You are on page 1of 6

**************************************************************

Atomic Bomberman (TM) Readme.txt File


**************************************************************
Version 1.0
Modified: July 8, 1997

Table of contents
1. System Requirements
2. Installation
3. Playing the game
4. Trouble Shooting
5. Customer service
6. Legal Information
7. Extra Credits

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. SYSTEM REQUIREMENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bomberman requires the following minimum system
configuration:
- IBM PC or 100% compatible Pentium(TM) 90 or
faster
- Windows(R) 95
- 16mb RAM
- CD-ROM drive
- Sound Blaster(TM) or 100% compatible
sound card
- 40mb free hard drive space
- Mouse
- DirectX(TM) 3.0+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Installation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!!!IMPORTANT!!!
In order to install Atomic Bomberman you will need
to have 'DIRECTX' previously installed on your machine.

If you do not have DirectX installed, you can install it


from the 'AutoRun' by clicking on 'Install DirectX'.

!!!WARNING!!!
It is not recommended to use long filenames and or names
with spaces for the install path. It's advisable to
keep folder names to 8 characters or less.

If you have Autorun activated, the Autorun window will


pop up upon inserting your Atomic Bomberman CD into
your CD-ROM drive. Click on the "INSTALL" button to
install Bomberman.

If you do not have Autorun active, select your CD-ROM


drive and double-click the AUTORUN.EXE on the
Atomic Bomberman CD. A window should pop up where
you can click the "INSTALL" to install Bomberman.

There are 3 installation types for Atomic Bomberman:


Minimal (MIN): Installs all the necessary game files
with the exception of Music, Sfx, and Voices. The
CD will be required since all sounds are loaded off
of the CD.

Medium (MED): Installs the game files including music.


Sfx and Voices are not copied to the hard drive so
the CD will be required to load these files.

Maximum (MAX): This installs EVERYTHING. The CD is


not required.

It is recommended that you use the MED or MAX installs


for optimum performance.

If you do not see any available drives in your list you


will need to free up more disk space and or choose a
different installation type. If a drive is not selected
the installation will fail.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Playing the game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To begin your Atomic Bomberman experience, click on
'Play' from your Autorun window. Otherwise, go to
your 'Start Menu' and select Atomic Bomberman
shortcut within the 'Interplay' folder to launch
the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Trouble Shooting
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Windows NT:
Atomic Bomberman is a Windows 95 application.
It may run under Windows NT, if DirectX is
fully installed and functioning properly.

* DINPUT.DLL not found:


You will need to install DirectX. The install
files for DirectX are located on your Bomberman
CD. Run DXSETUP.EXE under the DirectX folder.

* Music on menu's seems to play at double speed:


This seems to be a conflict with your normal
audio driver and the certified DirectX
components. You will have to do one of three
things.

1) Restore your audio drivers.


2) Reinstall DirectX audio drivers.
3) Remove all audio drivers and reinstall,
along with DirectX.

Another possible solution is to check your


Virtual Memory settings. Bomberman streams
the music off of the hard drive and certain
setting's may effect the music stream.
* When starting a new game, the frame rate appears to drop:
This is a side-effect of caching in the audio for
a new game. This should only happen on the first
game after booting into Bomberman. This will also
happen on the first game after sound is flushed from
memory. You will be notified when sound is being
flushed before an actual game starts.

Another solution is to do the following:


A) Go into the following folder .\data\res and
load up VALUELST.RES with any text editor.
B) Locate the value 4,0 at the top of the file
and change it to 4,1.
C) Save and exit.
This will now pre-load all the sounds when booting
Bomberman.

!!!WARNING!!!
Do not modify any other values in this file without
making a backup. If you do Bomberman may cease to
function properly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Interplay Customer Service
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Interplay Customer Service can be contacted via
the following:

Telephone: (714) 553-6678


During normal business hours only.

Fax: (714) 252-2820


Attn: Customer Service

Internet E-Mail: support@interplay.com

World Wide Web: http://www.interplay.com

BBS: Telnet to bbs.interplay.com

BBS Modem Phone Number: (714) 252-2822

America Online: E-mail IPTECH

Compuserve: GO GAMBPUB or E-mail 76702,1342

FTP Site: ftp.interplay.com

Mail: Interplay Customer Service


16815 Von Karman
Irvine, CA 92606

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Legal Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SOFTWARE USE LIMITATIONS AND LIMITED LICENSE


General Product License.

This copy of Atomic Bomberman (the "Software") is


intended solely for your personal noncommercial home
entertainment use. You may not decompile, reverse
engineer, or disassemble the Software, except as
permitted by law. Interplay Productions and Hudson
Soft Co., LTD retains all right, title and interest in
the Software including all intellectual property rights
embodied therein and derivatives thereof. The Software,
including, without limitation, all code, data
structures, characters, images, sounds, text, screens,
game play, derivative works and all other elements of
the Software may not be copied, resold, rented, leased,
distributed (electronically or otherwise), used on
pay-per-play, coin-op or other for-charge basis, or for
any commercial purpose. Any permissions granted herein
are provided on a temporary basis and can be withdrawn
by Interplay Productions at any time. All rights not
expressly granted are reserved.

Modem and Network Play.

If the Software contains modem or network play, you may


play the Software via modem transmission with another
person or persons directly without transmission through
a third party service or indirectly through a third
party service only if such service is an authorized
licensee of Interplay. For the purposes of this
license, a "third party service" refers to any third
party service which provides a connection between two
or more users of the Software, manages, organizes, or
facilitates game play, translates protocols, or
otherwise provides a service which commercially
exploits the Software, but does not include a third
party service which merely provides a telephonic
connection (and nothing more) for modem or network
play. Authorized licensee services are listed on the
Interplay Productions World Wide Web Site located at
http://www.interplay.com. This limited right to
transmit the Software expressly excludes any
transmission of the Software or any data streams
thereof on a commercial basis, including, without
limitation, transmitting the Software by way of a
commercial service (excepting those specific commercial
services licensed by Interplay) which translates the
protocols or manages or organizes game play sessions.
If you would like information about obtaining a
pay-for-play or commercial license to the Software,
please call Interplay Productions in the US at
(714)-553-6655.

Level Designer License.

You are granted a revocable, nonassignable limited


license to create new levels to Atomic Bomberman using
the Software (the "Levels") solely for your own
personal noncommercial home entertainment use. You
may provide public access to the Levels you create [by
posting them on a Web page with all notices and
restrictions intact, provided that you shall not be
permitted to use the Levels or allow any other party
(except Interplay Productions and its authorized
licensees) to use any Levels for any commercial
purpose. The Levels may not be copied (except as
provided below), resold, rented, leased, distributed
(electronically or otherwise), used on pay-per-play,
coin-op or other for-charge basis, or for any
commercial purpose. You may make copies of the Levels
for your personal noncommercial home entertainment use
and to give to friends and acquaintances on a no cost
noncommercial basis. This limited right to copy or
provide public access to the Levels expressly excludes
any copying, access or distribution of the Levels on a
commercial basis, including, without limitation,
bundling the Levels with any other product or service,
providing access to or facilitating the access to the
Levels on a commercial network or online service and
any give away of the Levels in connection with another
product or service. Any permissions granted herein are
provided on a temporary basis and can be withdrawn by
Interplay Productions at any time. All rights not
expressly granted are reserved.

All Levels shall be derivative works and shall be owned


exclusively by Interplay Productions and subject to the
exclusive license of Interplay Productions. As a
material term and condition to your being granted this
limited right to use the Software to create Levels to
Atomic Bomberman (i) you hereby relinquish, release
and assign all rights in and title to any Levels to
Interplay Productions and Hudson Soft Co., LTD,
(ii) you further agree to assist Interplay Productions
and Hudson Soft Co., LTD in formalizing their rights to
any Levels, including executing documentation
evidencing your relinquishment of such rights,
(iii) you grant to Interplay Productions and Hudson
Soft Co., LTD a limited power of attorney to sign on
your behalf any documents required to effectuate your
release and assignment of rights to any Level and
(iv) you agree that Interplay Productions may, in its
sole discretion, use any or all of the Levels, or any
portion thereof, for any purpose, including, without
limitation, use in subsequent versions of Atomic
Bomberman, in compilations of Atomic Bomberman levels,
and in advertising and promotions without any further
compensation to you.

Acceptance of License Terms.

By acquiring and retaining this Software, you assent


to the terms and restrictions of this limited license.
If you do not accept the terms of this limited
license, you must return the Software together with
all packaging, manuals and other material contained
therein to the store where you acquired the Software
for a full refund.

(c)1997 Interplay Productions and TM Hudson Soft Co.,


Ltd. All rights reserved.
Interplay is a trademark of Interplay Productions.
All rights reserved.
Exclusively licensed and distributed by Interplay
Productions.
Windows and the Windows 95 logo are registered
trademarks of Microsoft Corporation.
All rights reserved.
All other trademarks and copyrights are the property
of their respective owners.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Extra Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Director Of Compatibility
Phuong Nguyen

Compatibility Technicians
Dan Forsyth
Jack Parker
Derek Gibbs
Aaron Olaiz
Marc Duran

You might also like