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FLL - Challenge TMG - Final
FLL - Challenge TMG - Final
GUIDE
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logos of your local sponsors.
It’s not allowed to alter either the global sponsor area
below or the front and back covers of the guides.
Getting Started
Guide Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What Does the Team Need? . . . . . . . . . . . . . . . . . . . . . 5
Engineering Notebook Explained . . . . . . . . . . . . . . . . . . . 6
Session Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
General Management Tips . . . . . . . . . . . . . . . . . . . . . . 8
Pre-Session Checkpoint . . . . . . . . . . . . . . . . . . . . . . . . 9
Sessions
Session 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Session 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Session 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Session 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Checkpoint 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Session 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Session 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Session 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Session 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Checkpoint 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Session 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Session 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Session 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Session 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Final Checkpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
RePLAYSM 3
Guide Basics
How to Use this Guide Working as a Team and in Groups
The 12 sessions outlined give your team a guided The team works together to create their robot and
experience in FIRST® LEGO® League Challenge. design their Innovation Project solution. Teammates
The sessions are designed to be flexible so that should be encouraged to work with each other, listen
teams of varying experiences can use the materials. to each other, take turns, and share ideas. For most
In general, plan for each session to last 90 minutes, sessions, the team is divided into two groups. The
but each session can be adjusted to meet your own goal is for all members on the team to have an equal
implementation needs. experience working on the robot and the project.
Resources
education.lego.com/en-us/support
LEGO Support
Phone: (800) 422-5346
firstlegoleague.org/
Main Websites
firstinspires.org/robotics/fll
General Support
fllchallenge@firstinspires.org
Questions
Innovation Project
fllprojects@firstinspires.org
Questions
Equity, Diversity,
firstinspires.org/about/diversityinclusion
& Inclusion
Fundraising firstinspires.org/resource-library/fundraising-toolkit
LEGO Education
community.lego.education.com
Teacher Community
Core set Expansion set (required) Core set Expansion set (recommended)
Electronic Devices
Each team will need two compatible devices such as a laptop, tablet, or computer. Prior to starting Session 1,
you need to download the appropriate software (LEGO Education SPIKE or LEGO MINDSTORMS Education
EV3 Classroom) onto the hardware device. To view system requirements and download software, visit
LEGOeducation.com/downloads.
Competition Table
You might not be able to set up a table in your
classroom or meeting space. Even if you cannot
build the whole table, building just the four walls will
be useful. You can find out more, including how to
build the table, at firstinspires.org/resource-library/fll/
challenge/season.
It is also possible to use the mat on the floor.
RePLAYSM 5
Engineering Notebook Explained
Read the Engineering Notebook carefully. There information they need and guides them through the
are two for each team, one per group. The students sessions. The tips in this Team Meeting Guide will
can record their team journey in the notebooks with direct you how to support with each session.
diagrams, ideas and designs. It contains all the
will: to explore
the
Your team DISCOVERY
view WORK and
gram Over
• Apply TEAM
challenge. robot and
about your
with new ideas
• INNOVATE an
project. ions will have
and your solut
E VALUES
your team
• Show how be INCLUSIVE!
do!
T®
nstrate FIRS on IMPACT and thing you
am will demo
alues throu
ghout your
seas
• Celebrate
by having
FUN in every
Find Robot Lessons and Building Instructions
will:
Your team robot.
build your
• Design and e missions.
Robot Gam
it to solve
• Program Overview
• Program d on the code
will act base
N
OBOT DESIG
your robot Find the App
• Explain how
. e.
re a short
Need to download
you wrote Robot Gam
prepa gies for the
s
software? Visit:
Core Value
ur team will n,
robot desig your strate education.lego.com/en-us/
esentatio
n on your • Describe downloads
strategy.
ograms, and ey.
gh your journ
team throu work together.
guide your
Robot Game
• Team Journey
Values to new skills
and
Use the Core you develop
of FUN as N
Have lots INCLUSIO and embr
ace our
ct each other
We respe
DISC OVERY difference
s.
Find the Lobby
The team
will build a
will: solve . and ideas. and techn robot using
Your team t GameWe missi onsretonew
explo
skills
complete
ology. They
program it
LEGO ® elem
ents
which Robo will need to
a serie
Game to score s of missions in
to autonomou before launc
• Strategize ts your robot
sly
• Challenge Story
a 2.5-m hing it again
points. The be brought
attachmen
• Design any missions.
area, tries
missi robot starts inute Robot home by hand. If needed, the robot
and then return ons in the order in the launc precision , but the team can
the design. token. The
ME complete h
ROBOT GA ice the 2.5-minute
and robot s anywhere chosen by but only the team will lose
refine your programs The team into home the team, highest score will play several matc a
• Test and can modify . matters. hes
will pract t! the robot Use this page
Your team as many at an even when it is on the field. to help you set up
to complete • Compete in home Be sure to the mission
matches Rulebook check the models
as possible. for more detai Robot Gam
missions ls. e
TEAMWORK
• Core Values
M13
• Identify a
M08
for your
ot Game Missions • Design a
solution to
the problem
ve M04
ATI
descriptions and Robot ON community. s, and impro
INNOVCT Game rules are in Robot
Game Rulebook.
• Share your
ideas, learn
from other
PROJE re a 5-min
ute your solut
ion.
t. FUN we do! M14 M03
Name
will prepa
Description solut ion at an even celeb rate what Find the
team in your enjoy and
Your
ion to expla • Pitch your We M06 M09
Instructions
novation Project The robot moves your Innovation Home: M02 M11
gray area around the bench Project model onto the Sessions
RePLAYSM logo or the
Field Layo
(M04). Launch Area:
ns 1-4!
the PRO
10-20 GRACIOlesso US robot theset you of others,
ns for, the
highlgight
value
ons.
de appropriate work durin
goodleted the sessiunity. S®
MINDSTORM
The robot slides the people
Select the Wewill show the comm
• Robot Lessons
®
be comp
down the slide and moves
them to other areas.
5-50 COOPER
TITION
important
than These lessons and respe
ct others and
You
10 Engineering
will complete
I
LEGONotebook
n EV3 Clas
sroomStarted
Getting
ing is more we compete. Prime Educatio
nch The robot removes the
hopscotch spaces.
backrest, flattens the bench,
and gets cubes into the We show
that learn
ng. We help
others even
as
O ® Education
SPIKE™ this page
throughou
t the How to Follow the Sessions
10-65
Project Sp
winni LEG
sessions!
Lesson 1
ketball The robot raises the crate
up the post and gets a
cube into it.
ark 1 • Open the
Start tab then selec t Getting
The following 12 sessions will prepare you to share Use the open grid lines to
Started. World.
Lesson 1
15-40 ng your team journey at a tournament. Be sure to record write down your thoughts
select Getti on 1 Hello
• Project Sparks
Up Bar The robot passes completely Problem Start tab then • Do Less what you learn and reflect on how you collaborate to and draw your ideas.
under the bar any time.
• Open the t Robot
mat by the bar at the end Separately, it is held off and selec achieve your goals. Be ready to showcase your work
of the match. the People strug
Started. Here. Plans tab
15-45
space to an
gle to find
on 1 Start SM• Open 9the Unit on the robot, Innovation Project, and Core Values.
suitable spac
• Do Less RePL AY Trainer. Turns
ot Dance active spac es
e? You could to get outside, play, Moves and
The robot is dancing on
the dance floor at the end playing or
specificall and tab and selec
t
Steps 2-4 of the
of the match. together. y design a use every keepUnit Plans • Do
piece of equip day items fit. How can
20 you thelying
• Open Ready. you changeamp Lesson.
ment that Comfind petition aroun d ing C
1
an inactive Introduction Session 1
a Boccia is an interactive mission with enab to Train
get
les everyone1-4 of the people active
These mode
Watch the RePLAYSM Season
so the robots send matching the opposing team. Talk • Do Steps to participate and Launch video.
with the other team ls have been
• Robot Game
colored cubes onto the and be active
Read pages 4-7.
target circle. up and moves them into e Cubes (Bag nd you will complete: 14
page 10 to start!
the large on 2 em. t Trainer. of the Objects a Engineering Check out pages 14-15.
10-35 1)
Boccia Shar Less tab and selec 2-4
• Do Steps Lesson. Notebook
These will be a great resource
I
throughout the sessions.
Training
linked to the problem presented.
far clockwise as possible.
1-4 of the
Brainstorm other solutions to the
5-30 Robot Game activities.
• 2B: Do Steps on.
problem.
Make a list of your amazing
15-30
• Open the Innovation Project
mat.
Color activities.
Position each model where it
This game
Trainer.
belongs.
can Lines and
Machine Before the match, you hand select the easy for anyo be played anywhere Lesson 3 2-4 of the
Group 1: Show the robot skills
t
tab and selec
you learned.
During the match, the machine’s lever setting. ne to play. you • Do Steps
the Unit Plansy.
Group 2: Show how the models
until the little yellow stopper on 1 t on the groun • Open Lesson. Use these guiding Discuss the questions below.
petition Read
falls. 10-20 g an
d. The Comlaunc 1-5 of
her is desig the Assemblinon. questions during your
Units The robot collects health
units from around the field • Do Steps ned to
ing B ase Less
make Share time!
M09 Tire Driv it
areas. and moves them to target Flip (Bag 7) Advanced
Lesson 4 t Robot ROBOT PROJECT
5-60
M10 Cell tab and selec • Can you use your fantastic • Do any of the mission models
Unit Plans
• Open the
coding skills to navigate your make you think of good ideas for
n Tokens The less you You don’t Phone (Bag robot to a model on the mat? the project?
1) on.
interrupt the robot outside need Trainer. terns Less
• Can your robot complete any of • Are there any spaces in your
5-60
to practice ts Turn your etball (Bag
Unit Plans
tab3) • Do the Angl
your cell • Open the ion Ready.
Sessions RePLAY SM
17
phones off
strength traini and Competit Code, Our
These old ng. spend time 1-5 of the My
finding • Do Steps Lesson.
Lesson 5 t Robot
tires
be repurpose can new ways
to enjoy Program tab and selec
the task. Buildd for playing outsi
• Open the
Unit Plans
in Build in Sesside. Lesson.
Session 1 on 1 Trainer. ed Miss ion
• Do the Guid TEAM GOALS
RePLAY SM 15 Lesson 5 tab and selec
t
Unit Plans
M04 Benc • Open the ion Ready. What do you hope to achieve? You can use these prompts as inspiration:
h (Bag 3) Competit Lesson.
ed Mission
M06 Pull- • Do the Guid We will use Core Values to… We aspire to… We plan to… We want to help… We want to experience…
Up Bar (Bag We want our robot to… We want our Innovation Project to…
2)
1. You
will fill out your
SM 11 team goals in
RePL AY Session 3!
2.
A discarded
milk crate
a lamppost hung on
can be turne
fun game d into a
of 3.
The cleve Session 3 basketball. Build in
r design on
bench enab this park
les
a place wher you to convert Lifting your
own body
e you are doing pull-u weight by
seated into normally ps
a
of hopscotch fun and active game will keep you on any suitable bar
. Build in
Session 3 Session 3 fit and strong. Build
in
12
16 Engineering Notebook I Getting Started
Engineering
Notebook
I Getting Started
Pseudoco
de
Mission Nam
e:
Guided Mission
Mission N
umber:
CODING
STEPS Being active and playing together is great fun. We can
help get people active by designing games and activities
Write out that can be played by everyone. Boccia is a great
the moves
the robot example, and it is one of the competitive sports in the
should make
to complete Olympics.
Move 1 the mission.
velopment
Appendix Pages
Innovation Project.
Project De
Move 7
ove 3 To help you learn about using a color sensorLeatonne follow
use to create it. lines on the mat, we have created a guided mission Cushing
process you Mech
Move 8 ct solution
and the lesson. You need to read Lesson 5 on page 11.anica Thisl will
Engineer
your proje
ve 4 to develop direct you to the app for either SPIKE™ Whe Prime or LEGO
Use this page MINDSTORMS® Education EV3 Classroom.
re I work:
Bellwether
My FIRST Coffee
Move 9 connectio
Competiti n: I did FIRS
on in high
• Pseudocode
e5 mentors, school, and T Robotics
DRAWING
I learn with
thing I’m good ed that mechanica the help of my
. at and love l design was
Move 10 label its parts doing. the one
solution and Fun facts
Sketch your M08 Game Cubes (Bag 1) Boccia Share (Bag 5) Boccia Aim & Frame (Bag to 5)
Battlebots
abou t me: Most
build, and and my team of my spare time is
compete with , Valkyrie, where dedicated
T PATH DIAG
Research Channel.
My STEM
our 250 lb we desig
robot on Disco n,
very
• Research
RAM superhero
Pseudoco entertainin : Bill Nye,
de g combined for his love
route your is written teaching. with his love of
steps Use this page to document the research you do on the project problem and solution. He
robot will
take to comp for your plann
Use extra pages as needed to capture your research. social, and showed me you could of engineering and
lete the missi ed brainy. He be entertainin
on. code! me so much fed a lot of g,
when I was my curiosity
little. and taugh
Advice to t
teams: Pass
PROBLEM AND SOLUTION ANALYSIS This game can be played anywhere you can draw a target on the ground. The launcher is favor ite versitoon
designed make it ion isn’t perfection
of yours . Be your
Guiding Questions: you who to
• Project Development
easy for anyone to play. elf; don’t let own
be other peop
yourself out or what you can or
Record important information here. What information are you of trying some cannot do. le tell
have a new thing new. Don’t talk
looking for? opinion or
story to share Worst case, you
.
Does this source
In thehave
app, you will:
information relevant to
• Modify the robot you have been working on.
your project?
• Guided Mission
Go to the • Build a special attachment to help you solve the
app
start a new p and Can you usemission.
different
Explore whicroject. types of sources
• Startsuch as in the right position in the launch area.
the robot
coding b h the Internet, books, and
• Download the program that solves this mission.
locks will experts? Pedro A
make the • Run the robot and watch it complete the leja
mission and
rob
move like theot Manager ndro Yang
TION Is this a goodscore
and the points.
planned cod DES CRIP it solves the
problem.
• Apply
accurate source of your new line-following skill to reach the treadmill
steps that ing describe how Where I w
• Career Connections
you solution and information?model. ork: LEGO ®
Education
wrote above. Explain your My FIRS
• Think about how to incorporate the Boccia
T connmission
ection: Iinto
tebook comp
I Appendix your 2.5-minute Robot Game etition team
round.
FIRST.
work
, and we are in LEGO Education
a Strategic ’s
You will Partner of
Fun facts
You will complete this about me:
this Summ er Olym I played badm
complete page in Sessions
famous chefs pics. My hobby is inton in the
page in 7-8. post on YouT to cook recip 2004
RePLAYube. SM 33 es that
Session 8. My STEM
superhero
he was a : Woodie
STEM Flow
human empa advocate, he also ers. Even though
S thy factor acknowled
PROCES lop your solut
ion. inventing
what for people
to succeed,
ged the
ed to deve SOURCES League comm we know today in thus
ss you follow unity as Grac our FIRST
the proce LEGO
Describe Advice to ious Profe
ssionalism ®
Write down where you got your information and details such as the title, author, and website. teams: It’s .
learnings not about
and friend winning, but
s you make the
in your journ
1. ey.
Notebook I Appendix 2.
32 Engineering
RePL AY SM
35
3.
RePLAYSM 31
Coopertition®
Group 1: Group 2:
Session 7 & Gracious Share
Project Research Robot Lesson 5
Professionalism®
Group 2:
Choose Project Group 1:
Session 8 Project Share
Solution Robot Lesson 5
Development
RePLAYSM 7
General Management Tips
COACH TIPS TEACHER TIPS
• Determine your timeline. How often will you meet • If you are running this program with a classroom of
and for how long? How many meetings will you have students, place them into teams of six.
before your official event?
• If you are implementing during the school day, adapt
• Set team guidelines, procedures, and behaviors for the sessions to fit your needs.
your meetings.
• Number and label the LEGO® sets. Assign each
• Get into the mind-set that the team should be team a set for the whole time.
doing most of the work and learning. You are there
• If you are sharing Challenge sets across multiple
to facilitate their journey and remove any major
teams, split up the session model builds across the
obstacles.
teams.
• Celebrate the failures and every success, no matter
• If you aren’t sending all your teams to an official
how small. Failure is a learning opportunity, and the
event, check out the Class Pack Tournament Guide
goal of this program isn’t to win! It is to learn and
for how to host your own event for your teams.
have fun!
• When the team is doing the Innovation Project, you LEGO Parts
could assign students these roles:
• Place any extra or found LEGO pieces in a cup.
• Communicator Have students who are missing pieces come to the
• Researcher cup to look for them.
• Project manager • Wait to dismiss students until you look over their
• Creative designer LEGO set.
• When the team is working on the robot, you could • The bin lid of the LEGO set can be used as a tray to
assign students these roles: keep pieces from rolling away.
• Programmer • Use plastic bags to store any unfinished models and
• Builder their pieces between sessions.
• LEGO element finder
• Mission strategist General Materials
• You could make this your team cheer: “Together • Provide additional grid paper to use as extra pages
Everyone Achieves More (TEAM).” for Engineering Notebooks.
• Remind teams of their goals and have them revisit • Have a space planned for charging robots and
and adjust as needed. storing built items in a safe location.
Make sure you have at least two devices per Read over the Engineering Notebook and this
team with Internet access and appropriate robot guide to gain an understanding of the materials.
programming software installed.
Explore the FIRST® Core Values. These are the
Unpack the robot set and sort the LEGO ®
essential foundation for your team.
elements into the trays.
Watch the RePLAYSM Season Launch video and
Make sure the controller is charged or has other videos on FIRST LEGO League YouTube
batteries in it. channel.
RePLAYSM 9
Session 1
Outcomes
• Group 1 will be able to program their robot to • Group 2 will be able to make connections from the
move forward and backward and turn. models to the project problem and share solution
ideas.
Introduction Session 1
Watch the RePLAYSM Season
Launch video.
Read pages 4-7.
Split your team into two groups.
Videos can be found on the FIRST® LEGO® League YouTube Channel.
Group 1
Read and complete Robot
Lesson 1 on page 11. Refer to
page 10 to start! Both groups will need access to a device and to the Internet. Group 1 and
Check out pages 14-15. Group 2 activities will be completed at the same time.
These will be a great resource
throughout the sessions.
Group 2
Instructions are provided for LEGOEducation SPIKE™ Prime app and
Read Project Spark 1 on page
12. LEGO MINDSTORMS® Education EV3 Classroom app.
Build the Session 1 models.
Find the missions that relate to
the models you built.
Discuss how the models are
Remind the team to save their programs often on their device.
linked to the problem presented.
Brainstorm other solutions to the
problem.
Make a list of your amazing Provide building instructions. They will need bags 1, 5, and 7. You can find
ideas.
them at firstlegoleague.org/missionmodelbuildinginstructions.
Share
Get your team together at the
mat. Larger LEGO pieces are in the unnumbered LEGO bag.
Position each model where it
belongs.
Group 1: Show the robot skills
you learned.
Group 2: Show how the models Direct the groups to the Robot Game Rulebook for more details.
work.
Discuss the questions below.
ROBOT PROJECT
• Can you use your fantastic • Do any of the mission models
coding skills to navigate your make you think of good ideas for
robot to a model on the mat? the project?
• Can your robot complete any of • Are there any spaces in your
the missions? community where people could
be more active?
Sessions RePLAYSM 17
Cleanup Pointers
• Place the completed models on the mat with the • Make sure you have a location to place the mat and
dual lock. models after each session if they have to be stored.
Outcomes
• Group 1 will be able to program their robot to • Group 2 will be able to create an annotated
avoid obstacles using a sensor and power an drawing of their solution design for the project
attachment. problem.
Introduction Session 2
Read Core Values page 9. Think
about Inclusion and your team.
Record ways you make sure
everyone is respected and their
voices are heard.
Group 1
Read and complete Robot
Lesson 2 on page 11 (SPIKE™ Get students to think about the skills of the people in their team.
Prime: 2A).
Group 2
Read Project Spark 2 on page If you are using SPIKE™ Prime, this group should complete only Part 2A.
13.
Build the Session 2 models.
Find the missions that relate to
the models you built. Remember that after a program is downloaded onto the controller, it cannot
Discuss how the models are be transferred back on the computer to be opened and edited.
linked to the problem presented.
Draw your solution for a piece
of equipment or technology that
could inspire people to be active.
In your drawing, include how Be sure to provide the building instructions for Group 2. They will need
your design works and label its
parts. bags 1 and 4.
Share
Get your team together at the Have this group think about equipment or technology they could invent as a
mat.
solution to the problem.
Position each model where it
belongs.
Group 1: Show the robot skills
you learned.
Group 2: Show how the models Try to get the team to practice their new skills by trying to drive the robot to
work.
Discuss the questions.
a model and then returning to home.
Dismantle your robot when
you’re done.
ROBOT PROJECT
• How can you aim your robot • Can you think of any interesting
toward a model? ways to motivate people to
exercise?
• How can you make your robot
go the right distance to reach a • Is there a particular problem that
model? is stopping people from being
active in your community?
Cleanup Pointers
• Group 1 will need to take apart the robot and return • If time is short, the robot can be kept intact to give a
the pieces to the LEGO set. shortened Robot Lesson in the next session.
RePLAYSM 11
Session 3
Outcomes
• Group 1 will be able to make connections from the • Group 2 will be able to program their robot to
models to the project problem and share solution move forward and backward and turn.
ideas.
Introduction Session 3
Discuss as a team the goals you
want to achieve for the season.
Record these team goals on
page 16.
Talk about what processes your
team will follow and determine
responsibilities.
Group 1
Read Project Spark 1 on page
Be sure to provide the building instructions to Group 1. They will need bags
12. 2 and 3.
Build the Session 3 models.
Find the missions that relate to
the models you built.
Discuss how the models are
linked to the problem presented. Check their wires are plugged into the right ports and that the ports used
Brainstorm other solutions to the match their program.
problem presented in the Project
Spark.
Make a list of your amazing
ideas. This Robot Lesson is repeated so that Group 2 can also experience
building the robot and getting it moving.
Group 2
Read and complete Robot
Lesson 1 on page 11. Refer to
page 10 to start!
Check out pages 14-15. To make missions easier to complete, the team might need to build LEGO
These will be a great resource
throughout the sessions.
attachments and fit them onto the robot.
Share
Get your team together at the The groups swap tasks today. The team should reflect and discuss the
mat.
Position each model where it
importance of sharing the skills they have learned.
belongs.
Group 1: Show how the
models work.
Group 2: Show the robot skills
learned.
Discuss the questions below.
ROBOT PROJECT
• Can you use your fantastic • Do any of the models make
coding skills to navigate your you think of good ideas for the
robot to a model on the mat? project?
• Can your robot complete any of • Are there any spaces in your
the missions? community where people could
be more active?
RePLAYSM 19
Cleanup Pointers
• Select team members who are responsible to put • Make sure the robots are charged for the next
away specific items such as the robot. session.
Outcomes
• Group 1 will be able to create an annotated • Group 2 will be able to program their robot to
drawing of their solution design for the project avoid obstacles using a sensor and power an
problem. attachment.
Introduction Session 4
Refer to Core Values page 9.
Think about Discovery and your
team.
Record ways your team has
learned new skills and ideas.
Group 1
Read Project Spark 2 on page
13.
Build the Session 4 models.
Find the missions that relate to
the models you built.
Be sure to provide the building instructions to Group 1. They will need bags
Discuss how the models are
linked to the problem presented. 6 and 7.
Draw your solution for a piece
of equipment or technology that
could inspire people to be active.
In your drawing, include how
your design works and label its The SPIKE™ Prime Robot Lesson is different from the one Group 1 did.
parts. Make sure both groups explain the coding skills learned in the Share time.
Group 2
Read and complete Robot
Lesson 2 on page 11 (SPIKE™ Teams should follow their code on the screen to see how it matches the
Prime: 2B). physical movements of the robot. This will help them to debug their code.
Share
Get your team together at the
mat.
Position each model where it
This is the last session for building models. Try to finish building all the
belongs. models and placing them on the mat before the next session.
Group 1: Show how the
models work.
Group 2: Show the robot skills
learned.
Discuss the questions.
Are you
having fun
learning new
things?
ROBOT PROJECT
• How can you aim your robot • Can you think of any ways to
toward a mission? motivate people to exercise?
• How can you make your robot • Is there a particular problem that
go the right distance to reach a is stopping people from being
model? active in your community?
Cleanup Pointers
• If you are using SPIKE Prime, Group 2 will need to • MINDSTORMS® EV3 robots should not be taken
take apart the robot to be ready for Robot Lesson 5. apart.
RePLAYSM 13
Checkpoint 1
All models must be built and placed on the mat, MINDSTORMS® EV3 robot should remain intact
secured with the dual lock. for further programming tasks in Session 5.
Extra time can be spent on the Robot Lessons Both groups have explored and designed
before moving on. solutions for both Project Sparks 1 and 2.
SPIKE™ Prime robot is dismantled and ready The team has reviewed the missions and rules in
for Advanced Driving Base build in Session 5. the Robot Game Rulebook.
Outcomes
• The team will be able to build a driving base and • The team will be able to create a mission strategy
program it to move and follow a line. plan and write pseudocode for a mission.
Introduction Session 5
Work together to create a team
name!
Design a poster of your name as
a logo.
Be sure each person gets to
contribute to the poster!
Team Provide supplies to create posters with their team names as logos.
Read and complete Robot
Lesson 3 on page 11.
MINDSTORMS®: Take turns coding
the robot and show what it can do.
SPIKE™ Prime: Build your new
If you are using SPIKE™ Prime, this session involves building a new robot
robot and create a code to get it as a team. MINDSTORMS® EV3 users will do a lesson on line following.
moving.
Team
Watch The Missions part of the All the students will need to share the robot. They can code on individual
Season Launch video again. devices and take turns downloading their programs onto the robot.
Discuss which missions your
team will tackle first.
Work together to complete
Pseudocode page 30.
Find the RePLAYSM Season Launch video on the FIRST® LEGO® League
Share YouTube channel. Both groups work on robot activities for this session.
Get your team together at the
mat.
Review your Pseudocode page
when you look at the mat.
Make changes to your page if Additional copies of the Pseudocode page can be photocopied. They can
necessary. be used for each mission the team tackles.
Discuss the questions.
Try to start the robot in the same or a very similar place each time.
ROBOT
• Plan what your robot needs to • Are the extra LEGO® pieces you
do to complete the first mission need to add to your robot quick
your team has chosen. and easy to attach?
• Where does the robot start?
RePLAYSM 21
Cleanup Pointers
• Keep your base robot in a secure place until the next • If any attachments are needed for a mission, keep
session. them in a plastic bag labeled with the mission
number.
RePLAYSM 15
Session 6
Outcomes
• The team will be able to use more advanced • The team will be able to identify, choose, and
programming blocks and coding skills with their define their Innovation Project problem statement.
robot.
Introduction Session 6
Refer to Core Values page 9.
Think about Teamwork and your
team.
Record ways your team has
learned to work together.
Team
Read and complete Robot Students should be able to describe what other people’s strong points are
Lesson 4 on page 11.
Take turns to download your
and why they like working with them.
programs onto the robot and
show what it can do.
Team Students will share the robot. Encourage them to refine their program while
Read RePLAYSM Innovation
Project page 8 and the Project
they are waiting their turn to run it on the robot. Leave time for the whole
Spark pages 12-13. team to work on the project activity.
Think about the great solutions
you have come up with in the
previous sessions.
Identify the problem you will
solve. Encourage the team to record the problem ideas they have identified for the
Record your problem statement. Innovation Project.
Share
Get your team together at the
mat. Each person on the team might not get their favorite problem or solution
Show the team any new coding chosen, but the team should choose something that everyone can support.
skills you learned.
Discuss the questions.
YOUR PROBLEM STATEMENT The team will write their final selected
Are you problem statement here. If they have
working together multiple ideas, use a voting process to
and helping each
other? narrow it down to one.
ROBOT PROJECT
• What missions could you tackle • Which problem can you explain
with the robot skills you’ve clearly?
learned?
• Is there someone you can talk to
• Can you use extra copies of the that is an expert on the problem?
Pseudocode page to help you
plan additional missions?
Cleanup Pointers
• Keep your base robot in a secure place until the next • If any attachments are needed for a mission, keep
session. them in a plastic bag labeled with the mission
number.
Outcomes
• Group 1 will be able to conduct research on their • Group 2 will be able to complete the Robot Lesson
identified problem to complete the Research to apply coding principles to the guided mission.
page.
Introduction Session 7
Refer to Core Values page 9.
Think about Coopertition® and
Gracious Professionalism®.
Record ways your team will
demonstrate these at events.
Group 1
Begin the development of your
project. They will need to ask the other team which color cube they intend to
Research your problem and any
existing solutions.
release onto their team’s field. The team must then choose the same color
Investigate your solution ideas. cube to score the highest points. This is an example of Coopertition®.
Use Research page 31 as a tool.
Be sure to use a variety of
sources and keep track of them.
The team must clearly understand the problem they are solving before
Group 2 thinking about the solution.
Read and complete Robot
Lesson 5 on page 11 and the
Guided Mission page 33.
Have fun practicing this guided
mission until it works perfectly! Mission 8 is the guided mission. The aim is that the provided code will not
only solve this mission but also be helpful to use on other missions.
Share
Get your team together at the
mat.
Group 1: Explain what you
discovered in your research. The team should choose a starting position that is easy to find and leaves
Discuss any solution ideas. enough room for the wholeWhat does
robot
the guided
to fit inside the launch area.
Group 2: Show how your robot
mission show you
scores points on the guided
about
mission.
Coopertition?
ROBOT PROJECT
• Can you follow how the code on • Are there existing solutions to
your device is making your robot your identified problem that you
move? could improve?
• How do you plan to talk with the • Do you have brand-new solution
other team at the Robot Game ideas to your problem?
about the guided mission?
RePLAYSM 23
Cleanup Pointers
• Keep and store any white brick models made by the • Collect the remaining white bricks from bag 8 in a
team. They are specifically given the task to build the sealed plastic bag. They do NOT have to use all the
final model in Session 9. white bricks.
RePLAYSM 17
Session 8
Outcomes
• Group 1 will be able to complete the Robot Lesson • Group 2 will be able to create their project solution
to apply coding principles to the guided mission. and document it on the Project Development
page.
Introduction Session 8
Decide as a team what your
project solution will be based on
your identified problem.
Group 1
Read and complete Robot
Lesson 5 on page 11 and the
Guided Mission page 33.
Have fun practicing this guided You might need to take some extra time with the team to explore all the
mission until it works perfectly! solution ideas and narrow it down to one.
Group 2
Research your selected solution.
Record it on page 31.
Create your project solution This is a repeat of the previous session to enable Group 1 to experience the
using Project Development page guided mission lesson.
32 as a tool.
Sketch your solution. Label the
parts and how it will work.
Describe your solution and how
it solves the problem. The Project Development page provides guidance on how to develop the
Document the process used to project solution.
develop your solution.
Share
Get your team together at the Make sure their solution has the potential to be developed and they can
mat.
explain it clearly.
Group 1: Show how your robot
scores points on the guided
mission.
Group 2: Discuss your research
and your project solution.
Encourage the team to discuss how the code works. Break the code into
blocks that control one movement.
ROBOT PROJECT
• Can you follow how the code on • Can you describe your awesome
your device is making your robot solution and how it solves the
move? problem?
• How do you plan to talk with the • Does your solution involve
other team at the Robot Game a piece of equipment or
about the guided mission? technology?
The team has completed all the Robot Lessons The coach/teacher should split the team into
outlined in the sessions. two new groups for the remaining sessions – the
Robot Group and the Innovation Project Group.
The team has selected an Innovation Project
An equal split is recommended.
problem and solution and conducted research.
The coach/teacher should provide the judging
rubrics along with the sample judging questions.
Visit the FIRST® LEGO® League Challenge Resource page to print copies of any event preparation pages and the
rubrics (Innovation Project and Robot Design). The team will need these for the next sessions!
RePLAYSM 19
Session 9
Outcomes
• The Innovation Project Group will be able to • The Robot Group will be able to design robot
evaluate and improve on their Innovation Project attachments and create programs to solve
solution. missions.
Introduction Session 9
Refer to Core Values page 9.
Think about Innovation and
your team.
Now,
Record ways your team has you will split
been creative and solved into Robot and
problems. Innovation Project
Groups.
Innovation Project
Group Discuss how the team members have been innovators and invented new
Make a plan to share about your solutions and designs for the robot and project.
solution with others!
Evaluate what you created last
session. Iterate and improve if
needed.
Determine if you can do any The team is now split into the Innovation Project Group and the Robot
testing.
Use the white bricks from bag 8
Group for the rest of the sessions.
to build a model that represents
your solution.
Robot Group They should improve their solution following feedback from others. Iteration
Decide which mission to tackle
is an important part of the engineering design process.
next.
Build any attachments you need.
Time to code! Refine your code
so the robot completes the
mission reliably.
They should talk about strategy when choosing new missions to solve.
Be sure to document your Several missions can be completed on the same robot run to save time.
design process and testing for
each mission!
Share
The Share session is very important to keep the whole team updated on
Get your team together at the
mat. how the project and the robot are developing.
Show any new missions you
have been working on.
Update the team on the solution
and how you will share about it
with others.
ROBOT PROJECT
• Is the program for each mission • How could you realistically
saved on your computer? implement your project solution?
• In what order will you run the • Could your project solution be
missions in the Robot Game? manufactured, and what would
it cost?
RePLAYSM 25
Outcomes
• The Innovation Project Group will be able to • The Robot Group will be able to design robot
develop their Innovation Project presentation. attachments and create programs to solve
missions.
Introduction Session 10
Refer to Core Values page 9.
Think about Impact and your
team.
Record ways your team had a
positive influence on each other
and others.
Innovation Project
Group Hold a discussion on how their work in FIRST® LEGO® League has had an
Plan out your project impact on their own team members and others.
presentation. Refer to the rubric
for what to cover.
Write out your Innovation Project
presentation script.
Make any props or displays that The presentation can be a slideshow, poster, play, or even a skit. Props
you need. Be engaging and
creative! could be used like costumes, shirts, or hats.
Robot Group
Continue to create a solution for
each mission as time allows. Treat the Robot Game like a sport. They need to practice, practice, practice
Make sure you understand your
code for each mission and can
to develop the skills to perform well in the Robot Game.
explain it.
Think about your game strategy
on the mat and the missions you
will solve. Encourage the team to run their robot in practice 2.5-minute robot matches
Practice a 2.5-minute Robot so that they get used to the time limit.
Game with all your completed
missions.
Share
Get your team together at the The team is working in different groups, so they need great communication
mat. skills to keep each other updated on their progress.
Discuss the project presentation
work completed.
Discuss what missions you have
completed.
Discuss how everyone can be
involved in both presentations.
How can
your project ROBOT PROJECT
solution help your
community? • What features on your robot • What are you going to build with
show good mechanical design? your white bricks to represent
your solution?
• How did you decide which
missions to tackle? • Have you made changes to your
solution based on advice from
others during sharing?
RePLAYSM 21
Session 11
Outcomes
• The Innovation Project Group will be able to • The Robot Group will be able to finalize their robot
finalize their Innovation Project presentation. for the Robot Game and create their Robot Design
presentation.
Introduction Session 11
Create a sports playing card for
each person on the team.
Explain about yourself and
how you enjoy FIRST® LEGO®
League Challenge!
Innovation Project Provide paper and art supplies for this activity. This activity helps the team
Group to value the contribution made by each student.
Continue working on your
project presentation. Be clear
and organized!
Plan out what each person on
the team will say. The Innovation Project presentation can include a short drama, display
boards, a prototype model, and so on.
Robot Group
Use the white brick model of
your project solution in Mission
1.
Program the robot to complete Practicing both the Innovation Project and Robot Design presentations is
this mission. very important.
Plan out your robot design
presentation. Refer to the rubric
for what to cover.
Write out your robot design
presentation script. The team should know who will run the robot for each mission. They can
Practice your presentation.
tag in, but there can be only two students at the mat at one time.
Share
Get your team together at the
mat.
Discuss the project presentation Have a clear strategy for which programs to run and in what order during
and each person’s role. the Robot Game.
Run a practice 2.5-minute
match and tell what missions are
done. Discuss the robot design
presentation.
Decide what else needs to be Every team member should be involved in both presentations.
done.
ROBOT PROJECT
• Are all the different LEGO pieces • Have you organized for
you need to attach to the robot everyone to have a speaking
for each mission ready? part in the project presentation?
• Do you have a plan for what to • Have you told everyone to speak
do if one mission does not work? loudly, SMILE, and have FUN?
RePLAYSM 27
Outcomes
• The team will be able to practice their Innovation • The team will be able to practice their Robot
Project presentation. Design presentation and practice a Robot Game
match.
Introduction Session 12
Refer to Core Values page 9.
Think about FUN and your team.
Record ways your team has had
fun throughout this experience.
Team
Rehearse your Innovation
Project presentation.
Demonstrate Core Values when Make a plan for today’s last session that splits the time equally among the
you present! presentations and practices.
Team
Practice your Robot Design
presentation.
Create space for the team to practice their presentations with all the
Be sure to mention how your
team has used Core Values! materials they will need.
Hold practice 2.5-minute Robot
Game matches.
Share
Scripts could be made for both presentations and copies provided for each
Review all the rubrics.
team member.
Provide helpful feedback on
each presentation based on the
rubrics.
Have students take turns on the mat to run their robots in 2.5-minute robot
Have More Time? matches. Make sure they practice running their programs in the right order.
Continue solving missions and
working on your project before your
event!
Remind the team about Core Values and demonstrating how well they work
Have you had a together throughout the event.
great time in FIRST®
LEGO® League
Challenge?
RePLAYSM 23
Final Checkpoint
m p le t e
Co
EventsAll Done?
and g up in te
s f o r wrapp will participa
e ti p m
re som our tea
Here a e last event y
odels.
after th d m is sion m
ot an
in: the rob nce.
e apart
tak experie their
a n up and r e fl ect on s are
• C le
r th e team to
e a ll th e piece
time fo r
ake su
• Allow G O set to m
L E
tory the
• Inven
there. ! ctivity.
c e le bration s a c losing a
tea m s a
• Hold a nection
C a r e er Con
ss the
• Discu
SESSION 1 SESSION 2
Robot: Robot:
Plan how to get your robot to one of the models. Write down the steps needed (pseudocode) for the
robot to get to the model.
Innovation Project:
Bring in an expert or user that would be useful to talk Innovation Project:
about the Project Spark. Think of people you would like to get feedback from
on your solution.
SESSION 3 SESSION 4
Robot: Robot:
Program your robot to push an object and deliver it to Think about what attachment your robot needs to
a target area on the mat. activate a model and complete the mission.
SESSION 5 SESSION 6
Robot: Robot:
Explain what the code means as the robot moves Pick out lines on the mat that will help you navigate
through the mission. the robot to different mat areas.
Appendix RePLAYSM 25
Notes