Professional Documents
Culture Documents
Table of Contents
Introduction..................... 3 Weapons .................... 19
Statistics ................... 3 Armor ...................... 19
Legendary Creatures .......... 5 Appendix ....................... 21
Creatures........................ 6 Credits ...................... 22
People.......................... 16 Fonts Used ................. 22
Customizing Others .......... 16 References: ................ 22
Encounters...................... 18 Creators ................... 22
Difficulty .................. 18
Unique Items.................... 19
Introduction
Moira here with a handy and things are either highly mutated
helpful guide to surviving in our animals or combinations of other
current world environment. Here I animals. They are almost always
will be covering the types of hostile and usually extremely
creatures you may come across in dangerous.
your travels and what they are Animals are what is left of
capable of. pre-war animals. They are usually
irradiated and mutated in some way
but still resemble their original
Statistics form. In some cases, there is no
A creature’s stats, or stat block, mutation or it is not noticeable.
provide a quick rundown of the These are occasionally dangerous.
creature and what it can do. This Crustaceans are some of what
helps those adventuring types has happened to our sea life.
decide if it’s a good idea to deal Being sea creatures, they can
with it. breathe underwater and swim
easily. These creatures have hard
outer shells (well armored) and
Size soft inside bits. Almost always
The creatures have been organized dangerous and usually found near
into a set of sizes: Tiny, Small water.
Medium, Large, Huge, and Amphibians are any other see
Gargantuan. This is used to get a life that isn’t a crustacean.
general size of the creature, for These creatures are like most
research purposes this is used to other with soft outsides and hard
decide threat level. bones inside. They, like
crustaceans, can breathe water and
Size Categories swim well. They tend to be just as
Size Space Examples dangerous as others and are found
Tiny 2 1/2 x 2 1/2 ft. Cat
in the same places as crustaceans.
Small 5 x 5 ft. Giant Rat
Medium 5 x 5 ft. Molerat Humanoids are the most
Large 10 x 10 ft. Radscorpion common of the “creatures” in the
Huge 15 x 15 ft. Deathclaw wastes. (I’m one.) They are
Gargantuan 20 x 20 ft. Behemoth
typical broken into three main
sections: Human, Ghoul, and
Type Supermutant. I could go on but you
Type helps describe the general already know about them, don’t
physiology of the creature and its you? They like cities, towns, and
gene heritage. This is also useful other forms of civilization.
as certain types of things are Insects are what has
better against certain types of happened to our tiny friends.
creatures. Things like giant ants and
This document contains the radroachs are results of insects
following creature types: being irradiated. Insets are
generally larger versions of the
Abominations are acts bugs and such from before the war
against nature and all that is and are always hostile but only
good in this world. These unholy occasionally dangerous.
Actions
A Legendary Creature’s Lair
Creatures
Speed: 40ft.
Albino Radscorpion
Huge Insect S P E C I A L
17 10 14 6 2 8 10
Armor Class: 16 (natural armor) (+3) (+0) (+2) (-2) (-4) (-1) (+0)
Health: 65 (7d12 + 14)
Speed: 40ft., burrow 20ft. Senses: passive Perception 10
Challenge: 1/4 (50 xp)
S P E C I A L
16 9 15 3 1 13 10 Charge: If the bighorner moves at
(+3) (-1) (+2) (-4) (-5) (+1) (+0) least 20 feet straight toward a
target and then hits it with a ram
Senses: blindsight 60ft., passive attack on the same turn, the
Perception 9 target takes an extra 7 (2d6)
Challenge: 4 (1,100 xp) damage. If the target is a
creature, it must succeed on a DC
Actions 13 Strength saving throw or be
Multiattack: The radscorpion makes knocked down.
three attacks: two with its claws
and one with its sting. Actions
Claw: Unarmed Attack: +4 to hit, Ram: Unarmed Attack: +5 to hit,
reach 5ft., one target. Hit: 7 reach 5ft., one target. Hit: 10
(2d4 + 3) blunt damage, and the (2d6 + 3) blunt damage.
target is grappled (escape DC 13). Hooves: Unarmed Attack: +5 to hit,
The radscorpion has two claws, reach 5ft., one target. Hit: 10
each of which can grapple only one (2d6 + 3) blunt damage.
target.
Sting: Unarmed Attack: +4 to hit,
reach 5ft., one target. Hit: 11 Bloatfly
(2d8 + 3) piercing damage, and the Medium Insect
target must make a DC 14 Endurance
saving throw, taking 26 (4d12)
Bloodbug
poison damage on a failed save, or
half as much damage on a Medium Insect
successful one.
Bloodworm
Angler Small Abomination
Large Amphibian
Brahmiluffs
Assaultron Large Animal
Medium Robot
Armor Class: 9
Health: 22 (3d10 + 6)
Bighorner Speed: 40ft.
Huge Animal
S P E C I A L
17 10 14 6 2 8 10
Armor Class: 9 (+3) (+0) (+2) (-2) (-4) (-1) (+0)
Health: 25 (3d12 + 6)
Armor Class: 9
Health: 22 (3d10 + 6) Cazador
Speed: 40ft. Large Insect
S P E C I A L
16 10 14 6 2 8 10 Centaur
(+3) (+0) (+2) (-2) (-4) (-1) (+0) Large Abomination
Skills: Stealth +6
Deathclaw Senses: passive Perception 10
Huge Abomination Challenge: 7 (2,900 xp)
Armor Class: 16 (natural armor) Keen Smell: The ant queen has
Health: 95 (10d12 + 30) advantage on Perception checks
Speed: 40ft. that rely on smell.
Charge: If the deathclaw moves at
S P E C I A L least 20 feet straight toward a
20 10 17 7 3 14 10
(+5) (+0) (+3) (-2) (-4) (+2) (+0) target and then hits it with a ram
attack on the same turn, the
Skills: Stealth +5 target takes an extra 7 (2d6)
Senses: passive Perception 10 damage.
Challenge: 6 (2,300 xp)
Gazelle
Actions Large Animal
Multiattack: The ant makes two
attacks: one with its bite and one Armor Class: 10
with its fire spit. Health: 13 (2d10 + 2)
Bite: Unarmed Attack: +4 to hit, Speed: 50ft.
reach 5ft., one target. Hit: 6
(1d8 + 2) blunt damage, and the S P E C I A L
target is grappled (escape DC 12). 16 10 12 10 2 10 10
(+3) (+0) (+1) (+0) (-4) (+0) (+0)
The ant can only grapple one
target at a time. Senses: passive Perception 10
Fire Spit: Ranged Attack: +4 to Challenge: 1/2 (100 xp)
hit, range 5/10ft., one target.
Hit: 9 (2d8) fire damage, and the Charge: If the gazelle moves at
target also takes additional 2d6 least 20 feet straight toward a
fire damage for 1d6 rounds or target and then hits it with a ram
until put out. attack on the same turn, the
target takes an extra 7 (2d6)
Fire Ant Worker damage.
Medium Insect
Actions
Armor Class: 13 (natural armor) Ram: Unarmed Attack: +5 to hit,
Health: 45 (7d8 + 14) reach 5ft., one target. Hit: 9
Speed: 40ft., burrow 20ft. (2d6 + 3) piercing damage.
Hooves: Unarmed Attack: +5 to hit,
S P E C I A L reach 5ft., one target. Hit: 8
14 9 14 2 1 14 10
(+2) (-1) (+2) (-4) (-5) (+2) (+0)
(2d4 + 3) blunt damage.
S P E C I A L
Night Stalker 15 9 15 3 1 13 10
Medium Abomination (+2) (-1) (+2) (-4) (-5) (+1) (+0)
Armor Class: 10
Actions
Health: 13 (2d8 + 4)
Multiattack: The radscorpion makes
Speed: 30ft.
three attacks: two with its claws
S P E C I A L
and one with its sting.
Actions
Turret
Ram: Unarmed Attack: +5 to hit,
reach 5ft., one target. Hit: 6 Small Robot
(1d6 + 3) blunt damage.
Hooves: Unarmed Attack: +5 to hit, Wolf
reach 5ft., one target. Hit: 8 Medium Animal
(2d4 + 3) blunt damage.
Armor Class: 13 (natural armor)
Robobrain Health: 11 (2d8 + 2)
Medium Robot Speed: 40ft.
S P E C I A L
Securitron 12 12 12 6 3 15 10
(+1) (+1) (+1) (-2) (-4) (+2) (+0)
Medium Robot
Skills: Stealth +4
Actions Actions
Bite: Unarmed Attack: +4 to hit, Multiattack: The yao guai makes
reach 5ft., one target. Hit: 7 two attacks: one with its bite and
(2d4 + 2) piercing damage. If the one with its claws.
target is a creature, it must Bite: Unarmed Attack: +7 to hit,
succeed on a DC 11 Strength saving reach 5ft., one target. Hit: 9
throw or be knocked down. (1d8 + 5) piercing damage.
Claws: Unarmed Attack: +7 to hit,
Yao Guai reach 5ft., one target. Hit: 12
Large Animal (2d6 + 5) slashing damage.
People
Customizing Others Legion Assassin
Tribal
Encounters
Difficulty
Unique Items
d10 DMG, finesse, two
handed, cleave up to 3
Weapons
Wonder Juice (explosive)
Master Blaster (energy, Jar of extremely flammable liquid,
laser) can be thrown or spit, found with
Powerful split laser rifle recipe for crafting more
d8 DMG/beam, 3 beams 2d6 DMG, fire spit (6 uses
spit), 6d6 fire thrown
Murdelizer (energy, laser)
Bio destabilizer energy rifle, The Musketeer (gun, non-
recharges in sunlight auto)
2d6 DMG, +4 against Long barrel loaded musket, ammo
biological targets can be made from scrap
2d12 DMG, full round reload
Punt Gun (gun, shotgun)
10ga shotgun, single barrel, break Zip Gun (gun, non-auto)
action Small .22 pistol made from random
2d10 DMG junk, doesn't appear to be a
weapon at first
2d4 DMG, auto smuggled when
Kneecapper (gun, shotgun)
being patted down
10ga double barrel sawed off,
fires both every time
4d10 DMG Grognak’s Replicant Axe
(melee)
The Hornet’s Nest (gun, non- Large double headed axe, real
metal and wood
auto)
d12 DMG, two handed, heavy
40mm Grenade launcher with
modified shells
2d4 per .22, uses 10 .22 Jack’s Glove (melee)
rounds, can be fired with Modified powerfist that replaces
less than 10 the pneumatic plate with a ripper
blade
3d4 DMG
Snotty Launcher (energy,
plasma)
Modified incinerator that uses
plasma Armor
4d8 DMG, plasma
Blastmaster armor (heavy)
Death’s Scythe (melee) Large bomb squad flak jacket
Large scythe, handle covered in AC 16 no Agl, 16 Str
black tape, well-worn blade
stealth disadvantage
AC 20 for blast, half DMG The hat can store one small
blast item giving advantage on
smuggling it into places
Hellraiser raider armor
(heavy)
Thick flame-resistant cloth armor
AC 16 no Agl, 14 Str
stealth disadvantage
AC 20 for fire/burn, half
DMG fire/burn
Appendix
Credits
The Title Page image is a
recreation of the Fallout 3
Wasteland Survival Guide cover
found in the game. The recreation
is done by the creator of this
document. Skull is from unknown
internet search.
Fonts Used
This is a list of the fonts used
in the Word version of this
document.
Courier New
Lavi
References:
The Fallout Wikia sections:
Fallout 1
Fallout 2
Fallout Tactics
Fallout 3
Fallout New Vegas
Fallout 4
Fallout Aftermath
Fallout d20 Rules
Fallout: The Big Apple
Wasteland
Fallout PnP 2.0
Creators
Here is a list of the others who
helped in the creation of this
document.
Play Testing