You are on page 1of 2

What is this chart?

DRAMATICA ®
This chart illustrates the core Dramatica structure found in all complete
stories. Its four major areas––Situation, Activity, Manipulation, and Fixed
Attitudes––represent areas of conflict essential to every fully explored story.
Nested within each of these four areas on this chart are various story
Table of Story Elements components which are used to create dramatic story points such as the “Story
Goal” and “Problem.” The components have been arranged according to
their relevance to genre, plot, theme, and character.

Based on a theory and Why should you use this chart?


As a writer, you’ll want to explore your story as completely as possible.
materials developed by This chart serves as a reference guide to help you understand the fundamental
Melanie Anne Phillips & Chris Huntley relationships that exist between the story components essential to developing
a fully explored story.

Situation Activity
Past How Things Are Changing Understanding Doing
Fate Prediction Fact Security Instinct Senses Wisdom Skill

Knowledge Order Actuality Inertia Proven Accurate Effect Result Knowledge Ability Actuality Aware Proven Theory Effect Trust

Chaos Thought Change Perception Non- Un-proven Process Cause Desire Thought Self-Aware Perception Hunch Un-proven Test Cause
accurate

Interdiction Destiny Threat Fantasy Interpretation Conditioning Experience Enlightenment

Ability Equity Aware Projection Theory Expectation Trust Ending Order Equity Inertia Projection Accurate Expectation Result Ending

Inequity Desire Speculation Self-Aware Deter- Hunch Unending Test Inequity Chaos Speculation Change Determin- Non- Unending Process
mination ation accurate

Future Present Obtaining Gathering Information


Openness Delay Work Attract Approach Self Interest Prerequisites Strategy

Consider- Faith Pursuit Support Certainty Deduction Proaction Acceptance Consider- Logic Pursuit Control Certainty Probability Proaction Inaction
ation ation

Disbelief Reconsider Oppose Avoid Induction Potentiality Non- Reaction Feeling Reconsider Un- Avoid Possibility Potentiality Protection Reaction
acceptance controlled

Choice Preconception Repel Attempt Morality Attitude Analysis Preconditions

Logic Conscience Control Help Probability Reduction Inaction Evaluation Faith Conscience Support Help Deduction Reduction Acceptance Evaluation

Un-
Temptation Feeling Hinder controlled Production Possibility Re- Protection Temptation Disbelief Hinder Oppose Production Induction Re- Non-
evaluation evaluation acceptance

Manipulation Fixed Attitude


Developing A Plan Playing A Role Memories Impulsive Responses
State of Being Situation Knowledge Ability Truth Evidence Value Confidence

Knowledge Inertia Actuality Order Proven Result Effect Accurate Knowledge Actuality Ability Aware Proven Effect Theory Trust

Change Thought Chaos Perception Process Un-proven Non- Cause Perception Thought Self-Aware Desire Cause Un-proven Test Hunch
accurate

Circumstances Sense of Self Desire Thought Suspicion Falsehood Worry Worth

Aware Equity Ability Projection Trust Expectation Theory Ending Order Inertia Equity Projection Accurate Result Expectation Ending

Inequity Self-Aware Speculation Desire Determin- Test Unending Hunch Change Chaos Speculation Inequity Process Non- Unending Determin-
ation accurate ation

Changing One's Nature Conceiving An Idea Innermost Desires Contemplations


Rationalization Commitment Permission Need Closure Hope Investigation Appraisal

Consider- Support Pursuit Faith Certainty Acceptance Proaction Deduction Consider- Pursuit Logic Control Certainty Proaction Probability Inaction
ation ation

Oppose Reconsider Disbelief Avoid Non- Potentiality Induction Reaction Avoid Reconsider Un- Feeling Reaction Potentiality Protection Possibility
acceptance controlled

Responsibility Obligation Expediency Deficiency Dream Denial Re-appraisal Doubt

Control Conscience Logic Help Inaction Reduction Probability Evaluation Faith Support Conscience Help Deduction Acceptance Reduction Evaluation

Temptation Un- Hinder Feeling Production Protection Re- Possibility Oppose Disbelief Hinder Temptation Non- Induction Re- Production
controlled evaluation acceptance evaluation

LEGEND: Color Coding of the Chart Understanding the Table Structure


The Dramatica table of story elements is comprised of many Quads
Throughline Issue (groupings of four squares or items). These quads range in size Approach Self Interest
The largest items on the chart illustrate Morality Within each concern are for “thematic” from the largest––the throughline-sized quad––to the smallest––the
Activity where genre is best represented. (For Example)
Issues. This is where theme is best element-sized quad. Each quad is nested within a larger quad; the
(For Example) They represent the broadest contexts represented. The Issue and its only exception being the throughline quad which is the largest.
in which a story's conflicts are diagonal opposite, the “thematic
explored. counterpoint,” form the foundations of Items positioned diagonally across from one another in a quad are
a thematic conflict. referred to as Dynamic Pairs. There are two dynamic pairs per
quad. When considering the relationship of the items in a quad,
Concern Temptation
Problem dynamic pairs are the most likely to generate conflict. Morality Attitude
Obtaining Within each throughline are four (For Example) The smallest items on the chart is In the illustration to the right, notice the two dynamic pairs:
(For Example) Concerns. This level is where plot is where character is best represented. Approach/Attitude and Self Interest/Morality. The dynamic pair of
best represented. Concerns indicate They represent the building blocks Attitude and Approach is more likely to create conflict than either
the topic of concen in each act. used for constructing characters and Example of one Quad with
the pairing of Attitude and Morality or Attitude and Self Interest. two Dynamic Pairs
the problems that drive them. Use dynamic pairs to heighten conflict in your story.

Copyright © 1995, 1999 Screenplay Systems Incorporated • All Rights Reserved • Dramatica is a registered trademark of Screenplay Systems Incorporated • Patent #5,734,916
t i o n i v i t y
S itua 1C
la s
Act 1C
la s
s s
e r se s ic s
U niv Phy

4T 4T
ss ype g ype
Pr o g re s D o in s
d ing
Pa s
t
er st a n
U nd
t g
P re se n rnin
Le a
g
F utu
re a inin
O bt

ur it y
16 Sk ill
16
Se c Va Va
Fa c t ria W isd
om ria
t io n Fa nt
a sy tio se s ht e n
Enligme nt
-
tio
Pr e d
ic
T hr e
at ns ct
Se n
Ex p
e r i- ns
Fa t e ct Inst in e nc e gy
t iny At t r a d it io
n- S tr ate
De s k C o n ing
- W or pr e- Pr eu-isit e s
Int e rt io n mp t Int etra t io n Re q
d ic De la
y At t e Se lfr e st Pr ed-it io ns
l Int e ly sis C on
e ss epe oach Ana
O p e nn R
Ap p
r
Pr ee-p t io n ud e
At t it
ic e c o nc ty
C ho M o r a li

ct
Re su
lt
64 ct
T rust
64
A c c ura
te
Eff e

e ss
C au
se
E le T heo
ry
Eff e

T es t
C au
se
E le
Inert
ia
Prov
en

Un-P
rov e
n
Proc

T rust
Endin
g
me Awa
re
Prov
en

Un-P
rov e
n
lt
Endin
g
me
le dg
e
O rd
er
Ac tu
a lity

C ha
ng e
Perc
e pt io
n
Non-rat e
Ac c u

T heo
ry
c ta -
Ex peti on
Un-E
ndin
g
T es t

p t-
nts le dg
e
Abili
ty
Ac tu
a lity

wa re
Perc
e pt io
n
Hunc
h

A c c ura
te
c ta -
Ex peti on
Re su

Un-E
ndin
g
Proc
e ss

t io n
nts
Hunc
h Ac caenc e Self-A Non-rat e Inac
Know g ht c t io n Know g ht c t io n
T hou Proje a- c ti on T hou Proje a- Ac c u c ti on
rmin Proa io n ia rmin Proa io n
os Awa
re De te ti on t io n ct Inert De te ti on y ct
C ha wa re uc Re a De si
re
ng e ab ilit Re a
De d C ha Prob n
Equit
y Self-A ainty Non- p t- Equit
y
ainty ec t io
c ula
-
C ert Ac caenc e ti on c ula
-
C ert Prot on
ty Spe ti on nt ia lit
y lua rd er Spe ti on nt ia lit
y lua ti
Abili ort Ev a O t rol Ev a
Supp Pot e os C on Pot e
De si
re t io n C ha p t-
c t io n Inac bili ty Ac caenc e
uit y Purs
uit Indu n ec t io n
uit y Purs
uit Pos si n c c eep
Ineq uc t io Prot Ineq uc t io Non-A
-t anc
Av o
id Re d Av o
id Re d
Fa it h ilit y Re - a ti on Lo gic n Re - a ti on
ab uc t io
ra - Op p
o se Prob Ev a
lu ra - Un-rolle d De d Ev a
lu
s id e bili ty s id e t c t io n
C on ti on Re -id era - He lp Pos si C on ti on on- C on He lp Indu
s
C on ti on uc ti o
n Re ce rat io n uc ti o
n
t rol Prod si d ort Prod
elie f C on
Fe elin
g Supp
Disb Un-rolle d o se
-
C on nc e t
-
C on nc e Op p
sc ie er C on sc ie er
Lo gic Hind Fa it h Hind
g elie f
Fe elin Disb
pt a- pt a-
T emti on T emti on

a t i o n i t u d e
ipul d Att
Man 1C
la s F i x e 1C
la s
lo g y s s

Psy c ho M ind

4T 4T
g ype nsc i
o us ype
B e in s o s
P re c
ing
t ua liz o ry
ce p Mem
C on
ing us
c e iv sc io
C on C on
g us
o min o nsc io
Be c S ub
c

Ab ilit
y 16 nf i- e
16
e Va C oe
d nc Va
Kno
w le d g ria Va lu
e
ria
t io n T ho
ug ht tio nc e W or
th tio
te og
f
Sit ua
De s
ir e ns h
Ev id
e
W or
ry ns
St aB e in d T r ut r a isa
l
se o
f Ne e ood Ap p
Se n Se lf n Fa lse h
issio st i-
um- Pe r m ic io n Inv ea t io n
C irtca nc e s ic ie n
cy Susp g bt
s mitt- De f ope Do u
C om
me n cy
H
na l- e d ie n ur e Rer-a isa l
Ra tizioa t io n n Ex p C lo s Ap p
g a t io ia l
O b li De n
i-
p o ns Dr e a
m
Re s b ilit y

ct
Ac c u
rat e
64 ry
T rust
64
Re su
lt
Eff e

Non-rat e
C au
se
E le Eff e
ct
T heo

T es t
Hunc
h
E le
O rd
er
Prov
en

Un-P
rov e
n Ac c u
ry
Endin
g
me Awa
re
Prov
en

Un-P
rov e
n
c ta -
Endin
g
me
le dg
e
Inert
ia
Ac tu
a lity

C ha
os
Perc
e pt io
n
Proc
e ss

T rust
c ta -
Ex peti on
T heo

Un-E
ndin
g
Hunc
h

uc t io n
nts le dg
e
Ac tu
a lity
Abili
ty

wa re
De si
re
C au
se

Ac c u
rat e
Re su
lt
Ex peti on

Un-E
ndin
g
rmin
De te ti on
a-

t io n
nts
T es t De d Self-A Non-rat e Inac
Know g ht c t io n Know g ht c t io n y
T hou Proje a- c ti on T hou Proje Ac c u ab ilit
rmin Proa io n y Proc
e ss Prob
ng e Abili
ty De te ti on ct n Equit bili ty
C ha p t- Re a e pt io c ti on Pos si
De si
re Ac caenc e Perc uit y Proa n
Equit
y c t io n Inert
ia Ineq ec t io
- ainty Indu - ainty Prot
c ula
Spe ti on C ert ia lity a ti on er c ula
Spe ti on C ert ia lity lua ti
on
Awa
re nt v a lu O rd nt Ev a
re Fa it h Pot e
E t rol Pot e
wa ab ilit y
C ha
os C on uc t io
n
Self-A c c eep Prob ct io n Re d n
uit y Purs
uit Non-A
-t anc n bili ty ng e Lo gic Re a uc ti o
Ineq uc t io Pos si C ha g p t-
Ac caenc e Prod
ort Av o
id Re d uit Fe elin
Supp f t io n Re - a ti on Purs uc t io n Re - a ti on
ra - elie Inac n Ev a
lu ra - Un- lle d De d Ev a
lu
s id e Disb ec t io s id e c t io n
C on ti on Re -id era - He lp Prot C on ti on Re -id era - C ont ro He lp Indu
s n s
C on ti on uc ti o C on ti on Non- p t-
o se Lo gic Prod id
-
C on nc e Ac caenc e
Op p g Av o sc ie pt a-
-
C on nc e Fe elin ort T emti on
Supp
sc ie er er
t rol Hind Fa it h Hind
C on f
Un-rolle d elie
t Disb
pt a- C on o se
T emti on Op p

You might also like