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var $ = window.

$;
setTimeout(function() {
�use strict�;
var points = {};
//Buys lottery while captcha is required
if($(�#free_play_captcha_container�).is(�:visible�)){
if(parseInt($(�#balance�).text().split(�.�)[1])>100){
$(�#lottery_tickets_purchase_count�).val(�100�);
$(�#purchase_lottery_tickets_button�).click();
location.reload();
}
}
if ($(�#free_play_form_button�).is(�:visible�)) {
setTimeout(function(){ $(�#free_play_form_button�).click();},2000);
}
if ($(�.close-reveal-modal�).is(�:visible�)) {
setTimeout(function(){ $(�.close-reveal-modal�).click(); },2000);
}
var reward = {};
reward.select = function() {
reward.points = parseInt($(�.user_reward_points�).text().replace(�,�,��));
reward.bonustime = {};
if ($(�#bonus_container_free_points�).length != 0) {
reward.bonustime.text = $(�#bonus_span_free_points�).text();
reward.bonustime.hour = parseInt(reward.bonustime.text.split(�:�)[0]);
reward.bonustime.min = parseInt(reward.bonustime.text.split(�:�)[1]);
reward.bonustime.sec = parseInt(reward.bonustime.text.split(�:�)[2]);
reward.bonustime.current = reward.bonustime.hour * 3600 + reward.bonustime.min * 60
+ reward.bonustime.sec;
} else {
reward.bonustime.current = 0;
}
//console.log(reward.bonustime.current);
if (reward.bonustime.current === 0) {
console.log(reward.points);
if (reward.points < 12) {
console.log(�waiting for points�);
}
else if (reward.points < 120) {
RedeemRPProduct(�free_points_1�);
}
else if (reward.points < 300) {
RedeemRPProduct(�free_points_10�);
}
else if (reward.points < 600) {
RedeemRPProduct(�free_points_25�);
}
else if (reward.points < 1200) {
RedeemRPProduct(�free_points_50�);
}
else {
RedeemRPProduct(�free_points_100�);
}
}
if ($(�#bonus_span_fp_bonus�).length === 0) {
// 4400 = 100 extra RP and 1000% Bonus. The hour*102 are the RP that you will earn
until the next time you buy the 100 extra RP
// So you will have enough when you RP bonus stops to buy a new one.
if (reward.points >= (4400 � (reward.bonustime.hour*102))) {
RedeemRPProduct(�fp_bonus_1000�);
}
}
};
setTimeout(reward.select,1000);
setTimeout(function(){ location.reload(); }, 10*60*1000);
setInterval(reward.select,60*1000);
},2000);

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