess
in real games, objects [14], and outdoor scenes (see Fig. 1A). Images contrast between groups. To carry out a subject-specific ROI anal-
were presented in five runs of 8 blocks, 12 images per block, 2 s per yses, we ran this contrast on each group independently (p < .001
image, and a 5000 ms inter-stimulus interval. We used longer expo- uncorrected, 10 voxel cluster minimum). This contrast showed no
sure times and inter-stimulus intervals than standardly appear in significant clusters in novices. In experts, this contrast resulted
the face literature to ensure that novices could perform the task in two clusters within the posterior cingulate (MNI coordinates:
given the complexity of chess boards. Images were presented off- x = 32, y = 10, z = 12) and the right insula (x = 12, y = −50, z = 10). To
set from center to the right or left in an alternating sequence to further isolate chess responses we defined ROIs at the individual
avoid apparent motion effects in the chess conditions between level. Five of the experts showed significant activation within the
66 D.C. Krawczyk et al. / Neuroscience Letters 499 (2011) 64–69

posterior cingulate (between x = −12 to 13; y = −66 to −24, and for multiple comparisons (p = .019). In the left OFA, face activation
z = −2 to 39). These individual subject ROIs were corrected between (M = 2.02) was significantly greater than for chess (M = 0.86), ran-
FWE p < .01 and FDR p < .05. We did not perform an ROI analysis on dom chess (M = 1.15), scenes (M = 0.54), and the objects (M = 1.24).
the right insula as there were no spatially consistent clusters within The right OFA showed greater activation to faces (M = 1.93) over
this region for a majority of the experts. chess (M = 1.22) and objects (M = 1.18) (see Fig. 2).
ROI data were extracted and converted to percent-signal change Post hoc comparisons for novices (p < .05) revealed that the left
for each subject using MarsBar (sourceforge.net/projects/marsbar). FFA activation to faces (M = 1.47) was significantly greater than
These data were then analyzed using 2 group × 5 condition ANOVAs to chess (M = 0.98), scenes (M = 0.59) and objects (M = 0.93). The
and pairwise contrasts to evaluate face perception versus each of face and random chess (M = 1.18) comparison did not reach sig-
the other four conditions for the FFAs [10] and occipital face areas nificance (p = .10). The right FFA was significantly more active in
(OFAs) [27] and to evaluate chess processing versus face, object, and response to faces (M = 1.48) than chess (M = 0.85), random chess
scene processing for the posterior cingulate (Bonferroni corrected (M = 1.03), scenes (M = 0.54) and objects (M = 0.82). In the left OFA,
t-tests within each ROI). face activation (M = 1.48) was significantly greater than for scenes
The experts indicated that they could perceive all or most of the (M = 0.60) and objects (M = 0.81). The right OFA showed a simi-
chess boards within 2 s. Several reported that random chess was lar pattern, with greater activation to faces (M = 1.32) over scenes
more difficult to perceive than real chess. Novices reported that (M = 0.38) and objects (M = 0.86). Thus faces were predominantly
they could rarely perceive all of the pieces and none reported that active over other categories leading to the significant category
they were aware that the random games were impossible according effect.
to the rules of chess, a distinction all experts readily reported. We directly compared the groups on the chess minus ran-
Accuracy was similar for both groups for all categories dom chess contrast using a random-effects fMRI group analysis
except for chess. Experts and novices exhibited high accu- (uncorrected p < .001, 20 voxel minimum) (refer to Fig. 1B and C).
racy on faces (experts M = 97.92%, SD = 5.10; novices M = 95.83%, Significant differences emerged with experts showing greater acti-
SD = 7.57), scrambled chess (experts M = 91.67%, SD = 3.23; novices vation in the left orbitofrontal cortex (x = −4, y = 58, z = −2), in the
M = 91.67%, SD = 7.57), scenes (experts M = 76.04%, SD = 20.70; left (x = −10, y = −50, z = 12) and right posterior cingulate (x = 14,
novices M = 94.79%, SD = 7.31) and objects (experts M = 95.83%, y = −52, z = 2), and in the left anterior temporal cortex (x = −50, y = 8,
SD = 7.57; novices M = 100.00%, SD = 0). The only significant group z = −26). By contrast, the novices showed greater activation than
difference was that experts (M = 97.92%, SD = 3.23) were more accu- experts in two distinct clusters in right parietal cortex (x = −32,
rate at detecting repeats of chess boards than novices (M = 87.50%, y = −52, z = 40) and (x = −38, y = −54, z = 46).
SD = 13.69). This was confirmed by an independent samples t-test, To further analyze the chess-related areas we performed
t(10) = 1.81, p < .05. No other performance differences were signif- contrasts on each group independently, subtracting activation
icant between the groups, though the experts were numerically of random chess from chess. This analysis revealed two clus-
lower on scene recognition performance than the novices. ters within the posterior cingulate and the right insula within
FMRI activation comparisons of each category were carried out the experts (uncorrected p < .001), but no significant clusters in
using 2 × 5 ANOVAs for each ROI. All four ANOVAs reached sig- the novices. We then conducted individual ROI analyses on the
nificance for both group and category effects, but few showed posterior cingulate areas of the experts. Percent signal change
group by category interactions. Within the Left FFA the effect of comparisons in this area resulted in a significant overall repeated
group was significant with novices showing higher mean percent measures ANOVA, F(4, 20) = 4.29, p < .05. Post hoc comparisons
signal change (M = 1.03) than experts (M = 0.69), F(1, 9) = 33.97, (evaluated at p < .05) revealed greater activation for chess (M = .28)
p < .001 (see Fig. 2A). Additionally, the effect of category was also compared to faces (M = −.48), random chess (M = −.78), objects
significant, F(4, 36) = 34.03, p < .001. The right FFA showed sim- (M = −.56), and scenes (M = −.46) (refer to Fig. 2B).
ilar effects with novices showing higher percent signal change Though expert chess players possess high levels of visual famil-
(M = 0.94) than experts (M = 0.80), F(1, 10) = 56.17, p < .001. There iarity with chess configurations, the brain areas most sensitive to
was a significant category effect, F(4, 40) = 31.45, p < .001. In the face perception showed no evidence of greater relative activation
left OFA novices showed higher percent signal change (M = 1.48) in response to such configurations. Experts showed an advantage
than experts (M = 1.16), F(1, 8) = 47.36, p < .001 with a significant over novices in detecting repeats of valid chess configurations.
category effect, F(4, 32) = 17.20, p < .001. The left OFA showed a sig- This is consistent with the advantage previously observed between
nificant group by category interaction F(4, 32) = 6.81, p < .001. This experts and novices in memory for chess configurations [10,6,15].
interaction indicated that experts showed greater face selectivity in While the detection task was simple, this difference was likely sig-
the left OFA, while novices showed more left OFA activation to both nificant due to the exceptionally high performance of the experts.
of the chess categories. Lastly, the right OFA showed a significant Notably, both groups performed well at recognition overall, but this
group effect with experts showing a higher mean percent signal difference alone differentiated the two. Experts also reported that
change (M = 1.20) than novices (M = 1.11), F(1, 7) = 53.95, p < .001. they were able to perceive most or all of the valid chess boards
There was also a significant effect of category F(4, 28) = 26.72, within the brief exposure period, while novices did not report this
p < .001. To further understand the within category effects we fol- ability. There was a numerical trend toward lower accuracy in
lowed up with post hoc comparisons. matching scene stimuli within the experts compared to novices.
In the experts, post hoc comparisons (p < .05) indicated that While this was non-significant, it suggests that there may be some
face perception activated the face-selective ROIs more than each differentiation in recognition of non-face and non-chess stimuli
of the other categories, and all ROIs responded more strongly to within experts and novices, which may be addressed in future
faces than chess game configurations, driving the effects. In the left research.
FFA activation to faces (M = 1.27) was significantly greater than to Chess board configurations appear to be different from facial
chess (M = 0.48), scenes (M = 0.20) and objects (M = 0.82). The face configurations in terms of both perception and neural organization
and random chess (M = 0.70) comparison did not reach significance for experts. While there have been prior reports that chess board
(p = .067). In the right FFA, face activation (M = 1.47) was signifi- processing and face processing involve overlapping brain areas,
cantly greater than activation for chess (M = 0.73), scenes (M = 0.21) notably the right FFA, our findings do not support this view. There
and objects (M = 0.79). The comparison of face and random chess may be instances in which face-sensitive areas respond to chess
(M = 0.80) conditions did not reach significance when corrected stimuli [21,24], but our results indicate that this does not reflect
D.C. Krawczyk et al. / Neuroscience Letters 499 (2011) 64–69 67

Fig. 2. (A) ROI results from face selective areas, the FFA and OFA. Graphs present brain activation averages from each visual category plotted by region. All four face-selective
areas showed significantly greater activation for faces than for chess boards. (B) ROI results from the posterior cingulate defined by subtracting random chess from real chess
displays. The activation was significantly greater for chess boards over each of the other categories.

basic perceptual processing of the type that was examined in the chess novices. Such a finding would be consistent with neural plas-
present study and in most prior studies that have established the ticity dedifferentiating standard face expertise responses [8,22].
existence of the fusiform face area [13,18]. While processing con- Similarly, within the OFA areas our results showed face selectiv-
figural patterns is known to be important in both face perception ity, absent of modulation based on any other category strongly
and expert chess board perception [2,23], such processing need not within experts, and approximately equivalent activation toward
rely on the same neural mechanisms. Further, we did not observe faces, chess, random chess, and objects over scenes in the novice
clear reductions in FFA activation either in chess experts or in group, possibly due to differences in attention demands among the
68 D.C. Krawczyk et al. / Neuroscience Letters 499 (2011) 64–69

categories in the task. Our results are most consistent with the posi- tending to plan a next move [11], assess which side is winning [1],
tion that chess and face expertise are processed independently as and recognize patterns that they have experienced before [4]. Sev-
measured by modulation of fusiform responses in experts. eral of these cognitive factors may lead to perceptual differences
We also found evidence among the chess experts of areas related between faces and chess at both behavioral and neural levels of
to processing chess boards over random boards within the posterior analysis. It may be particularly interesting to test individuals with
cingulate, an area of the left orbitofrontal cortex, the left anterior varying degrees of chess experience in future work, as the neural
temporal cortex, and the right insula at the group level. The orbital representations of chess may undergo alterations accompanying
and anterior temporal regions have been associated with emotional the acquisition of greater fluency with chess configurations [19].
and motivational processing, as well as linking emotion to reason- The neural basis of chess perception may also change with vari-
ing [16]. The region of interest analysis of the posterior cingulate ations in the capacity and need for visualization of the patterns
suggested that this area was reliably associated with only chess occurring within chess games.
board processing relative to the other categories including faces.
The posterior cingulate has previously been associated with an
Acknowledgments
fMRI comparison of partial chess game boards to geometric shape
displays in chess experts [3]. It has also been associated with the
We thank James Stallings and the Chess Program at UT Dallas
default mode network of the brain [16,25] which relates to self-
for their continued support of our research. We also thank Michael
directed thinking as well as semantic memory retrieval. Given the
Motes for neuroimaging assistance. This work was supported by a
simplicity of our task instruction and the extensive expertise of our
UT Dallas Catalyst Grant.
subjects, it is not possible to determine the precise role the poste-
rior cingulate plays in chess-related cognition, but activation of this
area is consistent with memory retrieval of game configurations, or References
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