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VisualBoyAdvance-M
Nintendo Game Boy & Game Boy Advance Emulator
Project Homepage: http://vba-m.com
Based on the official VisualBoyAdvance by Forgotten & the VBA development team
Original Project Homepage: vba.ngemu.com
===================
System Requirements
===================
===========================
Required Runtimes and components
===========================
This is a list of runtimes that are NOT included with any release version of
windows to date (Windows 8 may contain newer D3DX components released since Windows
7's release).
=================
Optional Runtimes (Not required if you have a Creative Sound Card)
=================
=================
Optional Filters
=================
check the sourceforge project page.
==============
To Do List
==============
Important:
- Many games show emulation warnings in the log window (unaligned read, bad
read/write address)
- Test: Metroid Fusion, Advance Wars 2
- Gfx.cpp/h optimization
- Test: Final Fantasy 4 airship intro / Pokemon Fire Red
- Add selection for compressed archives with more than one ROM in them
- Game Bugs:
- Drymouth - screen flashes black after certain scanline
Less important:
- Add GBA cheat editing support (GB already has)
- Look at Cheats.cpp (Core) and GBACheats.cpp (GUI)
- Apply pixel filter to sprites and BG seperately for better image quality
==========
Known Bugs
==========
- Linking: Doesnt work quite right yet.
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x
ASM
- This is caused by the 16bit hack which does not re-process the emulated image.
It results in the display devices treating the image at pix with the wrong bit
depth.
=======
Credits
=======
Mudlord
Nach
Squall Leonhart
Spacy
DJRobX
Jonas Quinn
kode54
Normmatt
==============
Special Thanks
==============
chrono:
- Fixed a bug in the HQ3x/4x filters
- Made HQ3x/4x and Bilinear filters (ASM versions) thread-safe
- Many other fixes....
bgKu:
- GTK GUI port
- Various assistance with Linux issues
xKiv
- Assistance with Linux SDL port
blargg:
- Assistance with the implementation of his highly accurate GB audio core
- Implemented his unreleased File_Extractor library
- Cleanup of the audio core interface
kode64:
- Implemented LZMA2 in FEX
- GB_APU tweaks and fixes
- cmake corrections
shuffle2:
- SFML library
- various build fixes