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French Tarot GAMES!

These rules are taken from the Skill7 website and are used for playing French What's new?
Tarot on their site. If you wish to try it out, just sign up and give it a go.
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There is a total of 78 cards, including 21 trump cards and an 'Excuse' (or Joker)
card. The four common suits of Hearts, Diamonds, Aces & Spades are comprised
of 14 cards each: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Knight, Queen and King. Card
values are shown in the table below.

Trump cards #21 and #1, as well as the Excuse card are particulary valuable and
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are often referred to as 'Oudlers'. poker to win for beginner's

Card values are shown in the table below.


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Card Value 21, 1, Excuse (Oudlers) 4.5 King 4.5 Queen 3.5 Knight 2.5 Jack 1.5
other cards 0.5 Total points 91
The Excuse card Top 5 Memorable
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Players may play the Excuse card without having to follow suit. Should the May 27, 18 07:37 PM

Excuse card start the trick, the second card played sets the suit. The Excuse card
is always returned to the player who played it, even if he/she does not win the The top 5 most memorable
suit. To compensate the trick winner, a card to the value of 0.5 from the Excuse blackjack movies of all time
card player's won tricks will be automatically added to the winner's trick win. If
the Excuse player has not won any tricks, he/she 'owes' the trick winner a card to
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the value of 0.5, which will be automatically transferred as soon as the Excuse
card holder wins a trick. Until this automatic exchange takes place, the Excuse
card will be shown face up.
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The Excuse card is however, not returned from the final trick. The trick winner Road Trips
receives it along with all the other cards in the trick. The only exception is made May 08, 18 06:23 PM
when the Excuse card holder achieves a 'Slam' - made when a player wins each
trick in the round. In this case, the Excuse card wins the final trick and is held by
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Direction of play

French Tarot is played in an anti-clockwise direction. Read More

Dealing

The number of cards dealt to each player depends on the number of players
participating in the game.

3 players: 24 cards in each hand, 6 cards in the kitty


4 players: 18 cards in each hand, 6 cards in the kitty
5 Spieler: 15 cards in each hand, 3 cards in the kitty
Bidding

The person who wins the bidding, called the declarer, sets the contract. Each
player may bid only once and must bid higher than the last bidder. Players may
choose not to bid by clicking on 'Pass'. Once the bid has been won and the
contract set, play begins in counter-clockwise fashion.

Contracts

Simple (Prise, Petit) - 1x points:

The declarer may take cards from the trick ('dog' or 'chien') to re-stock his hand
(see heading 'Skat').

Doubled (Garde, Pousse) - 2x points:

The same contract as 'Simple', however the contract has a higher value and the
dog is worth twice as many points as in the 'Simple' contract.

Guard (Garde sans le chien) - 4x points:

The dog is not shown in this game and the cards within belong to the tricks won
by the declarer. The value of the trick is quadrupled.

Guard against the dog (Garde contre le chien) - 6x points:

The dog is not shown and the cards belong to the tricks won by the opponents
and is worth 6x the base score.

Skat (L’écart)

Skat (L’éscart) means "the one put away". Once the simple or doubled contract
has been set, all players are shown all cards in the dog before the declarer adds
them to his hand. The declarer must then dispose of just as many cards as he
picked up in the dog, adding them to his pile of won tricks. It is the declarer's
choice which cards he puts down, however he cannot put down any trump or
king cards. Should he have so many trumps and kings that he cannot comply to
this rule, he may put down trump cards (not including the oudlers), however, the
declarer is required to show any trump cards discarded in this manner.

Gameplay

Players take turns in a anti-clockwise direction. The person next to the declarer
leads the first trick. Each following trick is then led by the winner of the previous
trick. As an exception, if any player announces a 'Slam' in the bidding round,
he/she must lead the trick.

Should any player have the trump card #1 and otherwise no other trump, all
players must hand in their cards. The cards are then mixed again and re-dealt.

The trick is won by the player who plays the card with the highest value. Trump
cards of any value are always worth more than suit cards. Players are forced to
play the suit set by the first card played to the trick (suit rule). Should the player
be unable to play suit, he/she may play a trump card. In this case, the players
must play a trump higher that the most valuable trump card in the trick should
they have one in their hand. If a player does not have any cards of the suit set by
the trick, or any trump cards, he/she may play any card.

Players may view the previously won trick. This is acheived by clicking on the
cards shown face-down next to the winner of the previous trick.

Additional declarations

Slam (Chelem)

A Slam attracts 200 bonus points and is acheived when a player takes every trick
in a round. Should a player announce a Slam in the bidding round, he will lead the
trick and receive 400 bonus points if he is successful. Players who announce a
Slam do however stand to lose 200 points if they fail. In order to announce a
Slam, players must hold the trump #21, as this card will always win the trick and
is necessary to achieve a Slam. A player who has won each trick leading up to the
final trick can then lead the final trick with the Excuse card and be awarded the
trick (and thus a Slam). In this case, the player can also receive 10 bonus points
by playin the petit (trump #1) to the second-last trick, as described in 'Le Petit'.

Handful (Poignee)

Players can announce a Handful if they have lots of trump cards in their hand
(see table below). This must be announced before he plays his/her first card.
Bonus points given are based on the number of trump cards shown. The bonus
points are however awarded to the winner of the round, so players should be
careful when announcing a Handful.

 Poignée Trumps Extra Points   3 4 5   Simple 13 10 8 20 Double 15 13 10 30


Triple 18 15 13 40
All trump cards announced will be automatically shown to other players.

The "Handful" button only appears when a player has enough trump cards in
their hand. This button disappears as soon as the player has played his first card
to the trick.

Smallest Oudler in the Last Trump (Petit au bout)

If the Trump #1 is played in the last trick, the taker receives 10 bonus points. In
the case of a Slam, these 10 bonus points are also awarded if the smallest Oudler
takes the second last trick, followed by the Excuse card taking the last trick.

Points

[[(25 + D + P) * M]] + H + C

25 points for playing the round.


D - The difference between the value of cards in tricks taken and the
minimum score set in the contract.
P - Bonus for taking the final trick with the Trump #1 (Petit au bout).
M - Multiplier according to the contract (see heading „Contracts“).
H - Bonus for a Handful announcement.
C - Bonus for a completed Slam, or alternatively, a negative bonus for a
failed Slam announcement.

The points calculated are then taken from each loser and given to the winner.
The declarer receives the calculated points from each player if he/she wins, or
must give out this sum to each player if he/she loses. That is, in a game of 4
players, the declarer stands to win 3x the calculated sum or lose 3x the calculated
sum. In a game of 5 players, the declarer stands to win/lose 4x the calculated sum
should he play alone. If the declarer plays with a partner, he/she stands to
win/lose 2x the calculated sum, whilst the partner receives points onefold.

End of the game

Players can join or leave the game in between rounds. The points counter is reset
to 0 when players leave/join the game. Therefore players can only see their
summarised points over multiple rounds as long as nobody leaves/joins the
game. As each round is treated as a seperate game, summarised points are not
used in calculations.

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