| ie HOW TO DRAW
MODERN
nCtit)
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le) at
AVA
Featuring
Fred Perry
Rod Espinosa
Joseph WightINTRODUCTION
Welcome to the world of modern warfare. Even though it's full of
high technology and sophisticated machines, it still requires a special
kind of human to get the job done. In these pages, we'll show you
how to draw some of today's weapons of war and the soldiers that
EMR UCM MRM Reo e-em eRe RON CnN ROL
jets, tanks, and ships, plus small arms and equipment, and different
kinds of specialized troops to draw.
While this collection of examples is by no means comprehensive, it
gives the artist a great place to start learning professional tricks and
techniques. We'll break down some complicated subjects into
simplified shapes to help you see them clearly, then we'll bring in the
details that'll give your drawings that extra bit of power and accuracy.
Although this book is focused on military machines and men, it's a
great guide for anyone who loves to draw. The methods we'll explore
can easily be translated to any subject, and every artist will find
valuable information on how to bring their talent to the next level!PART ONE: AIR
PART TWO: LAND
PART THREE: SEATOOLS & TECHNIQUES
There's no need to get fancy when you draw, but there are plenty of interesting tools
and supplies you can experiment with. All you really need are a pencil and paper to
have fun and unleash your imaginaton. Professional artists explore the vast world of
art supplies and constantly try out new products and tools, anything to help them get
what's in their head down on paper! Stick your head into your local art supply store
and look around. If you're anything like us, you'l see potential in everything it offers.
PENCILS
‘The most common pencil ins the simple
‘wood and graphite, often referred to as a
"Number 2". Everyone knows this old
standby. Its also known as an"HB". (The
"HB" notation is the hardness of the lead.)
Pencil leads range from "6B" (very soft,
almost like a charcoal) to "6H" (very hard, a
tougher, waxy lead).
You can find mechanical pencils in the same
range of leads, in a variety of gauges from
03mm to 09mm. Mechanicals are refilable
and don't require sharpening (they are
consequently more precise), but they cant
always reproduce the urgent, rougher results
of a classic pencil
Lead holders are also refillable and offer a lot
of possibilities for rendering and gradations.
Try a few of these pencil types out, and you'll
appreciate each one for different reasons!
ERASERS
Artists make mistakes. It's how we
learn. It's how we grow and develop
our techniques. Fortunately, our final
works need not lve with error. This
book will show you the steps and
missteps, and how the final pictures
are "cleaned up" using erasers.
Every artist finds a type of eraser
they prefer, but almost invariably, it's
NOT the one at the other end of the
pencil! | personally use a nice, big,
fat Staedtler® white eraser, because |
make LOTS of mistakes.The art of "inking’ is the most difficult technique in 20 illustration,
and one of the most rewarding. Your humble authors has,
Quixote-tike, searched for the best pens in the world to aid him in his,
desire to master inking, to no avail. | try every pen | come across,
and | use many brands and types for different results
Art pens have a wide range of gauges, from
001mm to .09mm, typically. These are
sometimes referred to as "technical pens’. They
were used in drafting and technical ilustrations
before the advent of computer software, True
technical pens are generally expensive and
refillable, and are of very high quality. The variety
of pens to experiment with is enormous.
\ highly recommend trying your hand at using brushes.
Whether you're using ink "wash" to give tones to your
black and white artwork, or going full color with
watercolor, acrylic, or cl, a brush will give you much more
flexibility. The brush (or even brush pen) will be infuriating
at times, and occasionally triumphant and satisfying.
\ have found that with brushes especially,
you get what you pay for. An expensive
brush might make a dent in your wallet,
but itwill last and last. A cheap brush
will equire constant replacement and
invite frustration. Get a great brush and
TAKE CARE OF IT! Keep it clean and
store it properly!Here's a real essential for your art arsenal. Your humble host has
Used the marker for 15 years or more, and is still earning new uses
and techniques! You can use a big black marker (ike a Sharpie®) to fil
in large areas and stil retain a good measure of control to get right up
to the edges of your lines. | use a ton of gray markers for toning, and
the same markers are available in a TON of colors as well. My marker
weapon of choice is Chartpak” brand alcohol-based ink. Its versatile,
beveled tip allows for lots of variation inline width, and it can be
blended to make interesting gradations from light to dark.
‘Another inking tool offering plenty of line variation
and control, nibs can be changed out for a wide
range of line "weight’. They are difficult to
master and must be dipped in an ink “well to
refi, but the results can be incredible!
if you try out some of these tools (true "techs’, brushes or nibs),
youll need a bottle of ink to refill them. Be careful not to spill
these open bottles, as many of the best inks are "permanent"!
There are a lot of different brands of ink, with different quality
and consistency. If you'e just beginning, !d recommend
sticking with pens and pencils before moving on, but if you're
feeling adventurous...Getting a straight line is important, and every artist
needs at least a ruler handy. Strange word for it, huh?
"Ruler". Don'tletit rule you, but do take advantage of
its strict interpretation of the universe. | actually use a
{good triangle more often than a simple ruler. The
triangle or T-square lets you make right-angle edges,
lke the panel borders of a comic page.
Just as the ruler can give you nice straight edges,
the "French" curve and the compass allow you to
get nice..well, curves! These tools come in a lot of
styles and shapes, so shop around and try ‘em out!
TEMPLATES
‘Another tool that's offered in a wide variety of shapes is the
template, Squares, circles, ovals, starbursts, even letters—
there's a template out there! Great for drawing wheel hubs in
perspective, word balloons, tabletops, barrels, etc.
Remember, these guide tools are here to HELP
you, not HINDER you! Use what works for your own
style; let them assist your artistic vision, not limit it.
On the flp side, if you'e serious about developing your talents,
try all these tools out! Don't reject any of them just because
you're uncomfortable or unfamiliar with them. You might be
surprised and delighted with the results of a new tool or
technique, and, if you're bitterly disappointed, at least you're
learning what works and what to work on!| irmly believe it's best to KNOW the rules before you break ‘em, and basic knowledge of the
human figure is one of the ABSOLUTE comerstones of aristic endeavor. However you arrive at
the right proportions, shapes, and perspective techniques for basic figures isn't as important as
GETTING THERE. The number figure-drawing tips and
technique books is endless. Endless, | say!
Take a life drawing course, use photo references, read anatomy books, whatever—just learn the facts! |
would NOT recommend using another artist's work to learn the basics of anatomy and figure drawing. This
"How to" book will show you how these fine young lads do it and will definitely show you the shortcuts and
tricks they use. It wll give you a new perspective on style and approach you can apply to you own work, but
these guys learned the basics before they began interpreting and stylizing them. Case in point...The BASIC BONES
Here I've drawn a couple of skeletons over the figures. Note how
closely the stylized figure matches up wth the basic bones
underneath. The style is unmistakable, but the anatomy here is
based more in fact than fiction.ES
REFERENCE
There’s really no substitute
for good reference.
Fortunately, there's a great
number of military resources
from which the artist can
choose. Books, museum
displays, model kits and
magazines, and the internet
can not only provide useful
information, they can spark
the imagination and inspire
the artist to learn more
about the subject matter.SS
F-22 RAPTOR
| began this one with a few perspective lines: a long diagonal to give me a center
line, a few rough “beams” across it to find where the wings might be, and a “cap”
at either end of my long diagonal to keep the scale of the plane on the paper.
CAP
BEAMS
BEAMS
BEAMS
Cey
Me
MN
le
CAP
The Raptor is tricky, full of angles, curves, and odd
shapes. Photos are almost essential at first. Even a
small model kit or toy can be very useful to help you
visualize the space, volume and shape of the plane.Next, I've roughly indicated the distinctive diamond-shaped wings,
using my beams to connect some of the wingtip lines in a rough
perspective.
Most of this is to help me get a sense of proportion and give me a
few “landmarks” to build on
Ss
~
/ q
/
Within these shapes, I'll begin building some volume, JL
using these proportions to keep everything on track. y Y
NX
WwW.Now we start to see some volume. I've built the canopy and given
myself a sweeping line back to the tail, acting as a sort of “spine”.
This helps me shape the engine cans and also attach the twin tails.
I've also brought the wing surfaces up to this “spine”,
using it as an anchor for the vertical curves.
SPINE
Now that the basic shape is working,
|'ll begin adding details and tightening
the lines a little.When I’m satisfied with this shape, all that’s left to do is pencil in the details.
Often, with a tough subject like this, I'll put the drawing on a light table and re-draw
only the lines that | want to keep, removing all the messy perspective guidelines.My final inks, and it's brought into
Photoshop for some tone.
Using my original sketch as a guide, I've done some shading
to show off some of the subtle shapes of the Raptor.F-I5 STRIKE EAGLE
When rendering aircraft, you'll need some
geometric guidance to keep yourself
organized.
| find you can get sufficient guidance from a
1-point perspective grid with parallel lines to
represent the floor and walls of the area in
which the aircraft exists.Agrid is one of the most basic ways to make a
layout.
If layouts help you organize space and proportion,
rough pencils help you nail down the form and
shapes of all the pieces of all objects in the
composition
For aircraft, | like to rough out the wingspans first.
Here | used the grid to help me place the wings in a
three-dimensional space. “yy
Over here, | drew a flat,
overhead view of the
wing's shape for this
drawing.
LAE banat
yv-\T Wine
* ARANNext, | set the areas for the F-15's
fuselage, engines and cockpit.
| sketched things out nice and flat first to
make sure my shapes and distances
were all in the right place.Next, | extruded my flat sketches into
three-dimensional areas.
From here, my rough pencils are set,
and | can start working on my final line
work.For this step, | rendered the outline
of the aircraft and its largest
surface areas.
No real detail at this stage, just the
overall silhouette.Here, | put down the final lines for
sections of the aircraft that have
pronounced seams.In this step, | drew all the sections that
move, tilt or swivel.
Thanks to my guidelines, | can keep
the angles correct on all sections that
need reference to the composition’s
vanishing point.Some additional details help put the polish on this
image.
It really helps if you have models or books to look at for
reference when drawing military vehicles.
Models are especially useful for this kind of work.Female personnel are a standard
part of the modern military, so we'll
draw one for a pilot.
We begin this drawing with a
( cylinder outline. | then go from
AVX that to adding a few anatomical
details. You can still see where
the right leg vanishes beneath
the left leg in the foreground
\ | also take the time to
y \ sketch in the helmet.
At the next stage, | sketch in the uniform
details. This is a pretty straightforward
composition with a relatively simple pose.
| also draw in the face at this point.
FIGHTER PILOTHere, you can see |
added part of a plane
canopy behind our pilot
to show the viewer why
she is in that posture: St dion
She is stepping up into f
the plane.
ladd even more
details, like the survival A rh
kit, front pouches and f y
oxygen tubing.
The inking follows next.
As always, it is good to
begin with the outline of
the figure and separate
all the major elements
aD of the drawing. ;
Kc ee Yi | ink the basic
\ background I,
iy
ea element of the OU
plane canopy 7 , if
early to getthat / ha
out of the way. ZB
fF
_ Zs
a
eee
enroe| continue to separate
the individual
elements. The
pouches and suit
pockets come next.
link and finish the hair
and face with my finest
pen, a 005 nib.
The last elements to be
inked are the cloth folds
and seam details.
| use a thicker pen (an 04)
to ink the oxygen nozzle to
define the flexible piping.Here is the finished piece. | ink the details like
cloth folds, seams and pocket wrinkles last,
making sure there is enough but not too much.
It is possible to overload a drawing with way too
many details and linework. The key is to have just
enough detail in there without going overboard.
Pilot Details:
Survival kit and
floatation device
These kits have fire-starting tools,
basic food rations, a compass, knives,
and signaling devices
Arm pockets
Oxygen breathing
tube
Hip pockets
These hip pockets are
located on the front of
the leg, not the side
This makes it easy for
the pilot to reach into
them even when
strapped into the
airplane seat.
Helmet
Lower leg pockets
These are almost
/
unique to pilots. The Jj
leg pockets provide Te
more places to store 7 Y,
/
maps, charts or just va “4
more survival gear. ZBie
F/A-I8E
SUPER
HORNET
First things first.
The Hornet has a wing design
that includes a V-shaped tail,
a thick V that stabs slightly
into the main wing.shape for the main body
flat shape and the tail’s
fin shapes.
| next roughed out a flat .
)
Most aircraft share similar
elements of design, so a
lot of planes-will look /
similar in the early sketch
stage.It's the details that j
make them distinct. IY,elage extends
23
BE
The Hornet's fus
j
e
oz
ee YN
Lf7//fHere | roughed out the three-
dimensional areas that the
aircraft will occupy.
The roughs were done at this
point, ready for the final line work.Next, | worked up the basic
shape of the aircraft, with
emphasis on the cockpit.Next, | worked on the areas
with heavy seams or folds.
lalso started the basic interior
of the cockpit.At this stage, | began adding
contour lines and some details
for the engine section.
| still recommend using models
for reference. Having to make
up the areas for contour detail
pales in comparison to actually
knowing where to draw the
S
SS. contour lines.Finally, | polished of the
details for this aircraft and
added some decals and
the US roundel.
The roundel is
the star and stripes
heraldry you see on /
all U.S. military aircraft.——————————————
A-10 WARTHOG
The Warthog may seem a little simple;
no swept wing, no sleek nose taper, etc.
In fact, this plane has its own set of
challenges to overcome.
I've started with a simple cross shape to get my bearings. I’m using the main
wing brace and the horizontal stabilizers as my anchor for everything else.
\ \\
\\
AS Now I'm finding some landmarks to build
oS up the engines and vertical tail surfaces.Here's where things get a little tricky.
Not only does the A-10 have a slight
taper to the wingtips, it also has a
distinctive dihedral. Dihedral is the
plane. If these bits are wrong, it will
throw the whole drawing off.
Now that I'm satisfied with this
= = basic shape, I'll be bringing it J
DIED eA back to the light table to pick IY,
out the lines | want to keep. YMNow that | can see the basic shape
clearly, | can start to add some details.
By now, I've pencilled to the point where
I'm confident enough to start inking...My final inks. This might be a good place to mention my philosophy regarding
the use of a straight edge. | try to avoid inking with a ruler whenever | can. |
find the small imperfections that come from inking straight lines freehand can
add to a drawing’s energy. It takes a steady hand and practice, but it’s worth it.
Now we'll bring this drawing into
/
Photoshop and give it some quick toning... J
J,Some quick grey tones to shade and highlight
the shape of the wings and fuselage.
\ I've also tried not to be precise with this
\ kind of shading, especially on the A-10, a
ground-attack aircraft at home in the weeds.
The spots of texture help to give it a used look.
Fg
Ye
\
\
We
58)
/B-2 SPIRIT.
The B2 bomber is tricky, and very different
from most aircraft. All the folds are
geometric and reallly close to right angles.
| found that the best way to start is to
rough out a perfect, bisected square
for the basic shape.Next, | added three more squares.
The first new square has a corner that
touches the midpoint of the main square.
The other two have corners that touch the
midpoint of the first new square.
Note how the two secondary squares fit
perfectly inside their bisected areas.
Yup, the B2 is pretty geometric.| sketched the wings to be about 2/3 the
width of the secondary squares here.
You can already make out the B2’s
4A
shape from this.You can tell if you got the outer wing
area just right if you extend the lines
into the main body and those lines
meet the midpoint of the foremost
middle square.Next, | seperated the basic areas of
the aircraft with a few details by
following the guidelines | laid out.
Thanks to the guidelines, it was easy
to tell which angles pointed where.Here, | started work on the final
contour lines for the B2.Some additional contour
lines and some extra details,
and this aircraft's
composition was completed.
The smooth progress was
mostly thanks to the early
work | did on the geometric
guidelines.There's an awful lot that can go wrong when drawing a
helicopter. I've decided to use the “landmark” method
to help me correct proportions for this one.
I've begun with the windscreen and nose, also indicating the
basic direction | want the fuselage to go. Next, I'll start
building the main body, moving back from the canopy frame.
Now I've roughed out several main shapes, and I’m satisfied with
\
Q) the general proportions. I’m using landmarks like doors to keep
~\
AN these proportions correct. Fortunately, | have a fair replica of this
WSL particular chooper to help me visualize the complex shapes.Here I've begun adding lots of the positions of details:
rotors, refueling probe, fuel tanks, gear, etc.
I've also scribbled in the direction of the rotors.
Now | can start tightening the details and get ready to ink.I've defined most of the details in pencil. Now I’m confident
enough to ink the remaining stuff without drawing it all first.
I've also added an indication of rotorwash
\ that | might decide to paint in Photoshop.The final inks, with some shadows indicated. I've
left the hubs of the rotors fairly indistinct, as | plan
to do them black and add a Photoshop effect.Toned with a blurred rotor effect. | pushed the tail away
\ from the camera with some dust to lend a little more depth.AH-64 APACHE
| decided to start this one from the tail
and to exaggerate the perspective a bit.
| begin with the vertical tail and a sketch of the bottom of
the fuselage. I've added a few crossbeams to help me
determine the second perspective point (off camera).Next, | build the fuselage shape, with its distinctive hump.
This gives me a guide for the engine placement.
| also indicate the slight tilt of the engines up and inwardThis gives me enough to go on regarding the
wing stubs, rotors, and horizontal stabilizer.
Now that I’ve gotten a shape | like, it's back to the ;
light table to redraw the chopper, cleaning up the
messy lines that interfere with the clean ones.Having solidified a decent shape, I’m happy with
the perspective, and | can see what I'm doing.
| can begin pencilling all the little
\ details and defining the final shapes.Once | finish the details, | decide
| don’t need to ink this one, as
my pencils are tight enough.Some tone in Photoshop and a little drop-shadow effect.
Again, no straightedge linework, just
\ freehand to add a touch of character.MQ-I PREDATOR DRONE
I'm using the same layout grid for
this aircraft. (That's how useful
layout grids can be.)
This is the wing shape of the Predator
on my 1-point perspective grid.
This time, it was more important for me to
figure out the vertical space of the fuselage
first, rather than the horizontal space.The fuselage shape seems to
match a cylinder best, so that's
how | extruded it here in the
rough pencil stage.
With the shapes defined here,
| can put down my final lines
for this aircraft.
The final outlines for the shape were
put down first.
\
NN | render the shape first for all my /
\
S
technical objects because, unlike
isolated details, if this stage is
wrong, everything is wrong. So, |
N
SS make sure the shape is correct. \Here | separated the areas that are connected
by seams or hinges.
Fortunately, the Predator doesn’t have
too many details to fuss over, but | did
manage to find some fine details to
work on near the tail.Some final lines for the contours were
all this aircraft needed.RQ-4 GLOBAL HAWK
Once again, | roughed out the
wingspans first.
Here’s an overhead look
at the wings.
ST
The next step was a sketch of the fuselage.
Once again, it really helps to have a lot of
reference for aircraft shapes to help you
understand the pieces.
These tutorials will help you get those pieces
into your art after you understand them.The Global Hawk doesn’t
really have a cockpit, but the
aircraft's electronic suite
seems to sit in that spot. So,
| roughed it out right here.
At this stage, | extruded all flat
shapes to flesh out the form of
the aircraft.With the rough pencils all
finished, | set to work on the
general outline of this plane,
using my rough pencils to
guide my final lines.
At this stage, | started on the
definitive contour lines.Here, | rendered the
final details and
aircraft markings.PART Two: _LANIDSS
MI ABRAMS
| start with a simple guidebox to get my
bearings. From the close comer, | make
two vertical planes of perspective: the front
of the chassis and the left side of the tread.
A quick note about road wheels: The Abrams has seven road
wheels, a drive sprocket, and a return wheel. | tend to draw the
first and last wheels, then place the rest between them.
Otherwise, | may run out of space.Adding some detail and sharpening up.
C7
My inks, and the first use of a straightedge
(top and bottom of the tread skirt).In the desert at idle...
ih i |M2 BRADLEY
Again, a simple box shape.
I've indicated my bisection line, Which =
helps me place the treads, add the front
slopes, and keep my proportions.
Next | add the multi-faceted turret Tet shapes
2 on yeThen some Photoshop tones,
including a camo pattern.Trying out a couple of different backgrounds in
Photoshop. The first is a misty European road...
The next is a dark and stormy night.Reducing objects to their basic shapes is key to mastering
drawing vehicles and technical objects. Here, we begin drawing
the famous Humvee by drawing simple boxes and shapes.
_
\\
\
.
g
/Once you have an accurate outline, now itis time to fill in the details.
The secondary details are drawn in at this point. Smaller shapes are
introduced at this stage as well.
If this was a small drawing, these details will actually be enough
and you can ink. Seen from a distance, you can already identify
this as a humvee with just these shapes drawn in.The smallest details are added last on a pencil drawing. As you can
see with this third stage, things like bolts, lights and hooks are now
added. | also add the treads and details on the lights.
Once again, good reference
is important to drawing
vehicles like this one.
SQ The inking phase begins once again with tracing the major outlines of
the drawing. | try to separate as much as possible all the major shapes
re, of the vehicle to avoid confusion and mistakes later on.| fill in the blacks at the end of the drawing.
Filling in the rest of the drawing goes by quickly if you are engaged and having fun
with it. It always pays to be aware of what you are doing at the present. This
means there are no distractions and you aren't thinking about other things other
than the task at hand.
When you devote yourself to drawing singlemindedly
like this, you tend not to hurry things along. As a
result, your drawings turn out better.Finishing touches can be anything from blacking in some
select areas, like the interior and parts of the underside, to a
little gray shading, to full-on surface detailing. Start with a
strong, properly drawn object, though. Fancy finishes can’t
cover poor basic structure.ARMY RANGER
We'll draw an Army Ranger next. i y
| wanted to sketch another running
figure toting an aimed rifle forward.
To convey a sense of motion, |
drew the legs wide apart.
Once the basic cylinder frame
7 \ is sketched out showing where
~ \ \ the major joints are, adding
f \ anatomical details comes next.
/
A} From the basic frame above,
you can now add some
muscles to your figure. With
guys holding rifles, the right
a hand and arm are almost
7 } totally obscured by the left
. J arm and the body.After making sure the anatomy
is drawn accurately, | move on
to adding the uniform. You can
still see the basic muscles
beneath as more clothing and
gear are added.
| sketch in the ammo pouches
around the waist area by just
outlining them roughly.
Here is the final sketched }
figure. You can still see the
anatomical outline beneath
all the sketching, especially
around the legs.
Here is where | usually add
the details like small folds,
tivets, buttons and seams.| use a 005 pen on the face and,
once | have it in hand, | finish
the face early. | then move to 01
and 02 pens for the details of
the gun and cloth folds.
| also finish the rifle early so that
| can concentrate on the
freehand elements of the
drawings.
Inking comes next. | begin this figure
by tracing the outlines of every major
shape. First, | begin with the whole
body outline. Then | separate each
pouch and individual element, like
the knee pads, the left arm, the
helmet and the rifleeee i
The drawing is almost done. In
fact, some people might look at
this and call it completed already.
However, | add a few last
little bits: tiny details like the
\ small canvas folds on the
boots, small details on the
; pouches, and folds on the
\ pants and sleeves.
Ny It's attention to this kind of
N detail that makes a drawing
shine.Ranger Details:
Helmet with
Carbine rifle ight visi :
night vision Radio
The CAR15 is a smaller, mount ik
more compact version of ee
the M16 assault rifle. ) This helmet is
mounted with a
4s radio link.
o
Arm
pockets
Combat vest Grenad
with body iaaachee
ey Packed ina
protective
sheath, to be
Chest taken out
h when need
pouches arises
Hold ammunition
magazines Hip
pocket
Knee
protectors
Rubberized
combat
bootsSS
AKRMY GREEN BERET
We'll do three small figures
iy on this one instead of one
huge drawing.
Mt \ This time, we will try our
i hand at a crouched figure.
) The crouched figure is
es \ : | where you really need the
i cylinder model so that you
can get the arm and leg
posture right.
Once the cylinder
figures are done,
you can add \ i
anatomical details
like basic leg and NG
arm muscles. S
| also add the rifle r ( r f
and gun outlines by « tA
sketching out : RS
rectangles where }
they will be ea XK
positioned in the Zs
drawing. \ ~Here, you will see | am
drawing different looks
for the Green Beret
soldiers.
The first one is in full
uniform.
The next two have been
in the field for a while.
They may even dress
similarly to local fighters.
Inking begins, as always, with the
outlines. | fiinish all the weapons
first to get those out of the way.The bearded duo have obviously been
spending some time out in the field.
Their unshaven look may even be part
of their duty as cover.
| do the tiny folds and pouch details last.
Our little strike team is ready for action!Green Beret Details:
Sunglasses
Alot of these special units
Grenades soldiers can personalize their
These can gear. They can wear non-
Green beret beeither regulation accessories like
This is the iconic explosive sunglasses. , A
headwear of this or smoke Non-regulation haircut
branch of the grenades and clothing
military. Green Berets spend lots of
time in the field or immersed in
the culture of the countries they
are in. They are encouraged to
adapt their clothing and hair to
the area's norm.
Earbud
radio
\ /
Best Carbine rifle JL
pouches
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aw "oO"COLT .45
Now let's take a look at some small arms, starting with
the classic military sidearm, the Colt .45 semi-automatic.
/ ff | start with boxes for the basic
shape, using a tilted box for the grip.
In the detail stage now, adding
parts like the grips, trigger, and
vertical notches on the slide.While the Colt has a couple of
tricky spots, namely the trigger
guard and the nose, on the
whole, it's pretty simple.——
Getting a Grip I
One-Handed Weapon-Holding Postures
CORRECT INCORRECT
Notice how the
fingers curl
around the gun
handle. The grip
must look organic
and plausible.
The grip of the
fingers on the
handle is too
tight, a fairly
Xq common artistic
mistake. There is
no way the hand
‘ can hold a gun
like this.
CORRECT INCORRECT
Again, the fingers must curl around the gun
handle. The hand should not be not be Drawing a closed fist and then drawing
balled into a fist. the gun over it is a common mistake
some artists make when drawing
Note where the thumb is positioned people holding guns.
‘compared to the wrong example on the right.
For the grip to be believable, the
fingers should be drawn slightly open.M4 CARBINE
The M4 is the most common rifle in the military today.
Itis a descendant of the M16 first used in Vietnam.
As usual, | begin with a basic shape and outline for the weapon,
reducing the complex shapes into boxes and simpler forms at first.
Itis always a good idea to use reference photographs. Getting j
these is easier than ever with advances in information technology. Y,
Ve,
va Le
Once you have the basic outlines set, you can draw in some of <
the larger details of the weapon. Note that the lines on the
ammunition magazine aren't equidistant to the edge. FsPenciling the details comes next. Once again, it is important to note
proportional distances and such larger details as the number of holes
on the barrel. You don’t have to put in every nut and bolt, however.
Inking begins with tracing the outline of the object and any major
shapes involved in the drawing. This separates the areas that you
will work on later and make for less confusion as you finish the
drawing. | use a larger tip pen for this, typically 04 or 03.One key detail to get right is where the bullet casing ejection port
is located. In this case, it's on the right-hand side of the rifle.
Finally, | go in with an 01 and put in the details of the rifle. Those
tooth-like bumps on the barrel are rails where you place a scope or
other assisting devices such as a flashlight or targeting laser.
Rear sights
Muzzle
Front Sights
/
Handl Barrel
Extending ae Rail j
ails
stock 1 Bullet ejection IY,
Shoulder rigger port LM
stock G3
“te
Ammunition / ‘
Magazine SfVL ii
jy
TT Th if
WZThe M4 Carbine is a shorter and lighter version of the M16A2
assault rifle, achieving 80% parts commonality with the M16A2.
‘The M4A1 Carbine is an improvement upon the M4 Carbine
intended for Special Operations use, featuring a fully automatic
fire mode, aflattop NATO M1913-specification rail on top of the
receiver (for attachment of optics and other devices),
and a detachable, rail mounted carrying handle.
Because the weapon is shorter and lighter, it
is more comfortable to carry than a full-length
rifle and serves as a candidate for non-
infantry troops and other seeking a compact
weapon for close-quarters combat. The
MAA1 can be found in use in many USS.
military units, including the U.S. ARmy
Rangers, the elite Delta Force, the U.S. Navy
SEALs, and the United States Marine Corps
Foroe Reconnaissance comparies.M203 refers to the U.S. military's single-shot,
40mm grenade launcher that attaches to the M16
assault rife or the M4 Carbine, The device
attaches beneath the barrel and forward of the
magazine of the rifle. The magazine functions as
handle of sorts when firing the M203. Another
sighting system is added to rifles with the M203,
as the rifles regular sights are not matched to the
launcher.1
ess
ES
M4 Tech Summary
Caliber. 5.56 mm NATO
Firearm action: Gas-actuated
Rotating bolt
Barrel Length: 14.5in
Overall Length: 33.5 in
Magazine capacity: 30 or 100 rds
Effective Range: 360 m
Maximum Range: 3,600 m
Muzzle velocity: 2,970 fs
Weight wio Magazine: 65 1b
Weight w/ Magazine: 75 lbM203 Tech Summary
Caliber: 40mm Grenade
Firearm action: Single-shot
Barrel Length: 12 inches
Effective Range: 492 feet (150 m)
Maximum Range: 1,312 feet (400 m)
Rate Of Fire: 5 t0 7 rdsimin
Muzzle velocity: 250 ft/s (76 m/s)
Weight, launcher (loaded): 3.5 Ib
Weight w/M16 (loaded): 75 lbAK-47
Famous for its durability and reliability, the AK-47
is the world’s most produced assault rifle.
Once I’m satisfied with my shapes, | start
adding details, beginning with the grip and
trigger assembly and going from there.Cleaned up and inked, almost ready for action. Note
the position of the banana-shaped magazine, right in
front of the trigger assembly. Too often, artists draw
this too far forward, making the weapon look toy-like.
Final tones and shades. You don't need to get
this detailed to let the viewer know it's an AK,
just get the shape and “landmarks correct.The AK-47 was designed by Mikhail
Timofeyevich Kalashnikov, who set out
to create a new gas-operated rile based
on the M43 cartridge to replace the
SKS45, the Soviet rifle that was in use
during World War Il‘The Main Artillery Commission in Moscow decided that his
design had merit and gave him a green light to create
several prototypes. Between 1946-1948, work progressed
on the Kalashnikov rifle, but progress was slow because
changes had to be made every step of the way.In 1949, the 1947 model of Kalashnikov's rifle was
accepted as the Soviet Army's AK-47 (Avtomat
Kalashnikova Obrazets 1947). Today, its one of
the most widely produced firearms in the world.Caliber: 7.62 mm
Cartridge: 7.62 x39
Sighting radius: 378 mm
Overall Length: 870 mm
Barrel Length: 415 mm
Magazine capacity 30 rds
Sighting range 800mWeight wiempty magazine: 4300 g
Weight wloaded magazine 4876 g
Rate of fre: 600 rds/min
Muzzle velocity: 700 m/s
Kiling range: 1500 m
Rifling Grooves: 4
Rifled Bore: 378 mmSS
SS
Getting a Grip Il
Two-Handed Weapon-Holding Postures
On the left, you see the correct way to draw a soldier holding a rifle and
pistol two-handed. The human hand is difficult to master, so practice is
always key to nailing this kind of drawing.
Right Wrong
The right hand is
balled into a fist.
The left
jhand is drawn
7 /' wrong, gripping
+ the whole barrel with the
~ thumb protruding up top.
Fingers should not be
aligned like shown
The right hand would have
to be flat to grip it that way.
Notice how the fingers act when they are wrapped around a cylindrical object.
The index finger bends and tucks in a bit further than the others.SS
AIRCRAFT CARRIER
| start with a perspective box
and plenty of photo ref. Carriers
are large, complex machines,
“\. but don't be intimidated.
The flight deck has lots of angles
and odd shapes, but once I'm
satisfied with the basics, | pencil in
the island and other details.More details and ink. | decide
to use markers to give the flight
deck a rougher texture.
| also draw a bunch of aircraft
separately to put on the deck.
Using Photoshop, | can move
the planes around until | get
them just where | want them.The final pic, with my carrier operating at dusk. A
Photoshop background, additional markings, and lights.MISSILE CRUISER
| start with a box and cut it in half
to indicate the waterline. Now |
can build the basic shapes above
and below the line. ——
Now I’ve drawn a few of the main features:
mostly box shapes above and the tapered
hull below. I’ve also defined the bow curve
and the angled stem.
Now to start figuring out the L
Fg
angles and shapes on the deckfeatures, and I'm
satisfied with the
proportions and
placement, so it's Y
back to the light table! |}
\ N This pencilled version is tight enough to ink. The smaller
WN details (ralings, windows) | can just draw with my pen.
\
~
=
SENSThe final inked version, after
spending a long time squinting.
And some quick tones in Photoshop.SS
U.S. MARINE
| begin this drawing of
the Marine by sketching
the cylinder outline.
Almost immediately
afterward, | sketch in
the muscles as well.
| also sketch in the gun
and add some ofthe |
major shapes, like the
ammo box, handle, and
rifle bore. At
| draw in the clothing next and
add in the details of the rifle. No
other accessories are present yet.
| sketch the left arm covered by
the machine gun even though it
will eventually be erased and
covered up. This is to make sure
the hand is placed correctly
beneath the barrel of the gun.Now | add the belts, f
radio gear, straps and he
pouches. | also add g
more folds and seams in Ih?
the uniform.
Drawing military figures
is always a challenge
because of the
accessories and gear. y 4
They have to be done j NE KD)
right to be believable. \ LMS ~
/
When | ink, | begin by tracing
the outlines of all the major j
shapes of the figure. A lot of IY,
times, | actually start by LA
outlining the things that are in / V4,
the foreground, like the s
machine gun and right arm. JS
fF
_ ~s
_ - or of
ee
enroe| finish the machine
gun early so that |
can concentrate on
the rest of the body.
| start from the largest
shapes, then work my
way to the smaller
details. That prevents
confusion and mistakes
in inking.
The drawing
is almost done!
I sketch in the last of
the details, like the
folds and seams in the
clothes and pouches.Here is the final, finished piece
| ink heavier black lines on parts of
the rifle to add some depth to some
of the mechanical parts.
coal Marine Details:
helmet
These new helmets are lighter
and more durable than the
metal pots of bygone years.
Arm
oi Radio
Combat
armored
vest
Belt
pouches
SAW (Squad Automatic Weapon)
Every squad of
men has one or two
guys with heavy
machine guns.
magazine
Machine-gunners usually
carry a lot of ammunition for
their rapid-firing weapons.
Combat
bootsSS
NAVY SEAL
| begin this drawing of the Navy
Seal by sketching the cylinder
i outline along with a small
ty indicator of where the rifle will go.
He is walking towards us but
facing to the side, ever watchful
for any threats.
Wr The second stage is adding
in the anatomical details.
\\ put in the basic shapes for
the rifle
Drawing military people anc
/ equipment requires a lot o
} referencing, so keep those
\ books or a search engine a
\ the ready on your computer
\ so you can look at these
things easilyAfter you have the anatomy sketched in,
you can now begin drawing the uniform
around the figure. Draw the pouches and
attached gear last.
6 Ay
Ta
| draw in more of the rifle at this point,
defining and separating shapes.
Here we have the final
penciled drawing. | add the
tiny folds and seams last. |
also finish the rifle at this
point.
i Essentially, a good rule of
thumb is to go from large
shapes down to the smaller
and smaller shapes, and
then finally to the tiny
details like small folds,
buttons and rivets.Inking comes next. As always, |
begin with the outlines of the
figure. | separate the major
shapes and joints.
| draw enough of the rifle to
separate it from the rest of the
figure. | also outline the arm in
the foreground
| finish the rifle early as
always to get the rulers
out of the way. | also draw
and finish the face fully so
that | don’t have to go
back to it.
From here on in, it's just
adding the freehand
details. This is really the
fun part of drawing for me.The seams and tiny folds
come in last.
| forgot to sketch the rivets
on the belts, so | just ink
them in straight.
Sometimes you can do this
if you really are confident of
your pen stroke skill.
“aeNavy Seal Details:
Boonie hat
Ahandy and
light item for CARI5 rifle
protecting the Asmaller
head against version of the
harsh climates M16 assault rifle
Water
canteen
Ceramic bulletproof vest
These modern vests can stop most
small arms fire and usually weigh
about 18 pounds.
Garrison Belt pouches
belt Belt pouches contain survival gear,
additional ammunition and food.
Hip
pocketstenon, sole! Are you red ole heron nes
sure
uniforms, hardware, and weaponry! You wil lean about
‘making battle tactics believable and action shots gripping!
Your greatest enemies are self-doubt and lack of training.
You must not underestimate them, but with our training,
you wll know them and know how to deteat them!
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lil {MIL} iii
Pso9sutaarsse) I ill