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2nd quarter Massive open online content (MOOC) –

courses or content available online, mostly for


Media and economics – different media are
free, for anyone who wishes to learn more
used to monitor the economic movement
about a particular topic.
 newspaper >Some universities offer certificate programs
 radio for free without the need to enroll or even apply
 television physically
 internet
>Uses certificate courses
Media helped improve how people access
updates regarding their economic investments. Educational media content – on the onset of
YouTube and other media streaming sites and
Electronic commerce (E-Commerce) applications, students can now freely select
- flourished because of the connectivity what they need to learn and watch a video on
provided by the internet how it is done or taught

Globalization >Simple DIY improvements/skills can be


accessed freely on the internet
- has provided options for local buyers,
but damages and even kill local >Myriad of education videos are found and can
business be used to augment learning

Business processing outsourcing


- are being focused instead of developing Educational technology – though
our own market advancement of technology, schools are now
able to offer and augment teachers advanced
Globalization tools and apps in teaching such as:
- allows access to syndicated goods. This >LCD projectors, whiteboards, smart
in turn make local media producers classrooms, virtual reality, etc…
mimic or imitate the western concepts
instead of developing our own. >Plickers, zipgrade, scantron, etc…

Media and education Media and society

Distance learning – gone are the days when >Society became more connected through the
the students are needed to be physically help of media and technology
present inside the classroom >Media became a powerful tool for the popular
>Through technology, education can now be people to affect and influence others
accessed online >Media also became a way of entertainment
>Blackboard learn, Edmodo, etc… and escapism

Open universities – these universities who Media and Politics


other online degrees, where the student is not >media is now one of the biggest platforms for
physically required to visit the university on a public officials to reach and hear from the
day-to-day basis people
>People can attend lectures through the aid of >media has become a very powerful campaign
skype and even participate in discussions tool/platform
>media offers quick information dissemination
Current and future trends -now smartphones are as capable as their
computer counterparts
 trend – a general direction in which
something is developing or changing -tablets are now considered as desktop
 Knowing the current and future trend replacements
gives us insights and the ability to have
Wearable technology
the foresight
-wearable technology – gadget worn like
Social media
accessory, often small, lightweight, and
-social networking medium is a durable
supportive system of sharing information
>pedometer
and service among individuals and
groups with common interest >hearing aid
-has several kinds
>headphones
Kinds of social media
>microchip implants
>print-based (ex: blogs)
Emerging
>audio-based (ex: Spotify)
-technology that was not much of importance
>photo-based (ex: Instagram) before or was generally ignored, but are now
gaining momentum and attention
>video-based (ex: YouTube)
>gaming – is currently the biggest and fastest
>social networking (ex: Friendster)
growing example of emerging technology
Social media relevance
-other countries consider gaming as a
>Personal communication – it helps connect form of indoor sport, or e-sports
people seamlessly
-the biggest prize recorded in e-sports
>Business and costumer care tools – it 38mil dollars
makes other entities and service providers
>virtual reality – emulation of a real world
easier to access
through the use of technology
>Social services and governance – it makes
>augmented reality – uses technology to
it easier for local and national government units
improve real-life experience
to connect and disseminate information
Other technology
>Education tools – it is now a prime tool of
educational and even professional endeavor >Computer generated image (CGI) – used to
create special effects that looks like and actual
>Advocacy campaigns – it is now a new
footage. Attainable through the use of a green
avenue to share, spread, and advocate new
screen
movement and actions
>Hologram – intangible and transparent image
>Entertainment purposes – it expands the
projected through laser/light beams
entertainment and leisure horizon that we have
now >3d Technology – utilizes the illusion of dual
perspectives to make an image appear with 3
Mobile communication technology
dimensions
-before, mobile communication and technology
seemed impossible
>Instant camera technology – not entirely new, -podcast – internet + broadcasting
but still reintroduced. Instantaneously capture
-youtube – internet + film
and print an image to a paragraph
Visual literacy
>3D printing technology – started in japan by
Hideo Kodama. He used additive Aims to develop the ability to construct
manufacturing (AM) methods with photo- meaning from images
hardening polymer in 1984
Visually literate individuals can interpret
Ubiquitous learning elements beyond what is seen
-Continuous learning beyond the classroom Photography - process of recording images
through mobile technology through chemical interaction caused by light
rays
-Virtual classrooms
Digital photography – instead of chemical
-MOOC
reaction, images are captured, stored and
Philippine media landscape encoded as electronic signals and codes which
are then decoded as digital computer images
>Manila centrism
>The dark room does not exist and not an
-media focuses not on the local, decentralized
integral part of photography anymore
units in the country but on metro manila
>Visual composition – generally concerns
-people from the provinces are fed news in
about the framing of a subject
manila even if it is far from them
 Dot – known as the simplest unit of visual
-opportunities are seen only in manila
composition
>Ratings driven content – the quality of content  Lines – is formed when a series of dots is
seen on mainstream is highly affected by places in a particular direction
ratings, and not on the intellectual value
o Directs the eye
>Decline or quality Philippine cinema - cinema
o Hirozontal, vertical, diagonal, zigzag,
houses before are places of intellectual
jousting and makes your imagination and etc.
cognitive minds work. Now, fame is the prime o Vertical lines = stability, upbrightness,
mover of cinema worthiness
o Diagonal = instability, tension, dynamic
Philippine media landscape  Shapes and form
>Rise of new and social media o Shapes – 2dimensional
o Form – 3 dimensional
- The rise of the digital native – highly o Shape + form = space and substance
affects culture and history. Digital natives grew
o Square – dullness, honesty,
up with the possibility of not even playing and
straightness
knowing physical childhood games
o Circle – endlessness, protection, unity
- Technophobia – the idea or thought o Triangle – action, tension, conflict
that the effects of advanced technology is
harmful or destructive These are basic concepts in visual
communication. Used to achieve order,
>convergence of new technology harmony and illusion of mass and space
-blogging – internet + journalism  space or dimension
o positive – space occupied by an object o The more vivid the light the higher the
o negative – space around an object intensity, the more saturated an image
o space and dimension creates depth becomes (sharp)
o space can be near, far, crowded or o The less vivid, intense, the colors are,
vacant the less saturated the image gets (dull)
o foreground, background, middle ground  Temperature
o The warmness or coolness of a
 value photograph
o a play of direction hues of black, white, o Warm = red, orange, yellow
grey in an image o Cool = green, blue, purple
o the eye can be trained to see colors in  Camera location
black and white o Concerns whether the camera is placed
o highlights and shadows are the primary near or far from the subject
concepts o Long shot
o adds timelessness, drama and impacts o Full shot
o Close-up
o Notice that it may vary depending on the
 texture exact distance
o the surface of an object or capturing  Camera angling
how the object feels like o Concerns how the camera position is
o can be rough, smooth, gooey, grainy, being utilized to give an idea or send a
etc… message to the audience
o adds interest through visual sense of o POV’s
touch o Bird’s eye view – aims to give the
 Hue or color audience the feeling of powerful or
o May be categorized as primary, prominence
secondary or intermediate o Man’s eye view – aims to give the
o Use of color and themes audience the idea how the image is
o Ability to use colors that work well seen the way the photographer sees it.
together o Worm’s eye view – aims to give the
o Affects our psychology and emotions, audience the idea how it feels to be
thus making visual content more small or give the notion of inferiority
expressive  Camera focus
 Color psychology o Aims to give emphasis on the subject
o Blue = masculine, competence, high while remaining true to the secondary
quality… elements of the shot
o Red = power, love, hunger … o Emotional Focus – aims to invoke the
o Yellow = competence, happiness ... emotion seen by the photographer
o Green = fertility, good taste, productivity … o Selective Focus - shifts between the
o Pink = sophistication, sincerity, feminine … foreground, middle-ground and
o Violet = authority, power, luxury … background
o Brown = ruggedness, dirty, outdoor …  Lighting
o Utilization of the absence and presence of
o Black = refined, expense, hidden …
light to show drama, impact, and
o White = happiness, purity, sincerity …
aesthetics
 Saturation
 Depth of field
o Intensity of colors
 Shallow and depth of field
o Distance between the nearest and  Hearing is merely using the sense while
furthest objects that give and image focus listening is integrating cognitive skills in
 Rule of thirds – picture is divided into 9 hearing, and has many types
equal parts, subject is then placed on the
lines
 Principles of photography  Listening and hearing, when paired with
o Emphasis – pulls viewer to a specific human voice, evokes more emotion and
element in the image genuine response to people
o Balance – gives the viewer a sense of  The radio was the first media to amplify the
stability in the short. Can be symmetrical human voice and made it possible to be
or asymmetrical heard from far away
o Unity – all elements of a picture forms a  It was invented by Gugilielmo Marconi
whole through the introduction of radio waves.
o Contrast – use of opposing elements The concept was based on the thoughts
(may be in shape, texture, color, value, and ideas of Nicola Tesla
etc.)  The radio worked with a radio transceiver
o Movement and rhythm – images can that radio waves that can be decoded by a
show action, and blurring is the element of radio receiver
movement  Before the era of television, radio was the
o Repetition or pattern – use of repeating primary source of information and media
elements in an image  Families and offices alike would gather
o Scale and proportion – using a small around the radio to update and even
object and a large object together to entertain themselves
exaggerate the size  Today the radio remains as the most
o Linear perspective – directs our gaze to popular from of mass media
a vanishing point within the visual field  It has modern counterparts, such as
o Scale perspective – the figures and podcasts, and online radio services (spotify,
objects in the distance and reduced in apple music,etc.)
size  Advantages of radio
o Atmospheric perspective – details of o Cheaper and easier to access due to
figures and objects in the distance are not the presence of many radio
only diminished but rendered in soft focus frequency transmitters
Image specific issues o Radio receiver sets are smaller and
o Image manipulation – usually done for more portable, and can even work
artistic merits or for deception with batteries
o Economical for lower classes
Image grabbing and plagiarism o Offer 24-hour broadcasts
Audio Literacy o Offers flexibility, letting you do other
work
 Listening and speaking are complementary o Ambient music serves as
skills
background in daily life
 Listening is the only sense, among the five, o Makes the listener’s imagination
that we cannot stop consciously
work
 Listening is also an overlooked sense o Can also invoke memories
where schools don’t give priority or focus
 Characteristics of audio
 Hearing is not the same as listening, but
both involve the elements of audio
o Amplitude – how sound particles are o Spoken element of audio where voice
displaced or scattered to produce a is primarily used and may then
certain level of intensity augmented via special effects, such as:
o Measured in decibels or db  Autotune
o Breathing 10db o Music – when the audio such as
o whispers 20db words/lyrics are combined with beat and
o library 40db melody
o ac unit/conversation in restaurant 60 o Deigetic music – music that is part of
o jet take off at 25m 150db the action
o Frequency – number of vibrations made o Non-deigetic music – not part of the
by sound particles in the path of a wave in action and is added over the top
the span of seconds ( usually during the post production
o Associated with pitch, measured in phase)
hertz or hz o Essentially used to add meaning to the
o Volume – the intensity of sounds visual images (atmosphere, tension)
o Tone / Timbre – audible characteristic of o Score – the title of the musical soundtrack
sound o Sound effects – all sounds that are neither
o Pitch – highness and lowness of sound dialogue nor music
o Loudness – magnitude of sound o Voice-over – spoken words laid over the
o Voice – actual human voice that is used to other track in sound mix to comment upon
the narrative or to narrate
convey messages
o Audio format
o Integral source of sound. Voice comes
o Mp3 (mpeg audio layer 3) – format
from the voice box or the larynx
o Actual human voice that is used to convey used by music
o M4a / aac (mpeg4 audio / advance
messages
o Sound effects audio compression) – lossless format
that is used by specialized music
o Used to improve the audio quality and
players, also known as HiFi
broadcast
o WAV – format use for sounds and
 Can be canned, live, or digital
audio embedded in Microsoft software,
o Silence
games and apps
o Also known as dead air
o WMA (windows media audio)
o Usually avoided because it disrupts the
proprietary audio compression format
flow of information from broadcasts for windows / Microsoft
o Can still be used intentionally in o Vinyl records
production to invoke powerful effects o Magnetic tapes
o Transitions
o Compact disc
o Fade in and fade out – shift in volume
 Modern formats that can also be used
to indicate end or beginning of an audio for other files
track
 Hard disk drives (hdd)
o Segue
 Memory cards
o Crossfade – when a track is still not
 Flash or usb dicks
finished but the next track is head
 Cloud storage
immediately in the background
 Streaming websites
o Audio codes
Motion
 Film was earlier called “moving pictures”  This is the stage where all the
since its precursor photography is still (non- products of pre-production and
moving) pictures. This is then shortened production stage are put together
into movies  Mainstream films are edited in less than
 Cinema refers to bodies of work in film that 25 days
carries specific thematic topics  Liner editing: editing before the
 Usually comes into two formats: short film computer. Tapes or film reels are put
and feature length or full-length film together manually
o Modes of film production  Non-linear editing: also known as digital
 Pre-production stage - involves the editing with the use of advanced
planning stage, concept development, computers
scriptwriting, financing, casting, set o Film formats
design, shooting details, etc…  Narrative
 Includes development of the concept  Fictional in nature – characters are
until it becomes a full-blown script or made up by the scriptwriter
screenplay o However, character situations are
-includes production concerns: familiar to people because of the
budgeting, hiring and casting possibility of happening in real life
 Includes visualization (production o The closer the story to a viewer’s
design, shooting details, editing reality, the more the universal is the
concerns, musical scores, etc…) appeal
 Usually takes longer than the actual o this makes film makers stick with a
shooting certain formula, using recurring
 Budgeting is primary concern before elements and storylines. This leads to
production formulaic films
o Can be:  formulaic films – uses cliché storylines,
 Low budget > high earning stereotype characters and tropes
(paranormal activity)
FORMATS
 Block buster film
 High budget > low earning (ben-hur) Narrative - Typical Filipino antagonists
 flop will meet in an abandoned warehouse,
 Production stage – this includes the and will wear jackets any time of day
actual shooting of the film  Story vs Narrative
 Also known as the “principal photography  Story – refers to the entire
phase chronological unfolding events.
 Full feature film – less than 30 days of Includes the character’s back story
shooting  Plot – refers on the manner of how
 Short films – less than 10 days of the story is told. Includes omission
shooting of things that might redirect the
 Includes the acting itself focus on the story
 Post product stage  Includes reordering of the
 Includes the following: sequence of events through
o Editing flashbacks or flash-forwards to
o Scoring make audience understand the
o Dubbing story differently
o Types of conflicts:
 Man vs man
 Man vs nature
 Man vs himself  May discuss taboo topics that are too
 Man vs society controversial for narrative films
 Man vs machine  This is the format favored by filmmakers
 Man vs supernatural who want to question or challenge
authority figures or leadership
Exposition > Inciting incident > Rising action > establishments
Climax > Falling action Resolution >
Denouement Television broadcasting

 Documentary  Uses similar aesthetics and technologies as


 Opposite of the narrative. Presents non- that of film. Same rules of framing, image
fictional or factual characters and composition and motion concepts apply
situations in the film  TV – more stable and unending supply of
 Usually made to present a specific issue content
or societal concerns to its viewers  Film – usually aired via limited viewing in
 Documentaries have stories, but presents movie houses
the stories through facts and case  Airing usually stats at 5AM until after
studies/lives of real people midnight, with a daily lineup of shows
 Documentaries carry a form of advocacy interspersed with regular
 Film makers who utilize the documentary advertisements
format hopes that their film captures the  Free TV: broadcasts on frequencies which
reality to expose and elaborate on social any regular antenna could capture
injustices and specific problems  VHF – ABS-CBN 2, PTV4, GMA-7,
 Animation IBC13…
 Encompasses the frame-by-frame  UHF – Channel 21, ABS-CBN sports +
shooting and projection of fictional films action 23, Net 25, UNTV 37…
 Usually uses puppets, clay figures,  Some major networks own multiple
drawings/sketches, shadows, and even channels, but each channel requires
computer-generated images (CGI) original content or at least content
 Also the oldest film format due to the specialization
attempt to make picture and image  Cable TV: paid subscription service with 24
move hours, non-stop programming
o Kinds of animation  Due to content-driven nature of TV industry,
o Cel animation – traditional form of it does not have the luxury of time
animation Where each frame is compared of that of the film
painstakingly hand-drawn  It usually takes 2 days of shooting for an
o Stop-motion – illusion of movement entire week of episode
is achieved by taking pictures of and  Due to content-driven nature of TV industry,
object with each slight movement as it does not have the luxury of time
one frame compared to that of the film
 Experimental  Writers need to write script faster per
 Films that strays away from the traditional episode to deliver to the production people.
narrative format or the typical Thus, TV shows often have substandard
documentary format. plays around with content and questionable messages
the physicality of the film form, shooting  Weekly programs with longer airtime may
styles, production process and concept have a different schedule since airing is not
 Have a specific philosophy in mind in immediate.
conceptualizing the film
Informative Programming o Audio – evokes certain feeling
from listeners, enhances reality
 Includes primetime news and current
presented in a story
affairs programs and top-of-the-hour
o Image – balance of elements,
headline news.
framing of shots, visual and
 Includes “flash reports” inserted
clues, evoking emotions
between regular programs.
 Visual Hook – expressions of the
 Documentary type shows for TV are
characters which make them universal
included in Informative Programming.
and identifiable to viewers
o Example: National
 Audio Hook – first logic of audiovisual
Geographic/Discovery Channel
productions
 Public Sercvice Programs – shows
catering specific audience need. Exporting and Importing Culture
o Examples: Salamat Dok!
 Media as a form of cultural imperialism
Entertainment Programming  Filipinos embrace American culture
through TV, educational system, pop
 Includes soap operas and dramatic culture, and Hollywood
teleseryes, crime dramas, legal
 Predominant western themes
dramas, supernatural shows,
 MMFF as an attempt to circumvent
superhero shows, etc…
Hollywood dominance but turned into
 Situational Comedy (Home Sweety
for-profit cash-grab without
Home, Pepito Manaloto)
cultural/intellectual value
 Sketch Comedy (Bubble Gang, Banana
 Pop Culture and Taste
Split)
o Filipinos tend to avoid and dislike
 Variety Show – Mixed Content (Eat
local shows
Bulaga, Showtime)
o Filipinos tend to perceive Filipino
 Talent Shows (American Idol, Pilipinas
language as crude, low, quality,
Got Talent, The Voice)
cheap
 TV Specials (Grammy’s, Miss Universe,
o Rich = Mama/Papa | Poor =
Pacquiao Fights)
Inay/Itay
 Reality TV (Survivor, Big Brother
 Technical prowess vs Story Content
Series)
o Hollywood standards in terms of
Anatomy of TV Shows and Advertising technique and content
o CGI – Hollywood are the best
 Dividing content into segments (15
o Western trends vs Audience
minutes to give to ads)
Demand
 More popular/rating shows = more
o Budget Limitations (Victor
commercial sponsors
Magtanggol, Exodus)
 Ads pay for the existence of a show,
o Copying Stories
and is always considered on
programming Cookie Cutter Story Telling
 Audio Visual just work well together for
meaning  Story > Effects – No matter the CGI, the
story and originality will still make films
Manipulative Information and Multimedia and TV shows interesting
 Genre: formal system of storytelling that
 Crafting effective media messages
gives definite parameters of
expectations using expected elements,
and predetermined outcomes. o Masculinity, machismo and
(BORING) patriarchy
 Due to overuse, they become “cookie  Changes depending on what
cutters” magazine you read
 Books and comics
Cardboard Characterization
o Media language, codes and
 Involves various fictional people conventions
appearing in films or TV shows, o Genres
including heroes, heroines, villains, o Representations
supporting and minor roles and bit parts o Stereotypes
 These can be portrayed through
speech, appearance, and action. Frameworks for analysis
Usually mirrors people in real life  Radio
 Film Icons – James Bond/Lara Croft o AM radio: talk shows,
Manipulates perspectives through escapism. commentaries, news, analysis
and news opinions
 Escapism: happy endings as something o FM radio: pop music,
audiences want programming, musical genres,
o Does not happen every time, thus DJs with marketed images
audiences hope that at least one o Genre specific stations
character has a happy ending o Personality based mediums
o Ordinary person triumphs over o Manner of delivery and content
adversity o Effects on how messages are
Stereotyping, misrepresentation and daily life perceived by listeners
 Television
 Fictional characters affect how we view o Genres: informative is different
people in real life and how we view from entertainment. If combines it
ourselves becomes infotainment
 Fictional characters become more o Personalities: projected images
believable when based on real life and popularity
 Stereotype – common form of media o Program series: dominant genre,
representation using instantly theme and messages
recognized characteristics to label
 Films
members of a social or cultural group
o Genre includes specific cultures
o Can be positive or negative. Never
and eras of production
neutral.
o Motifs: recurring subject, theme
 Negative media affective positive life
or idea / recurring form, shape or
o Memorable characters as exemplary
figure
in terms of values, attitudes, beliefs. o Symbolisms: objects, subjects,
o Body image issues
placement and locations, colors
o Art imitate life / life imitates art used, lighting, may have
 Magazines meanings that could represent
o Consumptions and self-image ideas or concepts
o Body image  News
o Decreasing self-worth and increasing o Headlining and framing of issues
insecurities o Representation of cats
o Objectivity and biases
o Layout and prioritization
 Advertising industry (Ads)
o Selling products and lifestyle
suggestions
o Embedding values and norms
(family/society)
o Genres
o Cultural practices (genre, social
status-based)
o Effects and reception of
audiences
 Gaming industry
o Gender representation and
biases
o Male-dominant industry

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